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REM-Freelancer/REM-Mod
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Code Issues 25 Pull Requests Actions Packages Projects 1 Releases Wiki Activity
1,502 Commits 9 Branches 0 Tags
1c3a0f725d1bc27491c4a13d4bd5abd901502073
Commit Graph
7 Commits
Author SHA1 Message Date
flathackandClaude Opus 5.5 2f29e267a1 Trade lane effects from SW-WT 1.67: the tunnel around the player, the ring, the lane's end splash and the ships in a lane (gf_tradelaneinship01 / gf_tradeinnerring / gf_tradelaneendsplash / gf_tradelaneship01 .tale and their texture flwt.txm), misc_ale.ini's four entries pointing at them as in SW-WT
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 14:55:23 +01:00
flathackandClaude Opus 5.5 4422d1414d Trade lane: no sharp edge in the tunnel ahead (REM-Client issue #7) - the in-lane effect's four streak parts (gf_tradelaneinship01.ale, energy ring.app and #1..#3) fade by viewing angle (RectApp_ViewingAngleFade), so the streaks seen head-on down the lane no longer fold into a bright ring
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 14:49:58 +01:00
D4rkl1ght3r d6a7c00066 Add proteus_tome & crimson_veins FX's 2026-09-13 18:52:30 +02:00
D4rkl1ght3r f53f9cd7cd Add cutscene artifacts FX's 2026-09-13 16:52:12 +02:00
D4rkl1ght3r 5037492722 Add Nebula FX & Solar 2026-08-29 18:01:41 +02:00
D4rkl1ght3r 52408186b5 Add Thruster FX Colours & Misc 2026-07-24 19:00:28 +02:00
Nekura 8bad4c1f45 Init 0.1 - DATA 2024-01-07 23:06:43 +01:00
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