4 Commits

Author SHA1 Message Date
FlatHack 9f82edfa38 Nevada: Sentinel Outpost Fix 2026-06-17 14:25:10 +02:00
FlatHack 62d3fe88f8 Nevada: Helios Station Fix 2026-06-17 14:16:26 +02:00
FlatHack 075356c57d fix empty news 2026-06-17 14:15:16 +02:00
FlatHack fb5f158173 Nevada: Added News to Las Vegas and other Stations 2026-06-17 14:00:33 +02:00
13 changed files with 1154 additions and 155 deletions
+26
View File
@@ -16940,3 +16940,29 @@ MarketGood = shield01_mark01_hf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield01_mark01_lf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield02_mark02_lf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield02_mark03_fr, 0, -1, 1, 1, 0, 1, 1
[BaseGood]
base = LI06_02_Base
MarketGood = co_gun01_mark01, 0, -1, 1, 1, 0, 1, 1
MarketGood = co_gun01_mark02, 0, -1, 1, 1, 0, 1, 1
MarketGood = co_gun01_mark03, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_03_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_02, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_thruster_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_thruster_02, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield01_mark01_fr, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield01_mark01_hf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield01_mark01_lf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield03_mark04_fr, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield03_mark04_hf, 0, -1, 1, 1, 0, 1, 1
[BaseGood]
base = LI06_06_Base
MarketGood = ge_s_tractor_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
+744 -55
View File
@@ -46807,12 +46807,435 @@ character_density = 3
[MBase]
nickname = LI06_02_Base
local_faction = co_os_grp
local_faction = co_me_grp
diff = 1
msg_id_prefix = gcs_refer_base_LI06_02_Base
[MVendor]
num_offers = 2, 4
num_offers = 0, 0
[GF_NPC]
nickname = li06_02_base_bar_npc_01
body = sh_male2_body
head = sh_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = gd_bh_grp
voice = rvp101
misn = DestroyMission, 0.0821, 0.205129
bribe = co_kt_grp, 10000, 16100
bribe = co_shi_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16101
rumor = base_0_rank, mission_end, 1, 131426
rumor = base_0_rank, mission_end, 2, 131427
rumor = base_0_rank, mission_end, 2, 131428
rumor = base_0_rank, mission_end, 2, 131429
rumor = base_0_rank, mission_end, 3, 131430
rumor = base_0_rank, mission_end, 3, 131431
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393535
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393388
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
know = 251644, 252610, 5000, 2
knowdb = li01_to_li04_hole
accessory = prop_neuralnet_B
individual_name = 263054
[GF_NPC]
nickname = li06_02_base_bar_npc_02
body = sh_male2_body
head = br_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = gd_bh_grp
voice = rvp111
misn = DestroyMission, 0.0821, 0.205129
bribe = co_be_grp, 10000, 16100
bribe = co_nws_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16101
rumor = base_0_rank, mission_end, 1, 131426
rumor = base_0_rank, mission_end, 2, 131427
rumor = base_0_rank, mission_end, 2, 131428
rumor = base_0_rank, mission_end, 2, 131429
rumor = base_0_rank, mission_end, 3, 131430
rumor = base_0_rank, mission_end, 3, 131431
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393536
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393390
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
individual_name = 263053
[GF_NPC]
nickname = li06_02_base_bar_npc_03
body = li_bartender_body
head = br_brighton_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = li_n_grp
voice = rvp111
rumor = base_0_rank, mission_end, 1, 131432
rumor = base_0_rank, mission_end, 1, 131433
rumor = base_0_rank, mission_end, 2, 131436
rumor = base_0_rank, mission_end, 2, 131437
rumor = base_0_rank, mission_end, 3, 131438
rumor = base_0_rank, mission_end, 3, 131439
rumor = base_0_rank, mission_end, 2, 131443
rumor = base_0_rank, mission_end, 1, 131444
rumor = base_0_rank, mission_end, 2, 131445
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393537
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393391
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
individual_name = 263052
[GF_NPC]
nickname = li06_02_base_bar_npc_04
body = li_male_elite_body
head = pl_male1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = li_n_grp
voice = rvp111
misn = DestroyMission, 0.0821, 0.205129
rumor = base_0_rank, mission_end, 1, 131432
rumor = base_0_rank, mission_end, 1, 131433
rumor = base_0_rank, mission_end, 3, 131434
rumor = base_0_rank, mission_end, 1, 131435
rumor = base_0_rank, mission_end, 2, 131436
rumor = base_0_rank, mission_end, 2, 131437
rumor = base_0_rank, mission_end, 3, 131438
rumor = base_0_rank, mission_end, 3, 131439
rumor = base_0_rank, mission_end, 3, 131440
rumor = base_0_rank, mission_end, 1, 131441
rumor = base_0_rank, mission_end, 1, 131442
rumor = base_0_rank, mission_end, 2, 131443
rumor = base_0_rank, mission_end, 2, 131445
rumor = base_0_rank, mission_end, 3, 131446
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393608
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393540
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393394
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
individual_name = 263051
[GF_NPC]
nickname = li06_02_base_bar_npc_05
body = li_female_elite_body
head = br_kaitlyn_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
affiliation = li_n_grp
voice = rvp511
misn = DestroyMission, 0.0821, 0.205129
rumor = base_0_rank, mission_end, 1, 131432
rumor = base_0_rank, mission_end, 1, 131433
rumor = base_0_rank, mission_end, 3, 131434
rumor = base_0_rank, mission_end, 2, 131436
rumor = base_0_rank, mission_end, 2, 131437
rumor = base_0_rank, mission_end, 3, 131438
rumor = base_0_rank, mission_end, 3, 131439
rumor = base_0_rank, mission_end, 1, 131441
rumor = base_0_rank, mission_end, 1, 131442
rumor = base_0_rank, mission_end, 2, 131443
rumor = base_0_rank, mission_end, 2, 131445
rumor = base_0_rank, mission_end, 3, 131446
rumor = base_0_rank, mission_end, 3, 134338
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393608
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393541
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393395
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
know = 251911, 253680, 3500, 2
knowdb = Li01_suprise_li_elite_badlands_01, Li01_suprise_li_elite_badlands_02, Li01_suprise_li_elite_badlands_03
individual_name = 263050
[GF_NPC]
nickname = li06_02_base_bar_npc_06
body = li_male_elite_body
head = rh_hassler_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = li_n_grp
voice = rvp111
misn = DestroyMission, 0.0821, 0.205129
rumor = base_0_rank, mission_end, 1, 131432
rumor = base_0_rank, mission_end, 1, 131433
rumor = base_0_rank, mission_end, 3, 131434
rumor = base_0_rank, mission_end, 1, 131435
rumor = base_0_rank, mission_end, 2, 131436
rumor = base_0_rank, mission_end, 2, 131437
rumor = base_0_rank, mission_end, 3, 131438
rumor = base_0_rank, mission_end, 3, 131439
rumor = base_0_rank, mission_end, 3, 131440
rumor = base_0_rank, mission_end, 1, 131441
rumor = base_0_rank, mission_end, 1, 131442
rumor = base_0_rank, mission_end, 2, 131443
rumor = base_0_rank, mission_end, 2, 131445
rumor = base_0_rank, mission_end, 3, 131446
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393608
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393542
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393396
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
individual_name = 263049
[GF_NPC]
nickname = li06_02_base_bar_npc_07
body = li_male_elite_body
head = pl_male2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = li_n_grp
voice = rvp101
misn = DestroyMission, 0.0821, 0.205129
rumor = base_0_rank, mission_end, 1, 131432
rumor = base_0_rank, mission_end, 1, 131433
rumor = base_0_rank, mission_end, 3, 131434
rumor = base_0_rank, mission_end, 1, 131435
rumor = base_0_rank, mission_end, 2, 131436
rumor = base_0_rank, mission_end, 2, 131437
rumor = base_0_rank, mission_end, 3, 131438
rumor = base_0_rank, mission_end, 3, 131439
rumor = base_0_rank, mission_end, 3, 131440
rumor = base_0_rank, mission_end, 1, 131441
rumor = base_0_rank, mission_end, 1, 131442
rumor = base_0_rank, mission_end, 2, 131443
rumor = base_0_rank, mission_end, 2, 131445
rumor = base_0_rank, mission_end, 3, 131446
rumor = base_0_rank, mission_end, 3, 134338
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393608
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393543
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393397
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
know = 251911, 253681, 4200, 2
knowdb = Li01_suprise_li_elite_badlands_01, Li01_suprise_li_elite_badlands_02, Li01_suprise_li_elite_badlands_03
individual_name = 263048
[GF_NPC]
nickname = li06_02_base_bar_npc_08
body = li_tilton_body
head = pl_male7_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_ss_grp
voice = rvp101
bribe = li_p_grp, 10000, 16100
bribe = co_hsp_grp, 10000, 16100
bribe = co_me_grp, 10000, 16100
bribe = co_ni_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16101
bribe = co_vr_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 131447
rumor = base_0_rank, mission_end, 1, 131448
rumor = base_0_rank, mission_end, 1, 131449
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393544
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393398
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
know = 251757, 253682, 400, 1
knowdb = li01_07
know = 251765, 253683, 900, 1
knowdb = li02_01
individual_name = 263047
[GF_NPC]
nickname = li06_02_base_deck_npc_01
body = li_male_elite_body
head = rh_sales_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = li_n_grp
voice = rvp111
individual_name = 263046
[GF_NPC]
nickname = li06_02_base_deck_npc_02
body = li_male_elite_body
head = rh_wilham_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = li_n_grp
voice = rvp101
individual_name = 263045
[MRoom]
nickname = Bar
character_density = 7
fixture = li06_02_base_bar_npc_03, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = Deck
character_density = 3
fixture = li06_02_base_deck_npc_01, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = li06_02_base_deck_npc_02, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[BaseFaction]
faction = co_os_grp
@@ -46830,58 +47253,6 @@ faction = li_n_grp
weight = 1
offers_missions = false
[GF_NPC]
nickname = LI0602_fix_bartender
body = li_bartender_body
head = br_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244617
affiliation = co_os_grp
voice = rvp101
[GF_NPC]
nickname = LI0602_fix_ship
body = li_male_elite_body
head = rh_hassler_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244620
affiliation = co_os_grp
voice = rvp111
[GF_NPC]
nickname = LI0602_fix_trader
body = li_male_elite_body
head = ge_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244618
affiliation = co_os_grp
voice = rvp101
[GF_NPC]
nickname = LI0602_fix_weaponsdealer
body = li_male_elite_body
head = li_rockford_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244619
affiliation = co_os_grp
voice = rvp111
[MRoom]
nickname = bar
character_density = 4
fixture = LI0602_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender
[MRoom]
nickname = Deck
character_density = 3
fixture = LI0602_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
fixture = LI0602_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = LI0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MBase]
nickname = LI06_03_Base
local_faction = fc_lr_grp
@@ -47100,7 +47471,7 @@ num_offers = 0, 0
[MBase]
nickname = LI06_06_Base
local_faction = li_lsf_grp
local_faction = gd_bh_grp
diff = 1
msg_id_prefix = gcs_refer_base_LI06_06_Base
@@ -47117,6 +47488,324 @@ offers_missions = false
[MVendor]
num_offers = 0, 0
[GF_NPC]
nickname = li06_06_base_bar_npc_01
body = sh_male2_body
head = rh_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = gd_bh_grp
voice = rvp111
misn = DestroyMission, 0.205129, 0.480486
rumor = base_0_rank, mission_end, 1, 133080
rumor = base_0_rank, mission_end, 2, 133081
rumor = base_0_rank, mission_end, 3, 133082
rumor = base_0_rank, mission_end, 3, 133083
rumorknowdb = br02_to_iw03_hole
rumor = base_0_rank, mission_end, 3, 133084
rumorknowdb = br02_to_br04_hole
rumor = base_0_rank, mission_end, 3, 133085
rumor = base_0_rank, mission_end, 1, 133086
rumor = base_0_rank, mission_end, 1, 133087
rumor = base_0_rank, mission_end, 2, 133088
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
know = 251633, 252623, 6000, 1
knowdb = br02_to_iw03_hole
know = 251942, 253871, 10000, 3
knowdb = Iw04_suprise_ge_armored_1
individual_name = 263067
[GF_NPC]
nickname = li06_06_base_bar_npc_02
body = pl_female2_journeyman_body
head = ku_newscaster_head_gen
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
affiliation = gd_bh_grp
voice = rvp501
misn = DestroyMission, 0.205129, 0.480486
rumor = base_0_rank, mission_end, 1, 133080
rumor = base_0_rank, mission_end, 2, 133081
rumor = base_0_rank, mission_end, 3, 133082
rumor = base_0_rank, mission_end, 2, 133083
rumorknowdb = br02_to_iw03_hole
rumor = base_0_rank, mission_end, 2, 133084
rumorknowdb = br02_to_br04_hole
rumor = base_0_rank, mission_end, 3, 133085
rumor = base_0_rank, mission_end, 1, 133086
rumor = base_0_rank, mission_end, 1, 133087
rumor = base_0_rank, mission_end, 2, 133088
rumor = base_0_rank, mission_end, 3, 134323
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
know = 251612, 252622, 5000, 2
knowdb = br02_to_br04_hole
accessory = prop_neuralnet_B
individual_name = 263066
[GF_NPC]
nickname = li06_06_base_bar_npc_03
body = pl_female2_journeyman_body
head = rh_newscaster_head_gen
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
affiliation = gd_bh_grp
voice = rvp541
misn = DestroyMission, 0.205129, 0.480486
rumor = base_0_rank, mission_end, 1, 133080
rumor = base_0_rank, mission_end, 2, 133081
rumor = base_0_rank, mission_end, 3, 133082
rumor = base_0_rank, mission_end, 2, 133083
rumorknowdb = br02_to_iw03_hole
rumor = base_0_rank, mission_end, 3, 133084
rumorknowdb = br02_to_br04_hole
rumor = base_0_rank, mission_end, 3, 133085
rumor = base_0_rank, mission_end, 1, 133086
rumor = base_0_rank, mission_end, 1, 133087
rumor = base_0_rank, mission_end, 2, 133088
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
know = 251633, 252623, 6000, 2
knowdb = br02_to_iw03_hole
individual_name = 263065
[GF_NPC]
nickname = li06_06_base_bar_npc_04
body = br_brighton_body
head = pl_male7_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_be_grp
voice = rvp101
bribe = br_p_grp, 10000, 16100
bribe = co_be_grp, 10000, 16101
bribe = br_m_grp, 10000, 16100
bribe = co_ti_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 133089
rumor = base_0_rank, mission_end, 1, 133090
rumor = base_0_rank, mission_end, 1, 133091
rumor = base_0_rank, mission_end, 1, 133092
rumor = base_0_rank, mission_end, 1, 133093
rumor = base_0_rank, mission_end, 1, 133094
rumor = base_0_rank, mission_end, 3, 134323
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
individual_name = 263064
[GF_NPC]
nickname = li06_06_base_bar_npc_05
body = br_female_guard_body
head = br_newscaster_head_gen_hat
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
affiliation = br_p_grp
voice = rvp541
misn = DestroyMission, 0.205129, 0.480486
bribe = br_p_grp, 10000, 16101
bribe = co_nws_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16100
bribe = co_ti_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 133095
rumor = base_0_rank, mission_end, 2, 133096
rumor = base_0_rank, mission_end, 2, 133097
rumor = base_0_rank, mission_end, 1, 133098
rumor = base_0_rank, mission_end, 2, 133099
rumor = base_0_rank, mission_end, 2, 133100
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
rumor_type2 = base_0_rank, mission_end, 1, 393416
accessory = prop_hat_female_br_grd_visor
individual_name = 263063
[GF_NPC]
nickname = li06_06_base_bar_npc_06
body = br_male_guard_body
head = ge_male1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = br_p_grp
voice = rvp101
misn = DestroyMission, 0.205129, 0.480486
bribe = br_p_grp, 10000, 16101
bribe = co_be_grp, 10000, 16100
bribe = co_os_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 133095
rumor = base_0_rank, mission_end, 2, 133096
rumor = base_0_rank, mission_end, 2, 133097
rumor = base_0_rank, mission_end, 1, 133098
rumor = base_0_rank, mission_end, 2, 133099
rumor = base_0_rank, mission_end, 2, 133100
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
rumor_type2 = base_0_rank, mission_end, 1, 393416
individual_name = 263062
[GF_NPC]
nickname = li06_06_base_bar_npc_07
body = br_bartender_body
head = pi_pirate4_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = gd_bh_grp
voice = rvp101
bribe = br_p_grp, 10000, 16100
bribe = co_nws_grp, 10000, 16100
bribe = gd_im_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16101
rumor = base_0_rank, mission_end, 1, 133080
rumor = base_0_rank, mission_end, 2, 133081
rumor = base_0_rank, mission_end, 2, 133083
rumorknowdb = br02_to_iw03_hole
rumor = base_0_rank, mission_end, 2, 133088
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393621
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
individual_name = 263061
[GF_NPC]
nickname = li06_06_base_bar_npc_08
body = pl_male2_peasant_body
head = br_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_nws_grp
voice = rvp131
bribe = co_nws_grp, 10000, 16101
bribe = co_ti_grp, 10000, 16100
bribe = gd_im_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 133101
rumor = base_0_rank, mission_end, 1, 133102
rumor = base_0_rank, mission_end, 1, 133103
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
individual_name = 263060
[GF_NPC]
nickname = li06_06_base_bar_npc_09
body = li_tilton_body
head = pi_pirate2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_ss_grp
voice = rvp101
bribe = br_p_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16101
bribe = co_ti_grp, 10000, 16100
bribe = co_vr_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 133104
rumor = base_0_rank, mission_end, 1, 133105
rumor = base_0_rank, mission_end, 1, 133106
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
individual_name = 263059
[GF_NPC]
nickname = li06_06_base_deck_npc_01
body = sh_male2_body
head = rh_hassler_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = gd_bh_grp
voice = rvp131
individual_name = 263058
[GF_NPC]
nickname = li06_06_base_deck_npc_02
body = sh_male2_body
head = li_rockford_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = gd_bh_grp
voice = rvp101
individual_name = 263057
[GF_NPC]
nickname = li06_06_base_shipdealer_npc_01
body = sh_male2_body
head = rh_wilham_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = gd_bh_grp
voice = rvp131
individual_name = 263056
[MRoom]
nickname = Bar
character_density = 7
fixture = li06_06_base_bar_npc_07, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = Deck
character_density = 3
fixture = li06_06_base_deck_npc_01, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = li06_06_base_deck_npc_02, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom]
nickname = ShipDealer
character_density = 2
fixture = li06_06_base_shipdealer_npc_01, Zs/NPC/ShipDealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
[MBase]
nickname = LI06_07_Base
local_faction = li_n_grp
+112
View File
@@ -8183,3 +8183,115 @@ headline = 251000
text = 251001
base = Rh01_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = system
logo = news_transport
category = 263028
headline = 263028
text = 263027
base = LI06_01_Base
base = LI06_02_Base
base = LI06_03_Base
base = LI06_04_Base
base = LI06_05_Base
base = LI06_06_Base
base = LI06_07_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = system
logo = news_denver
category = 263029
headline = 263029
text = 263030
base = LI06_01_Base
base = LI06_02_Base
base = LI06_03_Base
base = LI06_04_Base
base = LI06_05_Base
base = LI06_06_Base
base = LI06_07_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = world
logo = news_manhattan
category = 0
headline = 263031
text = 263032
base = LI06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = universe
logo = news_chart_crime
category = 0
headline = 263035
text = 263036
base = LI06_01_Base
base = Li01_01_Base
base = Li02_01_Base
base = Li03_01_Base
base = Li04_01_Base
base = Li05_01_Base
base = Rh01_01_Base
base = Rh02_01_Base
base = Rh03_01_Base
base = Rh04_01_Base
base = Rh05_01_Base
base = Br01_01_Base
base = Br02_01_Base
base = Br03_01_Base
base = Br04_01_Base
base = Br05_01_Base
base = Br06_01_Base
base = Ku01_01_Base
base = Ku03_01_Base
base = Ku02_01_Base
base = Ku04_01_Base
base = Ku05_01_Base
base = Ku06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = universe
logo = news_manhattan
category = 263038
headline = 263038
text = 263037
base = Iw01_02_Base
base = Iw03_01_Base
base = Bw01_02_Base
base = Bw09_03_Base
base = Ew01_01_Base
base = Ew03_02_Base
base = Ew04_01_Base
base = LI06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = world
logo = news_manhattan
category = 0
headline = 263041
text = 263040
base = LI06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = world
logo = news_manhattan
category = 0
headline = 263042
text = 263039
base = LI06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = world
logo = news_manhattan
category = 0
headline = 263044
text = 263043
base = LI06_01_Base
@@ -1,6 +1,7 @@
[BaseInfo]
nickname = LI06_02_Base
start_room = Deck
price_variance = 0.15
[Room]
nickname = Bar
@@ -9,7 +10,3 @@ file = Universe\Systems\LI06\Bases\Rooms\LI06_02_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_02_deck.ini
[Room]
nickname = Deck2
file = Universe\Systems\LI06\Bases\Rooms\LI06_02_deck2.ini
@@ -1,6 +1,7 @@
[BaseInfo]
nickname = LI06_06_Base
start_room = Bar
start_room = Deck
price_variance = 0.15
[Room]
nickname = Bar
@@ -9,3 +10,7 @@ file = Universe\Systems\LI06\Bases\Rooms\LI06_06_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_06_deck.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\LI06\Bases\ROOMS\li06_06_shipdealer.ini
@@ -1,17 +1,17 @@
[Room_Info]
set_script = Scripts\Bases\Li_05_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn
set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_09.thn
[Room_Sound]
ambient = ambience_bar_space
music = music_bar_li03
[Camera]
name = Camera_0
ambient = ambience_deck_space_smaller
music = music_bar_generic04
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_05_Bar_enter_01.thn
start_script = Scripts\Bases\li_09_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
@@ -35,12 +35,6 @@ behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
@@ -1,6 +1,7 @@
[Room_Info]
set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
@@ -9,14 +10,9 @@ EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
landing_script = Scripts\Bases\Li_westpoint_deck_land_01.thn
[Camera]
name = Camera_0
@@ -41,11 +37,6 @@ name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
@@ -90,22 +81,3 @@ virtual_room = Equipment
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer
@@ -1,18 +1,17 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
animation = Sc_loop
set_script = scripts\bases\br_05_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\br_05_bar_ambi_Br02_03.thn
[Room_Sound]
music = music_bar_li05
ambient = ambience_bar_space
[Camera]
name = Camera_0
music = music_bar_generic06
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_07_bar_enter_01.thn
start_script = Scripts\Bases\br_05_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
@@ -24,6 +23,27 @@ name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -1,10 +1,10 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
@@ -22,12 +22,72 @@ name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet]
icolor = 0, 155, 255
scale = 0.250000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
icolor = 255, 200, 100
scale = 0.5
gap = 0
blink = 0.05
endpause = 0
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
@@ -56,6 +116,14 @@ hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightA29
hardpoint = HpLightA30
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
@@ -64,11 +132,28 @@ hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 255, 255, 55
scale = 0.250000
gap = 0.000000
blink = 0.050000
endpause = 0.000000
icolor = 200, 255, 50
scale = 0.5
gap = 0
blink = 0
endpause = 0
hardpoint = HpLightA31
hardpoint = HpLightA32
hardpoint = HpLightA33
hardpoint = HpLightA34
hardpoint = HpLightA35
hardpoint = HpLightA36
hardpoint = HpLightA37
hardpoint = HpLightA38
hardpoint = HpLightA39
hardpoint = HpLightA40
[FlashlightSet]
icolor = 100, 200, 200
scale = 0.5
gap = 0
blink = 0
endpause = 0
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
@@ -84,9 +169,3 @@ hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
@@ -0,0 +1,61 @@
[Room_Info]
set_script = Scripts\Bases\Br_05_Deck_hardpoint_SDlr.thn
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
+14 -14
View File
@@ -295,19 +295,19 @@ rotate = -1.263, -82.294, 2.335
[Object]
nickname = LI06_02
pos = -9120, 0, 22264
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
pilot = pilot_solar_hard
dock_with = LI06_02_Base
base = LI06_02_Base
reputation = co_os_grp
reputation = co_me_grp
rotate = 0, -50.21, 0
archetype = outpost
ids_name = 450040
loadout = trading_outpost_li_01
difficulty_level = 1
space_costume = benchmark_female_head, benchmark_female_body
voice = pilot_c_ill_m02b
voice = atc_leg_f01
ids_info = 263055
;endregion
;region - Primm Station
@@ -352,20 +352,20 @@ voice = atc_leg_m01
[Object]
nickname = LI06_06
pos = -44720.51, 70.28, -43203.14
ids_info = 65713
pos = -45484.648438, 70.279999, -43852.656250
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_06_Base
base = LI06_06_Base
reputation = li_lsf_grp
rotate = 180, 27.15, 180
reputation = gd_bh_grp
rotate = 180.000000, 42.150002, 180.000000
archetype = smallstation1
ids_name = 450030
loadout = smallstation_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
space_costume = pl_female2_head, pi_pirate3_body
voice = atc_leg_m01
ids_info = 263068
;endregion
@@ -521,12 +521,12 @@ sort = 99.500000
density = 0
relief_time = 0
[zone]
[Zone]
nickname = Zone_LI06_planet_2_ring
pos = -46767, 0, -45697
rotate = 0, 0, 0
shape = ring
size = 5000, 200, 200
rotate = 90, 0, 0
shape = RING
size = 8000, 4000, 200
sort = 0.000000
[Object]
@@ -539,7 +539,7 @@ archetype = planet_desored_1500
atmosphere_range = 1800
burn_color = 255, 222, 160
ids_info = 66069
ring = Zone_LI06_planet_2_ring, solar\rings\lava.ini
ring = Zone_LI06_planet_2_ring, solar\rings\ice.ini
;endregion
+4 -4
View File
@@ -1741,8 +1741,8 @@ BGCS_base_run_by = W02bF33
[Base]
nickname = LI06_02_Base
system = LI06
strid_name = 458756
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_02_Base.ini
strid_name = 450040
file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_02_Base.ini
BGCS_base_run_by = W02bF39
[Base]
@@ -1769,8 +1769,8 @@ BGCS_base_run_by = W02bF33
[Base]
nickname = LI06_06_Base
system = LI06
strid_name = 0
file = Universe\Systems\LI06\Bases\LI06_06_Base.ini
strid_name = 450030
file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_06_Base.ini
BGCS_base_run_by = W02bF33
[Base]
+47 -3
View File
@@ -5,6 +5,7 @@
-- Test Infocard
rem.AddInfoCard(9000, "Spam")
-- HotkeyMenu Infocard (Override)
rem.AddInfoCard(1904, "REMNANT")
@@ -30,9 +31,9 @@ rem.AddInfoCard(450010, "Planet Las Vegas")
rem.AddInfoCard(450011, "Planet Las Vegas Docking Ring")
rem.AddInfoCard(450020, "Planet Reno")
rem.AddInfoCard(450021, "Planet Reno Docking Ring")
rem.AddInfoCard(450030, "Carson Station")
rem.AddInfoCard(450030, "Sentinel Outpost")
rem.AddInfoCard(450035, "Hoover Station")
rem.AddInfoCard(450040, "The Ranch")
rem.AddInfoCard(450040, "Helios Station")
rem.AddInfoCard(450045, "Primm Station")
rem.AddInfoCard(450050, "Mojave Dust Cloud")
rem.AddInfoCard(450051, "Death Valley Dust Storm")
@@ -776,7 +777,7 @@ rem.AddInfoCard(262029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TR
rem.AddInfoCard(262027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Menes Station</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>Little is known about Menes, as all data are subject to the highest secrecy.</TEXT><PARA/><PARA/><TEXT>According to rumors, The Order tries to find out more about the Nomads and their ability for taking over humans.</TEXT><PARA/><PARA/><TEXT>There are strict safety measures for docking and visitors.</TEXT><PARA/><PARA/><PARA/><TEXT>+++ It is strictly forbidden to take cargo like Light Arms and Optical Chips with you into the security zone +++</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(262030, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: 26,216 km</TEXT><PARA/><TEXT>MASS: 9.89 x 10^24 kg</TEXT><PARA/><TEXT>TERRAIN: N/A</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: 15.42 km/s</TEXT><PARA/><PARA/><TEXT>Buried far beneath Nevada's scorching surface, Las Vegas was built after repeated attempts to establish an above-ground settlement failed under the planet's extreme heat. What began as a small underground shelter for miners, traders, and station workers gradually expanded into a vast network of buried casinos, luxury corridors, and air-conditioned pleasure halls.</TEXT><PARA/><TEXT>Today, the planet is administered by The Zoners, who keep the city functioning while quietly profiting from its endless appetite for credits, risk, and vice. Las Vegas has become a haven for criminals, smugglers, and fugitives looking to disappear into the crowd, as well as a magnet for those hoping to make a fast fortune.</TEXT><PARA/><TEXT>Bounty Hunters are also a common sight, drawn by the same chaos that attracts the desperate and the guilty. In Las Vegas, every deal carries a risk, every table has a cost, and every visitor arrives believing they will be the one to leave richer than they came.</TEXT><PARA/><POP/></RDL>]])
-- Astroid / Cloud / NPC Infocards and Names
-- Astroid / Cloud / NPC Infocards and Names / News
rem.AddInfoCard(263001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: N/A</TEXT><PARA/><TEXT>MASS: N/A</TEXT><PARA/><TEXT>TERRAIN: Asteroid Field</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: N/A</TEXT><PARA/><PARA/><TEXT>The asteroid field behind Las Vegas formed from the shattered remains of an early mining operation that failed during the first attempts to expand the underground settlement. What was meant to be a source of raw material became a graveyard of broken rock, abandoned equipment, and derelict transport frames after repeated excavation caused unstable fractures in the surrounding belt.</TEXT><PARA/><TEXT>Today, the field remains dangerous and poorly charted. Zoner crews avoid the densest regions, while smugglers and bounty hunters sometimes use the drifting wreckage to hide from patrols or set up ambushes. Local rumors claim that sealed cargo caches and forgotten mining tunnels still lie buried inside the belt, but few who enter ever return with proof.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263002, "Planet Las Vegas Ship Dealer Nico Drake")
rem.AddInfoCard(263003, "Planet Las Vegas Equipment Dealer Elena Volkov")
@@ -803,6 +804,49 @@ rem.AddInfoCard(263023, "Red Hessians Nico Novak")
rem.AddInfoCard(263024, "Hoover Station Trade Dealer Jonas Fischer")
rem.AddInfoCard(263025, "Hoover Station Equipment Dealer Rafael Archer")
rem.AddInfoCard(263026, "Hoover Station Ship Dealer George Buffalo")
rem.AddInfoCard(263027, "Security patrols have been increased along the outer trade lanes after a growing number of cargo losses were reported by independent traders. Zoner officials say the additional coverage is only a precaution, but several captains claim that unidentified ships have been drifting near the system edge for days. Traffic through Nevada remains steady for now, though a number of pilots are choosing to avoid the slower routes until the situation settles.")
rem.AddInfoCard(263028, "Nevada Security Tightens Patrols")
rem.AddInfoCard(263029, "Navigation Beacons Recalibrated")
rem.AddInfoCard(263030, "Several navigation beacons near the Nevada gate were recently recalibrated after repeated false readings disrupted inbound traffic. Technicians have not confirmed the cause, but traders moving through the system report brief sensor echoes and unreliable positional data around the approaches to Las Vegas. Zoner authorities have asked commercial pilots to report any further irregularities directly to station control.")
rem.AddInfoCard(263031, "Ventilation Grid Under Maintenance")
rem.AddInfoCard(263032, "Zoner engineers have begun maintenance work on the underground ventilation grid beneath Las Vegas. The city depends heavily on its cooling systems, and even minor disruptions can affect casino levels, residential quarters, and cargo access tunnels alike. Officials insist there is no danger to the public, though the temporary restrictions have already slowed movement in the lower districts.")
rem.AddInfoCard(263033, "Bounty Hunter Guild Issues New Advisory")
rem.AddInfoCard(263034, "The Bounty Hunter Guild has issued a new advisory for independent pilots operating in high-risk civilian zones. The notice warns that criminals are increasingly using neutral stations and frontier worlds to hide from active contracts, making planets such as Las Vegas especially attractive to both hunters and fugitives. Guild representatives say crews should verify docking records carefully and avoid trusting unmarked contacts offering fast work.")
rem.AddInfoCard(263035, "Smuggling Activity Rises Across Fringe Systems")
rem.AddInfoCard(263036, "Smuggling activity continues to rise across several fringe systems as demand on the black market remains high. Officials and traders alike report that forged permits, false transponders, and concealed cargo holds are becoming more common near busy civilian hubs. Neutral planets with a steady traffic flow are seeing the heaviest pressure, as smugglers attempt to blend into legitimate trade routes and disappear before inspections can begin.")
rem.AddInfoCard(263037, "Zoner-controlled facilities across multiple sectors are reporting heavier traffic from merchants seeking neutral ground for trade and repair. Analysts note that independent operators often prefer Zoner-administered worlds when dealing with disputed cargo, sensitive deliveries, or off-book arrangements. While the increased business has strengthened Zoner influence, it has also drawn more attention from criminal groups and bounty hunters looking for easy profit.")
rem.AddInfoCard(263038, "Zoner Facilities Report Heavier Traffic")
rem.AddInfoCard(263039, "Casino owners on Las Vegas are reporting record traffic as credit flows from visiting merchants and off-world gamblers continue to rise. The underground city thrives on risk, and locals say the latest surge in visitors has filled even the quieter halls with noise, wagers, and private deals. Zoner administrators remain confident that the city can handle the pressure, though some workers privately admit that the crowds are becoming harder to control.")
rem.AddInfoCard(263042, "Casino Traffic Reaches Record Levels")
rem.AddInfoCard(263040, "Zoner administrators have denied rumors of unauthorized tunnels beneath the western entertainment district. Despite the official statement, several staff members claim that cargo sometimes arrives through routes not marked on any public map. The story has only strengthened the belief that Las Vegas contains more hidden passages than anyone is willing to admit, and that some of them are used for more than simple maintenance.")
rem.AddInfoCard(263041, "Rumors Denied About Unauthorized Tunnels")
rem.AddInfoCard(263043, "Several visitors were reportedly shaken after a brief power flicker exposed a sealed accessway below the main casino levels. Witnesses say the opening lasted only a few seconds before emergency power restored the corridor to darkness. Security teams moved quickly to block the area, but the incident has fueled new speculation about the scale of the underground complex and what may be stored beneath the public floors.")
rem.AddInfoCard(263044, "Hidden Accessway Briefly Exposed")
rem.AddInfoCard(263045, "Helios Station Equipment Dealer Maya Vargas")
rem.AddInfoCard(263046, "Helios Station Trade Dealer Anika Wolfe")
rem.AddInfoCard(263047, "Universal Shipping Anika Schneider")
rem.AddInfoCard(263048, "Liberty Navy Hanna Schneider")
rem.AddInfoCard(263049, "Liberty Navy Elena Volkov")
rem.AddInfoCard(263050, "Liberty Navy Anika Reyes")
rem.AddInfoCard(263051, "Liberty Navy Anton Patel")
rem.AddInfoCard(263052, "Helios Station Bartender Nadia Mercer")
rem.AddInfoCard(263053, "Bounty Hunters Guild Maya Cortez")
rem.AddInfoCard(263054, "Bounty Hunters Guild Tobias Sato")
rem.AddInfoCard(263055, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Dunkirk</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="default"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263056, "Sentinel Outpost Ship Dealer Caleb Reyes")
rem.AddInfoCard(263057, "Sentinel Outpost Equipment Dealer Anika Reyes")
rem.AddInfoCard(263058, "Sentinel Outpost Trade Dealer Kara Wolfe")
rem.AddInfoCard(263059, "Universal Shipping Anika Larsen")
rem.AddInfoCard(263060, "Gateway Shipping Jonas Archer")
rem.AddInfoCard(263061, "Sentinel Outpost Bartender Hanna Mason")
rem.AddInfoCard(263062, "Bretonia Police Rafael Larsen")
rem.AddInfoCard(263063, "Bretonia Police Leona Cortez")
rem.AddInfoCard(263064, "Border World Exports Marek Bennett")
rem.AddInfoCard(263065, "Bounty Hunters Guild Rafael Archer")
rem.AddInfoCard(263066, "Bounty Hunters Guild Samira Schneider")
rem.AddInfoCard(263067, "Bounty Hunters Guild Maya Patel")
rem.AddInfoCard(263068, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Dunkirk</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="default"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><PARA/><PARA/><TEXT>Built to monitor the traffic moving through Nevada's trade lanes, this Bounty Hunter station serves as a forward operating post for trackers, contract brokers, and patrol wings assigned to the Las Vegas sector. Its location allows quick response to pirate activity near the debris fields, where criminals and smugglers often try to vanish into the wreckage.</TEXT><PARA/><TEXT>The station is heavily secured and keeps its own records separate from the local authorities. Hunters stationed here are known to favor fast contracts, quiet deals, and aggressive pursuit, making the post one of the most effective choke points in the system. Few fugitives pass through Nevada without hearing of the station first.</TEXT><PARA/><POP/></RDL>]])
-- Thrust Velocity Extensions Equipment
rem.AddInfoCard(001711, "Thrust Velocity Extension")