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16 Commits
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| Author | SHA1 | Date | |
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6f052e5284 | ||
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3f4c208c7c | ||
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87dcf687c8 | ||
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28c7fc3cf1 | ||
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aae183aa7c | ||
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654bfee6da | ||
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b12c452b86 | ||
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3e36c7ba83 | ||
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92220e3700 | ||
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4cafcb9ff0 | ||
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b02d278db5 |
@@ -524,6 +524,8 @@ ids_info = 264886
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|||||||
shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
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shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
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||||||
attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
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attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
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; Liberty Cruiser Engine
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||||||
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||||||
[Good]
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[Good]
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||||||
nickname = ge_lc_engine_01
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nickname = ge_lc_engine_01
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equipment = ge_lc_engine_01
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equipment = ge_lc_engine_01
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@@ -536,6 +538,8 @@ ids_info = 264887
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|||||||
shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
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shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
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||||||
attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
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attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
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||||||
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||||||
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; Liberty Battleship Engine
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||||||
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||||||
[Good]
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[Good]
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||||||
nickname = ge_lb_engine_01
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nickname = ge_lb_engine_01
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equipment = ge_lb_engine_01
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equipment = ge_lb_engine_01
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@@ -57,8 +57,8 @@ mass = 10
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|||||||
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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hp_type = hp_fighter_power_special_10
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hp_type = hp_fighter_power_special_10
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capacity = 4700
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capacity = 5200
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charge_rate = 465
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charge_rate = 525
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thrust_capacity = 1000
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thrust_capacity = 1000
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thrust_charge_rate = 100
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thrust_charge_rate = 100
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lootable = false
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lootable = false
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@@ -108,8 +108,8 @@ mass = 10
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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hp_type = hp_fighter_power_special_10
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hp_type = hp_fighter_power_special_10
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capacity = 4700
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capacity = 5200
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charge_rate = 465
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charge_rate = 525
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thrust_capacity = 1000
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thrust_capacity = 1000
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thrust_charge_rate = 100
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thrust_charge_rate = 100
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lootable = false
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lootable = false
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@@ -176,8 +176,8 @@ mass = 10
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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hp_type = hp_fighter_power_special_10
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hp_type = hp_fighter_power_special_10
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capacity = 4700
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capacity = 5200
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charge_rate = 465
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charge_rate = 525
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thrust_capacity = 1000
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thrust_capacity = 1000
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thrust_charge_rate = 100
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thrust_charge_rate = 100
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lootable = false
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lootable = false
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@@ -244,8 +244,8 @@ mass = 10
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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hp_type = hp_fighter_power_special_10
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hp_type = hp_fighter_power_special_10
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capacity = 4700
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capacity = 5200
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charge_rate = 465
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charge_rate = 525
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thrust_capacity = 1000
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thrust_capacity = 1000
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thrust_charge_rate = 100
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thrust_charge_rate = 100
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lootable = false
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lootable = false
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@@ -295,8 +295,8 @@ mass = 10
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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hp_type = hp_fighter_power_special_10
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hp_type = hp_fighter_power_special_10
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capacity = 4700
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capacity = 5200
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charge_rate = 465
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charge_rate = 525
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thrust_capacity = 1000
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thrust_capacity = 1000
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thrust_charge_rate = 100
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thrust_charge_rate = 100
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lootable = false
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lootable = false
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@@ -346,8 +346,8 @@ mass = 10
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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hp_type = hp_fighter_power_special_10
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hp_type = hp_fighter_power_special_10
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capacity = 4700
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capacity = 5200
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charge_rate = 465
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charge_rate = 525
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thrust_capacity = 1000
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thrust_capacity = 1000
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thrust_charge_rate = 100
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thrust_charge_rate = 100
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lootable = false
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lootable = false
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@@ -397,8 +397,8 @@ mass = 10
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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hp_type = hp_fighter_power_special_10
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hp_type = hp_fighter_power_special_10
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capacity = 4700
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capacity = 5200
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charge_rate = 465
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charge_rate = 525
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thrust_capacity = 1000
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thrust_capacity = 1000
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thrust_charge_rate = 100
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thrust_charge_rate = 100
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lootable = false
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lootable = false
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@@ -448,8 +448,8 @@ mass = 10
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|||||||
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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||||||
material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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||||||
hp_type = hp_fighter_power_special_10
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hp_type = hp_fighter_power_special_10
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capacity = 4700
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capacity = 5200
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charge_rate = 465
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charge_rate = 525
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thrust_capacity = 1000
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thrust_capacity = 1000
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thrust_charge_rate = 100
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thrust_charge_rate = 100
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lootable = false
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lootable = false
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||||||
@@ -499,8 +499,8 @@ mass = 10
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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hp_type = hp_fighter_power_special_10
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hp_type = hp_fighter_power_special_10
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capacity = 4700
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capacity = 5200
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charge_rate = 465
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charge_rate = 525
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thrust_capacity = 1000
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thrust_capacity = 1000
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thrust_charge_rate = 100
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thrust_charge_rate = 100
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lootable = false
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lootable = false
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@@ -607,7 +607,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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decay_per_second = 0
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volume = 1
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volume = 0
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hit_pts = 250
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hit_pts = 250
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; Nomad Power Cell
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; Nomad Power Cell
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@@ -620,7 +620,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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decay_per_second = 0
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volume = 1
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volume = 0
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hit_pts = 250
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hit_pts = 250
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; Nomad Energy Distributor
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; Nomad Energy Distributor
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@@ -633,7 +633,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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decay_per_second = 0
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volume = 1
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volume = 0
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hit_pts = 250
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hit_pts = 250
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||||||
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; Nomad Fusion Reactor
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; Nomad Fusion Reactor
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||||||
@@ -646,7 +646,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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decay_per_second = 0
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||||||
volume = 1
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volume = 0
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hit_pts = 250
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hit_pts = 250
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@@ -662,7 +662,7 @@ units_per_container = 5
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pod_appearance = cargopod_drab
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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loot_appearance = lootcrate_drab
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||||||
decay_per_second = 0
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decay_per_second = 0
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||||||
volume = 1
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volume = 0
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hit_pts = 250
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hit_pts = 250
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||||||
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@@ -676,7 +676,7 @@ units_per_container = 5
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pod_appearance = cargopod_drab
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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loot_appearance = lootcrate_drab
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||||||
decay_per_second = 0
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decay_per_second = 0
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||||||
volume = 1
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volume = 0
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||||||
hit_pts = 250
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hit_pts = 250
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@@ -690,7 +690,7 @@ units_per_container = 5
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pod_appearance = cargopod_drab
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pod_appearance = cargopod_drab
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||||||
loot_appearance = lootcrate_drab
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loot_appearance = lootcrate_drab
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||||||
decay_per_second = 0
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decay_per_second = 0
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||||||
volume = 1
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volume = 0
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||||||
hit_pts = 250
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hit_pts = 250
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||||||
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||||||
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@@ -704,7 +704,7 @@ units_per_container = 5
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pod_appearance = cargopod_drab
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pod_appearance = cargopod_drab
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||||||
loot_appearance = lootcrate_drab
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loot_appearance = lootcrate_drab
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||||||
decay_per_second = 0
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decay_per_second = 0
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||||||
volume = 1
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volume = 0
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||||||
hit_pts = 250
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hit_pts = 250
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||||||
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||||||
@@ -718,7 +718,7 @@ units_per_container = 5
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pod_appearance = cargopod_drab
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pod_appearance = cargopod_drab
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||||||
loot_appearance = lootcrate_drab
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loot_appearance = lootcrate_drab
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||||||
decay_per_second = 0
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decay_per_second = 0
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||||||
volume = 1
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volume = 0
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||||||
hit_pts = 250
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hit_pts = 250
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||||||
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||||||
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@@ -732,7 +732,7 @@ units_per_container = 5
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|||||||
pod_appearance = cargopod_drab
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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loot_appearance = lootcrate_drab
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||||||
decay_per_second = 0
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decay_per_second = 0
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||||||
volume = 1
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volume = 0
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||||||
hit_pts = 250
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hit_pts = 250
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||||||
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|
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||||||
@@ -748,7 +748,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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pod_appearance = cargopod_drab
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||||||
loot_appearance = lootcrate_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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decay_per_second = 0
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volume = 1
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volume = 0
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hit_pts = 250
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hit_pts = 250
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||||||
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; Yellow Crystal
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; Yellow Crystal
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@@ -761,7 +761,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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decay_per_second = 0
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volume = 1
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volume = 0
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hit_pts = 250
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hit_pts = 250
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; Purple Crystal
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; Purple Crystal
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@@ -774,7 +774,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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decay_per_second = 0
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||||||
volume = 1
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volume = 0
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hit_pts = 250
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hit_pts = 250
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||||||
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; Red Crystal
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; Red Crystal
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@@ -787,7 +787,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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pod_appearance = cargopod_drab
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||||||
loot_appearance = lootcrate_drab
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loot_appearance = lootcrate_drab
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||||||
decay_per_second = 0
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decay_per_second = 0
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||||||
volume = 1
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volume = 0
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||||||
hit_pts = 250
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hit_pts = 250
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||||||
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||||||
; Orange Crystal
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; Orange Crystal
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||||||
@@ -800,7 +800,7 @@ units_per_container = 1
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|||||||
pod_appearance = cargopod_drab
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pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
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loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
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decay_per_second = 0
|
||||||
volume = 1
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volume = 0
|
||||||
hit_pts = 250
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hit_pts = 250
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||||||
|
|
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; Green Crystal
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; Green Crystal
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||||||
@@ -813,7 +813,7 @@ units_per_container = 1
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|||||||
pod_appearance = cargopod_drab
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pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
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volume = 0
|
||||||
hit_pts = 250
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hit_pts = 250
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||||||
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|
||||||
; Cyan Crystal
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; Cyan Crystal
|
||||||
@@ -826,7 +826,7 @@ units_per_container = 1
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|||||||
pod_appearance = cargopod_drab
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pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
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decay_per_second = 0
|
||||||
volume = 1
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volume = 0
|
||||||
hit_pts = 250
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hit_pts = 250
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||||||
|
|
||||||
|
|
||||||
@@ -840,7 +840,7 @@ units_per_container = 1
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|||||||
pod_appearance = cargopod_drab
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pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
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loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
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decay_per_second = 0
|
||||||
volume = 1
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volume = 0
|
||||||
hit_pts = 250
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hit_pts = 250
|
||||||
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|
||||||
; Nomad Blaster Schematic
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; Nomad Blaster Schematic
|
||||||
@@ -853,7 +853,7 @@ units_per_container = 1
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|||||||
pod_appearance = cargopod_drab
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pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
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decay_per_second = 0
|
||||||
volume = 1
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volume = 0
|
||||||
hit_pts = 250
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hit_pts = 250
|
||||||
|
|
||||||
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|
||||||
@@ -867,7 +867,7 @@ units_per_container = 1
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|||||||
pod_appearance = cargopod_drab
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pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
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loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
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decay_per_second = 0
|
||||||
volume = 1
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volume = 0
|
||||||
hit_pts = 250
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hit_pts = 250
|
||||||
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|
||||||
; Nomad Cannon Schematic
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; Nomad Cannon Schematic
|
||||||
@@ -880,7 +880,7 @@ units_per_container = 1
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|||||||
pod_appearance = cargopod_drab
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pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
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decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
|
|
||||||
@@ -894,7 +894,7 @@ units_per_container = 1
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|||||||
pod_appearance = cargopod_drab
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pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
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loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
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decay_per_second = 0
|
||||||
volume = 1
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volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; Nomad Prototyp Schematic
|
; Nomad Prototyp Schematic
|
||||||
@@ -907,7 +907,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
|
|
||||||
@@ -921,7 +921,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; CHIMERA Schematic
|
; CHIMERA Schematic
|
||||||
@@ -934,7 +934,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
|
|
||||||
@@ -948,7 +948,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; POISON CLAW Schematic
|
; POISON CLAW Schematic
|
||||||
@@ -961,7 +961,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; AVALON Blueprint
|
; AVALON Blueprint
|
||||||
@@ -974,7 +974,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; AVALON Schematic
|
; AVALON Schematic
|
||||||
@@ -987,7 +987,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; NEMESIS Blueprint
|
; NEMESIS Blueprint
|
||||||
@@ -1000,7 +1000,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; NEMESIS Schematic
|
; NEMESIS Schematic
|
||||||
@@ -1013,7 +1013,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; ECLIPSE Blueprint
|
; ECLIPSE Blueprint
|
||||||
@@ -1026,7 +1026,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; ECLIPSE Schematic
|
; ECLIPSE Schematic
|
||||||
@@ -1039,7 +1039,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; NIGHTFALL Blueprint
|
; NIGHTFALL Blueprint
|
||||||
@@ -1052,7 +1052,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; NIGHTFALL Schematic
|
; NIGHTFALL Schematic
|
||||||
@@ -1065,7 +1065,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; SPECTRE Blueprint
|
; SPECTRE Blueprint
|
||||||
@@ -1078,7 +1078,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; SPECTRE Schematic
|
; SPECTRE Schematic
|
||||||
@@ -1091,7 +1091,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; DAWNBREAKER Blueprint
|
; DAWNBREAKER Blueprint
|
||||||
@@ -1104,7 +1104,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; DAWNBREAKER Schematic
|
; DAWNBREAKER Schematic
|
||||||
@@ -1117,7 +1117,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; FROSTBITE Blueprint
|
; FROSTBITE Blueprint
|
||||||
@@ -1130,7 +1130,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; FROSTBITE Schematic
|
; FROSTBITE Schematic
|
||||||
@@ -1143,7 +1143,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; HYDRA Blueprint
|
; HYDRA Blueprint
|
||||||
@@ -1156,7 +1156,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; HYDRA Schematic
|
; HYDRA Schematic
|
||||||
@@ -1169,7 +1169,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; MOONSHARD Blueprint
|
; MOONSHARD Blueprint
|
||||||
@@ -1182,7 +1182,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; MOONSHARD Schematic
|
; MOONSHARD Schematic
|
||||||
@@ -1195,7 +1195,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; NYX Blueprint
|
; NYX Blueprint
|
||||||
@@ -1208,7 +1208,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; NYX Schematic
|
; NYX Schematic
|
||||||
@@ -1221,7 +1221,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; VENATOR Blueprint
|
; VENATOR Blueprint
|
||||||
@@ -1234,7 +1234,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; VENATOR Schematic
|
; VENATOR Schematic
|
||||||
@@ -1247,7 +1247,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; PHANTOM Blueprint
|
; PHANTOM Blueprint
|
||||||
@@ -1260,7 +1260,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; PHANTOM Schematic
|
; PHANTOM Schematic
|
||||||
@@ -1273,7 +1273,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; VULCAN Blueprint
|
; VULCAN Blueprint
|
||||||
@@ -1286,7 +1286,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; VULCAN Schematic
|
; VULCAN Schematic
|
||||||
@@ -1299,7 +1299,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; Tractor Beam Blueprint
|
; Tractor Beam Blueprint
|
||||||
@@ -1312,7 +1312,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; Tractor Beam Schematic
|
; Tractor Beam Schematic
|
||||||
@@ -1325,7 +1325,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; Shield Blueprint
|
; Shield Blueprint
|
||||||
@@ -1338,7 +1338,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; Shield Schematic
|
; Shield Schematic
|
||||||
@@ -1351,7 +1351,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; Armor Blueprint
|
; Armor Blueprint
|
||||||
@@ -1364,7 +1364,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; Armor Schematic
|
; Armor Schematic
|
||||||
@@ -1377,7 +1377,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; Nomad Structure Composites
|
; Nomad Structure Composites
|
||||||
@@ -1390,7 +1390,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; Anti Blasting Composites
|
; Anti Blasting Composites
|
||||||
@@ -1403,7 +1403,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; Energy Absorbation Composites
|
; Energy Absorbation Composites
|
||||||
@@ -1416,7 +1416,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; Anti Radiation Composites
|
; Anti Radiation Composites
|
||||||
@@ -1429,7 +1429,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; Encoded Shield Data
|
; Encoded Shield Data
|
||||||
@@ -1442,7 +1442,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; Encoded Armor Data
|
; Encoded Armor Data
|
||||||
@@ -1455,7 +1455,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; Keycards
|
; Keycards
|
||||||
@@ -1470,7 +1470,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
|
|
||||||
@@ -1484,7 +1484,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; Blue Keycard
|
; Blue Keycard
|
||||||
@@ -1497,7 +1497,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; Green Keycard
|
; Green Keycard
|
||||||
@@ -1510,7 +1510,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; Yellow Keycard
|
; Yellow Keycard
|
||||||
@@ -1523,7 +1523,7 @@ units_per_container = 1
|
|||||||
pod_appearance = cargopod_drab
|
pod_appearance = cargopod_drab
|
||||||
loot_appearance = lootcrate_drab
|
loot_appearance = lootcrate_drab
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; Vip
|
; Vip
|
||||||
@@ -1549,7 +1549,7 @@ units_per_container = 18
|
|||||||
pod_appearance = cargopod_blue
|
pod_appearance = cargopod_blue
|
||||||
loot_appearance = lootcrate_pumpkin
|
loot_appearance = lootcrate_pumpkin
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; Present Box
|
; Present Box
|
||||||
@@ -1562,7 +1562,7 @@ units_per_container = 18
|
|||||||
pod_appearance = cargopod_blue
|
pod_appearance = cargopod_blue
|
||||||
loot_appearance = lootcrate_presentbox
|
loot_appearance = lootcrate_presentbox
|
||||||
decay_per_second = 0
|
decay_per_second = 0
|
||||||
volume = 1
|
volume = 0
|
||||||
hit_pts = 250
|
hit_pts = 250
|
||||||
|
|
||||||
; Candy Cane
|
; Candy Cane
|
||||||
|
|||||||
@@ -2495,103 +2495,103 @@ num_to_drop = 39, 50
|
|||||||
[PhantomLoot]
|
[PhantomLoot]
|
||||||
nickname = commodity_nemesis_schematic
|
nickname = commodity_nemesis_schematic
|
||||||
toughness_range = 11, 19
|
toughness_range = 11, 19
|
||||||
percent_chance = 0.82
|
percent_chance = 0.32
|
||||||
num_to_drop = 1, 1
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
[PhantomLoot]
|
[PhantomLoot]
|
||||||
nickname = commodity_shield_schematic
|
nickname = commodity_shield_schematic
|
||||||
toughness_range = 11, 19
|
toughness_range = 11, 19
|
||||||
percent_chance = 0.82
|
percent_chance = 0.32
|
||||||
num_to_drop = 1, 1
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
[PhantomLoot]
|
[PhantomLoot]
|
||||||
nickname = commodity_encoded_shield_data
|
nickname = commodity_encoded_shield_data
|
||||||
toughness_range = 11, 19
|
toughness_range = 11, 19
|
||||||
percent_chance = 0.82
|
percent_chance = 0.32
|
||||||
num_to_drop = 1, 1
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
[PhantomLoot]
|
[PhantomLoot]
|
||||||
nickname = commodity_armor_schematic
|
nickname = commodity_armor_schematic
|
||||||
toughness_range = 11, 19
|
toughness_range = 11, 19
|
||||||
percent_chance = 0.82
|
percent_chance = 0.32
|
||||||
num_to_drop = 1, 1
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
[PhantomLoot]
|
[PhantomLoot]
|
||||||
nickname = commodity_encoded_armor_data
|
nickname = commodity_encoded_armor_data
|
||||||
toughness_range = 11, 19
|
toughness_range = 11, 19
|
||||||
percent_chance = 0.82
|
percent_chance = 0.32
|
||||||
num_to_drop = 1, 1
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
[PhantomLoot]
|
[PhantomLoot]
|
||||||
nickname = commodity_poison_claw_schematic
|
nickname = commodity_poison_claw_schematic
|
||||||
toughness_range = 11, 19
|
toughness_range = 11, 19
|
||||||
percent_chance = 0.82
|
percent_chance = 0.32
|
||||||
num_to_drop = 1, 1
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
[PhantomLoot]
|
[PhantomLoot]
|
||||||
nickname = commodity_chimera_schematic
|
nickname = commodity_chimera_schematic
|
||||||
toughness_range = 11, 19
|
toughness_range = 11, 19
|
||||||
percent_chance = 0.82
|
percent_chance = 0.32
|
||||||
num_to_drop = 1, 1
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
[PhantomLoot]
|
[PhantomLoot]
|
||||||
nickname = commodity_avalon_schematic
|
nickname = commodity_avalon_schematic
|
||||||
toughness_range = 11, 19
|
toughness_range = 11, 19
|
||||||
percent_chance = 0.82
|
percent_chance = 0.32
|
||||||
num_to_drop = 1, 1
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
[PhantomLoot]
|
[PhantomLoot]
|
||||||
nickname = commodity_hydra_schematic
|
nickname = commodity_hydra_schematic
|
||||||
toughness_range = 11, 19
|
toughness_range = 11, 19
|
||||||
percent_chance = 0.82
|
percent_chance = 0.32
|
||||||
num_to_drop = 1, 1
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
[PhantomLoot]
|
[PhantomLoot]
|
||||||
nickname = commodity_venator_schematic
|
nickname = commodity_venator_schematic
|
||||||
toughness_range = 11, 19
|
toughness_range = 11, 19
|
||||||
percent_chance = 0.82
|
percent_chance = 0.32
|
||||||
num_to_drop = 1, 1
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
[PhantomLoot]
|
[PhantomLoot]
|
||||||
nickname = commodity_nyx_schematic
|
nickname = commodity_nyx_schematic
|
||||||
toughness_range = 11, 19
|
toughness_range = 11, 19
|
||||||
percent_chance = 0.82
|
percent_chance = 0.32
|
||||||
num_to_drop = 1, 1
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
[PhantomLoot]
|
[PhantomLoot]
|
||||||
nickname = commodity_moonshard_schematic
|
nickname = commodity_moonshard_schematic
|
||||||
toughness_range = 11, 19
|
toughness_range = 11, 19
|
||||||
percent_chance = 0.82
|
percent_chance = 0.32
|
||||||
num_to_drop = 1, 1
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
[PhantomLoot]
|
[PhantomLoot]
|
||||||
nickname = commodity_frostbite_schematic
|
nickname = commodity_frostbite_schematic
|
||||||
toughness_range = 11, 19
|
toughness_range = 11, 19
|
||||||
percent_chance = 0.82
|
percent_chance = 0.32
|
||||||
num_to_drop = 1, 1
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
[PhantomLoot]
|
[PhantomLoot]
|
||||||
nickname = commodity_dawnbreaker_schematic
|
nickname = commodity_dawnbreaker_schematic
|
||||||
toughness_range = 11, 19
|
toughness_range = 11, 19
|
||||||
percent_chance = 0.82
|
percent_chance = 0.32
|
||||||
num_to_drop = 1, 1
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
[PhantomLoot]
|
[PhantomLoot]
|
||||||
nickname = commodity_spectre_schematic
|
nickname = commodity_spectre_schematic
|
||||||
toughness_range = 11, 19
|
toughness_range = 11, 19
|
||||||
percent_chance = 10.82
|
percent_chance = 0.32
|
||||||
num_to_drop = 1, 1
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
[PhantomLoot]
|
[PhantomLoot]
|
||||||
nickname = commodity_nightfall_schematic
|
nickname = commodity_nightfall_schematic
|
||||||
toughness_range = 11, 19
|
toughness_range = 11, 19
|
||||||
percent_chance = 0.82
|
percent_chance = 0.32
|
||||||
num_to_drop = 1, 1
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
[PhantomLoot]
|
[PhantomLoot]
|
||||||
nickname = commodity_phantom_schematic
|
nickname = commodity_phantom_schematic
|
||||||
toughness_range = 11, 19
|
toughness_range = 11, 19
|
||||||
percent_chance = 0.82
|
percent_chance = 0.32
|
||||||
num_to_drop = 1, 1
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Binary file not shown.
@@ -67,9 +67,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||||
@@ -188,7 +185,6 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
shield_link = l_elite_shield01, HpMount, HpShield01
|
shield_link = l_elite_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_gun_special_9, HpWeapon05
|
|
||||||
hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
@@ -197,8 +193,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_elite_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_elite_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_elite_shield_special_8, HpShield01
|
hp_type = hp_elite_shield_special_8, HpShield01
|
||||||
hp_type = hp_elite_shield_special_7, HpShield01
|
hp_type = hp_elite_shield_special_7, HpShield01
|
||||||
hp_type = hp_elite_shield_special_6, HpShield01
|
hp_type = hp_elite_shield_special_6, HpShield01
|
||||||
@@ -210,7 +204,6 @@ hp_type = hp_elite_shield_special_1, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_9, HpTurret01
|
|
||||||
hp_type = hp_turret_special_8, HpTurret01
|
hp_type = hp_turret_special_8, HpTurret01
|
||||||
hp_type = hp_turret_special_7, HpTurret01
|
hp_type = hp_turret_special_7, HpTurret01
|
||||||
hp_type = hp_turret_special_6, HpTurret01
|
hp_type = hp_turret_special_6, HpTurret01
|
||||||
@@ -444,8 +437,8 @@ material_library = fx\envmapbasic.mat
|
|||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
cockpit = cockpits\liberty\l_freighter.ini
|
cockpit = cockpits\liberty\l_freighter.ini
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
nanobot_limit = 58
|
nanobot_limit = 32
|
||||||
shield_battery_limit = 58
|
shield_battery_limit = 32
|
||||||
mass = 300
|
mass = 300
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
hold_size = 100
|
hold_size = 100
|
||||||
@@ -459,7 +452,7 @@ camera_horizontal_turn_angle = 20
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 20
|
camera_vertical_turn_down_angle = 20
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
camera_turn_look_ahead_slerp_amount = 1
|
||||||
hit_pts = 9800
|
hit_pts = 6800
|
||||||
explosion_arch = explosion_li_freighter
|
explosion_arch = explosion_li_freighter
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
@@ -475,18 +468,13 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
shield_link = l_freighter_shield01, HpMount, HpShield01
|
shield_link = l_freighter_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_7, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
|
|
||||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
|
|
||||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_freighter_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_freighter_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_freighter_shield_special_8, HpShield01
|
|
||||||
hp_type = hp_freighter_shield_special_7, HpShield01
|
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_6, HpShield01
|
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_5, HpShield01
|
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||||
@@ -496,9 +484,7 @@ hp_type = hp_freighter_shield_special_2, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
|
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
|
||||||
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
|
||||||
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
|
||||||
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
@@ -1093,9 +1079,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||||
@@ -1186,8 +1169,7 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
shield_link = b_elite_shield01, HpMount, HpShield01
|
shield_link = b_elite_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon06
|
hp_type = hp_gun_special_8, HpWeapon02, HpWeapon06
|
||||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
|
|
||||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
@@ -1195,8 +1177,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_elite_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_elite_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_elite_shield_special_8, HpShield01
|
hp_type = hp_elite_shield_special_8, HpShield01
|
||||||
hp_type = hp_elite_shield_special_7, HpShield01
|
hp_type = hp_elite_shield_special_7, HpShield01
|
||||||
hp_type = hp_elite_shield_special_6, HpShield01
|
hp_type = hp_elite_shield_special_6, HpShield01
|
||||||
@@ -1300,8 +1280,8 @@ material_library = fx\envmapbasic.mat
|
|||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
cockpit = cockpits\bretonia\b_freighter.ini
|
cockpit = cockpits\bretonia\b_freighter.ini
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
nanobot_limit = 58
|
nanobot_limit = 32
|
||||||
shield_battery_limit = 58
|
shield_battery_limit = 32
|
||||||
mass = 300
|
mass = 300
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
hold_size = 100
|
hold_size = 100
|
||||||
@@ -1315,7 +1295,7 @@ camera_horizontal_turn_angle = 20
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 20
|
camera_vertical_turn_down_angle = 20
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
camera_turn_look_ahead_slerp_amount = 1
|
||||||
hit_pts = 9800
|
hit_pts = 6800
|
||||||
explosion_arch = explosion_br_freighter
|
explosion_arch = explosion_br_freighter
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
@@ -1334,18 +1314,13 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
shield_link = b_freighter_shield01, HpMount, HpShield01
|
shield_link = b_freighter_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_7, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
|
|
||||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
|
|
||||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_freighter_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_freighter_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_freighter_shield_special_8, HpShield01
|
|
||||||
hp_type = hp_freighter_shield_special_7, HpShield01
|
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_6, HpShield01
|
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_5, HpShield01
|
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||||
@@ -1355,9 +1330,7 @@ hp_type = hp_freighter_shield_special_2, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
|
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
|
||||||
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
|
||||||
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
|
||||||
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
@@ -1988,9 +1961,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||||
@@ -2277,8 +2247,7 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
shield_link = k_elite_shield01, HpMount, HpShield01
|
shield_link = k_elite_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_gun_special_9, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_8, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
|
||||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
@@ -2286,8 +2255,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_elite_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_elite_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_elite_shield_special_8, HpShield01
|
hp_type = hp_elite_shield_special_8, HpShield01
|
||||||
hp_type = hp_elite_shield_special_7, HpShield01
|
hp_type = hp_elite_shield_special_7, HpShield01
|
||||||
hp_type = hp_elite_shield_special_6, HpShield01
|
hp_type = hp_elite_shield_special_6, HpShield01
|
||||||
@@ -2388,8 +2355,8 @@ material_library = fx\envmapbasic.mat
|
|||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
cockpit = cockpits\kusari\k_freighter.ini
|
cockpit = cockpits\kusari\k_freighter.ini
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
nanobot_limit = 58
|
nanobot_limit = 32
|
||||||
shield_battery_limit = 58
|
shield_battery_limit = 32
|
||||||
mass = 300
|
mass = 300
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
hold_size = 100
|
hold_size = 100
|
||||||
@@ -2403,7 +2370,7 @@ camera_horizontal_turn_angle = 20
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 20
|
camera_vertical_turn_down_angle = 20
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
camera_turn_look_ahead_slerp_amount = 1
|
||||||
hit_pts = 9800
|
hit_pts = 6800
|
||||||
explosion_arch = explosion_ku_freighter
|
explosion_arch = explosion_ku_freighter
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
@@ -2420,8 +2387,6 @@ bay_doors_close_snd = cargo_doors_close
|
|||||||
HP_bay_surface = HpBayDoor01
|
HP_bay_surface = HpBayDoor01
|
||||||
HP_bay_external = HpBayDoor02
|
HP_bay_external = HpBayDoor02
|
||||||
shield_link = k_freighter_shield01, HpMount, HpShield01
|
shield_link = k_freighter_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
|
|
||||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
|
|
||||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
|
||||||
@@ -2429,9 +2394,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_freighter_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_freighter_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_freighter_shield_special_8, HpShield01
|
|
||||||
hp_type = hp_freighter_shield_special_7, HpShield01
|
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_6, HpShield01
|
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_5, HpShield01
|
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||||
@@ -2441,9 +2403,7 @@ hp_type = hp_freighter_shield_special_2, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
|
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
|
||||||
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
|
||||||
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
|
||||||
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
@@ -3135,9 +3095,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||||
@@ -3249,7 +3206,6 @@ bay_doors_close_snd = cargo_doors_close
|
|||||||
HP_bay_surface = HpBayDoor01
|
HP_bay_surface = HpBayDoor01
|
||||||
HP_bay_external = HpBayDoor02
|
HP_bay_external = HpBayDoor02
|
||||||
shield_link = r_elite_shield01, HpMount, HpShield01
|
shield_link = r_elite_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_gun_special_9, HpWeapon05
|
|
||||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05
|
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05
|
||||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
@@ -3258,8 +3214,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_elite_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_elite_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_elite_shield_special_8, HpShield01
|
hp_type = hp_elite_shield_special_8, HpShield01
|
||||||
hp_type = hp_elite_shield_special_7, HpShield01
|
hp_type = hp_elite_shield_special_7, HpShield01
|
||||||
hp_type = hp_elite_shield_special_6, HpShield01
|
hp_type = hp_elite_shield_special_6, HpShield01
|
||||||
@@ -3271,7 +3225,6 @@ hp_type = hp_elite_shield_special_1, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_9, HpTurret01
|
|
||||||
hp_type = hp_turret_special_8, HpTurret01
|
hp_type = hp_turret_special_8, HpTurret01
|
||||||
hp_type = hp_turret_special_7, HpTurret01
|
hp_type = hp_turret_special_7, HpTurret01
|
||||||
hp_type = hp_turret_special_6, HpTurret01
|
hp_type = hp_turret_special_6, HpTurret01
|
||||||
@@ -3371,15 +3324,15 @@ material_library = fx\envmapbasic.mat
|
|||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
cockpit = cockpits\rheinland\r_freighter.ini
|
cockpit = cockpits\rheinland\r_freighter.ini
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
nanobot_limit = 58
|
nanobot_limit = 32
|
||||||
shield_battery_limit = 58
|
shield_battery_limit = 32
|
||||||
mass = 300
|
mass = 300
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
hold_size = 100
|
hold_size = 100
|
||||||
fuse = intermed_damage_smallship01, 0, 1450
|
fuse = intermed_damage_smallship01, 0, 1450
|
||||||
fuse = intermed_damage_smallship02, 0, 725
|
fuse = intermed_damage_smallship02, 0, 725
|
||||||
fuse = intermed_damage_smallship03, 0, 483
|
fuse = intermed_damage_smallship03, 0, 483
|
||||||
hit_pts = 9800
|
hit_pts = 6800
|
||||||
max_bank_angle = 15
|
max_bank_angle = 15
|
||||||
camera_offset = 13, 52
|
camera_offset = 13, 52
|
||||||
camera_angular_acceleration = 0.025
|
camera_angular_acceleration = 0.025
|
||||||
@@ -3403,8 +3356,6 @@ bay_doors_close_snd = cargo_doors_close
|
|||||||
HP_bay_surface = HpBayDoor01
|
HP_bay_surface = HpBayDoor01
|
||||||
HP_bay_external = HpBayDoor02
|
HP_bay_external = HpBayDoor02
|
||||||
shield_link = r_freighter_shield01, HpMount, HpShield01
|
shield_link = r_freighter_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
|
|
||||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
|
|
||||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
|
||||||
@@ -3412,9 +3363,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_freighter_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_freighter_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_freighter_shield_special_8, HpShield01
|
|
||||||
hp_type = hp_freighter_shield_special_7, HpShield01
|
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_6, HpShield01
|
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_5, HpShield01
|
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||||
@@ -3424,9 +3372,7 @@ hp_type = hp_freighter_shield_special_2, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_9, HpTurret02, HpTurret03, HpTurret04
|
hp_type = hp_turret_special_7, HpTurret02, HpTurret03, HpTurret04
|
||||||
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
|
||||||
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
|
||||||
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
@@ -3958,9 +3904,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||||
@@ -4086,8 +4029,7 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
shield_link = bh_elite_shield01, HpMount, HpShield01
|
shield_link = bh_elite_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
|
||||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
@@ -4095,8 +4037,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_elite_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_elite_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_elite_shield_special_8, HpShield01
|
hp_type = hp_elite_shield_special_8, HpShield01
|
||||||
hp_type = hp_elite_shield_special_7, HpShield01
|
hp_type = hp_elite_shield_special_7, HpShield01
|
||||||
hp_type = hp_elite_shield_special_6, HpShield01
|
hp_type = hp_elite_shield_special_6, HpShield01
|
||||||
@@ -4373,9 +4313,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||||
@@ -4476,8 +4413,7 @@ bay_doors_close_snd = cargo_doors_close
|
|||||||
HP_bay_surface = HpBayDoor01
|
HP_bay_surface = HpBayDoor01
|
||||||
HP_bay_external = HpBayDoor02
|
HP_bay_external = HpBayDoor02
|
||||||
shield_link = pi_elite_shield01, HpMount, HpShield01
|
shield_link = pi_elite_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
|
||||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
@@ -4485,8 +4421,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_elite_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_elite_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_elite_shield_special_8, HpShield01
|
hp_type = hp_elite_shield_special_8, HpShield01
|
||||||
hp_type = hp_elite_shield_special_7, HpShield01
|
hp_type = hp_elite_shield_special_7, HpShield01
|
||||||
hp_type = hp_elite_shield_special_6, HpShield01
|
hp_type = hp_elite_shield_special_6, HpShield01
|
||||||
@@ -4498,7 +4432,6 @@ hp_type = hp_elite_shield_special_1, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_9, HpTurret01
|
|
||||||
hp_type = hp_turret_special_8, HpTurret01
|
hp_type = hp_turret_special_8, HpTurret01
|
||||||
hp_type = hp_turret_special_7, HpTurret01
|
hp_type = hp_turret_special_7, HpTurret01
|
||||||
hp_type = hp_turret_special_6, HpTurret01
|
hp_type = hp_turret_special_6, HpTurret01
|
||||||
@@ -4591,9 +4524,9 @@ camera_horizontal_turn_angle = 20
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 20
|
camera_vertical_turn_down_angle = 20
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
camera_turn_look_ahead_slerp_amount = 1
|
||||||
nanobot_limit = 58
|
nanobot_limit = 32
|
||||||
shield_battery_limit = 58
|
shield_battery_limit = 32
|
||||||
hit_pts = 9800
|
hit_pts = 6800
|
||||||
cockpit = cockpits\corsair\corsair_freighter.ini
|
cockpit = cockpits\corsair\corsair_freighter.ini
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
mass = 300
|
mass = 300
|
||||||
@@ -4615,18 +4548,13 @@ bay_doors_close_snd = cargo_doors_close
|
|||||||
HP_bay_surface = HpBayDoor01
|
HP_bay_surface = HpBayDoor01
|
||||||
HP_bay_external = HpBayDoor02
|
HP_bay_external = HpBayDoor02
|
||||||
shield_link = pi_freighter_shield01, HpMount, HpShield01
|
shield_link = pi_freighter_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
|
||||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
|
||||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_freighter_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_freighter_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_freighter_shield_special_8, HpShield01
|
|
||||||
hp_type = hp_freighter_shield_special_7, HpShield01
|
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_6, HpShield01
|
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_5, HpShield01
|
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||||
@@ -4636,9 +4564,7 @@ hp_type = hp_freighter_shield_special_2, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
|
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
|
||||||
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
|
||||||
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
|
||||||
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||||
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||||
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||||
@@ -4745,9 +4671,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||||
@@ -4881,7 +4804,7 @@ camera_vertical_turn_down_angle = 25
|
|||||||
camera_turn_look_ahead_slerp_amount = 1
|
camera_turn_look_ahead_slerp_amount = 1
|
||||||
nanobot_limit = 58
|
nanobot_limit = 58
|
||||||
shield_battery_limit = 58
|
shield_battery_limit = 58
|
||||||
hit_pts = 9800
|
hit_pts = 9200
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
mass = 150
|
mass = 150
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
@@ -4911,7 +4834,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_elite_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_elite_shield_special_9, HpShield01
|
hp_type = hp_elite_shield_special_9, HpShield01
|
||||||
hp_type = hp_elite_shield_special_8, HpShield01
|
hp_type = hp_elite_shield_special_8, HpShield01
|
||||||
hp_type = hp_elite_shield_special_7, HpShield01
|
hp_type = hp_elite_shield_special_7, HpShield01
|
||||||
@@ -5422,9 +5344,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||||
@@ -5550,8 +5469,7 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
shield_link = cv_fighter5_shield01, HpMount, HpShield01
|
shield_link = cv_fighter5_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon05
|
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05
|
||||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
|
||||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
@@ -5559,8 +5477,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_elite_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_elite_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_elite_shield_special_8, HpShield01
|
hp_type = hp_elite_shield_special_8, HpShield01
|
||||||
hp_type = hp_elite_shield_special_7, HpShield01
|
hp_type = hp_elite_shield_special_7, HpShield01
|
||||||
hp_type = hp_elite_shield_special_6, HpShield01
|
hp_type = hp_elite_shield_special_6, HpShield01
|
||||||
@@ -5572,7 +5488,6 @@ hp_type = hp_elite_shield_special_1, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_9, HpTurret01
|
|
||||||
hp_type = hp_turret_special_8, HpTurret01
|
hp_type = hp_turret_special_8, HpTurret01
|
||||||
hp_type = hp_turret_special_7, HpTurret01
|
hp_type = hp_turret_special_7, HpTurret01
|
||||||
hp_type = hp_turret_special_6, HpTurret01
|
hp_type = hp_turret_special_6, HpTurret01
|
||||||
@@ -6139,9 +6054,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||||
@@ -6228,7 +6140,7 @@ camera_horizontal_turn_angle = 20
|
|||||||
camera_vertical_turn_up_angle = 10
|
camera_vertical_turn_up_angle = 10
|
||||||
camera_vertical_turn_down_angle = 20
|
camera_vertical_turn_down_angle = 20
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
camera_turn_look_ahead_slerp_amount = 1
|
||||||
hit_pts = 9800
|
hit_pts = 9200
|
||||||
explosion_arch = explosion_li_elite
|
explosion_arch = explosion_li_elite
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
@@ -6256,7 +6168,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_elite_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_elite_shield_special_9, HpShield01
|
hp_type = hp_elite_shield_special_9, HpShield01
|
||||||
hp_type = hp_elite_shield_special_8, HpShield01
|
hp_type = hp_elite_shield_special_8, HpShield01
|
||||||
hp_type = hp_elite_shield_special_7, HpShield01
|
hp_type = hp_elite_shield_special_7, HpShield01
|
||||||
@@ -6542,11 +6453,11 @@ material_library = fx\envmapbasic.mat
|
|||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
cockpit = cockpits\corsair\bw_freighter.ini
|
cockpit = cockpits\corsair\bw_freighter.ini
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
nanobot_limit = 58
|
nanobot_limit = 42
|
||||||
shield_battery_limit = 58
|
shield_battery_limit = 42
|
||||||
mass = 300
|
mass = 300
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
hold_size = 275
|
hold_size = 350
|
||||||
fuse = intermed_damage_smallship01, 0, 900
|
fuse = intermed_damage_smallship01, 0, 900
|
||||||
fuse = intermed_damage_smallship02, 0, 450
|
fuse = intermed_damage_smallship02, 0, 450
|
||||||
fuse = intermed_damage_smallship03, 0, 300
|
fuse = intermed_damage_smallship03, 0, 300
|
||||||
@@ -6557,7 +6468,7 @@ camera_horizontal_turn_angle = 20
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 20
|
camera_vertical_turn_down_angle = 20
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
camera_turn_look_ahead_slerp_amount = 1
|
||||||
hit_pts = 10600
|
hit_pts = 8600
|
||||||
explosion_arch = explosion_li_freighter
|
explosion_arch = explosion_li_freighter
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
@@ -6573,18 +6484,13 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 3
|
num_exhaust_nozzles = 3
|
||||||
shield_link = bw_freighter_shield01, HpMount, HpShield01
|
shield_link = bw_freighter_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_7, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
|
|
||||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
|
|
||||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_freighter_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_freighter_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_freighter_shield_special_8, HpShield01
|
|
||||||
hp_type = hp_freighter_shield_special_7, HpShield01
|
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_6, HpShield01
|
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_5, HpShield01
|
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||||
@@ -6594,9 +6500,7 @@ hp_type = hp_freighter_shield_special_2, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_9, HpTurret02, HpTurret03, HpTurret05
|
hp_type = hp_turret_special_7, HpTurret02, HpTurret03, HpTurret05
|
||||||
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
|
||||||
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
|
||||||
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
@@ -6686,7 +6590,7 @@ camera_horizontal_turn_angle = 17
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 25
|
camera_vertical_turn_down_angle = 25
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
camera_turn_look_ahead_slerp_amount = 1
|
||||||
hit_pts = 9800
|
hit_pts = 9200
|
||||||
explosion_arch = explosion_li_elite
|
explosion_arch = explosion_li_elite
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
@@ -6714,7 +6618,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_elite_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_elite_shield_special_9, HpShield01
|
hp_type = hp_elite_shield_special_9, HpShield01
|
||||||
hp_type = hp_elite_shield_special_8, HpShield01
|
hp_type = hp_elite_shield_special_8, HpShield01
|
||||||
hp_type = hp_elite_shield_special_7, HpShield01
|
hp_type = hp_elite_shield_special_7, HpShield01
|
||||||
@@ -8796,7 +8699,7 @@ material_library = fx\envmapbasic.mat
|
|||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
linear_drag = 1.000000
|
linear_drag = 1.000000
|
||||||
mass = 500.000000
|
mass = 500.000000
|
||||||
hold_size = 550
|
hold_size = 600
|
||||||
explosion_arch = explosion_cap_ship1
|
explosion_arch = explosion_cap_ship1
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
@@ -8961,8 +8864,7 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
shield_link = k_elite_shield01, HpMount, HpShield01
|
shield_link = k_elite_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_gun_special_9, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_8, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
|
||||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
@@ -8970,8 +8872,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_elite_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_elite_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_elite_shield_special_8, HpShield01
|
hp_type = hp_elite_shield_special_8, HpShield01
|
||||||
hp_type = hp_elite_shield_special_7, HpShield01
|
hp_type = hp_elite_shield_special_7, HpShield01
|
||||||
hp_type = hp_elite_shield_special_6, HpShield01
|
hp_type = hp_elite_shield_special_6, HpShield01
|
||||||
@@ -8991,6 +8891,69 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
|
|
||||||
|
[CollisionGroup]
|
||||||
|
obj = starboard_wing_lod1
|
||||||
|
separable = true
|
||||||
|
parent_impulse = 160.000000
|
||||||
|
child_impulse = 60.000000
|
||||||
|
debris_type = debris_small_ship
|
||||||
|
dmg_hp = DpStarboard_Wing
|
||||||
|
dmg_obj = ku_dragon_dmg_starboard_wing_cap
|
||||||
|
separation_explosion = explosion_small_ship_breakoff
|
||||||
|
mass = 5.000000
|
||||||
|
type = Starboard_Wing
|
||||||
|
hit_pts = 300
|
||||||
|
root_health_proxy = true
|
||||||
|
|
||||||
|
[CollisionGroup]
|
||||||
|
obj = port_wing_lod1
|
||||||
|
separable = true
|
||||||
|
parent_impulse = 160.000000
|
||||||
|
child_impulse = 60.000000
|
||||||
|
debris_type = debris_small_ship
|
||||||
|
dmg_hp = DpPort_Wing
|
||||||
|
dmg_obj = ku_dragon_dmg_port_wing_cap
|
||||||
|
separation_explosion = explosion_small_ship_breakoff
|
||||||
|
mass = 5.000000
|
||||||
|
type = Port_Wing
|
||||||
|
hit_pts = 300
|
||||||
|
root_health_proxy = true
|
||||||
|
|
||||||
|
[CollisionGroup]
|
||||||
|
obj = tail_lod1
|
||||||
|
separable = true
|
||||||
|
parent_impulse = 160.000000
|
||||||
|
child_impulse = 60.000000
|
||||||
|
debris_type = debris_small_ship
|
||||||
|
dmg_hp = DpTail
|
||||||
|
dmg_obj = ku_dragon_dmg_port_tail_cap
|
||||||
|
separation_explosion = explosion_small_ship_breakoff
|
||||||
|
mass = 5.000000
|
||||||
|
type = Tail
|
||||||
|
hit_pts = 1140
|
||||||
|
root_health_proxy = true
|
||||||
|
|
||||||
|
[Simple]
|
||||||
|
nickname = ku_dragon_dmg_starboard_wing_cap
|
||||||
|
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_wing.3db
|
||||||
|
material_library = ships\kusari\ku_playerships.mat
|
||||||
|
mass = 5.000000
|
||||||
|
LODranges = 0, 100, 1000
|
||||||
|
|
||||||
|
[Simple]
|
||||||
|
nickname = ku_dragon_dmg_port_wing_cap
|
||||||
|
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_wing.3db
|
||||||
|
material_library = ships\kusari\ku_playerships.mat
|
||||||
|
mass = 5.000000
|
||||||
|
LODranges = 0, 100, 1000
|
||||||
|
|
||||||
|
[Simple]
|
||||||
|
nickname = ku_dragon_dmg_port_tail_cap
|
||||||
|
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_tail.3db
|
||||||
|
material_library = ships\kusari\ku_playerships.mat
|
||||||
|
mass = 5.000000
|
||||||
|
LODranges = 0, 100, 1000
|
||||||
|
|
||||||
|
|
||||||
; Armored Transport Player
|
; Armored Transport Player
|
||||||
|
|
||||||
@@ -9166,7 +9129,7 @@ num_exhaust_nozzles = 2
|
|||||||
fuse = train_transport_death_fuse, 0.000000, 1
|
fuse = train_transport_death_fuse, 0.000000, 1
|
||||||
fuse = intermed_damage_train01, 0.000000, 2625
|
fuse = intermed_damage_train01, 0.000000, 2625
|
||||||
fuse = intermed_damage_train02, 0.000000, 1313
|
fuse = intermed_damage_train02, 0.000000, 1313
|
||||||
hit_pts = 125000
|
hit_pts = 150000
|
||||||
nanobot_limit = 0
|
nanobot_limit = 0
|
||||||
shield_battery_limit = 0
|
shield_battery_limit = 0
|
||||||
camera_offset = 45, 180
|
camera_offset = 45, 180
|
||||||
@@ -9200,8 +9163,8 @@ material_library = fx\envmapbasic.mat
|
|||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
cockpit = cockpits\corsair\bw_freighter.ini
|
cockpit = cockpits\corsair\bw_freighter.ini
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
nanobot_limit = 58
|
nanobot_limit = 32
|
||||||
shield_battery_limit = 58
|
shield_battery_limit = 32
|
||||||
mass = 300
|
mass = 300
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
hold_size = 100
|
hold_size = 100
|
||||||
@@ -9215,7 +9178,7 @@ camera_horizontal_turn_angle = 20
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 20
|
camera_vertical_turn_down_angle = 20
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
camera_turn_look_ahead_slerp_amount = 1
|
||||||
hit_pts = 9800
|
hit_pts = 6800
|
||||||
explosion_arch = explosion_li_freighter
|
explosion_arch = explosion_li_freighter
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
@@ -9231,18 +9194,13 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 3
|
num_exhaust_nozzles = 3
|
||||||
shield_link = bw_freighter_shield01, HpMount, HpShield01
|
shield_link = bw_freighter_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_7, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
|
|
||||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
|
|
||||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_freighter_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_freighter_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_freighter_shield_special_8, HpShield01
|
|
||||||
hp_type = hp_freighter_shield_special_7, HpShield01
|
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_6, HpShield01
|
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_5, HpShield01
|
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||||
@@ -9252,9 +9210,7 @@ hp_type = hp_freighter_shield_special_2, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_9, HpTurret02, HpTurret03, HpTurret05
|
hp_type = hp_turret_special_7, HpTurret02, HpTurret03, HpTurret05
|
||||||
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
|
||||||
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
|
||||||
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
@@ -9962,7 +9918,7 @@ HP_bay_surface = HpMount
|
|||||||
HP_bay_external = HpMount
|
HP_bay_external = HpMount
|
||||||
HP_tractor_source = HpMount
|
HP_tractor_source = HpMount
|
||||||
num_exhaust_nozzles = 1
|
num_exhaust_nozzles = 1
|
||||||
hit_pts = 200000
|
hit_pts = 800000
|
||||||
cockpit = cockpits\nomad\no2_fighter.ini
|
cockpit = cockpits\nomad\no2_fighter.ini
|
||||||
camera_offset = 1500, 7000
|
camera_offset = 1500, 7000
|
||||||
camera_angular_acceleration = 0.005
|
camera_angular_acceleration = 0.005
|
||||||
|
|||||||
Binary file not shown.
@@ -3059,10 +3059,10 @@ docking_sphere = berth, HpDockMountE, 4.5, Sc_open dock5
|
|||||||
docking_sphere = berth, HpDockMountF, 4.5, Sc_open dock6
|
docking_sphere = berth, HpDockMountF, 4.5, Sc_open dock6
|
||||||
docking_sphere = berth, HpDockMountG, 4.5, Sc_open dock7
|
docking_sphere = berth, HpDockMountG, 4.5, Sc_open dock7
|
||||||
docking_sphere = berth, HpDockMountH, 4.5, Sc_open dock8
|
docking_sphere = berth, HpDockMountH, 4.5, Sc_open dock8
|
||||||
docking_sphere = moor_medium, HpDockMountI, 5
|
docking_sphere = moor_medium, HpDockMountI, 15
|
||||||
docking_sphere = moor_medium, HpDockMountJ, 5
|
docking_sphere = moor_medium, HpDockMountJ, 15
|
||||||
docking_sphere = moor_medium, HpDockMountK, 5
|
docking_sphere = moor_medium, HpDockMountK, 15
|
||||||
docking_sphere = moor_large, HpDockMountL, 5
|
docking_sphere = moor_large, HpDockMountL, 15
|
||||||
docking_camera = 0
|
docking_camera = 0
|
||||||
solar_radius = 600
|
solar_radius = 600
|
||||||
shape_name = NAV_depot
|
shape_name = NAV_depot
|
||||||
|
|||||||
Binary file not shown.
@@ -318,77 +318,77 @@ rem.AddInfoCard(262040, "Safe Dock") -- Bw11_01_Base
|
|||||||
-- Infocards Ships
|
-- Infocards Ships
|
||||||
|
|
||||||
-- Alpaca
|
-- Alpaca
|
||||||
rem.AddInfoCard(480001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT></TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Max. Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(480001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT></TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Max. Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(480002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TEXT>Alpaca</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Alpaca's cargo hold is a marvel of modern engineering, with multiple compartments and storage options that allow for efficient and secure transportation of goods. The ship's advanced life support systems and comfortable crew quarters also make it an attractive option for longer hauls and more extended voyages.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(480002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TEXT>Alpaca</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Alpaca's cargo hold is a marvel of modern engineering, with multiple compartments and storage options that allow for efficient and secure transportation of goods. The ship's advanced life support systems and comfortable crew quarters also make it an attractive option for longer hauls and more extended voyages.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Light Fighter Infocards
|
-- Light Fighter Infocards
|
||||||
|
|
||||||
-- Banshee
|
-- Banshee
|
||||||
rem.AddInfoCard(66601, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66601, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66603, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66603, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Blood Hound
|
-- Blood Hound
|
||||||
rem.AddInfoCard(66588, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/1</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66588, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/1</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66590, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/1</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66590, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/1</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Cavalier
|
-- Cavalier
|
||||||
rem.AddInfoCard(66508, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 15/15</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66508, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 15/15</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66510, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66510, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Clydsdale
|
-- Clydsdale
|
||||||
rem.AddInfoCard(66511, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66511, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66513, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66513, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Dagger
|
-- Dagger
|
||||||
|
|
||||||
rem.AddInfoCard(66521, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/1</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66521, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/1</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66523, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/1</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66523, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/1</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Drake
|
-- Drake
|
||||||
|
|
||||||
rem.AddInfoCard(66558, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66558, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66560, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66560, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Dromedary
|
-- Dromedary
|
||||||
rem.AddInfoCard(66524, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 10600</TEXT><PARA/><TEXT>Cargo Space: 275</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66524, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66526, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>10600</TEXT><PARA/><TEXT>275</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66526, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Drone
|
-- Drone
|
||||||
rem.AddInfoCard(66561, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66561, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66563, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66563, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Hawk
|
-- Hawk
|
||||||
|
|
||||||
rem.AddInfoCard(66533, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66533, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66535, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66535, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Humpback
|
-- Humpback
|
||||||
rem.AddInfoCard(66604, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66604, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66606, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66606, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Legionare
|
-- Legionare
|
||||||
|
|
||||||
rem.AddInfoCard(66548, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66548, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66550, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66550, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Mule
|
-- Mule
|
||||||
rem.AddInfoCard(66591, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/4</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66591, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/4</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66593, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/4</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66593, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/4</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Patriot
|
-- Patriot
|
||||||
|
|
||||||
rem.AddInfoCard(66570, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66570, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Piranha
|
-- Piranha
|
||||||
|
|
||||||
rem.AddInfoCard(66500, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66500, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Rhino
|
-- Rhino
|
||||||
rem.AddInfoCard(66573, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66573, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -401,57 +401,61 @@ rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PAR
|
|||||||
-- Heavy Fighter Infocards
|
-- Heavy Fighter Infocards
|
||||||
|
|
||||||
-- Anubis
|
-- Anubis
|
||||||
rem.AddInfoCard(66581, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66581, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/1</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66583, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66583, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Barracuda
|
-- Barracuda
|
||||||
rem.AddInfoCard(66497, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66497, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66499, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66499, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Blood Dragon
|
-- Blood Dragon
|
||||||
rem.AddInfoCard(221800, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 26/26</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(221800, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(221900, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>26/26</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(221900, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Centurio
|
-- Centurio
|
||||||
rem.AddInfoCard(66545, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66545, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66547, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>7,</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66547, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>7,</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Crusader
|
-- Crusader
|
||||||
rem.AddInfoCard(66505, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 20/20</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66505, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66507, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66507, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Defender
|
-- Defender
|
||||||
rem.AddInfoCard(66567, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66567, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66569, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66569, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Dragon
|
-- Dragon
|
||||||
rem.AddInfoCard(66555, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 26/26</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66555, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66557, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>26/26</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66557, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Falcon
|
-- Falcon
|
||||||
rem.AddInfoCard(66536, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turrets Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66536, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turrets Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66538, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66538, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Stiletto
|
-- Stiletto
|
||||||
rem.AddInfoCard(66518, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66518, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66520, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>45</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66520, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>45</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Valkyrie
|
-- Valkyrie
|
||||||
rem.AddInfoCard(66598, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66598, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66600, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66600, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Wolfshound
|
-- Wolfshound
|
||||||
rem.AddInfoCard(66585, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66585, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66587, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66587, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
-- rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
||||||
|
|
||||||
-- Orca
|
-- Orca
|
||||||
rem.AddInfoCard(526309, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 0/0</TEXT><PARA/><TEXT>Armor: 125000</TEXT><PARA/><TEXT>Cargo Space: 500</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(526309, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 0/0</TEXT><PARA/><TEXT>Armor: 150000</TEXT><PARA/><TEXT>Cargo Space: 500</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: -</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(221771, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Orca</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This ship is a testament to the ingenuity of its owners, who have optimized its design for efficiency and reliability.
|
rem.AddInfoCard(221771, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Orca</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This ship is a testament to the ingenuity of its owners, who have optimized its design for efficiency and reliability.
|
||||||
With its spacious cargo bays and reinforced hull, this ship is perfect for transporting valuable goods, capturing high-priority targets, or even smuggling illicit cargo.</TEXT><PARA/><POP/></RDL>]])
|
With its spacious cargo bays and reinforced hull, this ship is perfect for transporting valuable goods, capturing high-priority targets, or even smuggling illicit cargo.</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(221776, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>125000</TEXT><PARA/><TEXT>500</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>- </TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(221776, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>125000</TEXT><PARA/><TEXT>500</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>- </TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
|
-- Train
|
||||||
|
rem.AddInfoCard(221795, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 0/0</TEXT><PARA/><TEXT>Armor: 295000</TEXT><PARA/><TEXT>Cargo Space: 600</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: -</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
|
rem.AddInfoCard(221796, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>295000</TEXT><PARA/><TEXT>600</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>- </TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- CSV
|
-- CSV
|
||||||
rem.AddInfoCard(584295, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 2/1</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(584295, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 2/1</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(584296, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>2/1</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(584296, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>2/1</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|||||||
@@ -13,8 +13,8 @@ Website :
|
|||||||
|
|
||||||
File Name : REM.zip
|
File Name : REM.zip
|
||||||
File Size : 12,01 GB
|
File Size : 12,01 GB
|
||||||
Mod Version : 0.4.2.10
|
Mod Version : 0.4.2.14
|
||||||
Date Released : 01/05/2026
|
Date Released : 07/05/2026
|
||||||
|
|
||||||
******************************************************
|
******************************************************
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user