Commit Graph
8 Commits
Author SHA1 Message Date
NekuraMew 43ce0b654a New REM client: REM-Client 31b1318 (two-sided billboards draw their back faces) 2026-10-25 21:24:29 +01:00
NekuraMew b78cdb29e4 New REM client: REM-Client 7a719ee (planets keep their spin) 2026-10-25 21:24:28 +01:00
NekuraMew 1c2b906b62 New REM client: REM-Client e3a57e5 (REM text fields give the keyboard back - input block after the depot window) 2026-10-25 21:24:28 +01:00
NekuraMew e6431adbf7 New REM client: REM-Client 82094cb (collision shapes with shared ownership - physics crash fix) 2026-10-25 21:24:28 +01:00
NekuraMew 87901ebc07 New REM client: REM-Client 59716de, the rest of the build (relinked DLLs) 2026-10-25 21:24:28 +01:00
NekuraMew 82b4c186a2 New REM client: REM-Client ae47e59 (hardpoint names always terminated - crash fix, shorter REM normals row) 2026-10-25 21:24:27 +01:00
NekuraMew caac875a9a New REM client: the native client in EXE (REM-Client 47231ba)
freelancer.exe and the engine DLLs of the native REM client with RemGfx,
rem.ini / remgfx.ini, DACOM.INI with the REM effect pools; content.dll in
DLLS/BIN. The REM text and resource DLLs and the new-character files stay
the mod's. Removed: REM-Client.dll, FLAR, ReShade, dinput8 and the remaining
HUD / gameplay plugins (native now), ServerFramework.dll and CheatMessage.txt
(server). Material data: FLARDATA (RemGfx reads it). Updated with
REM-Client tools/rem/update_mod.py.
2026-10-25 21:24:25 +01:00
Nekura 700d64cdbb Init 0.1 - 1 2024-01-07 22:27:20 +01:00