Commit Graph
5 Commits
Author SHA1 Message Date
NekuraMew 6098e9b790 New REM client: REM-Client 17f1311, 64-bit (asteroid fields: longer fade in and reach on the REM page; game fog on objects kept with the nebula volume; RT shadows from objects out of view; TAA without jitter wobble) 2026-10-25 21:24:33 +01:00
NekuraMew 1a9e45a66d New REM client: REM-Client 6573004, 64-bit (RemGfx with TAA / FSR 3.1 / DLSS, ray tracing, volumetric nebulae; x64 runtime, FSR and DLSS libraries) 2026-10-25 21:24:30 +01:00
NekuraMew 5eaec6366a New REM client: REM-Client 27d95a4 (RemGfx R2: objects, material classes, debug views) 2026-10-25 21:24:27 +01:00
NekuraMew caac875a9a New REM client: the native client in EXE (REM-Client 47231ba)
freelancer.exe and the engine DLLs of the native REM client with RemGfx,
rem.ini / remgfx.ini, DACOM.INI with the REM effect pools; content.dll in
DLLS/BIN. The REM text and resource DLLs and the new-character files stay
the mod's. Removed: REM-Client.dll, FLAR, ReShade, dinput8 and the remaining
HUD / gameplay plugins (native now), ServerFramework.dll and CheatMessage.txt
(server). Material data: FLARDATA (RemGfx reads it). Updated with
REM-Client tools/rem/update_mod.py.
2026-10-25 21:24:25 +01:00
Nekura 700d64cdbb Init 0.1 - 1 2024-01-07 22:27:20 +01:00