Update x64 renderer for asteroid surface relief fixes

Ship REM-Client 480163c3a3bf7949c893362bb197d9c7b8162866 so asteroid field meshes
with unrecognized texture names respond to the Graphics relief control.
Update renderer build provenance and retain the current client executable.

Preserve the three new upstream mod-data commits. Package and installed
Lutris data are synchronized with them; all 11,143 deployed runtime/data
files match, and saves/settings remain unchanged. The source build passed
six GPU pixel regression cases and in-game menu checks in singleplayer.
This commit is contained in:
2026-11-08 19:00:59 +01:00
parent 4854178ceb
commit f904e9373d
3 changed files with 8 additions and 7 deletions
+8 -7
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@@ -1,10 +1,11 @@
REM-Client test build (64-bit)
date: 2026-11-08 12:32
commit: 18b7816e2d900a23f2fc8628a76b93f2e4822a20 (main)
subject: Add performance tiers to asteroid view distance
tree: clean
build: OK (Release|x64: client and RP8/RemGfx)
date: 2026-11-08 16:04
commit: 480163c3a3bf7949c893362bb197d9c7b8162866 (main)
subject: Fix surface relief on asteroid fields with unrecognized texture names
tree: clean; committed source matches tested build manifest
build: OK (Release|x64: RP8/RemGfx and pixel regression; existing client unchanged)
asteroid quality: Low / Medium / High / Ultra; Ultra retains the previous reach
renderer sha256: c5de378e6220cdbb20dda712228a2ba3be53a9e923efc7d48e50d8214ce1749d
source manifest sha256: f8b373d5b398819408f541e9dae9b01b4297bb2541be9fd23a5bf4751926010e
relief correction: explicit asteroid field identification; Badlands textures no longer skipped
renderer sha256: 9691b542ccf406572b718306470fb1956be146df4070c227a0e15031f0a08334
source manifest sha256: f45a91e0481273e9000e0d7a374612454b6efbdfbf965cd75f8786756c5f8ae0
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