New REM client: REM-Client 7dd5849, 64-bit (settings cleaned up: the nebulae's look fixed as it is now - no density, edges, swathes or nebula light sliders, nothing thinner to see through in multiplayer -, cloak refraction, FSR effect response and the normals V1/V2 choice gone; the Crow's DXT5 hull drawn as the solid it is, so it should cast a shadow; chat feed higher at the left edge, clear of the contacts panel)

This commit is contained in:
2026-11-02 23:58:36 +01:00
parent 128cb2527e
commit fb945155aa
4 changed files with 3 additions and 7 deletions
-5
View File
@@ -37,10 +37,6 @@ NormalFlipY = 0
NormalStrength = 0.6
; depth of the height-map parallax (0 = off, 0.25 = default, 2 = strong)
ParallaxStrength = 0.25
; REM normals: how the height maps give relief. 1 = V1 offset parallax (one sample, cheap; swims at
; grazing angles), 2 = V2 parallax occlusion (the view ray walks through the height field: edges hide
; what lies behind them, stable at grazing angles; more GPU time close up)
RemNormals = 2
; relief of planets, worked out from the brightness of their own texture (0 = flat as the original)
PlanetRelief = 1.0
; R3b REM lighting: 1 = physically based per-pixel light (GGX) on ships, stations, planets and
@@ -134,7 +130,6 @@ RtBuildTriangles = 400000
Distortion = 1
HeatHaze = 1.0
ShieldRefraction = 1.0
CloakRefraction = 1.0
TunnelDistortion = 1.0
; R15 planet atmospheres: light scattering like Earth's (blue rim on the day side, red at the
; terminator, glow against the sun); AtmosphereReplace = 1 hides the planets' original atmosphere