story_arc2_m01: ActEtherComm, MsnNpc
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08b0e1ad9a
commit
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1 file changed
+28
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@@ -40,7 +40,7 @@ npc_ship = MSN14_Navy_Elite
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faction = fc_n_grp
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faction = fc_n_grp
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string_id = 47001
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string_id = 47001
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system = Li01
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system = Li01
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position = 56760, 0, -68140 ; Set Position near Maine
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position = 56760, 0, -68130 ; Set Position near Maine
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pilot_job = assault_job
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pilot_job = assault_job
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label = navy_reinforcements
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label = navy_reinforcements
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@@ -50,7 +50,27 @@ npc_ship = MSN14_Navy_Elite
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faction = fc_n_grp
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faction = fc_n_grp
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string_id = 47001
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string_id = 47001
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system = Li01
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system = Li01
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position = 56780, 0, -68130 ; Set Position near Maine
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position = 56780, 0, -68140 ; Set Position near Maine
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pilot_job = assault_job
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label = navy_reinforcements
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[MsnNpc]
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nickname = MSN14_Navy_Pilot04
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npc_ship = MSN14_Navy_Elite
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faction = fc_n_grp
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string_id = 47001
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system = Li01
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position = 56780, 0, -68150 ; Set Position near Maine
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pilot_job = assault_job
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label = navy_reinforcements
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[MsnNpc]
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nickname = MSN14_Navy_Pilot05
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npc_ship = MSN14_Navy_Elite
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faction = fc_n_grp
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string_id = 47001
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system = Li01
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position = 56780, 0, -68160 ; Set Position near Maine
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pilot_job = assault_job
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pilot_job = assault_job
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label = navy_reinforcements
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label = navy_reinforcements
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@@ -130,7 +150,6 @@ Act_ActTrig = t_rebus_comm2
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[Trigger]
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[Trigger]
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nickname = t_rebus_comm2
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nickname = t_rebus_comm2
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Cnd_Timer = 2
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Cnd_Timer = 2
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Act_EtherComm = rebus_intro, players, rebus_voice_m14, dx_m14_0101_Rebus, dx_m14_0102_Rebus, 4.0, false, 227420, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
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Act_SetNNObj = mlog_1
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Act_SetNNObj = mlog_1
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Act_Mark = players, emergency_action_documents, true
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Act_Mark = players, emergency_action_documents, true
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Act_ActTrig = t_rebus_cargopod_loot
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Act_ActTrig = t_rebus_cargopod_loot
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@@ -138,6 +157,7 @@ Act_ActTrig = t_rebus_cargopod_loot
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[Trigger]
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[Trigger]
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nickname = t_rebus_cargopod_loot
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nickname = t_rebus_cargopod_loot
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Cnd_LootAcquired = emergency_action_documents, Player
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Cnd_LootAcquired = emergency_action_documents, Player
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Act_EtherComm = rebus_intro, players, rebus_voice_m14, dx_m14_0101_Rebus, dx_m14_0102_Rebus, 4.0, false, 227420, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
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Act_ActTrig = t_navy_space_reinforcements
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Act_ActTrig = t_navy_space_reinforcements
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[Trigger]
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[Trigger]
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@@ -146,6 +166,8 @@ Cnd_Timer = 2
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Act_SpawnShip = MSN14_Navy_Pilot01, no_ol
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Act_SpawnShip = MSN14_Navy_Pilot01, no_ol
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Act_SpawnShip = MSN14_Navy_Pilot02, no_ol
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Act_SpawnShip = MSN14_Navy_Pilot02, no_ol
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Act_SpawnShip = MSN14_Navy_Pilot03, no_ol
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Act_SpawnShip = MSN14_Navy_Pilot03, no_ol
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Act_SpawnShip = MSN14_Navy_Pilot04, no_ol
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Act_SpawnShip = MSN14_Navy_Pilot05, no_ol
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Act_ActTrig = t_navy_destination_end
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Act_ActTrig = t_navy_destination_end
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Act_ActTrig = t_navy_ship_hostile
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Act_ActTrig = t_navy_ship_hostile
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@@ -155,11 +177,13 @@ Cnd_Timer = 1
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Act_SetVibe = MSN14_Navy_Pilot01, players, REP_HOSTILE_MAX
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Act_SetVibe = MSN14_Navy_Pilot01, players, REP_HOSTILE_MAX
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Act_SetVibe = MSN14_Navy_Pilot02, players, REP_HOSTILE_MAX
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Act_SetVibe = MSN14_Navy_Pilot02, players, REP_HOSTILE_MAX
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Act_SetVibe = MSN14_Navy_Pilot03, players, REP_HOSTILE_MAX
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Act_SetVibe = MSN14_Navy_Pilot03, players, REP_HOSTILE_MAX
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Act_SetVibe = MSN14_Navy_Pilot04, players, REP_HOSTILE_MAX
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Act_SetVibe = MSN14_Navy_Pilot05, players, REP_HOSTILE_MAX
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Act_DisplayMsg = players, 459005 ; Eliminate NEURAL-NET MESSAGE
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Act_DisplayMsg = players, 459005 ; Eliminate NEURAL-NET MESSAGE
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[Trigger]
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[Trigger]
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nickname = t_navy_destination_end
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nickname = t_navy_destination_end
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Cnd_Destroyed = navy_reinforcements, 3, EXPLODE ; explicit count = wait for ALL
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Cnd_Destroyed = navy_reinforcements, 5, EXPLODE ; explicit count = wait for ALL
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Act_NNPath = players, 459007, Li01, 25390, 0, 74163, true, Li01_12
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Act_NNPath = players, 459007, Li01, 25390, 0, 74163, true, Li01_12
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Act_SetTHNConfig = players, buffalo_gen, li_arc02_m01_c02
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Act_SetTHNConfig = players, buffalo_gen, li_arc02_m01_c02
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Act_ActTrig = t_land_buffalo_base
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Act_ActTrig = t_land_buffalo_base
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