Add Order Weapon Scythe Mk I (Class 8)
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@@ -13889,6 +13889,7 @@ MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
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MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1
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MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1
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MarketGood = li_gun02_mark03, 2, 0.1, 10, 10, 0, 1
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MarketGood = li_gun02_mark03, 2, 0.1, 10, 10, 0, 1
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MarketGood = or_gun01_mark05, 0, -0.2, 10, 10, 0, 1
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MarketGood = or_gun01_mark05, 0, -0.2, 10, 10, 0, 1
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MarketGood = or_gun01_mark04, 0, -0.2, 10, 10, 0, 1
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MarketGood = li_turret01_mark02, 2, -0.2, 10, 10, 0, 1
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MarketGood = li_turret01_mark02, 2, -0.2, 10, 10, 0, 1
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MarketGood = li_turret01_mark03, 10, 0.2, 10, 10, 0, 1
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MarketGood = li_turret01_mark03, 10, 0.2, 10, 10, 0, 1
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MarketGood = li_turret02_mark02, 2, -0.2, 10, 10, 0, 1
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MarketGood = li_turret02_mark02, 2, -0.2, 10, 10, 0, 1
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@@ -15749,7 +15749,7 @@ nickname = rh_gun01_mark04_ammo
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hp_type = hp_gun
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hp_type = hp_gun
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requires_ammo = false
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requires_ammo = false
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hit_pts = 2
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hit_pts = 2
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hull_damage = 217.3
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hull_damage = 317.3
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energy_damage = 0
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energy_damage = 0
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weapon_type = W_Tachyon01
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weapon_type = W_Tachyon01
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one_shot_sound = fire_tachyon5
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one_shot_sound = fire_tachyon5
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@@ -21055,14 +21055,63 @@ turn_rate = 90
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lootable = true
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lootable = true
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LODranges = 0, 999999
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LODranges = 0, 999999
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; Scythe
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; Scythe Mk I
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[Munition]
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nickname = or_gun01_mark04_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 242.8
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energy_damage = 0
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weapon_type = W_Particle01
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one_shot_sound = fire_tachyon5
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munition_hit_effect = rh_tachyon_04_impact
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const_effect = scythe_proj
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lifetime = 1
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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[Gun]
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nickname = or_gun01_mark04
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ids_name = 299052
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ids_info = 299053
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DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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HP_child = HPConnect
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hit_pts = 6752
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_8
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damage_per_fire = 0
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power_usage = 62
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refire_delay = 0.17
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muzzle_velocity = 700
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use_animation = Sc_fire
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toughness = 23.5
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flash_particle_name = sp_doomsday_02_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = or_gun01_mark04_ammo
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separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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; Scythe Mk II
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[Munition]
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[Munition]
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nickname = or_gun01_mark05_ammo
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nickname = or_gun01_mark05_ammo
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hp_type = hp_gun
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hp_type = hp_gun
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requires_ammo = false
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requires_ammo = false
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hit_pts = 2
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hit_pts = 2
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hull_damage = 340.8
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hull_damage = 356.8
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energy_damage = 0
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energy_damage = 0
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weapon_type = W_Particle01
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weapon_type = W_Particle01
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one_shot_sound = fire_tachyon5
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one_shot_sound = fire_tachyon5
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@@ -8258,7 +8258,21 @@ ids_info = 299017
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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material_library = equipment\models\ge_equip.mat
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; Scythe
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; Scythe Mk II
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[Good]
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nickname = or_gun01_mark05
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equipment = or_gun01_mark05
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category = equipment
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price = 150000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
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combinable = false
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ids_name = 299052
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ids_info = 299053
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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; Scythe Mk II
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[Good]
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[Good]
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nickname = or_gun01_mark05
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nickname = or_gun01_mark05
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@@ -347,6 +347,8 @@ rem.AddInfoCard(299018, "ECLIPSE")
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rem.AddInfoCard(299019, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: ECLIPSE</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
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rem.AddInfoCard(299019, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: ECLIPSE</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
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rem.AddInfoCard(299050, "Scythe Mk II")
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rem.AddInfoCard(299050, "Scythe Mk II")
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rem.AddInfoCard(299051, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>GMG "Scythe Mk II"" Particle Blaster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.</TEXT><PARA/><PARA/><POP/></RDL>]])
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rem.AddInfoCard(299051, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>GMG "Scythe Mk II"" Particle Blaster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.</TEXT><PARA/><PARA/><POP/></RDL>]])
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rem.AddInfoCard(299052, "Scythe Mk I")
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rem.AddInfoCard(299053, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>GMG "Scythe Mk I"" Particle Blaster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption.</TEXT><PARA/><PARA/><POP/></RDL>]])
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-- Infocards Power
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-- Infocards Power
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