Freelancer.exe, common.dll, remui/hud.rml and navmap.rml of REM-Client main 1fca54f4 (built on Linux with
tools/rem/build_linux.py; the other files of the package are unchanged since a1ca764a): the interstellar
sky (stars as points of light, the sector's nebulae), the system target's arrow at the screen's edge and
every system in the drive's reach as a contact, the own system as a jump target from far out, jump holes
moving with the floating origin, WorldPos from the first net state on, the nav map's galaxy view and its
zones at their true positions.
Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
REM-Client main now carries the Sol Skies engine work (merged with REM-Client 08eb3573): the open
world (systems placed on a world map, crossings without loading, the frame moving with the ship),
the jump drives of a class (Sol's and Sirius', the list of systems to jump to), a system's own
cruise (universe.ini cruise_max_speed), the interstellar star sphere and music
(DATA\UNIVERSE\interstellar.ini, optional), the HUD's speed in km/s at high speeds and the system
chart for large systems. Without a world map on the server everything works as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Built on the FLAtlas VM (VS 2022 Build Tools, Release|x64); DLSS not rebuilt (rem_dlss.dll unchanged).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>