Nevada: Sentinel Outpost Fix

This commit is contained in:
FlatHack
2026-06-17 14:25:10 +02:00
parent 62d3fe88f8
commit 9f82edfa38
9 changed files with 545 additions and 43 deletions
+6
View File
@@ -16960,3 +16960,9 @@ MarketGood = shield01_mark01_hf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield01_mark01_lf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield03_mark04_fr, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield03_mark04_hf, 0, -1, 1, 1, 0, 1, 1
[BaseGood]
base = LI06_06_Base
MarketGood = ge_s_tractor_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
+319 -1
View File
@@ -47471,7 +47471,7 @@ num_offers = 0, 0
[MBase]
nickname = LI06_06_Base
local_faction = li_lsf_grp
local_faction = gd_bh_grp
diff = 1
msg_id_prefix = gcs_refer_base_LI06_06_Base
@@ -47488,6 +47488,324 @@ offers_missions = false
[MVendor]
num_offers = 0, 0
[GF_NPC]
nickname = li06_06_base_bar_npc_01
body = sh_male2_body
head = rh_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = gd_bh_grp
voice = rvp111
misn = DestroyMission, 0.205129, 0.480486
rumor = base_0_rank, mission_end, 1, 133080
rumor = base_0_rank, mission_end, 2, 133081
rumor = base_0_rank, mission_end, 3, 133082
rumor = base_0_rank, mission_end, 3, 133083
rumorknowdb = br02_to_iw03_hole
rumor = base_0_rank, mission_end, 3, 133084
rumorknowdb = br02_to_br04_hole
rumor = base_0_rank, mission_end, 3, 133085
rumor = base_0_rank, mission_end, 1, 133086
rumor = base_0_rank, mission_end, 1, 133087
rumor = base_0_rank, mission_end, 2, 133088
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
know = 251633, 252623, 6000, 1
knowdb = br02_to_iw03_hole
know = 251942, 253871, 10000, 3
knowdb = Iw04_suprise_ge_armored_1
individual_name = 263067
[GF_NPC]
nickname = li06_06_base_bar_npc_02
body = pl_female2_journeyman_body
head = ku_newscaster_head_gen
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
affiliation = gd_bh_grp
voice = rvp501
misn = DestroyMission, 0.205129, 0.480486
rumor = base_0_rank, mission_end, 1, 133080
rumor = base_0_rank, mission_end, 2, 133081
rumor = base_0_rank, mission_end, 3, 133082
rumor = base_0_rank, mission_end, 2, 133083
rumorknowdb = br02_to_iw03_hole
rumor = base_0_rank, mission_end, 2, 133084
rumorknowdb = br02_to_br04_hole
rumor = base_0_rank, mission_end, 3, 133085
rumor = base_0_rank, mission_end, 1, 133086
rumor = base_0_rank, mission_end, 1, 133087
rumor = base_0_rank, mission_end, 2, 133088
rumor = base_0_rank, mission_end, 3, 134323
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
know = 251612, 252622, 5000, 2
knowdb = br02_to_br04_hole
accessory = prop_neuralnet_B
individual_name = 263066
[GF_NPC]
nickname = li06_06_base_bar_npc_03
body = pl_female2_journeyman_body
head = rh_newscaster_head_gen
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
affiliation = gd_bh_grp
voice = rvp541
misn = DestroyMission, 0.205129, 0.480486
rumor = base_0_rank, mission_end, 1, 133080
rumor = base_0_rank, mission_end, 2, 133081
rumor = base_0_rank, mission_end, 3, 133082
rumor = base_0_rank, mission_end, 2, 133083
rumorknowdb = br02_to_iw03_hole
rumor = base_0_rank, mission_end, 3, 133084
rumorknowdb = br02_to_br04_hole
rumor = base_0_rank, mission_end, 3, 133085
rumor = base_0_rank, mission_end, 1, 133086
rumor = base_0_rank, mission_end, 1, 133087
rumor = base_0_rank, mission_end, 2, 133088
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
know = 251633, 252623, 6000, 2
knowdb = br02_to_iw03_hole
individual_name = 263065
[GF_NPC]
nickname = li06_06_base_bar_npc_04
body = br_brighton_body
head = pl_male7_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_be_grp
voice = rvp101
bribe = br_p_grp, 10000, 16100
bribe = co_be_grp, 10000, 16101
bribe = br_m_grp, 10000, 16100
bribe = co_ti_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 133089
rumor = base_0_rank, mission_end, 1, 133090
rumor = base_0_rank, mission_end, 1, 133091
rumor = base_0_rank, mission_end, 1, 133092
rumor = base_0_rank, mission_end, 1, 133093
rumor = base_0_rank, mission_end, 1, 133094
rumor = base_0_rank, mission_end, 3, 134323
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
individual_name = 263064
[GF_NPC]
nickname = li06_06_base_bar_npc_05
body = br_female_guard_body
head = br_newscaster_head_gen_hat
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
affiliation = br_p_grp
voice = rvp541
misn = DestroyMission, 0.205129, 0.480486
bribe = br_p_grp, 10000, 16101
bribe = co_nws_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16100
bribe = co_ti_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 133095
rumor = base_0_rank, mission_end, 2, 133096
rumor = base_0_rank, mission_end, 2, 133097
rumor = base_0_rank, mission_end, 1, 133098
rumor = base_0_rank, mission_end, 2, 133099
rumor = base_0_rank, mission_end, 2, 133100
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
rumor_type2 = base_0_rank, mission_end, 1, 393416
accessory = prop_hat_female_br_grd_visor
individual_name = 263063
[GF_NPC]
nickname = li06_06_base_bar_npc_06
body = br_male_guard_body
head = ge_male1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = br_p_grp
voice = rvp101
misn = DestroyMission, 0.205129, 0.480486
bribe = br_p_grp, 10000, 16101
bribe = co_be_grp, 10000, 16100
bribe = co_os_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 133095
rumor = base_0_rank, mission_end, 2, 133096
rumor = base_0_rank, mission_end, 2, 133097
rumor = base_0_rank, mission_end, 1, 133098
rumor = base_0_rank, mission_end, 2, 133099
rumor = base_0_rank, mission_end, 2, 133100
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
rumor_type2 = base_0_rank, mission_end, 1, 393416
individual_name = 263062
[GF_NPC]
nickname = li06_06_base_bar_npc_07
body = br_bartender_body
head = pi_pirate4_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = gd_bh_grp
voice = rvp101
bribe = br_p_grp, 10000, 16100
bribe = co_nws_grp, 10000, 16100
bribe = gd_im_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16101
rumor = base_0_rank, mission_end, 1, 133080
rumor = base_0_rank, mission_end, 2, 133081
rumor = base_0_rank, mission_end, 2, 133083
rumorknowdb = br02_to_iw03_hole
rumor = base_0_rank, mission_end, 2, 133088
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393621
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
individual_name = 263061
[GF_NPC]
nickname = li06_06_base_bar_npc_08
body = pl_male2_peasant_body
head = br_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_nws_grp
voice = rvp131
bribe = co_nws_grp, 10000, 16101
bribe = co_ti_grp, 10000, 16100
bribe = gd_im_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 133101
rumor = base_0_rank, mission_end, 1, 133102
rumor = base_0_rank, mission_end, 1, 133103
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
individual_name = 263060
[GF_NPC]
nickname = li06_06_base_bar_npc_09
body = li_tilton_body
head = pi_pirate2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_ss_grp
voice = rvp101
bribe = br_p_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16101
bribe = co_ti_grp, 10000, 16100
bribe = co_vr_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 133104
rumor = base_0_rank, mission_end, 1, 133105
rumor = base_0_rank, mission_end, 1, 133106
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
individual_name = 263059
[GF_NPC]
nickname = li06_06_base_deck_npc_01
body = sh_male2_body
head = rh_hassler_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = gd_bh_grp
voice = rvp131
individual_name = 263058
[GF_NPC]
nickname = li06_06_base_deck_npc_02
body = sh_male2_body
head = li_rockford_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = gd_bh_grp
voice = rvp101
individual_name = 263057
[GF_NPC]
nickname = li06_06_base_shipdealer_npc_01
body = sh_male2_body
head = rh_wilham_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = gd_bh_grp
voice = rvp131
individual_name = 263056
[MRoom]
nickname = Bar
character_density = 7
fixture = li06_06_base_bar_npc_07, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = Deck
character_density = 3
fixture = li06_06_base_deck_npc_01, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = li06_06_base_deck_npc_02, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom]
nickname = ShipDealer
character_density = 2
fixture = li06_06_base_shipdealer_npc_01, Zs/NPC/ShipDealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
[MBase]
nickname = LI06_07_Base
local_faction = li_n_grp
@@ -1,6 +1,7 @@
[BaseInfo]
nickname = LI06_06_Base
start_room = Bar
start_room = Deck
price_variance = 0.15
[Room]
nickname = Bar
@@ -9,3 +10,7 @@ file = Universe\Systems\LI06\Bases\Rooms\LI06_06_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_06_deck.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\LI06\Bases\ROOMS\li06_06_shipdealer.ini
@@ -1,18 +1,17 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
animation = Sc_loop
set_script = scripts\bases\br_05_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\br_05_bar_ambi_Br02_03.thn
[Room_Sound]
music = music_bar_li05
ambient = ambience_bar_space
[Camera]
name = Camera_0
music = music_bar_generic06
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_07_bar_enter_01.thn
start_script = Scripts\Bases\br_05_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
@@ -24,6 +23,27 @@ name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -1,10 +1,10 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
@@ -22,12 +22,72 @@ name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet]
icolor = 0, 155, 255
scale = 0.250000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
icolor = 255, 200, 100
scale = 0.5
gap = 0
blink = 0.05
endpause = 0
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
@@ -56,6 +116,14 @@ hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightA29
hardpoint = HpLightA30
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
@@ -64,11 +132,28 @@ hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 255, 255, 55
scale = 0.250000
gap = 0.000000
blink = 0.050000
endpause = 0.000000
icolor = 200, 255, 50
scale = 0.5
gap = 0
blink = 0
endpause = 0
hardpoint = HpLightA31
hardpoint = HpLightA32
hardpoint = HpLightA33
hardpoint = HpLightA34
hardpoint = HpLightA35
hardpoint = HpLightA36
hardpoint = HpLightA37
hardpoint = HpLightA38
hardpoint = HpLightA39
hardpoint = HpLightA40
[FlashlightSet]
icolor = 100, 200, 200
scale = 0.5
gap = 0
blink = 0
endpause = 0
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
@@ -84,9 +169,3 @@ hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
@@ -0,0 +1,61 @@
[Room_Info]
set_script = Scripts\Bases\Br_05_Deck_hardpoint_SDlr.thn
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
+10 -10
View File
@@ -352,20 +352,20 @@ voice = atc_leg_m01
[Object]
nickname = LI06_06
pos = -44720.51, 70.28, -43203.14
ids_info = 65713
pos = -45484.648438, 70.279999, -43852.656250
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_06_Base
base = LI06_06_Base
reputation = li_lsf_grp
rotate = 180, 27.15, 180
reputation = gd_bh_grp
rotate = 180.000000, 42.150002, 180.000000
archetype = smallstation1
ids_name = 450030
loadout = smallstation_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
space_costume = pl_female2_head, pi_pirate3_body
voice = atc_leg_m01
ids_info = 263068
;endregion
@@ -521,12 +521,12 @@ sort = 99.500000
density = 0
relief_time = 0
[zone]
[Zone]
nickname = Zone_LI06_planet_2_ring
pos = -46767, 0, -45697
rotate = 0, 0, 0
shape = ring
size = 5000, 200, 200
rotate = 90, 0, 0
shape = RING
size = 8000, 4000, 200
sort = 0.000000
[Object]
@@ -539,7 +539,7 @@ archetype = planet_desored_1500
atmosphere_range = 1800
burn_color = 255, 222, 160
ids_info = 66069
ring = Zone_LI06_planet_2_ring, solar\rings\lava.ini
ring = Zone_LI06_planet_2_ring, solar\rings\ice.ini
;endregion
+2 -2
View File
@@ -1769,8 +1769,8 @@ BGCS_base_run_by = W02bF33
[Base]
nickname = LI06_06_Base
system = LI06
strid_name = 0
file = Universe\Systems\LI06\Bases\LI06_06_Base.ini
strid_name = 450030
file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_06_Base.ini
BGCS_base_run_by = W02bF33
[Base]
+14 -1
View File
@@ -31,7 +31,7 @@ rem.AddInfoCard(450010, "Planet Las Vegas")
rem.AddInfoCard(450011, "Planet Las Vegas Docking Ring")
rem.AddInfoCard(450020, "Planet Reno")
rem.AddInfoCard(450021, "Planet Reno Docking Ring")
rem.AddInfoCard(450030, "Carson Station")
rem.AddInfoCard(450030, "Sentinel Outpost")
rem.AddInfoCard(450035, "Hoover Station")
rem.AddInfoCard(450040, "Helios Station")
rem.AddInfoCard(450045, "Primm Station")
@@ -833,6 +833,19 @@ rem.AddInfoCard(263052, "Helios Station Bartender Nadia Mercer")
rem.AddInfoCard(263053, "Bounty Hunters Guild Maya Cortez")
rem.AddInfoCard(263054, "Bounty Hunters Guild Tobias Sato")
rem.AddInfoCard(263055, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Dunkirk</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="default"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263056, "Sentinel Outpost Ship Dealer Caleb Reyes")
rem.AddInfoCard(263057, "Sentinel Outpost Equipment Dealer Anika Reyes")
rem.AddInfoCard(263058, "Sentinel Outpost Trade Dealer Kara Wolfe")
rem.AddInfoCard(263059, "Universal Shipping Anika Larsen")
rem.AddInfoCard(263060, "Gateway Shipping Jonas Archer")
rem.AddInfoCard(263061, "Sentinel Outpost Bartender Hanna Mason")
rem.AddInfoCard(263062, "Bretonia Police Rafael Larsen")
rem.AddInfoCard(263063, "Bretonia Police Leona Cortez")
rem.AddInfoCard(263064, "Border World Exports Marek Bennett")
rem.AddInfoCard(263065, "Bounty Hunters Guild Rafael Archer")
rem.AddInfoCard(263066, "Bounty Hunters Guild Samira Schneider")
rem.AddInfoCard(263067, "Bounty Hunters Guild Maya Patel")
rem.AddInfoCard(263068, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Dunkirk</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="default"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><PARA/><PARA/><TEXT>Built to monitor the traffic moving through Nevada's trade lanes, this Bounty Hunter station serves as a forward operating post for trackers, contract brokers, and patrol wings assigned to the Las Vegas sector. Its location allows quick response to pirate activity near the debris fields, where criminals and smugglers often try to vanish into the wreckage.</TEXT><PARA/><TEXT>The station is heavily secured and keeps its own records separate from the local authorities. Hunters stationed here are known to favor fast contracts, quiet deals, and aggressive pursuit, making the post one of the most effective choke points in the system. Few fugitives pass through Nevada without hearing of the station first.</TEXT><PARA/><POP/></RDL>]])
-- Thrust Velocity Extensions Equipment