Add Wreckages
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@@ -10634,6 +10634,8 @@ equip = nomad_gun01_mark03, HpWeapon02
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equip = nomad_gun01_mark03, HpWeapon03
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cargo = commodity_halloween, 1
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; Toledo Wreckage
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[Loadout]
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nickname = SECRET_ou_bw_elite2_st01
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archetype = bw_elite2
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@@ -10645,4 +10647,70 @@ cargo = ge_s_battery_01, 10
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cargo = ge_s_repair_01, 10
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cargo = commodity_nomad_prototyp_schematic, 1
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cargo = commodity_tractor_beam_schematic, 2
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cargo = nomad_torpedo01_player, 1
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cargo = nomad_torpedo01_player, 1
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; Anomalie Wreckage
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[Loadout]
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nickname = SECRET_ou_bw_elite2_anomalie01
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archetype = bw_elite2
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equip = special_gun04, HpWeapon01
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equip = special_gun05, HpWeapon02
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equip = mine02_mark05, HpMine01
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cargo = mine02_mark05_ammo, 5
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cargo = ge_s_battery_01, 10
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cargo = ge_s_repair_01, 10
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cargo = special_gun06, 1
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cargo = special_gun07, 1
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[Loadout]
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nickname = SECRET_no_fighter_anomalie01
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archetype = suprise_no_fighter
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equip = special_nomad_gun01, HpWeapon01
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equip = special_nomad_gun01, HpWeapon02
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cargo = ge_s_battery_01, 10
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cargo = ge_s_repair_01, 10
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cargo = commodity_nomad_power_regulator, 1
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cargo = special_nomad_gun01, 1
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[Loadout]
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nickname = SECRET_no_fighter_anomalie02
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archetype = suprise_no_fighter
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equip = special_nomad_gun02, HpWeapon01
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equip = special_nomad_gun02, HpWeapon02
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equip = mine02_mark05, HpMine01
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cargo = mine02_mark05_ammo, 5
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cargo = ge_s_battery_01, 10
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cargo = ge_s_repair_01, 10
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cargo = special_nomad_gun02, 1
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[Loadout]
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nickname = SECRET_ge_csv_anomalie01
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archetype = suprise_ge_csv
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equip = fc_h_gun01_mark01, HpWeapon01
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equip = fc_h_gun01_mark01, HpWeapon02
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cargo = ge_s_battery_01, 10
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cargo = ge_s_repair_01, 10
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cargo = commodity_encoded_shield_data, 1
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cargo = commodity_tractor_beam_schematic, 1
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[Loadout]
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nickname = SECRET_ge_armored_anomalie01
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archetype = suprise_ge_armored
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equip = fc_h_gun01_mark01, HpWeapon01
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equip = fc_h_gun01_mark01, HpWeapon02
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cargo = ge_s_repair_01, 20
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cargo = commodity_encoded_armor_data, 1
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cargo = commodity_tractor_beam_schematic, 1
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[Loadout]
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nickname = SECRET_ge_train_anomalie01
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archetype = suprise_ge_train
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cargo = commodity_armor_schematic, 1
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cargo = commodity_ship_hull_panels, 25
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[Loadout]
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nickname = SECRET_transport_large_anomalie01
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archetype = suprise_transport_large
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cargo = commodity_shield_schematic, 1
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@@ -6116,7 +6116,7 @@ steering_torque = 50000, 50000, 63000
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angular_drag = 40000, 40000, 41000
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rotation_inertia = 8400, 8400, 2400
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nudge_force = 30000
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strafe_force = 20000
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strafe_force = 25000
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strafe_power_usage = 2
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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@@ -8928,12 +8928,12 @@ camera_horizontal_turn_angle = 17
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 25
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camera_turn_look_ahead_slerp_amount = 1.000000
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hit_pts = 9000
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hit_pts = 9600
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explosion_arch = explosion_li_elite
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 50000.000000, 50000.000000, 230000.000000
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steering_torque = 52000.000000, 52000.000000, 230000.000000
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angular_drag = 40000.000000, 40000.000000, 141000.000000
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rotation_inertia = 8400.000000, 8400.000000, 8400.000000
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nudge_force = 30000.000000
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