 flathackandClaude Opus 5.5
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2f29e267a1
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Trade lane effects from SW-WT 1.67: the tunnel around the player, the ring, the lane's end splash and the ships in a lane (gf_tradelaneinship01 / gf_tradeinnerring / gf_tradelaneendsplash / gf_tradelaneship01 .tale and their texture flwt.txm), misc_ale.ini's four entries pointing at them as in SW-WT
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 14:55:23 +01:00 |
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 flathackandClaude Opus 5.5
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4422d1414d
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Trade lane: no sharp edge in the tunnel ahead (REM-Client issue #7) - the in-lane effect's four streak parts (gf_tradelaneinship01.ale, energy ring.app and #1..#3) fade by viewing angle (RectApp_ViewingAngleFade), so the streaks seen head-on down the lane no longer fold into a bright ring
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 14:49:58 +01:00 |
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D4rkl1ght3r
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d6a7c00066
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Add proteus_tome & crimson_veins FX's
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2026-09-13 18:52:30 +02:00 |
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D4rkl1ght3r
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f53f9cd7cd
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Add cutscene artifacts FX's
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2026-09-13 16:52:12 +02:00 |
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D4rkl1ght3r
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5037492722
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Add Nebula FX & Solar
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2026-08-29 18:01:41 +02:00 |
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D4rkl1ght3r
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52408186b5
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Add Thruster FX Colours & Misc
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2026-07-24 19:00:28 +02:00 |
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Nekura
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8bad4c1f45
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Init 0.1 - DATA
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2024-01-07 23:06:43 +01:00 |
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