107 Commits

Author SHA1 Message Date
D4rkl1ght3r
d8f29f9ce1 Add Planet Las Vegas Mooring Fixture Reputation 2025-08-17 19:11:26 +02:00
D4rkl1ght3r
d851ca3558 Remove New York Tradelane Duplicates in California 2025-08-17 16:16:22 +02:00
D4rkl1ght3r
dde68d87fc Remove Nevada Tradelane Duplicates in California 2025-08-17 15:55:33 +02:00
D4rkl1ght3r
1bf705b8e5 Remove second Nevada Jumpgate
Two identical Nevada Jumpgate Entries are overlapping in the California System
2025-08-16 11:37:37 +02:00
D4rkl1ght3r
e9d48f57a4 Fix Primm Station ids_name 2025-08-16 11:34:43 +02:00
D4rkl1ght3r
e9d977474b Restore initial ReShade.ini 2025-08-16 10:51:23 +02:00
D4rkl1ght3r
51ec4a7685 Adjust locked_gates b/c Single Player 2025-08-16 10:46:58 +02:00
d4a81879b9 remove dulicate entry 2025-08-15 23:19:13 -05:00
a4018c43c5 Merge branch 'li06-and-li07' of https://git.rem-freelancer.moe/REM-Freelancer/REM-Mod into li06-and-li07 2025-08-15 23:17:10 -05:00
bad86acaf0 lock li07 jumphole 2025-08-15 23:14:59 -05:00
c2a44b99c8 remove correct jumphole in li01 2025-08-15 23:14:59 -05:00
40131fe15e comment debug jumphole 2025-08-15 23:14:59 -05:00
7f046d6418 fix typo 2025-08-15 23:14:59 -05:00
417f5dd4ff remove syntax errors 2025-08-15 23:14:58 -05:00
660b5c9260 fix exclusion zones in li02 2025-08-15 23:14:58 -05:00
7aa5888a58 fix ctd related to zoner patrol 2025-08-15 23:14:58 -05:00
ee320f8bae remove tradelane_trade_transport for co_nws_grp to remediate ctd 2025-08-15 23:14:58 -05:00
57c917f586 remove story rumors copied from origin station 2025-08-15 23:14:58 -05:00
04fd8fc11f change encounter config for cap ships 2025-08-15 23:14:57 -05:00
edbf3e2d7a patrols, random mission encounters, more population zones 2025-08-15 23:14:57 -05:00
9e9bd4d1a0 add liberty battleship encounters 2025-08-15 23:14:57 -05:00
d44861b63f add escort to cruiser encounter 2025-08-15 23:14:57 -05:00
891af8df3d support for liberty cruiser spawn 2025-08-15 23:14:57 -05:00
8dc410927b fix hoover name id 2025-08-15 23:14:56 -05:00
512d9310e2 fix population crashes 2025-08-15 23:14:56 -05:00
35c18aea09 battleship henderson and zone pop faction fixes 2025-08-15 23:14:56 -05:00
c74b0571c8 fine tune object positions using LancerEdit 2025-08-15 23:14:56 -05:00
2e8669cff9 fix LI06_01_dock_ring position 2025-08-15 23:14:56 -05:00
b2fd42fc15 Paradise Valley Station 2025-08-15 23:14:55 -05:00
0fc87e71d6 more tradelanes, more wrecks, more patrols, add supply depots 2025-08-15 23:14:02 -05:00
4820ceb21c paradise valley station
change radiation zones
move hazard buoys
move wrecks
2025-08-15 23:14:02 -05:00
56604e89bb add first set of radiation zones 2025-08-15 23:14:02 -05:00
9667f8ef15 reorganize li06 system file and add collapseable regions for readability 2025-08-15 23:14:01 -05:00
a023f2a787 add missing bases, remove nebula exclusion zones for now to resolve CTD 2025-08-15 23:14:01 -05:00
c051b1570f new exclusion zones 2025-08-15 23:14:01 -05:00
894458ccb6 update planet and planet zone locations for more natural placement, add first sets of wrecks 2025-08-15 23:14:01 -05:00
fb9a47fa93 hoover station population, hazard buoys for navigation in storm, hoover station patrols, primm station placement 2025-08-15 23:14:01 -05:00
8d03a7f541 working nebulas on navmap 2025-08-15 23:14:01 -05:00
a48de1b7d1 checkpoint changes for li06 and li07 2025-08-15 23:14:00 -05:00
67e0c8b6f8 initial changes for li06 and li07 2025-08-15 23:09:17 -05:00
488913c289 lock li07 jumphole 2025-08-15 22:46:07 -05:00
6be882026c remove correct jumphole in li01 2025-08-15 22:45:54 -05:00
463bf3f65c comment debug jumphole 2025-08-15 22:09:34 -05:00
7785f11c39 new infocard 2025-08-15 22:06:23 -05:00
87d03a8ec6 fix typo 2025-08-15 22:06:14 -05:00
1c5c3cf354 remove syntax errors 2025-08-15 22:05:57 -05:00
f94e993e86 fix exclusion zones in li02 2025-08-15 22:05:39 -05:00
b6ac295da3 fix ctd related to zoner patrol 2025-08-15 21:30:57 -05:00
D4rkl1ght3r
840cea3f53 Add Mission Items & Solar Infocards 2025-08-16 02:48:05 +02:00
D4rkl1ght3r
2d2daa4911 Add Mission Commodities 2025-08-16 02:25:34 +02:00
472fd90fc8 remove tradelane_trade_transport for co_nws_grp to remediate ctd 2025-08-14 22:39:55 -05:00
67e5623d94 remove story rumors copied from origin station 2025-08-14 22:11:36 -05:00
49bcc672c7 change encounter config for cap ships 2025-08-14 20:31:04 -05:00
0b35f5067d patrols, random mission encounters, more population zones 2025-08-14 20:30:43 -05:00
D4rkl1ght3r
2c4abe430c Change Kusari mission.thntime 2025-08-14 18:37:55 +02:00
D4rkl1ght3r
fb4622efdb Add Lua Globals 2025-08-14 18:35:11 +02:00
3bded85ec6 add liberty battleship encounters 2025-08-10 22:01:29 -05:00
339aedab1e add escort to cruiser encounter 2025-08-10 17:55:04 -05:00
9e379018c0 support for liberty cruiser spawn 2025-08-10 17:19:38 -05:00
58b52f0644 fix hoover name id 2025-08-10 15:22:01 -05:00
fd9ceaa0a0 fix population crashes 2025-08-10 12:28:59 -05:00
D4rkl1ght3r
09896b3386 Seperate arc_sounds from story_sounds 2025-08-10 16:25:12 +02:00
c851210bff battleship henderson and zone pop faction fixes 2025-08-09 23:12:33 -05:00
9c2cb3b326 fine tune object positions using LancerEdit 2025-08-09 20:48:03 -05:00
c22b4c5781 fix LI06_01_dock_ring position 2025-08-09 20:30:22 -05:00
e3203c102f Paradise Valley Station 2025-08-09 20:04:53 -05:00
D4rkl1ght3r
eb4b36d6b7 Correct Rheinland Pirate Mission 1 Infocards 2025-08-10 01:23:56 +02:00
D4rkl1ght3r
ba9f004a87 Add Rheinland Pirate Mission 2 2025-08-10 01:23:22 +02:00
D4rkl1ght3r
29c999387b Add voice & animation globals 2025-08-10 00:13:22 +02:00
D4rkl1ght3r
6d4dbf4bcd Update Infocards & LuaMissions 2025-08-07 23:35:55 +02:00
D4rkl1ght3r
b90671bdf5 Update LuaMissions.lua 2025-08-06 22:52:13 +02:00
D4rkl1ght3r
9b8392622f Update Rheinland Arc Sounds 2025-08-05 18:11:31 +02:00
D4rkl1ght3r
0fb070af99 Update Rheinland Arc Sounds 2025-08-04 23:32:14 +02:00
D4rkl1ght3r
48a1f9a181 Add Pirate Arc Rheinland References 2025-08-04 21:26:51 +02:00
D4rkl1ght3r
25535042d2 Add Rheinland Arc Sounds 2025-08-03 23:31:21 +02:00
D4rkl1ght3r
2d0abb2833 Update Infocards.lua 2025-08-02 22:01:11 +02:00
D4rkl1ght3r
f04b726192 Fix Halloween loadout 2025-08-02 20:10:45 +02:00
D4rkl1ght3r
39cc72125a Edit Kusari Arc Sound 2025-08-02 15:49:17 +02:00
D4rkl1ght3r
d715da9a64 Add Arc Kusari Sounds 2025-08-02 12:55:55 +02:00
D4rkl1ght3r
8b52f9458e Update Kusari Arc 2025-08-01 22:51:50 +02:00
3f203f7384 more tradelanes, more wrecks, more patrols, add supply depots 2025-07-31 21:11:03 -05:00
be12716af0 paradise valley station
change radiation zones
move hazard buoys
move wrecks
2025-07-31 15:20:39 -05:00
e088ba176a add first set of radiation zones 2025-07-31 10:49:43 -05:00
24b57027f7 reorganize li06 system file and add collapseable regions for readability 2025-07-31 10:16:39 -05:00
34fd36d9bd add missing bases, remove nebula exclusion zones for now to resolve CTD 2025-07-30 23:15:32 -05:00
f7d91d89e7 new exclusion zones 2025-07-30 22:33:24 -05:00
246d0805f0 update planet and planet zone locations for more natural placement, add first sets of wrecks 2025-07-30 22:29:46 -05:00
da98cc4455 hoover station population, hazard buoys for navigation in storm, hoover station patrols, primm station placement 2025-07-30 22:14:27 -05:00
487476a0f0 working nebulas on navmap 2025-07-30 21:45:10 -05:00
D4rkl1ght3r
f7af487ac8 Add Arc Sounds 2025-07-30 18:47:39 +02:00
06f569e196 Changed ListServer 2025-07-30 07:25:40 +00:00
D4rkl1ght3r
173718856d Update Sounds 2025-07-28 21:33:39 +02:00
D4rkl1ght3r
4719e2f6f1 Add Vogtland References 2025-07-27 19:40:17 +02:00
D4rkl1ght3r
84f1798b67 Add Arranmore References 2025-07-27 19:37:41 +02:00
D4rkl1ght3r
780c3cb9b2 Update Story Scripts 2025-07-27 19:04:07 +02:00
D4rkl1ght3r
e03f085c7a Update Sounds 2025-07-27 17:46:28 +02:00
D4rkl1ght3r
ea869c429e Add Kyoto THN Script References 2025-07-27 16:02:21 +02:00
D4rkl1ght3r
e42ba9ae9c Add System Entries for Infocards 2025-07-27 14:10:04 +02:00
D4rkl1ght3r
7dba97bf31 Fix Rheinland Starter Loadout (Banshee) 2025-07-27 12:50:24 +02:00
D4rkl1ght3r
194d18bbcc Add Li01_12 Pirate Mission 2 2025-07-27 12:32:39 +02:00
D4rkl1ght3r
f3bf9c0cda Adjust Audio Volume 2025-07-26 20:11:57 +02:00
D4rkl1ght3r
85dfbf2d20 Update rvp111.utf 2025-07-26 16:09:03 +02:00
D4rkl1ght3r
144eacc239 Update Tutorial Mission 2025-07-26 15:59:41 +02:00
D4rkl1ght3r
8083192996 Fix Manhattan Tutorial Lua Mission 2025-07-26 01:37:49 +02:00
D4rkl1ght3r
7ae4345984 Add Tutorial Mission 2025-07-26 01:13:42 +02:00
D4rkl1ght3r
5d54d242c0 Create Li_buffalo_deck_land_01.thn 2025-07-25 18:32:56 +02:00
D4rkl1ght3r
624a7f4052 Change Sound Entries and Volume 2025-07-25 18:31:25 +02:00
88 changed files with 3671 additions and 1403 deletions

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470
DATA/AUDIO/arc_sounds.ini Normal file
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; REM Story Arc Audio Entries
[Sound]
nickname = dx_REM_0101_Trent
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_trent01.wav
[Sound]
nickname = dx_REM_0102_Trent
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_trent02.wav
[Sound]
nickname = dx_REM_0201_Trent
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_trent0201.wav
; Alright. So what's the Plan?
[Sound]
nickname = dx_REM_0101_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison01.wav
[Sound]
nickname = dx_REM_0102_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison02.wav
[Sound]
nickname = dx_REM_0103_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison03.wav
[Sound]
nickname = dx_REM_0201_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison0201.wav
; Don't worry, Trent. Just let me handle all the conversation
[Sound]
nickname = dx_REM_0201_Junker
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_Junker0201.wav
; Don't move! State your business.
[Sound]
nickname = dx_REM_0202_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison0202.wav
; My name is Harrison. I am one of Liberty's newest diplomats. My task is to define the conditions for the new tax agreement
[Sound]
nickname = dx_REM_0202_Junker
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_Junker0202.wav
; Welcome to Rochester
[Sound]
nickname = dx_REM_0203_Junker
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_Junker0203.wav
; Thanks for your combat assistance, but the Junkers don't not accept any regulations
[Sound]
nickname = dx_REM_0204_Junker
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_Junker0204.wav
; We like to get along with everybody around here, as an independent faction of scrap collectors.
[Sound]
nickname = dx_REM_0203_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison0203.wav
; I completely understand your concerns about these new regulations.
[Sound]
nickname = dx_REM_0204_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison0204.wav
; But the situation is complicated. The Xenos are becoming stronger, and without any assistance, the Junkers could be at risk.
[Sound]
nickname = dx_sm13_0004_li_news
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\dx_sm13_0004_li_news.wav
[Sound]
nickname = dx_REM_0101_Sinclair
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_sinclair01.wav
[Sound]
nickname = dx_REM_0101_King
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_king01.wav
; Tutorial
[Sound]
nickname = dx_REM_0101_Tutorial_King01
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\tutorials\king_tutorial1.wav
[Sound]
nickname = dx_REM_0101_Tutorial_King02
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\tutorials\king_tutorial2.wav
[Sound]
nickname = dx_REM_0101_Tutorial_King03
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\tutorials\king_tutorial3.wav
[Sound]
nickname = dx_REM_0101_Tutorial_King04
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\tutorials\king_tutorial4.wav
[Sound]
nickname = dx_REM_0101_Tutorial_King05
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\tutorials\king_tutorial5.wav
; The Rebus
[Sound]
nickname = dx_REM_0101_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\The_Rebus.wav
[Sound]
nickname = dx_REM_0103_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_LSF.wav
[Sound]
nickname = dx_REM_0104_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_greetings.wav
[Sound]
nickname = dx_REM_0105_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_appreicate.wav
[Sound]
nickname = dx_REM_0201_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_topic.wav
[Sound]
nickname = dx_REM_0202_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_Order.wav
[Sound]
nickname = dx_REM_0203_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_difficult.wav
[Sound]
nickname = dx_REM_0204_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_efforts.wav
[Sound]
nickname = dx_REM_0205_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_offers.wav
[Sound]
nickname = dx_REM_0206_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_imagine.wav
[Sound]
nickname = dx_REM_0207_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_welcomesyou.wav
[Sound]
nickname = dx_REM_0208_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_informations.wav
[Sound]
nickname = dx_REM_0209_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_contact.wav
[Sound]
nickname = dx_REM_0210_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_nexttime.wav
[Sound]
nickname = dx_REM_0301_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_senses.wav
[Sound]
nickname = dx_REM_0302_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_ready.wav
[Sound]
nickname = dx_REM_0303_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_network.wav
[Sound]
nickname = dx_REM_0304_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_voices.wav
[Sound]
nickname = dx_REM_0305_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_correct.wav
[Sound]
nickname = dx_REM_0401_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_introduce.wav
[Sound]
nickname = dx_REM_0402_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_BD_GC.wav
[Sound]
nickname = dx_REM_0501_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_senses.wav
[Sound]
nickname = dx_REM_0502_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_edo.wav
[Sound]
nickname = dx_REM_0601_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\Rebus_aachenfeld.wav
[Sound]
nickname = dx_REM_0701_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\Rebus_espionage.wav
[Sound]
nickname = dx_REM_0702_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\Rebus_evidence.wav
[Sound]
nickname = dx_REM_0703_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_source.wav
[Sound]
nickname = dx_REM_0704_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_attention.wav
; Trent Kusari
[Sound]
nickname = dx_s080x_0101_trent
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Trent\Trent_Kusari.wav
; Priest Kusari
[Sound]
nickname = dx_s080x_0101_priest
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Priest\dx_s080x_0101_priest_explain.wav
[Sound]
nickname = dx_s080x_0102_priest2
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Priest\dx_s080x_0102_priest_sakura.wav
[Sound]
nickname = dx_s080x_0103_priest3
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Priest\dx_s080x_0103_priest_emperor.wav
[Sound]
nickname = dx_s080x_0104_priest4
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Priest\dx_s080x_0104_priest_girl.wav
; Jonner & Blix
[Sound]
nickname = dx_s081x_0000_jonner
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Jonner\dx_s081x_0000_jonner_sir.wav
[Sound]
nickname = dx_s081x_0101_jonner
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Jonner\dx_s081x_0101_jonner_journey.wav
[Sound]
nickname = dx_s081x_0102_jonner
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Jonner\dx_s081x_0102_jonner_coordinates.wav
[Sound]
nickname = dx_s081x_0103_jonner
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Jonner\dx_s081x_0103_jonner_information.wav
[Sound]
nickname = dx_s081x_0104_jonner
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Jonner\dx_s081x_0104_jonner_friend.wav
[Sound]
nickname = dx_s081x_0105_jonner
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Jonner\dx_s081x_0105_jonner_answers.wav
[Sound]
nickname = dx_s081x_0105_jonner_dummy
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Jonner\dx_s081x_0105_jonner_answers.wav
; Trent
nickname = dx_REM_s062x_0201_trent
type = voice
is_2d = true
attenuation = 0
file = AUDIO\DIALOGUE\TRENT\dx_s062x_0201_trent.wav

Binary file not shown.

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@@ -7082,289 +7082,3 @@ type = voice
is_2d = true is_2d = true
attenuation = 0 attenuation = 0
file = Audio\Rem_Audio\Juni\0xB9C36A42_fem.wav file = Audio\Rem_Audio\Juni\0xB9C36A42_fem.wav
; REM Story Arc Audio Entries
[Sound]
nickname = dx_REM_0101_Trent
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_trent01.wav
[Sound]
nickname = dx_REM_0102_Trent
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_trent02.wav
[Sound]
nickname = dx_REM_0201_Trent
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_trent0201.wav
; Alright. So what's the Plan?
[Sound]
nickname = dx_REM_0101_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison01.wav
[Sound]
nickname = dx_REM_0102_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison02.wav
[Sound]
nickname = dx_REM_0103_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison03.wav
[Sound]
nickname = dx_REM_0201_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison0201.wav
; Don't worry, Trent. Just let me handle all the conversation
[Sound]
nickname = dx_REM_0201_Junker
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_Junker0201.wav
; Don't move! State your business.
[Sound]
nickname = dx_REM_0202_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison0202.wav
; My name is Harrison. I am one of Liberty's newest diplomats. My task is to define the conditions for the new tax agreement
[Sound]
nickname = dx_REM_0202_Junker
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_Junker0202.wav
; Welcome to Rochester
[Sound]
nickname = dx_REM_0203_Junker
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_Junker0203.wav
; Thanks for your combat assistance, but the Junkers don't not accept any regulations
[Sound]
nickname = dx_REM_0204_Junker
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_Junker0204.wav
; We like to get along with everybody around here, as an independent faction of scrap collectors.
[Sound]
nickname = dx_REM_0203_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison0203.wav
; I completely understand your concerns about these new regulations.
[Sound]
nickname = dx_REM_0204_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison0204.wav
; But the situation is complicated. The Xenos are becoming stronger, and without any assistance, the Junkers could be at risk.
[Sound]
nickname = dx_REM_0205_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison0205.wav
; The taxation is meant to protect you and streamline operations.
[Sound]
nickname = dx_REM_0206_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison0206.wav
; Think of it as a way to formalize your status. If we can establish a reasonable tax structure, we can guarantee your safety from the Xenos and provide you access to resources that minght be otherwise cut off.
[Sound]
nickname = dx_REM_0205_Junker
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_Junker0205.wav
; Resources? You mean the ones we lose access to because you take half our income in taxes?
[Sound]
nickname = dx_REM_0207_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison0207.wav
; What if we structured it differently? A tiered tax plan based on your scrapping profits.
[Sound]
nickname = dx_REM_0208_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison0208.wav
; How about starting with 2% ?
[Sound]
nickname = dx_REM_0209_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison0209.wav
; We can work together to create a tax system that doesn't weaken your operations.
[Sound]
nickname = dx_REM_0210_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison0210.wav
; And in exchange for your cooperation, we will collaborate on tech-sharing, providing you with upgraded defenses against any criminal threat.
[Sound]
nickname = dx_REM_0211_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison0211.wav
; The Junkers would pay a modest tax that would steadily increase based on gross income, while Liberty promised development grants to improve salvage operations."
[Sound]
nickname = dx_REM_0206_Junker
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_Junker0206.wav
; Alright, Harrison. You've got your deal. But remember, if Liberty thinks about overstepping its boundaries, you'll find us hard to deal with.
[Sound]
nickname = dx_REM_0212_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison0212.wav
; Agreed. This partnership will put us both in a stronger position.
[Sound]
nickname = dx_sm13_0004_li_news
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\dx_sm13_0004_li_news.wav
[Sound]
nickname = dx_REM_0101_Sinclair
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_sinclair01.wav
[Sound]
nickname = dx_REM_0101_King
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_king01.wav
; The Rebus
[Sound]
nickname = dx_REM_0101_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\The_Rebus.wav
[Sound]
nickname = dx_REM_0103_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_LSF.wav
[Sound]
nickname = dx_REM_0201_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_Order.wav
[Sound]
nickname = dx_REM_0301_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_network.wav
[Sound]
nickname = dx_REM_0402_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_edo.wav
[Sound]
nickname = dx_REM_0501_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_BD_GC.wav

View File

@@ -2832,6 +2832,8 @@ combinable = false
; Mission Items ; Mission Items
; Chronos Relic
[Good] [Good]
nickname = chronos_relic nickname = chronos_relic
equipment = chronos_relic equipment = chronos_relic
@@ -2840,6 +2842,8 @@ category = equipment
price = 3000 price = 3000
combinable = false combinable = false
; Hellios Shard
[Good] [Good]
nickname = hellios_shard nickname = hellios_shard
equipment = hellios_shard equipment = hellios_shard
@@ -2848,6 +2852,8 @@ category = equipment
price = 3000 price = 3000
combinable = false combinable = false
; Athena Orb
[Good] [Good]
nickname = athena_orb nickname = athena_orb
equipment = athena_orb equipment = athena_orb
@@ -2856,6 +2862,76 @@ category = equipment
price = 3000 price = 3000
combinable = false combinable = false
; Emergency Action Documents
[Good]
nickname = emergency_action_documents_liberty
equipment = emergency_action_documents_liberty
item_icon = Equipment\models\commodities\nn_icons\sm_documents_liberty.3db
category = equipment
price = 3000
combinable = false
; Fragment Data (Liberty)
[Good]
nickname = fragment_data_liberty
equipment = fragment_data_liberty
item_icon = Equipment\models\commodities\nn_icons\sm_fragment_data.3db
category = equipment
price = 3000
combinable = false
; Genealogical Certificate
[Good]
nickname = genealogical_certificate_kusari
equipment = genealogical_certificate_kusari
item_icon = Equipment\models\commodities\nn_icons\sm_gene_cert_kusari.3db
category = equipment
price = 3000
combinable = false
; Fragment Data (Kusari)
[Good]
nickname = fragment_data_kusari
equipment = fragment_data_kusari
item_icon = Equipment\models\commodities\nn_icons\sm_fragment_data.3db
category = equipment
price = 3000
combinable = false
; Rheinland Military Black Box
[Good]
nickname = military_black_box_rheinland
equipment = military_black_box_rheinland
item_icon = Equipment\models\commodities\nn_icons\sm_black_box_rheinland.3db
category = equipment
price = 3000
combinable = false
; Fragment Data (Rheinland)
[Good]
nickname = fragment_data_rheinland
equipment = fragment_data_rheinland
item_icon = Equipment\models\commodities\nn_icons\sm_fragment_data.3db
category = equipment
price = 3000
combinable = false
; Fragment Data (Bretonia)
[Good]
nickname = fragment_data_bretonia
equipment = fragment_data_bretonia
item_icon = Equipment\models\commodities\nn_icons\sm_fragment_data.3db
category = equipment
price = 3000
combinable = false
;; bh_elite3 ;; bh_elite3
[Good] [Good]

View File

@@ -2325,6 +2325,8 @@ decay_per_second = 0
volume = 0 volume = 0
hit_pts = 250 hit_pts = 250
; Athena Orb
[Commodity] [Commodity]
nickname = athena_orb nickname = athena_orb
ids_name = 329902 ids_name = 329902
@@ -2336,6 +2338,100 @@ decay_per_second = 0
volume = 0 volume = 0
hit_pts = 250 hit_pts = 250
; Emergency Action Documents
[Commodity]
nickname = emergency_action_documents_liberty
ids_name = 290000
ids_info = 290001
units_per_container = 1
pod_appearance = cargopod_blue
loot_appearance = lootcrate_blue
decay_per_second = 0
volume = 0
hit_pts = 250
; Fragment Data (Liberty)
[Commodity]
nickname = fragment_data_liberty
ids_name = 290010
ids_info = 290011
units_per_container = 1
pod_appearance = cargopod_blue
loot_appearance = lootcrate_blue
decay_per_second = 0
volume = 0
hit_pts = 250
; Genealogical Certificate
[Commodity]
nickname = genealogical_certificate_kusari
ids_name = 290100
ids_info = 290101
units_per_container = 1
pod_appearance = cargopod_blue
loot_appearance = lootcrate_blue
decay_per_second = 0
volume = 0
hit_pts = 250
; Fragment Data (Kusari)
[Commodity]
nickname = fragment_data_kusari
ids_name = 290110
ids_info = 290111
units_per_container = 1
pod_appearance = cargopod_blue
loot_appearance = lootcrate_blue
decay_per_second = 0
volume = 0
hit_pts = 250
; Rheinland Military Black Box
[Commodity]
nickname = military_black_box_rheinland
ids_name = 290200
ids_info = 290201
units_per_container = 1
pod_appearance = cargopod_blue
loot_appearance = lootcrate_blue
decay_per_second = 0
volume = 0
hit_pts = 250
; Fragment Data (Rheinland)
[Commodity]
nickname = fragment_data_rheinland
ids_name = 290210
ids_info = 290211
units_per_container = 1
pod_appearance = cargopod_blue
loot_appearance = lootcrate_blue
decay_per_second = 0
volume = 0
hit_pts = 250
; Fragment Data (Bretonia)
[Commodity]
nickname = fragment_data_bretonia
ids_name = 290310
ids_info = 290311
units_per_container = 1
pod_appearance = cargopod_blue
loot_appearance = lootcrate_blue
decay_per_second = 0
volume = 0
hit_pts = 250
[TradeLane] [TradeLane]
nickname = basic_trade_lane_eq nickname = basic_trade_lane_eq
tl_ship_enter = basic_tl_ship_enter tl_ship_enter = basic_tl_ship_enter

View File

@@ -0,0 +1,53 @@
[EncounterFormation]
ship_by_class = 1, 1, battleships
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 0, 2, CRUISERS, -3
pilot_job = assault_job
make_class = wanderer
ship_by_class = 0, 3, sc_fighters, -6
pilot_job = assault_job
make_class = wanderer
ship_by_class = 0, 3, sc_fighters, -6
pilot_job = assault_job
make_class = wanderer
formation_by_class = battleships
behavior = wander
arrival = all, -object_all
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[EncounterFormation]
ship_by_class = 1, 3, battleships
pilot_job = assault_leader_job
make_class = wanderer
formation_by_class = battleships
behavior = wander
arrival = all, -object_all
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[EncounterFormation]
ship_by_class = 1, 1, battleships
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 0, 4, sc_fighters, -6
pilot_job = assault_job
make_class = wanderer
ship_by_class = 0, 4, sc_fighters, -6
pilot_job = assault_job
make_class = wanderer
formation_by_class = battleships
behavior = wander
arrival = all, -object_all
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3
permutation = 1, 1
permutation = 2, 2

View File

@@ -0,0 +1,16 @@
[EncounterFormation]
ship_by_class = 1, 1, CRUISERS
pilot_job = assault_leader_job
ship_by_class = 0, 4, sc_fighters, -3
pilot_job = assault_job
make_class = wanderer
formation_by_class = CRUISERS
behavior = wander
arrival = all, -object_all
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3

View File

@@ -13,6 +13,7 @@ npc_ship = li_n_li_elite_d8
npc_ship = li_n_li_elite_d9 npc_ship = li_n_li_elite_d9
npc_ship = li_n_li_elite_d10 npc_ship = li_n_li_elite_d10
npc_ship = li_n_li_elite_d11-19 npc_ship = li_n_li_elite_d11-19
npc_ship = li_n_or_elite_d11-19
npc_ship = li_n_cruiser_d22 npc_ship = li_n_cruiser_d22
npc_ship = li_n_dreadnought_d25 npc_ship = li_n_dreadnought_d25
voice = pilot_f_mil_m01 voice = pilot_f_mil_m01
@@ -49,6 +50,8 @@ scan_for_cargo = commodity_cardamine, 2
scan_announce = true scan_announce = true
scan_chance = 0.3 scan_chance = 0.3
formation = fighters, fighter_li_n formation = fighters, fighter_li_n
formation = CRUISERS, cruiser_li_n
formation = battleships, cruiser3_li_n
[FactionProps] [FactionProps]
affiliation = li_lsf_grp affiliation = li_lsf_grp

View File

@@ -875,8 +875,8 @@ pl_pos = 0, 50, 275
[Formation] [Formation]
nickname = cruiser3_li_n nickname = cruiser3_li_n
pos = 0, 0, 0 pos = 0, 0, 0
pos = 100, 0, 300 pos = 150, 0, 300
pos = -100, 0, 300 pos = -150, 0, 300
pos = -55, 50, 188 pos = -55, 50, 188
pos = 55, 50, 189 pos = 55, 50, 189
pos = -110, 60, 225 pos = -110, 60, 225

View File

@@ -46050,6 +46050,16 @@ offers_missions =
mission_type = DestroyMission, 0.112387, 0.351002, 20 mission_type = DestroyMission, 0.112387, 0.351002, 20
npc = LI0601_lpolice_001_m npc = LI0601_lpolice_001_m
[BaseFaction]
faction = li_n_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = gd_z_grp
weight = 1
offers_missions = false
[BaseFaction] [BaseFaction]
faction = co_ti_grp faction = co_ti_grp
weight = 64 weight = 64
@@ -46088,28 +46098,6 @@ bribe = co_ni_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16100 bribe = co_ss_grp, 10000, 16100
bribe = co_vr_grp, 10000, 16100 bribe = co_vr_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16101 bribe = gd_bh_grp, 10000, 16101
rumor = base_0_rank, mission_end, 2, 131924
rumor = base_0_rank, mission_end, 3, 131925
rumor = base_0_rank, mission_end, 2, 131926
rumor = base_0_rank, mission_end, 3, 131927
rumorknowdb = li02_to_li04_hole
rumor = base_0_rank, mission_end, 2, 131928
rumor = base_0_rank, mission_end, 3, 131929
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393592
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393593
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393595
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393596
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393597
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393480
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393483
know = 251644, 252612, 6000, 2 know = 251644, 252612, 6000, 2
knowdb = li02_to_li04_hole knowdb = li02_to_li04_hole
@@ -46128,28 +46116,6 @@ bribe = co_be_grp, 10000, 16100
bribe = co_nws_grp, 10000, 16100 bribe = co_nws_grp, 10000, 16100
bribe = co_ti_grp, 10000, 16100 bribe = co_ti_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16101 bribe = gd_bh_grp, 10000, 16101
rumor = base_0_rank, mission_end, 2, 131924
rumor = base_0_rank, mission_end, 3, 131925
rumor = base_0_rank, mission_end, 2, 131926
rumor = base_0_rank, mission_end, 3, 131927
rumorknowdb = li02_to_li04_hole
rumor = base_0_rank, mission_end, 2, 131928
rumor = base_0_rank, mission_end, 3, 131929
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393592
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393593
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393595
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393596
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393597
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393481
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393484
accessory = prop_neuralnet_B_right accessory = prop_neuralnet_B_right
[GF_NPC] [GF_NPC]
@@ -46165,29 +46131,6 @@ bribe = co_be_grp, 10000, 16100
bribe = co_nws_grp, 10000, 16100 bribe = co_nws_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16100 bribe = co_ss_grp, 10000, 16100
bribe = co_ti_grp, 10000, 16101 bribe = co_ti_grp, 10000, 16101
rumor = base_0_rank, mission_end, 1, 131933
rumor = base_0_rank, mission_end, 2, 131934
rumor = base_0_rank, mission_end, 1, 131935
rumor = base_0_rank, mission_end, 2, 131936
rumor = base_0_rank, mission_end, 1, 131937
rumor = base_0_rank, mission_end, 2, 131938
rumor = base_0_rank, mission_end, 1, 131939
rumor = base_0_rank, mission_end, 2, 131941
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393592
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393593
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393595
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393596
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393597
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393482
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393485
[GF_NPC] [GF_NPC]
nickname = LI0601_fix_ship nickname = LI0601_fix_ship
@@ -46226,21 +46169,6 @@ bribe = co_alg_grp, 10000, 16100
bribe = co_be_grp, 10000, 16100 bribe = co_be_grp, 10000, 16100
bribe = co_ni_grp, 10000, 16100 bribe = co_ni_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16100 bribe = gd_bh_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 131930
rumor = base_0_rank, mission_end, 1, 131931
rumor = base_0_rank, mission_end, 1, 131932
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393592
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393593
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393595
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393596
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393486
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393384
[GF_NPC] [GF_NPC]
nickname = LI0601_planetform_001_m nickname = LI0601_planetform_001_m
@@ -46253,30 +46181,6 @@ affiliation = co_ti_grp
voice = rvp101 voice = rvp101
misn = DestroyMission, 0.112387, 0.351002 misn = DestroyMission, 0.112387, 0.351002
room = bar room = bar
rumor = base_0_rank, mission_end, 1, 131933
rumor = base_0_rank, mission_end, 2, 131934
rumor = base_0_rank, mission_end, 1, 131935
rumor = base_0_rank, mission_end, 2, 131936
rumor = base_0_rank, mission_end, 1, 131937
rumor = base_0_rank, mission_end, 2, 131938
rumor = base_0_rank, mission_end, 1, 131939
rumor = base_0_rank, mission_end, 2, 131940
rumor = base_0_rank, mission_end, 2, 131941
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393592
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393593
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393595
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393596
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393597
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393487
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393483
know = 251654, 253753, 1500, 1 know = 251654, 253753, 1500, 1
knowdb = br01_05 knowdb = br01_05
know = 251719, 253754, 600, 1 know = 251719, 253754, 600, 1
@@ -46293,30 +46197,6 @@ affiliation = co_ti_grp
voice = rvp101 voice = rvp101
misn = DestroyMission, 0.112387, 0.351002 misn = DestroyMission, 0.112387, 0.351002
room = bar room = bar
rumor = base_0_rank, mission_end, 1, 131933
rumor = base_0_rank, mission_end, 2, 131934
rumor = base_0_rank, mission_end, 1, 131935
rumor = base_0_rank, mission_end, 2, 131936
rumor = base_0_rank, mission_end, 1, 131937
rumor = base_0_rank, mission_end, 2, 131938
rumor = base_0_rank, mission_end, 1, 131939
rumor = base_0_rank, mission_end, 2, 131940
rumor = base_0_rank, mission_end, 2, 131941
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393592
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393593
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393595
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393596
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393597
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393488
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393484
know = 251681, 253755, 2500, 1 know = 251681, 253755, 2500, 1
knowdb = br06_04 knowdb = br06_04
know = 251704, 253756, 3500, 1 know = 251704, 253756, 3500, 1
@@ -46333,30 +46213,6 @@ affiliation = co_ti_grp
voice = rvp131 voice = rvp131
misn = DestroyMission, 0.112387, 0.351002 misn = DestroyMission, 0.112387, 0.351002
room = bar room = bar
rumor = base_0_rank, mission_end, 1, 131933
rumor = base_0_rank, mission_end, 2, 131934
rumor = base_0_rank, mission_end, 1, 131935
rumor = base_0_rank, mission_end, 2, 131936
rumor = base_0_rank, mission_end, 1, 131937
rumor = base_0_rank, mission_end, 2, 131938
rumor = base_0_rank, mission_end, 1, 131939
rumor = base_0_rank, mission_end, 2, 131940
rumor = base_0_rank, mission_end, 2, 131941
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393592
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393593
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393595
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393596
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393597
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393489
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393485
know = 251659, 253757, 1000, 1 know = 251659, 253757, 1000, 1
knowdb = br02_02 knowdb = br02_02
@@ -46375,20 +46231,6 @@ bribe = co_hsp_grp, 10000, 16100
bribe = co_ni_grp, 10000, 16100 bribe = co_ni_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16101 bribe = co_ss_grp, 10000, 16101
bribe = co_ti_grp, 10000, 16100 bribe = co_ti_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 131942
rumor = base_0_rank, mission_end, 2, 131943
rumor = base_0_rank, mission_end, 1, 131944
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393592
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393593
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393595
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393597
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393490
[MRoom] [MRoom]
nickname = bar nickname = bar
@@ -46417,6 +46259,16 @@ weight = 64
offers_missions = true offers_missions = true
mission_type = DestroyMission, 0.000000, 0.112387, 100 mission_type = DestroyMission, 0.000000, 0.112387, 100
[BaseFaction]
faction = li_p_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = li_n_grp
weight = 1
offers_missions = false
[GF_NPC] [GF_NPC]
nickname = LI0602_fix_bartender nickname = LI0602_fix_bartender
body = li_bartender_body body = li_bartender_body
@@ -46426,39 +46278,7 @@ righthand = benchmark_male_hand_right
individual_name = 244617 individual_name = 244617
affiliation = co_os_grp affiliation = co_os_grp
voice = rvp101 voice = rvp101
rumor = base_0_rank, mission_end, 1, 131309
rumor = base_0_rank, mission_end, 1, 131311
rumor = base_0_rank, mission_end, 1, 131312
rumor = base_0_rank, mission_end, 1, 131313
rumor = base_0_rank, mission_end, 1, 131314
rumor = base_0_rank, mission_end, 1, 131319
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393484
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393383
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
[GF_NPC] [GF_NPC]
nickname = LI0602_fix_ship nickname = LI0602_fix_ship
@@ -46517,6 +46337,26 @@ weight = 23
offers_missions = true offers_missions = true
mission_type = DestroyMission, 0.000000, 0.112387, 100 mission_type = DestroyMission, 0.000000, 0.112387, 100
[BaseFaction]
faction = fc_lh_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = fc_lr_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = fc_ou_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = fc_j_grp
weight = 1
offers_missions = false
[GF_NPC] [GF_NPC]
nickname = LI0603_fix_bartender nickname = LI0603_fix_bartender
body = pi_pirate8_body body = pi_pirate8_body
@@ -46529,35 +46369,7 @@ voice = rvp101
bribe = fc_j_grp, 10000, 16100 bribe = fc_j_grp, 10000, 16100
bribe = fc_lr_grp, 10000, 16101 bribe = fc_lr_grp, 10000, 16101
bribe = fc_ou_grp, 10000, 16100 bribe = fc_ou_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 131131
rumor = base_0_rank, mission_end, 2, 131132
rumor = base_0_rank, mission_end, 2, 131133
rumor = base_0_rank, mission_end, 2, 131134
rumor = base_0_rank, mission_end, 2, 131135
rumor = base_0_rank, mission_end, 3, 131136
rumor = base_0_rank, mission_end, 3, 131137
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393342
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393427
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
[GF_NPC] [GF_NPC]
nickname = LI0603_fix_ship nickname = LI0603_fix_ship
@@ -46604,3 +46416,132 @@ fixture = LI0603_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors
nickname = ShipDealer nickname = ShipDealer
character_density = 2 character_density = 2
fixture = LI0603_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer fixture = LI0603_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
[MBase]
nickname = LI06_04_Base
local_faction = li_lsf_grp
diff = 2
msg_id_prefix = gcs_refer_base_LI06_04_Base
[MVendor]
num_offers = 2, 4
[BaseFaction]
faction = li_lsf_grp
weight = 40
mission_type = DestroyMission, 0.000000, 0.112387, 100
offers_missions = true
[BaseFaction]
faction = li_p_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = li_n_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = gd_z_grp
weight = 1
offers_missions = false
[GF_NPC]
nickname = LI0604_fix_bartender
body = li_bartender_body
head = li_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244624
affiliation = li_lsf_grp
voice = rvp101
[GF_NPC]
nickname = LI0604_fix_trader
body = li_male_elite_body
head = rh_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244625
affiliation = li_lsf_grp
voice = rvp111
[GF_NPC]
nickname = LI0604_fix_weaponsdealer
body = li_male_elite_body
head = rh_hassler_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244626
affiliation = li_lsf_grp
voice = rvp101
[MRoom]
nickname = bar
character_density = 6
fixture = LI0604_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = Deck
character_density = 2
fixture = LI0604_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = LI0604_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MBase]
nickname = LI06_05_Base
local_faction = li_lsf_grp
diff = 2
msg_id_prefix = gcs_refer_base_LI06_05_Base
[BaseFaction]
faction = li_p_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = li_n_grp
weight = 1
offers_missions = false
[MVendor]
num_offers = 0, 0
[MBase]
nickname = LI06_06_Base
local_faction = li_lsf_grp
diff = 1
msg_id_prefix = gcs_refer_base_LI06_06_Base
[BaseFaction]
faction = li_p_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = li_n_grp
weight = 1
offers_missions = false
[MVendor]
num_offers = 0, 0
[MBase]
nickname = LI06_07_Base
local_faction = li_n_grp
diff = 2
msg_id_prefix = gcs_refer_base_LI06_07_Base
[BaseFaction]
faction = li_p_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = li_n_grp
weight = 1
offers_missions = false
[MVendor]
num_offers = 0, 0

View File

@@ -168,13 +168,22 @@ pilot = pilot_military_ace
state_graph = FIGHTER state_graph = FIGHTER
npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = li_n_or_elite_d11-19
loadout = MSN12_Order_Heavy_Fighter
level = d11
ship_archetype = or_elite
pilot = heavy_fighter_default
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch] [NPCShipArch]
nickname = li_n_cruiser_d22 nickname = li_n_cruiser_d22
loadout = li_n_li_cruiser loadout = li_n_li_cruiser
level = d22 level = d22
ship_archetype = li_cruiser ship_archetype = li_cruiser
pilot = cruiser_default pilot = cruiser_default
state_graph = CRUISER state_graph = FIGHTER
npc_class = lawful, CRUISER, d22 npc_class = lawful, CRUISER, d22
[NPCShipArch] [NPCShipArch]
@@ -182,7 +191,7 @@ nickname = li_n_dreadnought_d25
loadout = li_n_li_dreadnought loadout = li_n_li_dreadnought
level = d25 level = d25
ship_archetype = li_dreadnought ship_archetype = li_dreadnought
pilot = cruiser_default pilot = battleship_default
state_graph = CRUISER state_graph = CRUISER
npc_class = lawful, battleship, d25 npc_class = lawful, battleship, d25
@@ -3681,7 +3690,7 @@ npc_class = unlawful, class_battleship, d19
[NPCShipArch] [NPCShipArch]
nickname = event_jack_o_lantern nickname = event_jack_o_lantern
loadout = event_jack_o'lantern_load loadout = event_jack_o_lantern_load
level = d19 level = d19
ship_archetype = jack_o_lantern ship_archetype = jack_o_lantern
pilot = MSN13_Nomad_Fighter pilot = MSN13_Nomad_Fighter

View File

@@ -313,6 +313,14 @@ member = d18
nickname = diff19 nickname = diff19
member = d19 member = d19
[ShipClass]
nickname = diff22
member = d22
[ShipClass]
nickname = diff25
member = d25
[ShipClass] [ShipClass]
nickname = sc_fighters nickname = sc_fighters
member = class_fighter member = class_fighter
@@ -353,6 +361,14 @@ member = class_gunboat
nickname = sc_cruisers nickname = sc_cruisers
member = class_cruiser member = class_cruiser
[ShipClass]
nickname = cruisers
member = CRUISER
[ShipClass]
nickname = battleships
member = battleship
; REM ; REM
[ShipClass] [ShipClass]

Binary file not shown.

Binary file not shown.

View File

@@ -10344,7 +10344,7 @@ equip = shield01_mark05_lf, HpShield01
equip = ge_s_thruster_01, HpThruster01 equip = ge_s_thruster_01, HpThruster01
equip = rh_gun01_mark02, HpWeapon01 equip = rh_gun01_mark02, HpWeapon01
equip = rh_gun01_mark02, HpWeapon02 equip = rh_gun01_mark02, HpWeapon02
equip = rh_gun02_mark02, HpWeapon03 equip = rh_gun02_mark01, HpWeapon03
equip = rh_gun02_mark01, HpWeapon04 equip = rh_gun02_mark01, HpWeapon04
equip = cruise_disruptor01_mark01, HpTorpedo01 equip = cruise_disruptor01_mark01, HpTorpedo01
cargo = cruise_disruptor01_mark01_ammo, 5 cargo = cruise_disruptor01_mark01_ammo, 5
@@ -10685,7 +10685,7 @@ cargo = commodity_nomad_power_cell, 1
; Jack O'Lantern Loadout ; Jack O'Lantern Loadout
[Loadout] [Loadout]
nickname = event_jack_o'lantern_load nickname = event_jack_o_lantern_load
archetype = jack_o_lantern archetype = jack_o_lantern
equip = ge_nf_engine_01 equip = ge_nf_engine_01
equip = infinite_power equip = infinite_power

View File

@@ -32,6 +32,14 @@ exclusion = Zone_LI06_Tradelane_02
exclude_billboards = 1 exclude_billboards = 1
exclude_dynamic_asteroids = 1 exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_Tradelane_04
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_Tradelane_05
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_to_Li02 exclusion = Zone_LI06_to_Li02
exclude_billboards = 1 exclude_billboards = 1
exclude_dynamic_asteroids = 1 exclude_dynamic_asteroids = 1
@@ -48,6 +56,22 @@ exclusion = Zone_LI06_dustcloud_storm_02
exclude_billboards = 1 exclude_billboards = 1
exclude_dynamic_asteroids = 1 exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_pop_ambient_02
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_pop_ambient_03
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_to_Iw04_hole
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_to_LI07_hole
exclude_billboards = 1
exclude_dynamic_asteroids = 1
[DynamicAsteroids] [DynamicAsteroids]
asteroid = DAsteroid_lava02 asteroid = DAsteroid_lava02
count = 20 count = 20

View File

@@ -18,6 +18,13 @@ exclusion = ZONE_Li02_vignette1_exclusion
exclusion = ZONE_Li02_vignette5_exclusion exclusion = ZONE_Li02_vignette5_exclusion
exclusion = ZONE_Li02_vignette7_exclusion exclusion = ZONE_Li02_vignette7_exclusion
exclusion = ZONE_Li02_vignette9_exclusion exclusion = ZONE_Li02_vignette9_exclusion
exclusion = Zone_Li02_Tradelane_01
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Li02_pop_ambient_01
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclude_asteroids = 1
[Cube] [Cube]
asteroid = ice_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = ice_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0

View File

@@ -8,6 +8,7 @@ ambient = ambience_deck_space_larger
[PlayerShipPlacement] [PlayerShipPlacement]
name = X/Shipcentre/01 name = X/Shipcentre/01
landing_script = Scripts\Bases\ainu_deck_land_01.thn
[Camera] [Camera]
name = Camera_0 name = Camera_0

View File

@@ -12,7 +12,7 @@ name = Camera_0
[PlayerShipPlacement] [PlayerShipPlacement]
name = X/Shipcentre/01 name = X/Shipcentre/01
landing_script = Scripts\Bases\bw_02_cityscape_land_01.thn landing_script = Scripts\Bases\kyoto_02_cityscape_land_01.thn
launching_script = Scripts\Bases\bw_02_cityscape_launch_01.thn launching_script = Scripts\Bases\bw_02_cityscape_launch_01.thn
[Hotspot] [Hotspot]

View File

@@ -10859,23 +10859,23 @@ Archetype = universal_shipping_billboard
;rotate = 0, -155, 0 ;rotate = 0, -155, 0
;Archetype = westpoint_billboard ;Archetype = westpoint_billboard
[Object] ; [Object]
nickname = li01_li06_jumphole ; nickname = li01_li06_jumphole
pos = -33270, 0, -28039 ; pos = -33270, 0, -28039
archetype = jumphole ; archetype = jumphole
ids_name = 460098 ; ids_name = 460098
ids_info = 466021 ; ids_info = 466021
goto = li06, li06_jumphole_entry ; goto = li06, li06_jumphole_entry
[Zone] ; [Zone]
nickname = zone_li01_li06_jumphole ; nickname = zone_li01_li06_jumphole
pos = -33270, 0, -28039 ; pos = -33270, 0, -28039
shape = sphere ; shape = sphere
size = 2000 ; size = 2000
property_flags = 131072 ; property_flags = 131072
visit = 128 ; visit = 128
sort = 99 ; sort = 99
goto = li06, li06_jumphole_entry ; goto = li06, li06_jumphole_entry
[Object] [Object]
nickname = Li01_to_LI06_hole nickname = Li01_to_LI06_hole

View File

@@ -6332,267 +6332,6 @@ nickname = ast_ice_broken01
pos = 0, 0, -50000 pos = 0, 0, -50000
archetype = ast_ice_broken01 archetype = ast_ice_broken01
[Object]
nickname = Li02_to_LI06
ids_name = 458756
pos = 26705, 0, -54709
rotate = 0, 140, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_LI06
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_lsf_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = LI06, LI06_to_Li02, gate_tunnel_bretonia
[zone]
nickname = Zone_Li02_to_LI06
pos = 26706, 0, -54708
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = Li02_Trade_Lane_Ring_6
ids_name = 260613
pos = 25958, 0, -21608
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_5
reputation = li_p_grp
tradelane_space_name = 261120
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_5
ids_name = 260613
pos = 32314, 0, -25590
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_4
next_ring = Li02_Trade_Lane_Ring_6
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_4
ids_name = 260613
pos = 38670, 0, -29571
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_3
next_ring = Li02_Trade_Lane_Ring_5
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_3
ids_name = 260613
pos = 45026, 0, -33553
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_2
next_ring = Li02_Trade_Lane_Ring_4
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_2
ids_name = 260613
pos = 51381, 0, -37535
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_1
next_ring = Li02_Trade_Lane_Ring_3
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_1
ids_name = 260613
pos = 57737, 0, -41516
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li02_Trade_Lane_Ring_2
reputation = li_p_grp
tradelane_space_name = 261663
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_01
reputation = li_lsf_grp
pos = 25270, 0, -23215
rotate = 0, -2, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 261120
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Li02_Trade_Lane_Ring_02
[Object]
nickname = Li02_Trade_Lane_Ring_02
reputation = li_lsf_grp
pos = 25680, 0, -33007
rotate = 0, -2, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_01
next_ring = Li02_Trade_Lane_Ring_03
[Object]
nickname = Li02_Trade_Lane_Ring_03
reputation = li_lsf_grp
pos = 26090, 0, -42800
rotate = 0, -2, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_02
next_ring = Li02_Trade_Lane_Ring_04
[Object]
nickname = Li02_Trade_Lane_Ring_04
reputation = li_lsf_grp
pos = 26500, 0, -52593
rotate = 0, -2, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 458758
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_03
[Zone]
nickname = Zone_Li02_Tradelane_01
pos = 25885, 0, -37904
rotate = 0, -2, 0
shape = BOX
size = 1598, 1598, 29903
comment = Tradelane Pop
property_flags = 196608
lane_id = 1
tradelane_down = 35
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = major_tradelane
relief_time = 35
faction_weight = li_lsf_grp, 1
faction_weight = li_p_grp, 1
faction_weight = co_me_grp, 7
faction_weight = co_hsp_grp, 7
faction_weight = co_ni_grp, 7
faction_weight = co_os_grp, 7
faction_weight = co_ss_grp, 7
faction_weight = co_alg_grp, 7
faction_weight = li_n_grp, 1
encounter = tradelane_trade_armored, 4, 0.100000
faction = li_lsf_grp, 0.100000
faction = li_p_grp, 0.100000
encounter = tradelane_trade_freighter, 4, 0.400000
faction = co_me_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_ni_grp, 0.400000
faction = co_os_grp, 0.200000
faction = co_ss_grp, 0.050000
faction = co_alg_grp, 0.050000
encounter = tradelane_trade_transport, 4, 0.400000
faction = co_me_grp, 0.100000
encounter = tradelane_armored_prisoner, 4, 0.100000
faction = li_n_grp, 0.100000
[Zone]
nickname = Zone_Li02_pop_ambient_01
pos = 26601, 0, -54646
rotate = 0, 0, 0
shape = SPHERE
size = 2700
comment = Jumpgate to Nevada
property_flags = 196608
sort = 51
toughness = 2
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
population_additive = false
faction_weight = li_n_grp, 5
faction_weight = li_p_grp, 7
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.080000
faction = li_n_grp, 0.420000
faction = li_p_grp, 0.580000
encounter = area_armored_prisoner, 2, 0.020000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 2, 0.110000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.290000
encounter = area_trade_transport, 2, 0.130000
faction = co_alg_grp, 0.150000
faction = co_be_grp, 0.150000
faction = co_hsp_grp, 0.150000
faction = co_nws_grp, 0.150000
faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.120000
[Object] [Object]
nickname = Li02_to_LI06 nickname = Li02_to_LI06
ids_name = 450001 ids_name = 450001
@@ -6618,96 +6357,6 @@ property_flags = 131072
visit = 128 visit = 128
sort = 0 sort = 0
[Object]
nickname = Li02_Trade_Lane_Ring_6
ids_name = 260613
pos = 25958, 0, -21608
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_5
reputation = li_p_grp
tradelane_space_name = 261120
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_5
ids_name = 260613
pos = 32314, 0, -25590
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_4
next_ring = Li02_Trade_Lane_Ring_6
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_4
ids_name = 260613
pos = 38670, 0, -29571
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_3
next_ring = Li02_Trade_Lane_Ring_5
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_3
ids_name = 260613
pos = 45026, 0, -33553
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_2
next_ring = Li02_Trade_Lane_Ring_4
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_2
ids_name = 260613
pos = 51381, 0, -37535
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_1
next_ring = Li02_Trade_Lane_Ring_3
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_1
ids_name = 260613
pos = 57737, 0, -41516
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li02_Trade_Lane_Ring_2
reputation = li_p_grp
tradelane_space_name = 261663
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object] [Object]
nickname = Li02_Trade_Lane_Ring_01 nickname = Li02_Trade_Lane_Ring_01
reputation = li_lsf_grp reputation = li_lsf_grp
@@ -6761,7 +6410,7 @@ rotate = 0, -2, 0
archetype = Trade_Lane_Ring archetype = Trade_Lane_Ring
ids_name = 0 ids_name = 0
ids_info = 66170 ids_info = 66170
tradelane_space_name = 458758 tradelane_space_name = 450003
behavior = NOTHING behavior = NOTHING
difficulty_level = 1 difficulty_level = 1
loadout = trade_lane_ring_br_01 loadout = trade_lane_ring_br_01
@@ -6775,7 +6424,7 @@ rotate = 0, -2, 0
shape = BOX shape = BOX
size = 1598, 1598, 29903 size = 1598, 1598, 29903
comment = Tradelane Pop comment = Tradelane Pop
property_flags = 196608 property_flags = 131072
lane_id = 1 lane_id = 1
tradelane_down = 35 tradelane_down = 35
sort = 51 sort = 51
@@ -6789,8 +6438,6 @@ faction_weight = li_lsf_grp, 1
faction_weight = li_p_grp, 1 faction_weight = li_p_grp, 1
faction_weight = co_me_grp, 7 faction_weight = co_me_grp, 7
faction_weight = co_hsp_grp, 7 faction_weight = co_hsp_grp, 7
faction_weight = co_ni_grp, 7
faction_weight = co_os_grp, 7
faction_weight = co_ss_grp, 7 faction_weight = co_ss_grp, 7
faction_weight = co_alg_grp, 7 faction_weight = co_alg_grp, 7
faction_weight = li_n_grp, 1 faction_weight = li_n_grp, 1
@@ -6800,8 +6447,6 @@ faction = li_p_grp, 0.100000
encounter = tradelane_trade_freighter, 4, 0.400000 encounter = tradelane_trade_freighter, 4, 0.400000
faction = co_me_grp, 0.100000 faction = co_me_grp, 0.100000
faction = co_hsp_grp, 0.100000 faction = co_hsp_grp, 0.100000
faction = co_ni_grp, 0.400000
faction = co_os_grp, 0.200000
faction = co_ss_grp, 0.050000 faction = co_ss_grp, 0.050000
faction = co_alg_grp, 0.050000 faction = co_alg_grp, 0.050000
encounter = tradelane_trade_transport, 4, 0.400000 encounter = tradelane_trade_transport, 4, 0.400000
@@ -6816,7 +6461,7 @@ rotate = 0, 0, 0
shape = SPHERE shape = SPHERE
size = 2700 size = 2700
comment = Jumpgate to Nevada comment = Jumpgate to Nevada
property_flags = 196608 property_flags = 131072
sort = 51 sort = 51
toughness = 2 toughness = 2
density = 10 density = 10
@@ -6853,12 +6498,3 @@ faction = co_nws_grp, 0.150000
faction = co_ni_grp, 0.150000 faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000 faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.120000 faction = co_vr_grp, 0.120000
[Zone]
nickname = Zone_Li02_vignette_01_exclusion
pos = 26601, 0, -54646
shape = SPHERE
size = 2880
property_flags = 131072
visit = 128
sort = 99.500000

View File

@@ -0,0 +1,11 @@
[BaseInfo]
nickname = LI06_04_Base
start_room = Bar
[Room]
nickname = Bar
file = Universe\Systems\LI06\Bases\Rooms\LI06_04_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_04_deck.ini

View File

@@ -0,0 +1,11 @@
[BaseInfo]
nickname = LI06_05_Base
start_room = Deck
[Room]
nickname = bar
file = Universe\Systems\LI06\Bases\Rooms\LI06_05_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_05_deck.ini

View File

@@ -0,0 +1,11 @@
[BaseInfo]
nickname = LI06_06_Base
start_room = Bar
[Room]
nickname = Bar
file = Universe\Systems\LI06\Bases\Rooms\LI06_06_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_06_deck.ini

View File

@@ -0,0 +1,11 @@
[BaseInfo]
nickname = LI06_07_Base
start_room = Deck
[Room]
nickname = bar
file = Universe\Systems\LI06\Bases\Rooms\LI06_07_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_07_deck.ini

View File

@@ -0,0 +1,44 @@
[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Li01_07.thn
[Room_Sound]
music = music_bar_generic02
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\Cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,82 @@
[Room_Info]
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -0,0 +1,27 @@
[Room_Info]
set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_09_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor

View File

@@ -0,0 +1,23 @@
[Room_Info]
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar

View File

@@ -0,0 +1,29 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
music = music_bar_li05
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_07_bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor

View File

@@ -0,0 +1,92 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[FlashlightSet]
icolor = 0, 155, 255
scale = 0.250000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 255, 255, 55
scale = 0.250000
gap = 0.000000
blink = 0.050000
endpause = 0.000000
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20

View File

@@ -0,0 +1,27 @@
[Room_Info]
set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_09_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor

View File

@@ -0,0 +1,23 @@
[Room_Info]
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar

File diff suppressed because it is too large Load Diff

View File

@@ -1744,6 +1744,41 @@ strid_name = 458756
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_02_Base.ini file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_02_Base.ini
BGCS_base_run_by = W02bF39 BGCS_base_run_by = W02bF39
[Base]
nickname = LI06_03_Base
system = LI06
strid_name = 524292
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_03_Base.ini
BGCS_base_run_by = W02bF52
[Base]
nickname = LI06_04_Base
system = LI06
strid_name = 0
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_04_Base.ini
BGCS_base_run_by = W02bF33
[Base]
nickname = LI06_05_Base
system = LI06
strid_name = 0
file = Universe\Systems\LI06\Bases\LI06_05_Base.ini
BGCS_base_run_by = W02bF33
[Base]
nickname = LI06_06_Base
system = LI06
strid_name = 0
file = Universe\Systems\LI06\Bases\LI06_06_Base.ini
BGCS_base_run_by = W02bF33
[Base]
nickname = LI06_07_Base
system = LI06
strid_name = 0
file = Universe\Systems\LI06\Bases\LI06_07_Base.ini
BGCS_base_run_by = W02bF33
[system] [system]
nickname = Li01 nickname = Li01
file = Systems\Li01\Li01.ini file = Systems\Li01\Li01.ini
@@ -2284,7 +2319,7 @@ pos = 6, 8
visit = 1 visit = 1
strid_name = 450000 strid_name = 450000
ids_info = 66106 ids_info = 66106
NavMapScale = 2 NavMapScale = 1.82
msg_id_prefix = gcs_refer_system_LI06 msg_id_prefix = gcs_refer_system_LI06
[system] [system]

View File

@@ -1,4 +1,8 @@
;@#Group File ;@#Group File
[locked_gates]
;REM
locked_gate = 2255762306 ; LI06_to_LI07_hole
locked_gate = 2452708224 ; LI07_to_LI06_hole
[Group] [Group]
nickname = li_n_grp nickname = li_n_grp

View File

@@ -34,6 +34,18 @@ locked_gate = 2578962883 ; Rh04_to_Rh02_holeb
; Mission 11 ; Mission 11
locked_gate = 2444625543 ; Li01a_to_Li01b_hole locked_gate = 2444625543 ; Li01a_to_Li01b_hole
locked_gate = 2980035276 ; Li01b_to_Li01a_hole locked_gate = 2980035276 ; Li01b_to_Li01a_hole
;REM
locked_gate = 2255762306 ; LI06_to_LI07_hole
locked_gate = 2452708224 ; LI07_to_LI06_hole
locked_gate = 2255205261 ; LI06_to_Li01_hole
locked_gate = 2880514944 ; Li01_to_LI06_hole
locked_gate = 2258374277 ; LI06_to_Iw04_hole
locked_gate = 2242568072 ; Iw04_to_LI06_hole
locked_gate = 2833956363 ; Li02_to_LI06
locked_gate = 2826578443 ; LI06_to_Li02
npc_locked_gate = 3080351366 ; Br05_to_br04_hole npc_locked_gate = 3080351366 ; Br05_to_br04_hole
npc_locked_gate = 2749302404 ; Br04_to_br05_hole npc_locked_gate = 2749302404 ; Br04_to_br05_hole
npc_locked_gate = 2384076422 ; Br03_to_br04_hole npc_locked_gate = 2384076422 ; Br03_to_br04_hole

View File

@@ -2,8 +2,8 @@
-- DATE Settings -- DATE Settings
setglobal('day_gen', "01") setglobal('day_gen', "31")
setglobal('months_gen', "January") setglobal('months_gen', "July")
-- DEBUG Settings -- DEBUG Settings
@@ -12,7 +12,9 @@ setglobal('gcs_state', "off")
-- CHARACTER Settings -- CHARACTER Settings
setglobal('char_gen', "trent") setglobal('char_gen', "trent")
setglobal('gcs_voice', "trent") setglobal('voice_gen', "Trent")
setglobal('dx_gen', "trent")
setglobal('body_gen', "MLBODY")
setglobal('anm_gen', "stand") setglobal('anm_gen', "stand")
-- MISSIONS Settings -- MISSIONS Settings
@@ -21,8 +23,14 @@ setglobal('manhattan_gen', "origin")
setglobal('rochester_gen', "origin") setglobal('rochester_gen', "origin")
setglobal('westpoint_gen', "origin") setglobal('westpoint_gen', "origin")
setglobal('buffalo_gen', "origin") setglobal('buffalo_gen', "origin")
setglobal('kyoto_gen', "origin")
setglobal('ainu_gen', "origin")
setglobal('arranmore_gen', "origin")
setglobal('vogtland_gen', "origin")
setglobal('newberlin_gen', "origin")
setglobal('toledo_gen', "origin") setglobal('toledo_gen', "origin")
-- CAMERA_0 Settings -- CAMERA_0 Settings
setglobal('li01_city_posX_gen', "59.65879") setglobal('li01_city_posX_gen', "59.65879")
@@ -58,6 +66,30 @@ setglobal('li01_city_farplane_gen', "7000")
-- farplane = 7000 -- farplane = 7000
-- pos = { 59.65879, 56.31464, 97.57275 } -- pos = { 59.65879, 56.31464, 97.57275 }
-- Function to create global variables for dx Voice lines
dxsnd = function(snd_id)
local sndvar = "dx_" .. tostring(snd_id) .. "_" .. tostring(dx_gen)
setglobal(snd_id, sndvar)
end
-- Function to create global variables for dx Voice lines
vdxsnd = function(snd_id)
local sndvar = "dx_" .. tostring(snd_id) .. "_" .. tostring(voice_gen)
setglobal(snd_id, sndvar)
end
-- Function to create global variables for VoiceProfile lines
vpsnd = function(snd_id)
local sndvar = "VoiceProfile_$BGCS_" .. tostring(voice_gen) .. "_" .. tostring(snd_id)
setglobal(snd_id, sndvar)
end
-- Function to create global variables for Body lines
scanm = function(anm_id)
local anmvar = "Sc_" .. tostring(body_gen) .. "_" .. tostring(anm_id)
setglobal(anm_id, anmvar)
end
-- This Config File effecting Character Animation References, Planet & Station Enviorments and Mission Cutscenes. -- This Config File effecting Character Animation References, Planet & Station Enviorments and Mission Cutscenes.
-- Files in DATA\SCRIPTS GCS, BASES and EXTRAS using these defined globals. -- Files in DATA\SCRIPTS GCS, BASES and EXTRAS using these defined globals.
-- Included with dofile('..\\EXE\\REM\\Lua\\DYNAMIC\\config.lua') in .thn scripts. -- Included with dofile('..\\EXE\\REM\\Lua\\DYNAMIC\\config.lua') in .thn scripts.

View File

@@ -24,6 +24,7 @@ rem.AddInfoCard(264756, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JU
rem.AddInfoCard(450000, "Nevada") rem.AddInfoCard(450000, "Nevada")
rem.AddInfoCard(450001, "California -> Nevada") rem.AddInfoCard(450001, "California -> Nevada")
rem.AddInfoCard(450002, "Nevada -> California") rem.AddInfoCard(450002, "Nevada -> California")
rem.AddInfoCard(450003, "Nevada Jump Gate")
rem.AddInfoCard(450010, "Planet Las Vegas") rem.AddInfoCard(450010, "Planet Las Vegas")
rem.AddInfoCard(450011, "Planet Las Vegas Docking Ring") rem.AddInfoCard(450011, "Planet Las Vegas Docking Ring")
rem.AddInfoCard(450020, "Planet Reno") rem.AddInfoCard(450020, "Planet Reno")
@@ -34,12 +35,13 @@ rem.AddInfoCard(450040, "The Ranch")
rem.AddInfoCard(450045, "Primm Station") rem.AddInfoCard(450045, "Primm Station")
rem.AddInfoCard(450050, "Mojave Dust Cloud") rem.AddInfoCard(450050, "Mojave Dust Cloud")
rem.AddInfoCard(450051, "Death Valley Dust Storm") rem.AddInfoCard(450051, "Death Valley Dust Storm")
rem.AddInfoCard(450055, "Paradise Valley Station")
rem.AddInfoCard(450060, "Battleship Henderson")
rem.AddInfoCard(460000, "Nevada Jump Hole") rem.AddInfoCard(460000, "Nevada Jump Hole")
rem.AddInfoCard(460098, "Nevada Jump Hole") rem.AddInfoCard(460098, "Nevada Jump Hole")
rem.AddInfoCard(460099, "Cascadia Jump Hole") rem.AddInfoCard(460099, "Cascadia Jump Hole")
rem.AddInfoCard(460100, "Cascadia") rem.AddInfoCard(460100, "Cascadia")
-- Mission Infocards -- Mission Infocards
-- Story Introducing -- Story Introducing
@@ -85,8 +87,8 @@ rem.AddInfoCard(458793, "Transport Water to California Minor")
-- Story Arc - Inner Coruption (Buffalo Station - Li01_12_Base) -- Story Arc - Inner Coruption (Buffalo Station - Li01_12_Base)
rem.AddInfoCard(459000, "Story Arc - Inner Coruption") rem.AddInfoCard(459000, "Story Arc - Inner Coruption")
rem.AddInfoCard(459001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>After my arrival on Buffalo Station, I met a female artificial intelligence unit linked with an underground news channel called the Rebus. Revealing the truth about Liberty's intention, it's inner corruption and the lie to cover-up of the impacts of the nomad incident.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Through the complex security communication structure of the Rebus, independent freelancers are always required to gain information data. Getting these documents will certainly have an impact to the further political events and the revelation of Liberty's political agendas.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy Liberty's Black Op Strike Force</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]]) rem.AddInfoCard(459001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>After my arrival on Buffalo Station, I met a female artificial intelligence unit linked with an underground news channel called the Rebus. Revealing the truth about Liberty's intention, it's inner corruption and the lie to cover-up of the impacts of the nomad incident.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Through the complex security communication structure of the Rebus, independent freelancers are always required to gain information data. Getting these documents will certainly have an impact to the further political events and the revelation of Liberty's political agendas.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Obtain the latest emergency action documents from Liberty</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(459002, "Obtain the latest emergency action documents from Liberty") rem.AddInfoCard(459002, "Obtain the emergency action documents")
rem.AddInfoCard(459003, "Fly to Sector D5") rem.AddInfoCard(459003, "Fly to Sector D5")
-- Mission Text Introducing -- Mission Text Introducing
@@ -95,7 +97,7 @@ rem.AddInfoCard(459009, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JU
-- Story Arc - Subversive Operation (Buffalo Station - Li01_12_Base) -- Story Arc - Subversive Operation (Buffalo Station - Li01_12_Base)
rem.AddInfoCard(459010, "Story Arc - Subversive Operation") rem.AddInfoCard(459010, "Story Arc - Subversive Operation")
rem.AddInfoCard(459011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>President Jacobi's political power fades away. She is loosing more and more control to the authorities in Liberty. She will not be able to hold on her power for much longer, if she continues to weaken.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Although she does not clearly represent our ideals, President Jacobi was the only hope for a peaceful solution to our conflict with the colonies. That's why we have to launch an attack, the authorities of Liberty won't recover so quickly from this blow. The undercover strike force usually hides in the Detroit Debris Field.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy Liberty's Black Op Strike Force</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]]) rem.AddInfoCard(459011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>President Jacobi's political power fades away. She is loosing more and more control to the authorities in Liberty. She will not be able to hold on her power for much longer, if she continues to weaken.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Although she does not clearly represent our ideals, President Jacobi was the only hope for a peaceful solution to our conflict with the colonies. That's why we have to launch an attack, the authorities of Liberty won't recover so quickly from this blow. The undercover strike force usually hides in the Detroit Debris Field.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy Liberty's Black Op Strike Force</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(459012, "Destroy Liberty's Black Op Strike Force") rem.AddInfoCard(459012, "Destroy Liberty's Black Op Strike Force")
rem.AddInfoCard(459013, "Fly to Sector C5") rem.AddInfoCard(459013, "Fly to Sector C5")
@@ -109,19 +111,40 @@ rem.AddInfoCard(459023, "Fly to Sector B2")
-- Story Arc - Shattered Empire (Kyoto Base - Ku06_01_base) -- Story Arc - Shattered Empire (Kyoto Base - Ku06_01_base)
rem.AddInfoCard(471100, "Story Arc - Shattered Empire") rem.AddInfoCard(471100, "Story Arc - Shattered Empire")
rem.AddInfoCard(471101, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>The Blood Dragons prepare for the next strike against the Edo Shogunate. But before this can happen, a rumor must be investigated.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There's an information about a special seven-year-old Kyushu girl that will impact Kusari's future at once. The Rebus pleased you to meet a contact who knows more about the current state.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Meet a Kusari Priest at Planet New Tokyo</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]]) rem.AddInfoCard(471101, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>The Blood Dragons prepare for the next strike against the Edo Shogunate. But before this can happen, a rumor must be investigated.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There's an information about a special seven-year-old Kyushu girl that will impact Kusari's future at once. The Rebus pleased you to meet a contact who knows more about the current state.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Meet a Kusari Priest at Ainu Depot</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(471102, "Meet the Kusari Priest") rem.AddInfoCard(471102, "Meet the Kusari Priest")
rem.AddInfoCard(471103, "Fly to Planet New Tokyo") rem.AddInfoCard(471103, "Fly to Ainu Depot")
rem.AddInfoCard(471104, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>My Contact was a Kusari Priest who told me a lot about the history of Kusari. The young Emperor's decisions are increasingly influenced by the Edo Shogunate. Thus, his power is becoming more and more insignificant and the turmoil caused by the betrayal of Samura and the Edo Shogunate are steady increasing.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There's also a new hope, a young girl was brought from the Golden Chrysanthemums to a place of safety among his priesthood in the Tohoku system. She is a descendant of Shogun Hideyoshi, the legitimate heir and the true lord. While nobody knows the exact position of her location and even her existence is not very common, the Rebus knows the Golden Chrysanthemums teached her everything she needs to know to run the country. We need an evidence she is the real descendant of Shogun Hideyoshi so we can influence Kusari's further history. If she is the so-called Hideyoshi descendant then she will fill the power vacuum, once the Edo Shogunate has fallen.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Since we have a good relationship with Golden Chrysanthemums, we will visit Ainu Depot in the Hokkaido system and request a copy of her genealogical certificate.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Procure the genealogical certificate</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]]) rem.AddInfoCard(471104, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>My Contact was a Kusari Priest who told me a lot about the history of Kusari. The young Emperor's decisions are increasingly influenced by the Edo Shogunate. Thus, his power is becoming more and more insignificant and the turmoil caused by the betrayal of Samura and the Edo Shogunate are steady increasing.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There's also a new hope, a young girl was brought from the Golden Chrysanthemums to a place of safety among his priesthood in the Tohoku system. She is a descendant of Shogun Hideyoshi, the legitimate heir and the true lord. While nobody knows the exact position of her location and even her existence is not very common, the Rebus knows the Golden Chrysanthemums teached her everything she needs to know to run the country. The Kusari Priest provided me with evidence that she is the true descendant of Shogun Hideyoshi. If she is the so-called Hideyoshi descendant then she will fill the power vacuum, once the Edo Shogunate has fallen.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Since we have a good relationship with Golden Chrysanthemums, he gave me a copy of her genealogical certificate.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Deliver the genealogical certificate</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(471105, "Procure the genealogical certificate") rem.AddInfoCard(471105, "Deliver the informations to the Rebus")
rem.AddInfoCard(471106, "Fly to Ainu Depot") rem.AddInfoCard(471106, "Fly to Kyoto Base")
rem.AddInfoCard(471107, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Fortunately, I was able to convince the Golden Chrysanthemums to hand over the data I was looking for. They were somewhat skeptical about revealing such a sensitive information, but they sympathize with the Rebus network.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>I am very curious to see whether this will lead to an agreement between the different Kusari factions or whether it will only exacerbate the situation. Furthermore, I am wonder about the Rebus' motives.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Now, that I have everything what I need, I have to bring back the copy to Kyoto Base.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Procure the genealogical certificate</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]]) rem.AddInfoCard(471107, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Fortunately, I was able to convince the Kusari Priest to hand over a copy of her genealogical certificate and deliver to the Rebus.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>I am very curious to see whether this will lead to an agreement between the different Kusari factions or whether it will only exacerbate the situation. Furthermore, I am wonder about the Rebus' motives.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(471108, "Bring the informations to the Rebus")
rem.AddInfoCard(471109, "Fly to Kyoto Base") rem.AddInfoCard(471100, "Story Arc - Retribution")
rem.AddInfoCard(471111, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>The Rebus received informations about an heavy assault against Samura. The Blood Dragons and the Golden Chrysanthemums have started an ambush in Kyushu near the Tsushima Depot.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>We assume that the Hogosha going to support Samura Industries, as soon as the attack begins.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy all Hogosha and Samura Industries Vessels.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(471112, "Join the convoy assault")
rem.AddInfoCard(471113, "Fly to Kyushu")
rem.AddInfoCard(471114, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>The Blood Dragons and the Golden Chrysanthemums have accomplished their ambush. This will be a hard hit to Samura and the Hogosha.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>No doubt, the Shogunate's heir will soon meet his end, and he will pay for his betrayal.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
-- Mission Text Introducing -- Mission Text Introducing
rem.AddInfoCard(459110, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>I received a cryptic message from an unknown contact for a rendezvous on Kyoto Base in the Chugoku System. The message contains also the specific location data for the meeting.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There could be a trap, but at least I should risk a look.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]]) rem.AddInfoCard(459110, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>I received a cryptic message from an unknown contact for a rendezvous on Kyoto Base in the Chugoku System. The message contains also the specific location data for the meeting.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There could be a trap, but at least I should risk a look.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
-- Story Arc - The Sabotage (Vogtland Base - Rh05_04_base)
rem.AddInfoCard(471200, "Story Arc - Dangerous Enigma")
rem.AddInfoCard(471201, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>The Rebus reports that a serious schockwave was registered coming out of the Aachenfeld.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Later, despite Rheinland's denials, they finally admitted that one of their cruisers was indeed destroyed - apparently the work of saboteurs.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Once again Rheinland has blamed the Bundschuh for the destruction. Meet the contacts on Planet on New Berlin to obatin the exact coordinates and investigate the wreckage. </TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Meet a Contact on New Berlin</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(471202, "Meet the agents on New Berlin")
rem.AddInfoCard(471203, "Fly to New Berlin")
rem.AddInfoCard(471204, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Once again, Jonner and Blix crossed my way. They are working for the Rebus and uploaded the coordinates of the wreckage to my Neural Net.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Jonner mentonied that an old friend has been appeared. Once the time has come, I will get more informations about Von Claussen.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Inverstigate the wreckage.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Loot and transmit the black box to Vogtland.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(471205, "Inverstigate the wreckage")
rem.AddInfoCard(471206, "Fly to F3")
rem.AddInfoCard(471207, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>I investigated the wreckage and delivered the cruiser's black box to Vogtland.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Now, the Rebus will evaluate the black box data to get the informations they are looking for.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
-- Story Arc - Rheinland Assault (Vogtland Base - Rh05_04_base)
rem.AddInfoCard(471210, "Story Arc - Rheinland Assault")
rem.AddInfoCard(480000, "Mission Result: Success") rem.AddInfoCard(480000, "Mission Result: Success")
-- Story Arc - Tutorial Liberty (Planet Manhattan - Li01_01_Base) -- Story Arc - Tutorial Liberty (Planet Manhattan - Li01_01_Base)
@@ -217,3 +240,58 @@ rem.AddInfoCard(524296, [[<RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/>
-- Jack O'Latern -- Jack O'Latern
rem.AddInfoCard(50021, "Jack O'Latern Event") rem.AddInfoCard(50021, "Jack O'Latern Event")
rem.AddInfoCard(50022, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TRA data="1" mask="-31" def="-2"/><TEXT>EVENT: </TEXT><TRA data="65281" mask="-31" def="30"/><TEXT>Jack O'Latern</TEXT><PARA/><JUST loc="left"/><TRA data="96" mask="-31" def="-1"/><PARA/><TEXT>Spooky season has arrived in space with the Jack O'Lantern Event! For a limited time, every Kill and Trade Mission will earn you a pumpkin. Collect as many pumpkins as possible and store them in your depot. The player with the most pumpkins at the end of the event will be crowned the Jack O'Lantern Champion and earn exclusive rewards!</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(50022, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TRA data="1" mask="-31" def="-2"/><TEXT>EVENT: </TEXT><TRA data="65281" mask="-31" def="30"/><TEXT>Jack O'Latern</TEXT><PARA/><JUST loc="left"/><TRA data="96" mask="-31" def="-1"/><PARA/><TEXT>Spooky season has arrived in space with the Jack O'Lantern Event! For a limited time, every Kill and Trade Mission will earn you a pumpkin. Collect as many pumpkins as possible and store them in your depot. The player with the most pumpkins at the end of the event will be crowned the Jack O'Lantern Champion and earn exclusive rewards!</TEXT><PARA/><POP/></RDL>]])
-- Emergency Action Documents (Liberty)
rem.AddInfoCard(290000, "Emergency Action Documents")
rem.AddInfoCard(290001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Emergency Action Documents</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>These Documents provide a legal framework for necessary actions—such as asset control, operational interventions, and security measures—to protect Liberty's citizens and preserve stability during crises.</TEXT><PARA/><POP/></RDL>]])
-- Fragment Data (Liberty)
rem.AddInfoCard(290010, "Fragment Data (Liberty)")
rem.AddInfoCard(290011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Liberty)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Data Fragment is a crucial piece of collected location information about the Rebus. Combine all Data Fragments together will reveal the secret location of the Rebus.</TEXT><PARA/><POP/></RDL>]])
-- Genealogical Certificate
rem.AddInfoCard(290100, "Genealogical Certificate")
rem.AddInfoCard(290101, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Genealogical Certificate</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A Genealogical Certificate is an official document that traces an individual's family history and lineage. It provides detailed information about ancestors, including names, birth and death dates, marriage records, and familial relationships. Often used for legal, heritage, or cultural purposes, this certificate helps verify family connections and preserve historical records. I</TEXT><PARA/><POP/></RDL>]])
-- Fragment Data (Kusari)
rem.AddInfoCard(290110, "Fragment Data (Kusari)")
rem.AddInfoCard(290111, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Kusari)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Data Fragment is a crucial piece of collected location information about the Rebus. Combine all Data Fragments together will reveal the secret location of the Rebus.</TEXT><PARA/><POP/></RDL>]])
-- Rheinland Military Black Box (Mission item)
rem.AddInfoCard(290200, "Rheinland Military Black Box")
rem.AddInfoCard(290201, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Rheinland Military Black Box</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Rheinland Military Black Box is a critical piece of recovered equipment, encased in a durable, blackened shell designed to withstand extreme conditions. It contains vital data and recordings from military operations, offering valuable insights into recent missions and tactical information. Its presence is a key indicator of recent conflict or vessel activity within the area. Handle with care, as the data it holds could be crucial for intelligence and strategic analysis.</TEXT><PARA/><POP/></RDL>]])
-- Fragment Data (Rheinland)
rem.AddInfoCard(290210, "Fragment Data (Rheinland)")
rem.AddInfoCard(290211, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Rheinland)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Data Fragment is a crucial piece of collected location information about the Rebus. Combine all Data Fragments together will reveal the secret location of the Rebus.</TEXT><PARA/><POP/></RDL>]])
-- Fragment Data (Bretonia)
rem.AddInfoCard(290310, "Fragment Data (Bretonia)")
rem.AddInfoCard(290311, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Bretonia)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Data Fragment is a crucial piece of collected location information about the Rebus. Combine all Data Fragments together will reveal the secret location of the Rebus.</TEXT><PARA/><POP/></RDL>]])
-- Infocards Solars
-- Pirate Transmitter
rem.AddInfoCard(300000, "Pirate Transmitter")
rem.AddInfoCard(300001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Equipped with advanced encryption and stealth protocols, the Pirate Transmitter can hijack legitimate signals that all echo the scrambled signal from one ship - The Rebus.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(300100, "Rheinland Cruiser Wreckage")
rem.AddInfoCard(300101, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Lootable debris from a Rheinland cruiser, with some pieces containing essential items, making it worth the effort to scavenge. Proceed with caution, as the environment may still pose risks.</TEXT><PARA/><POP/></RDL>]])
-- REM NEWS
-- Manhattan News
rem.AddInfoCard(250000, "Liberty Restricts Information Access")
rem.AddInfoCard(250001, "Government sources report that President Jacobi has ordered new measures against the misinformation campaign conducted by certain pirate factions. Some military officials critize her ineffective response and arrogate for more decisive actions.")
-- Westpoint News
rem.AddInfoCard(250100, "In Memorian to Marcus Walker")
rem.AddInfoCard(250101, "We would like to extend our farewell to a former staff member of our academy: Marcus Walker - a navy Captain and leader of the former Liberty Attack Group South. He died in a battle against the enemies of the state with dignity, upheld by his idealistic convictions and the loyalty to his region.")
-- New Berlin News
rem.AddInfoCard(251000, "Terror Action against Rheinland")
rem.AddInfoCard(251001, "Rheinland confirmed that one of their Cruisers was destroyed in the Aachenfeld. The Rheinland authorities suspect the terror-group The Bundschuh to be responsible for the destruction.")

View File

@@ -4,6 +4,122 @@
-- Triggers: InitState (on mission start), BaseEnter (on docking), SpaceEnter (on launch) -- Triggers: InitState (on mission start), BaseEnter (on docking), SpaceEnter (on launch)
-- Triggers change the config.lua -- Triggers change the config.lua
-- Tutorial Mission ===
--rem.mission.arc("Tutorial Liberty")
rem.mission.create("tutorial") -- Set mission name
rem.mission.missiontype("flyto") -- Set mission type to PVE
rem.mission.flyto_targetbase("Li01_10_Base") -- Target base (mission completes when docking here and confirming popup)
rem.mission.trigger("InitState") -- Trigger to setup thnconfig (InitState, BaseEnter, SpaceEnter)
rem.mission.startbase("Li01_01_Base") -- Set mission startbase
rem.mission.thnconfig("manhattan_gen", "arc_tutorial") -- Set THN location and name
rem.mission.thntime(32) -- Set THN duration to x seconds
rem.mission.showpopup(475001, 475002) -- Set infocard IDs for caption and content
rem.mission.missionmessage("popup", 475003) -- Show Mission Message after Popup
rem.mission.missionmessage("launch", 475004) -- Show Mission Message after launch
rem.mission.trigger("SpaceEnter") -- Trigger: Activates when docking at target base
rem.mission.thnsave() -- Save the thn config
rem.mission.save() -- Finalize and save mission to the list
-- Create and configure the first mission
-- rem.mission.arc("StoryArc1")
rem.mission.create("rebus_liberty2") -- Set mission name
rem.mission.missiontype("pve") -- Set mission type to PVE
rem.mission.trigger("InitState") -- Trigger to setup thnconfig
rem.mission.startbase("Li01_12_base") -- Set mission startbase
rem.mission.pve_enemyfaction("li_p_grp") -- Set Enemy Faction to Xenos
rem.mission.pve_enemycount(4) -- 4 enemies per wave
rem.mission.pve_wavecount(2) -- 2 waves
rem.mission.pve_spawnmethod("fixed") -- NPC spawn Method set to fixed Location
rem.mission.pve_spawnpos(-50000, 0, 5000) -- NPC Spawn Position
rem.mission.thnconfig("buffalo_gen", "arc_rebus3") -- Set THN location and name
rem.mission.thntime(57) -- Set THN duration to 57 seconds
rem.mission.showpopup(459010, 459011) -- Set infocard IDs for caption and content
rem.mission.missionmessage("popup", 459012) -- Show Mission Message after Popup
rem.mission.missionmessage("launch", 459013)
rem.mission.thnsave()
--rem.mission.trigger("SpaceEnter") -- Trigger to setup thnconfig (InitState, BaseEnter, SpaceEnter)
--rem.mission.thnconfig("buffalo_gen", "arc_rebus4") -- Set THN location and name
--rem.mission.thntime(20) -- Set THN duration to 20 seconds
--rem.mission.thnsave()
rem.mission.save()
-- === Rheinland Rebus Story Arc Mission 1 ===
-- rem.mission.arc("StoryArc5")
rem.mission.create("rebus_rheinland1") -- Set mission name
rem.mission.missiontype("flyto") -- Set mission type (pve, trade, flyto)
rem.mission.flyto_targetbase("Rh01_01_Base") -- Target base (mission completes when docking here and confirming popup)
rem.mission.trigger("InitState") -- Trigger: Starts immediately on mission acceptance
rem.mission.startbase("Rh05_04_Base") -- Starting base for THN
rem.mission.thnconfig("vogtland_gen", "arc_rebus1") -- THN location and name
rem.mission.thntime(67) -- THN duration in seconds
rem.mission.showpopup(471200, 471201) -- Infocard IDs for caption and content
rem.mission.missionmessage("popup", 471202) -- Message shown after popup
rem.mission.missionmessage("launch", 471203) -- Message shown after launch
rem.mission.thnsave() -- Save THN configuration
-- Optional: Second THN entity for SpaceEnter at target base
rem.mission.trigger("SpaceEnter") -- Trigger: Activates when docking at target base
rem.mission.startbase("Rh01_01_Base") -- Target base for THN
rem.mission.thnconfig("newberlin_gen", "arc_rebus1") -- THN location and name
rem.mission.thntime(46) -- THN duration in seconds
rem.mission.showpopup(471200, 471204) -- Infocard IDs for caption and content
rem.mission.missionmessage("popup", 471205) -- Message shown after popup
rem.mission.missionmessage("launch", 471206)
rem.mission.thnsave() -- Save THN configuration
rem.mission.save()
-- Create and configure the first mission
-- rem.mission.arc("StoryArc5")
rem.mission.create("rebus_rheinland2") -- Set mission name
rem.mission.missiontype("pve") -- Set mission type to PVE
rem.mission.trigger("InitState") -- Trigger to setup thnconfig
rem.mission.startbase("Rh05_04_Base") -- Set mission startbase
rem.mission.pve_enemyfaction("rh_p_grp") -- Set Enemy Faction to Xenos
rem.mission.pve_enemycount(4) -- 4 enemies per wave
rem.mission.pve_wavecount(2) -- 2 waves
rem.mission.pve_spawnmethod("fixed") -- NPC spawn Method set to fixed Location
rem.mission.pve_spawnpos(-8877, 0, -24804) -- NPC Spawn Position
rem.mission.thnconfig("vogtland_gen", "arc_rebus3") -- Set THN location and name
rem.mission.thntime(57) -- Set THN duration to 57 seconds
rem.mission.showpopup(471210, 471211) -- Set infocard IDs for caption and content
rem.mission.missionmessage("popup", 471212) -- Show Mission Message after Popup
rem.mission.missionmessage("launch", 471213)
rem.mission.thnsave()
--rem.mission.trigger("SpaceEnter") -- Trigger to setup thnconfig (InitState, BaseEnter, SpaceEnter)
--rem.mission.thnconfig("vogtland_gen", "arc_rebus4") -- Set THN location and name
--rem.mission.thntime(20) -- Set THN duration to 20 seconds
--rem.mission.thnsave()
rem.mission.save()
-- Create and configure the first mission
-- rem.mission.arc("StoryArc3")
rem.mission.create("rebus_kusari1") -- Set mission name
rem.mission.missiontype("flyto") -- Set mission type to FlyTo
rem.mission.flyto_targetbase("Ku05_02_Base") -- Target base (mission completes when docking here and confirming popup)
rem.mission.trigger("InitState") -- Trigger to setup thnconfig
rem.mission.startbase("Ku06_01_base") -- Set mission startbase
rem.mission.thnconfig("kyoto_gen", "arc_rebus1") -- Set THN location and name
rem.mission.thntime(63) -- Set THN duration to 59 seconds
rem.mission.showpopup(471100, 471101) -- Set infocard IDs for caption and content
rem.mission.missionmessage("popup", 471102) -- Show Mission Message after Popup
rem.mission.missionmessage("launch", 471103)
rem.mission.thnsave()
-- Optional: Second THN entity for SpaceEnter at target base
rem.mission.trigger("SpaceEnter") -- Trigger to setup thnconfig (InitState, BaseEnter, SpaceEnter)
rem.mission.startbase("ku05_02_base") -- Set mission startbase
rem.mission.thnconfig("ainu_gen", "arc_rebus1") -- Set THN location and name
rem.mission.thntime(120)
rem.mission.showpopup(471100, 471104) -- Set infocard IDs for caption and content
rem.mission.missionmessage("popup", 471105) -- Show Mission Message after Popup
rem.mission.missionmessage("launch", 471106)
rem.mission.thnsave() -- Save the thn config
-- rem.mission.startbase("ku05_02_base") -- Set mission startbase
-- rem.mission.thnconfig("kyoto_gen", "arc_rebus2") -- Set THN location and name
-- rem.mission.thntime(13) -- Set THN duration to 44 seconds
-- rem.mission.showpopup(471100, 471107) -- Set infocard IDs for caption and content
-- rem.mission.missionmessage("popup", 480000) -- Show Mission Message after Popup
-- rem.mission.thnsave() -- Save the thn config
rem.mission.save()
-- === PVE Mission === -- === PVE Mission ===
rem.mission.create("XenoHunt") -- Set mission name rem.mission.create("XenoHunt") -- Set mission name
rem.mission.missiontype("pve") -- Set mission type (pve, trade, flyto) rem.mission.missiontype("pve") -- Set mission type (pve, trade, flyto)
@@ -62,6 +178,7 @@ rem.mission.thnsave() -- Save THN configuration
rem.mission.save() -- Finalize and save mission rem.mission.save() -- Finalize and save mission
-- Create and configure the mission -- Create and configure the mission
rem.mission.arc("StoryArc2")
rem.mission.create("reunion") -- Set mission name rem.mission.create("reunion") -- Set mission name
rem.mission.missiontype("pve") -- Set mission type to PVE rem.mission.missiontype("pve") -- Set mission type to PVE
rem.mission.trigger("InitState") -- Trigger to setup thnconfig (InitState, BaseEnter, SpaceEnter) rem.mission.trigger("InitState") -- Trigger to setup thnconfig (InitState, BaseEnter, SpaceEnter)
@@ -88,6 +205,7 @@ rem.mission.thnsave() -- Save the thn config
rem.mission.save() -- Finalize and save mission to the list rem.mission.save() -- Finalize and save mission to the list
-- Create and configure the first mission -- Create and configure the first mission
rem.mission.arc("StoryArc2")
rem.mission.create("duty") -- Set mission name rem.mission.create("duty") -- Set mission name
rem.mission.missiontype("pve") -- Set mission type to PVE rem.mission.missiontype("pve") -- Set mission type to PVE
rem.mission.trigger("InitState") -- Trigger to setup thnconfig rem.mission.trigger("InitState") -- Trigger to setup thnconfig
@@ -108,13 +226,14 @@ rem.mission.startbase("Li01_13_Base") -- Set mission startbase
rem.mission.thnconfig("rochester_gen", "arc_harrison") -- Set THN location and name rem.mission.thnconfig("rochester_gen", "arc_harrison") -- Set THN location and name
rem.mission.thntime(43) -- Set THN duration to 44 seconds rem.mission.thntime(43) -- Set THN duration to 44 seconds
rem.mission.showpopup(458760, 458766) -- Set infocard IDs for caption and content rem.mission.showpopup(458760, 458766) -- Set infocard IDs for caption and content
rem.mission.missionmessage("popup", 465000) -- Show Mission Message after Popup rem.mission.missionmessage("popup", 480000) -- Show Mission Message after Popup
rem.mission.thnsave() -- Save the thn config rem.mission.thnsave() -- Save the thn config
rem.mission.save() rem.mission.save()
-- Create and configure the first mission -- Create and configure the first mission
rem.mission.create("rebus1") -- Set mission name rem.mission.arc("StoryArc1")
rem.mission.missiontype("pve") -- Set mission type to PVE rem.mission.create("rebus_liberty1") -- Set mission name
rem.mission.missiontype("flyto") -- Set mission type to PVE
rem.mission.trigger("InitState") -- Trigger to setup thnconfig rem.mission.trigger("InitState") -- Trigger to setup thnconfig
rem.mission.startbase("Li01_12_base") -- Set mission startbase rem.mission.startbase("Li01_12_base") -- Set mission startbase
rem.mission.thnconfig("buffalo_gen", "arc_rebus1") -- Set THN location and name rem.mission.thnconfig("buffalo_gen", "arc_rebus1") -- Set THN location and name
@@ -125,50 +244,16 @@ rem.mission.missionmessage("launch", 459003)
rem.mission.thnsave() rem.mission.thnsave()
rem.mission.trigger("SpaceEnter") -- Trigger to setup thnconfig (InitState, BaseEnter, SpaceEnter) rem.mission.trigger("SpaceEnter") -- Trigger to setup thnconfig (InitState, BaseEnter, SpaceEnter)
rem.mission.startbase("Li01_12_Base") -- Set mission startbase rem.mission.startbase("Li01_12_Base") -- Set mission startbase
rem.mission.thnconfig("rochester_gen", "arc_rebus2") -- Set THN location and name rem.mission.thnconfig("buffalo_gen", "arc_rebus2") -- Set THN location and name
rem.mission.thntime(43) -- Set THN duration to 44 seconds rem.mission.thntime(43) -- Set THN duration to 44 seconds
rem.mission.showpopup(459000, 459004) -- Set infocard IDs for caption and content rem.mission.showpopup(459000, 459004) -- Set infocard IDs for caption and content
rem.mission.missionmessage("popup", 465000) -- Show Mission Message after Popup rem.mission.missionmessage("popup", 480000) -- Show Mission Message after Popup
rem.mission.thnsave() -- Save the thn config
rem.mission.save()
-- Create and configure the first mission
rem.mission.create("rebus2") -- Set mission name
rem.mission.missiontype("flyto") -- Set mission type to PVE
rem.mission.trigger("InitState") -- Trigger to setup thnconfig
rem.mission.startbase("Ku06_01_base") -- Set mission startbase
rem.mission.thnconfig("kyoto_gen", "arc_rebus3") -- Set THN location and name
rem.mission.thntime(61) -- Set THN duration to 59 seconds
rem.mission.showpopup(459100, 459101) -- Set infocard IDs for caption and content
rem.mission.missionmessage("popup", 459102) -- Show Mission Message after Popup
rem.mission.missionmessage("launch", 459103)
rem.mission.thnsave()
rem.mission.trigger("SpaceEnter") -- Trigger to setup thnconfig (InitState, BaseEnter, SpaceEnter)
rem.mission.startbase("Ku01_01_base") -- Set mission startbase
rem.mission.thnconfig("tokyo_gen", "arc_rebus3") -- Set THN location and name
rem.mission.thntime(43) -- Set THN duration to 44 seconds
rem.mission.showpopup(459100, 459104) -- Set infocard IDs for caption and content
rem.mission.missionmessage("popup", 459105) -- Show Mission Message after Popup
rem.mission.missionmessage("launch", 459106)
rem.mission.thnsave()
rem.mission.trigger("SpaceEnter") -- Trigger to setup thnconfig (InitState, BaseEnter, SpaceEnter)
rem.mission.startbase("ku05_02_base") -- Set mission startbase
rem.mission.thnconfig("ainu_gen", "arc_rebus3") -- Set THN location and name
rem.mission.thntime(43)
rem.mission.showpopup(459100, 459107) -- Set infocard IDs for caption and content
rem.mission.missionmessage("popup", 459108) -- Show Mission Message after Popup
rem.mission.missionmessage("launch", 459109)
rem.mission.thnsave() -- Save the thn config
rem.mission.startbase("Ku06_01_base") -- Set mission startbase
rem.mission.thnconfig("kyoto_gen", "arc_rebus3") -- Set THN location and name
rem.mission.thntime(43) -- Set THN duration to 44 seconds
rem.mission.showpopup(459100, 459110) -- Set infocard IDs for caption and content
rem.mission.missionmessage("popup", 465000) -- Show Mission Message after Popup
rem.mission.thnsave() -- Save the thn config rem.mission.thnsave() -- Save the thn config
rem.mission.save() rem.mission.save()
-- Create and configure the first mission -- Create and configure the first mission
rem.mission.arc("StoryArc20")
rem.mission.create("relics") -- Set mission name rem.mission.create("relics") -- Set mission name
rem.mission.trigger("InitState") -- Trigger to setup thnconfig rem.mission.trigger("InitState") -- Trigger to setup thnconfig
rem.mission.startbase("St01_01_base") -- Set mission startbase rem.mission.startbase("St01_01_base") -- Set mission startbase
@@ -181,5 +266,5 @@ rem.mission.thnsave() -- Save the thn config
rem.mission.trigger("SpaceEnter") -- Trigger to setup thnconfig (InitState, BaseEnter, SpaceEnter) rem.mission.trigger("SpaceEnter") -- Trigger to setup thnconfig (InitState, BaseEnter, SpaceEnter)
rem.mission.startbase("St01_01_base") -- Set mission startbase rem.mission.startbase("St01_01_base") -- Set mission startbase
rem.mission.showpopup(458780, 458788) -- Set infocard IDs for caption and content rem.mission.showpopup(458780, 458788) -- Set infocard IDs for caption and content
rem.mission.missionmessage("popup", 465000) -- Show Mission Message after Popup rem.mission.missionmessage("popup", 480000) -- Show Mission Message after Popup
rem.mission.save() rem.mission.save()

View File

@@ -54,9 +54,17 @@ function modifyLuaConfig(filePath)
elseif line:find("setglobal%('char_gen',") then elseif line:find("setglobal%('char_gen',") then
lines[i] = "setglobal('char_gen', \"trent\")" lines[i] = "setglobal('char_gen', \"trent\")"
-- Change gcs_voice to "trent" -- Change voice_gen to "Trent"
elseif line:find("setglobal%('gcs_voice',") then elseif line:find("setglobal%('voice_gen',") then
lines[i] = "setglobal('gcs_voice', \"trent\")" lines[i] = "setglobal('voice_gen', \"Trent\")"
-- Change dx_gen to "trent"
elseif line:find("setglobal%('dx_gen',") then
lines[i] = "setglobal('dx_gen', \"trent\")"
-- Change body_gen to "MLBODY"
elseif line:find("setglobal%('body_gen',") then
lines[i] = "setglobal('body_gen', \"MLBODY\")"
-- Change anm_gen to "stand" -- Change anm_gen to "stand"
elseif line:find("setglobal%('anm_gen',") then elseif line:find("setglobal%('anm_gen',") then
@@ -72,6 +80,16 @@ function modifyLuaConfig(filePath)
lines[i] = "setglobal('westpoint_gen', \"origin\")" lines[i] = "setglobal('westpoint_gen', \"origin\")"
elseif line:find("setglobal%('buffalo_gen',") then elseif line:find("setglobal%('buffalo_gen',") then
lines[i] = "setglobal('buffalo_gen', \"origin\")" lines[i] = "setglobal('buffalo_gen', \"origin\")"
elseif line:find("setglobal%('kyoto_gen',") then
lines[i] = "setglobal('kyoto_gen', \"origin\")"
elseif line:find("setglobal%('ainu_gen',") then
lines[i] = "setglobal('ainu_gen', \"origin\")"
elseif line:find("setglobal%('arranmore_gen',") then
lines[i] = "setglobal('arranmore_gen', \"origin\")"
elseif line:find("setglobal%('vogtland_gen',") then
lines[i] = "setglobal('vogtland_gen', \"origin\")"
elseif line:find("setglobal%('newberlin_gen',") then
lines[i] = "setglobal('newberlin_gen', \"origin\")"
elseif line:find("setglobal%('toledo_gen',") then elseif line:find("setglobal%('toledo_gen',") then
lines[i] = "setglobal('toledo_gen', \"origin\")" lines[i] = "setglobal('toledo_gen', \"origin\")"

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@@ -1,4 +1,4 @@
[APP] [APP]
Force10BitFormat=0 Force10BitFormat=0
ForceFullscreen=0 ForceFullscreen=0
ForceResolution=0,0 ForceResolution=0,0
@@ -7,7 +7,6 @@ ForceWindowed=0
[GENERAL] [GENERAL]
EffectSearchPaths=.\reshade-shaders\Shaders,.\reshade-shaders\Shaders EffectSearchPaths=.\reshade-shaders\Shaders,.\reshade-shaders\Shaders
IntermediateCachePath=C:\Users\Steve\AppData\Local\Temp\ReShade
NoDebugInfo=0 NoDebugInfo=0
NoEffectCache=0 NoEffectCache=0
NoReloadOnInit=0 NoReloadOnInit=0
@@ -15,19 +14,14 @@ NoReloadOnInitForNonVR=0
PerformanceMode=0 PerformanceMode=0
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0 PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
PresetPath=.\ReShadePreset.ini PresetPath=.\ReShadePreset.ini
PresetShortcutKeys=
PresetShortcutPaths=
PresetTransitionDuration=1000 PresetTransitionDuration=1000
SkipLoadingDisabledEffects=0 SkipLoadingDisabledEffects=0
StartupPresetPath=
TextureSearchPaths=.\reshade-shaders\Textures,.\reshade-shaders\Textures TextureSearchPaths=.\reshade-shaders\Textures,.\reshade-shaders\Textures
[INPUT] [INPUT]
ForceShortcutModifiers=1 ForceShortcutModifiers=1
InputProcessing=2 InputProcessing=2
KeyEffects=0,0,0,0 KeyEffects=0,0,0,0
KeyFPS=0,0,0,0
KeyFrametime=0,0,0,0
KeyNextPreset=0,0,0,0 KeyNextPreset=0,0,0,0
KeyOverlay=36,0,0,0 KeyOverlay=36,0,0,0
KeyPerformanceMode=0,0,0,0 KeyPerformanceMode=0,0,0,0
@@ -38,39 +32,31 @@ KeyScreenshot=44,0,0,0
[OVERLAY] [OVERLAY]
AutoSavePreset=1 AutoSavePreset=1
ClockFormat=0 ClockFormat=0
Docking=[Docking][Data]
FPSPosition=1 FPSPosition=1
Language=
NoFontScaling=0 NoFontScaling=0
SaveWindowState=0 SaveWindowState=0
ShowClock=0 ShowClock=0
ShowForceLoadEffectsButton=1 ShowForceLoadEffectsButton=1
ShowFPS=0 ShowFPS=0
ShowFrameTime=0 ShowFrameTime=0
ShowPresetName=0
ShowPresetTransitionMessage=1
ShowScreenshotMessage=1 ShowScreenshotMessage=1
TutorialProgress=2 TutorialProgress=2
VariableListHeight=300.000000 VariableListHeight=300.000000
VariableListUseTabs=0 VariableListUseTabs=0
Window=[Window][Debug##Default],Pos=60,,60,Size=400,,400,Collapsed=0
[SCREENSHOT] [SCREENSHOT]
ClearAlpha=1 ClearAlpha=1
FileFormat=1 FileFormat=1
FileNaming=%AppName% %Date% %Time% FileNaming=%AppName% %Date% %Time%
HDRBitDepth=11
JPEGQuality=100 JPEGQuality=100
PostSaveCommand= PostSaveCommand=
PostSaveCommandArguments="%TargetPath%" PostSaveCommandArguments="%TargetPath%"
PostSaveCommandHideWindow=0
PostSaveCommandNoWindow=0 PostSaveCommandNoWindow=0
PostSaveCommandWorkingDirectory=.\ PostSaveCommandWorkingDirectory=.\
SaveBeforeShot=0 SaveBeforeShot=0
SaveOverlayShot=0 SaveOverlayShot=0
SavePath=.\ SavePath=.\
SavePresetFile=0 SavePresetFile=0
SoundPath=
[STYLE] [STYLE]
Alpha=1.000000 Alpha=1.000000
@@ -84,12 +70,10 @@ FontSize=13
FPSScale=1.000000 FPSScale=1.000000
FrameRounding=0.000000 FrameRounding=0.000000
GrabRounding=0.000000 GrabRounding=0.000000
HdrOverlayBrightness=203.000000
HdrOverlayOverwriteColorSpaceTo=0
LatinFont=
PopupRounding=0.000000 PopupRounding=0.000000
ScrollbarRounding=0.000000 ScrollbarRounding=0.000000
StyleIndex=2 StyleIndex=2
TabRounding=4.000000 TabRounding=4.000000
WindowRounding=0.000000 WindowRounding=0.000000

View File

@@ -18,7 +18,7 @@ AppGUID = {A690F026-26F0-4e57-ACA0-ECF868E48D21}
;;;hostname = FLListServer2.dns.corp.microsoft.com ;GUN server in Austin ;;;hostname = FLListServer2.dns.corp.microsoft.com ;GUN server in Austin
;;;hostname = 131.107.135.190 ;GUN server in Redmond ;;;hostname = 131.107.135.190 ;GUN server in Redmond
;;;hostname = fllistserver.zone.msn.com ;GUN server in Redmond (DNS entry) ;;;hostname = fllistserver.zone.msn.com ;GUN server in Redmond (DNS entry)
hostname = gun.fllistserver.com ;Alternative GUN server gun.rem-freelancer.moe hostname = gun.rem-freelancer.moe ;Alternative GUN server gun.rem-freelancer.moe, gun.fllistserver.com
port = 2300 port = 2300
[Server] [Server]
@@ -88,13 +88,14 @@ DLL = remres.dll ; Dynamic Infocards
sounds = audio\interface_sounds.ini sounds = audio\interface_sounds.ini
sounds = audio\music.ini sounds = audio\music.ini
sounds = audio\story_sounds.ini ;dialogue for the story (except for news broadcasts) sounds = audio\story_sounds.ini ;dialogue for the story (except for news broadcasts)
sounds = audio\arc_sounds.ini ;dialogue for the REM Story Arcs
sounds = audio\gf_sounds.ini ;sound-effects for gameflow - bases, rooms etc. sounds = audio\gf_sounds.ini ;sound-effects for gameflow - bases, rooms etc.
; sounds = audio\news_sounds.ini ;dialogue for news broadcasts - re-usable PLUS story CUT on 20021211 MG ; sounds = audio\news_sounds.ini ;dialogue for news broadcasts - re-usable PLUS story CUT on 20021211 MG
voices = audio\voices_space_male.ini ;dialogue for male NPCs in space (all re-usable) voices = audio\voices_space_male.ini ;dialogue for male NPCs in space (all re-usable)
voices = audio\voices_space_female.ini ;dialogue for female NPCs in space (all re-usable) voices = audio\voices_space_female.ini ;dialogue for female NPCs in space (all re-usable)
voices = audio\voices_base_male.ini ;dialogue for male NPCs on bases (all re-usable) voices = audio\voices_base_male.ini ;dialogue for male NPCs on bases (all re-usable)
voices = audio\voices_base_female.ini ;dialogue for female NPCs on bases (all re-usable) voices = audio\voices_base_female.ini ;dialogue for female NPCs on bases (all re-usable)
voices = audio\voices_recognizable.ini ;all the main characters<EFBFBD> voice profiles (re-usable dialogue only) (must be read in before mission-specific lines) voices = audio\voices_recognizable.ini ;all the main characters voice profiles (re-usable dialogue only) (must be read in before mission-specific lines)
voices = audio\voices_mission01.ini ;dialogue specific to mission 01 (story & special supporting characters only - no reusable dialogue) voices = audio\voices_mission01.ini ;dialogue specific to mission 01 (story & special supporting characters only - no reusable dialogue)
voices = audio\voices_mission02.ini ;dialogue specific to mission 02 (story & special supporting characters only - no reusable dialogue) voices = audio\voices_mission02.ini ;dialogue specific to mission 02 (story & special supporting characters only - no reusable dialogue)
voices = audio\voices_mission03.ini ;dialogue specific to mission 03 (story & special supporting characters only - no reusable dialogue) voices = audio\voices_mission03.ini ;dialogue specific to mission 03 (story & special supporting characters only - no reusable dialogue)