Added KU09 Tradelanes

This commit is contained in:
Nekura
2026-05-14 15:25:59 +02:00
parent cc46b2f8d8
commit c5690f2497
8 changed files with 689 additions and 3 deletions
+164 -1
View File
@@ -46953,4 +46953,167 @@ fixture = ku08_planet_002_base_bar_npc_01, Zs/NPC/Bartender/01/A/Stand, scripts\
[MRoom] [MRoom]
nickname = Equipment nickname = Equipment
character_density = 2 character_density = 2
fixture = ku08_planet_002_base_equipment_npc_01, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment fixture = ku08_planet_002_base_equipment_npc_01, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MBase]
nickname = KU09_01_Base
local_faction = sh_corp_grp
diff = 1
msg_id_prefix = gcs_refer_base_KU09_01_Base
[MVendor]
num_offers = 0, 0
[BaseFaction]
faction = gd_bh_grp
weight = 10
npc = ku09_01_base_bar_npc_01
npc = ku09_01_base_bar_npc_02
[BaseFaction]
faction = fc_c_grp
weight = 10
npc = ku09_01_base_bar_npc_03
npc = ku09_01_base_bar_npc_04
npc = ku09_01_base_bar_npc_05
[BaseFaction]
faction = gd_z_grp
weight = 10
npc = ku09_01_base_bar_npc_07
npc = ku09_01_base_bar_npc_08
[GF_NPC]
nickname = ku09_01_base_bar_npc_01
body = pl_female2_journeyman_body
head = sh_female2_head_gen
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
room = bar
individual_name = 500061
affiliation = gd_bh_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku09_01_base_bar_npc_02
body = pl_female2_journeyman_body
head = ku_newscaster_head_gen
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
room = bar
individual_name = 500062
affiliation = gd_bh_grp
voice = mc_leg_m01
accessory = prop_neuralnet_F_up
[GF_NPC]
nickname = ku09_01_base_bar_npc_03
body = pl_female1_journeyman_body
head = rh_newscaster_head_gen
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
room = bar
individual_name = 500063
affiliation = fc_c_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku09_01_base_bar_npc_04
body = pl_female1_journeyman_body
head = ge_female1_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
room = bar
individual_name = 500064
affiliation = fc_c_grp
voice = mc_leg_m01
accessory = prop_neuralnet_F
[GF_NPC]
nickname = ku09_01_base_bar_npc_05
body = pl_male1_journeyman_body
head = pi_pirate2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
room = bar
individual_name = 500065
affiliation = fc_c_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku09_01_base_bar_npc_06
body = pl_male1_peasant_body
head = sc_scientist1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500066
affiliation = gd_z_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku09_01_base_bar_npc_07
body = pl_male1_peasant_body
head = ge_male1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
room = bar
individual_name = 500067
affiliation = gd_z_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku09_01_base_bar_npc_08
body = pl_male1_peasant_body
head = ge_male2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
room = bar
individual_name = 500068
affiliation = gd_z_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku09_01_base_deck_npc_01
body = pl_male1_peasant_body
head = br_brighton_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500069
affiliation = gd_z_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku09_01_base_deck_npc_02
body = pl_male1_peasant_body
head = ge_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500070
affiliation = gd_z_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku09_01_base_shipdealer_npc_01
body = pl_male1_peasant_body
head = li_rockford_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500071
affiliation = gd_z_grp
voice = mc_leg_m01
[MRoom]
nickname = Deck
character_density = 3
fixture = ku09_01_base_deck_npc_01, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = ku09_01_base_deck_npc_02, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom]
nickname = bar
character_density = 7
fixture = ku09_01_base_bar_npc_06, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = ShipDealer
character_density = 2
fixture = ku09_01_base_shipdealer_npc_01, Zs/NPC/ShipDealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
@@ -0,0 +1,16 @@
[BaseInfo]
nickname = KU09_01_Base
start_room = Deck
price_variance = 0.00
[Room]
nickname = Deck
file = Universe\Systems\KU09\Bases\Rooms\KU09_01_Base_deck.ini
[Room]
nickname = Bar
file = Universe\Systems\KU09\Bases\Rooms\KU09_01_Base_bar.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\KU09\Bases\Rooms\KU09_01_Base_shipdealer.ini
@@ -0,0 +1,49 @@
[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Ew04_01.thn
[Room_Sound]
music = music_bar_generic01
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,83 @@
[Room_Info]
set_script = Scripts\Bases\rh_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
@@ -0,0 +1,61 @@
[Room_Info]
set_script = Scripts\Bases\Rh_07_Deck_hardpoint_SDlr.thn
scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
+270 -2
View File
@@ -35,7 +35,7 @@ atten_curve = DYNAMIC_DIRECTION
[Object] [Object]
nickname = KU09_sun_001 nickname = KU09_sun_001
pos = -27320.658203, 0.000000, 16775.845703 pos = -27320.66, 0.00, 16775.85
rotate = 0, 0, 0 rotate = 0, 0, 0
archetype = sun_2000 archetype = sun_2000
atmosphere_range = 5000 atmosphere_range = 5000
@@ -70,7 +70,7 @@ sort = 99
[Object] [Object]
nickname = KU09_planet_001 nickname = KU09_planet_001
pos = 11982.745117, 0.000000, 56079.246094 pos = 11982.75, 0.00, 56079.25
rotate = 0, 0, 0 rotate = 0, 0, 0
archetype = planet_gaspurcld_5000 archetype = planet_gaspurcld_5000
spin = 0, 0, 0 spin = 0, 0, 0
@@ -115,3 +115,271 @@ behavior = NOTHING
difficulty_level = 10 difficulty_level = 10
loadout = jumpgate_ku_01 loadout = jumpgate_ku_01
pilot = pilot_solar_hardest pilot = pilot_solar_hardest
[Object]
nickname = KU09_Trade_Lane_Ring_1
ids_name = 0
pos = 82353.00, 0.00, 81603.00
rotate = 0, 86, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = KU09_Trade_Lane_Ring_2
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easiest
reputation = sh_n_grp
[Object]
nickname = KU09_Trade_Lane_Ring_2
ids_name = 0
pos = 75482.00, 0.00, 81088.00
rotate = 0, 86, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = KU09_Trade_Lane_Ring_1
next_ring = KU09_Trade_Lane_Ring_3
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easiest
reputation = sh_n_grp
[Object]
nickname = KU09_Trade_Lane_Ring_3
ids_name = 0
pos = 68612.00, 0.00, 80573.00
rotate = 0, 86, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = KU09_Trade_Lane_Ring_2
next_ring = KU09_Trade_Lane_Ring_4
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easiest
reputation = sh_n_grp
[Object]
nickname = KU09_Trade_Lane_Ring_4
ids_name = 0
pos = 61741.00, 0.00, 80057.00
rotate = 0, 86, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = KU09_Trade_Lane_Ring_3
next_ring = KU09_Trade_Lane_Ring_5
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easiest
reputation = sh_n_grp
[Object]
nickname = KU09_Trade_Lane_Ring_5
ids_name = 0
pos = 54871.00, 0.00, 79542.00
rotate = 0, 86, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = KU09_Trade_Lane_Ring_4
next_ring = KU09_Trade_Lane_Ring_6
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easiest
reputation = sh_n_grp
[Object]
nickname = KU09_Trade_Lane_Ring_6
ids_name = 0
pos = 48000.00, 0.00, 79027.00
rotate = 0, 86, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = KU09_Trade_Lane_Ring_5
next_ring = KU09_Trade_Lane_Ring_7
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easiest
reputation = sh_n_grp
[Object]
nickname = KU09_Trade_Lane_Ring_7
ids_name = 0
pos = 41130.00, 0.00, 78512.00
rotate = 0, 86, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = KU09_Trade_Lane_Ring_6
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easiest
reputation = sh_n_grp
[Object]
nickname = KU09_01
pos = 35306.94, 0.00, 78247.81
rotate = 0, 0, 0
ids_name = 500059
ids_info = 500060
Archetype = space_freeport01
dock_with = KU09_01_Base
base = KU09_01_Base
behavior = NOTHING
difficulty_level = 1
loadout = space_freeport01_co_01
pilot = pilot_solar_easiest
reputation = sh_corp_grp
voice = atc_leg_m01
space_costume = benchmark_male_head, benchmark_male_body
[Object]
nickname = KU09_Trade_Lane_Ring_8
ids_name = 0
pos = 31937.00, 0.00, 76814.00
rotate = 0, 61, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = KU09_Trade_Lane_Ring_9
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easiest
reputation = sh_n_grp
[Object]
nickname = KU09_Trade_Lane_Ring_9
ids_name = 0
pos = 25406.00, 0.00, 73189.00
rotate = 0, 61, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = KU09_Trade_Lane_Ring_8
next_ring = KU09_Trade_Lane_Ring_10
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easiest
reputation = sh_n_grp
[Object]
nickname = KU09_Trade_Lane_Ring_10
ids_name = 0
pos = 18875.00, 0.00, 69564.00
rotate = 0, 61, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = KU09_Trade_Lane_Ring_9
next_ring = KU09_Trade_Lane_Ring_11
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easiest
reputation = sh_n_grp
[Object]
nickname = KU09_Trade_Lane_Ring_11
ids_name = 0
pos = 12344.00, 0.00, 65939.00
rotate = 0, 61, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = KU09_Trade_Lane_Ring_10
next_ring = KU09_Trade_Lane_Ring_12
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easiest
reputation = sh_n_grp
[Object]
nickname = KU09_Trade_Lane_Ring_12
ids_name = 0
pos = 5812.00, 0.00, 62314.00
rotate = 0, 61, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = KU09_Trade_Lane_Ring_11
next_ring = KU09_Trade_Lane_Ring_13
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easiest
reputation = sh_n_grp
[Object]
nickname = KU09_Trade_Lane_Ring_13
ids_name = 0
pos = -719.00, 0.00, 58689.00
rotate = 0, 61, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = KU09_Trade_Lane_Ring_12
next_ring = KU09_Trade_Lane_Ring_14
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easiest
reputation = sh_n_grp
[Object]
nickname = KU09_Trade_Lane_Ring_14
ids_name = 0
pos = -7250.00, 0.00, 55064.00
rotate = 0, 61, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = KU09_Trade_Lane_Ring_13
next_ring = KU09_Trade_Lane_Ring_15
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easiest
reputation = sh_n_grp
[Object]
nickname = KU09_Trade_Lane_Ring_15
ids_name = 0
pos = -13781.00, 0.00, 51439.00
rotate = 0, 61, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = KU09_Trade_Lane_Ring_14
next_ring = KU09_Trade_Lane_Ring_16
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easiest
reputation = sh_n_grp
[Object]
nickname = KU09_Trade_Lane_Ring_16
ids_name = 0
pos = -20313.00, 0.00, 47814.00
rotate = 0, 61, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = KU09_Trade_Lane_Ring_15
next_ring = KU09_Trade_Lane_Ring_17
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easiest
reputation = sh_n_grp
[Object]
nickname = KU09_Trade_Lane_Ring_17
ids_name = 0
pos = -26844.00, 0.00, 44189.00
rotate = 0, 61, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = KU09_Trade_Lane_Ring_16
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easiest
reputation = sh_n_grp
+40
View File
@@ -1261,3 +1261,43 @@ usage = patrol
mission_eligible = true mission_eligible = true
encounter = area_ronins, 19, 1.000000 encounter = area_ronins, 19, 1.000000
faction = sh_pirate_grp, 1.000000 faction = sh_pirate_grp, 1.000000
[Zone]
nickname = Zone_KU08_path_patrol_002
pos = 24312, 0, -30308
rotate = 90, 96.585205, 0
shape = CYLINDER
size = 1045, 62906
sort = 76
damage = 0
toughness = 19
density = 7
repop_time = 20
max_battle_size = 7
pop_type = sh_pirate_grp
relief_time = 20
path_label = ronins1, 1
usage = patrol
mission_eligible = true
encounter = area_ronins, 19, 1.000000
faction = sh_pirate_grp, 1.000000
[Zone]
nickname = Zone_KU08_path_patrol_003
pos = -21834, 0, -2301
rotate = 90, -29.200452, 0
shape = CYLINDER
size = 1030, 58543
sort = 76
damage = 0
toughness = 19
density = 7
repop_time = 20
max_battle_size = 7
pop_type = sh_pirate_grp
relief_time = 20
path_label = ronins1, 1
usage = patrol
mission_eligible = true
encounter = area_ronins, 19, 1.000000
faction = sh_pirate_grp, 1.000000
+6
View File
@@ -2359,3 +2359,9 @@ visit = 0
strid_name = 524305 strid_name = 524305
NavMapScale = 1.360000 NavMapScale = 1.360000
msg_id_prefix = gcs_refer_system_KU09 msg_id_prefix = gcs_refer_system_KU09
[Base]
nickname = KU09_01_Base
system = KU09
strid_name = 500059
file = Universe\Systems\KU09\Bases\KU09_01_Base.ini