Nevada: Sentinel Outpost Fix
This commit is contained in:
@@ -16960,3 +16960,9 @@ MarketGood = shield01_mark01_hf, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield01_mark01_lf, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield03_mark04_fr, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield03_mark04_hf, 0, -1, 1, 1, 0, 1, 1
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[BaseGood]
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base = LI06_06_Base
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MarketGood = ge_s_tractor_01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
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+319
-1
@@ -47471,7 +47471,7 @@ num_offers = 0, 0
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[MBase]
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nickname = LI06_06_Base
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local_faction = li_lsf_grp
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local_faction = gd_bh_grp
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diff = 1
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msg_id_prefix = gcs_refer_base_LI06_06_Base
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@@ -47488,6 +47488,324 @@ offers_missions = false
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[MVendor]
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num_offers = 0, 0
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[GF_NPC]
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nickname = li06_06_base_bar_npc_01
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body = sh_male2_body
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head = rh_captain_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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affiliation = gd_bh_grp
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voice = rvp111
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misn = DestroyMission, 0.205129, 0.480486
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rumor = base_0_rank, mission_end, 1, 133080
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rumor = base_0_rank, mission_end, 2, 133081
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rumor = base_0_rank, mission_end, 3, 133082
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rumor = base_0_rank, mission_end, 3, 133083
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rumorknowdb = br02_to_iw03_hole
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rumor = base_0_rank, mission_end, 3, 133084
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rumorknowdb = br02_to_br04_hole
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rumor = base_0_rank, mission_end, 3, 133085
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rumor = base_0_rank, mission_end, 1, 133086
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rumor = base_0_rank, mission_end, 1, 133087
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rumor = base_0_rank, mission_end, 2, 133088
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rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
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rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
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rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
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rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
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rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
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know = 251633, 252623, 6000, 1
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knowdb = br02_to_iw03_hole
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know = 251942, 253871, 10000, 3
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knowdb = Iw04_suprise_ge_armored_1
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individual_name = 263067
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[GF_NPC]
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nickname = li06_06_base_bar_npc_02
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body = pl_female2_journeyman_body
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head = ku_newscaster_head_gen
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lefthand = benchmark_female_hand_left
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righthand = benchmark_female_hand_right
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affiliation = gd_bh_grp
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voice = rvp501
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misn = DestroyMission, 0.205129, 0.480486
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rumor = base_0_rank, mission_end, 1, 133080
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rumor = base_0_rank, mission_end, 2, 133081
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rumor = base_0_rank, mission_end, 3, 133082
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rumor = base_0_rank, mission_end, 2, 133083
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rumorknowdb = br02_to_iw03_hole
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rumor = base_0_rank, mission_end, 2, 133084
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rumorknowdb = br02_to_br04_hole
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rumor = base_0_rank, mission_end, 3, 133085
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rumor = base_0_rank, mission_end, 1, 133086
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rumor = base_0_rank, mission_end, 1, 133087
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rumor = base_0_rank, mission_end, 2, 133088
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rumor = base_0_rank, mission_end, 3, 134323
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rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
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rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
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rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
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rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
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rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
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know = 251612, 252622, 5000, 2
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knowdb = br02_to_br04_hole
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accessory = prop_neuralnet_B
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individual_name = 263066
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[GF_NPC]
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nickname = li06_06_base_bar_npc_03
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body = pl_female2_journeyman_body
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head = rh_newscaster_head_gen
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lefthand = benchmark_female_hand_left
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righthand = benchmark_female_hand_right
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affiliation = gd_bh_grp
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voice = rvp541
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misn = DestroyMission, 0.205129, 0.480486
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rumor = base_0_rank, mission_end, 1, 133080
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rumor = base_0_rank, mission_end, 2, 133081
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rumor = base_0_rank, mission_end, 3, 133082
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rumor = base_0_rank, mission_end, 2, 133083
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rumorknowdb = br02_to_iw03_hole
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rumor = base_0_rank, mission_end, 3, 133084
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rumorknowdb = br02_to_br04_hole
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rumor = base_0_rank, mission_end, 3, 133085
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rumor = base_0_rank, mission_end, 1, 133086
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rumor = base_0_rank, mission_end, 1, 133087
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rumor = base_0_rank, mission_end, 2, 133088
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rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
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rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
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rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
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rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
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rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
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know = 251633, 252623, 6000, 2
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knowdb = br02_to_iw03_hole
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individual_name = 263065
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[GF_NPC]
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nickname = li06_06_base_bar_npc_04
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body = br_brighton_body
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head = pl_male7_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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affiliation = co_be_grp
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voice = rvp101
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bribe = br_p_grp, 10000, 16100
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bribe = co_be_grp, 10000, 16101
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bribe = br_m_grp, 10000, 16100
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bribe = co_ti_grp, 10000, 16100
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rumor = base_0_rank, mission_end, 1, 133089
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rumor = base_0_rank, mission_end, 1, 133090
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rumor = base_0_rank, mission_end, 1, 133091
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rumor = base_0_rank, mission_end, 1, 133092
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rumor = base_0_rank, mission_end, 1, 133093
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rumor = base_0_rank, mission_end, 1, 133094
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rumor = base_0_rank, mission_end, 3, 134323
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rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
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rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
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rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
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rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
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rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
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individual_name = 263064
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[GF_NPC]
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nickname = li06_06_base_bar_npc_05
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body = br_female_guard_body
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head = br_newscaster_head_gen_hat
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lefthand = benchmark_female_hand_left
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righthand = benchmark_female_hand_right
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affiliation = br_p_grp
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voice = rvp541
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misn = DestroyMission, 0.205129, 0.480486
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bribe = br_p_grp, 10000, 16101
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bribe = co_nws_grp, 10000, 16100
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bribe = co_ss_grp, 10000, 16100
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bribe = co_ti_grp, 10000, 16100
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bribe = gd_bh_grp, 10000, 16100
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rumor = base_0_rank, mission_end, 1, 133095
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rumor = base_0_rank, mission_end, 2, 133096
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rumor = base_0_rank, mission_end, 2, 133097
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rumor = base_0_rank, mission_end, 1, 133098
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rumor = base_0_rank, mission_end, 2, 133099
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rumor = base_0_rank, mission_end, 2, 133100
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rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
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rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
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rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
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rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
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rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
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rumor_type2 = base_0_rank, mission_end, 1, 393416
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accessory = prop_hat_female_br_grd_visor
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individual_name = 263063
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[GF_NPC]
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nickname = li06_06_base_bar_npc_06
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body = br_male_guard_body
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head = ge_male1_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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affiliation = br_p_grp
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voice = rvp101
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misn = DestroyMission, 0.205129, 0.480486
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bribe = br_p_grp, 10000, 16101
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bribe = co_be_grp, 10000, 16100
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bribe = co_os_grp, 10000, 16100
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bribe = co_ss_grp, 10000, 16100
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bribe = gd_bh_grp, 10000, 16100
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rumor = base_0_rank, mission_end, 1, 133095
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rumor = base_0_rank, mission_end, 2, 133096
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rumor = base_0_rank, mission_end, 2, 133097
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rumor = base_0_rank, mission_end, 1, 133098
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rumor = base_0_rank, mission_end, 2, 133099
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rumor = base_0_rank, mission_end, 2, 133100
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rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
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rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
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rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
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rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
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rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
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rumor_type2 = base_0_rank, mission_end, 1, 393416
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individual_name = 263062
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[GF_NPC]
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nickname = li06_06_base_bar_npc_07
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body = br_bartender_body
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head = pi_pirate4_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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affiliation = gd_bh_grp
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voice = rvp101
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bribe = br_p_grp, 10000, 16100
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bribe = co_nws_grp, 10000, 16100
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bribe = gd_im_grp, 10000, 16100
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bribe = gd_bh_grp, 10000, 16101
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rumor = base_0_rank, mission_end, 1, 133080
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rumor = base_0_rank, mission_end, 2, 133081
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rumor = base_0_rank, mission_end, 2, 133083
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rumorknowdb = br02_to_iw03_hole
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rumor = base_0_rank, mission_end, 2, 133088
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rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393621
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rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
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rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
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rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
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rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
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rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
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individual_name = 263061
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[GF_NPC]
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nickname = li06_06_base_bar_npc_08
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body = pl_male2_peasant_body
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head = br_captain_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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affiliation = co_nws_grp
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voice = rvp131
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bribe = co_nws_grp, 10000, 16101
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bribe = co_ti_grp, 10000, 16100
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bribe = gd_im_grp, 10000, 16100
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rumor = base_0_rank, mission_end, 1, 133101
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rumor = base_0_rank, mission_end, 1, 133102
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rumor = base_0_rank, mission_end, 1, 133103
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rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
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rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
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rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
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individual_name = 263060
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[GF_NPC]
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nickname = li06_06_base_bar_npc_09
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body = li_tilton_body
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head = pi_pirate2_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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affiliation = co_ss_grp
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voice = rvp101
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bribe = br_p_grp, 10000, 16100
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bribe = co_ss_grp, 10000, 16101
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bribe = co_ti_grp, 10000, 16100
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bribe = co_vr_grp, 10000, 16100
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rumor = base_0_rank, mission_end, 1, 133104
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rumor = base_0_rank, mission_end, 1, 133105
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rumor = base_0_rank, mission_end, 1, 133106
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rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
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rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
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rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
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rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
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individual_name = 263059
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[GF_NPC]
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nickname = li06_06_base_deck_npc_01
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body = sh_male2_body
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head = rh_hassler_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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affiliation = gd_bh_grp
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voice = rvp131
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individual_name = 263058
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[GF_NPC]
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nickname = li06_06_base_deck_npc_02
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body = sh_male2_body
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head = li_rockford_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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affiliation = gd_bh_grp
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voice = rvp101
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individual_name = 263057
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[GF_NPC]
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nickname = li06_06_base_shipdealer_npc_01
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body = sh_male2_body
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head = rh_wilham_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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affiliation = gd_bh_grp
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voice = rvp131
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individual_name = 263056
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[MRoom]
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nickname = Bar
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character_density = 7
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fixture = li06_06_base_bar_npc_07, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
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[MRoom]
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nickname = Deck
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||||
character_density = 3
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fixture = li06_06_base_deck_npc_01, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
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||||
fixture = li06_06_base_deck_npc_02, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||
|
||||
[MRoom]
|
||||
nickname = ShipDealer
|
||||
character_density = 2
|
||||
fixture = li06_06_base_shipdealer_npc_01, Zs/NPC/ShipDealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
|
||||
|
||||
[MBase]
|
||||
nickname = LI06_07_Base
|
||||
local_faction = li_n_grp
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
[BaseInfo]
|
||||
nickname = LI06_06_Base
|
||||
start_room = Bar
|
||||
start_room = Deck
|
||||
price_variance = 0.15
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
@@ -9,3 +10,7 @@ file = Universe\Systems\LI06\Bases\Rooms\LI06_06_bar.ini
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_06_deck.ini
|
||||
|
||||
[Room]
|
||||
nickname = ShipDealer
|
||||
file = Universe\Systems\LI06\Bases\ROOMS\li06_06_shipdealer.ini
|
||||
|
||||
@@ -1,18 +1,17 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
set_script = scripts\bases\br_05_Bar_hardpoint_01.thn
|
||||
scene = ambient, scripts\bases\br_05_bar_ambi_Br02_03.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_li05
|
||||
ambient = ambience_bar_space
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
music = music_bar_generic06
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Li_07_bar_enter_01.thn
|
||||
start_script = Scripts\Bases\br_05_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
@@ -24,6 +23,27 @@ name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
|
||||
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
@@ -22,12 +22,72 @@ name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 0, 155, 255
|
||||
scale = 0.250000
|
||||
gap = 0.000000
|
||||
blink = 0.000000
|
||||
endpause = 0.000000
|
||||
icolor = 255, 200, 100
|
||||
scale = 0.5
|
||||
gap = 0
|
||||
blink = 0.05
|
||||
endpause = 0
|
||||
hardpoint = HpLightA01
|
||||
hardpoint = HpLightA02
|
||||
hardpoint = HpLightA03
|
||||
@@ -56,6 +116,14 @@ hardpoint = HpLightA25
|
||||
hardpoint = HpLightA26
|
||||
hardpoint = HpLightA27
|
||||
hardpoint = HpLightA28
|
||||
hardpoint = HpLightA29
|
||||
hardpoint = HpLightA30
|
||||
hardpoint = HpLightB15
|
||||
hardpoint = HpLightB16
|
||||
hardpoint = HpLightB17
|
||||
hardpoint = HpLightB18
|
||||
hardpoint = HpLightB19
|
||||
hardpoint = HpLightB20
|
||||
hardpoint = HpLightB21
|
||||
hardpoint = HpLightB22
|
||||
hardpoint = HpLightB23
|
||||
@@ -64,11 +132,28 @@ hardpoint = HpLightB25
|
||||
hardpoint = HpLightB26
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 55
|
||||
scale = 0.250000
|
||||
gap = 0.000000
|
||||
blink = 0.050000
|
||||
endpause = 0.000000
|
||||
icolor = 200, 255, 50
|
||||
scale = 0.5
|
||||
gap = 0
|
||||
blink = 0
|
||||
endpause = 0
|
||||
hardpoint = HpLightA31
|
||||
hardpoint = HpLightA32
|
||||
hardpoint = HpLightA33
|
||||
hardpoint = HpLightA34
|
||||
hardpoint = HpLightA35
|
||||
hardpoint = HpLightA36
|
||||
hardpoint = HpLightA37
|
||||
hardpoint = HpLightA38
|
||||
hardpoint = HpLightA39
|
||||
hardpoint = HpLightA40
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 100, 200, 200
|
||||
scale = 0.5
|
||||
gap = 0
|
||||
blink = 0
|
||||
endpause = 0
|
||||
numlights = 26
|
||||
hardpoint = HpLightB01
|
||||
hardpoint = HpLightB02
|
||||
@@ -84,9 +169,3 @@ hardpoint = HpLightB11
|
||||
hardpoint = HpLightB12
|
||||
hardpoint = HpLightB13
|
||||
hardpoint = HpLightB14
|
||||
hardpoint = HpLightB15
|
||||
hardpoint = HpLightB16
|
||||
hardpoint = HpLightB17
|
||||
hardpoint = HpLightB18
|
||||
hardpoint = HpLightB19
|
||||
hardpoint = HpLightB20
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Br_05_Deck_hardpoint_SDlr.thn
|
||||
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
|
||||
|
||||
[Spiels]
|
||||
ShipDealer = manhattan_ship_spiel
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_shipbuy
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
@@ -352,20 +352,20 @@ voice = atc_leg_m01
|
||||
|
||||
[Object]
|
||||
nickname = LI06_06
|
||||
pos = -44720.51, 70.28, -43203.14
|
||||
ids_info = 65713
|
||||
pos = -45484.648438, 70.279999, -43852.656250
|
||||
behavior = NOTHING
|
||||
pilot = pilot_solar_easy
|
||||
dock_with = LI06_06_Base
|
||||
base = LI06_06_Base
|
||||
reputation = li_lsf_grp
|
||||
rotate = 180, 27.15, 180
|
||||
reputation = gd_bh_grp
|
||||
rotate = 180.000000, 42.150002, 180.000000
|
||||
archetype = smallstation1
|
||||
ids_name = 450030
|
||||
loadout = smallstation_li_01
|
||||
difficulty_level = 1
|
||||
space_costume = benchmark_male_head, benchmark_male_body
|
||||
space_costume = pl_female2_head, pi_pirate3_body
|
||||
voice = atc_leg_m01
|
||||
ids_info = 263068
|
||||
|
||||
;endregion
|
||||
|
||||
@@ -521,12 +521,12 @@ sort = 99.500000
|
||||
density = 0
|
||||
relief_time = 0
|
||||
|
||||
[zone]
|
||||
[Zone]
|
||||
nickname = Zone_LI06_planet_2_ring
|
||||
pos = -46767, 0, -45697
|
||||
rotate = 0, 0, 0
|
||||
shape = ring
|
||||
size = 5000, 200, 200
|
||||
rotate = 90, 0, 0
|
||||
shape = RING
|
||||
size = 8000, 4000, 200
|
||||
sort = 0.000000
|
||||
|
||||
[Object]
|
||||
@@ -539,7 +539,7 @@ archetype = planet_desored_1500
|
||||
atmosphere_range = 1800
|
||||
burn_color = 255, 222, 160
|
||||
ids_info = 66069
|
||||
ring = Zone_LI06_planet_2_ring, solar\rings\lava.ini
|
||||
ring = Zone_LI06_planet_2_ring, solar\rings\ice.ini
|
||||
|
||||
;endregion
|
||||
|
||||
|
||||
@@ -1769,8 +1769,8 @@ BGCS_base_run_by = W02bF33
|
||||
[Base]
|
||||
nickname = LI06_06_Base
|
||||
system = LI06
|
||||
strid_name = 0
|
||||
file = Universe\Systems\LI06\Bases\LI06_06_Base.ini
|
||||
strid_name = 450030
|
||||
file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_06_Base.ini
|
||||
BGCS_base_run_by = W02bF33
|
||||
|
||||
[Base]
|
||||
|
||||
@@ -31,7 +31,7 @@ rem.AddInfoCard(450010, "Planet Las Vegas")
|
||||
rem.AddInfoCard(450011, "Planet Las Vegas Docking Ring")
|
||||
rem.AddInfoCard(450020, "Planet Reno")
|
||||
rem.AddInfoCard(450021, "Planet Reno Docking Ring")
|
||||
rem.AddInfoCard(450030, "Carson Station")
|
||||
rem.AddInfoCard(450030, "Sentinel Outpost")
|
||||
rem.AddInfoCard(450035, "Hoover Station")
|
||||
rem.AddInfoCard(450040, "Helios Station")
|
||||
rem.AddInfoCard(450045, "Primm Station")
|
||||
@@ -833,6 +833,19 @@ rem.AddInfoCard(263052, "Helios Station Bartender Nadia Mercer")
|
||||
rem.AddInfoCard(263053, "Bounty Hunters Guild Maya Cortez")
|
||||
rem.AddInfoCard(263054, "Bounty Hunters Guild Tobias Sato")
|
||||
rem.AddInfoCard(263055, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Dunkirk</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="default"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263056, "Sentinel Outpost Ship Dealer Caleb Reyes")
|
||||
rem.AddInfoCard(263057, "Sentinel Outpost Equipment Dealer Anika Reyes")
|
||||
rem.AddInfoCard(263058, "Sentinel Outpost Trade Dealer Kara Wolfe")
|
||||
rem.AddInfoCard(263059, "Universal Shipping Anika Larsen")
|
||||
rem.AddInfoCard(263060, "Gateway Shipping Jonas Archer")
|
||||
rem.AddInfoCard(263061, "Sentinel Outpost Bartender Hanna Mason")
|
||||
rem.AddInfoCard(263062, "Bretonia Police Rafael Larsen")
|
||||
rem.AddInfoCard(263063, "Bretonia Police Leona Cortez")
|
||||
rem.AddInfoCard(263064, "Border World Exports Marek Bennett")
|
||||
rem.AddInfoCard(263065, "Bounty Hunters Guild Rafael Archer")
|
||||
rem.AddInfoCard(263066, "Bounty Hunters Guild Samira Schneider")
|
||||
rem.AddInfoCard(263067, "Bounty Hunters Guild Maya Patel")
|
||||
rem.AddInfoCard(263068, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Dunkirk</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="default"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><PARA/><PARA/><TEXT>Built to monitor the traffic moving through Nevada's trade lanes, this Bounty Hunter station serves as a forward operating post for trackers, contract brokers, and patrol wings assigned to the Las Vegas sector. Its location allows quick response to pirate activity near the debris fields, where criminals and smugglers often try to vanish into the wreckage.</TEXT><PARA/><TEXT>The station is heavily secured and keeps its own records separate from the local authorities. Hunters stationed here are known to favor fast contracts, quiet deals, and aggressive pursuit, making the post one of the most effective choke points in the system. Few fugitives pass through Nevada without hearing of the station first.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
|
||||
-- Thrust Velocity Extensions Equipment
|
||||
|
||||
Reference in New Issue
Block a user