New REM client: REM-Client d9a38c2, 64-bit (no shaking of planet atmospheres and nebulae under TAA / FSR / DLSS: both cast their rays with the scene's jitter now; full screen takes the monitor's size, no black bars for a smaller mode on an ultrawide - FullscreenNative in remgfx.ini)
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@@ -14,6 +14,9 @@ VSync = -1
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; full-screen (non-windowed) modes: 1 = borderless window over the monitor, the back buffer is
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; full-screen (non-windowed) modes: 1 = borderless window over the monitor, the back buffer is
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; scaled to it (no exclusive mode switch); 0 = leave the window alone
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; scaled to it (no exclusive mode switch); 0 = leave the window alone
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Fullscreen = 1
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Fullscreen = 1
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; ... and the back buffer takes the monitor's size: a mode smaller than the monitor is not scaled
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; up with black bars (16:9 on an ultrawide), the picture is simply wider; 0 = scale the mode up
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FullscreenNative = 1
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; anti-aliasing: 0/1 off, 2, 4 or 8 = MSAA samples (the back buffer is resolved before present)
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; anti-aliasing: 0/1 off, 2, 4 or 8 = MSAA samples (the back buffer is resolved before present)
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Msaa = 0
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Msaa = 0
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; texture filtering: 0 = as the game sets it, 2..16 = force anisotropic filtering
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; texture filtering: 0 = as the game sets it, 2..16 = force anisotropic filtering
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