16 Commits

Author SHA1 Message Date
D4rkl1ght3r
6f052e5284 Change Heavy Fighter Shields + Weapons 2026-05-09 21:30:34 +02:00
D4rkl1ght3r
931f52124f Change Light Fighter Shields 2026-05-09 14:28:13 +02:00
D4rkl1ght3r
42398c92fe Change Crafting Materials Volume to 0 2026-05-09 02:02:07 +02:00
D4rkl1ght3r
28d811b3cf Fix Blood Dragon Wings 2026-05-08 19:29:06 +02:00
D4rkl1ght3r
3f4c208c7c Adjust CSV Turret Angles 2026-05-08 19:04:34 +02:00
D4rkl1ght3r
2f22dbca28 Change Alpaca & Dromedary Statistics 2026-05-08 19:03:22 +02:00
D4rkl1ght3r
87dcf687c8 Update REM-Client 2026-05-07 21:57:07 +02:00
D4rkl1ght3r
28c7fc3cf1 Change Trader Statistics 2026-05-07 19:48:25 +02:00
D4rkl1ght3r
aae183aa7c Update engine_good.ini 2026-05-07 19:35:01 +02:00
D4rkl1ght3r
654bfee6da Buff Light Fighters Power Plants 2026-05-07 19:33:25 +02:00
D4rkl1ght3r
b12c452b86 Fix Space Shipping Moorings 2026-05-07 19:11:06 +02:00
D4rkl1ght3r
5b269109e4 Update solararch.ini 2026-05-06 23:47:44 +02:00
D4rkl1ght3r
3e36c7ba83 Fix Narita Dock Mount (maybe) 2026-05-06 23:23:38 +02:00
D4rkl1ght3r
92220e3700 Change Trader Hitpoints 2026-05-04 21:17:50 +02:00
D4rkl1ght3r
4cafcb9ff0 Change Nomad Hitpoints 2026-05-04 20:35:05 +02:00
D4rkl1ght3r
b02d278db5 Adjust Schematics Droprate PhantomLoot 2026-05-04 20:34:03 +02:00
11 changed files with 283 additions and 319 deletions

View File

@@ -524,6 +524,8 @@ ids_info = 264886
shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
; Liberty Cruiser Engine
[Good] [Good]
nickname = ge_lc_engine_01 nickname = ge_lc_engine_01
equipment = ge_lc_engine_01 equipment = ge_lc_engine_01
@@ -536,6 +538,8 @@ ids_info = 264887
shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
; Liberty Battleship Engine
[Good] [Good]
nickname = ge_lb_engine_01 nickname = ge_lb_engine_01
equipment = ge_lb_engine_01 equipment = ge_lb_engine_01

View File

@@ -57,8 +57,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 4700 capacity = 5200
charge_rate = 465 charge_rate = 525
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -108,8 +108,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 4700 capacity = 5200
charge_rate = 465 charge_rate = 525
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -176,8 +176,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 4700 capacity = 5200
charge_rate = 465 charge_rate = 525
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -244,8 +244,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 4700 capacity = 5200
charge_rate = 465 charge_rate = 525
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -295,8 +295,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 4700 capacity = 5200
charge_rate = 465 charge_rate = 525
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -346,8 +346,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 4700 capacity = 5200
charge_rate = 465 charge_rate = 525
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -397,8 +397,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 4700 capacity = 5200
charge_rate = 465 charge_rate = 525
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -448,8 +448,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 4700 capacity = 5200
charge_rate = 465 charge_rate = 525
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -499,8 +499,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 4700 capacity = 5200
charge_rate = 465 charge_rate = 525
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false

View File

@@ -607,7 +607,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Nomad Power Cell ; Nomad Power Cell
@@ -620,7 +620,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Nomad Energy Distributor ; Nomad Energy Distributor
@@ -633,7 +633,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Nomad Fusion Reactor ; Nomad Fusion Reactor
@@ -646,7 +646,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
@@ -662,7 +662,7 @@ units_per_container = 5
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
@@ -676,7 +676,7 @@ units_per_container = 5
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
@@ -690,7 +690,7 @@ units_per_container = 5
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
@@ -704,7 +704,7 @@ units_per_container = 5
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
@@ -718,7 +718,7 @@ units_per_container = 5
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
@@ -732,7 +732,7 @@ units_per_container = 5
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
@@ -748,7 +748,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Yellow Crystal ; Yellow Crystal
@@ -761,7 +761,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Purple Crystal ; Purple Crystal
@@ -774,7 +774,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Red Crystal ; Red Crystal
@@ -787,7 +787,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Orange Crystal ; Orange Crystal
@@ -800,7 +800,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Green Crystal ; Green Crystal
@@ -813,7 +813,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Cyan Crystal ; Cyan Crystal
@@ -826,7 +826,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
@@ -840,7 +840,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Nomad Blaster Schematic ; Nomad Blaster Schematic
@@ -853,7 +853,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
@@ -867,7 +867,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Nomad Cannon Schematic ; Nomad Cannon Schematic
@@ -880,7 +880,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
@@ -894,7 +894,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Nomad Prototyp Schematic ; Nomad Prototyp Schematic
@@ -907,7 +907,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
@@ -921,7 +921,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; CHIMERA Schematic ; CHIMERA Schematic
@@ -934,7 +934,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
@@ -948,7 +948,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; POISON CLAW Schematic ; POISON CLAW Schematic
@@ -961,7 +961,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; AVALON Blueprint ; AVALON Blueprint
@@ -974,7 +974,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; AVALON Schematic ; AVALON Schematic
@@ -987,7 +987,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; NEMESIS Blueprint ; NEMESIS Blueprint
@@ -1000,7 +1000,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; NEMESIS Schematic ; NEMESIS Schematic
@@ -1013,7 +1013,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; ECLIPSE Blueprint ; ECLIPSE Blueprint
@@ -1026,7 +1026,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; ECLIPSE Schematic ; ECLIPSE Schematic
@@ -1039,7 +1039,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; NIGHTFALL Blueprint ; NIGHTFALL Blueprint
@@ -1052,7 +1052,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; NIGHTFALL Schematic ; NIGHTFALL Schematic
@@ -1065,7 +1065,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; SPECTRE Blueprint ; SPECTRE Blueprint
@@ -1078,7 +1078,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; SPECTRE Schematic ; SPECTRE Schematic
@@ -1091,7 +1091,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; DAWNBREAKER Blueprint ; DAWNBREAKER Blueprint
@@ -1104,7 +1104,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; DAWNBREAKER Schematic ; DAWNBREAKER Schematic
@@ -1117,7 +1117,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; FROSTBITE Blueprint ; FROSTBITE Blueprint
@@ -1130,7 +1130,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; FROSTBITE Schematic ; FROSTBITE Schematic
@@ -1143,7 +1143,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; HYDRA Blueprint ; HYDRA Blueprint
@@ -1156,7 +1156,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; HYDRA Schematic ; HYDRA Schematic
@@ -1169,7 +1169,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; MOONSHARD Blueprint ; MOONSHARD Blueprint
@@ -1182,7 +1182,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; MOONSHARD Schematic ; MOONSHARD Schematic
@@ -1195,7 +1195,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; NYX Blueprint ; NYX Blueprint
@@ -1208,7 +1208,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; NYX Schematic ; NYX Schematic
@@ -1221,7 +1221,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; VENATOR Blueprint ; VENATOR Blueprint
@@ -1234,7 +1234,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; VENATOR Schematic ; VENATOR Schematic
@@ -1247,7 +1247,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; PHANTOM Blueprint ; PHANTOM Blueprint
@@ -1260,7 +1260,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; PHANTOM Schematic ; PHANTOM Schematic
@@ -1273,7 +1273,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; VULCAN Blueprint ; VULCAN Blueprint
@@ -1286,7 +1286,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; VULCAN Schematic ; VULCAN Schematic
@@ -1299,7 +1299,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Tractor Beam Blueprint ; Tractor Beam Blueprint
@@ -1312,7 +1312,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Tractor Beam Schematic ; Tractor Beam Schematic
@@ -1325,7 +1325,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Shield Blueprint ; Shield Blueprint
@@ -1338,7 +1338,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Shield Schematic ; Shield Schematic
@@ -1351,7 +1351,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Armor Blueprint ; Armor Blueprint
@@ -1364,7 +1364,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Armor Schematic ; Armor Schematic
@@ -1377,7 +1377,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Nomad Structure Composites ; Nomad Structure Composites
@@ -1390,7 +1390,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Anti Blasting Composites ; Anti Blasting Composites
@@ -1403,7 +1403,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Energy Absorbation Composites ; Energy Absorbation Composites
@@ -1416,7 +1416,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Anti Radiation Composites ; Anti Radiation Composites
@@ -1429,7 +1429,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Encoded Shield Data ; Encoded Shield Data
@@ -1442,7 +1442,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Encoded Armor Data ; Encoded Armor Data
@@ -1455,7 +1455,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Keycards ; Keycards
@@ -1470,7 +1470,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
@@ -1484,7 +1484,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Blue Keycard ; Blue Keycard
@@ -1497,7 +1497,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Green Keycard ; Green Keycard
@@ -1510,7 +1510,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Yellow Keycard ; Yellow Keycard
@@ -1523,7 +1523,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Vip ; Vip
@@ -1549,7 +1549,7 @@ units_per_container = 18
pod_appearance = cargopod_blue pod_appearance = cargopod_blue
loot_appearance = lootcrate_pumpkin loot_appearance = lootcrate_pumpkin
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Present Box ; Present Box
@@ -1562,7 +1562,7 @@ units_per_container = 18
pod_appearance = cargopod_blue pod_appearance = cargopod_blue
loot_appearance = lootcrate_presentbox loot_appearance = lootcrate_presentbox
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Candy Cane ; Candy Cane

View File

@@ -2495,103 +2495,103 @@ num_to_drop = 39, 50
[PhantomLoot] [PhantomLoot]
nickname = commodity_nemesis_schematic nickname = commodity_nemesis_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_shield_schematic nickname = commodity_shield_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_encoded_shield_data nickname = commodity_encoded_shield_data
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_armor_schematic nickname = commodity_armor_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_encoded_armor_data nickname = commodity_encoded_armor_data
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_poison_claw_schematic nickname = commodity_poison_claw_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_chimera_schematic nickname = commodity_chimera_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_avalon_schematic nickname = commodity_avalon_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_hydra_schematic nickname = commodity_hydra_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_venator_schematic nickname = commodity_venator_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_nyx_schematic nickname = commodity_nyx_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_moonshard_schematic nickname = commodity_moonshard_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_frostbite_schematic nickname = commodity_frostbite_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_dawnbreaker_schematic nickname = commodity_dawnbreaker_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_spectre_schematic nickname = commodity_spectre_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 10.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_nightfall_schematic nickname = commodity_nightfall_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_phantom_schematic nickname = commodity_phantom_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1

Binary file not shown.

View File

@@ -67,9 +67,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_5, HpShield01
@@ -188,7 +185,6 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2 num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01 shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
@@ -197,8 +193,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01
@@ -210,7 +204,6 @@ hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01 hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01 hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_turret_special_6, HpTurret01
@@ -444,8 +437,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
cockpit = cockpits\liberty\l_freighter.ini cockpit = cockpits\liberty\l_freighter.ini
pilot_mesh = generic_pilot pilot_mesh = generic_pilot
nanobot_limit = 58 nanobot_limit = 32
shield_battery_limit = 58 shield_battery_limit = 32
mass = 300 mass = 300
linear_drag = 1 linear_drag = 1
hold_size = 100 hold_size = 100
@@ -459,7 +452,7 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20 camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
hit_pts = 9800 hit_pts = 6800
explosion_arch = explosion_li_freighter explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -475,18 +468,13 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2 num_exhaust_nozzles = 2
shield_link = l_freighter_shield01, HpMount, HpShield01 shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_7, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01 hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01 hp_type = hp_freighter_shield_special_5, HpShield01
@@ -496,9 +484,7 @@ hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
@@ -1093,9 +1079,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_5, HpShield01
@@ -1186,8 +1169,7 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2 num_exhaust_nozzles = 2
shield_link = b_elite_shield01, HpMount, HpShield01 shield_link = b_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon02, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
@@ -1195,8 +1177,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01
@@ -1300,8 +1280,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_freighter.ini cockpit = cockpits\bretonia\b_freighter.ini
pilot_mesh = generic_pilot pilot_mesh = generic_pilot
nanobot_limit = 58 nanobot_limit = 32
shield_battery_limit = 58 shield_battery_limit = 32
mass = 300 mass = 300
linear_drag = 1 linear_drag = 1
hold_size = 100 hold_size = 100
@@ -1315,7 +1295,7 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20 camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
hit_pts = 9800 hit_pts = 6800
explosion_arch = explosion_br_freighter explosion_arch = explosion_br_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -1334,18 +1314,13 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2 num_exhaust_nozzles = 2
shield_link = b_freighter_shield01, HpMount, HpShield01 shield_link = b_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_7, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01 hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01 hp_type = hp_freighter_shield_special_5, HpShield01
@@ -1355,9 +1330,7 @@ hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
@@ -1988,9 +1961,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_5, HpShield01
@@ -2277,8 +2247,7 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2 num_exhaust_nozzles = 2
shield_link = k_elite_shield01, HpMount, HpShield01 shield_link = k_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
@@ -2286,8 +2255,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01
@@ -2388,8 +2355,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
cockpit = cockpits\kusari\k_freighter.ini cockpit = cockpits\kusari\k_freighter.ini
pilot_mesh = generic_pilot pilot_mesh = generic_pilot
nanobot_limit = 58 nanobot_limit = 32
shield_battery_limit = 58 shield_battery_limit = 32
mass = 300 mass = 300
linear_drag = 1 linear_drag = 1
hold_size = 100 hold_size = 100
@@ -2403,7 +2370,7 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20 camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
hit_pts = 9800 hit_pts = 6800
explosion_arch = explosion_ku_freighter explosion_arch = explosion_ku_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -2420,8 +2387,6 @@ bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01 HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02 HP_bay_external = HpBayDoor02
shield_link = k_freighter_shield01, HpMount, HpShield01 shield_link = k_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
@@ -2429,9 +2394,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01 hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01 hp_type = hp_freighter_shield_special_5, HpShield01
@@ -2441,9 +2403,7 @@ hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
@@ -3135,9 +3095,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_5, HpShield01
@@ -3249,7 +3206,6 @@ bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01 HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02 HP_bay_external = HpBayDoor02
shield_link = r_elite_shield01, HpMount, HpShield01 shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
@@ -3258,8 +3214,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01
@@ -3271,7 +3225,6 @@ hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01 hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01 hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_turret_special_6, HpTurret01
@@ -3371,15 +3324,15 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_freighter.ini cockpit = cockpits\rheinland\r_freighter.ini
pilot_mesh = generic_pilot pilot_mesh = generic_pilot
nanobot_limit = 58 nanobot_limit = 32
shield_battery_limit = 58 shield_battery_limit = 32
mass = 300 mass = 300
linear_drag = 1 linear_drag = 1
hold_size = 100 hold_size = 100
fuse = intermed_damage_smallship01, 0, 1450 fuse = intermed_damage_smallship01, 0, 1450
fuse = intermed_damage_smallship02, 0, 725 fuse = intermed_damage_smallship02, 0, 725
fuse = intermed_damage_smallship03, 0, 483 fuse = intermed_damage_smallship03, 0, 483
hit_pts = 9800 hit_pts = 6800
max_bank_angle = 15 max_bank_angle = 15
camera_offset = 13, 52 camera_offset = 13, 52
camera_angular_acceleration = 0.025 camera_angular_acceleration = 0.025
@@ -3403,8 +3356,6 @@ bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01 HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02 HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01 shield_link = r_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
@@ -3412,9 +3363,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01 hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01 hp_type = hp_freighter_shield_special_5, HpShield01
@@ -3424,9 +3372,7 @@ hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_9, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_turret_special_7, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
@@ -3958,9 +3904,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_5, HpShield01
@@ -4086,8 +4029,7 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2 num_exhaust_nozzles = 2
shield_link = bh_elite_shield01, HpMount, HpShield01 shield_link = bh_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
@@ -4095,8 +4037,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01
@@ -4373,9 +4313,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_5, HpShield01
@@ -4476,8 +4413,7 @@ bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01 HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02 HP_bay_external = HpBayDoor02
shield_link = pi_elite_shield01, HpMount, HpShield01 shield_link = pi_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
@@ -4485,8 +4421,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01
@@ -4498,7 +4432,6 @@ hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01 hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01 hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_turret_special_6, HpTurret01
@@ -4591,9 +4524,9 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20 camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 58 nanobot_limit = 32
shield_battery_limit = 58 shield_battery_limit = 32
hit_pts = 9800 hit_pts = 6800
cockpit = cockpits\corsair\corsair_freighter.ini cockpit = cockpits\corsair\corsair_freighter.ini
pilot_mesh = generic_pilot pilot_mesh = generic_pilot
mass = 300 mass = 300
@@ -4615,18 +4548,13 @@ bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01 HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02 HP_bay_external = HpBayDoor02
shield_link = pi_freighter_shield01, HpMount, HpShield01 shield_link = pi_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01 hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01 hp_type = hp_freighter_shield_special_5, HpShield01
@@ -4636,9 +4564,7 @@ hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04
@@ -4745,9 +4671,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_5, HpShield01
@@ -4881,7 +4804,7 @@ camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 58 nanobot_limit = 58
shield_battery_limit = 58 shield_battery_limit = 58
hit_pts = 9800 hit_pts = 9200
pilot_mesh = generic_pilot pilot_mesh = generic_pilot
mass = 150 mass = 150
linear_drag = 1 linear_drag = 1
@@ -4911,7 +4834,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01
@@ -5422,9 +5344,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_5, HpShield01
@@ -5550,8 +5469,7 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2 num_exhaust_nozzles = 2
shield_link = cv_fighter5_shield01, HpMount, HpShield01 shield_link = cv_fighter5_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon05 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
@@ -5559,8 +5477,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01
@@ -5572,7 +5488,6 @@ hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01 hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01 hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_turret_special_6, HpTurret01
@@ -6139,9 +6054,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_5, HpShield01
@@ -6228,7 +6140,7 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10 camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20 camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
hit_pts = 9800 hit_pts = 9200
explosion_arch = explosion_li_elite explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -6256,7 +6168,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01
@@ -6542,11 +6453,11 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_freighter.ini cockpit = cockpits\corsair\bw_freighter.ini
pilot_mesh = generic_pilot pilot_mesh = generic_pilot
nanobot_limit = 58 nanobot_limit = 42
shield_battery_limit = 58 shield_battery_limit = 42
mass = 300 mass = 300
linear_drag = 1 linear_drag = 1
hold_size = 275 hold_size = 350
fuse = intermed_damage_smallship01, 0, 900 fuse = intermed_damage_smallship01, 0, 900
fuse = intermed_damage_smallship02, 0, 450 fuse = intermed_damage_smallship02, 0, 450
fuse = intermed_damage_smallship03, 0, 300 fuse = intermed_damage_smallship03, 0, 300
@@ -6557,7 +6468,7 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20 camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
hit_pts = 10600 hit_pts = 8600
explosion_arch = explosion_li_freighter explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -6573,18 +6484,13 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3 num_exhaust_nozzles = 3
shield_link = bw_freighter_shield01, HpMount, HpShield01 shield_link = bw_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_7, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01 hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01 hp_type = hp_freighter_shield_special_5, HpShield01
@@ -6594,9 +6500,7 @@ hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_9, HpTurret02, HpTurret03, HpTurret05 hp_type = hp_turret_special_7, HpTurret02, HpTurret03, HpTurret05
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
@@ -6686,7 +6590,7 @@ camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25 camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
hit_pts = 9800 hit_pts = 9200
explosion_arch = explosion_li_elite explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -6714,7 +6618,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01
@@ -8796,7 +8699,7 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1.000000 linear_drag = 1.000000
mass = 500.000000 mass = 500.000000
hold_size = 550 hold_size = 600
explosion_arch = explosion_cap_ship1 explosion_arch = explosion_cap_ship1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -8961,8 +8864,7 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2 num_exhaust_nozzles = 2
shield_link = k_elite_shield01, HpMount, HpShield01 shield_link = k_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
@@ -8970,8 +8872,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01
@@ -8991,6 +8891,69 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01 hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = ku_dragon_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 300
root_health_proxy = true
[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = ku_dragon_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 300
root_health_proxy = true
[CollisionGroup]
obj = tail_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = ku_dragon_dmg_port_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Tail
hit_pts = 1140
root_health_proxy = true
[Simple]
nickname = ku_dragon_dmg_starboard_wing_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = ku_dragon_dmg_port_wing_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = ku_dragon_dmg_port_tail_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_tail.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
; Armored Transport Player ; Armored Transport Player
@@ -9166,7 +9129,7 @@ num_exhaust_nozzles = 2
fuse = train_transport_death_fuse, 0.000000, 1 fuse = train_transport_death_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625 fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313 fuse = intermed_damage_train02, 0.000000, 1313
hit_pts = 125000 hit_pts = 150000
nanobot_limit = 0 nanobot_limit = 0
shield_battery_limit = 0 shield_battery_limit = 0
camera_offset = 45, 180 camera_offset = 45, 180
@@ -9200,8 +9163,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_freighter.ini cockpit = cockpits\corsair\bw_freighter.ini
pilot_mesh = generic_pilot pilot_mesh = generic_pilot
nanobot_limit = 58 nanobot_limit = 32
shield_battery_limit = 58 shield_battery_limit = 32
mass = 300 mass = 300
linear_drag = 1 linear_drag = 1
hold_size = 100 hold_size = 100
@@ -9215,7 +9178,7 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20 camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
hit_pts = 9800 hit_pts = 6800
explosion_arch = explosion_li_freighter explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -9231,18 +9194,13 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3 num_exhaust_nozzles = 3
shield_link = bw_freighter_shield01, HpMount, HpShield01 shield_link = bw_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_7, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01 hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01 hp_type = hp_freighter_shield_special_5, HpShield01
@@ -9252,9 +9210,7 @@ hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_9, HpTurret02, HpTurret03, HpTurret05 hp_type = hp_turret_special_7, HpTurret02, HpTurret03, HpTurret05
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
@@ -9962,7 +9918,7 @@ HP_bay_surface = HpMount
HP_bay_external = HpMount HP_bay_external = HpMount
HP_tractor_source = HpMount HP_tractor_source = HpMount
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
hit_pts = 200000 hit_pts = 800000
cockpit = cockpits\nomad\no2_fighter.ini cockpit = cockpits\nomad\no2_fighter.ini
camera_offset = 1500, 7000 camera_offset = 1500, 7000
camera_angular_acceleration = 0.005 camera_angular_acceleration = 0.005

View File

@@ -3059,10 +3059,10 @@ docking_sphere = berth, HpDockMountE, 4.5, Sc_open dock5
docking_sphere = berth, HpDockMountF, 4.5, Sc_open dock6 docking_sphere = berth, HpDockMountF, 4.5, Sc_open dock6
docking_sphere = berth, HpDockMountG, 4.5, Sc_open dock7 docking_sphere = berth, HpDockMountG, 4.5, Sc_open dock7
docking_sphere = berth, HpDockMountH, 4.5, Sc_open dock8 docking_sphere = berth, HpDockMountH, 4.5, Sc_open dock8
docking_sphere = moor_medium, HpDockMountI, 5 docking_sphere = moor_medium, HpDockMountI, 15
docking_sphere = moor_medium, HpDockMountJ, 5 docking_sphere = moor_medium, HpDockMountJ, 15
docking_sphere = moor_medium, HpDockMountK, 5 docking_sphere = moor_medium, HpDockMountK, 15
docking_sphere = moor_large, HpDockMountL, 5 docking_sphere = moor_large, HpDockMountL, 15
docking_camera = 0 docking_camera = 0
solar_radius = 600 solar_radius = 600
shape_name = NAV_depot shape_name = NAV_depot

Binary file not shown.

View File

@@ -318,77 +318,77 @@ rem.AddInfoCard(262040, "Safe Dock") -- Bw11_01_Base
-- Infocards Ships -- Infocards Ships
-- Alpaca -- Alpaca
rem.AddInfoCard(480001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT></TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Max. Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(480001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT></TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Max. Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(480002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TEXT>Alpaca</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Alpaca's cargo hold is a marvel of modern engineering, with multiple compartments and storage options that allow for efficient and secure transportation of goods. The ship's advanced life support systems and comfortable crew quarters also make it an attractive option for longer hauls and more extended voyages.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]]) rem.AddInfoCard(480002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TEXT>Alpaca</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Alpaca's cargo hold is a marvel of modern engineering, with multiple compartments and storage options that allow for efficient and secure transportation of goods. The ship's advanced life support systems and comfortable crew quarters also make it an attractive option for longer hauls and more extended voyages.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
-- Light Fighter Infocards -- Light Fighter Infocards
-- Banshee -- Banshee
rem.AddInfoCard(66601, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66601, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66603, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66603, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Blood Hound -- Blood Hound
rem.AddInfoCard(66588, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/1</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66588, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/1</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66590, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/1</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66590, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/1</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Cavalier -- Cavalier
rem.AddInfoCard(66508, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 15/15</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66508, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 15/15</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66510, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66510, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Clydsdale -- Clydsdale
rem.AddInfoCard(66511, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66511, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66513, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66513, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Dagger -- Dagger
rem.AddInfoCard(66521, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/1</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66521, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/1</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66523, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/1</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66523, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/1</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Drake -- Drake
rem.AddInfoCard(66558, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66558, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66560, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66560, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Dromedary -- Dromedary
rem.AddInfoCard(66524, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 10600</TEXT><PARA/><TEXT>Cargo Space: 275</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66524, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66526, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>10600</TEXT><PARA/><TEXT>275</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66526, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Drone -- Drone
rem.AddInfoCard(66561, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66561, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66563, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66563, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Hawk -- Hawk
rem.AddInfoCard(66533, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66533, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66535, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66535, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Humpback -- Humpback
rem.AddInfoCard(66604, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66604, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66606, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66606, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Legionare -- Legionare
rem.AddInfoCard(66548, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66548, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66550, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66550, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Mule -- Mule
rem.AddInfoCard(66591, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/4</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66591, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/4</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66593, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/4</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66593, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/4</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Patriot -- Patriot
rem.AddInfoCard(66570, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66570, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Piranha -- Piranha
rem.AddInfoCard(66500, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66500, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Rhino -- Rhino
rem.AddInfoCard(66573, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66573, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
@@ -401,57 +401,61 @@ rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PAR
-- Heavy Fighter Infocards -- Heavy Fighter Infocards
-- Anubis -- Anubis
rem.AddInfoCard(66581, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66581, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/1</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66583, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66583, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Barracuda -- Barracuda
rem.AddInfoCard(66497, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66497, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66499, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66499, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Blood Dragon -- Blood Dragon
rem.AddInfoCard(221800, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 26/26</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(221800, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(221900, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>26/26</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(221900, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Centurio -- Centurio
rem.AddInfoCard(66545, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66545, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66547, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>7,</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66547, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>7,</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Crusader -- Crusader
rem.AddInfoCard(66505, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 20/20</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66505, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66507, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66507, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Defender -- Defender
rem.AddInfoCard(66567, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66567, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66569, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66569, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Dragon -- Dragon
rem.AddInfoCard(66555, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 26/26</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66555, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66557, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>26/26</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66557, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Falcon -- Falcon
rem.AddInfoCard(66536, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turrets Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66536, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turrets Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66538, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66538, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Stiletto -- Stiletto
rem.AddInfoCard(66518, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66518, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66520, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>45</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66520, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>45</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Valkyrie -- Valkyrie
rem.AddInfoCard(66598, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66598, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66600, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66600, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Wolfshound -- Wolfshound
rem.AddInfoCard(66585, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66585, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66587, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66587, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?>]]) -- rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?>]])
-- Orca -- Orca
rem.AddInfoCard(526309, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 0/0</TEXT><PARA/><TEXT>Armor: 125000</TEXT><PARA/><TEXT>Cargo Space: 500</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(526309, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 0/0</TEXT><PARA/><TEXT>Armor: 150000</TEXT><PARA/><TEXT>Cargo Space: 500</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: -</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(221771, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Orca</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This ship is a testament to the ingenuity of its owners, who have optimized its design for efficiency and reliability. rem.AddInfoCard(221771, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Orca</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This ship is a testament to the ingenuity of its owners, who have optimized its design for efficiency and reliability.
With its spacious cargo bays and reinforced hull, this ship is perfect for transporting valuable goods, capturing high-priority targets, or even smuggling illicit cargo.</TEXT><PARA/><POP/></RDL>]]) With its spacious cargo bays and reinforced hull, this ship is perfect for transporting valuable goods, capturing high-priority targets, or even smuggling illicit cargo.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(221776, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>125000</TEXT><PARA/><TEXT>500</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>- </TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(221776, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>125000</TEXT><PARA/><TEXT>500</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>- </TEXT><PARA/><POP/></RDL>]])
-- Train
rem.AddInfoCard(221795, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 0/0</TEXT><PARA/><TEXT>Armor: 295000</TEXT><PARA/><TEXT>Cargo Space: 600</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: -</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(221796, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>295000</TEXT><PARA/><TEXT>600</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>- </TEXT><PARA/><POP/></RDL>]])
-- CSV -- CSV
rem.AddInfoCard(584295, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 2/1</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(584295, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 2/1</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(584296, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>2/1</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(584296, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>2/1</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])

View File

@@ -13,8 +13,8 @@ Website :
File Name : REM.zip File Name : REM.zip
File Size : 12,01 GB File Size : 12,01 GB
Mod Version : 0.4.2.10 Mod Version : 0.4.2.14
Date Released : 01/05/2026 Date Released : 07/05/2026
****************************************************** ******************************************************