Add Nomad Loadouts

This commit is contained in:
D4rkl1ght3r
2024-10-05 04:57:06 +02:00
parent c5abbb81c5
commit f0955acd59
8 changed files with 934 additions and 7 deletions

View File

@@ -272,6 +272,8 @@ material_library = ships\liberty\li_playerships.mat
mass = 5
LODranges = 0, 999999
; Junis Defender NPC
[Ship]
ids_name = 237033
ids_info = 66567
@@ -354,7 +356,7 @@ dmg_obj = li_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Wing
hit_pts = 267
hit_pts = 2475
root_health_proxy = true
[CollisionGroup]
@@ -368,7 +370,7 @@ dmg_obj = li_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
hit_pts = 267
hit_pts = 2475
root_health_proxy = true
[CollisionGroup]
@@ -382,7 +384,7 @@ dmg_obj = li_elite2_dmg_Spoiler_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Spoiler
hit_pts = 400
hit_pts = 3135
root_health_proxy = true
; Rhino
@@ -9139,4 +9141,502 @@ debris_type = debris_vanish
mass = 25
hit_pts = 26250
root_health_proxy = false
type = Starboard_Arm
type = Starboard_Arm
; Treewyrm Nomad Pack V2
; Nomad Scavenger
[Ship]
nickname = no2_fighter
ids_name = 237067
ids_info = 66579
; ids_info1 =
ids_info2 = 66608
; ids_info3 =
; ship_class = 11
LODranges = 0, 500, 1500, 5000
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\NOMAD2\NO2_FIGHTER\no2_fighter.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true
mass = 100
hold_size = 0
nanobot_limit = 0
shield_battery_limit = 0
linear_drag = 1
explosion_arch = explosion_no_elite
max_bank_angle = 35
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
steering_torque = 30000, 30000, 80000
angular_drag = 25000, 25000, 55000
rotation_inertia = 4500, 4500, 3000
nudge_force = 30000
strafe_force = 36000
strafe_power_usage = 80
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1
hit_pts = 8000
cockpit = cockpits\liberty\l_elite.ini
camera_offset = 10, 45
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo, HpTorpedo01
; Nomad Interceptor
[Ship]
nickname = no2_elite
ids_name = 237068
ids_info = 66579
; ids_info1 =
ids_info2 = 66608
; ids_info3 =
; ship_class = 11
LODranges = 0, 500, 1500, 5000
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\NOMAD2\NO2_ELITE\no2_elite.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true
mass = 150
hold_size = 0
nanobot_limit = 0
shield_battery_limit = 0
linear_drag = 1
explosion_arch = explosion_no_elite
max_bank_angle = 35
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
steering_torque = 50000, 50000, 210000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8000, 8000, 8000
nudge_force = 30000
strafe_force = 36000
strafe_power_usage = 80
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1
hit_pts = 10000
cockpit = cockpits\liberty\l_elite.ini
camera_offset = 12, 50
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo, HpTorpedo01
; Nomad Bomber
[Ship]
nickname = no2_bomber
ids_name = 237069
ids_info = 66579
; ids_info1 =
ids_info2 = 66608
; ids_info3 =
; ship_class = 11
LODranges = 0, 500, 1500, 5000
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\NOMAD2\NO2_BOMBER\no2_bomber.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true
mass = 200
hold_size = 0
nanobot_limit = 0
shield_battery_limit = 0
linear_drag = 1
explosion_arch = explosion_no_elite
max_bank_angle = 30
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
steering_torque = 43000, 43000, 200000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 36000
strafe_power_usage = 80
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1
hit_pts = 12000
cockpit = cockpits\liberty\l_elite.ini
camera_offset = 12, 50
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo, HpTorpedo01, HpTorpedo02
; Nomad Striker
[Ship]
nickname = no2_gunship
ids_name = 237070
ids_info = 66579
; ids_info1 =
ids_info2 = 66608
; ids_info3 =
; ship_class = 11
LODranges = 0, 20000
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = SHIPS\NOMAD2\NO2_GUNSHIP\no2_gunship.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true
mass = 1000
hold_size = 0
nanobot_limit = 0
shield_battery_limit = 0
linear_drag = 1
explosion_arch = explosion_no_gunboat
fuse = fuse_no2_gunship_death, 0, 1
max_bank_angle = 30
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
steering_torque = 60000000, 60000000, 60000000
angular_drag = 120000000, 120000000, 120000000
rotation_inertia = 16800000, 16800000, 16800000
nudge_force = 150000
strafe_force = 30000
strafe_power_usage = 50
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1
hit_pts = 200000
cockpit = cockpits\rheinland\r_gunboat.ini
camera_offset = 35, 150
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 0.2
hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo, HpTorpedo01
; Nomad Marauder
[Ship]
nickname = no2_gunboat
ids_name = 237071
ids_info = 66579
ids_info1 =
ids_info2 = 66608
ids_info3 =
; ship_class = 11
LODranges = 0, 2000, 8000, 20000
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = SHIPS\NOMAD2\NO2_GUNBOAT\no2_gunboat.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true
mass = 1000
hold_size = 0
nanobot_limit = 0
shield_battery_limit = 0
linear_drag = 1
explosion_arch = explosion_no_gunboat
fuse = fuse_no2_gunboat_death, 0, 1
max_bank_angle = 30
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
steering_torque = 60000000, 60000000, 60000000
angular_drag = 120000000, 120000000, 120000000
rotation_inertia = 16800000, 16800000, 16800000
nudge_force = 150000
strafe_force = 30000
strafe_power_usage = 50
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1
hit_pts = 250000
cockpit = cockpits\rheinland\r_gunboat.ini
camera_offset = 35, 150
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 0.2
hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo, HpTorpedo01
; Nomad Cruiser
[Ship]
nickname = no2_cruiser
ids_name = 237072
ids_info = 66579
; ids_info1 =
ids_info2 = 66608
; ids_info3 =
; ship_class = 11
LODranges = 0, 20000
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\NOMAD2\NO2_CRUISER\no2_cruiser.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true
mass = 10000
hold_size = 0
nanobot_limit = 0
shield_battery_limit = 0
linear_drag = 1
explosion_arch = explosion_no_cruiser
fuse = fuse_no2_cruiser_death, 0, 1
max_bank_angle = 20
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
steering_torque = 8000000, 20000000, 20000000
angular_drag = 132000000, 132000000, 132000000
rotation_inertia = 1200000, 40000000, 40000000
nudge_force = 360000
strafe_force = 50000
strafe_power_usage = 250
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1
hit_pts = 650000
cockpit = cockpits\rheinland\r_cruiser.ini
camera_offset = 50, 280
camera_angular_acceleration = 0.01
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.2
hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_thruster, HpThruster01
; Nomad Battleship
[Ship]
nickname = no2_battleship
ids_name = 237073
ids_info = 66579
; ids_info1 =
ids_info2 = 66608
; ids_info3 =
; ship_class = 11
LODranges = 0, 3000, 16000, 40000
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = SHIPS\NOMAD2\NO2_BATTLESHIP\no2_battleship.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true
mass = 90000
hold_size = 0
nanobot_limit = 0
shield_battery_limit = 0
linear_drag = 1
explosion_arch = explosion_no_battleship
max_bank_angle = 15
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
steering_torque = 375475008, 1501900032, 1501900032
angular_drag = 13200000000, 13200000000, 13200000000
rotation_inertia = 150000005.12, 15000000512, 15000000512
nudge_force = 3000000
strafe_force = 30000
strafe_power_usage = 50
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1
hit_pts = 2000000
cockpit = cockpits\liberty\l_dreadnought.ini
camera_offset = 60, 750
camera_angular_acceleration = 0.005
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.1
hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
; Nomad Specter
[Ship]
nickname = no2_artillery
ids_name = 237074
ids_info = 66579
; ids_info1 =
ids_info2 = 66608
; ids_info3 =
; ship_class = 11
LODranges = 0, 2000, 8000, 16000, 40000
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = SHIPS\NOMAD2\NO2_ARTILLERY\no2_artillery.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true
mass = 100000
hold_size = 0
nanobot_limit = 0
shield_battery_limit = 0
linear_drag = 1
explosion_arch = explosion_no_battleship
max_bank_angle = 15
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
steering_torque = 375475008, 1501900032, 1501900032
angular_drag = 13200000000, 13200000000, 13200000000
rotation_inertia = 150000005.12, 15000000512, 15000000512
nudge_force = 3000000
strafe_force = 30000
strafe_power_usage = 50
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1
hit_pts = 3000000
cockpit = cockpits\rheinland\r_battleship.ini
camera_offset = 130, 1500
camera_angular_acceleration = 0.005
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.1
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
; Nomad Devastator
[Ship]
nickname = no2_boss
ids_name = 237075
ids_info = 66579
; ids_info1 =
ids_info2 = 66608
; ids_info3 =
; ship_class = 11
LODranges = 0, 999999
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = SHIPS\NOMAD2\NO2_BOSS\no2_boss.cmp
material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true
mass = 1000000
hold_size = 0
nanobot_limit = 0
shield_battery_limit = 0
linear_drag = 1
explosion_arch = explosion_no_battleship
max_bank_angle = 10
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
steering_torque = 375475008, 1501900032, 1501900032
angular_drag = 13200000000, 13200000000, 13200000000
rotation_inertia = 150000005.12, 15000000512, 15000000512
nudge_force = 30000000
strafe_force = 300000
strafe_power_usage = 500
bay_door_anim = Sc_extend wing
HP_bay_surface = HpMount
HP_bay_external = HpMount
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 500000
cockpit = cockpits\rheinland\r_battleship.ini
camera_offset = 1500, 7000
camera_angular_acceleration = 0.005
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.1
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_2_01, Hp_2_02, Hp_2_03, Hp_2_04, Hp_2_05, Hp_3_01, Hp_3_02, Hp_3_03, Hp_3_04, Hp_3_05
; Enforcer
[Ship]
nickname = li_elite3
ids_name = 237100
ids_info = 67005
ids_info1 = 67006
ids_info2 = 66608
ids_info3 = 66618
ship_class = 1
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 999999
type = FIGHTER
DA_archetype = ships\liberty\li_elite2\li_elite2.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
mass = 150
hold_size = 70
linear_drag = 1
fuse = intermed_damage_smallship01, 0, 400
fuse = intermed_damage_smallship02, 0, 200
fuse = intermed_damage_smallship03, 0, 133
max_bank_angle = 30
camera_offset = 11, 41
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 11850
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite2_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01