Commit Graph
7 Commits
Author SHA1 Message Date
NekuraMew bf3aed258a New REM client: REM-Client 8bf9f62 (remote ships take each sample at its own time - no more stutter) 2026-10-22 23:19:32 +02:00
NekuraMew 8ebbf6a119 New REM client: REM-Client 275afe9 (no box around billboards in front of planets) 2026-10-22 23:19:31 +02:00
NekuraMew 042dd2e3b8 New REM client: REM-Client 7a719ee (planets keep their spin) 2026-10-22 23:19:31 +02:00
NekuraMew 5c7683465c New REM client: REM-Client 82094cb (collision shapes with shared ownership - physics crash fix) 2026-10-22 23:19:30 +02:00
NekuraMew 032d58ff3d New REM client: REM-Client 59716de, the rest of the build (relinked DLLs) 2026-10-22 23:19:30 +02:00
NekuraMew 148d6b6c0e New REM client: the native client in EXE (REM-Client 47231ba)
freelancer.exe and the engine DLLs of the native REM client with RemGfx,
rem.ini / remgfx.ini, DACOM.INI with the REM effect pools; content.dll in
DLLS/BIN. The REM text and resource DLLs and the new-character files stay
the mod's. Removed: REM-Client.dll, FLAR, ReShade, dinput8 and the remaining
HUD / gameplay plugins (native now), ServerFramework.dll and CheatMessage.txt
(server). Material data: FLARDATA (RemGfx reads it). Updated with
REM-Client tools/rem/update_mod.py.
2026-10-22 23:19:27 +02:00
Nekura 700d64cdbb Init 0.1 - 1 2024-01-07 22:27:20 +01:00