Change dagger & blood hound energy usage
This commit is contained in:
@@ -90,8 +90,8 @@ volume = 0
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mass = 10
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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material_library = equipment\models\hardware.mat
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capacity = 2100
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charge_rate = 213
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capacity = 2200
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charge_rate = 225
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thrust_capacity = 1000
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thrust_charge_rate = 100
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lootable = false
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@@ -272,8 +272,8 @@ volume = 0
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mass = 10
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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material_library = equipment\models\hardware.mat
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capacity = 2100
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charge_rate = 213
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capacity = 2400
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charge_rate = 245
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thrust_capacity = 1000
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thrust_charge_rate = 100
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lootable = false
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@@ -398,8 +398,8 @@ volume = 0
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mass = 10
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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material_library = equipment\models\hardware.mat
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capacity = 2100
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charge_rate = 213
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capacity = 2200
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charge_rate = 225
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thrust_capacity = 1000
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thrust_charge_rate = 100
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lootable = false
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@@ -71,6 +71,83 @@ hp_type = hp_mine_dropper, HpMine01
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hp_type = hp_countermeasure_dropper, HpCM01
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hp_type = hp_torpedo_special_2, HpTorpedo01
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; Patriot MK2
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[Ship]
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ids_name = 480032
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ids_info = 480033
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ids_info1 = 480034
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ids_info2 = 66608
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ids_info3 = 480035
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ship_class = 0
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nickname = li_fighter_mk2
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LODranges = 0, 999999
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msg_id_prefix = gcs_refer_shiparch_Liblf
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mission_property = can_use_berths
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type = FIGHTER
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mass = 100
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hold_size = 50
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linear_drag = 1
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fuse = li_fighter_gas01, 0, -1
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fuse = li_fighter_smoke01, 0, -1
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fuse = intermed_damage_smallship02, 0, 400
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fuse = intermed_damage_smallship03, 0, 200
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max_bank_angle = 35
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camera_offset = 6, 22
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camera_angular_acceleration = 0.05
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camera_horizontal_turn_angle = 23
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 30
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camera_turn_look_ahead_slerp_amount = 1
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nanobot_limit = 32
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shield_battery_limit = 32
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hit_pts = 4500
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DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
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material_library = ships\liberty\li_playerships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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cockpit = cockpits\liberty\l_fighter.ini
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pilot_mesh = generic_pilot
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explosion_arch = explosion_li_fighter
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 25000, 25000, 58000
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angular_drag = 15000, 15000, 35000
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rotation_inertia = 2800, 2800, 1000
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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HP_bay_surface = HpBayDoor01
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HP_bay_external = HpBayDoor02
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num_exhaust_nozzles = 1
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HP_tractor_source = HpTractor_Source
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shield_link = l_fighter_shield01, HpMount, HpShield01
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hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
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hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_fighter_shield_special_10, HpShield01
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hp_type = hp_fighter_shield_special_9, HpShield01
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hp_type = hp_fighter_shield_special_8, HpShield01
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hp_type = hp_fighter_shield_special_7, HpShield01
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hp_type = hp_fighter_shield_special_6, HpShield01
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hp_type = hp_fighter_shield_special_5, HpShield01
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hp_type = hp_fighter_shield_special_4, HpShield01
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hp_type = hp_fighter_shield_special_3, HpShield01
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hp_type = hp_fighter_shield_special_2, HpShield01
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hp_type = hp_fighter_shield_special_1, HpShield01
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hp_type = hp_thruster, HpThruster01
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hp_type = hp_mine_dropper, HpMine01
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hp_type = hp_countermeasure_dropper, HpCM01
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hp_type = hp_torpedo_special_2, HpTorpedo01
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[CollisionGroup]
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obj = port fin_lod1
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separable
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@@ -1048,6 +1125,81 @@ steering_torque = 25000, 25000, 58000
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angular_drag = 15000, 15000, 35000
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rotation_inertia = 2800, 2800, 1000
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; Cavalier MK2
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[Ship]
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ids_name = 480012
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ids_info = 480013
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ids_info1 = 480014
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ids_info2 = 66608
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ids_info3 = 480015
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ship_class = 0
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nickname = br_fighter_mk2
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LODranges = 0, 999999
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msg_id_prefix = gcs_refer_shiparch_Brelf
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mission_property = can_use_berths
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type = FIGHTER
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DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp
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material_library = ships\bretonia\br_playerships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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cockpit = cockpits\bretonia\b_fighter.ini
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pilot_mesh = generic_pilot
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nanobot_limit = 32
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shield_battery_limit = 32
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mass = 100
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linear_drag = 1
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hold_size = 30
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fuse = intermed_damage_smallship02, 0, 525
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fuse = intermed_damage_smallship03, 0, 263
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max_bank_angle = 35
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camera_offset = 9, 29
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camera_angular_acceleration = 0.05
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camera_horizontal_turn_angle = 23
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 30
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camera_turn_look_ahead_slerp_amount = 1
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hit_pts = 4600
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explosion_arch = explosion_br_fighter
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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bay_door_anim = Sc_open dock1
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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HP_bay_surface = HpBayDoor01
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HP_bay_external = HpBayDoor02
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 1
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shield_link = b_fighter_shield01, HpMount, HpShield01
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hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
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hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_fighter_shield_special_10, HpShield01
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hp_type = hp_fighter_shield_special_9, HpShield01
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hp_type = hp_fighter_shield_special_8, HpShield01
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hp_type = hp_fighter_shield_special_7, HpShield01
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hp_type = hp_fighter_shield_special_6, HpShield01
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hp_type = hp_fighter_shield_special_5, HpShield01
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hp_type = hp_fighter_shield_special_4, HpShield01
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hp_type = hp_fighter_shield_special_3, HpShield01
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hp_type = hp_fighter_shield_special_2, HpShield01
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hp_type = hp_fighter_shield_special_1, HpShield01
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hp_type = hp_thruster, HpThruster01
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hp_type = hp_mine_dropper, HpMine01
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hp_type = hp_countermeasure_dropper, HpCM01
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hp_type = hp_torpedo_special_2, HpTorpedo01
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steering_torque = 25000, 25000, 58000
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angular_drag = 15000, 15000, 35000
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rotation_inertia = 2800, 2800, 1000
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[CollisionGroup]
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obj = br_fighter_tail_lod1
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separable
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@@ -1902,6 +2054,81 @@ hp_type = hp_mine_dropper, HpMine01
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hp_type = hp_countermeasure_dropper, HpCM01
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hp_type = hp_torpedo_special_2, HpTorpedo01
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; Drake MK2
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[Ship]
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ids_name = 480012
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ids_info = 480013
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ids_info1 = 480014
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ids_info2 = 66608
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ids_info3 = 480015
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ship_class = 0
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nickname = ku_fighter_mk2
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msg_id_prefix = gcs_refer_shiparch_Kuslf
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mission_property = can_use_berths
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LODranges = 0, 999999
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type = FIGHTER
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DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp
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material_library = ships\kusari\ku_playerships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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cockpit = cockpits\kusari\k_fighter.ini
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pilot_mesh = generic_pilot
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nanobot_limit = 32
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shield_battery_limit = 32
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mass = 100
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linear_drag = 1
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hold_size = 50
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fuse = intermed_damage_smallship02, 0, 700
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fuse = intermed_damage_smallship03, 0, 350
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max_bank_angle = 35
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camera_offset = 6, 25
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camera_angular_acceleration = 0.05
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camera_horizontal_turn_angle = 23
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 30
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camera_turn_look_ahead_slerp_amount = 1
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hit_pts = 4500
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explosion_arch = explosion_ku_fighter
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 25000, 25000, 58000
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angular_drag = 15000, 15000, 35000
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rotation_inertia = 3800, 3800, 1000
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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bay_door_anim = Sc_ku_fighter
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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HP_bay_surface = HpBayDoor01
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HP_bay_external = HpBayDoor02
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 1
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shield_link = k_fighter_shield01, HpMount, HpShield01
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hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
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hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_fighter_shield_special_10, HpShield01
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hp_type = hp_fighter_shield_special_9, HpShield01
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hp_type = hp_fighter_shield_special_8, HpShield01
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hp_type = hp_fighter_shield_special_7, HpShield01
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hp_type = hp_fighter_shield_special_6, HpShield01
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hp_type = hp_fighter_shield_special_5, HpShield01
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hp_type = hp_fighter_shield_special_4, HpShield01
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hp_type = hp_fighter_shield_special_3, HpShield01
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hp_type = hp_fighter_shield_special_2, HpShield01
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hp_type = hp_fighter_shield_special_1, HpShield01
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hp_type = hp_thruster, HpThruster01
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hp_type = hp_mine_dropper, HpMine01
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hp_type = hp_countermeasure_dropper, HpCM01
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hp_type = hp_torpedo_special_2, HpTorpedo01
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[CollisionGroup]
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obj = wing_starboard_lod1
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separable
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@@ -3027,6 +3254,81 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 1
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; Banshee MK2
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[Ship]
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ids_name = 480004
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ids_info = 480005
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ids_info1 = 480006
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ids_info2 = 66608
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ids_info3 = 480007
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ship_class = 0
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nickname = rh_fighter_mk2
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LODranges = 0, 999999
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msg_id_prefix = gcs_refer_shiparch_Rhelf
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mission_property = can_use_berths
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type = FIGHTER
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DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp
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material_library = ships\rheinland\rh_playerships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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cockpit = cockpits\rheinland\r_fighter.ini
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pilot_mesh = generic_pilot
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nanobot_limit = 36
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shield_battery_limit = 36
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||||
mass = 100
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||||
linear_drag = 1
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||||
hold_size = 50
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||||
fuse = intermed_damage_smallship02, 0, 1125
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||||
fuse = intermed_damage_smallship03, 0, 563
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||||
max_bank_angle = 35
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||||
camera_offset = 11, 34
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camera_angular_acceleration = 0.05
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||||
camera_horizontal_turn_angle = 23
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 30
|
||||
camera_turn_look_ahead_slerp_amount = 1
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||||
hit_pts = 4800
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||||
explosion_arch = explosion_rh_fighter
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||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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||||
steering_torque = 25000, 25000, 58000
|
||||
angular_drag = 15000, 15000, 35000
|
||||
rotation_inertia = 2800, 2800, 1000
|
||||
nudge_force = 30000
|
||||
strafe_force = 20000
|
||||
strafe_power_usage = 2
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||||
bay_door_anim = Sc_open baydoor
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||||
bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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HP_bay_surface = HpBayDoor01
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HP_bay_external = HpBayDoor02
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shield_link = r_fighter_shield01, HpMount, HpShield01
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hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
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hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
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hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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||||
hp_type = hp_fighter_shield_special_10, HpShield01
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||||
hp_type = hp_fighter_shield_special_9, HpShield01
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||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
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||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
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||||
hp_type = hp_fighter_shield_special_4, HpShield01
|
||||
hp_type = hp_fighter_shield_special_3, HpShield01
|
||||
hp_type = hp_fighter_shield_special_2, HpShield01
|
||||
hp_type = hp_fighter_shield_special_1, HpShield01
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_torpedo_special_2, HpTorpedo01
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 1
|
||||
|
||||
[CollisionGroup]
|
||||
obj = port_wing_lod1
|
||||
separable
|
||||
@@ -3818,6 +4120,81 @@ hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_torpedo_special_2, HpTorpedo01
|
||||
|
||||
; Piranha MK2
|
||||
|
||||
[Ship]
|
||||
ids_name = 480036
|
||||
ids_info = 480037
|
||||
ids_info1 = 480038
|
||||
ids_info2 = 66608
|
||||
ids_info3 = 480039
|
||||
ship_class = 0
|
||||
nickname = bh_fighter_mk2
|
||||
LODranges = 0, 999999
|
||||
msg_id_prefix = gcs_refer_shiparch_lfighter
|
||||
mission_property = can_use_berths
|
||||
type = FIGHTER
|
||||
mass = 100
|
||||
hold_size = 50
|
||||
linear_drag = 1
|
||||
fuse = intermed_damage_smallship02, 0, 450
|
||||
fuse = intermed_damage_smallship03, 0, 225
|
||||
max_bank_angle = 35
|
||||
camera_offset = 9, 33
|
||||
camera_angular_acceleration = 0.05
|
||||
camera_horizontal_turn_angle = 20
|
||||
camera_vertical_turn_up_angle = 10
|
||||
camera_vertical_turn_down_angle = 20
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
nanobot_limit = 32
|
||||
shield_battery_limit = 32
|
||||
hit_pts = 4600
|
||||
DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp
|
||||
material_library = ships\liberty\li_playerships.mat
|
||||
material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
cockpit = cockpits\liberty\bh_fighter.ini
|
||||
pilot_mesh = generic_pilot
|
||||
explosion_arch = explosion_li_fighter
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||
steering_torque = 25000, 25000, 58000
|
||||
angular_drag = 15000, 15000, 35000
|
||||
rotation_inertia = 2800, 2800, 1000
|
||||
nudge_force = 30000
|
||||
strafe_force = 20000
|
||||
strafe_power_usage = 2
|
||||
bay_door_anim = Sc_open baydoor
|
||||
bay_doors_open_snd = cargo_doors_open
|
||||
bay_doors_close_snd = cargo_doors_close
|
||||
HP_bay_surface = HpBayDoor01
|
||||
HP_bay_external = HpBayDoor02
|
||||
num_exhaust_nozzles = 1
|
||||
HP_tractor_source = HpTractor_Source
|
||||
shield_link = bh_fighter_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||
hp_type = hp_fighter_shield_special_4, HpShield01
|
||||
hp_type = hp_fighter_shield_special_3, HpShield01
|
||||
hp_type = hp_fighter_shield_special_2, HpShield01
|
||||
hp_type = hp_fighter_shield_special_1, HpShield01
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_torpedo_special_2, HpTorpedo01
|
||||
|
||||
[CollisionGroup]
|
||||
obj = bh_topfin_lod1
|
||||
separable
|
||||
@@ -4238,6 +4615,89 @@ type = Top_Fin
|
||||
hit_pts = 188
|
||||
root_health_proxy = true
|
||||
|
||||
; Blood Hound MK2
|
||||
|
||||
[Ship]
|
||||
ids_name = 480008
|
||||
ids_info = 480009
|
||||
ids_info1 = 480010
|
||||
ids_info2 = 66608
|
||||
ids_info3 = 480011
|
||||
ship_class = 0
|
||||
nickname = pi_fighter_mk2
|
||||
LODranges = 0, 999999
|
||||
msg_id_prefix = gcs_refer_shiparch_pirlf
|
||||
mission_property = can_use_berths
|
||||
type = FIGHTER
|
||||
DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp
|
||||
material_library = ships\corsair\co_ships.mat
|
||||
material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
nanobot_limit = 38
|
||||
shield_battery_limit = 38
|
||||
hit_pts = 5200
|
||||
fuse = intermed_damage_smallship01, 0, 375
|
||||
fuse = intermed_damage_smallship02, 0, 188
|
||||
fuse = intermed_damage_smallship03, 0, 125
|
||||
max_bank_angle = 25
|
||||
camera_offset = 13, 52
|
||||
camera_angular_acceleration = 0.05
|
||||
camera_horizontal_turn_angle = 20
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 25
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
cockpit = cockpits\corsair\corsair_fighter.ini
|
||||
pilot_mesh = generic_pilot
|
||||
mass = 100
|
||||
linear_drag = 1
|
||||
hold_size = 50
|
||||
explosion_arch = explosion_co_fighter
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||
steering_torque = 25000, 25000, 58000
|
||||
angular_drag = 15000, 15000, 35000
|
||||
rotation_inertia = 2800, 2800, 1000
|
||||
nudge_force = 30000
|
||||
strafe_force = 20000
|
||||
strafe_power_usage = 2
|
||||
bay_door_anim = Sc_open baydoor
|
||||
bay_doors_open_snd = cargo_doors_open
|
||||
bay_doors_close_snd = cargo_doors_close
|
||||
HP_bay_surface = HpBayDoor01
|
||||
HP_bay_external = HpBayDoor02
|
||||
shield_link = pi_fighter_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_7, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||
hp_type = hp_fighter_shield_special_4, HpShield01
|
||||
hp_type = hp_fighter_shield_special_3, HpShield01
|
||||
hp_type = hp_fighter_shield_special_2, HpShield01
|
||||
hp_type = hp_fighter_shield_special_1, HpShield01
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_turret_special_7, HpTurret01
|
||||
hp_type = hp_turret_special_6, HpTurret01
|
||||
hp_type = hp_turret_special_5, HpTurret01
|
||||
hp_type = hp_turret_special_4, HpTurret01
|
||||
hp_type = hp_turret_special_3, HpTurret01
|
||||
hp_type = hp_turret_special_2, HpTurret01
|
||||
hp_type = hp_turret_special_1, HpTurret01
|
||||
hp_type = hp_torpedo_special_2, HpTorpedo01
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 2
|
||||
|
||||
; Wolfshound
|
||||
|
||||
[Ship]
|
||||
@@ -4538,6 +4998,82 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 2
|
||||
|
||||
; Legionare MK2
|
||||
|
||||
[Ship]
|
||||
ids_name = 480028
|
||||
ids_info = 480029
|
||||
ids_info1 = 480030
|
||||
ids_info2 = 66608
|
||||
ids_info3 = 480031
|
||||
ship_class = 0
|
||||
nickname = co_fighter_mk2
|
||||
LODranges = 0, 999999
|
||||
msg_id_prefix = gcs_refer_shiparch_lfighter
|
||||
mission_property = can_use_berths
|
||||
type = FIGHTER
|
||||
DA_archetype = Ships\pirate\pi_fighter\pi_fighter.cmp
|
||||
material_library = ships\kusari\ku_playerships.mat
|
||||
material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
cockpit = cockpits\kusari\pi_fighter.ini
|
||||
fuse = intermed_damage_smallship01, 0, 600
|
||||
fuse = intermed_damage_smallship02, 0, 300
|
||||
fuse = intermed_damage_smallship03, 0, 200
|
||||
max_bank_angle = 35
|
||||
camera_offset = 9, 33
|
||||
camera_angular_acceleration = 0.05
|
||||
camera_horizontal_turn_angle = 20
|
||||
camera_vertical_turn_up_angle = 8
|
||||
camera_vertical_turn_down_angle = 28
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
nanobot_limit = 36
|
||||
shield_battery_limit = 36
|
||||
hit_pts = 4800
|
||||
pilot_mesh = generic_pilot
|
||||
mass = 50
|
||||
linear_drag = 1
|
||||
hold_size = 50
|
||||
explosion_arch = explosion_co_fighter
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||
steering_torque = 25000, 25000, 58000
|
||||
angular_drag = 15000, 15000, 35000
|
||||
rotation_inertia = 2800, 2800, 1000
|
||||
nudge_force = 30000
|
||||
strafe_force = 20000
|
||||
strafe_power_usage = 2
|
||||
bay_door_anim = Sc_pi_fighter
|
||||
bay_doors_open_snd = cargo_doors_open
|
||||
bay_doors_close_snd = cargo_doors_close
|
||||
HP_bay_surface = HpBayDoor01
|
||||
HP_bay_external = HpBayDoor02
|
||||
shield_link = co_fighter_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||
hp_type = hp_fighter_shield_special_4, HpShield01
|
||||
hp_type = hp_fighter_shield_special_3, HpShield01
|
||||
hp_type = hp_fighter_shield_special_2, HpShield01
|
||||
hp_type = hp_fighter_shield_special_1, HpShield01
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_torpedo_special_2, HpTorpedo01
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 2
|
||||
|
||||
[CollisionGroup]
|
||||
obj = wing_port_lod1
|
||||
separable
|
||||
@@ -5117,6 +5653,8 @@ dmg_obj = cv_dmg_mid_wing_cap
|
||||
hit_pts = 150
|
||||
root_health_proxy = true
|
||||
|
||||
; Hawk
|
||||
|
||||
[Ship]
|
||||
ids_name = 237017
|
||||
ids_info = 66533
|
||||
@@ -5241,6 +5779,83 @@ material_library = ships\civilian\cv_ships.mat
|
||||
mass = 5
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Hawk MK2
|
||||
|
||||
[Ship]
|
||||
ids_name = 480024
|
||||
ids_info = 480025
|
||||
ids_info1 = 480026
|
||||
ids_info2 = 66608
|
||||
ids_info3 = 480027
|
||||
ship_class = 0
|
||||
nickname = ge_fighter4_mk2
|
||||
LODranges = 0, 999999
|
||||
msg_id_prefix = gcs_refer_shiparch_lfighter
|
||||
mission_property = can_use_berths
|
||||
type = FIGHTER
|
||||
mass = 100
|
||||
hold_size = 50
|
||||
linear_drag = 1
|
||||
fuse = intermed_damage_smallship02, 0, 825
|
||||
fuse = intermed_damage_smallship03, 0, 413
|
||||
max_bank_angle = 35
|
||||
camera_offset = 13, 42
|
||||
camera_angular_acceleration = 0.05
|
||||
camera_horizontal_turn_angle = 20
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 30
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
nanobot_limit = 38
|
||||
shield_battery_limit = 38
|
||||
hit_pts = 5200
|
||||
DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp
|
||||
material_library = ships\civilian\cv_ships.mat
|
||||
material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
cockpit = cockpits\civilian\civilian_fighter.ini
|
||||
pilot_mesh = generic_pilot
|
||||
explosion_arch = explosion_cv_fighter
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||
steering_torque = 18000, 18000, 58000
|
||||
angular_drag = 15000, 15000, 35000
|
||||
rotation_inertia = 2800, 2800, 1000
|
||||
nudge_force = 30000
|
||||
strafe_force = 20000
|
||||
strafe_power_usage = 2
|
||||
bay_door_anim = Sc_open baydoor
|
||||
bay_doors_open_snd = cargo_doors_open
|
||||
bay_doors_close_snd = cargo_doors_close
|
||||
HP_bay_surface = HpBayDoor01
|
||||
HP_bay_external = HpBayDoor02
|
||||
num_exhaust_nozzles = 1
|
||||
HP_tractor_source = HpTractor_Source
|
||||
shield_link = cv_fighter4_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||
hp_type = hp_fighter_shield_special_4, HpShield01
|
||||
hp_type = hp_fighter_shield_special_3, HpShield01
|
||||
hp_type = hp_fighter_shield_special_2, HpShield01
|
||||
hp_type = hp_fighter_shield_special_1, HpShield01
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_torpedo_special_2, HpTorpedo01
|
||||
|
||||
; Falcon
|
||||
|
||||
[Ship]
|
||||
ids_name = 237018
|
||||
ids_info = 66536
|
||||
@@ -5902,6 +6517,88 @@ type = Starboard_Wing
|
||||
hit_pts = 300
|
||||
root_health_proxy = true
|
||||
|
||||
; Dagger MK2
|
||||
|
||||
[Ship]
|
||||
ids_name = 480016
|
||||
ids_info = 480017
|
||||
ids_info1 = 480018
|
||||
ids_info2 = 66608
|
||||
ids_info3 = 480019
|
||||
ship_class = 0
|
||||
nickname = bw_fighter_mk2
|
||||
LODranges = 0, 999999
|
||||
msg_id_prefix = gcs_refer_shiparch_borlf
|
||||
mission_property = can_use_berths
|
||||
type = FIGHTER
|
||||
mass = 100
|
||||
hold_size = 50
|
||||
linear_drag = 1
|
||||
fuse = intermed_damage_smallship02, 0, 450
|
||||
fuse = intermed_damage_smallship03, 0, 225
|
||||
max_bank_angle = 35
|
||||
camera_offset = 9, 33
|
||||
camera_angular_acceleration = 0.05
|
||||
camera_horizontal_turn_angle = 23
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 30
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
nanobot_limit = 36
|
||||
shield_battery_limit = 36
|
||||
hit_pts = 4800
|
||||
DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp
|
||||
material_library = ships\border_world\bw_ships.mat
|
||||
material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
cockpit = cockpits\corsair\bw_fighter.ini
|
||||
pilot_mesh = generic_pilot
|
||||
explosion_arch = explosion_li_fighter
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||
steering_torque = 25000, 25000, 58000
|
||||
angular_drag = 15000, 15000, 35000
|
||||
rotation_inertia = 2800, 2800, 1000
|
||||
nudge_force = 30000
|
||||
strafe_force = 20000
|
||||
strafe_power_usage = 2
|
||||
bay_door_anim = Sc_open baydoor
|
||||
bay_doors_open_snd = cargo_doors_open
|
||||
bay_doors_close_snd = cargo_doors_close
|
||||
HP_bay_surface = HpBayDoor01
|
||||
HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 1
|
||||
shield_link = bw_fighter_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_7, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||
hp_type = hp_fighter_shield_special_4, HpShield01
|
||||
hp_type = hp_fighter_shield_special_3, HpShield01
|
||||
hp_type = hp_fighter_shield_special_2, HpShield01
|
||||
hp_type = hp_fighter_shield_special_1, HpShield01
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_turret_special_7, HpTurret01
|
||||
hp_type = hp_turret_special_6, HpTurret01
|
||||
hp_type = hp_turret_special_5, HpTurret01
|
||||
hp_type = hp_turret_special_4, HpTurret01
|
||||
hp_type = hp_turret_special_3, HpTurret01
|
||||
hp_type = hp_turret_special_2, HpTurret01
|
||||
hp_type = hp_turret_special_1, HpTurret01
|
||||
hp_type = hp_torpedo_special_2, HpTorpedo01
|
||||
|
||||
; Stiletto
|
||||
|
||||
[Ship]
|
||||
|
||||
@@ -70,15 +70,15 @@ rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TE
|
||||
|
||||
-- Banshee
|
||||
rem.AddInfoCard(480004, "Banshee MKII") -- rh_fighter_mk2
|
||||
rem.AddInfoCard(480005, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
||||
rem.AddInfoCard(480006, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
||||
rem.AddInfoCard(480007, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
||||
rem.AddInfoCard(480005, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(480006, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>72-ARKM-G3 "Banshee" MKII Rheinland Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>As a steed is bred for its strength as well as its grace, this majestic fighter carries on the long and distinguished tradition of Rheinland military craft. The Banshee MKII is simply the finest ship of its kind. Its craftsmanship, its unwavering precision and reliability, and its substantial offerings for an accessible price all demonstrate Rheinland’s commitment to excellence.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(480007, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Blood Hound MK2
|
||||
rem.AddInfoCard(480008, "Bloodhound MKII") -- pi_fighter_mk2
|
||||
rem.AddInfoCard(480009, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
||||
rem.AddInfoCard(480010, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
||||
rem.AddInfoCard(480011, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
||||
rem.AddInfoCard(480009, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/1</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(480010, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Z-2010 "Bloodhound" MKII Pirate Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>With its increased power capacity, the Bloodhound MKII represents a significant threat to police forces and shipping targets in Sirius. Heavily modified from its original chassis design, this fighter is fast and can deliver a lethal payload and array of offensive weaponry. These factors make this ship of great value to alternative fighting forces everywhere.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(480011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/1</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Cavalier MK2
|
||||
rem.AddInfoCard(480012, "Cavalier MKII") -- br_fighter_mk2
|
||||
@@ -100,27 +100,27 @@ rem.AddInfoCard(480023, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PA
|
||||
|
||||
-- Hawk MKII
|
||||
rem.AddInfoCard(480024, "Hawk MKII") -- ku_fighter_mk2
|
||||
rem.AddInfoCard(480025, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
||||
rem.AddInfoCard(480026, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
||||
rem.AddInfoCard(480027, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
||||
rem.AddInfoCard(480025, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(480026, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>CTE-1500 "Hawk" MKII Civilian Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Like an enormous bird of prey, the Hawk MKII can sublimely snatch its targets out of the sky with tremendous grace. Its unmistakable shape casts a shadow of fear on its enemies, while the advanced power and armor ratings ensure that it can deliver the harshest of attacks or repel those foolish enough to challenge it.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(480027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>4</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Legionare MK2
|
||||
rem.AddInfoCard(480028, "Legionare MKII") -- pi_fighter_mk2
|
||||
rem.AddInfoCard(480029, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
||||
rem.AddInfoCard(480030, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
||||
rem.AddInfoCard(480031, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
||||
rem.AddInfoCard(480029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(480030, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>M3 Class "Legionnaire" MKII Corsair Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Built for speed and agility, the Corsairs rely on their ability to get out of trouble as quickly as they can get into it. The Legionnaire MKII fully supports this maxim while also providing significant weapon and cargo accommodations, making this a devastating offensive or defensive weapon in the hands of a skilled pilot.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(480031, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
--Patriot MK2
|
||||
rem.AddInfoCard(480032, "Patriot MKII") -- pi_fighter_mk2
|
||||
rem.AddInfoCard(480033, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
||||
rem.AddInfoCard(480034, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
||||
rem.AddInfoCard(480035, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
||||
rem.AddInfoCard(480033, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(480034, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>LZF-6364 "Patriot" MKII Liberty Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>With comparable models in active government and military service, the Patriot MKII delivers state-of-the-art maneuverability and punishing firepower in one unbeatable package. Impressive extensibility and a generous cargo hold round out the top-notch appointments.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(480035, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Piranha MK2
|
||||
rem.AddInfoCard(480036, "Piranha MKII") -- bh_fighter_mk2
|
||||
rem.AddInfoCard(480037, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
||||
rem.AddInfoCard(480038, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
||||
rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
||||
rem.AddInfoCard(480037, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(480038, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>AP-6364 "Piranha" MKII Bounty Hunter Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>With crime on the rise, there has been a resurgence in the Bounty Hunter trade. To hunt down a criminal one must think like a criminal — and be armed like one too. The Piranha MKII delivers expertly on this note, providing every bit of the firepower and armor needed for the job. The added cargo space for transport and delivery of captured escape pods rounds out its generous appointments.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>2</TEXT><PARA/><TEXT>4</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
||||
|
||||
|
||||
Reference in New Issue
Block a user