Change Starflier and Startracker Stats

This commit is contained in:
D4rkl1ght3r
2026-06-13 08:56:04 +02:00
parent 04413b067a
commit ca4218c4ca
+14 -10
View File
@@ -5107,11 +5107,11 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot pilot_mesh = generic_pilot
nanobot_limit = 10 nanobot_limit = 28
shield_battery_limit = 10 shield_battery_limit = 28
mass = 100 mass = 100
linear_drag = 1 linear_drag = 1
hold_size = 20 hold_size = 35
fuse = intermed_damage_smallship02, 0, 275 fuse = intermed_damage_smallship02, 0, 275
fuse = intermed_damage_smallship03, 0, 138 fuse = intermed_damage_smallship03, 0, 138
max_bank_angle = 35 max_bank_angle = 35
@@ -5121,7 +5121,7 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30 camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
hit_pts = 1100 hit_pts = 4000
explosion_arch = explosion_cv_fighter explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -5140,9 +5140,11 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01 shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_3, HpWeapon03 hp_type = hp_gun_special_4, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
@@ -5201,11 +5203,11 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot pilot_mesh = generic_pilot
nanobot_limit = 15 nanobot_limit = 30
shield_battery_limit = 15 shield_battery_limit = 30
mass = 100 mass = 100
linear_drag = 1 linear_drag = 1
hold_size = 30 hold_size = 40
fuse = intermed_damage_smallship02, 0, 450 fuse = intermed_damage_smallship02, 0, 450
fuse = intermed_damage_smallship03, 0, 225 fuse = intermed_damage_smallship03, 0, 225
max_bank_angle = 35 max_bank_angle = 35
@@ -5215,7 +5217,7 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30 camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
hit_pts = 1800 hit_pts = 4200
explosion_arch = explosion_cv_fighter explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -5234,10 +5236,12 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01 shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_4, HpWeapon03 hp_type = hp_gun_special_5, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01