Update x64 renderer for asteroid surface relief fixes
Ship REM-Client 480163c3a3bf7949c893362bb197d9c7b8162866 so asteroid field meshes with unrecognized texture names respond to the Graphics relief control. Update renderer build provenance and retain the current client executable. Preserve the three new upstream mod-data commits. Package and installed Lutris data are synchronized with them; all 11,143 deployed runtime/data files match, and saves/settings remain unchanged. The source build passed six GPU pixel regression cases and in-game menu checks in singleplayer.
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@@ -1,10 +1,11 @@
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REM-Client test build (64-bit)
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REM-Client test build (64-bit)
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date: 2026-11-08 12:32
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date: 2026-11-08 16:04
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commit: 18b7816e2d900a23f2fc8628a76b93f2e4822a20 (main)
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commit: 480163c3a3bf7949c893362bb197d9c7b8162866 (main)
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subject: Add performance tiers to asteroid view distance
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subject: Fix surface relief on asteroid fields with unrecognized texture names
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tree: clean
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tree: clean; committed source matches tested build manifest
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build: OK (Release|x64: client and RP8/RemGfx)
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build: OK (Release|x64: RP8/RemGfx and pixel regression; existing client unchanged)
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asteroid quality: Low / Medium / High / Ultra; Ultra retains the previous reach
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asteroid quality: Low / Medium / High / Ultra; Ultra retains the previous reach
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renderer sha256: c5de378e6220cdbb20dda712228a2ba3be53a9e923efc7d48e50d8214ce1749d
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relief correction: explicit asteroid field identification; Badlands textures no longer skipped
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source manifest sha256: f8b373d5b398819408f541e9dae9b01b4297bb2541be9fd23a5bf4751926010e
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renderer sha256: 9691b542ccf406572b718306470fb1956be146df4070c227a0e15031f0a08334
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source manifest sha256: f45a91e0481273e9000e0d7a374612454b6efbdfbf965cd75f8786756c5f8ae0
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