Commit Graph
11 Commits
Author SHA1 Message Date
NekuraMew c24eb04df1 New REM client: REM-Client 8bf9f62 (remote ships take each sample at its own time - no more stutter) 2026-10-22 22:44:07 +02:00
NekuraMew 3932c3b05a New REM client: REM-Client b3bdd1a (contact list: players and bots within 10 km) 2026-10-22 20:57:33 +02:00
NekuraMew 84cc5c3f12 New REM client: REM-Client 275afe9 (no box around billboards in front of planets) 2026-10-22 20:14:48 +02:00
NekuraMew 564f4af321 New REM client: REM-Client 31b1318 (two-sided billboards draw their back faces) 2026-10-22 18:35:25 +02:00
NekuraMew 04f1c5cd7e New REM client: REM-Client 7a719ee (planets keep their spin) 2026-10-22 17:25:15 +02:00
NekuraMew 9dfb753eaf New REM client: REM-Client e3a57e5 (REM text fields give the keyboard back - input block after the depot window) 2026-10-21 23:18:44 +02:00
NekuraMew 17ec5db55e New REM client: REM-Client 82094cb (collision shapes with shared ownership - physics crash fix) 2026-10-21 22:09:09 +02:00
NekuraMew dde2388eb1 New REM client: REM-Client 59716de, the rest of the build (relinked DLLs) 2026-10-21 21:49:10 +02:00
NekuraMew ed8e52d470 New REM client: REM-Client ae47e59 (hardpoint names always terminated - crash fix, shorter REM normals row) 2026-10-21 20:22:22 +02:00
NekuraMew 4c95d9f28f New REM client: the native client in EXE (REM-Client 47231ba)
freelancer.exe and the engine DLLs of the native REM client with RemGfx,
rem.ini / remgfx.ini, DACOM.INI with the REM effect pools; content.dll in
DLLS/BIN. The REM text and resource DLLs and the new-character files stay
the mod's. Removed: REM-Client.dll, FLAR, ReShade, dinput8 and the remaining
HUD / gameplay plugins (native now), ServerFramework.dll and CheatMessage.txt
(server). Material data: FLARDATA (RemGfx reads it). Updated with
REM-Client tools/rem/update_mod.py.
2026-10-21 19:54:57 +02:00
Nekura 700d64cdbb Init 0.1 - 1 2024-01-07 22:27:20 +01:00