101 Commits

Author SHA1 Message Date
488913c289 lock li07 jumphole 2025-08-15 22:46:07 -05:00
6be882026c remove correct jumphole in li01 2025-08-15 22:45:54 -05:00
463bf3f65c comment debug jumphole 2025-08-15 22:09:34 -05:00
7785f11c39 new infocard 2025-08-15 22:06:23 -05:00
87d03a8ec6 fix typo 2025-08-15 22:06:14 -05:00
1c5c3cf354 remove syntax errors 2025-08-15 22:05:57 -05:00
f94e993e86 fix exclusion zones in li02 2025-08-15 22:05:39 -05:00
b6ac295da3 fix ctd related to zoner patrol 2025-08-15 21:30:57 -05:00
472fd90fc8 remove tradelane_trade_transport for co_nws_grp to remediate ctd 2025-08-14 22:39:55 -05:00
67e5623d94 remove story rumors copied from origin station 2025-08-14 22:11:36 -05:00
49bcc672c7 change encounter config for cap ships 2025-08-14 20:31:04 -05:00
0b35f5067d patrols, random mission encounters, more population zones 2025-08-14 20:30:43 -05:00
3bded85ec6 add liberty battleship encounters 2025-08-10 22:01:29 -05:00
339aedab1e add escort to cruiser encounter 2025-08-10 17:55:04 -05:00
9e379018c0 support for liberty cruiser spawn 2025-08-10 17:19:38 -05:00
58b52f0644 fix hoover name id 2025-08-10 15:22:01 -05:00
fd9ceaa0a0 fix population crashes 2025-08-10 12:28:59 -05:00
c851210bff battleship henderson and zone pop faction fixes 2025-08-09 23:12:33 -05:00
9c2cb3b326 fine tune object positions using LancerEdit 2025-08-09 20:48:03 -05:00
c22b4c5781 fix LI06_01_dock_ring position 2025-08-09 20:30:22 -05:00
e3203c102f Paradise Valley Station 2025-08-09 20:04:53 -05:00
3f203f7384 more tradelanes, more wrecks, more patrols, add supply depots 2025-07-31 21:11:03 -05:00
be12716af0 paradise valley station
change radiation zones
move hazard buoys
move wrecks
2025-07-31 15:20:39 -05:00
e088ba176a add first set of radiation zones 2025-07-31 10:49:43 -05:00
24b57027f7 reorganize li06 system file and add collapseable regions for readability 2025-07-31 10:16:39 -05:00
34fd36d9bd add missing bases, remove nebula exclusion zones for now to resolve CTD 2025-07-30 23:15:32 -05:00
f7d91d89e7 new exclusion zones 2025-07-30 22:33:24 -05:00
246d0805f0 update planet and planet zone locations for more natural placement, add first sets of wrecks 2025-07-30 22:29:46 -05:00
da98cc4455 hoover station population, hazard buoys for navigation in storm, hoover station patrols, primm station placement 2025-07-30 22:14:27 -05:00
487476a0f0 working nebulas on navmap 2025-07-30 21:45:10 -05:00
a84366fdb0 checkpoint changes for li06 and li07 2025-07-30 13:25:21 -05:00
ffc1bddb31 initial changes for li06 and li07 2025-07-26 14:16:40 -05:00
D4rkl1ght3r
5e6dedd79b Update LuaMissions 2025-07-24 19:32:34 +02:00
D4rkl1ght3r
c83feb042a Add Buffalo THN Script References 2025-07-24 19:28:36 +02:00
D4rkl1ght3r
83fec19d3f Add Voice Files 2025-07-24 19:26:27 +02:00
Nekura
a546905a4c 0.3.2.5 public RC 2025-07-21 12:30:47 +02:00
D4rkl1ght3r
27c6ddee53 Fix Sensor Probe Infocard 2025-07-20 12:47:45 +02:00
D4rkl1ght3r
da5b48d100 Introduce Pirate Arc 2025-07-20 12:46:14 +02:00
D4rkl1ght3r
3cd2f9a459 Update rvp106 Juni Voices 2025-07-08 19:18:34 +02:00
D4rkl1ght3r
70a69a6530 Fix Airlock Solararch Entry 2025-07-08 19:10:40 +02:00
D4rkl1ght3r
2ce3bab0fd Add Nomad_Airlock Asset from Beta Files 2025-07-08 19:04:39 +02:00
D4rkl1ght3r
9b2b5bc1f6 Update GCS Voice Files 2025-07-07 23:37:38 +02:00
D4rkl1ght3r
fbb4d61ede Add Nomad Tunnel & Chamber Assets from Beta Files 2025-07-07 22:29:33 +02:00
D4rkl1ght3r
cda10a4932 Add GCS Voice Files 2025-07-07 22:27:29 +02:00
D4rkl1ght3r
b8def4ad2f Update rvp101 Juni Voices 2025-07-04 19:06:27 +02:00
D4rkl1ght3r
8c728578d1 Add voices base male entries 2025-06-30 18:45:12 +02:00
D4rkl1ght3r
1987aab409 Smooth char animations & ship appearence 2025-06-29 11:44:40 +02:00
D4rkl1ght3r
5eeee17e0e Modifiy arc voice files 2025-06-29 11:41:03 +02:00
D4rkl1ght3r
5d06ad1f14 Delete manhattan trader script previous read function 2025-06-28 18:05:50 +02:00
D4rkl1ght3r
b053e65706 Fix manhattan trader script 2025-06-28 17:56:43 +02:00
D4rkl1ght3r
4b38ea97b4 Update GCS THN 2025-06-28 17:39:45 +02:00
D4rkl1ght3r
7542ca6475 Change SensorProbe Ammo Price 2025-06-23 20:56:34 +02:00
D4rkl1ght3r
f36409baad Update rvp501.utf 2025-06-23 20:50:56 +02:00
D4rkl1ght3r
51a2b6463a Update luastart & config 2025-06-23 19:40:00 +02:00
D4rkl1ght3r
22f6e1a4d2 Update luastart.lua 2025-06-22 23:58:05 +02:00
D4rkl1ght3r
20bc0c1824 Update config.lua FOV variables 2025-06-22 22:36:52 +02:00
D4rkl1ght3r
116c07ff90 Change tutorial sounds 2025-06-22 17:33:44 +02:00
D4rkl1ght3r
851afadcf5 Update GCS RVP546 2025-06-20 20:41:22 +02:00
D4rkl1ght3r
1cebf94e95 Change Missile Balancing 2025-06-17 19:42:38 +02:00
D4rkl1ght3r
1b36f802b9 Increase Cruiser and Gunboat Prices 2025-06-17 18:25:44 +02:00
D4rkl1ght3r
db44fb8ee1 Fix Kusari Gunboat Strafe & Camera Entries 2025-06-17 18:24:38 +02:00
D4rkl1ght3r
571a2e5853 Add ku_gunship Cockpit Hardpoint 2025-06-17 17:58:31 +02:00
D4rkl1ght3r
6b084870d5 Change Cruiser & Gunboat stats 2025-06-16 19:16:13 +02:00
D4rkl1ght3r
21f5922526 Update THN 2025-06-16 19:11:38 +02:00
D4rkl1ght3r
5db94fa693 Change westpoint & rochester scripts 2025-06-16 18:20:33 +02:00
D4rkl1ght3r
fdaa52d22e Add Lua globals rochester_gen & westpoint_gen 2025-06-16 18:05:36 +02:00
D4rkl1ght3r
6db35c9b68 Fix Kusari Gunboat Icon & bots/bats 2025-06-15 21:27:14 +02:00
D4rkl1ght3r
2ed1393adc Delete Radiation Sigma 2 2025-06-15 21:18:17 +02:00
D4rkl1ght3r
043f19748f Fix Yokohama Shipyard Dealer 2025-06-15 21:17:52 +02:00
D4rkl1ght3r
59ef982eb2 Change dagger & blood hound energy usage 2025-06-14 14:56:22 +02:00
D4rkl1ght3r
9c47bc4b65 Update Infocards & LuaMissions 2025-06-14 12:04:54 +02:00
D4rkl1ght3r
313121ea5e Update LuaMissions & Infocards 2025-06-13 19:01:54 +02:00
Nekura
be88083b28 Removed optional notice 2025-06-12 22:20:27 +02:00
Nekura
5395c8dc1f Update REMClient (LuaMissions) 2025-06-12 22:12:36 +02:00
D4rkl1ght3r
c185c76640 Update Infocards.lua 2025-06-12 17:53:12 +02:00
D4rkl1ght3r
0826e0f23a Update Readme & Credits 2025-06-12 17:53:04 +02:00
D4rkl1ght3r
def93c034e Update shiparch.ini 2025-06-10 21:57:13 +02:00
D4rkl1ght3r
64b23e633d Fix Infocards 2025-06-10 21:55:13 +02:00
D4rkl1ght3r
70e081e64f Update Infocards.lua 2025-06-10 21:43:17 +02:00
D4rkl1ght3r
37cb27f392 Update Infocards.lua 2025-06-10 21:16:16 +02:00
D4rkl1ght3r
a454cad5e4 Update Infocards.lua 2025-06-10 21:15:30 +02:00
D4rkl1ght3r
b00f5030ff Update Bw11_01_Deck.ini 2025-06-10 20:53:19 +02:00
D4rkl1ght3r
7d21bbf520 Update universe.ini 2025-06-10 20:51:31 +02:00
D4rkl1ght3r
0c643a90ab Update mbases.ini 2025-06-10 20:39:41 +02:00
D4rkl1ght3r
99c7e42cae Update Infocards 2025-06-10 20:27:04 +02:00
Nekura
de5d993df2 Update nameresources.dll 2025-06-10 19:17:21 +02:00
Nekura
386bac7085 Update Infocards Override 2025-06-10 19:15:25 +02:00
Nekura
051e2af5b1 Bw11_01_Base Infocard 2025-06-10 19:13:59 +02:00
deepvape
eab967850f Safe Dock added
Added Safe Dock Station in Sigma 2
2025-06-10 17:01:13 +02:00
Nekura
38026da077 Update REM-Client (0.3.2.4) 2025-06-10 14:31:41 +02:00
Nekura
3639b4eb8b Fix Starter Money 2025-06-10 14:16:23 +02:00
a615639607 Changed rem.mission.trigger 2025-06-10 11:29:20 +00:00
Nekura
63a212ab7d Update LuaMissions.lua 2025-06-09 21:33:27 +02:00
D4rkl1ght3r
25fcb0f4ce Change Starter Ships Loadouts 2025-06-09 19:25:07 +02:00
D4rkl1ght3r
190e0ab19d Update LuaMissions.lua 2025-06-09 11:12:54 +02:00
D4rkl1ght3r
87df6f9a9e Update West Point landing script 2025-06-09 09:16:18 +02:00
D4rkl1ght3r
1f8ff95c65 Update thn scripts 2025-06-09 08:43:52 +02:00
D4rkl1ght3r
968c68c651 Update config.lua 2025-06-09 08:32:20 +02:00
D4rkl1ght3r
0189021070 Update Story Arc Infocards 2025-06-09 07:47:22 +02:00
Nekura
728e48bf61 Merge branch 'main' of https://git.rem-freelancer.moe/REM-Freelancer/REM-Mod 2025-06-08 23:32:29 +02:00
Nekura
9b3e230bbb LuaMissions.lua 2025-06-08 23:32:27 +02:00
888 changed files with 9327 additions and 148 deletions

9
.gitignore vendored Normal file
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@@ -0,0 +1,9 @@
EXE/FLAR.log
EXE/ReShade.*
EXE/REM/LOGS/client_log_*
EXE/REM/Lua/DYNAMIC/config.lua
SAVE/PerfOptions.ini
SAVE/WindowSettings.ini
SAVE/Accts/SinglePlayer/Restart.fl
SAVE/Accts/SinglePlayer/AutoSave.fl
SAVE/Accts/SinglePlayer/nostory.fl

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@@ -7323,3 +7323,48 @@ type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_king01.wav
; The Rebus
[Sound]
nickname = dx_REM_0101_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\The_Rebus.wav
[Sound]
nickname = dx_REM_0103_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_LSF.wav
[Sound]
nickname = dx_REM_0201_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_Order.wav
[Sound]
nickname = dx_REM_0301_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_network.wav
[Sound]
nickname = dx_REM_0402_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_edo.wav
[Sound]
nickname = dx_REM_0501_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_BD_GC.wav

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@@ -397,6 +397,10 @@ mesh = characters\bodies\pl_female1_peasant_body_bust.dfm
nickname = pl_female2_peasant_body_bust
mesh = characters\bodies\pl_female2_peasant_body_bust.dfm
[Body]
nickname = pl_female1_rebus_peasant_body_bust
mesh = characters\bodies\pl_female1_rebus_peasant_body_bust.dfm
[DetailSwitchTable]
switch = 100, 999999
@@ -835,6 +839,10 @@ mesh = characters\heads\rh_newscaster_head_gen_hat.dfm
nickname = pl_female4_head_helmet
mesh = characters\heads\pl_female4_head_helmet.dfm
[Head]
nickname = sh_female2_rebus_head
mesh = characters\heads\sh_female2_rebus_head.dfm
[DetailSwitchTable]
switch = 100, 999999
@@ -901,6 +909,15 @@ mesh = characters\hands\femalehandright_black.dfm
nickname = female_hand_left_black
mesh = characters\hands\femalehandleft_black.dfm
[RightHand]
nickname = rebus_female_hand_right
mesh = characters\hands\rebus_femalehandright.dfm
[LeftHand]
nickname = rebus_female_hand_left
mesh = characters\hands\rebus_femalehandleft.dfm
[Accessory]
nickname = prop_neuralnet_A
mesh = characters\props\prop_neuralnet_A.3db

View File

@@ -1068,3 +1068,9 @@ body = robot_body_e
righthand = robot_hand_right
lefthand = robot_hand_left
[Costume]
nickname = sh_female2_rebus
head = sh_female2_rebus_head
body = pl_female1_rebus_peasant_body_bust
righthand = rebus_female_hand_right
lefthand = rebus_female_hand_left

View File

@@ -13,7 +13,7 @@ strid_name = 11051
strid_desc = 11551
ship = li_fighter
loadout = li_fighter_starter_loadout01
money = 20000
money = 50000
[Package]
nickname = li_freighter_trent_law
@@ -21,7 +21,7 @@ strid_name = 11051
strid_desc = 11551
ship = li_freighter
loadout = li_freighter_starter_loadout01
money = 20000
money = 50000
[Package]
nickname = li_fighter_trent_unlaw
@@ -29,7 +29,7 @@ strid_name = 11051
strid_desc = 11551
ship = pi_fighter
loadout = li_fighter_starter_loadout02
money = 20000
money = 50000
[Package]
nickname = li_freighter_trent_unlaw
@@ -37,7 +37,7 @@ strid_name = 11051
strid_desc = 11551
ship = pi_freighter
loadout = li_freighter_starter_loadout02
money = 20000
money = 50000
; Rheinland
@@ -47,7 +47,7 @@ strid_name = 11051
strid_desc = 11551
ship = rh_fighter
loadout = rh_fighter_starter_loadout01
money = 20000
money = 50000
[Package]
nickname = rh_freighter_trent_law
@@ -55,7 +55,7 @@ strid_name = 11051
strid_desc = 11551
ship = rh_freighter
loadout = rh_freighter_starter_loadout01
money = 20000
money = 50000
[Package]
nickname = rh_fighter_trent_unlaw
@@ -63,7 +63,7 @@ strid_name = 11051
strid_desc = 11551
ship = bw_fighter
loadout = rh_fighter_starter_loadout02
money = 20000
money = 50000
[Package]
nickname = rh_freighter_trent_unlaw
@@ -71,7 +71,7 @@ strid_name = 11051
strid_desc = 11551
ship = bw_freighter_t1
loadout = rh_freighter_starter_loadout02
money = 20000
money = 50000
; Bretonia
[Package]
@@ -80,7 +80,7 @@ strid_name = 11051
strid_desc = 11551
ship = br_fighter
loadout = br_fighter_starter_loadout01
money = 20000
money = 50000
[Package]
nickname = br_freighter_trent_law
@@ -88,7 +88,7 @@ strid_name = 11051
strid_desc = 11551
ship = br_freighter
loadout = br_freighter_starter_loadout01
money = 20000
money = 50000
[Package]
nickname = br_fighter_trent_unlaw
@@ -96,7 +96,7 @@ strid_name = 11051
strid_desc = 11551
ship = pi_fighter
loadout = br_fighter_starter_loadout02
money = 20000
money = 50000
[Package]
nickname = br_freighter_trent_unlaw
@@ -104,7 +104,7 @@ strid_name = 11051
strid_desc = 11551
ship = pi_freighter
loadout = br_freighter_starter_loadout02
money = 20000
money = 50000
; Kusari
[Package]
@@ -113,7 +113,7 @@ strid_name = 11051
strid_desc = 11551
ship = ku_fighter
loadout = ku_fighter_starter_loadout01
money = 20000
money = 50000
[Package]
nickname = ku_freighter_trent_law
@@ -121,15 +121,15 @@ strid_name = 11051
strid_desc = 11551
ship = ku_freighter
loadout = ku_freighter_starter_loadout01
money = 20000
money = 50000
[Package]
nickname = ku_fighter_trent_unlaw
strid_name = 11051
strid_desc = 11551
ship = ku_fighter
loadout = ku_fighter_starter_loadout01
money = 20000
loadout = ku_fighter_starter_loadout02
money = 50000
[Package]
nickname = ku_freighter_trent_unlaw
@@ -137,7 +137,7 @@ strid_name = 11051
strid_desc = 11551
ship = ku_freighter
loadout = ku_freighter_starter_loadout01
money = 20000
money = 50000
; Chars

View File

@@ -1,5 +1,5 @@
[Cockpit]
mesh = cockpits\liberty\models\ku_freighter_cockpit.cmp
mesh = cockpits\kusari\models\ku_freighter_cockpit.cmp
int_brightness = 0.500000
head_turn = 30, 10

View File

@@ -3297,7 +3297,7 @@ addon = DockingLightRedSmall, HpDockLight02, 1
nickname = licr_hull
category = shiphull
ship = li_cruiser_player
price = 5000000
price = 10000000
ids_name = 237031
item_icon = Equipment\models\commodities\nn_icons\li_cruiser.3db
@@ -3329,7 +3329,7 @@ addon = SlowLargeBlue, HpRunningLight09
nickname = rhcr_player_hull
category = shiphull
ship = rh_cruiser_player
price = 5000000
price = 10000000
ids_name = 237031
item_icon = Equipment\models\commodities\nn_icons\transport.3db
@@ -3372,9 +3372,9 @@ addon = SlowLargeBlue, HpRunningLight09
nickname = kugu_hull
category = shiphull
ship = ku_gunboat_player
price = 5000000
price = 10000000
ids_name = 237031
item_icon = Equipment\models\commodities\nn_icons\transport.3db
item_icon = Equipment\models\commodities\nn_icons\ku_gunship.3db
[Good]
nickname = kugu_package

View File

@@ -1452,7 +1452,7 @@ MarketGood = commodity_luxury_consumer_goods, 0, -1, 150, 500, 0, 1
MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 2
MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.55
MarketGood = commodity_soldiers, 0, -1, 0, 0, 1, 1.100000
MarketGood = commodity_candycane, 0, -1, 150, 500, 0, 1.100000
;MarketGood = commodity_candycane, 0, -1, 150, 500, 0, 1.100000

View File

@@ -90,8 +90,8 @@ volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2100
charge_rate = 213
capacity = 2200
charge_rate = 225
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -272,8 +272,8 @@ volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2100
charge_rate = 213
capacity = 2400
charge_rate = 245
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -398,8 +398,8 @@ volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2100
charge_rate = 213
capacity = 2200
charge_rate = 225
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

View File

@@ -456,6 +456,8 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Lancer Missile
[Motor]
nickname = missile01_mark04_motor
lifetime = 2.75
@@ -528,6 +530,8 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Cannonball Missile
[Motor]
nickname = missile01_mark05_motor
lifetime = 2.75
@@ -541,7 +545,7 @@ lifetime = 0, 0
process = disappear
strength = 100
radius = 16
hull_damage = 4890
hull_damage = 2690
energy_damage = 0
impulse = 0
@@ -600,6 +604,8 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Stalker Missile
[Motor]
nickname = missile02_mark01_motor
lifetime = 2.5
@@ -613,7 +619,7 @@ lifetime = 0, 0
process = disappear
strength = 100
radius = 16
hull_damage = 244.5
hull_damage = 444.5
energy_damage = 0
impulse = 0
@@ -672,6 +678,8 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Windstalker Missile
[Motor]
nickname = missile02_mark02_motor
lifetime = 2.5
@@ -685,7 +693,7 @@ lifetime = 0, 0
process = disappear
strength = 100
radius = 16
hull_damage = 373.5
hull_damage = 673.5
energy_damage = 0
impulse = 0
@@ -744,6 +752,8 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Moonstalker Missile
[Motor]
nickname = missile02_mark03_motor
lifetime = 2.5
@@ -757,7 +767,7 @@ lifetime = 0, 0
process = disappear
strength = 100
radius = 16
hull_damage = 606
hull_damage = 1002
energy_damage = 0
impulse = 0
@@ -816,6 +826,8 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Sunstalker Missile
[Motor]
nickname = missile02_mark04_motor
lifetime = 2.5
@@ -829,7 +841,7 @@ lifetime = 0, 0
process = disappear
strength = 100
radius = 16
hull_damage = 1045.5
hull_damage = 1900.5
energy_damage = 0
impulse = 0
@@ -888,6 +900,8 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Firestalker Missile
[Motor]
nickname = missile02_mark05_motor
lifetime = 2.5
@@ -1104,6 +1118,8 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Neutralizer Missile
[Motor]
nickname = missile03_mark03_motor
lifetime = 2.75
@@ -1176,6 +1192,8 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Paralyzer Missile
[Motor]
nickname = missile03_mark04_motor
lifetime = 2.75
@@ -1190,7 +1208,7 @@ process = disappear
strength = 100
radius = 16
hull_damage = 195.6
energy_damage = 7824
energy_damage = 3824
impulse = 0
[Munition]
@@ -27304,11 +27322,22 @@ lifetime = 7.500000
accel = 0.0
delay = 0
[Explosion]
nickname = sensor_probe_player_explosion
effect = li_torpedo01_impact
lifetime = 0, 0
process = disappear
strength = 100
radius = 10
hull_damage = 0
energy_damage = 0
impulse = 0
[Munition]
nickname = sensor_probe_player_ammo
ids_name = 264752
ids_info = 264756
explosion_arch = torpedo01_mark01_explosion
explosion_arch = sensor_probe_player_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
@@ -32693,12 +32722,14 @@ LODranges = 0, 999999
obj = barrel
LODranges = 0, 999999
; Liberty Cruiser Turret Player
[Munition]
nickname = li_cruiser_turret01_player_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 440
hull_damage = 540
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
@@ -32744,6 +32775,8 @@ LODranges = 0, 350
obj = barrel
LODranges = 0, 400
; Rheinland Cruiser Gun Player
[Munition]
nickname = rh_battleship_turret03_a_player_ammo
hp_type = hp_gun
@@ -32796,14 +32829,14 @@ obj = barrel
LODranges = 0, 1000
; Rheinland Cruiser Turret Player
[Munition]
nickname = rh_cruiser_turret01_player_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 320
hull_damage = 520
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
@@ -33013,7 +33046,7 @@ obj = barrel
LODranges = 0, 400
; Battleship Flak Turrets Player
[Motor]
nickname = li_battleship_flak_turret01_player_motor
@@ -33087,13 +33120,14 @@ LODranges = 0, 450
obj = barrel
LODranges = 0, 500
; Kusari Gunboat Turret Player
[Munition]
nickname = ku_gunboat_turret01_player_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 830
hull_damage = 730
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
@@ -33119,7 +33153,7 @@ volume = 600
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
refire_delay = 0.33
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash

View File

@@ -90,6 +90,8 @@ price = 373
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
combinable = true
; Lancer Missile
[Good]
nickname = missile01_mark04
equipment = missile01_mark04
@@ -109,10 +111,12 @@ equipment = missile01_mark04_ammo
shop_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
category = equipment
price = 1239.5
price = 620.5
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
combinable = true
; Cannonball Missile
[Good]
nickname = missile01_mark05
equipment = missile01_mark05
@@ -132,10 +136,12 @@ equipment = missile01_mark05_ammo
shop_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
category = equipment
price = 6024
price = 1024
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
combinable = true
; Stalker Missile
[Good]
nickname = missile02_mark01
equipment = missile02_mark01
@@ -159,6 +165,8 @@ price = 32.5
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
combinable = true
; Windstalker Missile
[Good]
nickname = missile02_mark02
equipment = missile02_mark02
@@ -205,6 +213,8 @@ price = 485
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
combinable = true
; Sunstalker Missile
[Good]
nickname = missile02_mark04
equipment = missile02_mark04
@@ -224,10 +234,12 @@ equipment = missile02_mark04_ammo
shop_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
category = equipment
price = 1611.5
price = 811.5
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
combinable = true
; Firestalker Missile
[Good]
nickname = missile02_mark05
equipment = missile02_mark05
@@ -247,7 +259,7 @@ equipment = missile02_mark05_ammo
shop_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
category = equipment
price = 7831
price = 1831
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
combinable = true
@@ -297,6 +309,8 @@ price = 185.5
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
combinable = true
; Neutralizer Missile
[Good]
nickname = missile03_mark03
equipment = missile03_mark03
@@ -316,10 +330,12 @@ equipment = missile03_mark03_ammo
shop_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
category = equipment
price = 1239.5
price = 620.5
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
combinable = true
; Paralyzer Missile
[Good]
nickname = missile03_mark04
equipment = missile03_mark04
@@ -339,10 +355,12 @@ equipment = missile03_mark04_ammo
shop_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
category = equipment
price = 7229
price = 1229
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
combinable = true
; Wasp Cruise Disruptor
[Good]
nickname = cruise_disruptor01_mark01
equipment = cruise_disruptor01_mark01
@@ -366,6 +384,8 @@ price = 91.5
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
combinable = true
; Hornet Cruise Disruptor
[Good]
nickname = cruise_disruptor01_mark02
equipment = cruise_disruptor01_mark02
@@ -389,6 +409,8 @@ price = 2740.5
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
combinable = true
; Starkiller Torpedo Launcher
[Good]
nickname = torpedo01_mark01
equipment = torpedo01_mark01
@@ -412,6 +434,8 @@ price = 373
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db
combinable = true
; Sunslayer Torpedo Launcher
[Good]
nickname = torpedo01_mark02
equipment = torpedo01_mark02
@@ -435,6 +459,8 @@ price = 7229
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db
combinable = true
; Drone Mine
[Good]
nickname = mine01_mark01
equipment = mine01_mark01
@@ -6584,7 +6610,7 @@ equipment = sensor_probe_player_ammo
shop_archetype = SOLAR\MISC\scan_sensor.3db
material_library = SOLAR\solar_mat_misc02.mat
category = equipment
price = 50000
price = 500
item_icon = equipment\models\commodities\nn_icons\scan_sensor.3db
combinable = true
ids_name = 264752

View File

@@ -0,0 +1,53 @@
[EncounterFormation]
ship_by_class = 1, 1, battleships
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 0, 2, CRUISERS, -3
pilot_job = assault_job
make_class = wanderer
ship_by_class = 0, 3, sc_fighters, -6
pilot_job = assault_job
make_class = wanderer
ship_by_class = 0, 3, sc_fighters, -6
pilot_job = assault_job
make_class = wanderer
formation_by_class = battleships
behavior = wander
arrival = all, -object_all
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[EncounterFormation]
ship_by_class = 1, 3, battleships
pilot_job = assault_leader_job
make_class = wanderer
formation_by_class = battleships
behavior = wander
arrival = all, -object_all
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[EncounterFormation]
ship_by_class = 1, 1, battleships
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 0, 4, sc_fighters, -6
pilot_job = assault_job
make_class = wanderer
ship_by_class = 0, 4, sc_fighters, -6
pilot_job = assault_job
make_class = wanderer
formation_by_class = battleships
behavior = wander
arrival = all, -object_all
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3
permutation = 1, 1
permutation = 2, 2

View File

@@ -0,0 +1,16 @@
[EncounterFormation]
ship_by_class = 1, 1, CRUISERS
pilot_job = assault_leader_job
ship_by_class = 0, 4, sc_fighters, -3
pilot_job = assault_job
make_class = wanderer
formation_by_class = CRUISERS
behavior = wander
arrival = all, -object_all
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3

View File

@@ -13,6 +13,7 @@ npc_ship = li_n_li_elite_d8
npc_ship = li_n_li_elite_d9
npc_ship = li_n_li_elite_d10
npc_ship = li_n_li_elite_d11-19
npc_ship = li_n_or_elite_d11-19
npc_ship = li_n_cruiser_d22
npc_ship = li_n_dreadnought_d25
voice = pilot_f_mil_m01
@@ -49,6 +50,8 @@ scan_for_cargo = commodity_cardamine, 2
scan_announce = true
scan_chance = 0.3
formation = fighters, fighter_li_n
formation = CRUISERS, cruiser_li_n
formation = battleships, cruiser3_li_n
[FactionProps]
affiliation = li_lsf_grp

View File

@@ -875,8 +875,8 @@ pl_pos = 0, 50, 275
[Formation]
nickname = cruiser3_li_n
pos = 0, 0, 0
pos = 100, 0, 300
pos = -100, 0, 300
pos = 150, 0, 300
pos = -150, 0, 300
pos = -55, 50, 188
pos = 55, 50, 189
pos = -110, 60, 225

View File

@@ -23340,6 +23340,8 @@ character_density = 2
fixture = ku0102_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = ku0102_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
; Yokohama Shipyard
[MBase]
nickname = Ku01_03_Base
local_faction = co_shi_grp
@@ -46017,3 +46019,529 @@ fixture = st0301_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_ship
fixture = st0301_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
; Omicron Beta 2
; Safe Dock
[MBase]
nickname = Bw11_01_Base
local_faction = li_n_grp
diff = 30
[MVendor]
num_offers = 0, 0
[MRoom]
nickname = Deck
character_density = 3
[MBase]
nickname = LI06_01_Base
local_faction = li_lsf_grp
diff = 3
msg_id_prefix = gcs_refer_base_LI06_01_Base
[MVendor]
num_offers = 2, 4
[BaseFaction]
faction = li_p_grp
weight = 9
offers_missions =
mission_type = DestroyMission, 0.112387, 0.351002, 20
npc = LI0601_lpolice_001_m
[BaseFaction]
faction = li_n_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = gd_z_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = co_ti_grp
weight = 64
offers_missions =
mission_type = DestroyMission, 0.112387, 0.351002, 40
npc = LI0601_planetform_001_m
npc = LI0601_planetform_002_m
npc = LI0601_planetform_003_m
[BaseFaction]
faction = co_ss_grp
weight = 9
npc = LI0601_universal_001_m
[BaseFaction]
faction = gd_bh_grp
weight = 18
offers_missions =
mission_type = DestroyMission, 0.112387, 0.351002, 40
npc = LI0601_bounty_001_f
npc = LI0601_bounty_002_m
[GF_NPC]
nickname = LI0601_bounty_001_f
body = pl_female2_journeyman_body
head = sh_female1_head_gen
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220154
affiliation = gd_bh_grp
voice = rvp501
misn = DestroyMission, 0.112387, 0.351002
room = bar
bribe = co_hsp_grp, 10000, 16100
bribe = co_ni_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16100
bribe = co_vr_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16101
know = 251644, 252612, 6000, 2
knowdb = li02_to_li04_hole
[GF_NPC]
nickname = LI0601_bounty_002_m
body = sh_male2_body
head = pi_pirate1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220155
affiliation = gd_bh_grp
voice = rvp101
misn = DestroyMission, 0.112387, 0.351002
room = bar
bribe = co_be_grp, 10000, 16100
bribe = co_nws_grp, 10000, 16100
bribe = co_ti_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16101
accessory = prop_neuralnet_B_right
[GF_NPC]
nickname = LI0601_fix_bartender
body = li_bartender_body
head = rh_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244652
affiliation = co_ti_grp
voice = rvp111
bribe = co_be_grp, 10000, 16100
bribe = co_nws_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16100
bribe = co_ti_grp, 10000, 16101
[GF_NPC]
nickname = LI0601_fix_ship
base_appr = Robot_body_c
individual_name = 244655
affiliation = co_ti_grp
voice = rvp003
[GF_NPC]
nickname = LI0601_fix_trader
base_appr = Robot_body_a
individual_name = 244653
affiliation = co_ti_grp
voice = rvp003
[GF_NPC]
nickname = LI0601_fix_weaponsdealer
base_appr = Robot_body_e
individual_name = 244654
affiliation = co_ti_grp
voice = rvp003
[GF_NPC]
nickname = LI0601_lpolice_001_m
body = li_male_guard_body
head = ge_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220156
affiliation = li_p_grp
voice = rvp111
misn = DestroyMission, 0.112387, 0.351002
room = bar
bribe = li_p_grp, 10000, 16101
bribe = co_alg_grp, 10000, 16100
bribe = co_be_grp, 10000, 16100
bribe = co_ni_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16100
[GF_NPC]
nickname = LI0601_planetform_001_m
body = sc_scientist4_body
head = li_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220157
affiliation = co_ti_grp
voice = rvp101
misn = DestroyMission, 0.112387, 0.351002
room = bar
know = 251654, 253753, 1500, 1
knowdb = br01_05
know = 251719, 253754, 600, 1
knowdb = iw03_01
[GF_NPC]
nickname = LI0601_planetform_002_m
body = sc_scientist4_body
head = pl_male7_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220158
affiliation = co_ti_grp
voice = rvp101
misn = DestroyMission, 0.112387, 0.351002
room = bar
know = 251681, 253755, 2500, 1
knowdb = br06_04
know = 251704, 253756, 3500, 1
knowdb = bw10_01
[GF_NPC]
nickname = LI0601_planetform_003_m
body = sc_scientist4_body
head = pl_male5_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220159
affiliation = co_ti_grp
voice = rvp131
misn = DestroyMission, 0.112387, 0.351002
room = bar
know = 251659, 253757, 1000, 1
knowdb = br02_02
[GF_NPC]
nickname = LI0601_universal_001_m
body = li_tilton_body
head = li_sales_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220160
affiliation = co_ss_grp
voice = rvp101
room = bar
bribe = li_p_grp, 10000, 16100
bribe = co_hsp_grp, 10000, 16100
bribe = co_ni_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16101
bribe = co_ti_grp, 10000, 16100
[MRoom]
nickname = bar
character_density = 4
fixture = LI0601_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = Planetscape
character_density = 3
fixture = LI0601_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
fixture = LI0601_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = LI0601_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MBase]
nickname = LI06_02_Base
local_faction = co_os_grp
diff = 1
msg_id_prefix = gcs_refer_base_LI06_02_Base
[MVendor]
num_offers = 2, 4
[BaseFaction]
faction = co_os_grp
weight = 64
offers_missions = true
mission_type = DestroyMission, 0.000000, 0.112387, 100
[BaseFaction]
faction = li_p_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = li_n_grp
weight = 1
offers_missions = false
[GF_NPC]
nickname = LI0602_fix_bartender
body = li_bartender_body
head = br_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244617
affiliation = co_os_grp
voice = rvp101
[GF_NPC]
nickname = LI0602_fix_ship
body = li_male_elite_body
head = rh_hassler_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244620
affiliation = co_os_grp
voice = rvp111
[GF_NPC]
nickname = LI0602_fix_trader
body = li_male_elite_body
head = ge_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244618
affiliation = co_os_grp
voice = rvp101
[GF_NPC]
nickname = LI0602_fix_weaponsdealer
body = li_male_elite_body
head = li_rockford_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244619
affiliation = co_os_grp
voice = rvp111
[MRoom]
nickname = bar
character_density = 4
fixture = LI0602_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender
[MRoom]
nickname = Deck
character_density = 3
fixture = LI0602_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
fixture = LI0602_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = LI0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MBase]
nickname = LI06_03_Base
local_faction = gd_z_grp
diff = 4
msg_id_prefix = gcs_refer_base_LI06_03_Base
[MVendor]
num_offers = 2, 4
[BaseFaction]
faction = gd_z_grp
weight = 23
offers_missions = true
mission_type = DestroyMission, 0.000000, 0.112387, 100
[BaseFaction]
faction = fc_lh_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = fc_lr_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = fc_ou_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = fc_j_grp
weight = 1
offers_missions = false
[GF_NPC]
nickname = LI0603_fix_bartender
body = pi_pirate8_body
head = br_sales_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244639
affiliation = gd_z_grp
voice = rvp101
bribe = fc_j_grp, 10000, 16100
bribe = fc_lr_grp, 10000, 16101
bribe = fc_ou_grp, 10000, 16100
[GF_NPC]
nickname = LI0603_fix_ship
body = pi_pirate8_body
head = pi_pirate3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 245175
affiliation = gd_z_grp
voice = rvp106
[GF_NPC]
nickname = LI0603_fix_trader
body = pi_pirate8_body
head = pi_pirate2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244640
affiliation = gd_z_grp
voice = rvp101
[GF_NPC]
nickname = LI0603_fix_weaponsdealer
body = pi_pirate8_body
head = pi_pirate4_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244641
affiliation = gd_z_grp
voice = rvp106
[MRoom]
nickname = bar
character_density = 5
fixture = LI0603_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = Deck
character_density = 2
fixture = LI0603_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = LI0603_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom]
nickname = ShipDealer
character_density = 2
fixture = LI0603_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
[MBase]
nickname = LI06_04_Base
local_faction = li_lsf_grp
diff = 2
msg_id_prefix = gcs_refer_base_LI06_04_Base
[MVendor]
num_offers = 2, 4
[BaseFaction]
faction = li_lsf_grp
weight = 40
mission_type = DestroyMission, 0.000000, 0.112387, 100
offers_missions = true
[BaseFaction]
faction = li_p_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = li_n_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = gd_z_grp
weight = 1
offers_missions = false
[GF_NPC]
nickname = LI0604_fix_bartender
body = li_bartender_body
head = li_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244624
affiliation = li_lsf_grp
voice = rvp101
[GF_NPC]
nickname = LI0604_fix_trader
body = li_male_elite_body
head = rh_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244625
affiliation = li_lsf_grp
voice = rvp111
[GF_NPC]
nickname = LI0604_fix_weaponsdealer
body = li_male_elite_body
head = rh_hassler_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244626
affiliation = li_lsf_grp
voice = rvp101
[MRoom]
nickname = bar
character_density = 6
fixture = LI0604_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = Deck
character_density = 2
fixture = LI0604_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = LI0604_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MBase]
nickname = LI06_05_Base
local_faction = li_lsf_grp
diff = 2
msg_id_prefix = gcs_refer_base_LI06_05_Base
[BaseFaction]
faction = li_p_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = li_n_grp
weight = 1
offers_missions = false
[MVendor]
num_offers = 0, 0
[MBase]
nickname = LI06_06_Base
local_faction = li_lsf_grp
diff = 1
msg_id_prefix = gcs_refer_base_LI06_06_Base
[BaseFaction]
faction = li_p_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = li_n_grp
weight = 1
offers_missions = false
[MVendor]
num_offers = 0, 0
[MBase]
nickname = LI06_07_Base
local_faction = li_n_grp
diff = 2
msg_id_prefix = gcs_refer_base_LI06_07_Base
[BaseFaction]
faction = li_p_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = li_n_grp
weight = 1
offers_missions = false
[MVendor]
num_offers = 0, 0

View File

@@ -168,13 +168,22 @@ pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = li_n_or_elite_d11-19
loadout = MSN12_Order_Heavy_Fighter
level = d11
ship_archetype = or_elite
pilot = heavy_fighter_default
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = li_n_cruiser_d22
loadout = li_n_li_cruiser
level = d22
ship_archetype = li_cruiser
pilot = cruiser_default
state_graph = CRUISER
state_graph = FIGHTER
npc_class = lawful, CRUISER, d22
[NPCShipArch]
@@ -182,7 +191,7 @@ nickname = li_n_dreadnought_d25
loadout = li_n_li_dreadnought
level = d25
ship_archetype = li_dreadnought
pilot = cruiser_default
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, battleship, d25

View File

@@ -313,6 +313,14 @@ member = d18
nickname = diff19
member = d19
[ShipClass]
nickname = diff22
member = d22
[ShipClass]
nickname = diff25
member = d25
[ShipClass]
nickname = sc_fighters
member = class_fighter
@@ -353,6 +361,14 @@ member = class_gunboat
nickname = sc_cruisers
member = class_cruiser
[ShipClass]
nickname = cruisers
member = CRUISER
[ShipClass]
nickname = battleships
member = battleship
; REM
[ShipClass]

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