Change Starflier and Startracker Stats
This commit is contained in:
+14
-10
@@ -5107,11 +5107,11 @@ material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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envmap_material = envmapbasic
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cockpit = cockpits\civilian\civilian.ini
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cockpit = cockpits\civilian\civilian.ini
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pilot_mesh = generic_pilot
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pilot_mesh = generic_pilot
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nanobot_limit = 10
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nanobot_limit = 28
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shield_battery_limit = 10
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shield_battery_limit = 28
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mass = 100
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mass = 100
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linear_drag = 1
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linear_drag = 1
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hold_size = 20
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hold_size = 35
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fuse = intermed_damage_smallship02, 0, 275
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fuse = intermed_damage_smallship02, 0, 275
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fuse = intermed_damage_smallship03, 0, 138
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fuse = intermed_damage_smallship03, 0, 138
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max_bank_angle = 35
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max_bank_angle = 35
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@@ -5121,7 +5121,7 @@ camera_horizontal_turn_angle = 20
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 30
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camera_vertical_turn_down_angle = 30
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camera_turn_look_ahead_slerp_amount = 1
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camera_turn_look_ahead_slerp_amount = 1
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hit_pts = 1100
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hit_pts = 4000
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explosion_arch = explosion_cv_fighter
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explosion_arch = explosion_cv_fighter
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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@@ -5140,9 +5140,11 @@ HP_bay_external = HpBayDoor02
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HP_tractor_source = HpTractor_Source
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 1
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num_exhaust_nozzles = 1
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shield_link = cv_fighter_shield01, HpMount, HpShield01
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shield_link = cv_fighter_shield01, HpMount, HpShield01
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hp_type = hp_gun_special_3, HpWeapon03
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hp_type = hp_gun_special_4, HpWeapon03
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hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
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hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
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hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
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hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
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hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
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hp_type = hp_fighter_shield_special_4, HpShield01
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hp_type = hp_fighter_shield_special_3, HpShield01
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hp_type = hp_fighter_shield_special_3, HpShield01
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hp_type = hp_fighter_shield_special_2, HpShield01
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hp_type = hp_fighter_shield_special_2, HpShield01
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hp_type = hp_thruster, HpThruster01
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hp_type = hp_thruster, HpThruster01
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@@ -5201,11 +5203,11 @@ material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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envmap_material = envmapbasic
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cockpit = cockpits\civilian\civilian.ini
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cockpit = cockpits\civilian\civilian.ini
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pilot_mesh = generic_pilot
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pilot_mesh = generic_pilot
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nanobot_limit = 15
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nanobot_limit = 30
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shield_battery_limit = 15
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shield_battery_limit = 30
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mass = 100
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mass = 100
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linear_drag = 1
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linear_drag = 1
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hold_size = 30
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hold_size = 40
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fuse = intermed_damage_smallship02, 0, 450
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fuse = intermed_damage_smallship02, 0, 450
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fuse = intermed_damage_smallship03, 0, 225
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fuse = intermed_damage_smallship03, 0, 225
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max_bank_angle = 35
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max_bank_angle = 35
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@@ -5215,7 +5217,7 @@ camera_horizontal_turn_angle = 20
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 30
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camera_vertical_turn_down_angle = 30
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camera_turn_look_ahead_slerp_amount = 1
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camera_turn_look_ahead_slerp_amount = 1
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hit_pts = 1800
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hit_pts = 4200
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explosion_arch = explosion_cv_fighter
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explosion_arch = explosion_cv_fighter
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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@@ -5234,10 +5236,12 @@ HP_bay_external = HpBayDoor02
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HP_tractor_source = HpTractor_Source
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 1
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num_exhaust_nozzles = 1
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shield_link = cv_fighter_shield01, HpMount, HpShield01
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shield_link = cv_fighter_shield01, HpMount, HpShield01
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hp_type = hp_gun_special_4, HpWeapon03
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hp_type = hp_gun_special_5, HpWeapon03
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hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
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hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
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hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
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hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
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hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
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hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
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hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
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hp_type = hp_fighter_shield_special_5, HpShield01
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hp_type = hp_fighter_shield_special_4, HpShield01
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hp_type = hp_fighter_shield_special_4, HpShield01
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hp_type = hp_fighter_shield_special_3, HpShield01
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hp_type = hp_fighter_shield_special_3, HpShield01
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hp_type = hp_fighter_shield_special_2, HpShield01
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hp_type = hp_fighter_shield_special_2, HpShield01
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