Add Nomad Loadouts

This commit is contained in:
D4rkl1ght3r
2024-10-05 04:57:06 +02:00
parent c5abbb81c5
commit f0955acd59
8 changed files with 934 additions and 7 deletions

View File

@@ -1060,6 +1060,16 @@ price = 10400
ids_name = 12003 ids_name = 12003
item_icon = Equipment\models\commodities\nn_icons\li_elite.3db item_icon = Equipment\models\commodities\nn_icons\li_elite.3db
; Enforcer
[Good]
nickname = le3_hull
category = shiphull
ship = li_elite3
price = 550400
ids_name = 237100
item_icon = Equipment\models\commodities\nn_icons\li_elite.3db
[Good] [Good]
nickname = bf_hull nickname = bf_hull
category = shiphull category = shiphull
@@ -1660,6 +1670,27 @@ addon = contrail01, HpContrail02, 1
addon = DockingLightRedSmall, HpDockLight01, 1 addon = DockingLightRedSmall, HpDockLight01, 1
addon = DockingLightRedSmall, HpDockLight02, 1 addon = DockingLightRedSmall, HpDockLight02, 1
; Enforcer
[Good]
nickname = le3_package
category = ship
hull = le3_hull
addon = ge_le_engine_01, internal, 1
addon = ge_fighter6_power01, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = shield01_mark02_hf, HpShield01, 1
addon = LargeWhiteSpecial, HpHeadlight, 1
addon = SlowSmallBlue, HpRunningLight01, 1
addon = SlowSmallBlue, HpRunningLight02, 1
addon = SlowSmallBlue, HpRunningLight03, 1
addon = SlowSmallBlue, HpRunningLight04, 1
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
addon = DockingLightRedSmall, HpDockLight01, 1
addon = DockingLightRedSmall, HpDockLight02, 1
[Good] [Good]
nickname = lfr_package nickname = lfr_package
category = ship category = ship

View File

@@ -181,6 +181,7 @@ marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood] [BaseGood]
base = Li02_02_base base = Li02_02_base
marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1 marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
marketgood = le3_package, 2, -1, 1, 1, 0, 1, 1
[BaseGood] [BaseGood]
base = Li02_03_base base = Li02_03_base

View File

@@ -32480,3 +32480,49 @@ auto_turret = false
turn_rate = 90 turn_rate = 90
lootable = true lootable = true
LODranges = 0, 20, 60, 100 LODranges = 0, 20, 60, 100
; Nomad02 Turret
[Munition]
nickname = nomad02_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 697
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = nomad02_turret01_mark01
ids_name = 263528
ids_info = 264528
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.12
muzzle_velocity = 1000
toughness = 7
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad02_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2000

View File

@@ -1921,3 +1921,352 @@ equip = rh_battleship_turret04_a, HpTurret_O4_01
equip = rh_battleship_turret04_a, HpTurret_O4_03 equip = rh_battleship_turret04_a, HpTurret_O4_03
equip = rh_battleship_turret04_a, HpTurret_O4_04 equip = rh_battleship_turret04_a, HpTurret_O4_04
equip = armor_scale_13 equip = armor_scale_13
; Treewyrm Nomad Pack
; Nomad Scavenger
[Loadout]
nickname = no2_fighter_load
archetype = no2_fighter
equip = ge_nf_engine_01
equip = infinite_power
equip = ge_s_scanner_02
equip = no_thruster, HpThruster01
equip = nomad_gun01_mark01, HpWeapon01
equip = nomad_gun01_mark01, HpWeapon02
equip = nomad_gun01_mark01, HpWeapon03
equip = nomad_gun01_mark01, HpWeapon04
equip = cruise_disruptor01_mark01, HpTorpedo01
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = contrail01, HpContrail03
equip = dsy_no2_tentacle_small, HpFx01
equip = dsy_no2_tentacle_small, HpFx02
equip = dsy_no2_tentacle_small, HpFx03
cargo = special_nomad_gun01, 1
cargo = special_nomad_gun02, 1
; Nomad Interceptor
[Loadout]
nickname = no2_elite_load
archetype = no2_elite
equip = ge_nf_engine_01
equip = infinite_power
equip = ge_s_scanner_02
equip = no_thruster, HpThruster01
equip = nomad_gun01_mark01, HpWeapon01
equip = nomad_gun01_mark01, HpWeapon02
equip = nomad_gun01_mark01, HpWeapon03
equip = nomad_gun01_mark01, HpWeapon04
equip = nomad_gun01_mark01, HpWeapon05
equip = nomad_gun01_mark01, HpWeapon06
equip = nomad_gun01_mark01, HpWeapon07
equip = nomad_gun01_mark01, HpWeapon08
equip = nomad_gun01_mark01, HpWeapon09
equip = nomad_gun01_mark01, HpWeapon10
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = dsy_no2_tentacle_small, HpFx01
equip = dsy_no2_tentacle_small, HpFx02
equip = dsy_no2_tentacle_small, HpFx03
cargo = special_nomad_gun01, 1
cargo = special_nomad_gun02, 1
; Nomad Bomber
[Loadout]
nickname = no2_bomber_load
archetype = no2_bomber
equip = ge_nf_engine_01
equip = infinite_power
equip = ge_s_scanner_02
equip = no_thruster, HpThruster01
equip = nomad_gun01_mark01, HpWeapon01
equip = nomad_gun01_mark01, HpWeapon02
equip = nomad_gun01_mark01, HpWeapon03
equip = nomad_gun01_mark01, HpWeapon04
equip = nomad_gun01_mark01, HpWeapon05
equip = nomad_gun01_mark01, HpWeapon06
equip = nomad_torpedo01_player, HpTorpedo01
equip = nomad_torpedo01_player, HpTorpedo02
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = contrail01, HpContrail03
equip = dsy_no2_tentacle_small, HpFx01
equip = dsy_no2_tentacle_small, HpFx02
equip = dsy_no2_tentacle_small, HpFx03
cargo = special_nomad_gun01, 2
cargo = special_nomad_gun02, 2
; Nomad Striker
[Loadout]
nickname = no2_gunship_Loadout
archetype = no2_gunship
equip = infinite_power
equip = ge_gf1_engine_01
equip = ge_s_scanner_02
equip = nomad_gun01_mark01, HpWeapon01
equip = nomad02_turret01_mark01, HpTurret01
equip = nomad02_turret01_mark01, HpTurret02
equip = nomad02_turret01_mark01, HpTurret03
equip = nomad02_turret01_mark01, HpTurret04
equip = nomad02_turret01_mark01, HpTurret05
equip = nomad02_turret01_mark01, HpTurret06
equip = nomad02_turret01_mark01, HpTurret07
equip = nomad02_turret01_mark01, HpTurret08
equip = nomad02_turret01_mark01, HpTurret09
equip = dsy_no2_tentacle_small, HpFx01
equip = dsy_no2_tentacle_small, HpFx02
equip = dsy_no2_tentacle_small, HpFx03
equip = NomadMediumLight, HpHeadLight01
equip = NomadMediumLight, HpHeadLight02
equip = NomadMediumLight, HpHeadLight03
equip = NomadMediumLight, HpHeadLight04
equip = NomadMediumLight, HpHeadLight05
equip = NomadMediumLight, HpHeadLight06
equip = NomadMediumLight, HpHeadLight07
equip = NomadMediumLight, HpHeadLight08
equip = NomadMediumLight, HpHeadLight09
cargo = special_nomad_gun01, 3
cargo = special_nomad_gun02, 3
; Nomad Marauder
[Loadout]
nickname = no2_gunboat_loadout
archetype = no2_gunboat
equip = infinite_power
equip = ge_gf1_engine_01
equip = ge_s_scanner_02
equip = nomad_gun01_mark01, HpWeapon01
equip = nomad02_turret01_mark01, HpTurret01
equip = nomad02_turret01_mark01, HpTurret02
equip = nomad02_turret01_mark01, HpTurret03
equip = nomad02_turret01_mark01, HpTurret04
equip = nomad02_turret01_mark01, HpTurret05
equip = nomad02_turret01_mark01, HpTurret06
equip = nomad02_turret01_mark01, HpTurret07
equip = nomad02_turret01_mark01, HpTurret08
equip = nomad02_turret01_mark01, HpTurret09
equip = dsy_no2_tentacle_small, HpFx01
equip = dsy_no2_tentacle_small, HpFx02
equip = dsy_no2_tentacle_small, HpFx03
equip = NomadMediumLight, HpHeadLight01
equip = NomadMediumLight, HpHeadLight02
equip = NomadMediumLight, HpHeadLight03
equip = NomadMediumLight, HpHeadLight04
equip = NomadMediumLight, HpHeadLight05
equip = NomadMediumLight, HpHeadLight06
equip = NomadMediumLight, HpHeadLight07
equip = NomadMediumLight, HpHeadLight08
equip = NomadMediumLight, HpHeadLight09
cargo = special_nomad_gun01, 3
cargo = special_nomad_gun02, 3
; Nomad Cruiser
[Loadout]
nickname = no2_cruiser_loadout
archetype = no2_cruiser
equip = infinite_power
equip = ge_gf1_engine_01
equip = ge_s_scanner_02
equip = nomad_gun01_mark01, HpWeapon01
equip = nomad02_turret01_mark01, HpTurret01
equip = nomad02_turret01_mark01, HpTurret02
equip = nomad02_turret01_mark01, HpTurret03
equip = nomad02_turret01_mark01, HpTurret04
equip = nomad02_turret01_mark01, HpTurret05
equip = nomad02_turret01_mark01, HpTurret06
equip = nomad02_turret01_mark01, HpTurret07
equip = nomad02_turret01_mark01, HpTurret08
equip = nomad02_turret01_mark01, HpTurret09
equip = nomad02_turret01_mark01, HpTurret10
equip = nomad02_turret01_mark01, HpTurret11
equip = nomad02_turret01_mark01, HpTurret12
equip = dsy_no2_tentacle_small, HpFx01
equip = dsy_no2_tentacle_small, HpFx02
equip = dsy_no2_tentacle_small, HpFx03
equip = NomadMediumLight, HpHeadLight01
equip = NomadMediumLight, HpHeadLight02
equip = NomadMediumLight, HpHeadLight03
equip = NomadMediumLight, HpHeadLight04
equip = NomadMediumLight, HpHeadLight05
equip = NomadMediumLight, HpHeadLight06
equip = NomadMediumLight, HpHeadLight07
equip = NomadMediumLight, HpHeadLight08
equip = NomadMediumLight, HpHeadLight09
equip = NomadMediumLight, HpHeadLight10
equip = NomadMediumLight, HpHeadLight11
equip = NomadMediumLight, HpHeadLight12
cargo = special_nomad_gun01, 4
cargo = special_nomad_gun02, 4
; Nomad Battleship
[Loadout]
nickname = no2_battleship_load
archetype = no2_battleship
equip = infinite_power
equip = ge_s_scanner_02
equip = nomad_gun01_mark01, HpWeapon01
equip = nomad02_turret01_mark01, HpTurret01
equip = nomad02_turret01_mark01, HpTurret02
equip = nomad02_turret01_mark01, HpTurret03
equip = nomad02_turret01_mark01, HpTurret04
equip = nomad02_turret01_mark01, HpTurret05
equip = nomad02_turret01_mark01, HpTurret06
equip = nomad02_turret01_mark01, HpTurret07
equip = nomad02_turret01_mark01, HpTurret08
equip = nomad02_turret01_mark01, HpTurret09
equip = nomad02_turret01_mark01, HpTurret10
equip = nomad02_turret01_mark01, HpTurret11
equip = nomad02_turret01_mark01, HpTurret12
equip = nomad02_turret01_mark01, HpTurret13
equip = nomad02_turret01_mark01, HpTurret14
equip = nomad02_turret01_mark01, HpTurret15
equip = nomad02_turret01_mark01, HpTurret16
equip = nomad02_turret01_mark01, HpTurret17
equip = nomad02_turret01_mark01, HpTurret18
equip = dsy_no2_tentacle_small, HpFx01
equip = dsy_no2_tentacle_small, HpFx02
equip = dsy_no2_tentacle_small, HpFx03
equip = dsy_no2_tentacle_small, HpFx04
equip = dsy_no2_tentacle_small, HpFx05
equip = dsy_no2_tentacle_small, HpFx06
equip = dsy_no2_tentacle_small, HpFx07
equip = dsy_no2_tentacle_small, HpFx08
equip = dsy_no2_tentacle_small, HpFx09
equip = NomadMediumLight, HpHeadLight01
equip = NomadMediumLight, HpHeadLight02
equip = NomadMediumLight, HpHeadLight03
equip = NomadMediumLight, HpHeadLight04
equip = NomadMediumLight, HpHeadLight05
equip = NomadMediumLight, HpHeadLight06
equip = NomadMediumLight, HpHeadLight07
equip = NomadMediumLight, HpHeadLight08
equip = NomadMediumLight, HpHeadLight09
equip = NomadMediumLight, HpHeadLight10
equip = NomadMediumLight, HpHeadLight11
equip = NomadMediumLight, HpHeadLight12
equip = NomadMediumLight, HpHeadLight13
equip = NomadMediumLight, HpHeadLight14
equip = NomadMediumLight, HpHeadLight15
equip = NomadMediumLight, HpHeadLight16
equip = NomadMediumLight, HpHeadLight17
equip = NomadMediumLight, HpHeadLight18
; equip = cloak_nomad_battleship, HpCloak01
equip = fx_Nomad_battleship_engine, HpEngine01
; Nomad Specter
[Loadout]
nickname = no2_artillery_load
archetype = no2_artillery
equip = infinite_power
equip = ge_s_scanner_02
equip = nomad02_turret01_mark01, HpTurret01
equip = nomad02_turret01_mark01, HpTurret02
equip = nomad02_turret01_mark01, HpTurret03
equip = nomad02_turret01_mark01, HpTurret04
equip = nomad02_turret01_mark01, HpTurret05
equip = nomad02_turret01_mark01, HpTurret06
equip = nomad02_turret01_mark01, HpTurret07
equip = nomad02_turret01_mark01, HpTurret08
equip = nomad02_turret01_mark01, HpTurret09
equip = nomad02_turret01_mark01, HpTurret10
equip = nomad02_turret01_mark01, HpTurret11
equip = nomad02_turret01_mark01, HpTurret12
equip = nomad02_turret01_mark01, HpTurret13
equip = nomad02_turret01_mark01, HpTurret14
equip = nomad02_turret01_mark01, HpTurret15
equip = dsy_no2_tentacle_large, HpFx01
equip = dsy_no2_tentacle_large, HpFx02
equip = dsy_no2_tentacle_large, HpFx03
equip = dsy_no2_tentacle_large, HpFx04
equip = dsy_no2_tentacle_large, HpFx05
equip = dsy_no2_tentacle_large, HpFx06
equip = NomadLargeLight, HpHeadLight01
equip = NomadLargeLight, HpHeadLight02
equip = NomadMediumLight, HpHeadLight03
equip = NomadMediumLight, HpHeadLight04
equip = NomadMediumLight, HpHeadLight05
equip = NomadMediumLight, HpHeadLight06
equip = NomadMediumLight, HpHeadLight07
equip = NomadMediumLight, HpHeadLight08
equip = NomadMediumLight, HpHeadLight09
equip = NomadMediumLight, HpHeadLight10
equip = NomadMediumLight, HpHeadLight11
equip = NomadMediumLight, HpHeadLight12
equip = NomadMediumLight, HpHeadLight13
equip = NomadLargeLight, HpHeadLight14
equip = NomadLargeLight, HpHeadLight15
equip = cloak_nomad_battleship, HpCloak01
equip = fx_Nomad_battleship_engine, HpEngine01
; Nomad Devastator
[Loadout]
nickname = no2_boss_load
archetype = no2_boss
equip = infinite_power
equip = ge_s_scanner_02
equip = nomad02_turret01_mark01, HpTurret01
equip = nomad02_turret01_mark01, HpTurret02
equip = nomad02_turret01_mark01, HpTurret03
equip = nomad02_turret01_mark01, HpTurret04
equip = nomad02_turret01_mark01, HpTurret05
equip = nomad02_turret01_mark01, HpTurret06
equip = nomad02_turret01_mark01, HpTurret07
equip = nomad02_turret01_mark01, HpTurret08
equip = nomad02_turret01_mark01, HpTurret09
equip = nomad02_turret01_mark01, HpTurret10
equip = nomad02_turret01_mark01, HpTurret11
equip = nomad02_turret01_mark01, HpTurret12
equip = nomad02_turret01_mark01, HpTurret13
equip = nomad02_turret01_mark01, HpTurret14
equip = nomad02_turret01_mark01, HpTurret15
equip = nomad02_turret01_mark01, HpTurret16
equip = nomad02_turret01_mark01, HpTurret17
equip = nomad02_turret01_mark01, HpTurret18
equip = nomad02_turret01_mark01, HpTurret19
equip = nomad02_turret01_mark01, HpTurret20
equip = nomad02_turret01_mark01, HpTurret21
equip = nomad02_turret01_mark01, HpTurret22
equip = nomad02_turret01_mark01, HpTurret23
equip = nomad02_turret01_mark01, HpTurret24
equip = nomad_gun01_mark01, Hp_1_01
equip = nomad_gun01_mark01, Hp_1_02
equip = nomad_gun01_mark01, Hp_1_03
equip = nomad_gun01_mark01, Hp_1_04
equip = nomad_gun01_mark01, Hp_1_05
equip = nomad_gun01_mark01, Hp_1_06
equip = nomad_gun01_mark01, Hp_1_07
equip = nomad_gun01_mark01, Hp_1_08
equip = nomad_gun01_mark01, Hp_1_09
equip = nomad_gun01_mark01, Hp_1_10
equip = nomad_gun01_mark01, Hp_1_11
equip = nomad_gun01_mark01, Hp_1_12
equip = nomad_gun01_mark01, Hp_1_13
equip = nomad_gun01_mark01, Hp_1_14
equip = nomad_gun01_mark01, Hp_1_15
equip = NomadLargeLight, HpHeadLight01
equip = NomadLargeLight, HpHeadLight02
equip = NomadMediumLight, HpHeadLight03
equip = NomadMediumLight, HpHeadLight04
equip = NomadMediumLight, HpHeadLight05
equip = NomadMediumLight, HpHeadLight06
equip = NomadMediumLight, HpHeadLight07
equip = NomadMediumLight, HpHeadLight08
equip = NomadMediumLight, HpHeadLight09
equip = NomadMediumLight, HpHeadLight10
equip = NomadMediumLight, HpHeadLight11
equip = NomadMediumLight, HpHeadLight12
equip = NomadMediumLight, HpHeadLight13
equip = NomadLargeLight, HpHeadLight14
equip = NomadLargeLight, HpHeadLight15
equip = cloak_nomad_battleship, HpCloak01
equip = fx_Nomad_battleship_engine, HpEngine01

View File

@@ -272,6 +272,8 @@ material_library = ships\liberty\li_playerships.mat
mass = 5 mass = 5
LODranges = 0, 999999 LODranges = 0, 999999
; Junis Defender NPC
[Ship] [Ship]
ids_name = 237033 ids_name = 237033
ids_info = 66567 ids_info = 66567
@@ -354,7 +356,7 @@ dmg_obj = li_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff separation_explosion = explosion_small_ship_breakoff
mass = 5 mass = 5
type = Starboard_Wing type = Starboard_Wing
hit_pts = 267 hit_pts = 2475
root_health_proxy = true root_health_proxy = true
[CollisionGroup] [CollisionGroup]
@@ -368,7 +370,7 @@ dmg_obj = li_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff separation_explosion = explosion_small_ship_breakoff
mass = 5 mass = 5
type = Port_Wing type = Port_Wing
hit_pts = 267 hit_pts = 2475
root_health_proxy = true root_health_proxy = true
[CollisionGroup] [CollisionGroup]
@@ -382,7 +384,7 @@ dmg_obj = li_elite2_dmg_Spoiler_cap
separation_explosion = explosion_small_ship_breakoff separation_explosion = explosion_small_ship_breakoff
mass = 5 mass = 5
type = Spoiler type = Spoiler
hit_pts = 400 hit_pts = 3135
root_health_proxy = true root_health_proxy = true
; Rhino ; Rhino
@@ -9140,3 +9142,501 @@ mass = 25
hit_pts = 26250 hit_pts = 26250
root_health_proxy = false root_health_proxy = false
type = Starboard_Arm type = Starboard_Arm
; Treewyrm Nomad Pack V2
; Nomad Scavenger
[Ship]
nickname = no2_fighter
ids_name = 237067
ids_info = 66579
; ids_info1 =
ids_info2 = 66608
; ids_info3 =
; ship_class = 11
LODranges = 0, 500, 1500, 5000
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\NOMAD2\NO2_FIGHTER\no2_fighter.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true
mass = 100
hold_size = 0
nanobot_limit = 0
shield_battery_limit = 0
linear_drag = 1
explosion_arch = explosion_no_elite
max_bank_angle = 35
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
steering_torque = 30000, 30000, 80000
angular_drag = 25000, 25000, 55000
rotation_inertia = 4500, 4500, 3000
nudge_force = 30000
strafe_force = 36000
strafe_power_usage = 80
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1
hit_pts = 8000
cockpit = cockpits\liberty\l_elite.ini
camera_offset = 10, 45
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo, HpTorpedo01
; Nomad Interceptor
[Ship]
nickname = no2_elite
ids_name = 237068
ids_info = 66579
; ids_info1 =
ids_info2 = 66608
; ids_info3 =
; ship_class = 11
LODranges = 0, 500, 1500, 5000
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\NOMAD2\NO2_ELITE\no2_elite.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true
mass = 150
hold_size = 0
nanobot_limit = 0
shield_battery_limit = 0
linear_drag = 1
explosion_arch = explosion_no_elite
max_bank_angle = 35
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
steering_torque = 50000, 50000, 210000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8000, 8000, 8000
nudge_force = 30000
strafe_force = 36000
strafe_power_usage = 80
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1
hit_pts = 10000
cockpit = cockpits\liberty\l_elite.ini
camera_offset = 12, 50
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo, HpTorpedo01
; Nomad Bomber
[Ship]
nickname = no2_bomber
ids_name = 237069
ids_info = 66579
; ids_info1 =
ids_info2 = 66608
; ids_info3 =
; ship_class = 11
LODranges = 0, 500, 1500, 5000
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\NOMAD2\NO2_BOMBER\no2_bomber.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true
mass = 200
hold_size = 0
nanobot_limit = 0
shield_battery_limit = 0
linear_drag = 1
explosion_arch = explosion_no_elite
max_bank_angle = 30
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
steering_torque = 43000, 43000, 200000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 36000
strafe_power_usage = 80
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1
hit_pts = 12000
cockpit = cockpits\liberty\l_elite.ini
camera_offset = 12, 50
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo, HpTorpedo01, HpTorpedo02
; Nomad Striker
[Ship]
nickname = no2_gunship
ids_name = 237070
ids_info = 66579
; ids_info1 =
ids_info2 = 66608
; ids_info3 =
; ship_class = 11
LODranges = 0, 20000
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = SHIPS\NOMAD2\NO2_GUNSHIP\no2_gunship.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true
mass = 1000
hold_size = 0
nanobot_limit = 0
shield_battery_limit = 0
linear_drag = 1
explosion_arch = explosion_no_gunboat
fuse = fuse_no2_gunship_death, 0, 1
max_bank_angle = 30
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
steering_torque = 60000000, 60000000, 60000000
angular_drag = 120000000, 120000000, 120000000
rotation_inertia = 16800000, 16800000, 16800000
nudge_force = 150000
strafe_force = 30000
strafe_power_usage = 50
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1
hit_pts = 200000
cockpit = cockpits\rheinland\r_gunboat.ini
camera_offset = 35, 150
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 0.2
hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo, HpTorpedo01
; Nomad Marauder
[Ship]
nickname = no2_gunboat
ids_name = 237071
ids_info = 66579
ids_info1 =
ids_info2 = 66608
ids_info3 =
; ship_class = 11
LODranges = 0, 2000, 8000, 20000
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = SHIPS\NOMAD2\NO2_GUNBOAT\no2_gunboat.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true
mass = 1000
hold_size = 0
nanobot_limit = 0
shield_battery_limit = 0
linear_drag = 1
explosion_arch = explosion_no_gunboat
fuse = fuse_no2_gunboat_death, 0, 1
max_bank_angle = 30
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
steering_torque = 60000000, 60000000, 60000000
angular_drag = 120000000, 120000000, 120000000
rotation_inertia = 16800000, 16800000, 16800000
nudge_force = 150000
strafe_force = 30000
strafe_power_usage = 50
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1
hit_pts = 250000
cockpit = cockpits\rheinland\r_gunboat.ini
camera_offset = 35, 150
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 0.2
hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo, HpTorpedo01
; Nomad Cruiser
[Ship]
nickname = no2_cruiser
ids_name = 237072
ids_info = 66579
; ids_info1 =
ids_info2 = 66608
; ids_info3 =
; ship_class = 11
LODranges = 0, 20000
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\NOMAD2\NO2_CRUISER\no2_cruiser.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true
mass = 10000
hold_size = 0
nanobot_limit = 0
shield_battery_limit = 0
linear_drag = 1
explosion_arch = explosion_no_cruiser
fuse = fuse_no2_cruiser_death, 0, 1
max_bank_angle = 20
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
steering_torque = 8000000, 20000000, 20000000
angular_drag = 132000000, 132000000, 132000000
rotation_inertia = 1200000, 40000000, 40000000
nudge_force = 360000
strafe_force = 50000
strafe_power_usage = 250
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1
hit_pts = 650000
cockpit = cockpits\rheinland\r_cruiser.ini
camera_offset = 50, 280
camera_angular_acceleration = 0.01
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.2
hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_thruster, HpThruster01
; Nomad Battleship
[Ship]
nickname = no2_battleship
ids_name = 237073
ids_info = 66579
; ids_info1 =
ids_info2 = 66608
; ids_info3 =
; ship_class = 11
LODranges = 0, 3000, 16000, 40000
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = SHIPS\NOMAD2\NO2_BATTLESHIP\no2_battleship.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true
mass = 90000
hold_size = 0
nanobot_limit = 0
shield_battery_limit = 0
linear_drag = 1
explosion_arch = explosion_no_battleship
max_bank_angle = 15
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
steering_torque = 375475008, 1501900032, 1501900032
angular_drag = 13200000000, 13200000000, 13200000000
rotation_inertia = 150000005.12, 15000000512, 15000000512
nudge_force = 3000000
strafe_force = 30000
strafe_power_usage = 50
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1
hit_pts = 2000000
cockpit = cockpits\liberty\l_dreadnought.ini
camera_offset = 60, 750
camera_angular_acceleration = 0.005
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.1
hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
; Nomad Specter
[Ship]
nickname = no2_artillery
ids_name = 237074
ids_info = 66579
; ids_info1 =
ids_info2 = 66608
; ids_info3 =
; ship_class = 11
LODranges = 0, 2000, 8000, 16000, 40000
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = SHIPS\NOMAD2\NO2_ARTILLERY\no2_artillery.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true
mass = 100000
hold_size = 0
nanobot_limit = 0
shield_battery_limit = 0
linear_drag = 1
explosion_arch = explosion_no_battleship
max_bank_angle = 15
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
steering_torque = 375475008, 1501900032, 1501900032
angular_drag = 13200000000, 13200000000, 13200000000
rotation_inertia = 150000005.12, 15000000512, 15000000512
nudge_force = 3000000
strafe_force = 30000
strafe_power_usage = 50
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1
hit_pts = 3000000
cockpit = cockpits\rheinland\r_battleship.ini
camera_offset = 130, 1500
camera_angular_acceleration = 0.005
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.1
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
; Nomad Devastator
[Ship]
nickname = no2_boss
ids_name = 237075
ids_info = 66579
; ids_info1 =
ids_info2 = 66608
; ids_info3 =
; ship_class = 11
LODranges = 0, 999999
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = SHIPS\NOMAD2\NO2_BOSS\no2_boss.cmp
material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true
mass = 1000000
hold_size = 0
nanobot_limit = 0
shield_battery_limit = 0
linear_drag = 1
explosion_arch = explosion_no_battleship
max_bank_angle = 10
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
steering_torque = 375475008, 1501900032, 1501900032
angular_drag = 13200000000, 13200000000, 13200000000
rotation_inertia = 150000005.12, 15000000512, 15000000512
nudge_force = 30000000
strafe_force = 300000
strafe_power_usage = 500
bay_door_anim = Sc_extend wing
HP_bay_surface = HpMount
HP_bay_external = HpMount
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 500000
cockpit = cockpits\rheinland\r_battleship.ini
camera_offset = 1500, 7000
camera_angular_acceleration = 0.005
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.1
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_2_01, Hp_2_02, Hp_2_03, Hp_2_04, Hp_2_05, Hp_3_01, Hp_3_02, Hp_3_03, Hp_3_04, Hp_3_05
; Enforcer
[Ship]
nickname = li_elite3
ids_name = 237100
ids_info = 67005
ids_info1 = 67006
ids_info2 = 66608
ids_info3 = 66618
ship_class = 1
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 999999
type = FIGHTER
DA_archetype = ships\liberty\li_elite2\li_elite2.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
mass = 150
hold_size = 70
linear_drag = 1
fuse = intermed_damage_smallship01, 0, 400
fuse = intermed_damage_smallship02, 0, 200
fuse = intermed_damage_smallship03, 0, 133
max_bank_angle = 30
camera_offset = 11, 41
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 11850
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite2_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

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