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b6ac295da3
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asteroid_i
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a1ecaa00e7 | ||
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b191862aeb |
9
.gitignore
vendored
9
.gitignore
vendored
@@ -1,9 +0,0 @@
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EXE/FLAR.log
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EXE/ReShade.*
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EXE/REM/LOGS/client_log_*
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EXE/REM/Lua/DYNAMIC/config.lua
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SAVE/PerfOptions.ini
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SAVE/WindowSettings.ini
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SAVE/Accts/SinglePlayer/Restart.fl
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SAVE/Accts/SinglePlayer/AutoSave.fl
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SAVE/Accts/SinglePlayer/nostory.fl
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@@ -7322,49 +7322,4 @@ nickname = dx_REM_0101_King
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_king01.wav
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; The Rebus
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[Sound]
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nickname = dx_REM_0101_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\The_Rebus.wav
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[Sound]
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nickname = dx_REM_0103_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_LSF.wav
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[Sound]
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nickname = dx_REM_0201_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_Order.wav
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[Sound]
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nickname = dx_REM_0301_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_network.wav
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[Sound]
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nickname = dx_REM_0402_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_edo.wav
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[Sound]
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nickname = dx_REM_0501_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_BD_GC.wav
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file = Audio\Rem_Audio\Story_Arcs\story_king01.wav
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Load Diff
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@@ -397,10 +397,6 @@ mesh = characters\bodies\pl_female1_peasant_body_bust.dfm
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nickname = pl_female2_peasant_body_bust
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mesh = characters\bodies\pl_female2_peasant_body_bust.dfm
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[Body]
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nickname = pl_female1_rebus_peasant_body_bust
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mesh = characters\bodies\pl_female1_rebus_peasant_body_bust.dfm
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[DetailSwitchTable]
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switch = 100, 999999
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@@ -839,10 +835,6 @@ mesh = characters\heads\rh_newscaster_head_gen_hat.dfm
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nickname = pl_female4_head_helmet
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mesh = characters\heads\pl_female4_head_helmet.dfm
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[Head]
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nickname = sh_female2_rebus_head
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mesh = characters\heads\sh_female2_rebus_head.dfm
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[DetailSwitchTable]
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switch = 100, 999999
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@@ -909,15 +901,6 @@ mesh = characters\hands\femalehandright_black.dfm
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nickname = female_hand_left_black
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mesh = characters\hands\femalehandleft_black.dfm
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[RightHand]
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nickname = rebus_female_hand_right
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mesh = characters\hands\rebus_femalehandright.dfm
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[LeftHand]
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nickname = rebus_female_hand_left
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mesh = characters\hands\rebus_femalehandleft.dfm
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[Accessory]
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nickname = prop_neuralnet_A
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mesh = characters\props\prop_neuralnet_A.3db
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@@ -1068,9 +1068,3 @@ body = robot_body_e
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righthand = robot_hand_right
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lefthand = robot_hand_left
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[Costume]
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nickname = sh_female2_rebus
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head = sh_female2_rebus_head
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body = pl_female1_rebus_peasant_body_bust
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righthand = rebus_female_hand_right
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lefthand = rebus_female_hand_left
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@@ -13,7 +13,7 @@ strid_name = 11051
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strid_desc = 11551
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ship = li_fighter
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loadout = li_fighter_starter_loadout01
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money = 50000
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money = 20000
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[Package]
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nickname = li_freighter_trent_law
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@@ -21,7 +21,7 @@ strid_name = 11051
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strid_desc = 11551
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ship = li_freighter
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loadout = li_freighter_starter_loadout01
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money = 50000
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money = 20000
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[Package]
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nickname = li_fighter_trent_unlaw
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@@ -29,7 +29,7 @@ strid_name = 11051
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strid_desc = 11551
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ship = pi_fighter
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loadout = li_fighter_starter_loadout02
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money = 50000
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money = 20000
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[Package]
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nickname = li_freighter_trent_unlaw
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@@ -37,7 +37,7 @@ strid_name = 11051
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strid_desc = 11551
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ship = pi_freighter
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loadout = li_freighter_starter_loadout02
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money = 50000
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money = 20000
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; Rheinland
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@@ -47,7 +47,7 @@ strid_name = 11051
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strid_desc = 11551
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ship = rh_fighter
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loadout = rh_fighter_starter_loadout01
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money = 50000
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money = 20000
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[Package]
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nickname = rh_freighter_trent_law
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@@ -55,7 +55,7 @@ strid_name = 11051
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strid_desc = 11551
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ship = rh_freighter
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loadout = rh_freighter_starter_loadout01
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money = 50000
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money = 20000
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[Package]
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nickname = rh_fighter_trent_unlaw
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@@ -63,7 +63,7 @@ strid_name = 11051
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strid_desc = 11551
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ship = bw_fighter
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loadout = rh_fighter_starter_loadout02
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money = 50000
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money = 20000
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[Package]
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nickname = rh_freighter_trent_unlaw
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@@ -71,7 +71,7 @@ strid_name = 11051
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strid_desc = 11551
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ship = bw_freighter_t1
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loadout = rh_freighter_starter_loadout02
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money = 50000
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money = 20000
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; Bretonia
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[Package]
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@@ -80,7 +80,7 @@ strid_name = 11051
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strid_desc = 11551
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ship = br_fighter
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loadout = br_fighter_starter_loadout01
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money = 50000
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money = 20000
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[Package]
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nickname = br_freighter_trent_law
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@@ -88,7 +88,7 @@ strid_name = 11051
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strid_desc = 11551
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ship = br_freighter
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loadout = br_freighter_starter_loadout01
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money = 50000
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money = 20000
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[Package]
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nickname = br_fighter_trent_unlaw
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@@ -96,7 +96,7 @@ strid_name = 11051
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strid_desc = 11551
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ship = pi_fighter
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loadout = br_fighter_starter_loadout02
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money = 50000
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money = 20000
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[Package]
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nickname = br_freighter_trent_unlaw
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@@ -104,7 +104,7 @@ strid_name = 11051
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strid_desc = 11551
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ship = pi_freighter
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loadout = br_freighter_starter_loadout02
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money = 50000
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money = 20000
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; Kusari
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[Package]
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@@ -113,7 +113,7 @@ strid_name = 11051
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strid_desc = 11551
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ship = ku_fighter
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loadout = ku_fighter_starter_loadout01
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money = 50000
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money = 20000
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[Package]
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nickname = ku_freighter_trent_law
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@@ -121,15 +121,15 @@ strid_name = 11051
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strid_desc = 11551
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ship = ku_freighter
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loadout = ku_freighter_starter_loadout01
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money = 50000
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money = 20000
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[Package]
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nickname = ku_fighter_trent_unlaw
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strid_name = 11051
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strid_desc = 11551
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ship = ku_fighter
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loadout = ku_fighter_starter_loadout02
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money = 50000
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loadout = ku_fighter_starter_loadout01
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money = 20000
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[Package]
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nickname = ku_freighter_trent_unlaw
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@@ -137,7 +137,7 @@ strid_name = 11051
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strid_desc = 11551
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ship = ku_freighter
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loadout = ku_freighter_starter_loadout01
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money = 50000
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money = 20000
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; Chars
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[Cockpit]
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mesh = cockpits\nomad\models\no2_cockpit.cmp
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int_brightness = 0.5
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head_turn = 50, 40
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[CockpitCamera]
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[TurretCamera]
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tether = 0, 9.536, 33.491
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yaw_rotate_speed = 2
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pitch_rotate_speed = 1.5
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accel_speed = 5
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@@ -1,5 +1,5 @@
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[Cockpit]
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mesh = cockpits\kusari\models\ku_freighter_cockpit.cmp
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mesh = cockpits\liberty\models\ku_freighter_cockpit.cmp
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int_brightness = 0.500000
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head_turn = 30, 10
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