Jump tunnel fixes
Ship the x64 client and renderer from REM-Client c238ef4a6b2386ba0dd4016951dbd22df267397f. Update gate tunnel colours, alpha controls and scrolling/twist parameters; add a separate violet jump-hole profile and matching background fades. Include the compiled renderer, detail tiers and corrected build provenance. Verified all 11,143 runtime/data files against the Lutris installation, five completed singleplayer jumps, four detail levels and options Save. GPU regressions passed on NVIDIA and Intel; player saves/settings were restored unchanged. Multiplayer flight remains untested.
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@@ -15,7 +15,7 @@ kill_time_before_done = 0.65
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jump_tunnel_effect = jump_tunnel_interior_player
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jump_tunnel = gate_tunnel_bretonia
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jump_ambient = 25, 25, 50
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jump_background_color = 255, 255, 255
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jump_background_color = 8, 12, 28
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[JumpGateEffect]
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nickname = jump_effect_asteroid_belt
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@@ -30,7 +30,7 @@ kill_time_before_done = 0.65
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jump_tunnel_effect = jump_tunnel_interior_player
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jump_tunnel = gate_tunnel_bretonia
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jump_ambient = 25, 25, 50
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jump_background_color = 255, 255, 255
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jump_background_color = 8, 12, 28
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[JumpGateEffect]
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nickname = jump_effect_liberty
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@@ -45,7 +45,7 @@ kill_time_before_done = 0.65
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jump_tunnel_effect = jump_tunnel_interior_player
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jump_tunnel = gate_tunnel_bretonia
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jump_ambient = 25, 25, 50
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jump_background_color = 255, 255, 255
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jump_background_color = 8, 12, 28
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[JumpGateEffect]
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nickname = jump_effect_bretonia
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@@ -60,7 +60,7 @@ kill_time_before_done = 0.6
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jump_tunnel_effect = jump_tunnel_interior_player
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jump_tunnel = gate_tunnel_bretonia
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jump_ambient = 25, 25, 50
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jump_background_color = 255, 255, 255
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jump_background_color = 8, 12, 28
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[JumpGateEffect]
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nickname = jump_effect_hole
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@@ -73,7 +73,7 @@ jump_in_tunnel_time = 1.5
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jump_in_time = 1
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kill_time_before_done = 0.6
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jump_tunnel_effect = jump_tunnel_interior_player
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jump_tunnel = gate_tunnel_bretonia
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jump_tunnel = rem_tunnel_hole
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jump_ambient = 25, 25, 50
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jump_background_color = 255, 255, 255
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jump_background_color = 14, 8, 26
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