Jump drive modules: jump_drive_module and the admin one in module slot 1 (never with a cloak), the jump drive key, its sounds, a physics speed limit of 3000 m/s
- st_equip.ini / st_good.ini: jump_drive_module (25000000, not sold anywhere yet) and jump_drive_module_admin
(rem-server [Native.JumpDrive] FreeDevices: no limits), REM modules on hp_rem_module01 / HpVelocity like the cloak.
- keymap.ini / keylist.ini: USER_REM_JUMPDRIVE ("JUMP DRIVE", K) on the REMNANT controls tab.
- effects.ini: jumpdrive_charge (activation sound) and jumpdrive_charge_loop (its hum while charging).
- constants.ini: ANOM_LIMITS_MAX_VELOCITY 3000 - the drive flies ships at WarpSpeed (1500), the default 1000 held them.
- Infocards.lua: names and infocards 476020-476023, the key 524532/524533.
This commit is contained in:
@@ -4608,6 +4608,74 @@ LODranges = 0, 1500
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lootable = true
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phantom_physics = true
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;Jump Drive (rem-server [Native.JumpDrive]: to the last waypoint; module slot 1, so never with a cloak)
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[ShieldGenerator]
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nickname = jump_drive_module
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ids_name = 476020
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ids_info = 476021
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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HP_child = HpConnect
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hit_pts = 8000
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mass = 2000
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explosion_resistance = 0.300000
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0.000000
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regeneration_rate = 0
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max_capacity = 0
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toughness = 0
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hp_type = hp_rem_module01
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offline_rebuild_time = 0
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offline_threshold = 0.000000
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constant_power_draw = 0
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rebuild_power_draw = 0
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shield_type = S_Graviton01
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shield_collapse_sound = shield_offline
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shield_rebuilt_sound = shield_rebuilt
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shield_hit_effects = 0, gf_li_shield01
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shield_hit_effects = 100, gf_li_shield02
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shield_hit_effects = 500, gf_li_shield03
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separation_explosion = sever_debris
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LODranges = 0, 1500
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lootable = false
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phantom_physics = true
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;Admin Jump Drive (rem-server [Native.JumpDrive] FreeDevices: no limits), not sold - /addcargo
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[ShieldGenerator]
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nickname = jump_drive_module_admin
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ids_name = 476022
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ids_info = 476023
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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HP_child = HpConnect
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hit_pts = 8000
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mass = 2000
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explosion_resistance = 0.300000
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0.000000
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regeneration_rate = 0
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max_capacity = 0
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toughness = 0
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hp_type = hp_rem_module01
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offline_rebuild_time = 0
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offline_threshold = 0.000000
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constant_power_draw = 0
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rebuild_power_draw = 0
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shield_type = S_Graviton01
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shield_collapse_sound = shield_offline
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shield_rebuilt_sound = shield_rebuilt
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shield_hit_effects = 0, gf_li_shield01
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shield_hit_effects = 100, gf_li_shield02
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shield_hit_effects = 500, gf_li_shield03
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separation_explosion = sever_debris
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LODranges = 0, 1500
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lootable = false
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phantom_physics = true
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;Turbo Coolant Pump
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[ShieldGenerator]
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nickname = turbo_coolant_pump
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@@ -1748,6 +1748,32 @@ ids_info = 263914
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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;Jump Drive
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[Good]
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nickname = jump_drive_module
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equipment = jump_drive_module
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category = equipment
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price = 25000000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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combinable = false
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ids_name = 476020
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ids_info = 476021
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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;Admin Jump Drive
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[Good]
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nickname = jump_drive_module_admin
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equipment = jump_drive_module_admin
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category = equipment
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price = 1
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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combinable = false
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ids_name = 476022
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ids_info = 476023
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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;Turbo Coolant Pump
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[Good]
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nickname = turbo_coolant_pump
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@@ -3372,6 +3372,18 @@ nickname = gf_TLR_powerout
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effect_type = EFT_DAMAGE_LARGE_SHIELD
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vis_effect = gf_TLR_powerout
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; REM jump drive: its activation sound when it starts to charge (REM client, rem-server [Native.JumpDrive])
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[Effect]
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nickname = jumpdrive_charge
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effect_type = EFT_LANE_SHIP
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snd_effect = engine_no_cruise_start
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; REM jump drive: its hum while it charges, on the ship until the jump (a travel effect: it runs until stopped)
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[Effect]
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nickname = jumpdrive_charge_loop
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effect_type = EFT_LANE_SHIP_TRAVEL
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snd_effect = engine_no_cruise_loop
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[Effect]
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nickname = basic_tl_ship_enter
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effect_type = EFT_LANE_SHIP
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@@ -334,6 +334,9 @@ id = USER_REM_SECTOR_SCANNER
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[key]
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id = USER_CLOAK
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[key]
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id = USER_REM_JUMPDRIVE
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[key]
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id = USER_REM_HUDLESS
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@@ -1087,6 +1087,14 @@ ids_info = 524531
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state = keydown
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key = "C", SHIFT
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; REM: the jump drive (module slot 1, rem-server [Native.JumpDrive]) to the last waypoint
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[KeyCmd]
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nickname = USER_REM_JUMPDRIVE
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ids_name = 524532
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ids_info = 524533
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state = keydown
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key = "K"
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[KeyMap]
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nickname = IDR_ALWAYS_PRESENT
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key = USER_REM_WAYPOINTS
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@@ -1132,6 +1140,7 @@ nickname = IDR_GAMEFLOW
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nickname = IDR_SPACE
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key = USER_REM_SECTOR_SCANNER
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key = USER_CLOAK
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key = USER_REM_JUMPDRIVE
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key = USER_REM_WAYPOINT_BOT
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key = USER_REM_SENSOR_PROBE
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key = USER_REM_ACTIVATE_PROBE
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@@ -24,6 +24,8 @@ MATERIAL_FRICTION = 0.1
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MATERIAL_ELASTICITY = 0.9
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DEFAULT_LINEAR_DAMPING = 0.5
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DEFAULT_ANGULAR_DAMPING = 0.2, 0.2, 0.2
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; REM: the jump drive flies ships faster than the default 1000 m/s (rem-server [Native.JumpDrive] WarpSpeed)
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ANOM_LIMITS_MAX_VELOCITY = 3000
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[CommConsts]
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COMM_PLAYER_FAR_DIST = 6000
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@@ -45,6 +45,8 @@ rem.AddInfoCard(524528, "HUDLESS")
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rem.AddInfoCard(524529, "Hides the HUD, then also the mouse cursor, then shows both again (screenshots).")
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rem.AddInfoCard(524530, "CLOAK")
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rem.AddInfoCard(524531, "Switches the cloaking device on or off.")
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rem.AddInfoCard(524532, "JUMP DRIVE")
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rem.AddInfoCard(524533, "In cruise: charges the jump drive to the last waypoint (again: stops the charge or the flight).")
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-- RACE INFOCARDS
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rem.AddInfoCard(9001, "1")
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@@ -77,6 +79,11 @@ rem.AddInfoCard(476015, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JU
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rem.AddInfoCard(476016, "Nomad Battleship Cloak Module")
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rem.AddInfoCard(476017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Nomad Battleship Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. The cloaking field of a Nomad battleship. The largest Nomad effect, slow to build up.</TEXT><PARA/><PARA/><TEXT>Cloak time: 10 s. Effect: no_cloakeffect_battleship.</TEXT><PARA/><PARA/><POP/></RDL>]])
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rem.AddInfoCard(476020, "Jump Drive")
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rem.AddInfoCard(476021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Jump Drive</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A jump drive that fits module slot 1 (not together with a cloaking device). It takes the ship to the last waypoint set in the nav map: within the system as a warp, to a system nearby through a jump hole of its own.</TEXT><PARA/><PARA/><TEXT>Fly to the waypoint first (Goto): the drive works out of cruise only. It burns H-Fuel from the hold, charges for a while before the jump with the shield down, and has to cool down afterwards. Range, fuel, charge and cooldown are the server's.</TEXT><PARA/><PARA/><POP/></RDL>]])
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rem.AddInfoCard(476022, "Admin Jump Drive")
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rem.AddInfoCard(476023, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Admin Jump Drive</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The jump drive without limits: no fuel, no range limit, no cooldown, the shield stays up, a short charge. Not for sale.</TEXT><PARA/><PARA/><POP/></RDL>]])
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-- Sensor Probe Info
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rem.AddInfoCard(264756, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Sensor Probe</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The sensor probe is a small, versatile device designed to scan the immediate surroundings for anomalies. Its compact size allows for easy deployment in various environments, making it ideal for scientific research, security applications, and environmental monitoring. The probe is equipped with advanced sensors capable of detecting a wide range of physical, chemical, and biological parameters, providing real-time data and analysis. Its robust design ensures reliable performance in challenging conditions, while its intuitive interface allows for straightforward operation and data interpretation.</TEXT><PARA/><PARA/><TEXT></TEXT><PARA/><PARA/><POP/></RDL>]])
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