Jump tunnel fixes

Ship the x64 client and renderer from REM-Client
c238ef4a6b2386ba0dd4016951dbd22df267397f.

Update gate tunnel colours, alpha controls and scrolling/twist parameters;
add a separate violet jump-hole profile and matching background fades.
Include the compiled renderer, detail tiers and corrected build provenance.

Verified all 11,143 runtime/data files against the Lutris installation,
five completed singleplayer jumps, four detail levels and options Save.
GPU regressions passed on NVIDIA and Intel; player saves/settings were
restored unchanged. Multiplayer flight remains untested.
This commit is contained in:
2026-11-08 19:48:39 +01:00
parent f904e9373d
commit fdbef567d2
30 changed files with 86 additions and 37 deletions
+8 -8
View File
@@ -1,11 +1,11 @@
REM-Client test build (64-bit)
date: 2026-11-08 16:04
commit: 480163c3a3bf7949c893362bb197d9c7b8162866 (main)
subject: Fix surface relief on asteroid fields with unrecognized texture names
date: 2026-11-08 19:34
commit: c238ef4a6b2386ba0dd4016951dbd22df267397f (main)
subject: Jump tunnel fixes
tree: clean; committed source matches tested build manifest
build: OK (Release|x64: RP8/RemGfx and pixel regression; existing client unchanged)
build: OK (Release|x64: client, RP8/RemGfx, GPU regression)
asteroid quality: Low / Medium / High / Ultra; Ultra retains the previous reach
relief correction: explicit asteroid field identification; Badlands textures no longer skipped
renderer sha256: 9691b542ccf406572b718306470fb1956be146df4070c227a0e15031f0a08334
source manifest sha256: f45a91e0481273e9000e0d7a374612454b6efbdfbf965cd75f8786756c5f8ae0
jump tunnels: smooth light, viewport-correct refraction, batched geometry, separate gate/hole profiles
tunnel quality: Low / Medium / High / Ultra; default High
renderer sha256: 5b6478f77b03e5406cab1c54ef7f67d85d1dfa46310aefb6e14de49bfdef1b46
source manifest sha256: 1d9b165d7ffc51e8f50a56c1f255cc7cb6a03aac3049de112eef1bd8b688fa29