Add Nomad Materials to lootprops

This commit is contained in:
D4rkl1ght3r
2025-12-28 08:10:40 +01:00
parent 47c8813744
commit dd4eecc3cb

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@@ -2502,3 +2502,207 @@ drop_properties = 10, 646965, 646965, 0, 2, 1 1
[mLootProps]
nickname = special_nomad_gun03
drop_properties = 10, 646965, 646965, 0, 2, 1
; Nomad Regulator
[PhantomLoot]
nickname = lootcrate_nomad_power_regulator
toughness_range = 0, 1
percent_chance = 1.00
num_to_drop = 1, 1
[mLootProps]
nickname = commodity_nomad_power_regulator
drop_properties = 100, 500, 600, 0, 2, 1
; Nomad Power Cell
[PhantomLoot]
nickname = lootcrate_nomad_power_cell
toughness_range = 0, 1
percent_chance = 1.00
num_to_drop = 1, 1
[mLootProps]
nickname = commodity_nomad_power_cell
drop_properties = 100, 500, 600, 0, 2, 1
; Nomad Energy Distributor
[PhantomLoot]
nickname = lootcrate_nomad_energy_distributor
toughness_range = 0, 1
percent_chance = 1.00
num_to_drop = 1, 1
[mLootProps]
nickname = commodity_nomad_energy_distributor
drop_properties = 100, 500, 600, 0, 2, 1
; Nomad Fusion Reactor
[PhantomLoot]
nickname = lootcrate_nomad_fusion_reactor
toughness_range = 0, 1
percent_chance = 1.00
num_to_drop = 1, 1
[mLootProps]
nickname = commodity_nomad_fusion_reactor
drop_properties = 100, 500, 600, 0, 2, 1
; Nomad Structure Composites
[mLootProps]
nickname = commodity_nomad_structure_composites
drop_properties = 100, 500, 600, 0, 2, 1
; Anti Blasting Composites
[mLootProps]
nickname = commodity_anti_blasting_composites
drop_properties = 100, 500, 600, 0, 2, 1
; Energy Absorbation Composites
[mLootProps]
nickname = commodity_energy_absorbation_composites
drop_properties = 100, 500, 600, 0, 2, 1
; Anti Radiation Composites
[mLootProps]
nickname = commodity_anti_radiation_composites
drop_properties = 100, 500, 600, 0, 2, 1
; Keycards
; Purple Keycard
[mLootProps]
nickname = commodity_purple_keycard
drop_properties = 100, 500, 600, 0, 2, 1
; Red Keycard
[mLootProps]
nickname = commodity_red_keycard
drop_properties = 100, 500, 600, 0, 2, 1
; Blue Keycard
[mLootProps]
nickname = commodity_blue_keycard
drop_properties = 100, 500, 600, 0, 2, 1
; Green Keycard
[mLootProps]
nickname = commodity_green_keycard
drop_properties = 100, 500, 600, 0, 2, 1
; Yellow Keycard
[mLootProps]
nickname = commodity_yellow_keycard
drop_properties = 100, 500, 600, 0, 2, 1
; Weapon Blue Prints & Schematics
; Nomad Blaster Blueprint
[mLootProps]
nickname = commodity_nomad_blaster_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; Nomad Blaster Schematic
[mLootProps]
nickname = commodity_nomad_blaster_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; Nomad Cannon Blueprint
[mLootProps]
nickname = commodity_nomad_cannon_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; Nomad Cannon Schematic
[mLootProps]
nickname = commodity_nomad_cannon_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; Nomad Prototyp Blueprint
[mLootProps]
nickname = commodity_nomad_prototyp_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; Nomad Prototyp Schematic
[mLootProps]
nickname = commodity_nomad_prototyp_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; CHIMERA Blueprint
[mLootProps]
nickname = commodity_chimera_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; CHIMERA Schematic
[mLootProps]
nickname = commodity_chimera_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; POISON CLAW Blueprint
[mLootProps]
nickname = commodity_poison_claw_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; POISON CLAW Schematic
[mLootProps]
nickname = commodity_poison_claw_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; AVALON Blueprint
[mLootProps]
nickname = commodity_avalon_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; AVALON Schematic
[mLootProps]
nickname = commodity_avalon_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; NEMESIS Blueprint
[mLootProps]
nickname = commodity_nemesis_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; NEMESIS Schematic
[mLootProps]
nickname = commodity_nemesis_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; ECLIPSE Blueprint
[mLootProps]
nickname = commodity_eclipse_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; ECLIPSE Schematic
[mLootProps]
nickname = commodity_eclipse_schematic
drop_properties = 100, 500, 600, 0, 2, 1