Add Nomad Loadouts
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@@ -32479,4 +32479,50 @@ separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 20, 60, 100
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LODranges = 0, 20, 60, 100
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; Nomad02 Turret
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[Munition]
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nickname = nomad02_turret01_mark01_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 697
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energy_damage = 0
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one_shot_sound = fire_no_capship
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munition_hit_effect = no_capgun01_impact
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const_effect = no_capgun01_proj
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lifetime = 1.200000
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force_gun_ori = false
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mass = 1
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volume = 0.000100
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[Gun]
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nickname = nomad02_turret01_mark01
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ids_name = 263528
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ids_info = 264528
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DA_archetype = equipment\models\turret\no_gunship_turret.cmp
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material_library = ships\nomad\nomad_fx.txm
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HP_child = HPConnect
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hit_pts = 2632
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 50
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mass = 10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.12
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muzzle_velocity = 1000
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toughness = 7
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flash_particle_name = no_capgun01_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = nomad02_turret01_mark01_ammo
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separation_explosion = sever_debris
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auto_turret = true
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turn_rate = 90
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lootable = false
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LODranges = 0, 2000
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