24 Commits
Author SHA1 Message Date
NekuraMew c24eb04df1 New REM client: REM-Client 8bf9f62 (remote ships take each sample at its own time - no more stutter) 2026-10-22 22:44:07 +02:00
NekuraMew 3932c3b05a New REM client: REM-Client b3bdd1a (contact list: players and bots within 10 km) 2026-10-22 20:57:33 +02:00
NekuraMew 84cc5c3f12 New REM client: REM-Client 275afe9 (no box around billboards in front of planets) 2026-10-22 20:14:48 +02:00
NekuraMew 564f4af321 New REM client: REM-Client 31b1318 (two-sided billboards draw their back faces) 2026-10-22 18:35:25 +02:00
NekuraMew 04f1c5cd7e New REM client: REM-Client 7a719ee (planets keep their spin) 2026-10-22 17:25:15 +02:00
NekuraMew 9dfb753eaf New REM client: REM-Client e3a57e5 (REM text fields give the keyboard back - input block after the depot window) 2026-10-21 23:18:44 +02:00
NekuraMew 17ec5db55e New REM client: REM-Client 82094cb (collision shapes with shared ownership - physics crash fix) 2026-10-21 22:09:09 +02:00
NekuraMew dde2388eb1 New REM client: REM-Client 59716de, the rest of the build (relinked DLLs) 2026-10-21 21:49:10 +02:00
NekuraMew 7919faae11 New REM client: REM-Client 59716de (physics crash diagnosis in the crash report, IVP change back in) 2026-10-21 21:48:58 +02:00
NekuraMew 759b4667ea New REM client: REM-Client c5c382f (upstream IVP change taken back - physics crashes) 2026-10-21 21:39:00 +02:00
NekuraMew ed8e52d470 New REM client: REM-Client ae47e59 (hardpoint names always terminated - crash fix, shorter REM normals row) 2026-10-21 20:22:22 +02:00
NekuraMew 704c9e7f01 New REM client: REM-Client 744db8d (REM normals V2: parallax occlusion, switchable against V1) 2026-10-21 19:55:00 +02:00
NekuraMew 8242c6c995 New REM client: REM-Client 27d95a4 (RemGfx R2: objects, material classes, debug views) 2026-10-21 19:54:59 +02:00
NekuraMew 1e4187f7ef New REM client: REM-Client 2223100 (text input in REM filters works in space) 2026-10-21 19:54:59 +02:00
NekuraMew a4f0bf9d4c New REM client: REM-Client 400a6fe (Freelancer-Decomp upstream fixes: Gcs chatter, IVP signed byte, HUD labels) 2026-10-21 19:54:59 +02:00
NekuraMew 03dc57c743 New REM client: REM-Client 5e8d25c (planet atmosphere in the planet's hue and sun colour, far-to-near order; black screen after settings, bots out of the contact list, turret view) 2026-10-21 19:54:59 +02:00
NekuraMew ffccaeb34d New REM client: REM-Client 1ec4669 (thinner planet atmosphere, AtmosphereDensity 0.5) 2026-10-21 19:54:59 +02:00
NekuraMew bf1666ced7 New REM client: REM-Client d44bf26 (FL tables in the base window, bots hidden in contacts and chat, atmosphere from the planet texture, no shadows on planets) 2026-10-21 19:54:58 +02:00
NekuraMew 4a13424fb9 New REM client: REM-Client b0fb73d (atmosphere colour per planet, data check without dynamic archetypes) 2026-10-21 19:54:58 +02:00
NekuraMew ba60331ea4 New REM client: REM-Client f09ed28 build (shorter data log list) 2026-10-21 19:54:58 +02:00
NekuraMew 4e2d2a7134 New REM client: REM-Client f09ed28 (base window tables, data check, undock crash guard) 2026-10-21 19:54:58 +02:00
NekuraMew af82cde6f7 New REM client: REM-Client 61933d8 (internet servers reachable, hide NPC bots option) 2026-10-21 19:54:58 +02:00
NekuraMew 4c95d9f28f New REM client: the native client in EXE (REM-Client 47231ba)
freelancer.exe and the engine DLLs of the native REM client with RemGfx,
rem.ini / remgfx.ini, DACOM.INI with the REM effect pools; content.dll in
DLLS/BIN. The REM text and resource DLLs and the new-character files stay
the mod's. Removed: REM-Client.dll, FLAR, ReShade, dinput8 and the remaining
HUD / gameplay plugins (native now), ServerFramework.dll and CheatMessage.txt
(server). Material data: FLARDATA (RemGfx reads it). Updated with
REM-Client tools/rem/update_mod.py.
2026-10-21 19:54:57 +02:00
NekuraMew a56a6fb59c New REM client: drop the old plugins and hook leftovers, art sources to ART/UI
The native REM client replaces the dacom plugins (rem-essentials, jflp, numeric,
moors, ranks, shipclass, engclass, storyfactions, ...), the FLAR / ReShade /
DLSS renderer hooks and the Lua event scripts of the ClientHook (all empty or
unused); dacom.ini and dacomsrv.ini no longer load them. flserver.exe and
mysqlcppconn.dll belong to the server. The first-person camera zones are
deferred. The ClientHook's pictures move to ART/UI as the sources of the
generators in tools. REM/Audio and REM/Avatars stay.
2026-10-21 19:54:57 +02:00
7 changed files with 0 additions and 40 deletions
-36
View File
@@ -4912,40 +4912,4 @@ shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Sublight-Modul
[JumpEngine]
nickname = jump_drive
ids_name = 265001
ids_info = 265002
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 0
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_rem_module02
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
-4
View File
@@ -5020,7 +5020,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_rem_module01, HpJump
[CollisionGroup]
obj = wing_port_lod1
@@ -5658,7 +5657,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_rem_module01, HpJump
hp_type = hp_elite_shield_special_2, HpCloak01
[CollisionGroup]
@@ -6397,7 +6395,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_rem_module01, HpJump
[CollisionGroup]
obj = bw_port_wing01_lod1
@@ -10242,7 +10239,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_rem_module01, HpJump
[CollisionGroup]
obj = cv02_port_wing_lod1
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