NekuraMew
ece87c393b
REM-Client 22735073: net - a message part without its start is dropped (Sol crash: net state bytes read as packets), unknown server packets end the message, unknown bases/rooms skipped (rem-server e7fbf13: net state by bytes)
2026-11-12 17:42:20 +01:00
flathack and Claude Opus 5.5
a07ab8ff5e
REM-Client fc1d1c58: the target reticle's arrival time changes once a second
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-12 17:37:55 +01:00
flathack and Claude Opus 5.5
2522b79764
REM-Client d557eda5: the target reticle's range and arrival time held calm, the range shorter (thousands of km "NM", millions "N.NNG")
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-12 17:34:06 +01:00
flathack and Claude Opus 5.5
a05f4ce461
REM-Client 3a1dfd26: Sol Skies' open world in the client - world map, moving frame, jump drives of a class, a system's cruise
...
REM-Client main now carries the Sol Skies engine work (merged with REM-Client 08eb3573): the open
world (systems placed on a world map, crossings without loading, the frame moving with the ship),
the jump drives of a class (Sol's and Sirius', the list of systems to jump to), a system's own
cruise (universe.ini cruise_max_speed), the interstellar star sphere and music
(DATA\UNIVERSE\interstellar.ini, optional), the HUD's speed in km/s at high speeds and the system
chart for large systems. Without a world map on the server everything works as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-12 14:57:07 +01:00
NekuraMew
4efe36d6d7
REM-Client 08eb3573: comms - tell a multiplayer server when a comm ended (Cnd_CommComplete; story_arc0_m01 went on after t_king_ethercomm2 again)
2026-11-12 01:53:41 +01:00
NekuraMew
6c08684449
REM-Client 83348aac: character outfits - look editor (sex, face, clothes, hat, eyewear, comm helmet with portraits), larger pilot figure, wardrobe (F1 menu, docked), REM Coin shop looks, women in THN scenes (rem-server fb12ea6)
2026-11-11 20:18:41 +01:00
NekuraMew
acc912e502
REM-Client 8a8aa1e3: account switch - the ID is held in memory (the website's selected one), no registry write; fixes the reconnect with the old ID after an F1 switch
2026-11-11 01:17:02 +01:00
NekuraMew
59f9c6e6f4
REM-Client b09b907f: muted pilot notes traced in rem_ui.log
2026-11-11 00:43:25 +01:00
NekuraMew
4ea7a111bc
REM-Client 950fa176: the pilots' messages can be muted in the chat settings (rem-server 459b357)
2026-11-10 23:50:03 +01:00
NekuraMew
793b2ce9bb
REM-Client fc96bfd7: pilot page - Why only with its own reason, the last steps scroll (rem-server 18fc795)
2026-11-10 23:21:07 +01:00
NekuraMew
d83d23da19
REM-Client 3a548389: QoL round - clan invite / wishlist / places, pilot overview and warnings, trade routes and stock warnings, saved bot routes, mail templates (rem-server 2b86320)
2026-11-10 22:33:04 +01:00
NekuraMew
2f9dd32882
REM-Client 49bca0f3: clans - Player window page Clan, clan tag, clan system rules (rem-server 6827d41)
2026-11-10 21:45:03 +01:00
NekuraMew
7cf7208392
REM-Client a3c20c52: pilot page shows Now / Why / In its hold / Last steps; pilots' trades in the trade log (rem-server c658c42)
2026-11-10 21:23:11 +01:00
NekuraMew
4c33c79a63
REM-Client fd520380: waypoint bot window /wpbot with settings (arrival dock, disrupted tradelane, under fire, notes), keys USER_REM_WAYPOINT_BOT_PAUSE/_SKIP/_SETUP (keymap.ini, keylist.ini, Infocards.lua 524538-524543); notification cards as high as their text
2026-11-10 19:21:41 +01:00
NekuraMew
2acc2385bc
REM-Client 168d8297: rapidfire keys - USER_REM_RAPIDFIRE (on/off) and USER_REM_RAPIDFIRE_SETUP (window) on the Controls page's REMNANT tab (keymap.ini, keylist.ini, Infocards.lua 524534-524537)
2026-11-10 17:08:00 +01:00
NekuraMew
47714887d3
REM-Client ef5450da: native rapidfire macro - every mounted weapon fires alone at its refire delay from the inis (or own ms), firing order, gap, toggle/hold key; window /rapidfire
2026-11-10 16:57:44 +01:00
flathack
9c19d1fbb6
New REM client: REM-Client 8905d9b7, 64-bit (interface themes Standard, Fire and Ice in the REM options, each with a calm animation in the windows and the flight HUD)
2026-11-10 16:46:14 +01:00
NekuraMew
c583a67be4
REM-Client b4a20f12: QoL - depot search over all depots, depot item by mail, loadout sharing and seller bases (Mark), nav map bookmark folders/colours/export/import/route by double click, group waypoints on the map, price alerts from the dealer, Base Manager page Trade log, friends Invite/Mail (rem-server 69c8c01)
2026-11-10 16:27:30 +01:00
flathack
9795731c3c
New REM client: REM-Client a5781269, 64-bit (multiplayer account window: the generated account key is shown, issue #9 )
2026-11-10 16:18:23 +01:00
flathack
f8da830d21
New REM client: REM-Client e5008ab6, 64-bit (main menu: a seventh scene, Intro8_Base - a Liberty convoy passing a ringed ice moon in Alaska's sky, destroyed by decloaking Nomads)
2026-11-10 15:26:09 +01:00
flathack
4bf366a3a9
New REM client: REM-Client d32c43e4, 64-bit (main menu: a sixth scene, Intro7_Base - bounty hunters chasing pirates through a lava field under a ringed sun, Omega-11's sky)
2026-11-10 14:22:00 +01:00
flathack
6d790eac41
New REM client: REM-Client fe5f70fa, 64-bit (window: the cursor leaves the window under Wine / Proton; admin window: the own name in the player lists; chat: Ctrl+C / Ctrl+V on, a click copies a line, **bold** and [red]colours[/])
2026-11-10 13:12:11 +01:00
flathack
9e3236d5df
New REM client: REM-Client 5dfdf147, 64-bit (jump drive flight: steady chase camera, the real speed shown; nebula puffs back inside nebulae, without the flicker; a very dark fog darkens its haze)
2026-11-10 12:05:53 +01:00
NekuraMew
966aff7575
REM-Client b240ec16: QoL - chat mentions (tab, sound), auto repair after docking, ship comparison at the dealer, loadout presets (Base Manager page Loadouts), shared nav map bookmarks, Play again for repeatable story chapters, mail from the attention icon
2026-11-10 10:57:32 +01:00
flathack
561743134c
New REM client: REM-Client 771c9ce7, 64-bit (pilots window: Freelancer IDs, pilots and the picked pilot in one screen, changing the ID asks in a box; server list: Connect, Refresh and Star in one row on top)
2026-11-10 10:24:32 +01:00
NekuraMew
28f96394c9
REM-Client b9fbafb2: an ether speaker's faction under its name in the comm window (rem-server 12f5081)
2026-11-10 09:18:03 +01:00
flathack and Claude Opus 5.5
66e0f3ad36
New REM client: REM-Client 7c63fe0c, 64-bit (character list: Back goes to the servers and an account switch joins again; quitting from the character list no longer leaves the process hanging)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-10 06:14:27 +01:00
NekuraMew
28989b0f04
REM-Client f4f35475: mail (base manager page Mail), friends (group window), the group on the radar, Locate, crewed ships named in the target panel (rem-server 6c3a680)
2026-11-10 01:36:31 +01:00
NekuraMew
35cbc704b3
REM-Client 402338c3: resolution saved in the options, rocks end at the fog without volumetric nebulae (Badlands frame drop), mouse flight caption above the ship status; with cb8b7461 (attention icon, gunner seat in the group window)
2026-11-10 01:16:18 +01:00
NekuraMew
a765b10ce4
REM-Client 06615919: chat - the Group tab lists the group's members, bots' lines without the [NPC] tag and hidden with "NPC players hidden" (rem-server 88eb219)
2026-11-10 00:31:41 +01:00
NekuraMew
3e034999c8
REM-Client 2dcd748a: crew ships - the pilot gives the gunner weapons (crew window), free view for the gunner, no disconnect on docking (rem-server 47f957f)
2026-11-10 00:10:02 +01:00
NekuraMew
c03b639158
REM-Client 2e058e11: crew ships - the gunner sees the pilot's engine (throttle, cruise, afterburner) and the ship's real speed (rem-server 123e97f)
2026-11-09 22:54:48 +01:00
NekuraMew
9b36ef97d6
REM-Client 98c1288d: no crash on a group invitation (the group channel's commands no longer read as chat text)
2026-11-09 21:44:38 +01:00
NekuraMew
7adee589c6
REM-Client 77498306: crew ships - the gunner seat (crew window, invitation, turret view in the pilot's ship; rem-server 1e5fed0)
2026-11-09 20:59:21 +01:00
NekuraMew
699a4c9f71
REM-Client ffbf76f9: the flight HUD comes back after the RTS view
2026-11-09 17:53:08 +01:00
flathack
543cac6593
New REM client: REM-Client 24b0911b, 64-bit (jump drive: HUD row with fuel and timers, the charge with sound and lens, the flight within the system; RTS build hologram and supply jobs from 92ab2713)
2026-11-09 17:35:41 +01:00
NekuraMew
336f781a2c
REM-Client 92ab2713: RTS build hologram, supply jobs (buy up to / sell down to) in the pilots' Haul page, clipped fading windows
2026-11-09 16:57:18 +01:00
flathack
7b95803f7f
New REM client: REM-Client b13fef36, 64-bit (player cloak: the server's decloak, the time left as a bar, a cloak sold as equipment; RTS mode and nav map jump lines from 3667e353)
2026-11-09 15:54:21 +01:00
NekuraMew
21fe0c4a23
REM-Client 3667e353: modern nav map shows the jump lines between visited systems (light blue, wider)
2026-11-09 15:16:57 +01:00
NekuraMew
0816a38430
REM-Client b61ca7c3: RTS mode - the system from above, orders for the own pilots, building in dynamic systems
2026-11-09 14:21:51 +01:00
NekuraMew
3fc970d44e
REM-Client f3b0dec7: cube map skybox in RemGfx, captured environment, image based lighting
2026-11-09 13:04:58 +01:00
flathack
bcd19fb575
New REM client: REM-Client b3ea03fb, 64-bit (jump gates open with beams into the middle and a darker lens; smaller, calmer jump hole lenses in the vanilla wormhole colours)
2026-11-09 11:55:44 +01:00
flathack
f8bad6aa35
New REM client: REM-Client d03c3b18, 64-bit (warp jump tunnels: calm gate warps in the colours of the destination region, chaotic jump holes with suns; longer gate tunnels)
2026-11-09 11:23:54 +01:00
NekuraMew
4cc7c61f4c
New REM client: REM-Client d89ae954, 64-bit (cube map skyboxes from MATERIALS\Skybox in place of the star sphere; account window, favourite servers, character limit)
2026-11-09 11:04:04 +01:00
flathack
6862dac700
New REM client: REM-Client 87de00df, 64-bit (crystal graveyard main menu scene with volumetric clouds)
...
- Intro6_Base: ice crystal spires in an asteroid ring round a distant
star, Nomad ships passing through (Scripts\Intro\intro_crystals.thn,
music_iw_space).
- DATA\INTERFACE\intro_nebula.ini: the scene's two volumetric cloud banks,
drawn by RemGfx over the room scene.
2026-11-09 09:32:17 +01:00
flathack
af37526d0f
Add black hole main menu scene and REM FREELANCER logo
...
Freelancer.exe and rp8.dll built from REM-Client 0adfd18; the other client
modules are unchanged from the 1b46830a build.
- Intro5_Base: a fourth main menu scene with a supermassive black hole
traced by the renderer, Omega-41's starsphere lensed around it, a rock
planet and a Liberty battleship, cruiser and five Defenders crossing.
Its place and look are set in DATA/INTERFACE/intro_blackhole.ini.
- The main menu logo now reads REM FREELANCER, built from the original
glyphs, in every resolution variant except the vanilla one.
2026-11-09 00:44:19 +01:00
NekuraMew
1f0c310f43
New REM client: REM-Client 1b46830a, 64-bit (muted players list, bug report in the pause menu, client build in the main menu, MOD OUTDATED in the server list)
2026-11-08 23:04:07 +01:00
flathack
16ec79235c
Update x64 client and renderer with jump gate lens rework
...
Freelancer.exe and rp8.dll built from REM-Client 22b8c64: jump gates hold
the jump hole's gravitational lens inside their ring, timed by the gate's
own jump effect so the portal stays open until the ship is in the tunnel.
The other client modules are unchanged from the acb59c85 build.
2026-11-08 22:52:51 +01:00
NekuraMew
52c1384979
New REM client: REM-Client 5088e9b5, 64-bit (ignored players are left out of the universe / system / local / group chat too)
2026-11-08 22:41:15 +01:00
NekuraMew
c451175c36
New REM client: REM-Client acb59c85, 64-bit (a game data mismatch with the server opens a box, not only a chat line)
2026-11-08 22:20:37 +01:00