Add Order Weapon Scythe Mk I (Class 8)

This commit is contained in:
D4rkl1ght3r
2025-12-23 16:09:55 +01:00
parent a52b76393b
commit dbdd2365de
4 changed files with 70 additions and 4 deletions

View File

@@ -15749,7 +15749,7 @@ nickname = rh_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 217.3
hull_damage = 317.3
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
@@ -21055,14 +21055,63 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Scythe
; Scythe Mk I
[Munition]
nickname = or_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 242.8
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_tachyon5
munition_hit_effect = rh_tachyon_04_impact
const_effect = scythe_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = or_gun01_mark04
ids_name = 299052
ids_info = 299053
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 62
refire_delay = 0.17
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 23.5
flash_particle_name = sp_doomsday_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = or_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Scythe Mk II
[Munition]
nickname = or_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 340.8
hull_damage = 356.8
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_tachyon5