8 Commits

Author SHA1 Message Date
D4rkl1ght3r
d8f29f9ce1 Add Planet Las Vegas Mooring Fixture Reputation 2025-08-17 19:11:26 +02:00
D4rkl1ght3r
d851ca3558 Remove New York Tradelane Duplicates in California 2025-08-17 16:16:22 +02:00
D4rkl1ght3r
dde68d87fc Remove Nevada Tradelane Duplicates in California 2025-08-17 15:55:33 +02:00
D4rkl1ght3r
1bf705b8e5 Remove second Nevada Jumpgate
Two identical Nevada Jumpgate Entries are overlapping in the California System
2025-08-16 11:37:37 +02:00
D4rkl1ght3r
e9d48f57a4 Fix Primm Station ids_name 2025-08-16 11:34:43 +02:00
D4rkl1ght3r
e9d977474b Restore initial ReShade.ini 2025-08-16 10:51:23 +02:00
D4rkl1ght3r
51ec4a7685 Adjust locked_gates b/c Single Player 2025-08-16 10:46:58 +02:00
d4a81879b9 remove dulicate entry 2025-08-15 23:19:13 -05:00
6 changed files with 15 additions and 371 deletions

View File

@@ -6332,267 +6332,6 @@ nickname = ast_ice_broken01
pos = 0, 0, -50000 pos = 0, 0, -50000
archetype = ast_ice_broken01 archetype = ast_ice_broken01
[Object]
nickname = Li02_to_LI06
ids_name = 458756
pos = 26705, 0, -54709
rotate = 0, 140, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_LI06
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_lsf_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = LI06, LI06_to_Li02, gate_tunnel_bretonia
[zone]
nickname = Zone_Li02_to_LI06
pos = 26706, 0, -54708
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = Li02_Trade_Lane_Ring_6
ids_name = 260613
pos = 25958, 0, -21608
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_5
reputation = li_p_grp
tradelane_space_name = 261120
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_5
ids_name = 260613
pos = 32314, 0, -25590
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_4
next_ring = Li02_Trade_Lane_Ring_6
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_4
ids_name = 260613
pos = 38670, 0, -29571
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_3
next_ring = Li02_Trade_Lane_Ring_5
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_3
ids_name = 260613
pos = 45026, 0, -33553
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_2
next_ring = Li02_Trade_Lane_Ring_4
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_2
ids_name = 260613
pos = 51381, 0, -37535
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_1
next_ring = Li02_Trade_Lane_Ring_3
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_1
ids_name = 260613
pos = 57737, 0, -41516
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li02_Trade_Lane_Ring_2
reputation = li_p_grp
tradelane_space_name = 261663
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_01
reputation = li_lsf_grp
pos = 25270, 0, -23215
rotate = 0, -2, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 261120
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Li02_Trade_Lane_Ring_02
[Object]
nickname = Li02_Trade_Lane_Ring_02
reputation = li_lsf_grp
pos = 25680, 0, -33007
rotate = 0, -2, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_01
next_ring = Li02_Trade_Lane_Ring_03
[Object]
nickname = Li02_Trade_Lane_Ring_03
reputation = li_lsf_grp
pos = 26090, 0, -42800
rotate = 0, -2, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_02
next_ring = Li02_Trade_Lane_Ring_04
[Object]
nickname = Li02_Trade_Lane_Ring_04
reputation = li_lsf_grp
pos = 26500, 0, -52593
rotate = 0, -2, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 458758
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_03
[Zone]
nickname = Zone_Li02_Tradelane_01
pos = 25885, 0, -37904
rotate = 0, -2, 0
shape = BOX
size = 1598, 1598, 29903
comment = Tradelane Pop
property_flags = 196608
lane_id = 1
tradelane_down = 35
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = major_tradelane
relief_time = 35
faction_weight = li_lsf_grp, 1
faction_weight = li_p_grp, 1
faction_weight = co_me_grp, 7
faction_weight = co_hsp_grp, 7
faction_weight = co_ni_grp, 7
faction_weight = co_os_grp, 7
faction_weight = co_ss_grp, 7
faction_weight = co_alg_grp, 7
faction_weight = li_n_grp, 1
encounter = tradelane_trade_armored, 4, 0.100000
faction = li_lsf_grp, 0.100000
faction = li_p_grp, 0.100000
encounter = tradelane_trade_freighter, 4, 0.400000
faction = co_me_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_ni_grp, 0.400000
faction = co_os_grp, 0.200000
faction = co_ss_grp, 0.050000
faction = co_alg_grp, 0.050000
encounter = tradelane_trade_transport, 4, 0.400000
faction = co_me_grp, 0.100000
encounter = tradelane_armored_prisoner, 4, 0.100000
faction = li_n_grp, 0.100000
[Zone]
nickname = Zone_Li02_pop_ambient_01
pos = 26601, 0, -54646
rotate = 0, 0, 0
shape = SPHERE
size = 2700
comment = Jumpgate to Nevada
property_flags = 196608
sort = 51
toughness = 2
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
population_additive = false
faction_weight = li_n_grp, 5
faction_weight = li_p_grp, 7
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.080000
faction = li_n_grp, 0.420000
faction = li_p_grp, 0.580000
encounter = area_armored_prisoner, 2, 0.020000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 2, 0.110000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.290000
encounter = area_trade_transport, 2, 0.130000
faction = co_alg_grp, 0.150000
faction = co_be_grp, 0.150000
faction = co_hsp_grp, 0.150000
faction = co_nws_grp, 0.150000
faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.120000
[Object] [Object]
nickname = Li02_to_LI06 nickname = Li02_to_LI06
ids_name = 450001 ids_name = 450001
@@ -6618,96 +6357,6 @@ property_flags = 131072
visit = 128 visit = 128
sort = 0 sort = 0
[Object]
nickname = Li02_Trade_Lane_Ring_6
ids_name = 260613
pos = 25958, 0, -21608
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_5
reputation = li_p_grp
tradelane_space_name = 261120
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_5
ids_name = 260613
pos = 32314, 0, -25590
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_4
next_ring = Li02_Trade_Lane_Ring_6
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_4
ids_name = 260613
pos = 38670, 0, -29571
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_3
next_ring = Li02_Trade_Lane_Ring_5
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_3
ids_name = 260613
pos = 45026, 0, -33553
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_2
next_ring = Li02_Trade_Lane_Ring_4
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_2
ids_name = 260613
pos = 51381, 0, -37535
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_1
next_ring = Li02_Trade_Lane_Ring_3
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_1
ids_name = 260613
pos = 57737, 0, -41516
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li02_Trade_Lane_Ring_2
reputation = li_p_grp
tradelane_space_name = 261663
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object] [Object]
nickname = Li02_Trade_Lane_Ring_01 nickname = Li02_Trade_Lane_Ring_01
reputation = li_lsf_grp reputation = li_lsf_grp

View File

@@ -278,6 +278,7 @@ archetype = docking_fixture
ids_info = 66489 ids_info = 66489
behavior = NOTHING behavior = NOTHING
dock_with = LI06_01_Base dock_with = LI06_01_Base
reputation = li_lsf_grp
base = LI06_01_Base base = LI06_01_Base
pos = 46825.613, 259.057, -16393.086 pos = 46825.613, 259.057, -16393.086
rotate = -1.263, -82.294, 2.335 rotate = -1.263, -82.294, 2.335
@@ -314,7 +315,7 @@ base = LI06_04_Base
reputation = li_lsf_grp reputation = li_lsf_grp
rotate = -8.91, -43.44, 0 rotate = -8.91, -43.44, 0
archetype = depot archetype = depot
ids_name = 0 ids_name = 450045
loadout = rm_depot_li_01 loadout = rm_depot_li_01
difficulty_level = 1 difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body space_costume = benchmark_male_head, benchmark_male_body

View File

@@ -2,6 +2,7 @@
[locked_gates] [locked_gates]
;REM ;REM
locked_gate = 2255762306 ; LI06_to_LI07_hole locked_gate = 2255762306 ; LI06_to_LI07_hole
locked_gate = 2452708224 ; LI07_to_LI06_hole
[Group] [Group]
nickname = li_n_grp nickname = li_n_grp

View File

@@ -36,6 +36,16 @@ locked_gate = 2444625543 ; Li01a_to_Li01b_hole
locked_gate = 2980035276 ; Li01b_to_Li01a_hole locked_gate = 2980035276 ; Li01b_to_Li01a_hole
;REM ;REM
locked_gate = 2255762306 ; LI06_to_LI07_hole locked_gate = 2255762306 ; LI06_to_LI07_hole
locked_gate = 2452708224 ; LI07_to_LI06_hole
locked_gate = 2255205261 ; LI06_to_Li01_hole
locked_gate = 2880514944 ; Li01_to_LI06_hole
locked_gate = 2258374277 ; LI06_to_Iw04_hole
locked_gate = 2242568072 ; Iw04_to_LI06_hole
locked_gate = 2833956363 ; Li02_to_LI06
locked_gate = 2826578443 ; LI06_to_Li02
npc_locked_gate = 3080351366 ; Br05_to_br04_hole npc_locked_gate = 3080351366 ; Br05_to_br04_hole
npc_locked_gate = 2749302404 ; Br04_to_br05_hole npc_locked_gate = 2749302404 ; Br04_to_br05_hole
npc_locked_gate = 2384076422 ; Br03_to_br04_hole npc_locked_gate = 2384076422 ; Br03_to_br04_hole

View File

@@ -100,7 +100,6 @@ rem.AddInfoCard(459010, "Story Arc - Subversive Operation")
rem.AddInfoCard(459011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>President Jacobi's political power fades away. She is loosing more and more control to the authorities in Liberty. She will not be able to hold on her power for much longer, if she continues to weaken.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Although she does not clearly represent our ideals, President Jacobi was the only hope for a peaceful solution to our conflict with the colonies. That's why we have to launch an attack, the authorities of Liberty won't recover so quickly from this blow. The undercover strike force usually hides in the Detroit Debris Field.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy Liberty's Black Op Strike Force</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]]) rem.AddInfoCard(459011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>President Jacobi's political power fades away. She is loosing more and more control to the authorities in Liberty. She will not be able to hold on her power for much longer, if she continues to weaken.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Although she does not clearly represent our ideals, President Jacobi was the only hope for a peaceful solution to our conflict with the colonies. That's why we have to launch an attack, the authorities of Liberty won't recover so quickly from this blow. The undercover strike force usually hides in the Detroit Debris Field.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy Liberty's Black Op Strike Force</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(459012, "Destroy Liberty's Black Op Strike Force") rem.AddInfoCard(459012, "Destroy Liberty's Black Op Strike Force")
rem.AddInfoCard(459013, "Fly to Sector C5") rem.AddInfoCard(459013, "Fly to Sector C5")
rem.AddInfoCard(459013, "Fly to Sector C5")
-- Story Arc - Data Fragment (Liberty) (Buffalo Station - Li01_12_Base) -- Story Arc - Data Fragment (Liberty) (Buffalo Station - Li01_12_Base)

View File

@@ -1,4 +1,4 @@
[APP] [APP]
Force10BitFormat=0 Force10BitFormat=0
ForceFullscreen=0 ForceFullscreen=0
ForceResolution=0,0 ForceResolution=0,0
@@ -7,7 +7,6 @@ ForceWindowed=0
[GENERAL] [GENERAL]
EffectSearchPaths=.\reshade-shaders\Shaders,.\reshade-shaders\Shaders EffectSearchPaths=.\reshade-shaders\Shaders,.\reshade-shaders\Shaders
IntermediateCachePath=C:\Users\Steve\AppData\Local\Temp\ReShade
NoDebugInfo=0 NoDebugInfo=0
NoEffectCache=0 NoEffectCache=0
NoReloadOnInit=0 NoReloadOnInit=0
@@ -15,19 +14,14 @@ NoReloadOnInitForNonVR=0
PerformanceMode=0 PerformanceMode=0
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0 PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
PresetPath=.\ReShadePreset.ini PresetPath=.\ReShadePreset.ini
PresetShortcutKeys=
PresetShortcutPaths=
PresetTransitionDuration=1000 PresetTransitionDuration=1000
SkipLoadingDisabledEffects=0 SkipLoadingDisabledEffects=0
StartupPresetPath=
TextureSearchPaths=.\reshade-shaders\Textures,.\reshade-shaders\Textures TextureSearchPaths=.\reshade-shaders\Textures,.\reshade-shaders\Textures
[INPUT] [INPUT]
ForceShortcutModifiers=1 ForceShortcutModifiers=1
InputProcessing=2 InputProcessing=2
KeyEffects=0,0,0,0 KeyEffects=0,0,0,0
KeyFPS=0,0,0,0
KeyFrametime=0,0,0,0
KeyNextPreset=0,0,0,0 KeyNextPreset=0,0,0,0
KeyOverlay=36,0,0,0 KeyOverlay=36,0,0,0
KeyPerformanceMode=0,0,0,0 KeyPerformanceMode=0,0,0,0
@@ -38,39 +32,31 @@ KeyScreenshot=44,0,0,0
[OVERLAY] [OVERLAY]
AutoSavePreset=1 AutoSavePreset=1
ClockFormat=0 ClockFormat=0
Docking=[Docking][Data]
FPSPosition=1 FPSPosition=1
Language=
NoFontScaling=0 NoFontScaling=0
SaveWindowState=0 SaveWindowState=0
ShowClock=0 ShowClock=0
ShowForceLoadEffectsButton=1 ShowForceLoadEffectsButton=1
ShowFPS=0 ShowFPS=0
ShowFrameTime=0 ShowFrameTime=0
ShowPresetName=0
ShowPresetTransitionMessage=1
ShowScreenshotMessage=1 ShowScreenshotMessage=1
TutorialProgress=2 TutorialProgress=2
VariableListHeight=300.000000 VariableListHeight=300.000000
VariableListUseTabs=0 VariableListUseTabs=0
Window=[Window][Debug##Default],Pos=60,,60,Size=400,,400,Collapsed=0
[SCREENSHOT] [SCREENSHOT]
ClearAlpha=1 ClearAlpha=1
FileFormat=1 FileFormat=1
FileNaming=%AppName% %Date% %Time% FileNaming=%AppName% %Date% %Time%
HDRBitDepth=11
JPEGQuality=100 JPEGQuality=100
PostSaveCommand= PostSaveCommand=
PostSaveCommandArguments="%TargetPath%" PostSaveCommandArguments="%TargetPath%"
PostSaveCommandHideWindow=0
PostSaveCommandNoWindow=0 PostSaveCommandNoWindow=0
PostSaveCommandWorkingDirectory=.\ PostSaveCommandWorkingDirectory=.\
SaveBeforeShot=0 SaveBeforeShot=0
SaveOverlayShot=0 SaveOverlayShot=0
SavePath=.\ SavePath=.\
SavePresetFile=0 SavePresetFile=0
SoundPath=
[STYLE] [STYLE]
Alpha=1.000000 Alpha=1.000000
@@ -84,12 +70,10 @@ FontSize=13
FPSScale=1.000000 FPSScale=1.000000
FrameRounding=0.000000 FrameRounding=0.000000
GrabRounding=0.000000 GrabRounding=0.000000
HdrOverlayBrightness=203.000000
HdrOverlayOverwriteColorSpaceTo=0
LatinFont=
PopupRounding=0.000000 PopupRounding=0.000000
ScrollbarRounding=0.000000 ScrollbarRounding=0.000000
StyleIndex=2 StyleIndex=2
TabRounding=4.000000 TabRounding=4.000000
WindowRounding=0.000000 WindowRounding=0.000000