Commit Graph
10 Commits
Author SHA1 Message Date
NekuraMew 1a9e45a66d New REM client: REM-Client 6573004, 64-bit (RemGfx with TAA / FSR 3.1 / DLSS, ray tracing, volumetric nebulae; x64 runtime, FSR and DLSS libraries) 2026-10-25 21:24:30 +01:00
NekuraMew 412d188e85 New REM client: REM-Client f1d56c2 (moving objects drawn as of each frame - no fine stutter at high fps) 2026-10-25 21:24:30 +01:00
NekuraMew 26b7f8068c New REM client: REM-Client 8bf9f62 (remote ships take each sample at its own time - no more stutter) 2026-10-25 21:24:29 +01:00
NekuraMew 3f05142a0e New REM client: REM-Client 275afe9 (no box around billboards in front of planets) 2026-10-25 21:24:29 +01:00
NekuraMew b78cdb29e4 New REM client: REM-Client 7a719ee (planets keep their spin) 2026-10-25 21:24:28 +01:00
NekuraMew e6431adbf7 New REM client: REM-Client 82094cb (collision shapes with shared ownership - physics crash fix) 2026-10-25 21:24:28 +01:00
NekuraMew 87901ebc07 New REM client: REM-Client 59716de, the rest of the build (relinked DLLs) 2026-10-25 21:24:28 +01:00
NekuraMew 82b4c186a2 New REM client: REM-Client ae47e59 (hardpoint names always terminated - crash fix, shorter REM normals row) 2026-10-25 21:24:27 +01:00
NekuraMew caac875a9a New REM client: the native client in EXE (REM-Client 47231ba)
freelancer.exe and the engine DLLs of the native REM client with RemGfx,
rem.ini / remgfx.ini, DACOM.INI with the REM effect pools; content.dll in
DLLS/BIN. The REM text and resource DLLs and the new-character files stay
the mod's. Removed: REM-Client.dll, FLAR, ReShade, dinput8 and the remaining
HUD / gameplay plugins (native now), ServerFramework.dll and CheatMessage.txt
(server). Material data: FLARDATA (RemGfx reads it). Updated with
REM-Client tools/rem/update_mod.py.
2026-10-25 21:24:25 +01:00
Nekura 700d64cdbb Init 0.1 - 1 2024-01-07 22:27:20 +01:00