Jump tunnel fixes

Ship the x64 client and renderer from REM-Client
c238ef4a6b2386ba0dd4016951dbd22df267397f.

Update gate tunnel colours, alpha controls and scrolling/twist parameters;
add a separate violet jump-hole profile and matching background fades.
Include the compiled renderer, detail tiers and corrected build provenance.

Verified all 11,143 runtime/data files against the Lutris installation,
five completed singleplayer jumps, four detail levels and options Save.
GPU regressions passed on NVIDIA and Intel; player saves/settings were
restored unchanged. Multiplayer flight remains untested.
This commit is contained in:
2026-11-08 19:48:39 +01:00
parent f904e9373d
commit fdbef567d2
30 changed files with 86 additions and 37 deletions
+6 -6
View File
@@ -15,7 +15,7 @@ kill_time_before_done = 0.65
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_bretonia
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255
jump_background_color = 8, 12, 28
[JumpGateEffect]
nickname = jump_effect_asteroid_belt
@@ -30,7 +30,7 @@ kill_time_before_done = 0.65
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_bretonia
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255
jump_background_color = 8, 12, 28
[JumpGateEffect]
nickname = jump_effect_liberty
@@ -45,7 +45,7 @@ kill_time_before_done = 0.65
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_bretonia
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255
jump_background_color = 8, 12, 28
[JumpGateEffect]
nickname = jump_effect_bretonia
@@ -60,7 +60,7 @@ kill_time_before_done = 0.6
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_bretonia
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255
jump_background_color = 8, 12, 28
[JumpGateEffect]
nickname = jump_effect_hole
@@ -73,7 +73,7 @@ jump_in_tunnel_time = 1.5
jump_in_time = 1
kill_time_before_done = 0.6
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_bretonia
jump_tunnel = rem_tunnel_hole
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255
jump_background_color = 14, 8, 26