Add Nomad Loadouts
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@@ -1060,6 +1060,16 @@ price = 10400
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ids_name = 12003
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item_icon = Equipment\models\commodities\nn_icons\li_elite.3db
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; Enforcer
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[Good]
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nickname = le3_hull
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category = shiphull
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ship = li_elite3
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price = 550400
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ids_name = 237100
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item_icon = Equipment\models\commodities\nn_icons\li_elite.3db
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[Good]
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nickname = bf_hull
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category = shiphull
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@@ -1660,6 +1670,27 @@ addon = contrail01, HpContrail02, 1
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addon = DockingLightRedSmall, HpDockLight01, 1
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addon = DockingLightRedSmall, HpDockLight02, 1
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; Enforcer
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[Good]
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nickname = le3_package
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category = ship
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hull = le3_hull
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addon = ge_le_engine_01, internal, 1
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addon = ge_fighter6_power01, internal, 1
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addon = ge_s_scanner_01, internal, 1
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addon = ge_s_tractor_01, internal, 1
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addon = shield01_mark02_hf, HpShield01, 1
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addon = LargeWhiteSpecial, HpHeadlight, 1
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addon = SlowSmallBlue, HpRunningLight01, 1
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addon = SlowSmallBlue, HpRunningLight02, 1
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addon = SlowSmallBlue, HpRunningLight03, 1
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addon = SlowSmallBlue, HpRunningLight04, 1
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addon = contrail01, HpContrail01, 1
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addon = contrail01, HpContrail02, 1
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addon = DockingLightRedSmall, HpDockLight01, 1
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addon = DockingLightRedSmall, HpDockLight02, 1
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[Good]
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nickname = lfr_package
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category = ship
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@@ -181,6 +181,7 @@ marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
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[BaseGood]
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base = Li02_02_base
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marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
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marketgood = le3_package, 2, -1, 1, 1, 0, 1, 1
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[BaseGood]
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base = Li02_03_base
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@@ -32479,4 +32479,50 @@ separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 20, 60, 100
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LODranges = 0, 20, 60, 100
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; Nomad02 Turret
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[Munition]
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nickname = nomad02_turret01_mark01_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 697
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energy_damage = 0
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one_shot_sound = fire_no_capship
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munition_hit_effect = no_capgun01_impact
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const_effect = no_capgun01_proj
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lifetime = 1.200000
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force_gun_ori = false
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mass = 1
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volume = 0.000100
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[Gun]
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nickname = nomad02_turret01_mark01
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ids_name = 263528
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ids_info = 264528
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DA_archetype = equipment\models\turret\no_gunship_turret.cmp
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material_library = ships\nomad\nomad_fx.txm
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HP_child = HPConnect
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hit_pts = 2632
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 50
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mass = 10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.12
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muzzle_velocity = 1000
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toughness = 7
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flash_particle_name = no_capgun01_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = nomad02_turret01_mark01_ammo
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separation_explosion = sever_debris
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auto_turret = true
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turn_rate = 90
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lootable = false
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LODranges = 0, 2000
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