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101 Commits
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test
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9
.gitignore
vendored
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9
.gitignore
vendored
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@@ -0,0 +1,9 @@
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EXE/FLAR.log
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EXE/ReShade.*
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EXE/REM/LOGS/client_log_*
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EXE/REM/Lua/DYNAMIC/config.lua
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SAVE/PerfOptions.ini
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SAVE/WindowSettings.ini
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SAVE/Accts/SinglePlayer/Restart.fl
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SAVE/Accts/SinglePlayer/AutoSave.fl
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SAVE/Accts/SinglePlayer/nostory.fl
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||||||
BIN
DATA/AUDIO/Rem_Audio/Rebus/TheRebus_BD_GC.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_BD_GC.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_LSF.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_LSF.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_Order.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_Order.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_appreicate.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_appreicate.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_awaits.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_awaits.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_correct.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_correct.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_difficult.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_difficult.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_edo.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_edo.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_greetings.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_greetings.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_introduce.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_introduce.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_network.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_network.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_nexttime.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_nexttime.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_ready.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_ready.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_senses.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_senses.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_topic.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_topic.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_welcome.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_welcome.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_welcomesyou.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_welcomesyou.wav
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DATA/AUDIO/Rem_Audio/Rebus/The_Rebus.wav
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DATA/AUDIO/Rem_Audio/Rebus/The_Rebus.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_Junker0201_origin.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_Junker0201_origin.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_Junker0202_origin.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_Junker0202_origin.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_Junker0203_origin.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_Junker0203_origin.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_Junker0204_origin.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_Junker0204_origin.wav
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DATA/AUDIO/Rem_Audio/hovis/0xB0177688_hovis.wav
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DATA/AUDIO/Rem_Audio/hovis/0xB0177688_hovis.wav
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DATA/AUDIO/Rem_Audio/hovis/0xB4178488_hovis.wav
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DATA/AUDIO/Rem_Audio/hovis/0xB4178488_hovis.wav
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DATA/AUDIO/Rem_Audio/hovis/0xBADAA18A_hovis.wav
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DATA/AUDIO/Rem_Audio/hovis/0xBADAA18A_hovis.wav
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DATA/AUDIO/Rem_Audio/hovis/0xBADF8988_hovis.wav
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DATA/AUDIO/Rem_Audio/hovis/0xBADF8988_hovis.wav
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DATA/AUDIO/Rem_Audio/hovis/0xBBC73B00_hovis.wav
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DATA/AUDIO/Rem_Audio/hovis/0xBBC73B00_hovis.wav
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DATA/AUDIO/Rem_Audio/hovis/0xBC051A05_hovis.wav
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DATA/AUDIO/Rem_Audio/hovis/0xBC051A05_hovis.wav
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DATA/AUDIO/Rem_Audio/hovis/0xBC58700F_hovis.wav
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DATA/AUDIO/Rem_Audio/hovis/0xBC58700F_hovis.wav
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DATA/AUDIO/Rem_Audio/hovis/0xBD58580F_hovis.wav
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DATA/AUDIO/Rem_Audio/hovis/0xBD58580F_hovis.wav
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DATA/AUDIO/Rem_Audio/hovis/0xBEDAAB8A_hovis.wav
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DATA/AUDIO/Rem_Audio/hovis/0xBEDAAB8A_hovis.wav
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DATA/AUDIO/Rem_Audio/hovis/0xBEDF8388_hovis.wav
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DATA/AUDIO/Rem_Audio/hovis/0xBEDF8388_hovis.wav
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DATA/AUDIO/Rem_Audio/king_comm_tutorial/DX_T1_0110_TUTOR_REM.wav
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DATA/AUDIO/Rem_Audio/king_comm_tutorial/DX_T1_0110_TUTOR_REM.wav
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DATA/AUDIO/Rem_Audio/king_comm_tutorial/DX_T1_0220_TUTOR_REM.wav
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DATA/AUDIO/Rem_Audio/king_comm_tutorial/DX_T1_0220_TUTOR_REM.wav
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DATA/AUDIO/Rem_Audio/king_comm_tutorial/DX_T1_0300_TUTOR_REM.wav
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DATA/AUDIO/Rem_Audio/king_comm_tutorial/DX_T1_0300_TUTOR_REM.wav
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DATA/AUDIO/Rem_Audio/king_comm_tutorial/DX_T1_0350_TUTOR_REM.wav
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DATA/AUDIO/Rem_Audio/king_comm_tutorial/DX_T1_0350_TUTOR_REM.wav
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DATA/AUDIO/Rem_Audio/sinclair/0x8010A80F_sinclair.wav
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DATA/AUDIO/Rem_Audio/sinclair/0x8010A80F_sinclair.wav
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DATA/AUDIO/Rem_Audio/sinclair/0x8410A20F_sinclair.wav
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DATA/AUDIO/Rem_Audio/sinclair/0x8410A20F_sinclair.wav
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DATA/AUDIO/Rem_Audio/sinclair/0x841ADA0A_sinclair.wav
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DATA/AUDIO/Rem_Audio/sinclair/0x841ADA0A_sinclair.wav
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DATA/AUDIO/Rem_Audio/sinclair/0x881F7C08_sinclair.wav
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DATA/AUDIO/Rem_Audio/sinclair/0x881F7C08_sinclair.wav
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DATA/AUDIO/Rem_Audio/sinclair/0x8C12EC8A_sinclair.wav
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DATA/AUDIO/Rem_Audio/sinclair/0x8C12EC8A_sinclair.wav
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DATA/AUDIO/Rem_Audio/sinclair/0x8C18948F_sinclair.wav
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DATA/AUDIO/Rem_Audio/sinclair/0x8C18948F_sinclair.wav
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DATA/AUDIO/Rem_Audio/sinclair/0x92D0B18F_sinclair.wav
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DATA/AUDIO/Rem_Audio/sinclair/0x92D0B18F_sinclair.wav
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DATA/AUDIO/Rem_Audio/sinclair/0x92D0B18F_sinclair_backup.wav
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DATA/AUDIO/Rem_Audio/sinclair/0x92D0B18F_sinclair_backup.wav
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DATA/AUDIO/Rem_Audio/sinclair/0x92DF8988_sinclair.wav
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DATA/AUDIO/Rem_Audio/sinclair/0x92DF8988_sinclair.wav
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DATA/AUDIO/Rem_Audio/sinclair/0x95C64840_sinclair.wav
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DATA/AUDIO/Rem_Audio/sinclair/0x95C64840_sinclair.wav
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DATA/AUDIO/Rem_Audio/tobias/0x8805BC05_tobias_backup.wav
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DATA/AUDIO/Rem_Audio/tobias/0x8805BC05_tobias_backup.wav
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DATA/AUDIO/Rem_Audio/tobias/0x92D0B18F_tobias_backup.wav
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DATA/AUDIO/Rem_Audio/tobias/0x92D0B18F_tobias_backup.wav
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DATA/AUDIO/Rem_Audio/tobias/0xA0054405_tobias_backup.wav
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DATA/AUDIO/Rem_Audio/tobias/0xA0054405_tobias_backup.wav
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DATA/AUDIO/Rem_Audio/tobias/0xA4052605_tobias_backup.wav
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DATA/AUDIO/Rem_Audio/tobias/0xA4052605_tobias_backup.wav
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DATA/AUDIO/Rem_Audio/tobias/0xAA3D318B_tobias_backup.wav
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DATA/AUDIO/Rem_Audio/tobias/0xAA3D318B_tobias_backup.wav
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DATA/AUDIO/Rem_Audio/tobias/0xBC051A05_tobias_backup.wav
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DATA/AUDIO/Rem_Audio/tobias/0xBC051A05_tobias_backup.wav
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@@ -7323,3 +7323,48 @@ type = voice
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is_2d = true
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is_2d = true
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attenuation = 0
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_king01.wav
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file = Audio\Rem_Audio\Story_Arcs\story_king01.wav
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; The Rebus
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[Sound]
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nickname = dx_REM_0101_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\The_Rebus.wav
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[Sound]
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nickname = dx_REM_0103_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_LSF.wav
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[Sound]
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nickname = dx_REM_0201_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_Order.wav
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[Sound]
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nickname = dx_REM_0301_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_network.wav
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[Sound]
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nickname = dx_REM_0402_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_edo.wav
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[Sound]
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nickname = dx_REM_0501_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_BD_GC.wav
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||||||
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Load Diff
BIN
DATA/CHARACTERS/BODIES/pl_female1_rebus_peasant_body_bust.dfm
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DATA/CHARACTERS/BODIES/pl_female1_rebus_peasant_body_bust.dfm
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DATA/CHARACTERS/HANDS/rebus_femalehandleft.dfm
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DATA/CHARACTERS/HANDS/rebus_femalehandleft.dfm
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DATA/CHARACTERS/HANDS/rebus_femalehandright.dfm
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DATA/CHARACTERS/HANDS/rebus_femalehandright.dfm
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DATA/CHARACTERS/HEADS/sh_female2_rebus_head.dfm
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DATA/CHARACTERS/HEADS/sh_female2_rebus_head.dfm
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@@ -397,6 +397,10 @@ mesh = characters\bodies\pl_female1_peasant_body_bust.dfm
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nickname = pl_female2_peasant_body_bust
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nickname = pl_female2_peasant_body_bust
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mesh = characters\bodies\pl_female2_peasant_body_bust.dfm
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mesh = characters\bodies\pl_female2_peasant_body_bust.dfm
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[Body]
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nickname = pl_female1_rebus_peasant_body_bust
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mesh = characters\bodies\pl_female1_rebus_peasant_body_bust.dfm
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[DetailSwitchTable]
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[DetailSwitchTable]
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switch = 100, 999999
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switch = 100, 999999
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@@ -835,6 +839,10 @@ mesh = characters\heads\rh_newscaster_head_gen_hat.dfm
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nickname = pl_female4_head_helmet
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nickname = pl_female4_head_helmet
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mesh = characters\heads\pl_female4_head_helmet.dfm
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mesh = characters\heads\pl_female4_head_helmet.dfm
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[Head]
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nickname = sh_female2_rebus_head
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mesh = characters\heads\sh_female2_rebus_head.dfm
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[DetailSwitchTable]
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[DetailSwitchTable]
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switch = 100, 999999
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switch = 100, 999999
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@@ -901,6 +909,15 @@ mesh = characters\hands\femalehandright_black.dfm
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nickname = female_hand_left_black
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nickname = female_hand_left_black
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mesh = characters\hands\femalehandleft_black.dfm
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mesh = characters\hands\femalehandleft_black.dfm
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[RightHand]
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nickname = rebus_female_hand_right
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mesh = characters\hands\rebus_femalehandright.dfm
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[LeftHand]
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||||||
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nickname = rebus_female_hand_left
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mesh = characters\hands\rebus_femalehandleft.dfm
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||||||
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||||||
[Accessory]
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[Accessory]
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||||||
nickname = prop_neuralnet_A
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nickname = prop_neuralnet_A
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||||||
mesh = characters\props\prop_neuralnet_A.3db
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mesh = characters\props\prop_neuralnet_A.3db
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||||||
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|||||||
@@ -1068,3 +1068,9 @@ body = robot_body_e
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|||||||
righthand = robot_hand_right
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righthand = robot_hand_right
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||||||
lefthand = robot_hand_left
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lefthand = robot_hand_left
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||||||
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[Costume]
|
||||||
|
nickname = sh_female2_rebus
|
||||||
|
head = sh_female2_rebus_head
|
||||||
|
body = pl_female1_rebus_peasant_body_bust
|
||||||
|
righthand = rebus_female_hand_right
|
||||||
|
lefthand = rebus_female_hand_left
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ strid_name = 11051
|
|||||||
strid_desc = 11551
|
strid_desc = 11551
|
||||||
ship = li_fighter
|
ship = li_fighter
|
||||||
loadout = li_fighter_starter_loadout01
|
loadout = li_fighter_starter_loadout01
|
||||||
money = 20000
|
money = 50000
|
||||||
|
|
||||||
[Package]
|
[Package]
|
||||||
nickname = li_freighter_trent_law
|
nickname = li_freighter_trent_law
|
||||||
@@ -21,7 +21,7 @@ strid_name = 11051
|
|||||||
strid_desc = 11551
|
strid_desc = 11551
|
||||||
ship = li_freighter
|
ship = li_freighter
|
||||||
loadout = li_freighter_starter_loadout01
|
loadout = li_freighter_starter_loadout01
|
||||||
money = 20000
|
money = 50000
|
||||||
|
|
||||||
[Package]
|
[Package]
|
||||||
nickname = li_fighter_trent_unlaw
|
nickname = li_fighter_trent_unlaw
|
||||||
@@ -29,7 +29,7 @@ strid_name = 11051
|
|||||||
strid_desc = 11551
|
strid_desc = 11551
|
||||||
ship = pi_fighter
|
ship = pi_fighter
|
||||||
loadout = li_fighter_starter_loadout02
|
loadout = li_fighter_starter_loadout02
|
||||||
money = 20000
|
money = 50000
|
||||||
|
|
||||||
[Package]
|
[Package]
|
||||||
nickname = li_freighter_trent_unlaw
|
nickname = li_freighter_trent_unlaw
|
||||||
@@ -37,7 +37,7 @@ strid_name = 11051
|
|||||||
strid_desc = 11551
|
strid_desc = 11551
|
||||||
ship = pi_freighter
|
ship = pi_freighter
|
||||||
loadout = li_freighter_starter_loadout02
|
loadout = li_freighter_starter_loadout02
|
||||||
money = 20000
|
money = 50000
|
||||||
|
|
||||||
|
|
||||||
; Rheinland
|
; Rheinland
|
||||||
@@ -47,7 +47,7 @@ strid_name = 11051
|
|||||||
strid_desc = 11551
|
strid_desc = 11551
|
||||||
ship = rh_fighter
|
ship = rh_fighter
|
||||||
loadout = rh_fighter_starter_loadout01
|
loadout = rh_fighter_starter_loadout01
|
||||||
money = 20000
|
money = 50000
|
||||||
|
|
||||||
[Package]
|
[Package]
|
||||||
nickname = rh_freighter_trent_law
|
nickname = rh_freighter_trent_law
|
||||||
@@ -55,7 +55,7 @@ strid_name = 11051
|
|||||||
strid_desc = 11551
|
strid_desc = 11551
|
||||||
ship = rh_freighter
|
ship = rh_freighter
|
||||||
loadout = rh_freighter_starter_loadout01
|
loadout = rh_freighter_starter_loadout01
|
||||||
money = 20000
|
money = 50000
|
||||||
|
|
||||||
[Package]
|
[Package]
|
||||||
nickname = rh_fighter_trent_unlaw
|
nickname = rh_fighter_trent_unlaw
|
||||||
@@ -63,7 +63,7 @@ strid_name = 11051
|
|||||||
strid_desc = 11551
|
strid_desc = 11551
|
||||||
ship = bw_fighter
|
ship = bw_fighter
|
||||||
loadout = rh_fighter_starter_loadout02
|
loadout = rh_fighter_starter_loadout02
|
||||||
money = 20000
|
money = 50000
|
||||||
|
|
||||||
[Package]
|
[Package]
|
||||||
nickname = rh_freighter_trent_unlaw
|
nickname = rh_freighter_trent_unlaw
|
||||||
@@ -71,7 +71,7 @@ strid_name = 11051
|
|||||||
strid_desc = 11551
|
strid_desc = 11551
|
||||||
ship = bw_freighter_t1
|
ship = bw_freighter_t1
|
||||||
loadout = rh_freighter_starter_loadout02
|
loadout = rh_freighter_starter_loadout02
|
||||||
money = 20000
|
money = 50000
|
||||||
|
|
||||||
; Bretonia
|
; Bretonia
|
||||||
[Package]
|
[Package]
|
||||||
@@ -80,7 +80,7 @@ strid_name = 11051
|
|||||||
strid_desc = 11551
|
strid_desc = 11551
|
||||||
ship = br_fighter
|
ship = br_fighter
|
||||||
loadout = br_fighter_starter_loadout01
|
loadout = br_fighter_starter_loadout01
|
||||||
money = 20000
|
money = 50000
|
||||||
|
|
||||||
[Package]
|
[Package]
|
||||||
nickname = br_freighter_trent_law
|
nickname = br_freighter_trent_law
|
||||||
@@ -88,7 +88,7 @@ strid_name = 11051
|
|||||||
strid_desc = 11551
|
strid_desc = 11551
|
||||||
ship = br_freighter
|
ship = br_freighter
|
||||||
loadout = br_freighter_starter_loadout01
|
loadout = br_freighter_starter_loadout01
|
||||||
money = 20000
|
money = 50000
|
||||||
|
|
||||||
[Package]
|
[Package]
|
||||||
nickname = br_fighter_trent_unlaw
|
nickname = br_fighter_trent_unlaw
|
||||||
@@ -96,7 +96,7 @@ strid_name = 11051
|
|||||||
strid_desc = 11551
|
strid_desc = 11551
|
||||||
ship = pi_fighter
|
ship = pi_fighter
|
||||||
loadout = br_fighter_starter_loadout02
|
loadout = br_fighter_starter_loadout02
|
||||||
money = 20000
|
money = 50000
|
||||||
|
|
||||||
[Package]
|
[Package]
|
||||||
nickname = br_freighter_trent_unlaw
|
nickname = br_freighter_trent_unlaw
|
||||||
@@ -104,7 +104,7 @@ strid_name = 11051
|
|||||||
strid_desc = 11551
|
strid_desc = 11551
|
||||||
ship = pi_freighter
|
ship = pi_freighter
|
||||||
loadout = br_freighter_starter_loadout02
|
loadout = br_freighter_starter_loadout02
|
||||||
money = 20000
|
money = 50000
|
||||||
|
|
||||||
; Kusari
|
; Kusari
|
||||||
[Package]
|
[Package]
|
||||||
@@ -113,7 +113,7 @@ strid_name = 11051
|
|||||||
strid_desc = 11551
|
strid_desc = 11551
|
||||||
ship = ku_fighter
|
ship = ku_fighter
|
||||||
loadout = ku_fighter_starter_loadout01
|
loadout = ku_fighter_starter_loadout01
|
||||||
money = 20000
|
money = 50000
|
||||||
|
|
||||||
[Package]
|
[Package]
|
||||||
nickname = ku_freighter_trent_law
|
nickname = ku_freighter_trent_law
|
||||||
@@ -121,15 +121,15 @@ strid_name = 11051
|
|||||||
strid_desc = 11551
|
strid_desc = 11551
|
||||||
ship = ku_freighter
|
ship = ku_freighter
|
||||||
loadout = ku_freighter_starter_loadout01
|
loadout = ku_freighter_starter_loadout01
|
||||||
money = 20000
|
money = 50000
|
||||||
|
|
||||||
[Package]
|
[Package]
|
||||||
nickname = ku_fighter_trent_unlaw
|
nickname = ku_fighter_trent_unlaw
|
||||||
strid_name = 11051
|
strid_name = 11051
|
||||||
strid_desc = 11551
|
strid_desc = 11551
|
||||||
ship = ku_fighter
|
ship = ku_fighter
|
||||||
loadout = ku_fighter_starter_loadout01
|
loadout = ku_fighter_starter_loadout02
|
||||||
money = 20000
|
money = 50000
|
||||||
|
|
||||||
[Package]
|
[Package]
|
||||||
nickname = ku_freighter_trent_unlaw
|
nickname = ku_freighter_trent_unlaw
|
||||||
@@ -137,7 +137,7 @@ strid_name = 11051
|
|||||||
strid_desc = 11551
|
strid_desc = 11551
|
||||||
ship = ku_freighter
|
ship = ku_freighter
|
||||||
loadout = ku_freighter_starter_loadout01
|
loadout = ku_freighter_starter_loadout01
|
||||||
money = 20000
|
money = 50000
|
||||||
|
|
||||||
; Chars
|
; Chars
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
[Cockpit]
|
[Cockpit]
|
||||||
mesh = cockpits\liberty\models\ku_freighter_cockpit.cmp
|
mesh = cockpits\kusari\models\ku_freighter_cockpit.cmp
|
||||||
int_brightness = 0.500000
|
int_brightness = 0.500000
|
||||||
head_turn = 30, 10
|
head_turn = 30, 10
|
||||||
|
|
||||||
|
|||||||
@@ -3297,7 +3297,7 @@ addon = DockingLightRedSmall, HpDockLight02, 1
|
|||||||
nickname = licr_hull
|
nickname = licr_hull
|
||||||
category = shiphull
|
category = shiphull
|
||||||
ship = li_cruiser_player
|
ship = li_cruiser_player
|
||||||
price = 5000000
|
price = 10000000
|
||||||
ids_name = 237031
|
ids_name = 237031
|
||||||
item_icon = Equipment\models\commodities\nn_icons\li_cruiser.3db
|
item_icon = Equipment\models\commodities\nn_icons\li_cruiser.3db
|
||||||
|
|
||||||
@@ -3329,7 +3329,7 @@ addon = SlowLargeBlue, HpRunningLight09
|
|||||||
nickname = rhcr_player_hull
|
nickname = rhcr_player_hull
|
||||||
category = shiphull
|
category = shiphull
|
||||||
ship = rh_cruiser_player
|
ship = rh_cruiser_player
|
||||||
price = 5000000
|
price = 10000000
|
||||||
ids_name = 237031
|
ids_name = 237031
|
||||||
item_icon = Equipment\models\commodities\nn_icons\transport.3db
|
item_icon = Equipment\models\commodities\nn_icons\transport.3db
|
||||||
|
|
||||||
@@ -3372,9 +3372,9 @@ addon = SlowLargeBlue, HpRunningLight09
|
|||||||
nickname = kugu_hull
|
nickname = kugu_hull
|
||||||
category = shiphull
|
category = shiphull
|
||||||
ship = ku_gunboat_player
|
ship = ku_gunboat_player
|
||||||
price = 5000000
|
price = 10000000
|
||||||
ids_name = 237031
|
ids_name = 237031
|
||||||
item_icon = Equipment\models\commodities\nn_icons\transport.3db
|
item_icon = Equipment\models\commodities\nn_icons\ku_gunship.3db
|
||||||
|
|
||||||
[Good]
|
[Good]
|
||||||
nickname = kugu_package
|
nickname = kugu_package
|
||||||
|
|||||||
@@ -1452,7 +1452,7 @@ MarketGood = commodity_luxury_consumer_goods, 0, -1, 150, 500, 0, 1
|
|||||||
MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 2
|
MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 2
|
||||||
MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.55
|
MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.55
|
||||||
MarketGood = commodity_soldiers, 0, -1, 0, 0, 1, 1.100000
|
MarketGood = commodity_soldiers, 0, -1, 0, 0, 1, 1.100000
|
||||||
MarketGood = commodity_candycane, 0, -1, 150, 500, 0, 1.100000
|
;MarketGood = commodity_candycane, 0, -1, 150, 500, 0, 1.100000
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -90,8 +90,8 @@ volume = 0
|
|||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||||
material_library = equipment\models\hardware.mat
|
material_library = equipment\models\hardware.mat
|
||||||
capacity = 2100
|
capacity = 2200
|
||||||
charge_rate = 213
|
charge_rate = 225
|
||||||
thrust_capacity = 1000
|
thrust_capacity = 1000
|
||||||
thrust_charge_rate = 100
|
thrust_charge_rate = 100
|
||||||
lootable = false
|
lootable = false
|
||||||
@@ -272,8 +272,8 @@ volume = 0
|
|||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||||
material_library = equipment\models\hardware.mat
|
material_library = equipment\models\hardware.mat
|
||||||
capacity = 2100
|
capacity = 2400
|
||||||
charge_rate = 213
|
charge_rate = 245
|
||||||
thrust_capacity = 1000
|
thrust_capacity = 1000
|
||||||
thrust_charge_rate = 100
|
thrust_charge_rate = 100
|
||||||
lootable = false
|
lootable = false
|
||||||
@@ -398,8 +398,8 @@ volume = 0
|
|||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||||
material_library = equipment\models\hardware.mat
|
material_library = equipment\models\hardware.mat
|
||||||
capacity = 2100
|
capacity = 2200
|
||||||
charge_rate = 213
|
charge_rate = 225
|
||||||
thrust_capacity = 1000
|
thrust_capacity = 1000
|
||||||
thrust_charge_rate = 100
|
thrust_charge_rate = 100
|
||||||
lootable = false
|
lootable = false
|
||||||
|
|||||||
@@ -456,6 +456,8 @@ turn_rate = 90
|
|||||||
lootable = true
|
lootable = true
|
||||||
LODranges = 0, 999999
|
LODranges = 0, 999999
|
||||||
|
|
||||||
|
; Lancer Missile
|
||||||
|
|
||||||
[Motor]
|
[Motor]
|
||||||
nickname = missile01_mark04_motor
|
nickname = missile01_mark04_motor
|
||||||
lifetime = 2.75
|
lifetime = 2.75
|
||||||
@@ -528,6 +530,8 @@ turn_rate = 90
|
|||||||
lootable = true
|
lootable = true
|
||||||
LODranges = 0, 999999
|
LODranges = 0, 999999
|
||||||
|
|
||||||
|
; Cannonball Missile
|
||||||
|
|
||||||
[Motor]
|
[Motor]
|
||||||
nickname = missile01_mark05_motor
|
nickname = missile01_mark05_motor
|
||||||
lifetime = 2.75
|
lifetime = 2.75
|
||||||
@@ -541,7 +545,7 @@ lifetime = 0, 0
|
|||||||
process = disappear
|
process = disappear
|
||||||
strength = 100
|
strength = 100
|
||||||
radius = 16
|
radius = 16
|
||||||
hull_damage = 4890
|
hull_damage = 2690
|
||||||
energy_damage = 0
|
energy_damage = 0
|
||||||
impulse = 0
|
impulse = 0
|
||||||
|
|
||||||
@@ -600,6 +604,8 @@ turn_rate = 90
|
|||||||
lootable = true
|
lootable = true
|
||||||
LODranges = 0, 999999
|
LODranges = 0, 999999
|
||||||
|
|
||||||
|
; Stalker Missile
|
||||||
|
|
||||||
[Motor]
|
[Motor]
|
||||||
nickname = missile02_mark01_motor
|
nickname = missile02_mark01_motor
|
||||||
lifetime = 2.5
|
lifetime = 2.5
|
||||||
@@ -613,7 +619,7 @@ lifetime = 0, 0
|
|||||||
process = disappear
|
process = disappear
|
||||||
strength = 100
|
strength = 100
|
||||||
radius = 16
|
radius = 16
|
||||||
hull_damage = 244.5
|
hull_damage = 444.5
|
||||||
energy_damage = 0
|
energy_damage = 0
|
||||||
impulse = 0
|
impulse = 0
|
||||||
|
|
||||||
@@ -672,6 +678,8 @@ turn_rate = 90
|
|||||||
lootable = true
|
lootable = true
|
||||||
LODranges = 0, 999999
|
LODranges = 0, 999999
|
||||||
|
|
||||||
|
; Windstalker Missile
|
||||||
|
|
||||||
[Motor]
|
[Motor]
|
||||||
nickname = missile02_mark02_motor
|
nickname = missile02_mark02_motor
|
||||||
lifetime = 2.5
|
lifetime = 2.5
|
||||||
@@ -685,7 +693,7 @@ lifetime = 0, 0
|
|||||||
process = disappear
|
process = disappear
|
||||||
strength = 100
|
strength = 100
|
||||||
radius = 16
|
radius = 16
|
||||||
hull_damage = 373.5
|
hull_damage = 673.5
|
||||||
energy_damage = 0
|
energy_damage = 0
|
||||||
impulse = 0
|
impulse = 0
|
||||||
|
|
||||||
@@ -744,6 +752,8 @@ turn_rate = 90
|
|||||||
lootable = true
|
lootable = true
|
||||||
LODranges = 0, 999999
|
LODranges = 0, 999999
|
||||||
|
|
||||||
|
; Moonstalker Missile
|
||||||
|
|
||||||
[Motor]
|
[Motor]
|
||||||
nickname = missile02_mark03_motor
|
nickname = missile02_mark03_motor
|
||||||
lifetime = 2.5
|
lifetime = 2.5
|
||||||
@@ -757,7 +767,7 @@ lifetime = 0, 0
|
|||||||
process = disappear
|
process = disappear
|
||||||
strength = 100
|
strength = 100
|
||||||
radius = 16
|
radius = 16
|
||||||
hull_damage = 606
|
hull_damage = 1002
|
||||||
energy_damage = 0
|
energy_damage = 0
|
||||||
impulse = 0
|
impulse = 0
|
||||||
|
|
||||||
@@ -816,6 +826,8 @@ turn_rate = 90
|
|||||||
lootable = true
|
lootable = true
|
||||||
LODranges = 0, 999999
|
LODranges = 0, 999999
|
||||||
|
|
||||||
|
; Sunstalker Missile
|
||||||
|
|
||||||
[Motor]
|
[Motor]
|
||||||
nickname = missile02_mark04_motor
|
nickname = missile02_mark04_motor
|
||||||
lifetime = 2.5
|
lifetime = 2.5
|
||||||
@@ -829,7 +841,7 @@ lifetime = 0, 0
|
|||||||
process = disappear
|
process = disappear
|
||||||
strength = 100
|
strength = 100
|
||||||
radius = 16
|
radius = 16
|
||||||
hull_damage = 1045.5
|
hull_damage = 1900.5
|
||||||
energy_damage = 0
|
energy_damage = 0
|
||||||
impulse = 0
|
impulse = 0
|
||||||
|
|
||||||
@@ -888,6 +900,8 @@ turn_rate = 90
|
|||||||
lootable = true
|
lootable = true
|
||||||
LODranges = 0, 999999
|
LODranges = 0, 999999
|
||||||
|
|
||||||
|
; Firestalker Missile
|
||||||
|
|
||||||
[Motor]
|
[Motor]
|
||||||
nickname = missile02_mark05_motor
|
nickname = missile02_mark05_motor
|
||||||
lifetime = 2.5
|
lifetime = 2.5
|
||||||
@@ -1104,6 +1118,8 @@ turn_rate = 90
|
|||||||
lootable = true
|
lootable = true
|
||||||
LODranges = 0, 999999
|
LODranges = 0, 999999
|
||||||
|
|
||||||
|
; Neutralizer Missile
|
||||||
|
|
||||||
[Motor]
|
[Motor]
|
||||||
nickname = missile03_mark03_motor
|
nickname = missile03_mark03_motor
|
||||||
lifetime = 2.75
|
lifetime = 2.75
|
||||||
@@ -1176,6 +1192,8 @@ turn_rate = 90
|
|||||||
lootable = true
|
lootable = true
|
||||||
LODranges = 0, 999999
|
LODranges = 0, 999999
|
||||||
|
|
||||||
|
; Paralyzer Missile
|
||||||
|
|
||||||
[Motor]
|
[Motor]
|
||||||
nickname = missile03_mark04_motor
|
nickname = missile03_mark04_motor
|
||||||
lifetime = 2.75
|
lifetime = 2.75
|
||||||
@@ -1190,7 +1208,7 @@ process = disappear
|
|||||||
strength = 100
|
strength = 100
|
||||||
radius = 16
|
radius = 16
|
||||||
hull_damage = 195.6
|
hull_damage = 195.6
|
||||||
energy_damage = 7824
|
energy_damage = 3824
|
||||||
impulse = 0
|
impulse = 0
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
@@ -27304,11 +27322,22 @@ lifetime = 7.500000
|
|||||||
accel = 0.0
|
accel = 0.0
|
||||||
delay = 0
|
delay = 0
|
||||||
|
|
||||||
|
[Explosion]
|
||||||
|
nickname = sensor_probe_player_explosion
|
||||||
|
effect = li_torpedo01_impact
|
||||||
|
lifetime = 0, 0
|
||||||
|
process = disappear
|
||||||
|
strength = 100
|
||||||
|
radius = 10
|
||||||
|
hull_damage = 0
|
||||||
|
energy_damage = 0
|
||||||
|
impulse = 0
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = sensor_probe_player_ammo
|
nickname = sensor_probe_player_ammo
|
||||||
ids_name = 264752
|
ids_name = 264752
|
||||||
ids_info = 264756
|
ids_info = 264756
|
||||||
explosion_arch = torpedo01_mark01_explosion
|
explosion_arch = sensor_probe_player_explosion
|
||||||
loot_appearance = ammo_crate
|
loot_appearance = ammo_crate
|
||||||
units_per_container = 1
|
units_per_container = 1
|
||||||
hp_type = hp_torpedo
|
hp_type = hp_torpedo
|
||||||
@@ -32693,12 +32722,14 @@ LODranges = 0, 999999
|
|||||||
obj = barrel
|
obj = barrel
|
||||||
LODranges = 0, 999999
|
LODranges = 0, 999999
|
||||||
|
|
||||||
|
; Liberty Cruiser Turret Player
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = li_cruiser_turret01_player_ammo
|
nickname = li_cruiser_turret01_player_ammo
|
||||||
hp_type = hp_gun
|
hp_type = hp_gun
|
||||||
requires_ammo = false
|
requires_ammo = false
|
||||||
hit_pts = 2
|
hit_pts = 2
|
||||||
hull_damage = 440
|
hull_damage = 540
|
||||||
energy_damage = 0
|
energy_damage = 0
|
||||||
one_shot_sound = fire_capship
|
one_shot_sound = fire_capship
|
||||||
munition_hit_effect = li_capgun_01_impact
|
munition_hit_effect = li_capgun_01_impact
|
||||||
@@ -32744,6 +32775,8 @@ LODranges = 0, 350
|
|||||||
obj = barrel
|
obj = barrel
|
||||||
LODranges = 0, 400
|
LODranges = 0, 400
|
||||||
|
|
||||||
|
; Rheinland Cruiser Gun Player
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = rh_battleship_turret03_a_player_ammo
|
nickname = rh_battleship_turret03_a_player_ammo
|
||||||
hp_type = hp_gun
|
hp_type = hp_gun
|
||||||
@@ -32796,14 +32829,14 @@ obj = barrel
|
|||||||
LODranges = 0, 1000
|
LODranges = 0, 1000
|
||||||
|
|
||||||
|
|
||||||
|
; Rheinland Cruiser Turret Player
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = rh_cruiser_turret01_player_ammo
|
nickname = rh_cruiser_turret01_player_ammo
|
||||||
hp_type = hp_gun
|
hp_type = hp_gun
|
||||||
requires_ammo = false
|
requires_ammo = false
|
||||||
hit_pts = 2
|
hit_pts = 2
|
||||||
hull_damage = 320
|
hull_damage = 520
|
||||||
energy_damage = 0
|
energy_damage = 0
|
||||||
one_shot_sound = fire_capship_forward_gun
|
one_shot_sound = fire_capship_forward_gun
|
||||||
munition_hit_effect = rh_capgun_01_impact
|
munition_hit_effect = rh_capgun_01_impact
|
||||||
@@ -33013,7 +33046,7 @@ obj = barrel
|
|||||||
LODranges = 0, 400
|
LODranges = 0, 400
|
||||||
|
|
||||||
|
|
||||||
|
; Battleship Flak Turrets Player
|
||||||
|
|
||||||
[Motor]
|
[Motor]
|
||||||
nickname = li_battleship_flak_turret01_player_motor
|
nickname = li_battleship_flak_turret01_player_motor
|
||||||
@@ -33087,13 +33120,14 @@ LODranges = 0, 450
|
|||||||
obj = barrel
|
obj = barrel
|
||||||
LODranges = 0, 500
|
LODranges = 0, 500
|
||||||
|
|
||||||
|
; Kusari Gunboat Turret Player
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = ku_gunboat_turret01_player_ammo
|
nickname = ku_gunboat_turret01_player_ammo
|
||||||
hp_type = hp_gun
|
hp_type = hp_gun
|
||||||
requires_ammo = false
|
requires_ammo = false
|
||||||
hit_pts = 2
|
hit_pts = 2
|
||||||
hull_damage = 830
|
hull_damage = 730
|
||||||
energy_damage = 0
|
energy_damage = 0
|
||||||
one_shot_sound = fire_capship
|
one_shot_sound = fire_capship
|
||||||
munition_hit_effect = ku_capgun_01_impact
|
munition_hit_effect = ku_capgun_01_impact
|
||||||
@@ -33119,7 +33153,7 @@ volume = 600
|
|||||||
mass = 10
|
mass = 10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.500000
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 1222.199951
|
muzzle_velocity = 1222.199951
|
||||||
toughness = 5.300000
|
toughness = 5.300000
|
||||||
flash_particle_name = ku_capgun_01_flash
|
flash_particle_name = ku_capgun_01_flash
|
||||||
|
|||||||
@@ -90,6 +90,8 @@ price = 373
|
|||||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
|
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
|
||||||
combinable = true
|
combinable = true
|
||||||
|
|
||||||
|
; Lancer Missile
|
||||||
|
|
||||||
[Good]
|
[Good]
|
||||||
nickname = missile01_mark04
|
nickname = missile01_mark04
|
||||||
equipment = missile01_mark04
|
equipment = missile01_mark04
|
||||||
@@ -109,10 +111,12 @@ equipment = missile01_mark04_ammo
|
|||||||
shop_archetype = equipment\models\weapons\li_rad_missile.3db
|
shop_archetype = equipment\models\weapons\li_rad_missile.3db
|
||||||
material_library = equipment\models\li_equip.mat
|
material_library = equipment\models\li_equip.mat
|
||||||
category = equipment
|
category = equipment
|
||||||
price = 1239.5
|
price = 620.5
|
||||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
|
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
|
||||||
combinable = true
|
combinable = true
|
||||||
|
|
||||||
|
; Cannonball Missile
|
||||||
|
|
||||||
[Good]
|
[Good]
|
||||||
nickname = missile01_mark05
|
nickname = missile01_mark05
|
||||||
equipment = missile01_mark05
|
equipment = missile01_mark05
|
||||||
@@ -132,10 +136,12 @@ equipment = missile01_mark05_ammo
|
|||||||
shop_archetype = equipment\models\weapons\li_rad_missile.3db
|
shop_archetype = equipment\models\weapons\li_rad_missile.3db
|
||||||
material_library = equipment\models\li_equip.mat
|
material_library = equipment\models\li_equip.mat
|
||||||
category = equipment
|
category = equipment
|
||||||
price = 6024
|
price = 1024
|
||||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
|
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
|
||||||
combinable = true
|
combinable = true
|
||||||
|
|
||||||
|
; Stalker Missile
|
||||||
|
|
||||||
[Good]
|
[Good]
|
||||||
nickname = missile02_mark01
|
nickname = missile02_mark01
|
||||||
equipment = missile02_mark01
|
equipment = missile02_mark01
|
||||||
@@ -159,6 +165,8 @@ price = 32.5
|
|||||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
|
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
|
||||||
combinable = true
|
combinable = true
|
||||||
|
|
||||||
|
; Windstalker Missile
|
||||||
|
|
||||||
[Good]
|
[Good]
|
||||||
nickname = missile02_mark02
|
nickname = missile02_mark02
|
||||||
equipment = missile02_mark02
|
equipment = missile02_mark02
|
||||||
@@ -205,6 +213,8 @@ price = 485
|
|||||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
|
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
|
||||||
combinable = true
|
combinable = true
|
||||||
|
|
||||||
|
; Sunstalker Missile
|
||||||
|
|
||||||
[Good]
|
[Good]
|
||||||
nickname = missile02_mark04
|
nickname = missile02_mark04
|
||||||
equipment = missile02_mark04
|
equipment = missile02_mark04
|
||||||
@@ -224,10 +234,12 @@ equipment = missile02_mark04_ammo
|
|||||||
shop_archetype = equipment\models\weapons\li_rad_missile.3db
|
shop_archetype = equipment\models\weapons\li_rad_missile.3db
|
||||||
material_library = equipment\models\li_equip.mat
|
material_library = equipment\models\li_equip.mat
|
||||||
category = equipment
|
category = equipment
|
||||||
price = 1611.5
|
price = 811.5
|
||||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
|
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
|
||||||
combinable = true
|
combinable = true
|
||||||
|
|
||||||
|
; Firestalker Missile
|
||||||
|
|
||||||
[Good]
|
[Good]
|
||||||
nickname = missile02_mark05
|
nickname = missile02_mark05
|
||||||
equipment = missile02_mark05
|
equipment = missile02_mark05
|
||||||
@@ -247,7 +259,7 @@ equipment = missile02_mark05_ammo
|
|||||||
shop_archetype = equipment\models\weapons\li_rad_missile.3db
|
shop_archetype = equipment\models\weapons\li_rad_missile.3db
|
||||||
material_library = equipment\models\li_equip.mat
|
material_library = equipment\models\li_equip.mat
|
||||||
category = equipment
|
category = equipment
|
||||||
price = 7831
|
price = 1831
|
||||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
|
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
|
||||||
combinable = true
|
combinable = true
|
||||||
|
|
||||||
@@ -297,6 +309,8 @@ price = 185.5
|
|||||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
|
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
|
||||||
combinable = true
|
combinable = true
|
||||||
|
|
||||||
|
; Neutralizer Missile
|
||||||
|
|
||||||
[Good]
|
[Good]
|
||||||
nickname = missile03_mark03
|
nickname = missile03_mark03
|
||||||
equipment = missile03_mark03
|
equipment = missile03_mark03
|
||||||
@@ -316,10 +330,12 @@ equipment = missile03_mark03_ammo
|
|||||||
shop_archetype = equipment\models\weapons\li_rad_missile.3db
|
shop_archetype = equipment\models\weapons\li_rad_missile.3db
|
||||||
material_library = equipment\models\li_equip.mat
|
material_library = equipment\models\li_equip.mat
|
||||||
category = equipment
|
category = equipment
|
||||||
price = 1239.5
|
price = 620.5
|
||||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
|
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
|
||||||
combinable = true
|
combinable = true
|
||||||
|
|
||||||
|
; Paralyzer Missile
|
||||||
|
|
||||||
[Good]
|
[Good]
|
||||||
nickname = missile03_mark04
|
nickname = missile03_mark04
|
||||||
equipment = missile03_mark04
|
equipment = missile03_mark04
|
||||||
@@ -339,10 +355,12 @@ equipment = missile03_mark04_ammo
|
|||||||
shop_archetype = equipment\models\weapons\li_rad_missile.3db
|
shop_archetype = equipment\models\weapons\li_rad_missile.3db
|
||||||
material_library = equipment\models\li_equip.mat
|
material_library = equipment\models\li_equip.mat
|
||||||
category = equipment
|
category = equipment
|
||||||
price = 7229
|
price = 1229
|
||||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
|
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
|
||||||
combinable = true
|
combinable = true
|
||||||
|
|
||||||
|
; Wasp Cruise Disruptor
|
||||||
|
|
||||||
[Good]
|
[Good]
|
||||||
nickname = cruise_disruptor01_mark01
|
nickname = cruise_disruptor01_mark01
|
||||||
equipment = cruise_disruptor01_mark01
|
equipment = cruise_disruptor01_mark01
|
||||||
@@ -366,6 +384,8 @@ price = 91.5
|
|||||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
|
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
|
||||||
combinable = true
|
combinable = true
|
||||||
|
|
||||||
|
; Hornet Cruise Disruptor
|
||||||
|
|
||||||
[Good]
|
[Good]
|
||||||
nickname = cruise_disruptor01_mark02
|
nickname = cruise_disruptor01_mark02
|
||||||
equipment = cruise_disruptor01_mark02
|
equipment = cruise_disruptor01_mark02
|
||||||
@@ -389,6 +409,8 @@ price = 2740.5
|
|||||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
|
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
|
||||||
combinable = true
|
combinable = true
|
||||||
|
|
||||||
|
; Starkiller Torpedo Launcher
|
||||||
|
|
||||||
[Good]
|
[Good]
|
||||||
nickname = torpedo01_mark01
|
nickname = torpedo01_mark01
|
||||||
equipment = torpedo01_mark01
|
equipment = torpedo01_mark01
|
||||||
@@ -412,6 +434,8 @@ price = 373
|
|||||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db
|
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db
|
||||||
combinable = true
|
combinable = true
|
||||||
|
|
||||||
|
; Sunslayer Torpedo Launcher
|
||||||
|
|
||||||
[Good]
|
[Good]
|
||||||
nickname = torpedo01_mark02
|
nickname = torpedo01_mark02
|
||||||
equipment = torpedo01_mark02
|
equipment = torpedo01_mark02
|
||||||
@@ -435,6 +459,8 @@ price = 7229
|
|||||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db
|
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db
|
||||||
combinable = true
|
combinable = true
|
||||||
|
|
||||||
|
; Drone Mine
|
||||||
|
|
||||||
[Good]
|
[Good]
|
||||||
nickname = mine01_mark01
|
nickname = mine01_mark01
|
||||||
equipment = mine01_mark01
|
equipment = mine01_mark01
|
||||||
@@ -6584,7 +6610,7 @@ equipment = sensor_probe_player_ammo
|
|||||||
shop_archetype = SOLAR\MISC\scan_sensor.3db
|
shop_archetype = SOLAR\MISC\scan_sensor.3db
|
||||||
material_library = SOLAR\solar_mat_misc02.mat
|
material_library = SOLAR\solar_mat_misc02.mat
|
||||||
category = equipment
|
category = equipment
|
||||||
price = 50000
|
price = 500
|
||||||
item_icon = equipment\models\commodities\nn_icons\scan_sensor.3db
|
item_icon = equipment\models\commodities\nn_icons\scan_sensor.3db
|
||||||
combinable = true
|
combinable = true
|
||||||
ids_name = 264752
|
ids_name = 264752
|
||||||
|
|||||||
53
DATA/MISSIONS/ENCOUNTERS/area_battleships.ini
Normal file
53
DATA/MISSIONS/ENCOUNTERS/area_battleships.ini
Normal file
@@ -0,0 +1,53 @@
|
|||||||
|
[EncounterFormation]
|
||||||
|
ship_by_class = 1, 1, battleships
|
||||||
|
pilot_job = assault_leader_job
|
||||||
|
make_class = wanderer
|
||||||
|
ship_by_class = 0, 2, CRUISERS, -3
|
||||||
|
pilot_job = assault_job
|
||||||
|
make_class = wanderer
|
||||||
|
ship_by_class = 0, 3, sc_fighters, -6
|
||||||
|
pilot_job = assault_job
|
||||||
|
make_class = wanderer
|
||||||
|
ship_by_class = 0, 3, sc_fighters, -6
|
||||||
|
pilot_job = assault_job
|
||||||
|
make_class = wanderer
|
||||||
|
formation_by_class = battleships
|
||||||
|
behavior = wander
|
||||||
|
arrival = all, -object_all
|
||||||
|
allow_simultaneous_creation = yes
|
||||||
|
zone_creation_distance = 0
|
||||||
|
times_to_create = infinite
|
||||||
|
|
||||||
|
|
||||||
|
[EncounterFormation]
|
||||||
|
ship_by_class = 1, 3, battleships
|
||||||
|
pilot_job = assault_leader_job
|
||||||
|
make_class = wanderer
|
||||||
|
formation_by_class = battleships
|
||||||
|
behavior = wander
|
||||||
|
arrival = all, -object_all
|
||||||
|
allow_simultaneous_creation = yes
|
||||||
|
zone_creation_distance = 0
|
||||||
|
times_to_create = infinite
|
||||||
|
|
||||||
|
[EncounterFormation]
|
||||||
|
ship_by_class = 1, 1, battleships
|
||||||
|
pilot_job = assault_leader_job
|
||||||
|
make_class = wanderer
|
||||||
|
ship_by_class = 0, 4, sc_fighters, -6
|
||||||
|
pilot_job = assault_job
|
||||||
|
make_class = wanderer
|
||||||
|
ship_by_class = 0, 4, sc_fighters, -6
|
||||||
|
pilot_job = assault_job
|
||||||
|
make_class = wanderer
|
||||||
|
formation_by_class = battleships
|
||||||
|
behavior = wander
|
||||||
|
arrival = all, -object_all
|
||||||
|
allow_simultaneous_creation = yes
|
||||||
|
zone_creation_distance = 0
|
||||||
|
times_to_create = infinite
|
||||||
|
|
||||||
|
[Creation]
|
||||||
|
permutation = 0, 3
|
||||||
|
permutation = 1, 1
|
||||||
|
permutation = 2, 2
|
||||||
16
DATA/MISSIONS/ENCOUNTERS/area_cruisers.ini
Normal file
16
DATA/MISSIONS/ENCOUNTERS/area_cruisers.ini
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
[EncounterFormation]
|
||||||
|
ship_by_class = 1, 1, CRUISERS
|
||||||
|
pilot_job = assault_leader_job
|
||||||
|
ship_by_class = 0, 4, sc_fighters, -3
|
||||||
|
pilot_job = assault_job
|
||||||
|
make_class = wanderer
|
||||||
|
formation_by_class = CRUISERS
|
||||||
|
behavior = wander
|
||||||
|
arrival = all, -object_all
|
||||||
|
allow_simultaneous_creation = yes
|
||||||
|
zone_creation_distance = 0
|
||||||
|
times_to_create = infinite
|
||||||
|
|
||||||
|
[Creation]
|
||||||
|
permutation = 0, 3
|
||||||
|
|
||||||
@@ -13,6 +13,7 @@ npc_ship = li_n_li_elite_d8
|
|||||||
npc_ship = li_n_li_elite_d9
|
npc_ship = li_n_li_elite_d9
|
||||||
npc_ship = li_n_li_elite_d10
|
npc_ship = li_n_li_elite_d10
|
||||||
npc_ship = li_n_li_elite_d11-19
|
npc_ship = li_n_li_elite_d11-19
|
||||||
|
npc_ship = li_n_or_elite_d11-19
|
||||||
npc_ship = li_n_cruiser_d22
|
npc_ship = li_n_cruiser_d22
|
||||||
npc_ship = li_n_dreadnought_d25
|
npc_ship = li_n_dreadnought_d25
|
||||||
voice = pilot_f_mil_m01
|
voice = pilot_f_mil_m01
|
||||||
@@ -49,6 +50,8 @@ scan_for_cargo = commodity_cardamine, 2
|
|||||||
scan_announce = true
|
scan_announce = true
|
||||||
scan_chance = 0.3
|
scan_chance = 0.3
|
||||||
formation = fighters, fighter_li_n
|
formation = fighters, fighter_li_n
|
||||||
|
formation = CRUISERS, cruiser_li_n
|
||||||
|
formation = battleships, cruiser3_li_n
|
||||||
|
|
||||||
[FactionProps]
|
[FactionProps]
|
||||||
affiliation = li_lsf_grp
|
affiliation = li_lsf_grp
|
||||||
|
|||||||
@@ -875,8 +875,8 @@ pl_pos = 0, 50, 275
|
|||||||
[Formation]
|
[Formation]
|
||||||
nickname = cruiser3_li_n
|
nickname = cruiser3_li_n
|
||||||
pos = 0, 0, 0
|
pos = 0, 0, 0
|
||||||
pos = 100, 0, 300
|
pos = 150, 0, 300
|
||||||
pos = -100, 0, 300
|
pos = -150, 0, 300
|
||||||
pos = -55, 50, 188
|
pos = -55, 50, 188
|
||||||
pos = 55, 50, 189
|
pos = 55, 50, 189
|
||||||
pos = -110, 60, 225
|
pos = -110, 60, 225
|
||||||
|
|||||||
@@ -23340,6 +23340,8 @@ character_density = 2
|
|||||||
fixture = ku0102_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
|
fixture = ku0102_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
|
||||||
fixture = ku0102_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
fixture = ku0102_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||||
|
|
||||||
|
; Yokohama Shipyard
|
||||||
|
|
||||||
[MBase]
|
[MBase]
|
||||||
nickname = Ku01_03_Base
|
nickname = Ku01_03_Base
|
||||||
local_faction = co_shi_grp
|
local_faction = co_shi_grp
|
||||||
@@ -46017,3 +46019,529 @@ fixture = st0301_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_ship
|
|||||||
fixture = st0301_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
fixture = st0301_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||||
|
|
||||||
; Omicron Beta 2
|
; Omicron Beta 2
|
||||||
|
|
||||||
|
|
||||||
|
; Safe Dock
|
||||||
|
|
||||||
|
[MBase]
|
||||||
|
nickname = Bw11_01_Base
|
||||||
|
local_faction = li_n_grp
|
||||||
|
diff = 30
|
||||||
|
[MVendor]
|
||||||
|
num_offers = 0, 0
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = Deck
|
||||||
|
character_density = 3
|
||||||
|
|
||||||
|
[MBase]
|
||||||
|
nickname = LI06_01_Base
|
||||||
|
local_faction = li_lsf_grp
|
||||||
|
diff = 3
|
||||||
|
msg_id_prefix = gcs_refer_base_LI06_01_Base
|
||||||
|
|
||||||
|
[MVendor]
|
||||||
|
num_offers = 2, 4
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = li_p_grp
|
||||||
|
weight = 9
|
||||||
|
offers_missions =
|
||||||
|
mission_type = DestroyMission, 0.112387, 0.351002, 20
|
||||||
|
npc = LI0601_lpolice_001_m
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = li_n_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = gd_z_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = co_ti_grp
|
||||||
|
weight = 64
|
||||||
|
offers_missions =
|
||||||
|
mission_type = DestroyMission, 0.112387, 0.351002, 40
|
||||||
|
npc = LI0601_planetform_001_m
|
||||||
|
npc = LI0601_planetform_002_m
|
||||||
|
npc = LI0601_planetform_003_m
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = co_ss_grp
|
||||||
|
weight = 9
|
||||||
|
npc = LI0601_universal_001_m
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = gd_bh_grp
|
||||||
|
weight = 18
|
||||||
|
offers_missions =
|
||||||
|
mission_type = DestroyMission, 0.112387, 0.351002, 40
|
||||||
|
npc = LI0601_bounty_001_f
|
||||||
|
npc = LI0601_bounty_002_m
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_bounty_001_f
|
||||||
|
body = pl_female2_journeyman_body
|
||||||
|
head = sh_female1_head_gen
|
||||||
|
lefthand = benchmark_female_hand_left
|
||||||
|
righthand = benchmark_female_hand_right
|
||||||
|
individual_name = 220154
|
||||||
|
affiliation = gd_bh_grp
|
||||||
|
voice = rvp501
|
||||||
|
misn = DestroyMission, 0.112387, 0.351002
|
||||||
|
room = bar
|
||||||
|
bribe = co_hsp_grp, 10000, 16100
|
||||||
|
bribe = co_ni_grp, 10000, 16100
|
||||||
|
bribe = co_ss_grp, 10000, 16100
|
||||||
|
bribe = co_vr_grp, 10000, 16100
|
||||||
|
bribe = gd_bh_grp, 10000, 16101
|
||||||
|
know = 251644, 252612, 6000, 2
|
||||||
|
knowdb = li02_to_li04_hole
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_bounty_002_m
|
||||||
|
body = sh_male2_body
|
||||||
|
head = pi_pirate1_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 220155
|
||||||
|
affiliation = gd_bh_grp
|
||||||
|
voice = rvp101
|
||||||
|
misn = DestroyMission, 0.112387, 0.351002
|
||||||
|
room = bar
|
||||||
|
bribe = co_be_grp, 10000, 16100
|
||||||
|
bribe = co_nws_grp, 10000, 16100
|
||||||
|
bribe = co_ti_grp, 10000, 16100
|
||||||
|
bribe = gd_bh_grp, 10000, 16101
|
||||||
|
accessory = prop_neuralnet_B_right
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_fix_bartender
|
||||||
|
body = li_bartender_body
|
||||||
|
head = rh_bartender_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244652
|
||||||
|
affiliation = co_ti_grp
|
||||||
|
voice = rvp111
|
||||||
|
bribe = co_be_grp, 10000, 16100
|
||||||
|
bribe = co_nws_grp, 10000, 16100
|
||||||
|
bribe = co_ss_grp, 10000, 16100
|
||||||
|
bribe = co_ti_grp, 10000, 16101
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_fix_ship
|
||||||
|
base_appr = Robot_body_c
|
||||||
|
individual_name = 244655
|
||||||
|
affiliation = co_ti_grp
|
||||||
|
voice = rvp003
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_fix_trader
|
||||||
|
base_appr = Robot_body_a
|
||||||
|
individual_name = 244653
|
||||||
|
affiliation = co_ti_grp
|
||||||
|
voice = rvp003
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_fix_weaponsdealer
|
||||||
|
base_appr = Robot_body_e
|
||||||
|
individual_name = 244654
|
||||||
|
affiliation = co_ti_grp
|
||||||
|
voice = rvp003
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_lpolice_001_m
|
||||||
|
body = li_male_guard_body
|
||||||
|
head = ge_male3_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 220156
|
||||||
|
affiliation = li_p_grp
|
||||||
|
voice = rvp111
|
||||||
|
misn = DestroyMission, 0.112387, 0.351002
|
||||||
|
room = bar
|
||||||
|
bribe = li_p_grp, 10000, 16101
|
||||||
|
bribe = co_alg_grp, 10000, 16100
|
||||||
|
bribe = co_be_grp, 10000, 16100
|
||||||
|
bribe = co_ni_grp, 10000, 16100
|
||||||
|
bribe = gd_bh_grp, 10000, 16100
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_planetform_001_m
|
||||||
|
body = sc_scientist4_body
|
||||||
|
head = li_captain_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 220157
|
||||||
|
affiliation = co_ti_grp
|
||||||
|
voice = rvp101
|
||||||
|
misn = DestroyMission, 0.112387, 0.351002
|
||||||
|
room = bar
|
||||||
|
know = 251654, 253753, 1500, 1
|
||||||
|
knowdb = br01_05
|
||||||
|
know = 251719, 253754, 600, 1
|
||||||
|
knowdb = iw03_01
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_planetform_002_m
|
||||||
|
body = sc_scientist4_body
|
||||||
|
head = pl_male7_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 220158
|
||||||
|
affiliation = co_ti_grp
|
||||||
|
voice = rvp101
|
||||||
|
misn = DestroyMission, 0.112387, 0.351002
|
||||||
|
room = bar
|
||||||
|
know = 251681, 253755, 2500, 1
|
||||||
|
knowdb = br06_04
|
||||||
|
know = 251704, 253756, 3500, 1
|
||||||
|
knowdb = bw10_01
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_planetform_003_m
|
||||||
|
body = sc_scientist4_body
|
||||||
|
head = pl_male5_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 220159
|
||||||
|
affiliation = co_ti_grp
|
||||||
|
voice = rvp131
|
||||||
|
misn = DestroyMission, 0.112387, 0.351002
|
||||||
|
room = bar
|
||||||
|
know = 251659, 253757, 1000, 1
|
||||||
|
knowdb = br02_02
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_universal_001_m
|
||||||
|
body = li_tilton_body
|
||||||
|
head = li_sales_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 220160
|
||||||
|
affiliation = co_ss_grp
|
||||||
|
voice = rvp101
|
||||||
|
room = bar
|
||||||
|
bribe = li_p_grp, 10000, 16100
|
||||||
|
bribe = co_hsp_grp, 10000, 16100
|
||||||
|
bribe = co_ni_grp, 10000, 16100
|
||||||
|
bribe = co_ss_grp, 10000, 16101
|
||||||
|
bribe = co_ti_grp, 10000, 16100
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = bar
|
||||||
|
character_density = 4
|
||||||
|
fixture = LI0601_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = Planetscape
|
||||||
|
character_density = 3
|
||||||
|
fixture = LI0601_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
|
||||||
|
fixture = LI0601_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
|
||||||
|
fixture = LI0601_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||||
|
|
||||||
|
[MBase]
|
||||||
|
nickname = LI06_02_Base
|
||||||
|
local_faction = co_os_grp
|
||||||
|
diff = 1
|
||||||
|
msg_id_prefix = gcs_refer_base_LI06_02_Base
|
||||||
|
|
||||||
|
[MVendor]
|
||||||
|
num_offers = 2, 4
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = co_os_grp
|
||||||
|
weight = 64
|
||||||
|
offers_missions = true
|
||||||
|
mission_type = DestroyMission, 0.000000, 0.112387, 100
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = li_p_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = li_n_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0602_fix_bartender
|
||||||
|
body = li_bartender_body
|
||||||
|
head = br_bartender_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244617
|
||||||
|
affiliation = co_os_grp
|
||||||
|
voice = rvp101
|
||||||
|
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0602_fix_ship
|
||||||
|
body = li_male_elite_body
|
||||||
|
head = rh_hassler_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244620
|
||||||
|
affiliation = co_os_grp
|
||||||
|
voice = rvp111
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0602_fix_trader
|
||||||
|
body = li_male_elite_body
|
||||||
|
head = ge_male3_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244618
|
||||||
|
affiliation = co_os_grp
|
||||||
|
voice = rvp101
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0602_fix_weaponsdealer
|
||||||
|
body = li_male_elite_body
|
||||||
|
head = li_rockford_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244619
|
||||||
|
affiliation = co_os_grp
|
||||||
|
voice = rvp111
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = bar
|
||||||
|
character_density = 4
|
||||||
|
fixture = LI0602_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = Deck
|
||||||
|
character_density = 3
|
||||||
|
fixture = LI0602_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
|
||||||
|
fixture = LI0602_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
|
||||||
|
fixture = LI0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||||
|
|
||||||
|
[MBase]
|
||||||
|
nickname = LI06_03_Base
|
||||||
|
local_faction = gd_z_grp
|
||||||
|
diff = 4
|
||||||
|
msg_id_prefix = gcs_refer_base_LI06_03_Base
|
||||||
|
|
||||||
|
[MVendor]
|
||||||
|
num_offers = 2, 4
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = gd_z_grp
|
||||||
|
weight = 23
|
||||||
|
offers_missions = true
|
||||||
|
mission_type = DestroyMission, 0.000000, 0.112387, 100
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = fc_lh_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = fc_lr_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = fc_ou_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = fc_j_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0603_fix_bartender
|
||||||
|
body = pi_pirate8_body
|
||||||
|
head = br_sales_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244639
|
||||||
|
affiliation = gd_z_grp
|
||||||
|
voice = rvp101
|
||||||
|
bribe = fc_j_grp, 10000, 16100
|
||||||
|
bribe = fc_lr_grp, 10000, 16101
|
||||||
|
bribe = fc_ou_grp, 10000, 16100
|
||||||
|
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0603_fix_ship
|
||||||
|
body = pi_pirate8_body
|
||||||
|
head = pi_pirate3_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 245175
|
||||||
|
affiliation = gd_z_grp
|
||||||
|
voice = rvp106
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0603_fix_trader
|
||||||
|
body = pi_pirate8_body
|
||||||
|
head = pi_pirate2_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244640
|
||||||
|
affiliation = gd_z_grp
|
||||||
|
voice = rvp101
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0603_fix_weaponsdealer
|
||||||
|
body = pi_pirate8_body
|
||||||
|
head = pi_pirate4_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244641
|
||||||
|
affiliation = gd_z_grp
|
||||||
|
voice = rvp106
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = bar
|
||||||
|
character_density = 5
|
||||||
|
fixture = LI0603_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = Deck
|
||||||
|
character_density = 2
|
||||||
|
fixture = LI0603_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
|
||||||
|
fixture = LI0603_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = ShipDealer
|
||||||
|
character_density = 2
|
||||||
|
fixture = LI0603_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
|
||||||
|
|
||||||
|
[MBase]
|
||||||
|
nickname = LI06_04_Base
|
||||||
|
local_faction = li_lsf_grp
|
||||||
|
diff = 2
|
||||||
|
msg_id_prefix = gcs_refer_base_LI06_04_Base
|
||||||
|
|
||||||
|
[MVendor]
|
||||||
|
num_offers = 2, 4
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = li_lsf_grp
|
||||||
|
weight = 40
|
||||||
|
mission_type = DestroyMission, 0.000000, 0.112387, 100
|
||||||
|
offers_missions = true
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = li_p_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = li_n_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = gd_z_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0604_fix_bartender
|
||||||
|
body = li_bartender_body
|
||||||
|
head = li_captain_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244624
|
||||||
|
affiliation = li_lsf_grp
|
||||||
|
voice = rvp101
|
||||||
|
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0604_fix_trader
|
||||||
|
body = li_male_elite_body
|
||||||
|
head = rh_captain_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244625
|
||||||
|
affiliation = li_lsf_grp
|
||||||
|
voice = rvp111
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0604_fix_weaponsdealer
|
||||||
|
body = li_male_elite_body
|
||||||
|
head = rh_hassler_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244626
|
||||||
|
affiliation = li_lsf_grp
|
||||||
|
voice = rvp101
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = bar
|
||||||
|
character_density = 6
|
||||||
|
fixture = LI0604_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = Deck
|
||||||
|
character_density = 2
|
||||||
|
fixture = LI0604_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
|
||||||
|
fixture = LI0604_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||||
|
|
||||||
|
[MBase]
|
||||||
|
nickname = LI06_05_Base
|
||||||
|
local_faction = li_lsf_grp
|
||||||
|
diff = 2
|
||||||
|
msg_id_prefix = gcs_refer_base_LI06_05_Base
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = li_p_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = li_n_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[MVendor]
|
||||||
|
num_offers = 0, 0
|
||||||
|
|
||||||
|
[MBase]
|
||||||
|
nickname = LI06_06_Base
|
||||||
|
local_faction = li_lsf_grp
|
||||||
|
diff = 1
|
||||||
|
msg_id_prefix = gcs_refer_base_LI06_06_Base
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = li_p_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = li_n_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[MVendor]
|
||||||
|
num_offers = 0, 0
|
||||||
|
|
||||||
|
[MBase]
|
||||||
|
nickname = LI06_07_Base
|
||||||
|
local_faction = li_n_grp
|
||||||
|
diff = 2
|
||||||
|
msg_id_prefix = gcs_refer_base_LI06_07_Base
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = li_p_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = li_n_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[MVendor]
|
||||||
|
num_offers = 0, 0
|
||||||
|
|||||||
@@ -168,13 +168,22 @@ pilot = pilot_military_ace
|
|||||||
state_graph = FIGHTER
|
state_graph = FIGHTER
|
||||||
npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19
|
npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19
|
||||||
|
|
||||||
|
[NPCShipArch]
|
||||||
|
nickname = li_n_or_elite_d11-19
|
||||||
|
loadout = MSN12_Order_Heavy_Fighter
|
||||||
|
level = d11
|
||||||
|
ship_archetype = or_elite
|
||||||
|
pilot = heavy_fighter_default
|
||||||
|
state_graph = FIGHTER
|
||||||
|
npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19
|
||||||
|
|
||||||
[NPCShipArch]
|
[NPCShipArch]
|
||||||
nickname = li_n_cruiser_d22
|
nickname = li_n_cruiser_d22
|
||||||
loadout = li_n_li_cruiser
|
loadout = li_n_li_cruiser
|
||||||
level = d22
|
level = d22
|
||||||
ship_archetype = li_cruiser
|
ship_archetype = li_cruiser
|
||||||
pilot = cruiser_default
|
pilot = cruiser_default
|
||||||
state_graph = CRUISER
|
state_graph = FIGHTER
|
||||||
npc_class = lawful, CRUISER, d22
|
npc_class = lawful, CRUISER, d22
|
||||||
|
|
||||||
[NPCShipArch]
|
[NPCShipArch]
|
||||||
@@ -182,7 +191,7 @@ nickname = li_n_dreadnought_d25
|
|||||||
loadout = li_n_li_dreadnought
|
loadout = li_n_li_dreadnought
|
||||||
level = d25
|
level = d25
|
||||||
ship_archetype = li_dreadnought
|
ship_archetype = li_dreadnought
|
||||||
pilot = cruiser_default
|
pilot = battleship_default
|
||||||
state_graph = CRUISER
|
state_graph = CRUISER
|
||||||
npc_class = lawful, battleship, d25
|
npc_class = lawful, battleship, d25
|
||||||
|
|
||||||
|
|||||||
@@ -313,6 +313,14 @@ member = d18
|
|||||||
nickname = diff19
|
nickname = diff19
|
||||||
member = d19
|
member = d19
|
||||||
|
|
||||||
|
[ShipClass]
|
||||||
|
nickname = diff22
|
||||||
|
member = d22
|
||||||
|
|
||||||
|
[ShipClass]
|
||||||
|
nickname = diff25
|
||||||
|
member = d25
|
||||||
|
|
||||||
[ShipClass]
|
[ShipClass]
|
||||||
nickname = sc_fighters
|
nickname = sc_fighters
|
||||||
member = class_fighter
|
member = class_fighter
|
||||||
@@ -353,6 +361,14 @@ member = class_gunboat
|
|||||||
nickname = sc_cruisers
|
nickname = sc_cruisers
|
||||||
member = class_cruiser
|
member = class_cruiser
|
||||||
|
|
||||||
|
[ShipClass]
|
||||||
|
nickname = cruisers
|
||||||
|
member = CRUISER
|
||||||
|
|
||||||
|
[ShipClass]
|
||||||
|
nickname = battleships
|
||||||
|
member = battleship
|
||||||
|
|
||||||
; REM
|
; REM
|
||||||
|
|
||||||
[ShipClass]
|
[ShipClass]
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user