26 Commits
Author SHA1 Message Date
NekuraMew bf3aed258a New REM client: REM-Client 8bf9f62 (remote ships take each sample at its own time - no more stutter) 2026-10-22 23:19:32 +02:00
NekuraMew 48eb3e7c6f New REM client: REM-Client b3bdd1a (contact list: players and bots within 10 km) 2026-10-22 23:19:32 +02:00
NekuraMew 8ebbf6a119 New REM client: REM-Client 275afe9 (no box around billboards in front of planets) 2026-10-22 23:19:31 +02:00
NekuraMew fe6b065013 New REM client: REM-Client 31b1318 (two-sided billboards draw their back faces) 2026-10-22 23:19:31 +02:00
NekuraMew 042dd2e3b8 New REM client: REM-Client 7a719ee (planets keep their spin) 2026-10-22 23:19:31 +02:00
NekuraMew 94a774698c New REM client: REM-Client e3a57e5 (REM text fields give the keyboard back - input block after the depot window) 2026-10-22 23:19:31 +02:00
NekuraMew 5c7683465c New REM client: REM-Client 82094cb (collision shapes with shared ownership - physics crash fix) 2026-10-22 23:19:30 +02:00
NekuraMew 032d58ff3d New REM client: REM-Client 59716de, the rest of the build (relinked DLLs) 2026-10-22 23:19:30 +02:00
NekuraMew 25cefdf46f New REM client: REM-Client 59716de (physics crash diagnosis in the crash report, IVP change back in) 2026-10-22 23:19:30 +02:00
NekuraMew e6ad212536 New REM client: REM-Client c5c382f (upstream IVP change taken back - physics crashes) 2026-10-22 23:19:30 +02:00
NekuraMew 87bd03d0f8 New REM client: REM-Client ae47e59 (hardpoint names always terminated - crash fix, shorter REM normals row) 2026-10-22 23:19:29 +02:00
NekuraMew 5e8f8e7a03 New REM client: REM-Client 744db8d (REM normals V2: parallax occlusion, switchable against V1) 2026-10-22 23:19:29 +02:00
NekuraMew e0570749f6 New REM client: REM-Client 27d95a4 (RemGfx R2: objects, material classes, debug views) 2026-10-22 23:19:29 +02:00
NekuraMew 03b686630f New REM client: REM-Client 2223100 (text input in REM filters works in space) 2026-10-22 23:19:29 +02:00
NekuraMew 41cb20f23d New REM client: REM-Client 400a6fe (Freelancer-Decomp upstream fixes: Gcs chatter, IVP signed byte, HUD labels) 2026-10-22 23:19:29 +02:00
NekuraMew a8083d4ce2 New REM client: REM-Client 5e8d25c (planet atmosphere in the planet's hue and sun colour, far-to-near order; black screen after settings, bots out of the contact list, turret view) 2026-10-22 23:19:28 +02:00
NekuraMew f949dcc757 New REM client: REM-Client 1ec4669 (thinner planet atmosphere, AtmosphereDensity 0.5) 2026-10-22 23:19:28 +02:00
NekuraMew e62aba03e5 New REM client: REM-Client d44bf26 (FL tables in the base window, bots hidden in contacts and chat, atmosphere from the planet texture, no shadows on planets) 2026-10-22 23:19:28 +02:00
NekuraMew 78cf201f0a New REM client: REM-Client b0fb73d (atmosphere colour per planet, data check without dynamic archetypes) 2026-10-22 23:19:28 +02:00
NekuraMew 3d37d85ebb New REM client: REM-Client f09ed28 build (shorter data log list) 2026-10-22 23:19:27 +02:00
NekuraMew 136ef30d0b New REM client: REM-Client f09ed28 (base window tables, data check, undock crash guard) 2026-10-22 23:19:27 +02:00
NekuraMew f2d8b5a569 New REM client: REM-Client 61933d8 (internet servers reachable, hide NPC bots option) 2026-10-22 23:19:27 +02:00
NekuraMew 148d6b6c0e New REM client: the native client in EXE (REM-Client 47231ba)
freelancer.exe and the engine DLLs of the native REM client with RemGfx,
rem.ini / remgfx.ini, DACOM.INI with the REM effect pools; content.dll in
DLLS/BIN. The REM text and resource DLLs and the new-character files stay
the mod's. Removed: REM-Client.dll, FLAR, ReShade, dinput8 and the remaining
HUD / gameplay plugins (native now), ServerFramework.dll and CheatMessage.txt
(server). Material data: FLARDATA (RemGfx reads it). Updated with
REM-Client tools/rem/update_mod.py.
2026-10-22 23:19:27 +02:00
NekuraMew 0e6b3fab55 New REM client: drop the old plugins and hook leftovers, art sources to ART/UI
The native REM client replaces the dacom plugins (rem-essentials, jflp, numeric,
moors, ranks, shipclass, engclass, storyfactions, ...), the FLAR / ReShade /
DLSS renderer hooks and the Lua event scripts of the ClientHook (all empty or
unused); dacom.ini and dacomsrv.ini no longer load them. flserver.exe and
mysqlcppconn.dll belong to the server. The first-person camera zones are
deferred. The ClientHook's pictures move to ART/UI as the sources of the
generators in tools. REM/Audio and REM/Avatars stay.
2026-10-22 23:19:26 +02:00
D4rkl1ght3r c866fec4e9 Add sublight_module to eagle, crow, sabre, titan 2026-10-22 23:18:40 +02:00
D4rkl1ght3r 3e588ec585 Add sublight module 2026-10-22 23:16:59 +02:00
7 changed files with 40 additions and 0 deletions
+36
View File
@@ -4912,4 +4912,40 @@ shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Sublight-Modul
[JumpEngine]
nickname = jump_drive
ids_name = 265001
ids_info = 265002
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 0
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_rem_module02
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
+4
View File
@@ -5020,6 +5020,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_rem_module01, HpJump
[CollisionGroup]
obj = wing_port_lod1
@@ -5657,6 +5658,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_rem_module01, HpJump
hp_type = hp_elite_shield_special_2, HpCloak01
[CollisionGroup]
@@ -6395,6 +6397,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_rem_module01, HpJump
[CollisionGroup]
obj = bw_port_wing01_lod1
@@ -10239,6 +10242,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_rem_module01, HpJump
[CollisionGroup]
obj = cv02_port_wing_lod1
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