Add Nomad Loadouts
This commit is contained in:
@@ -1060,6 +1060,16 @@ price = 10400
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ids_name = 12003
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item_icon = Equipment\models\commodities\nn_icons\li_elite.3db
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; Enforcer
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[Good]
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nickname = le3_hull
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category = shiphull
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ship = li_elite3
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price = 550400
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ids_name = 237100
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item_icon = Equipment\models\commodities\nn_icons\li_elite.3db
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[Good]
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nickname = bf_hull
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category = shiphull
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@@ -1660,6 +1670,27 @@ addon = contrail01, HpContrail02, 1
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addon = DockingLightRedSmall, HpDockLight01, 1
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addon = DockingLightRedSmall, HpDockLight02, 1
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; Enforcer
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[Good]
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nickname = le3_package
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category = ship
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hull = le3_hull
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addon = ge_le_engine_01, internal, 1
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addon = ge_fighter6_power01, internal, 1
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addon = ge_s_scanner_01, internal, 1
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addon = ge_s_tractor_01, internal, 1
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addon = shield01_mark02_hf, HpShield01, 1
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addon = LargeWhiteSpecial, HpHeadlight, 1
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addon = SlowSmallBlue, HpRunningLight01, 1
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addon = SlowSmallBlue, HpRunningLight02, 1
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addon = SlowSmallBlue, HpRunningLight03, 1
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addon = SlowSmallBlue, HpRunningLight04, 1
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addon = contrail01, HpContrail01, 1
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addon = contrail01, HpContrail02, 1
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addon = DockingLightRedSmall, HpDockLight01, 1
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addon = DockingLightRedSmall, HpDockLight02, 1
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[Good]
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nickname = lfr_package
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category = ship
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@@ -181,6 +181,7 @@ marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
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[BaseGood]
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base = Li02_02_base
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marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
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marketgood = le3_package, 2, -1, 1, 1, 0, 1, 1
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[BaseGood]
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base = Li02_03_base
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@@ -32479,4 +32479,50 @@ separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 20, 60, 100
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LODranges = 0, 20, 60, 100
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; Nomad02 Turret
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[Munition]
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nickname = nomad02_turret01_mark01_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 697
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energy_damage = 0
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one_shot_sound = fire_no_capship
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munition_hit_effect = no_capgun01_impact
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const_effect = no_capgun01_proj
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lifetime = 1.200000
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force_gun_ori = false
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mass = 1
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volume = 0.000100
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[Gun]
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nickname = nomad02_turret01_mark01
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ids_name = 263528
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ids_info = 264528
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DA_archetype = equipment\models\turret\no_gunship_turret.cmp
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material_library = ships\nomad\nomad_fx.txm
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HP_child = HPConnect
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hit_pts = 2632
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 50
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mass = 10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.12
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muzzle_velocity = 1000
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toughness = 7
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flash_particle_name = no_capgun01_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = nomad02_turret01_mark01_ammo
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separation_explosion = sever_debris
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auto_turret = true
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turn_rate = 90
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lootable = false
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LODranges = 0, 2000
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@@ -10544,4 +10544,4 @@ equip = armor_scale_9
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equip = nomad_gun01_mark03, HpWeapon01
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equip = nomad_gun01_mark03, HpWeapon02
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equip = nomad_gun01_mark03, HpWeapon03
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cargo = special_nomad_gun03, 1
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cargo = special_nomad_gun03, 1
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@@ -1920,4 +1920,353 @@ equip = rh_battleship_turret04_a, HpTurret_O3_02
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equip = rh_battleship_turret04_a, HpTurret_O4_01
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equip = rh_battleship_turret04_a, HpTurret_O4_03
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equip = rh_battleship_turret04_a, HpTurret_O4_04
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equip = armor_scale_13
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equip = armor_scale_13
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; Treewyrm Nomad Pack
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; Nomad Scavenger
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[Loadout]
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nickname = no2_fighter_load
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archetype = no2_fighter
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equip = ge_nf_engine_01
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equip = infinite_power
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equip = ge_s_scanner_02
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equip = no_thruster, HpThruster01
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equip = nomad_gun01_mark01, HpWeapon01
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equip = nomad_gun01_mark01, HpWeapon02
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equip = nomad_gun01_mark01, HpWeapon03
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equip = nomad_gun01_mark01, HpWeapon04
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equip = cruise_disruptor01_mark01, HpTorpedo01
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equip = contrail01, HpContrail01
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equip = contrail01, HpContrail02
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equip = contrail01, HpContrail03
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equip = dsy_no2_tentacle_small, HpFx01
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equip = dsy_no2_tentacle_small, HpFx02
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equip = dsy_no2_tentacle_small, HpFx03
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cargo = special_nomad_gun01, 1
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cargo = special_nomad_gun02, 1
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; Nomad Interceptor
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[Loadout]
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nickname = no2_elite_load
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archetype = no2_elite
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equip = ge_nf_engine_01
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equip = infinite_power
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equip = ge_s_scanner_02
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equip = no_thruster, HpThruster01
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equip = nomad_gun01_mark01, HpWeapon01
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equip = nomad_gun01_mark01, HpWeapon02
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equip = nomad_gun01_mark01, HpWeapon03
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equip = nomad_gun01_mark01, HpWeapon04
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equip = nomad_gun01_mark01, HpWeapon05
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equip = nomad_gun01_mark01, HpWeapon06
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equip = nomad_gun01_mark01, HpWeapon07
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equip = nomad_gun01_mark01, HpWeapon08
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equip = nomad_gun01_mark01, HpWeapon09
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equip = nomad_gun01_mark01, HpWeapon10
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equip = contrail01, HpContrail01
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equip = contrail01, HpContrail02
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equip = dsy_no2_tentacle_small, HpFx01
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equip = dsy_no2_tentacle_small, HpFx02
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equip = dsy_no2_tentacle_small, HpFx03
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cargo = special_nomad_gun01, 1
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cargo = special_nomad_gun02, 1
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; Nomad Bomber
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[Loadout]
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nickname = no2_bomber_load
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archetype = no2_bomber
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equip = ge_nf_engine_01
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equip = infinite_power
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equip = ge_s_scanner_02
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equip = no_thruster, HpThruster01
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equip = nomad_gun01_mark01, HpWeapon01
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equip = nomad_gun01_mark01, HpWeapon02
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equip = nomad_gun01_mark01, HpWeapon03
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equip = nomad_gun01_mark01, HpWeapon04
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equip = nomad_gun01_mark01, HpWeapon05
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equip = nomad_gun01_mark01, HpWeapon06
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equip = nomad_torpedo01_player, HpTorpedo01
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equip = nomad_torpedo01_player, HpTorpedo02
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equip = contrail01, HpContrail01
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equip = contrail01, HpContrail02
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equip = contrail01, HpContrail03
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equip = dsy_no2_tentacle_small, HpFx01
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equip = dsy_no2_tentacle_small, HpFx02
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equip = dsy_no2_tentacle_small, HpFx03
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cargo = special_nomad_gun01, 2
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cargo = special_nomad_gun02, 2
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; Nomad Striker
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[Loadout]
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nickname = no2_gunship_Loadout
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archetype = no2_gunship
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equip = infinite_power
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equip = ge_gf1_engine_01
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equip = ge_s_scanner_02
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equip = nomad_gun01_mark01, HpWeapon01
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equip = nomad02_turret01_mark01, HpTurret01
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equip = nomad02_turret01_mark01, HpTurret02
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equip = nomad02_turret01_mark01, HpTurret03
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equip = nomad02_turret01_mark01, HpTurret04
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equip = nomad02_turret01_mark01, HpTurret05
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equip = nomad02_turret01_mark01, HpTurret06
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equip = nomad02_turret01_mark01, HpTurret07
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equip = nomad02_turret01_mark01, HpTurret08
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equip = nomad02_turret01_mark01, HpTurret09
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equip = dsy_no2_tentacle_small, HpFx01
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equip = dsy_no2_tentacle_small, HpFx02
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equip = dsy_no2_tentacle_small, HpFx03
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equip = NomadMediumLight, HpHeadLight01
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equip = NomadMediumLight, HpHeadLight02
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equip = NomadMediumLight, HpHeadLight03
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equip = NomadMediumLight, HpHeadLight04
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equip = NomadMediumLight, HpHeadLight05
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equip = NomadMediumLight, HpHeadLight06
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equip = NomadMediumLight, HpHeadLight07
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equip = NomadMediumLight, HpHeadLight08
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equip = NomadMediumLight, HpHeadLight09
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cargo = special_nomad_gun01, 3
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cargo = special_nomad_gun02, 3
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; Nomad Marauder
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[Loadout]
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nickname = no2_gunboat_loadout
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archetype = no2_gunboat
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equip = infinite_power
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equip = ge_gf1_engine_01
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equip = ge_s_scanner_02
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equip = nomad_gun01_mark01, HpWeapon01
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equip = nomad02_turret01_mark01, HpTurret01
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equip = nomad02_turret01_mark01, HpTurret02
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equip = nomad02_turret01_mark01, HpTurret03
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equip = nomad02_turret01_mark01, HpTurret04
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equip = nomad02_turret01_mark01, HpTurret05
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equip = nomad02_turret01_mark01, HpTurret06
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equip = nomad02_turret01_mark01, HpTurret07
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equip = nomad02_turret01_mark01, HpTurret08
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equip = nomad02_turret01_mark01, HpTurret09
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equip = dsy_no2_tentacle_small, HpFx01
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equip = dsy_no2_tentacle_small, HpFx02
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equip = dsy_no2_tentacle_small, HpFx03
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equip = NomadMediumLight, HpHeadLight01
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equip = NomadMediumLight, HpHeadLight02
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equip = NomadMediumLight, HpHeadLight03
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equip = NomadMediumLight, HpHeadLight04
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equip = NomadMediumLight, HpHeadLight05
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equip = NomadMediumLight, HpHeadLight06
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equip = NomadMediumLight, HpHeadLight07
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equip = NomadMediumLight, HpHeadLight08
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equip = NomadMediumLight, HpHeadLight09
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cargo = special_nomad_gun01, 3
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cargo = special_nomad_gun02, 3
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; Nomad Cruiser
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[Loadout]
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nickname = no2_cruiser_loadout
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archetype = no2_cruiser
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equip = infinite_power
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equip = ge_gf1_engine_01
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equip = ge_s_scanner_02
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equip = nomad_gun01_mark01, HpWeapon01
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equip = nomad02_turret01_mark01, HpTurret01
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equip = nomad02_turret01_mark01, HpTurret02
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equip = nomad02_turret01_mark01, HpTurret03
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equip = nomad02_turret01_mark01, HpTurret04
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equip = nomad02_turret01_mark01, HpTurret05
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equip = nomad02_turret01_mark01, HpTurret06
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equip = nomad02_turret01_mark01, HpTurret07
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equip = nomad02_turret01_mark01, HpTurret08
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equip = nomad02_turret01_mark01, HpTurret09
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equip = nomad02_turret01_mark01, HpTurret10
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equip = nomad02_turret01_mark01, HpTurret11
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equip = nomad02_turret01_mark01, HpTurret12
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equip = dsy_no2_tentacle_small, HpFx01
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equip = dsy_no2_tentacle_small, HpFx02
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equip = dsy_no2_tentacle_small, HpFx03
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equip = NomadMediumLight, HpHeadLight01
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equip = NomadMediumLight, HpHeadLight02
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equip = NomadMediumLight, HpHeadLight03
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equip = NomadMediumLight, HpHeadLight04
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equip = NomadMediumLight, HpHeadLight05
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equip = NomadMediumLight, HpHeadLight06
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equip = NomadMediumLight, HpHeadLight07
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equip = NomadMediumLight, HpHeadLight08
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equip = NomadMediumLight, HpHeadLight09
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equip = NomadMediumLight, HpHeadLight10
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equip = NomadMediumLight, HpHeadLight11
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equip = NomadMediumLight, HpHeadLight12
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cargo = special_nomad_gun01, 4
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cargo = special_nomad_gun02, 4
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; Nomad Battleship
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[Loadout]
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nickname = no2_battleship_load
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archetype = no2_battleship
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equip = infinite_power
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equip = ge_s_scanner_02
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equip = nomad_gun01_mark01, HpWeapon01
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equip = nomad02_turret01_mark01, HpTurret01
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equip = nomad02_turret01_mark01, HpTurret02
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equip = nomad02_turret01_mark01, HpTurret03
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equip = nomad02_turret01_mark01, HpTurret04
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equip = nomad02_turret01_mark01, HpTurret05
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equip = nomad02_turret01_mark01, HpTurret06
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equip = nomad02_turret01_mark01, HpTurret07
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equip = nomad02_turret01_mark01, HpTurret08
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equip = nomad02_turret01_mark01, HpTurret09
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equip = nomad02_turret01_mark01, HpTurret10
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equip = nomad02_turret01_mark01, HpTurret11
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equip = nomad02_turret01_mark01, HpTurret12
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equip = nomad02_turret01_mark01, HpTurret13
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equip = nomad02_turret01_mark01, HpTurret14
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equip = nomad02_turret01_mark01, HpTurret15
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equip = nomad02_turret01_mark01, HpTurret16
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equip = nomad02_turret01_mark01, HpTurret17
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equip = nomad02_turret01_mark01, HpTurret18
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equip = dsy_no2_tentacle_small, HpFx01
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equip = dsy_no2_tentacle_small, HpFx02
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equip = dsy_no2_tentacle_small, HpFx03
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equip = dsy_no2_tentacle_small, HpFx04
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equip = dsy_no2_tentacle_small, HpFx05
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equip = dsy_no2_tentacle_small, HpFx06
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equip = dsy_no2_tentacle_small, HpFx07
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equip = dsy_no2_tentacle_small, HpFx08
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equip = dsy_no2_tentacle_small, HpFx09
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equip = NomadMediumLight, HpHeadLight01
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equip = NomadMediumLight, HpHeadLight02
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equip = NomadMediumLight, HpHeadLight03
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equip = NomadMediumLight, HpHeadLight04
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equip = NomadMediumLight, HpHeadLight05
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equip = NomadMediumLight, HpHeadLight06
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equip = NomadMediumLight, HpHeadLight07
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equip = NomadMediumLight, HpHeadLight08
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equip = NomadMediumLight, HpHeadLight09
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equip = NomadMediumLight, HpHeadLight10
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equip = NomadMediumLight, HpHeadLight11
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equip = NomadMediumLight, HpHeadLight12
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equip = NomadMediumLight, HpHeadLight13
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equip = NomadMediumLight, HpHeadLight14
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equip = NomadMediumLight, HpHeadLight15
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equip = NomadMediumLight, HpHeadLight16
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equip = NomadMediumLight, HpHeadLight17
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equip = NomadMediumLight, HpHeadLight18
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; equip = cloak_nomad_battleship, HpCloak01
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equip = fx_Nomad_battleship_engine, HpEngine01
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; Nomad Specter
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[Loadout]
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nickname = no2_artillery_load
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archetype = no2_artillery
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equip = infinite_power
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equip = ge_s_scanner_02
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equip = nomad02_turret01_mark01, HpTurret01
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equip = nomad02_turret01_mark01, HpTurret02
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equip = nomad02_turret01_mark01, HpTurret03
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equip = nomad02_turret01_mark01, HpTurret04
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equip = nomad02_turret01_mark01, HpTurret05
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equip = nomad02_turret01_mark01, HpTurret06
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equip = nomad02_turret01_mark01, HpTurret07
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equip = nomad02_turret01_mark01, HpTurret08
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equip = nomad02_turret01_mark01, HpTurret09
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equip = nomad02_turret01_mark01, HpTurret10
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equip = nomad02_turret01_mark01, HpTurret11
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equip = nomad02_turret01_mark01, HpTurret12
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equip = nomad02_turret01_mark01, HpTurret13
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equip = nomad02_turret01_mark01, HpTurret14
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equip = nomad02_turret01_mark01, HpTurret15
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equip = dsy_no2_tentacle_large, HpFx01
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equip = dsy_no2_tentacle_large, HpFx02
|
||||
equip = dsy_no2_tentacle_large, HpFx03
|
||||
equip = dsy_no2_tentacle_large, HpFx04
|
||||
equip = dsy_no2_tentacle_large, HpFx05
|
||||
equip = dsy_no2_tentacle_large, HpFx06
|
||||
equip = NomadLargeLight, HpHeadLight01
|
||||
equip = NomadLargeLight, HpHeadLight02
|
||||
equip = NomadMediumLight, HpHeadLight03
|
||||
equip = NomadMediumLight, HpHeadLight04
|
||||
equip = NomadMediumLight, HpHeadLight05
|
||||
equip = NomadMediumLight, HpHeadLight06
|
||||
equip = NomadMediumLight, HpHeadLight07
|
||||
equip = NomadMediumLight, HpHeadLight08
|
||||
equip = NomadMediumLight, HpHeadLight09
|
||||
equip = NomadMediumLight, HpHeadLight10
|
||||
equip = NomadMediumLight, HpHeadLight11
|
||||
equip = NomadMediumLight, HpHeadLight12
|
||||
equip = NomadMediumLight, HpHeadLight13
|
||||
equip = NomadLargeLight, HpHeadLight14
|
||||
equip = NomadLargeLight, HpHeadLight15
|
||||
equip = cloak_nomad_battleship, HpCloak01
|
||||
equip = fx_Nomad_battleship_engine, HpEngine01
|
||||
|
||||
; Nomad Devastator
|
||||
|
||||
[Loadout]
|
||||
nickname = no2_boss_load
|
||||
archetype = no2_boss
|
||||
equip = infinite_power
|
||||
equip = ge_s_scanner_02
|
||||
equip = nomad02_turret01_mark01, HpTurret01
|
||||
equip = nomad02_turret01_mark01, HpTurret02
|
||||
equip = nomad02_turret01_mark01, HpTurret03
|
||||
equip = nomad02_turret01_mark01, HpTurret04
|
||||
equip = nomad02_turret01_mark01, HpTurret05
|
||||
equip = nomad02_turret01_mark01, HpTurret06
|
||||
equip = nomad02_turret01_mark01, HpTurret07
|
||||
equip = nomad02_turret01_mark01, HpTurret08
|
||||
equip = nomad02_turret01_mark01, HpTurret09
|
||||
equip = nomad02_turret01_mark01, HpTurret10
|
||||
equip = nomad02_turret01_mark01, HpTurret11
|
||||
equip = nomad02_turret01_mark01, HpTurret12
|
||||
equip = nomad02_turret01_mark01, HpTurret13
|
||||
equip = nomad02_turret01_mark01, HpTurret14
|
||||
equip = nomad02_turret01_mark01, HpTurret15
|
||||
equip = nomad02_turret01_mark01, HpTurret16
|
||||
equip = nomad02_turret01_mark01, HpTurret17
|
||||
equip = nomad02_turret01_mark01, HpTurret18
|
||||
equip = nomad02_turret01_mark01, HpTurret19
|
||||
equip = nomad02_turret01_mark01, HpTurret20
|
||||
equip = nomad02_turret01_mark01, HpTurret21
|
||||
equip = nomad02_turret01_mark01, HpTurret22
|
||||
equip = nomad02_turret01_mark01, HpTurret23
|
||||
equip = nomad02_turret01_mark01, HpTurret24
|
||||
equip = nomad_gun01_mark01, Hp_1_01
|
||||
equip = nomad_gun01_mark01, Hp_1_02
|
||||
equip = nomad_gun01_mark01, Hp_1_03
|
||||
equip = nomad_gun01_mark01, Hp_1_04
|
||||
equip = nomad_gun01_mark01, Hp_1_05
|
||||
equip = nomad_gun01_mark01, Hp_1_06
|
||||
equip = nomad_gun01_mark01, Hp_1_07
|
||||
equip = nomad_gun01_mark01, Hp_1_08
|
||||
equip = nomad_gun01_mark01, Hp_1_09
|
||||
equip = nomad_gun01_mark01, Hp_1_10
|
||||
equip = nomad_gun01_mark01, Hp_1_11
|
||||
equip = nomad_gun01_mark01, Hp_1_12
|
||||
equip = nomad_gun01_mark01, Hp_1_13
|
||||
equip = nomad_gun01_mark01, Hp_1_14
|
||||
equip = nomad_gun01_mark01, Hp_1_15
|
||||
equip = NomadLargeLight, HpHeadLight01
|
||||
equip = NomadLargeLight, HpHeadLight02
|
||||
equip = NomadMediumLight, HpHeadLight03
|
||||
equip = NomadMediumLight, HpHeadLight04
|
||||
equip = NomadMediumLight, HpHeadLight05
|
||||
equip = NomadMediumLight, HpHeadLight06
|
||||
equip = NomadMediumLight, HpHeadLight07
|
||||
equip = NomadMediumLight, HpHeadLight08
|
||||
equip = NomadMediumLight, HpHeadLight09
|
||||
equip = NomadMediumLight, HpHeadLight10
|
||||
equip = NomadMediumLight, HpHeadLight11
|
||||
equip = NomadMediumLight, HpHeadLight12
|
||||
equip = NomadMediumLight, HpHeadLight13
|
||||
equip = NomadLargeLight, HpHeadLight14
|
||||
equip = NomadLargeLight, HpHeadLight15
|
||||
equip = cloak_nomad_battleship, HpCloak01
|
||||
equip = fx_Nomad_battleship_engine, HpEngine01
|
||||
@@ -272,6 +272,8 @@ material_library = ships\liberty\li_playerships.mat
|
||||
mass = 5
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Junis Defender NPC
|
||||
|
||||
[Ship]
|
||||
ids_name = 237033
|
||||
ids_info = 66567
|
||||
@@ -354,7 +356,7 @@ dmg_obj = li_elite_dmg_star_wing_cap
|
||||
separation_explosion = explosion_small_ship_breakoff
|
||||
mass = 5
|
||||
type = Starboard_Wing
|
||||
hit_pts = 267
|
||||
hit_pts = 2475
|
||||
root_health_proxy = true
|
||||
|
||||
[CollisionGroup]
|
||||
@@ -368,7 +370,7 @@ dmg_obj = li_elite_dmg_port_wing_cap
|
||||
separation_explosion = explosion_small_ship_breakoff
|
||||
mass = 5
|
||||
type = Port_Wing
|
||||
hit_pts = 267
|
||||
hit_pts = 2475
|
||||
root_health_proxy = true
|
||||
|
||||
[CollisionGroup]
|
||||
@@ -382,7 +384,7 @@ dmg_obj = li_elite2_dmg_Spoiler_cap
|
||||
separation_explosion = explosion_small_ship_breakoff
|
||||
mass = 5
|
||||
type = Spoiler
|
||||
hit_pts = 400
|
||||
hit_pts = 3135
|
||||
root_health_proxy = true
|
||||
|
||||
; Rhino
|
||||
@@ -9139,4 +9141,502 @@ debris_type = debris_vanish
|
||||
mass = 25
|
||||
hit_pts = 26250
|
||||
root_health_proxy = false
|
||||
type = Starboard_Arm
|
||||
type = Starboard_Arm
|
||||
|
||||
; Treewyrm Nomad Pack V2
|
||||
|
||||
; Nomad Scavenger
|
||||
|
||||
[Ship]
|
||||
nickname = no2_fighter
|
||||
ids_name = 237067
|
||||
ids_info = 66579
|
||||
; ids_info1 =
|
||||
ids_info2 = 66608
|
||||
; ids_info3 =
|
||||
; ship_class = 11
|
||||
LODranges = 0, 500, 1500, 5000
|
||||
mission_property = can_use_berths
|
||||
type = FIGHTER
|
||||
DA_archetype = SHIPS\NOMAD2\NO2_FIGHTER\no2_fighter.3db
|
||||
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
||||
nomad = true
|
||||
mass = 100
|
||||
hold_size = 0
|
||||
nanobot_limit = 0
|
||||
shield_battery_limit = 0
|
||||
linear_drag = 1
|
||||
explosion_arch = explosion_no_elite
|
||||
max_bank_angle = 35
|
||||
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
|
||||
steering_torque = 30000, 30000, 80000
|
||||
angular_drag = 25000, 25000, 55000
|
||||
rotation_inertia = 4500, 4500, 3000
|
||||
nudge_force = 30000
|
||||
strafe_force = 36000
|
||||
strafe_power_usage = 80
|
||||
HP_bay_surface = HpBayDoor01
|
||||
HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source01
|
||||
num_exhaust_nozzles = 1
|
||||
hit_pts = 8000
|
||||
cockpit = cockpits\liberty\l_elite.ini
|
||||
camera_offset = 10, 45
|
||||
camera_angular_acceleration = 0.05
|
||||
camera_horizontal_turn_angle = 17
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 25
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02, HpTurret03
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_torpedo, HpTorpedo01
|
||||
|
||||
; Nomad Interceptor
|
||||
|
||||
[Ship]
|
||||
nickname = no2_elite
|
||||
ids_name = 237068
|
||||
ids_info = 66579
|
||||
; ids_info1 =
|
||||
ids_info2 = 66608
|
||||
; ids_info3 =
|
||||
; ship_class = 11
|
||||
LODranges = 0, 500, 1500, 5000
|
||||
mission_property = can_use_berths
|
||||
type = FIGHTER
|
||||
DA_archetype = SHIPS\NOMAD2\NO2_ELITE\no2_elite.3db
|
||||
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
||||
nomad = true
|
||||
mass = 150
|
||||
hold_size = 0
|
||||
nanobot_limit = 0
|
||||
shield_battery_limit = 0
|
||||
linear_drag = 1
|
||||
explosion_arch = explosion_no_elite
|
||||
max_bank_angle = 35
|
||||
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
|
||||
steering_torque = 50000, 50000, 210000
|
||||
angular_drag = 41000, 41000, 141000
|
||||
rotation_inertia = 8000, 8000, 8000
|
||||
nudge_force = 30000
|
||||
strafe_force = 36000
|
||||
strafe_power_usage = 80
|
||||
HP_bay_surface = HpBayDoor01
|
||||
HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source01
|
||||
num_exhaust_nozzles = 1
|
||||
hit_pts = 10000
|
||||
cockpit = cockpits\liberty\l_elite.ini
|
||||
camera_offset = 12, 50
|
||||
camera_angular_acceleration = 0.05
|
||||
camera_horizontal_turn_angle = 17
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 25
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpTurret01, HpTurret02, HpTurret03
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_torpedo, HpTorpedo01
|
||||
|
||||
; Nomad Bomber
|
||||
|
||||
[Ship]
|
||||
nickname = no2_bomber
|
||||
ids_name = 237069
|
||||
ids_info = 66579
|
||||
; ids_info1 =
|
||||
ids_info2 = 66608
|
||||
; ids_info3 =
|
||||
; ship_class = 11
|
||||
LODranges = 0, 500, 1500, 5000
|
||||
mission_property = can_use_berths
|
||||
type = FIGHTER
|
||||
DA_archetype = SHIPS\NOMAD2\NO2_BOMBER\no2_bomber.3db
|
||||
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
||||
nomad = true
|
||||
mass = 200
|
||||
hold_size = 0
|
||||
nanobot_limit = 0
|
||||
shield_battery_limit = 0
|
||||
linear_drag = 1
|
||||
explosion_arch = explosion_no_elite
|
||||
max_bank_angle = 30
|
||||
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
|
||||
steering_torque = 43000, 43000, 200000
|
||||
angular_drag = 41000, 41000, 141000
|
||||
rotation_inertia = 8400, 8400, 8400
|
||||
nudge_force = 30000
|
||||
strafe_force = 36000
|
||||
strafe_power_usage = 80
|
||||
HP_bay_surface = HpBayDoor01
|
||||
HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source01
|
||||
num_exhaust_nozzles = 1
|
||||
hit_pts = 12000
|
||||
cockpit = cockpits\liberty\l_elite.ini
|
||||
camera_offset = 12, 50
|
||||
camera_angular_acceleration = 0.05
|
||||
camera_horizontal_turn_angle = 17
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 25
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTurret02, HpTurret03
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_torpedo, HpTorpedo01, HpTorpedo02
|
||||
|
||||
; Nomad Striker
|
||||
|
||||
[Ship]
|
||||
nickname = no2_gunship
|
||||
ids_name = 237070
|
||||
ids_info = 66579
|
||||
; ids_info1 =
|
||||
ids_info2 = 66608
|
||||
; ids_info3 =
|
||||
; ship_class = 11
|
||||
LODranges = 0, 20000
|
||||
mission_property = can_use_med_moors
|
||||
type = GUNBOAT
|
||||
DA_archetype = SHIPS\NOMAD2\NO2_GUNSHIP\no2_gunship.3db
|
||||
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
||||
nomad = true
|
||||
mass = 1000
|
||||
hold_size = 0
|
||||
nanobot_limit = 0
|
||||
shield_battery_limit = 0
|
||||
linear_drag = 1
|
||||
explosion_arch = explosion_no_gunboat
|
||||
fuse = fuse_no2_gunship_death, 0, 1
|
||||
max_bank_angle = 30
|
||||
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
|
||||
steering_torque = 60000000, 60000000, 60000000
|
||||
angular_drag = 120000000, 120000000, 120000000
|
||||
rotation_inertia = 16800000, 16800000, 16800000
|
||||
nudge_force = 150000
|
||||
strafe_force = 30000
|
||||
strafe_power_usage = 50
|
||||
HP_bay_surface = HpBayDoor01
|
||||
HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source01
|
||||
num_exhaust_nozzles = 1
|
||||
hit_pts = 200000
|
||||
cockpit = cockpits\rheinland\r_gunboat.ini
|
||||
camera_offset = 35, 150
|
||||
camera_angular_acceleration = 0.010000
|
||||
camera_horizontal_turn_angle = 10
|
||||
camera_vertical_turn_up_angle = 10
|
||||
camera_vertical_turn_down_angle = 15
|
||||
camera_turn_look_ahead_slerp_amount = 0.2
|
||||
hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_torpedo, HpTorpedo01
|
||||
|
||||
; Nomad Marauder
|
||||
|
||||
[Ship]
|
||||
nickname = no2_gunboat
|
||||
ids_name = 237071
|
||||
ids_info = 66579
|
||||
ids_info1 =
|
||||
ids_info2 = 66608
|
||||
ids_info3 =
|
||||
; ship_class = 11
|
||||
LODranges = 0, 2000, 8000, 20000
|
||||
mission_property = can_use_med_moors
|
||||
type = GUNBOAT
|
||||
DA_archetype = SHIPS\NOMAD2\NO2_GUNBOAT\no2_gunboat.3db
|
||||
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
||||
nomad = true
|
||||
mass = 1000
|
||||
hold_size = 0
|
||||
nanobot_limit = 0
|
||||
shield_battery_limit = 0
|
||||
linear_drag = 1
|
||||
explosion_arch = explosion_no_gunboat
|
||||
fuse = fuse_no2_gunboat_death, 0, 1
|
||||
max_bank_angle = 30
|
||||
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
|
||||
steering_torque = 60000000, 60000000, 60000000
|
||||
angular_drag = 120000000, 120000000, 120000000
|
||||
rotation_inertia = 16800000, 16800000, 16800000
|
||||
nudge_force = 150000
|
||||
strafe_force = 30000
|
||||
strafe_power_usage = 50
|
||||
HP_bay_surface = HpBayDoor01
|
||||
HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source01
|
||||
num_exhaust_nozzles = 1
|
||||
hit_pts = 250000
|
||||
cockpit = cockpits\rheinland\r_gunboat.ini
|
||||
camera_offset = 35, 150
|
||||
camera_angular_acceleration = 0.010000
|
||||
camera_horizontal_turn_angle = 10
|
||||
camera_vertical_turn_up_angle = 10
|
||||
camera_vertical_turn_down_angle = 15
|
||||
camera_turn_look_ahead_slerp_amount = 0.2
|
||||
hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_torpedo, HpTorpedo01
|
||||
|
||||
; Nomad Cruiser
|
||||
|
||||
[Ship]
|
||||
nickname = no2_cruiser
|
||||
ids_name = 237072
|
||||
ids_info = 66579
|
||||
; ids_info1 =
|
||||
ids_info2 = 66608
|
||||
; ids_info3 =
|
||||
; ship_class = 11
|
||||
LODranges = 0, 20000
|
||||
mission_property = can_use_med_moors
|
||||
type = FREIGHTER
|
||||
DA_archetype = SHIPS\NOMAD2\NO2_CRUISER\no2_cruiser.3db
|
||||
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
||||
nomad = true
|
||||
mass = 10000
|
||||
hold_size = 0
|
||||
nanobot_limit = 0
|
||||
shield_battery_limit = 0
|
||||
linear_drag = 1
|
||||
explosion_arch = explosion_no_cruiser
|
||||
fuse = fuse_no2_cruiser_death, 0, 1
|
||||
max_bank_angle = 20
|
||||
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
|
||||
steering_torque = 8000000, 20000000, 20000000
|
||||
angular_drag = 132000000, 132000000, 132000000
|
||||
rotation_inertia = 1200000, 40000000, 40000000
|
||||
nudge_force = 360000
|
||||
strafe_force = 50000
|
||||
strafe_power_usage = 250
|
||||
HP_bay_surface = HpBayDoor01
|
||||
HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source01
|
||||
num_exhaust_nozzles = 1
|
||||
hit_pts = 650000
|
||||
cockpit = cockpits\rheinland\r_cruiser.ini
|
||||
camera_offset = 50, 280
|
||||
camera_angular_acceleration = 0.01
|
||||
camera_horizontal_turn_angle = 15
|
||||
camera_vertical_turn_up_angle = 10
|
||||
camera_vertical_turn_down_angle = 30
|
||||
camera_turn_look_ahead_slerp_amount = 0.2
|
||||
hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
|
||||
; Nomad Battleship
|
||||
|
||||
[Ship]
|
||||
nickname = no2_battleship
|
||||
ids_name = 237073
|
||||
ids_info = 66579
|
||||
; ids_info1 =
|
||||
ids_info2 = 66608
|
||||
; ids_info3 =
|
||||
; ship_class = 11
|
||||
LODranges = 0, 3000, 16000, 40000
|
||||
mission_property = can_use_large_moors
|
||||
type = FREIGHTER
|
||||
DA_archetype = SHIPS\NOMAD2\NO2_BATTLESHIP\no2_battleship.3db
|
||||
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
||||
nomad = true
|
||||
mass = 90000
|
||||
hold_size = 0
|
||||
nanobot_limit = 0
|
||||
shield_battery_limit = 0
|
||||
linear_drag = 1
|
||||
explosion_arch = explosion_no_battleship
|
||||
max_bank_angle = 15
|
||||
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
|
||||
steering_torque = 375475008, 1501900032, 1501900032
|
||||
angular_drag = 13200000000, 13200000000, 13200000000
|
||||
rotation_inertia = 150000005.12, 15000000512, 15000000512
|
||||
nudge_force = 3000000
|
||||
strafe_force = 30000
|
||||
strafe_power_usage = 50
|
||||
HP_bay_surface = HpBayDoor01
|
||||
HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source01
|
||||
num_exhaust_nozzles = 1
|
||||
hit_pts = 2000000
|
||||
cockpit = cockpits\liberty\l_dreadnought.ini
|
||||
camera_offset = 60, 750
|
||||
camera_angular_acceleration = 0.005
|
||||
camera_horizontal_turn_angle = 10
|
||||
camera_vertical_turn_up_angle = 10
|
||||
camera_vertical_turn_down_angle = 30
|
||||
camera_turn_look_ahead_slerp_amount = 0.1
|
||||
hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
|
||||
|
||||
; Nomad Specter
|
||||
|
||||
[Ship]
|
||||
nickname = no2_artillery
|
||||
ids_name = 237074
|
||||
ids_info = 66579
|
||||
; ids_info1 =
|
||||
ids_info2 = 66608
|
||||
; ids_info3 =
|
||||
; ship_class = 11
|
||||
LODranges = 0, 2000, 8000, 16000, 40000
|
||||
mission_property = can_use_large_moors
|
||||
type = FREIGHTER
|
||||
DA_archetype = SHIPS\NOMAD2\NO2_ARTILLERY\no2_artillery.3db
|
||||
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
||||
nomad = true
|
||||
mass = 100000
|
||||
hold_size = 0
|
||||
nanobot_limit = 0
|
||||
shield_battery_limit = 0
|
||||
linear_drag = 1
|
||||
explosion_arch = explosion_no_battleship
|
||||
max_bank_angle = 15
|
||||
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
|
||||
steering_torque = 375475008, 1501900032, 1501900032
|
||||
angular_drag = 13200000000, 13200000000, 13200000000
|
||||
rotation_inertia = 150000005.12, 15000000512, 15000000512
|
||||
nudge_force = 3000000
|
||||
strafe_force = 30000
|
||||
strafe_power_usage = 50
|
||||
HP_bay_surface = HpBayDoor01
|
||||
HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source01
|
||||
num_exhaust_nozzles = 1
|
||||
hit_pts = 3000000
|
||||
cockpit = cockpits\rheinland\r_battleship.ini
|
||||
camera_offset = 130, 1500
|
||||
camera_angular_acceleration = 0.005
|
||||
camera_horizontal_turn_angle = 10
|
||||
camera_vertical_turn_up_angle = 10
|
||||
camera_vertical_turn_down_angle = 30
|
||||
camera_turn_look_ahead_slerp_amount = 0.1
|
||||
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
|
||||
|
||||
; Nomad Devastator
|
||||
|
||||
[Ship]
|
||||
nickname = no2_boss
|
||||
ids_name = 237075
|
||||
ids_info = 66579
|
||||
; ids_info1 =
|
||||
ids_info2 = 66608
|
||||
; ids_info3 =
|
||||
; ship_class = 11
|
||||
LODranges = 0, 999999
|
||||
mission_property = can_use_large_moors
|
||||
type = FREIGHTER
|
||||
DA_archetype = SHIPS\NOMAD2\NO2_BOSS\no2_boss.cmp
|
||||
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
||||
nomad = true
|
||||
mass = 1000000
|
||||
hold_size = 0
|
||||
nanobot_limit = 0
|
||||
shield_battery_limit = 0
|
||||
linear_drag = 1
|
||||
explosion_arch = explosion_no_battleship
|
||||
max_bank_angle = 10
|
||||
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
|
||||
steering_torque = 375475008, 1501900032, 1501900032
|
||||
angular_drag = 13200000000, 13200000000, 13200000000
|
||||
rotation_inertia = 150000005.12, 15000000512, 15000000512
|
||||
nudge_force = 30000000
|
||||
strafe_force = 300000
|
||||
strafe_power_usage = 500
|
||||
bay_door_anim = Sc_extend wing
|
||||
HP_bay_surface = HpMount
|
||||
HP_bay_external = HpMount
|
||||
HP_tractor_source = HpMount
|
||||
num_exhaust_nozzles = 1
|
||||
hit_pts = 500000
|
||||
cockpit = cockpits\rheinland\r_battleship.ini
|
||||
camera_offset = 1500, 7000
|
||||
camera_angular_acceleration = 0.005
|
||||
camera_horizontal_turn_angle = 10
|
||||
camera_vertical_turn_up_angle = 10
|
||||
camera_vertical_turn_down_angle = 30
|
||||
camera_turn_look_ahead_slerp_amount = 0.1
|
||||
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_2_01, Hp_2_02, Hp_2_03, Hp_2_04, Hp_2_05, Hp_3_01, Hp_3_02, Hp_3_03, Hp_3_04, Hp_3_05
|
||||
|
||||
|
||||
; Enforcer
|
||||
|
||||
[Ship]
|
||||
nickname = li_elite3
|
||||
ids_name = 237100
|
||||
ids_info = 67005
|
||||
ids_info1 = 67006
|
||||
ids_info2 = 66608
|
||||
ids_info3 = 66618
|
||||
ship_class = 1
|
||||
msg_id_prefix = gcs_refer_shiparch_Libhf
|
||||
mission_property = can_use_berths
|
||||
LODranges = 0, 999999
|
||||
type = FIGHTER
|
||||
DA_archetype = ships\liberty\li_elite2\li_elite2.cmp
|
||||
material_library = ships\liberty\li_playerships.mat
|
||||
material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
cockpit = cockpits\liberty\l_elite.ini
|
||||
pilot_mesh = generic_pilot
|
||||
mass = 150
|
||||
hold_size = 70
|
||||
linear_drag = 1
|
||||
fuse = intermed_damage_smallship01, 0, 400
|
||||
fuse = intermed_damage_smallship02, 0, 200
|
||||
fuse = intermed_damage_smallship03, 0, 133
|
||||
max_bank_angle = 30
|
||||
camera_offset = 11, 41
|
||||
camera_angular_acceleration = 0.05
|
||||
camera_horizontal_turn_angle = 20
|
||||
camera_vertical_turn_up_angle = 10
|
||||
camera_vertical_turn_down_angle = 20
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
hit_pts = 11850
|
||||
explosion_arch = explosion_li_elite
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||
steering_torque = 55000.000000, 55000.000000, 143000.000000
|
||||
angular_drag = 41000.000000, 41000.000000, 141000.000000
|
||||
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
|
||||
nudge_force = 30000.000000
|
||||
strafe_force = 20000
|
||||
strafe_power_usage = 2
|
||||
HP_bay_surface = HpBayDoor01
|
||||
HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 2
|
||||
shield_link = l_elite2_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_elite_shield_special_10, HpShield01
|
||||
hp_type = hp_elite_shield_special_9, HpShield01
|
||||
hp_type = hp_elite_shield_special_8, HpShield01
|
||||
hp_type = hp_elite_shield_special_7, HpShield01
|
||||
hp_type = hp_elite_shield_special_6, HpShield01
|
||||
hp_type = hp_elite_shield_special_5, HpShield01
|
||||
hp_type = hp_elite_shield_special_4, HpShield01
|
||||
hp_type = hp_elite_shield_special_3, HpShield01
|
||||
hp_type = hp_elite_shield_special_2, HpShield01
|
||||
hp_type = hp_elite_shield_special_1, HpShield01
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_turret_special_9, HpTurret01
|
||||
hp_type = hp_turret_special_8, HpTurret01
|
||||
hp_type = hp_turret_special_7, HpTurret01
|
||||
hp_type = hp_turret_special_6, HpTurret01
|
||||
hp_type = hp_turret_special_5, HpTurret01
|
||||
hp_type = hp_turret_special_4, HpTurret01
|
||||
hp_type = hp_turret_special_3, HpTurret01
|
||||
hp_type = hp_turret_special_2, HpTurret01
|
||||
hp_type = hp_turret_special_1, HpTurret01
|
||||
hp_type = hp_torpedo_special_1, HpTorpedo01
|
||||
hp_type = hp_torpedo_special_2, HpTorpedo01
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user