Change Light Fighter Stats
This commit is contained in:
@@ -33,9 +33,9 @@ camera_horizontal_turn_angle = 23
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 30
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camera_turn_look_ahead_slerp_amount = 1
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nanobot_limit = 12
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shield_battery_limit = 12
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hit_pts = 1300
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nanobot_limit = 32
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shield_battery_limit = 32
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hit_pts = 4500
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DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
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material_library = ships\liberty\li_playerships.mat
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material_library = fx\envmapbasic.mat
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@@ -46,7 +46,7 @@ explosion_arch = explosion_li_fighter
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 25000, 25000, 58000
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steering_torque = 22500, 22500, 58000
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angular_drag = 15000, 15000, 35000
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rotation_inertia = 2800, 2800, 1000
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nudge_force = 30000
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@@ -60,9 +60,20 @@ HP_bay_external = HpBayDoor02
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num_exhaust_nozzles = 1
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HP_tractor_source = HpTractor_Source
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shield_link = l_fighter_shield01, HpMount, HpShield01
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hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
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hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_fighter_shield_special_10, HpShield01
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hp_type = hp_fighter_shield_special_9, HpShield01
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hp_type = hp_fighter_shield_special_8, HpShield01
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hp_type = hp_fighter_shield_special_7, HpShield01
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hp_type = hp_fighter_shield_special_6, HpShield01
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hp_type = hp_fighter_shield_special_5, HpShield01
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hp_type = hp_fighter_shield_special_4, HpShield01
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hp_type = hp_fighter_shield_special_3, HpShield01
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hp_type = hp_fighter_shield_special_2, HpShield01
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hp_type = hp_fighter_shield_special_1, HpShield01
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@@ -1077,8 +1088,8 @@ material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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cockpit = cockpits\bretonia\b_fighter.ini
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pilot_mesh = generic_pilot
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nanobot_limit = 15
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shield_battery_limit = 15
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nanobot_limit = 32
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shield_battery_limit = 32
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mass = 100
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linear_drag = 1
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hold_size = 30
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@@ -1091,7 +1102,7 @@ camera_horizontal_turn_angle = 23
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 30
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camera_turn_look_ahead_slerp_amount = 1
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hit_pts = 2100
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hit_pts = 4600
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explosion_arch = explosion_br_fighter
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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@@ -1107,11 +1118,18 @@ HP_bay_external = HpBayDoor02
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 1
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shield_link = b_fighter_shield01, HpMount, HpShield01
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hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
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hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
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hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_fighter_shield_special_10, HpShield01
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hp_type = hp_fighter_shield_special_9, HpShield01
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hp_type = hp_fighter_shield_special_8, HpShield01
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hp_type = hp_fighter_shield_special_7, HpShield01
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hp_type = hp_fighter_shield_special_6, HpShield01
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hp_type = hp_fighter_shield_special_5, HpShield01
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hp_type = hp_fighter_shield_special_4, HpShield01
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hp_type = hp_fighter_shield_special_3, HpShield01
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@@ -1121,7 +1139,7 @@ hp_type = hp_thruster, HpThruster01
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hp_type = hp_mine_dropper, HpMine01
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hp_type = hp_countermeasure_dropper, HpCM01
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hp_type = hp_torpedo_special_2, HpTorpedo01
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steering_torque = 25000, 25000, 58000
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steering_torque = 22500, 22500, 58000
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angular_drag = 15000, 15000, 35000
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rotation_inertia = 2800, 2800, 1000
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@@ -2004,8 +2022,8 @@ material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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cockpit = cockpits\kusari\k_fighter.ini
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pilot_mesh = generic_pilot
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nanobot_limit = 23
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shield_battery_limit = 23
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nanobot_limit = 32
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shield_battery_limit = 32
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mass = 100
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linear_drag = 1
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hold_size = 35
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@@ -2018,12 +2036,12 @@ camera_horizontal_turn_angle = 23
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 30
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camera_turn_look_ahead_slerp_amount = 1
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hit_pts = 2800
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hit_pts = 4500
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explosion_arch = explosion_ku_fighter
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 25000, 25000, 58000
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steering_torque = 22500, 22500, 58000
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angular_drag = 15000, 15000, 35000
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rotation_inertia = 3800, 3800, 1000
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nudge_force = 30000
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@@ -2037,12 +2055,17 @@ HP_bay_external = HpBayDoor02
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 1
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shield_link = k_fighter_shield01, HpMount, HpShield01
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hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
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hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
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hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_fighter_shield_special_10, HpShield01
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hp_type = hp_fighter_shield_special_9, HpShield01
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hp_type = hp_fighter_shield_special_8, HpShield01
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hp_type = hp_fighter_shield_special_7, HpShield01
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hp_type = hp_fighter_shield_special_6, HpShield01
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hp_type = hp_fighter_shield_special_5, HpShield01
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hp_type = hp_fighter_shield_special_4, HpShield01
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@@ -3202,8 +3225,8 @@ material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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cockpit = cockpits\rheinland\r_fighter.ini
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pilot_mesh = generic_pilot
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nanobot_limit = 33
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shield_battery_limit = 33
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nanobot_limit = 36
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shield_battery_limit = 36
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mass = 100
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linear_drag = 1
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hold_size = 45
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@@ -3216,12 +3239,12 @@ camera_horizontal_turn_angle = 23
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 30
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camera_turn_look_ahead_slerp_amount = 1
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hit_pts = 4500
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hit_pts = 4800
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explosion_arch = explosion_rh_fighter
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 25000, 25000, 58000
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steering_torque = 22500, 22500, 58000
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angular_drag = 15000, 15000, 35000
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rotation_inertia = 2800, 2800, 1000
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nudge_force = 30000
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@@ -3240,6 +3263,9 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_fighter_shield_special_10, HpShield01
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hp_type = hp_fighter_shield_special_9, HpShield01
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hp_type = hp_fighter_shield_special_8, HpShield01
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hp_type = hp_fighter_shield_special_7, HpShield01
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hp_type = hp_fighter_shield_special_6, HpShield01
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hp_type = hp_fighter_shield_special_5, HpShield01
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@@ -4080,9 +4106,9 @@ camera_horizontal_turn_angle = 20
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camera_vertical_turn_up_angle = 10
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camera_vertical_turn_down_angle = 20
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camera_turn_look_ahead_slerp_amount = 1
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nanobot_limit = 15
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shield_battery_limit = 15
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hit_pts = 1800
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nanobot_limit = 32
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shield_battery_limit = 32
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hit_pts = 4600
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DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp
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material_library = ships\liberty\li_playerships.mat
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material_library = fx\envmapbasic.mat
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@@ -4093,7 +4119,7 @@ explosion_arch = explosion_li_fighter
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 25000, 25000, 58000
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steering_torque = 22500, 22500, 58000
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angular_drag = 15000, 15000, 35000
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rotation_inertia = 2800, 2800, 1000
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nudge_force = 30000
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@@ -4107,10 +4133,19 @@ HP_bay_external = HpBayDoor02
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num_exhaust_nozzles = 1
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HP_tractor_source = HpTractor_Source
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shield_link = bh_fighter_shield01, HpMount, HpShield01
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hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
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hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
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hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_fighter_shield_special_10, HpShield01
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hp_type = hp_fighter_shield_special_9, HpShield01
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hp_type = hp_fighter_shield_special_8, HpShield01
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hp_type = hp_fighter_shield_special_7, HpShield01
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hp_type = hp_fighter_shield_special_6, HpShield01
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hp_type = hp_fighter_shield_special_5, HpShield01
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hp_type = hp_fighter_shield_special_4, HpShield01
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hp_type = hp_fighter_shield_special_3, HpShield01
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hp_type = hp_fighter_shield_special_2, HpShield01
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@@ -4538,9 +4573,9 @@ DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp
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material_library = ships\corsair\co_ships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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nanobot_limit = 14
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shield_battery_limit = 14
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hit_pts = 1900
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nanobot_limit = 38
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shield_battery_limit = 38
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hit_pts = 5200
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fuse = intermed_damage_smallship01, 0, 375
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fuse = intermed_damage_smallship02, 0, 188
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fuse = intermed_damage_smallship03, 0, 125
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@@ -4560,7 +4595,7 @@ explosion_arch = explosion_co_fighter
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 25000, 25000, 58000
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steering_torque = 22500, 22500, 58000
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angular_drag = 15000, 15000, 35000
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rotation_inertia = 2800, 2800, 1000
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nudge_force = 30000
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@@ -4572,10 +4607,19 @@ bay_doors_close_snd = cargo_doors_close
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HP_bay_surface = HpBayDoor01
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HP_bay_external = HpBayDoor02
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shield_link = pi_fighter_shield01, HpMount, HpShield01
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hp_type = hp_gun_special_4, HpWeapon02, HpWeapon03
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hp_type = hp_gun_special_7, HpWeapon02, HpWeapon03
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hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
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hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
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hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
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hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
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hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
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hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
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hp_type = hp_fighter_shield_special_10, HpShield01
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hp_type = hp_fighter_shield_special_9, HpShield01
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hp_type = hp_fighter_shield_special_8, HpShield01
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hp_type = hp_fighter_shield_special_7, HpShield01
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hp_type = hp_fighter_shield_special_6, HpShield01
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hp_type = hp_fighter_shield_special_5, HpShield01
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hp_type = hp_fighter_shield_special_4, HpShield01
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hp_type = hp_fighter_shield_special_3, HpShield01
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hp_type = hp_fighter_shield_special_2, HpShield01
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@@ -4583,6 +4627,9 @@ hp_type = hp_fighter_shield_special_1, HpShield01
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hp_type = hp_thruster, HpThruster01
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hp_type = hp_mine_dropper, HpMine01
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hp_type = hp_countermeasure_dropper, HpCM01
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hp_type = hp_turret_special_7, HpTurret01
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hp_type = hp_turret_special_6, HpTurret01
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hp_type = hp_turret_special_5, HpTurret01
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hp_type = hp_turret_special_4, HpTurret01
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hp_type = hp_turret_special_3, HpTurret01
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hp_type = hp_turret_special_2, HpTurret01
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@@ -4958,9 +5005,9 @@ camera_horizontal_turn_angle = 20
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camera_vertical_turn_up_angle = 8
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camera_vertical_turn_down_angle = 28
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camera_turn_look_ahead_slerp_amount = 1
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nanobot_limit = 20
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shield_battery_limit = 20
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hit_pts = 2400
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nanobot_limit = 36
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shield_battery_limit = 36
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hit_pts = 4800
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pilot_mesh = generic_pilot
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mass = 50
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linear_drag = 1
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@@ -4969,7 +5016,7 @@ explosion_arch = explosion_co_fighter
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 25000, 25000, 58000
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steering_torque = 22500, 22500, 58000
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angular_drag = 15000, 15000, 35000
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rotation_inertia = 2800, 2800, 1000
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nudge_force = 30000
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@@ -4981,11 +5028,18 @@ bay_doors_close_snd = cargo_doors_close
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HP_bay_surface = HpBayDoor01
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HP_bay_external = HpBayDoor02
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shield_link = co_fighter_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||
hp_type = hp_fighter_shield_special_4, HpShield01
|
||||
hp_type = hp_fighter_shield_special_3, HpShield01
|
||||
@@ -5679,9 +5733,9 @@ camera_horizontal_turn_angle = 20
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 30
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
nanobot_limit = 26
|
||||
shield_battery_limit = 26
|
||||
hit_pts = 3300
|
||||
nanobot_limit = 38
|
||||
shield_battery_limit = 38
|
||||
hit_pts = 5200
|
||||
DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp
|
||||
material_library = ships\civilian\cv_ships.mat
|
||||
material_library = fx\envmapbasic.mat
|
||||
@@ -5692,7 +5746,7 @@ explosion_arch = explosion_cv_fighter
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||
steering_torque = 18000, 18000, 58000
|
||||
steering_torque = 22500, 22500, 58000
|
||||
angular_drag = 15000, 15000, 35000
|
||||
rotation_inertia = 2800, 2800, 1000
|
||||
nudge_force = 30000
|
||||
@@ -5706,12 +5760,17 @@ HP_bay_external = HpBayDoor02
|
||||
num_exhaust_nozzles = 1
|
||||
HP_tractor_source = HpTractor_Source
|
||||
shield_link = cv_fighter4_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||
hp_type = hp_fighter_shield_special_4, HpShield01
|
||||
@@ -6445,9 +6504,9 @@ camera_horizontal_turn_angle = 23
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 30
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
nanobot_limit = 15
|
||||
shield_battery_limit = 15
|
||||
hit_pts = 1800
|
||||
nanobot_limit = 36
|
||||
shield_battery_limit = 36
|
||||
hit_pts = 4800
|
||||
DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp
|
||||
material_library = ships\border_world\bw_ships.mat
|
||||
material_library = fx\envmapbasic.mat
|
||||
@@ -6458,7 +6517,7 @@ explosion_arch = explosion_li_fighter
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||
steering_torque = 25000, 25000, 58000
|
||||
steering_torque = 22500, 22500, 58000
|
||||
angular_drag = 15000, 15000, 35000
|
||||
rotation_inertia = 2800, 2800, 1000
|
||||
nudge_force = 30000
|
||||
@@ -6472,10 +6531,19 @@ HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 1
|
||||
shield_link = bw_fighter_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_7, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||
hp_type = hp_fighter_shield_special_4, HpShield01
|
||||
hp_type = hp_fighter_shield_special_3, HpShield01
|
||||
hp_type = hp_fighter_shield_special_2, HpShield01
|
||||
|
||||
Reference in New Issue
Block a user