story_arc2_m01: ActEtherComm, MsnNpc

This commit is contained in:
D4rkl1ght3r committed 2026-11-15 01:36:31 +01:00
1 parent 08b0e1ad9a
commit ee979ecb30
1 file changed
+28 -4
@@ -40,7 +40,7 @@ npc_ship = MSN14_Navy_Elite
faction = fc_n_grp
string_id = 47001
system = Li01
position = 56760, 0, -68140 ; Set Position near Maine
position = 56760, 0, -68130 ; Set Position near Maine
pilot_job = assault_job
label = navy_reinforcements
@@ -50,7 +50,27 @@ npc_ship = MSN14_Navy_Elite
faction = fc_n_grp
string_id = 47001
system = Li01
position = 56780, 0, -68130 ; Set Position near Maine
position = 56780, 0, -68140 ; Set Position near Maine
pilot_job = assault_job
label = navy_reinforcements
[MsnNpc]
nickname = MSN14_Navy_Pilot04
npc_ship = MSN14_Navy_Elite
faction = fc_n_grp
string_id = 47001
system = Li01
position = 56780, 0, -68150 ; Set Position near Maine
pilot_job = assault_job
label = navy_reinforcements
[MsnNpc]
nickname = MSN14_Navy_Pilot05
npc_ship = MSN14_Navy_Elite
faction = fc_n_grp
string_id = 47001
system = Li01
position = 56780, 0, -68160 ; Set Position near Maine
pilot_job = assault_job
label = navy_reinforcements
@@ -130,7 +150,6 @@ Act_ActTrig = t_rebus_comm2
[Trigger]
nickname = t_rebus_comm2
Cnd_Timer = 2
Act_EtherComm = rebus_intro, players, rebus_voice_m14, dx_m14_0101_Rebus, dx_m14_0102_Rebus, 4.0, false, 227420, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
Act_SetNNObj = mlog_1
Act_Mark = players, emergency_action_documents, true
Act_ActTrig = t_rebus_cargopod_loot
@@ -138,6 +157,7 @@ Act_ActTrig = t_rebus_cargopod_loot
[Trigger]
nickname = t_rebus_cargopod_loot
Cnd_LootAcquired = emergency_action_documents, Player
Act_EtherComm = rebus_intro, players, rebus_voice_m14, dx_m14_0101_Rebus, dx_m14_0102_Rebus, 4.0, false, 227420, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
Act_ActTrig = t_navy_space_reinforcements
[Trigger]
@@ -146,6 +166,8 @@ Cnd_Timer = 2
Act_SpawnShip = MSN14_Navy_Pilot01, no_ol
Act_SpawnShip = MSN14_Navy_Pilot02, no_ol
Act_SpawnShip = MSN14_Navy_Pilot03, no_ol
Act_SpawnShip = MSN14_Navy_Pilot04, no_ol
Act_SpawnShip = MSN14_Navy_Pilot05, no_ol
Act_ActTrig = t_navy_destination_end
Act_ActTrig = t_navy_ship_hostile
@@ -155,11 +177,13 @@ Cnd_Timer = 1
Act_SetVibe = MSN14_Navy_Pilot01, players, REP_HOSTILE_MAX
Act_SetVibe = MSN14_Navy_Pilot02, players, REP_HOSTILE_MAX
Act_SetVibe = MSN14_Navy_Pilot03, players, REP_HOSTILE_MAX
Act_SetVibe = MSN14_Navy_Pilot04, players, REP_HOSTILE_MAX
Act_SetVibe = MSN14_Navy_Pilot05, players, REP_HOSTILE_MAX
Act_DisplayMsg = players, 459005 ; Eliminate NEURAL-NET MESSAGE
[Trigger]
nickname = t_navy_destination_end
Cnd_Destroyed = navy_reinforcements, 3, EXPLODE ; explicit count = wait for ALL
Cnd_Destroyed = navy_reinforcements, 5, EXPLODE ; explicit count = wait for ALL
Act_NNPath = players, 459007, Li01, 25390, 0, 74163, true, Li01_12
Act_SetTHNConfig = players, buffalo_gen, li_arc02_m01_c02
Act_ActTrig = t_land_buffalo_base