Increase Low Level Trader Armor, Bats & Bots

This commit is contained in:
D4rkl1ght3r
2026-04-28 21:23:10 +02:00
parent 005910e342
commit d4504e48bd

View File

@@ -444,8 +444,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 12
shield_battery_limit = 12
nanobot_limit = 58
shield_battery_limit = 58
mass = 300
linear_drag = 1
hold_size = 100
@@ -459,7 +459,7 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 1600
hit_pts = 9800
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -1281,8 +1281,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 15
shield_battery_limit = 15
nanobot_limit = 58
shield_battery_limit = 58
mass = 300
linear_drag = 1
hold_size = 100
@@ -1296,7 +1296,7 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 2200
hit_pts = 9800
explosion_arch = explosion_br_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -2353,8 +2353,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 23
shield_battery_limit = 23
nanobot_limit = 58
shield_battery_limit = 58
mass = 300
linear_drag = 1
hold_size = 100
@@ -2368,7 +2368,7 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 3600
hit_pts = 9800
explosion_arch = explosion_ku_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -3326,15 +3326,15 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 33
shield_battery_limit = 33
nanobot_limit = 58
shield_battery_limit = 58
mass = 300
linear_drag = 1
hold_size = 100
fuse = intermed_damage_smallship01, 0, 1450
fuse = intermed_damage_smallship02, 0, 725
fuse = intermed_damage_smallship03, 0, 483
hit_pts = 5800
hit_pts = 9800
max_bank_angle = 15
camera_offset = 13, 52
camera_angular_acceleration = 0.025
@@ -4622,9 +4622,9 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 15
shield_battery_limit = 15
hit_pts = 2200
nanobot_limit = 58
shield_battery_limit = 58
hit_pts = 9800
cockpit = cockpits\corsair\corsair_freighter.ini
pilot_mesh = generic_pilot
mass = 300
@@ -9280,8 +9280,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 12
shield_battery_limit = 12
nanobot_limit = 58
shield_battery_limit = 58
mass = 300
linear_drag = 1
hold_size = 100
@@ -9295,7 +9295,7 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 1600
hit_pts = 9800
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03