Commit Graph
11 Commits
Author SHA1 Message Date
NekuraMew d625a6b94b New REM client: REM-Client f1d56c2 (moving objects drawn as of each frame - no fine stutter at high fps) 2026-10-29 20:21:18 +01:00
NekuraMew 1eb99284bc New REM client: REM-Client 8bf9f62 (remote ships take each sample at its own time - no more stutter) 2026-10-29 20:21:18 +01:00
NekuraMew 3002b5be72 New REM client: REM-Client 275afe9 (no box around billboards in front of planets) 2026-10-29 20:21:17 +01:00
NekuraMew 75e455114b New REM client: REM-Client 7a719ee (planets keep their spin) 2026-10-29 20:21:16 +01:00
NekuraMew 949f0c66bb New REM client: REM-Client 82094cb (collision shapes with shared ownership - physics crash fix) 2026-10-29 20:21:16 +01:00
NekuraMew f32f56fd0b New REM client: REM-Client 59716de, the rest of the build (relinked DLLs) 2026-10-29 20:21:15 +01:00
NekuraMew e756fc7da8 New REM client: REM-Client 400a6fe (Freelancer-Decomp upstream fixes: Gcs chatter, IVP signed byte, HUD labels) 2026-10-29 20:21:14 +01:00
NekuraMew 639c3887f2 New REM client: the native client in EXE (REM-Client 47231ba)
freelancer.exe and the engine DLLs of the native REM client with RemGfx,
rem.ini / remgfx.ini, DACOM.INI with the REM effect pools; content.dll in
DLLS/BIN. The REM text and resource DLLs and the new-character files stay
the mod's. Removed: REM-Client.dll, FLAR, ReShade, dinput8 and the remaining
HUD / gameplay plugins (native now), ServerFramework.dll and CheatMessage.txt
(server). Material data: FLARDATA (RemGfx reads it). Updated with
REM-Client tools/rem/update_mod.py.
2026-10-29 20:21:12 +01:00
Nekura 938df7c0d5 locked_gates - clientside only 2025-05-19 19:45:50 +02:00
Nekura 144c5f04cb Rank Limit
Possible MISSIBUG TRIGGER
2024-09-18 15:45:20 +02:00
Nekura 700d64cdbb Init 0.1 - 1 2024-01-07 22:27:20 +01:00