Add RepairShip + RepairTurret + The Ring Shipdealer

This commit is contained in:
DrGreen
2024-09-28 02:11:17 +02:00
parent 973b549d8a
commit c54adfe0bb
18 changed files with 303 additions and 5 deletions

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@@ -0,0 +1,16 @@
[Cockpit]
mesh = cockpits\bretonia\models\br_elite_cockpit.cmp
int_brightness = 0.500000
head_turn = 40, 50
[CockpitCamera]
[TurretCamera]
tether = 0.000000, 10, 67
yaw_rotate_speed = 2.250000
pitch_rotate_speed = 1.500000
accel_speed = 5
[RearViewCamera]
view_position = 0, 10, 67

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@@ -1546,13 +1546,16 @@ ids_name = 263903
ids_info = 264903
volume = 0
mass = 10
max_force = 120000
linear_drag = 3000
max_force = 48000
linear_drag = 599
power_usage = 0
reverse_fraction = 0.1
flame_effect = gf_br_repair_engine01
cruise_charge_time = 5
cruise_power_usage = 20
rumble_sound = rumble_utility_small
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
@@ -1562,6 +1565,7 @@ indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
lootable = false
[Engine]
nickname = ge_nf_engine_01

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@@ -2814,4 +2814,30 @@ addon = SlowMediumWhite, HpRunningLight08
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
addon = DockingLightRedSmall, HpDockLight01, 1
addon = DockingLightRedSmall, HpDockLight02, 1
addon = DockingLightRedSmall, HpDockLight02, 1
;;Repair Ship
[Good]
nickname = repair_hull
category = shiphull
ship = ge_repair_player
price = 400000
ids_name = 237048
item_icon = Equipment\models\commodities\nn_icons\repair_ship.3db
[Good]
nickname = repair_package
category = ship
hull = repair_hull
addon = ge_rpr_engine_01, internal, 1
addon = co_elite2_power01, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = LargeWhiteSpecial, HpHeadLight
addon = SlowMediumWhite, HpRunningLight01
addon = SlowMediumWhite, HpRunningLight02
addon = SlowMediumWhite, HpRunningLight03
addon = SlowMediumWhite, HpRunningLight04
addon = SlowMediumWhite, HpRunningLight05
addon = SlowMediumWhite, HpRunningLight06

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@@ -10743,6 +10743,7 @@ MarketGood = mod_s_tractor_01, 0, -1, 10, 10, 0, 1
[BaseGood]
base = Rh01_03_base
MarketGood = rem_repair_turret01, 1, -1, 10, 10, 0, 1
MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1
MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1
MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1

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@@ -220,6 +220,10 @@ marketgood = gf5_package, 24, -1, 1, 1, 0, 1, 1
marketgood = rf_package, 20, -1, 1, 1, 0, 1, 1
marketgood = rfr_package, 20, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Rh01_03_base
marketgood = repair_package, 24, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Rh02_01_base
marketgood = gf5_package, 24, -1, 1, 1, 0, 1, 1

View File

@@ -3884,4 +3884,10 @@ mass = 1e10
HP_child = HpConnect
parent_impulse = 0.010000
child_impulse = 0.010000
debris_type = debris_vanish
debris_type = debris_vanish
;RepairShip Shield
[Shield]
nickname = Repair_Ship_shield01
DA_archetype = Ships\UTILITY\REPAIR\repair_shield.3db
HP_child = SpConnect

View File

@@ -31447,3 +31447,49 @@ auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
;RepTurret
[Munition]
nickname = rem_repair_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = -400
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.2
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = rem_repair_turret01
ids_name = 263521
ids_info = 264521
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hp_gun_type = hp_turret_special_10
hit_pts = 9000
explosion_resistance = 1
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 150
refire_delay = 0.25
muzzle_velocity = 1000
toughness = 2.5
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rem_repair_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 999999

View File

@@ -7651,3 +7651,17 @@ ids_name = 51356
ids_info = 51357
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
;RepairTurret
[Good]
nickname = rem_repair_turret01
equipment = rem_repair_turret01
category = equipment
price = 120000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_turret.3db
combinable = false
ids_name = 263521
ids_info = 264521
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat

View File

@@ -29096,6 +29096,16 @@ individual_name = 244919
affiliation = co_khc_grp
voice = rvp146
[GF_NPC]
nickname = rh0103_fix_ship
body = rh_shipdealer_body
head = rh_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 245204
affiliation = co_khc_grp
voice = rvp151
[GF_NPC]
nickname = rh0103_republican_001_m
body = rh_reichman_body
@@ -29153,6 +29163,11 @@ character_density = 2
fixture = rh0103_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = rh0103_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom]
nickname = ShipDealer
character_density = 2
fixture = rh0103_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
[MBase]
nickname = Rh01_04_Base
local_faction = co_ic_grp

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@@ -9043,4 +9043,99 @@ parent_impulse = 60
debris_type = debris_normal
fuse = lifter_death_fuse, 0, 1
hit_pts = 400
root_health_proxy = true
root_health_proxy = true
;RepairShip
[Ship]
ids_name = 237048
ids_info = 67003
ids_info1 = 66595
ids_info2 = 66608
ids_info3 = 67004
ship_class = 2
nickname = ge_repair_player
LODranges = 0, 999999
msg_id_prefix = gcs_refer_shiparch_repair
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\utility\repair\repair.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\repairship.ini
pilot_mesh = generic_pilot
nanobot_limit = 30
shield_battery_limit = 30
mass = 400.000000
hold_size = 250
linear_drag = 184
fuse = lifter_death_fuse, 0, 1
max_bank_angle = 30
camera_offset = 12, 67
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 30000
explosion_arch = shatter_utility_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 230000.000000
angular_drag = 40000.000000, 40000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = Repair_Ship_shield01, HpMount, HpShield01
hp_type = hp_turret_special_10, HpTurret04, HpTurret05
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
obj = repair_portarm1_lod1
separable = true
parent_impulse = 10
child_impulse = 100
debris_type = debris_vanish
mass = 25
hit_pts = 26250
root_health_proxy = false
type = Port_Arm
[CollisionGroup]
obj = repair_star_arm_lod1
separable = true
parent_impulse = 10
child_impulse = 100
debris_type = debris_vanish
mass = 25
hit_pts = 26250
root_health_proxy = false
type = Starboard_Arm

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@@ -32,6 +32,11 @@ name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair

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@@ -0,0 +1,62 @@
[Room_Info]
set_script = Scripts\Bases\Rh_07_Deck_hardpoint_SDlr.thn
scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1

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@@ -10,3 +10,7 @@ file = Universe\Systems\Rh01\Bases\Rooms\Rh01_03_Bar.ini
nickname = Deck
file = Universe\Systems\Rh01\Bases\Rooms\Rh01_03_Deck.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\Rh01\Bases\Rooms\Rh01_03_ShipDealer.ini

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