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eea610f4ac
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2f22dbca28 | ||
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87dcf687c8 | ||
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28c7fc3cf1 | ||
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aae183aa7c | ||
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654bfee6da | ||
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b12c452b86 | ||
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5b269109e4 | ||
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3e36c7ba83 | ||
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92220e3700 | ||
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4cafcb9ff0 | ||
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b02d278db5 |
@@ -524,6 +524,8 @@ ids_info = 264886
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||||
shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
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attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
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; Liberty Cruiser Engine
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[Good]
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nickname = ge_lc_engine_01
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equipment = ge_lc_engine_01
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@@ -536,6 +538,8 @@ ids_info = 264887
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shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
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attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
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; Liberty Battleship Engine
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[Good]
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||||
nickname = ge_lb_engine_01
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equipment = ge_lb_engine_01
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@@ -57,8 +57,8 @@ mass = 10
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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material_library = equipment\models\hardware.mat
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hp_type = hp_fighter_power_special_10
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capacity = 4700
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charge_rate = 465
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capacity = 5200
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charge_rate = 525
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thrust_capacity = 1000
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thrust_charge_rate = 100
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lootable = false
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@@ -108,8 +108,8 @@ mass = 10
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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material_library = equipment\models\hardware.mat
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hp_type = hp_fighter_power_special_10
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capacity = 4700
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charge_rate = 465
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capacity = 5200
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charge_rate = 525
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thrust_capacity = 1000
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thrust_charge_rate = 100
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lootable = false
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@@ -176,8 +176,8 @@ mass = 10
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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material_library = equipment\models\hardware.mat
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hp_type = hp_fighter_power_special_10
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capacity = 4700
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charge_rate = 465
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capacity = 5200
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charge_rate = 525
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thrust_capacity = 1000
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thrust_charge_rate = 100
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lootable = false
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@@ -244,8 +244,8 @@ mass = 10
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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material_library = equipment\models\hardware.mat
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hp_type = hp_fighter_power_special_10
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capacity = 4700
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charge_rate = 465
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capacity = 5200
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charge_rate = 525
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thrust_capacity = 1000
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thrust_charge_rate = 100
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lootable = false
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@@ -295,8 +295,8 @@ mass = 10
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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material_library = equipment\models\hardware.mat
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hp_type = hp_fighter_power_special_10
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capacity = 4700
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charge_rate = 465
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capacity = 5200
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charge_rate = 525
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thrust_capacity = 1000
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thrust_charge_rate = 100
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lootable = false
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@@ -346,8 +346,8 @@ mass = 10
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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material_library = equipment\models\hardware.mat
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hp_type = hp_fighter_power_special_10
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capacity = 4700
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charge_rate = 465
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capacity = 5200
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charge_rate = 525
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thrust_capacity = 1000
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thrust_charge_rate = 100
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lootable = false
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@@ -397,8 +397,8 @@ mass = 10
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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material_library = equipment\models\hardware.mat
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hp_type = hp_fighter_power_special_10
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capacity = 4700
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charge_rate = 465
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capacity = 5200
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charge_rate = 525
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thrust_capacity = 1000
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thrust_charge_rate = 100
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lootable = false
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@@ -448,8 +448,8 @@ mass = 10
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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material_library = equipment\models\hardware.mat
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hp_type = hp_fighter_power_special_10
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capacity = 4700
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charge_rate = 465
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capacity = 5200
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charge_rate = 525
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thrust_capacity = 1000
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thrust_charge_rate = 100
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lootable = false
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@@ -499,8 +499,8 @@ mass = 10
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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material_library = equipment\models\hardware.mat
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hp_type = hp_fighter_power_special_10
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capacity = 4700
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charge_rate = 465
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capacity = 5200
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charge_rate = 525
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thrust_capacity = 1000
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thrust_charge_rate = 100
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lootable = false
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@@ -607,7 +607,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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volume = 0
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hit_pts = 250
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; Nomad Power Cell
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@@ -620,7 +620,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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volume = 0
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hit_pts = 250
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; Nomad Energy Distributor
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@@ -633,7 +633,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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volume = 0
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hit_pts = 250
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; Nomad Fusion Reactor
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@@ -646,7 +646,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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volume = 0
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hit_pts = 250
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@@ -662,7 +662,7 @@ units_per_container = 5
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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volume = 0
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hit_pts = 250
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@@ -676,7 +676,7 @@ units_per_container = 5
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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volume = 0
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hit_pts = 250
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@@ -690,7 +690,7 @@ units_per_container = 5
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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volume = 0
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hit_pts = 250
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@@ -704,7 +704,7 @@ units_per_container = 5
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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volume = 0
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hit_pts = 250
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@@ -718,7 +718,7 @@ units_per_container = 5
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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volume = 0
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hit_pts = 250
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@@ -732,7 +732,7 @@ units_per_container = 5
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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volume = 0
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hit_pts = 250
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@@ -748,7 +748,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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volume = 0
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hit_pts = 250
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; Yellow Crystal
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@@ -761,7 +761,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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volume = 0
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hit_pts = 250
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; Purple Crystal
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@@ -774,7 +774,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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volume = 0
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hit_pts = 250
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; Red Crystal
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@@ -787,7 +787,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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volume = 0
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hit_pts = 250
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; Orange Crystal
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@@ -800,7 +800,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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volume = 0
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hit_pts = 250
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; Green Crystal
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@@ -813,7 +813,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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volume = 0
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hit_pts = 250
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; Cyan Crystal
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@@ -826,7 +826,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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volume = 0
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||||
hit_pts = 250
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@@ -840,7 +840,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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volume = 0
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||||
hit_pts = 250
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; Nomad Blaster Schematic
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@@ -853,7 +853,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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volume = 0
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hit_pts = 250
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@@ -867,7 +867,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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volume = 0
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hit_pts = 250
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; Nomad Cannon Schematic
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@@ -880,7 +880,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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||||
volume = 1
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volume = 0
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hit_pts = 250
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@@ -894,7 +894,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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||||
decay_per_second = 0
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volume = 1
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||||
volume = 0
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||||
hit_pts = 250
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; Nomad Prototyp Schematic
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@@ -907,7 +907,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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||||
volume = 1
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||||
volume = 0
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||||
hit_pts = 250
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||||
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||||
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||||
@@ -921,7 +921,7 @@ units_per_container = 1
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||||
pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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||||
decay_per_second = 0
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volume = 1
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volume = 0
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||||
hit_pts = 250
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; CHIMERA Schematic
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||||
@@ -934,7 +934,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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volume = 0
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hit_pts = 250
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@@ -948,7 +948,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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||||
decay_per_second = 0
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volume = 1
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volume = 0
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||||
hit_pts = 250
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; POISON CLAW Schematic
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@@ -961,7 +961,7 @@ units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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||||
volume = 0
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||||
hit_pts = 250
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; AVALON Blueprint
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@@ -974,7 +974,7 @@ units_per_container = 1
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||||
pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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||||
decay_per_second = 0
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volume = 1
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||||
volume = 0
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||||
hit_pts = 250
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||||
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; AVALON Schematic
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||||
@@ -987,7 +987,7 @@ units_per_container = 1
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||||
pod_appearance = cargopod_drab
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||||
loot_appearance = lootcrate_drab
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||||
decay_per_second = 0
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||||
volume = 1
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||||
volume = 0
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||||
hit_pts = 250
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||||
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||||
; NEMESIS Blueprint
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||||
@@ -1000,7 +1000,7 @@ units_per_container = 1
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||||
pod_appearance = cargopod_drab
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||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
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||||
volume = 0
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||||
hit_pts = 250
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||||
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||||
; NEMESIS Schematic
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||||
@@ -1013,7 +1013,7 @@ units_per_container = 1
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||||
pod_appearance = cargopod_drab
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||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; ECLIPSE Blueprint
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||||
@@ -1026,7 +1026,7 @@ units_per_container = 1
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||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; ECLIPSE Schematic
|
||||
@@ -1039,7 +1039,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; NIGHTFALL Blueprint
|
||||
@@ -1052,7 +1052,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; NIGHTFALL Schematic
|
||||
@@ -1065,7 +1065,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; SPECTRE Blueprint
|
||||
@@ -1078,7 +1078,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; SPECTRE Schematic
|
||||
@@ -1091,7 +1091,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; DAWNBREAKER Blueprint
|
||||
@@ -1104,7 +1104,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; DAWNBREAKER Schematic
|
||||
@@ -1117,7 +1117,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; FROSTBITE Blueprint
|
||||
@@ -1130,7 +1130,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; FROSTBITE Schematic
|
||||
@@ -1143,7 +1143,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; HYDRA Blueprint
|
||||
@@ -1156,7 +1156,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; HYDRA Schematic
|
||||
@@ -1169,7 +1169,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; MOONSHARD Blueprint
|
||||
@@ -1182,7 +1182,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; MOONSHARD Schematic
|
||||
@@ -1195,7 +1195,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; NYX Blueprint
|
||||
@@ -1208,7 +1208,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; NYX Schematic
|
||||
@@ -1221,7 +1221,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; VENATOR Blueprint
|
||||
@@ -1234,7 +1234,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; VENATOR Schematic
|
||||
@@ -1247,7 +1247,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; PHANTOM Blueprint
|
||||
@@ -1260,7 +1260,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; PHANTOM Schematic
|
||||
@@ -1273,7 +1273,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; VULCAN Blueprint
|
||||
@@ -1286,7 +1286,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; VULCAN Schematic
|
||||
@@ -1299,7 +1299,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Tractor Beam Blueprint
|
||||
@@ -1312,7 +1312,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Tractor Beam Schematic
|
||||
@@ -1325,7 +1325,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Shield Blueprint
|
||||
@@ -1338,7 +1338,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Shield Schematic
|
||||
@@ -1351,7 +1351,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Armor Blueprint
|
||||
@@ -1364,7 +1364,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Armor Schematic
|
||||
@@ -1377,7 +1377,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Nomad Structure Composites
|
||||
@@ -1390,7 +1390,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Anti Blasting Composites
|
||||
@@ -1403,7 +1403,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Energy Absorbation Composites
|
||||
@@ -1416,7 +1416,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Anti Radiation Composites
|
||||
@@ -1429,7 +1429,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Encoded Shield Data
|
||||
@@ -1442,7 +1442,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Encoded Armor Data
|
||||
@@ -1455,7 +1455,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Keycards
|
||||
@@ -1470,7 +1470,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
|
||||
@@ -1484,7 +1484,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Blue Keycard
|
||||
@@ -1497,7 +1497,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Green Keycard
|
||||
@@ -1510,7 +1510,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Yellow Keycard
|
||||
@@ -1523,7 +1523,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Vip
|
||||
@@ -1549,7 +1549,7 @@ units_per_container = 18
|
||||
pod_appearance = cargopod_blue
|
||||
loot_appearance = lootcrate_pumpkin
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Present Box
|
||||
@@ -1562,7 +1562,7 @@ units_per_container = 18
|
||||
pod_appearance = cargopod_blue
|
||||
loot_appearance = lootcrate_presentbox
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Candy Cane
|
||||
|
||||
@@ -2495,103 +2495,103 @@ num_to_drop = 39, 50
|
||||
[PhantomLoot]
|
||||
nickname = commodity_nemesis_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_shield_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_encoded_shield_data
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_armor_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_encoded_armor_data
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_poison_claw_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_chimera_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_avalon_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_hydra_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_venator_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_nyx_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_moonshard_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_frostbite_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_dawnbreaker_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_spectre_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 10.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_nightfall_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_phantom_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
|
||||
|
||||
Binary file not shown.
@@ -10697,7 +10697,7 @@ equip = nomad02_turret01_mark01, Hp_1_05
|
||||
equip = nomad02_turret01_mark01, Hp_1_06
|
||||
cargo = special_nomad_gun01, 3
|
||||
cargo = special_nomad_gun02, 3
|
||||
cargo = commodity_nomad_power_regulator, 1
|
||||
;cargo = commodity_nomad_power_regulator, 1
|
||||
cargo = commodity_nomad_prototyp_schematic, 1
|
||||
|
||||
[Loadout]
|
||||
|
||||
@@ -2252,11 +2252,11 @@ equip = nomad02_turret01_mark01, HpTurret24
|
||||
;equip = NomadLargeLight, HpHeadLight01
|
||||
equip = cloak_nomad_battleship, HpCloak01
|
||||
equip = fx_Nomad_battleship_engine, HpEngine01
|
||||
cargo = special_nomad_gun01, 10
|
||||
cargo = special_nomad_gun02, 10
|
||||
cargo = commodity_nomad_energy_distributor, 5
|
||||
cargo = special_nomad_gun01, 8
|
||||
cargo = special_nomad_gun02, 8
|
||||
;cargo = commodity_nomad_energy_distributor, 5
|
||||
cargo = commodity_nomad_structure_composites, 5
|
||||
cargo = commodity_nomad_fusion_reactor, 2
|
||||
;cargo = commodity_nomad_fusion_reactor, 2
|
||||
cargo = commodity_nomad_cannon_schematic, 1
|
||||
cargo = commodity_nomad_blaster_schematic, 1
|
||||
;cargo = commodity_nomad_cannon_blueprint, 1
|
||||
|
||||
@@ -67,9 +67,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||
@@ -188,7 +185,6 @@ HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 2
|
||||
shield_link = l_elite_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_9, HpWeapon05
|
||||
hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
@@ -197,8 +193,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_elite_shield_special_10, HpShield01
|
||||
hp_type = hp_elite_shield_special_9, HpShield01
|
||||
hp_type = hp_elite_shield_special_8, HpShield01
|
||||
hp_type = hp_elite_shield_special_7, HpShield01
|
||||
hp_type = hp_elite_shield_special_6, HpShield01
|
||||
@@ -210,7 +204,6 @@ hp_type = hp_elite_shield_special_1, HpShield01
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_turret_special_9, HpTurret01
|
||||
hp_type = hp_turret_special_8, HpTurret01
|
||||
hp_type = hp_turret_special_7, HpTurret01
|
||||
hp_type = hp_turret_special_6, HpTurret01
|
||||
@@ -444,8 +437,8 @@ material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
cockpit = cockpits\liberty\l_freighter.ini
|
||||
pilot_mesh = generic_pilot
|
||||
nanobot_limit = 58
|
||||
shield_battery_limit = 58
|
||||
nanobot_limit = 32
|
||||
shield_battery_limit = 32
|
||||
mass = 300
|
||||
linear_drag = 1
|
||||
hold_size = 100
|
||||
@@ -459,7 +452,7 @@ camera_horizontal_turn_angle = 20
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 20
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
hit_pts = 9800
|
||||
hit_pts = 6800
|
||||
explosion_arch = explosion_li_freighter
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
@@ -475,18 +468,13 @@ HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 2
|
||||
shield_link = l_freighter_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_7, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_freighter_shield_special_10, HpShield01
|
||||
hp_type = hp_freighter_shield_special_9, HpShield01
|
||||
hp_type = hp_freighter_shield_special_8, HpShield01
|
||||
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||
@@ -496,9 +484,7 @@ hp_type = hp_freighter_shield_special_2, HpShield01
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
|
||||
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
|
||||
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||
@@ -1093,9 +1079,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||
@@ -1186,8 +1169,7 @@ HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 2
|
||||
shield_link = b_elite_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon06
|
||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_8, HpWeapon02, HpWeapon06
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
@@ -1195,8 +1177,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_elite_shield_special_10, HpShield01
|
||||
hp_type = hp_elite_shield_special_9, HpShield01
|
||||
hp_type = hp_elite_shield_special_8, HpShield01
|
||||
hp_type = hp_elite_shield_special_7, HpShield01
|
||||
hp_type = hp_elite_shield_special_6, HpShield01
|
||||
@@ -1300,8 +1280,8 @@ material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
cockpit = cockpits\bretonia\b_freighter.ini
|
||||
pilot_mesh = generic_pilot
|
||||
nanobot_limit = 58
|
||||
shield_battery_limit = 58
|
||||
nanobot_limit = 32
|
||||
shield_battery_limit = 32
|
||||
mass = 300
|
||||
linear_drag = 1
|
||||
hold_size = 100
|
||||
@@ -1315,7 +1295,7 @@ camera_horizontal_turn_angle = 20
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 20
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
hit_pts = 9800
|
||||
hit_pts = 6800
|
||||
explosion_arch = explosion_br_freighter
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
@@ -1334,18 +1314,13 @@ HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 2
|
||||
shield_link = b_freighter_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_7, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_freighter_shield_special_10, HpShield01
|
||||
hp_type = hp_freighter_shield_special_9, HpShield01
|
||||
hp_type = hp_freighter_shield_special_8, HpShield01
|
||||
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||
@@ -1355,9 +1330,7 @@ hp_type = hp_freighter_shield_special_2, HpShield01
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
|
||||
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
|
||||
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||
@@ -1988,9 +1961,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||
@@ -2277,8 +2247,7 @@ HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 2
|
||||
shield_link = k_elite_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_9, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_8, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
@@ -2286,8 +2255,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_elite_shield_special_10, HpShield01
|
||||
hp_type = hp_elite_shield_special_9, HpShield01
|
||||
hp_type = hp_elite_shield_special_8, HpShield01
|
||||
hp_type = hp_elite_shield_special_7, HpShield01
|
||||
hp_type = hp_elite_shield_special_6, HpShield01
|
||||
@@ -2388,8 +2355,8 @@ material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
cockpit = cockpits\kusari\k_freighter.ini
|
||||
pilot_mesh = generic_pilot
|
||||
nanobot_limit = 58
|
||||
shield_battery_limit = 58
|
||||
nanobot_limit = 32
|
||||
shield_battery_limit = 32
|
||||
mass = 300
|
||||
linear_drag = 1
|
||||
hold_size = 100
|
||||
@@ -2403,7 +2370,7 @@ camera_horizontal_turn_angle = 20
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 20
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
hit_pts = 9800
|
||||
hit_pts = 6800
|
||||
explosion_arch = explosion_ku_freighter
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
@@ -2420,8 +2387,6 @@ bay_doors_close_snd = cargo_doors_close
|
||||
HP_bay_surface = HpBayDoor01
|
||||
HP_bay_external = HpBayDoor02
|
||||
shield_link = k_freighter_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
|
||||
@@ -2429,9 +2394,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_freighter_shield_special_10, HpShield01
|
||||
hp_type = hp_freighter_shield_special_9, HpShield01
|
||||
hp_type = hp_freighter_shield_special_8, HpShield01
|
||||
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||
@@ -2441,9 +2403,7 @@ hp_type = hp_freighter_shield_special_2, HpShield01
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
|
||||
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
|
||||
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||
@@ -3135,9 +3095,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||
@@ -3249,7 +3206,6 @@ bay_doors_close_snd = cargo_doors_close
|
||||
HP_bay_surface = HpBayDoor01
|
||||
HP_bay_external = HpBayDoor02
|
||||
shield_link = r_elite_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_9, HpWeapon05
|
||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
@@ -3258,8 +3214,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_elite_shield_special_10, HpShield01
|
||||
hp_type = hp_elite_shield_special_9, HpShield01
|
||||
hp_type = hp_elite_shield_special_8, HpShield01
|
||||
hp_type = hp_elite_shield_special_7, HpShield01
|
||||
hp_type = hp_elite_shield_special_6, HpShield01
|
||||
@@ -3271,7 +3225,6 @@ hp_type = hp_elite_shield_special_1, HpShield01
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_turret_special_9, HpTurret01
|
||||
hp_type = hp_turret_special_8, HpTurret01
|
||||
hp_type = hp_turret_special_7, HpTurret01
|
||||
hp_type = hp_turret_special_6, HpTurret01
|
||||
@@ -3371,15 +3324,15 @@ material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
cockpit = cockpits\rheinland\r_freighter.ini
|
||||
pilot_mesh = generic_pilot
|
||||
nanobot_limit = 58
|
||||
shield_battery_limit = 58
|
||||
nanobot_limit = 32
|
||||
shield_battery_limit = 32
|
||||
mass = 300
|
||||
linear_drag = 1
|
||||
hold_size = 100
|
||||
fuse = intermed_damage_smallship01, 0, 1450
|
||||
fuse = intermed_damage_smallship02, 0, 725
|
||||
fuse = intermed_damage_smallship03, 0, 483
|
||||
hit_pts = 9800
|
||||
hit_pts = 6800
|
||||
max_bank_angle = 15
|
||||
camera_offset = 13, 52
|
||||
camera_angular_acceleration = 0.025
|
||||
@@ -3403,8 +3356,6 @@ bay_doors_close_snd = cargo_doors_close
|
||||
HP_bay_surface = HpBayDoor01
|
||||
HP_bay_external = HpBayDoor02
|
||||
shield_link = r_freighter_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
|
||||
@@ -3412,9 +3363,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_freighter_shield_special_10, HpShield01
|
||||
hp_type = hp_freighter_shield_special_9, HpShield01
|
||||
hp_type = hp_freighter_shield_special_8, HpShield01
|
||||
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||
@@ -3424,9 +3372,7 @@ hp_type = hp_freighter_shield_special_2, HpShield01
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_turret_special_9, HpTurret02, HpTurret03, HpTurret04
|
||||
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||
hp_type = hp_turret_special_7, HpTurret02, HpTurret03, HpTurret04
|
||||
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||
@@ -3958,9 +3904,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||
@@ -4086,8 +4029,7 @@ HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 2
|
||||
shield_link = bh_elite_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
@@ -4095,8 +4037,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_elite_shield_special_10, HpShield01
|
||||
hp_type = hp_elite_shield_special_9, HpShield01
|
||||
hp_type = hp_elite_shield_special_8, HpShield01
|
||||
hp_type = hp_elite_shield_special_7, HpShield01
|
||||
hp_type = hp_elite_shield_special_6, HpShield01
|
||||
@@ -4373,9 +4313,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||
@@ -4476,8 +4413,7 @@ bay_doors_close_snd = cargo_doors_close
|
||||
HP_bay_surface = HpBayDoor01
|
||||
HP_bay_external = HpBayDoor02
|
||||
shield_link = pi_elite_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
@@ -4485,8 +4421,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_elite_shield_special_10, HpShield01
|
||||
hp_type = hp_elite_shield_special_9, HpShield01
|
||||
hp_type = hp_elite_shield_special_8, HpShield01
|
||||
hp_type = hp_elite_shield_special_7, HpShield01
|
||||
hp_type = hp_elite_shield_special_6, HpShield01
|
||||
@@ -4498,7 +4432,6 @@ hp_type = hp_elite_shield_special_1, HpShield01
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_turret_special_9, HpTurret01
|
||||
hp_type = hp_turret_special_8, HpTurret01
|
||||
hp_type = hp_turret_special_7, HpTurret01
|
||||
hp_type = hp_turret_special_6, HpTurret01
|
||||
@@ -4591,9 +4524,9 @@ camera_horizontal_turn_angle = 20
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 20
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
nanobot_limit = 58
|
||||
shield_battery_limit = 58
|
||||
hit_pts = 9800
|
||||
nanobot_limit = 32
|
||||
shield_battery_limit = 32
|
||||
hit_pts = 6800
|
||||
cockpit = cockpits\corsair\corsair_freighter.ini
|
||||
pilot_mesh = generic_pilot
|
||||
mass = 300
|
||||
@@ -4615,18 +4548,13 @@ bay_doors_close_snd = cargo_doors_close
|
||||
HP_bay_surface = HpBayDoor01
|
||||
HP_bay_external = HpBayDoor02
|
||||
shield_link = pi_freighter_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_freighter_shield_special_10, HpShield01
|
||||
hp_type = hp_freighter_shield_special_9, HpShield01
|
||||
hp_type = hp_freighter_shield_special_8, HpShield01
|
||||
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||
@@ -4636,9 +4564,7 @@ hp_type = hp_freighter_shield_special_2, HpShield01
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
|
||||
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
|
||||
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||
@@ -4745,9 +4671,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||
@@ -4881,7 +4804,7 @@ camera_vertical_turn_down_angle = 25
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
nanobot_limit = 58
|
||||
shield_battery_limit = 58
|
||||
hit_pts = 9800
|
||||
hit_pts = 9200
|
||||
pilot_mesh = generic_pilot
|
||||
mass = 150
|
||||
linear_drag = 1
|
||||
@@ -4911,7 +4834,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_elite_shield_special_10, HpShield01
|
||||
hp_type = hp_elite_shield_special_9, HpShield01
|
||||
hp_type = hp_elite_shield_special_8, HpShield01
|
||||
hp_type = hp_elite_shield_special_7, HpShield01
|
||||
@@ -5422,9 +5344,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||
@@ -5550,8 +5469,7 @@ HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 2
|
||||
shield_link = cv_fighter5_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon05
|
||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
@@ -5559,8 +5477,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_elite_shield_special_10, HpShield01
|
||||
hp_type = hp_elite_shield_special_9, HpShield01
|
||||
hp_type = hp_elite_shield_special_8, HpShield01
|
||||
hp_type = hp_elite_shield_special_7, HpShield01
|
||||
hp_type = hp_elite_shield_special_6, HpShield01
|
||||
@@ -5572,7 +5488,6 @@ hp_type = hp_elite_shield_special_1, HpShield01
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_turret_special_9, HpTurret01
|
||||
hp_type = hp_turret_special_8, HpTurret01
|
||||
hp_type = hp_turret_special_7, HpTurret01
|
||||
hp_type = hp_turret_special_6, HpTurret01
|
||||
@@ -6139,9 +6054,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||
@@ -6228,7 +6140,7 @@ camera_horizontal_turn_angle = 20
|
||||
camera_vertical_turn_up_angle = 10
|
||||
camera_vertical_turn_down_angle = 20
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
hit_pts = 9800
|
||||
hit_pts = 9200
|
||||
explosion_arch = explosion_li_elite
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
@@ -6256,7 +6168,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_elite_shield_special_10, HpShield01
|
||||
hp_type = hp_elite_shield_special_9, HpShield01
|
||||
hp_type = hp_elite_shield_special_8, HpShield01
|
||||
hp_type = hp_elite_shield_special_7, HpShield01
|
||||
@@ -6542,11 +6453,11 @@ material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
cockpit = cockpits\corsair\bw_freighter.ini
|
||||
pilot_mesh = generic_pilot
|
||||
nanobot_limit = 58
|
||||
shield_battery_limit = 58
|
||||
nanobot_limit = 42
|
||||
shield_battery_limit = 42
|
||||
mass = 300
|
||||
linear_drag = 1
|
||||
hold_size = 275
|
||||
hold_size = 350
|
||||
fuse = intermed_damage_smallship01, 0, 900
|
||||
fuse = intermed_damage_smallship02, 0, 450
|
||||
fuse = intermed_damage_smallship03, 0, 300
|
||||
@@ -6557,7 +6468,7 @@ camera_horizontal_turn_angle = 20
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 20
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
hit_pts = 10600
|
||||
hit_pts = 8600
|
||||
explosion_arch = explosion_li_freighter
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
@@ -6573,18 +6484,13 @@ HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 3
|
||||
shield_link = bw_freighter_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_7, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_freighter_shield_special_10, HpShield01
|
||||
hp_type = hp_freighter_shield_special_9, HpShield01
|
||||
hp_type = hp_freighter_shield_special_8, HpShield01
|
||||
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||
@@ -6594,9 +6500,7 @@ hp_type = hp_freighter_shield_special_2, HpShield01
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_turret_special_9, HpTurret02, HpTurret03, HpTurret05
|
||||
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||
hp_type = hp_turret_special_7, HpTurret02, HpTurret03, HpTurret05
|
||||
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||
@@ -6686,7 +6590,7 @@ camera_horizontal_turn_angle = 17
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 25
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
hit_pts = 9800
|
||||
hit_pts = 9200
|
||||
explosion_arch = explosion_li_elite
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
@@ -6714,7 +6618,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_elite_shield_special_10, HpShield01
|
||||
hp_type = hp_elite_shield_special_9, HpShield01
|
||||
hp_type = hp_elite_shield_special_8, HpShield01
|
||||
hp_type = hp_elite_shield_special_7, HpShield01
|
||||
@@ -8796,7 +8699,7 @@ material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
linear_drag = 1.000000
|
||||
mass = 500.000000
|
||||
hold_size = 550
|
||||
hold_size = 600
|
||||
explosion_arch = explosion_cap_ship1
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
@@ -8961,8 +8864,7 @@ HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 2
|
||||
shield_link = k_elite_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_9, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_8, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
@@ -8970,8 +8872,6 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_elite_shield_special_10, HpShield01
|
||||
hp_type = hp_elite_shield_special_9, HpShield01
|
||||
hp_type = hp_elite_shield_special_8, HpShield01
|
||||
hp_type = hp_elite_shield_special_7, HpShield01
|
||||
hp_type = hp_elite_shield_special_6, HpShield01
|
||||
@@ -8991,6 +8891,69 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_elite_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
|
||||
[CollisionGroup]
|
||||
obj = starboard_wing_lod1
|
||||
separable = true
|
||||
parent_impulse = 160.000000
|
||||
child_impulse = 60.000000
|
||||
debris_type = debris_small_ship
|
||||
dmg_hp = DpStarboard_Wing
|
||||
dmg_obj = ku_dragon_dmg_starboard_wing_cap
|
||||
separation_explosion = explosion_small_ship_breakoff
|
||||
mass = 5.000000
|
||||
type = Starboard_Wing
|
||||
hit_pts = 300
|
||||
root_health_proxy = true
|
||||
|
||||
[CollisionGroup]
|
||||
obj = port_wing_lod1
|
||||
separable = true
|
||||
parent_impulse = 160.000000
|
||||
child_impulse = 60.000000
|
||||
debris_type = debris_small_ship
|
||||
dmg_hp = DpPort_Wing
|
||||
dmg_obj = ku_dragon_dmg_port_wing_cap
|
||||
separation_explosion = explosion_small_ship_breakoff
|
||||
mass = 5.000000
|
||||
type = Port_Wing
|
||||
hit_pts = 300
|
||||
root_health_proxy = true
|
||||
|
||||
[CollisionGroup]
|
||||
obj = tail_lod1
|
||||
separable = true
|
||||
parent_impulse = 160.000000
|
||||
child_impulse = 60.000000
|
||||
debris_type = debris_small_ship
|
||||
dmg_hp = DpTail
|
||||
dmg_obj = ku_dragon_dmg_port_tail_cap
|
||||
separation_explosion = explosion_small_ship_breakoff
|
||||
mass = 5.000000
|
||||
type = Tail
|
||||
hit_pts = 1140
|
||||
root_health_proxy = true
|
||||
|
||||
[Simple]
|
||||
nickname = ku_dragon_dmg_starboard_wing_cap
|
||||
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_wing.3db
|
||||
material_library = ships\kusari\ku_playerships.mat
|
||||
mass = 5.000000
|
||||
LODranges = 0, 100, 1000
|
||||
|
||||
[Simple]
|
||||
nickname = ku_dragon_dmg_port_wing_cap
|
||||
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_wing.3db
|
||||
material_library = ships\kusari\ku_playerships.mat
|
||||
mass = 5.000000
|
||||
LODranges = 0, 100, 1000
|
||||
|
||||
[Simple]
|
||||
nickname = ku_dragon_dmg_port_tail_cap
|
||||
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_tail.3db
|
||||
material_library = ships\kusari\ku_playerships.mat
|
||||
mass = 5.000000
|
||||
LODranges = 0, 100, 1000
|
||||
|
||||
|
||||
; Armored Transport Player
|
||||
|
||||
@@ -9166,7 +9129,7 @@ num_exhaust_nozzles = 2
|
||||
fuse = train_transport_death_fuse, 0.000000, 1
|
||||
fuse = intermed_damage_train01, 0.000000, 2625
|
||||
fuse = intermed_damage_train02, 0.000000, 1313
|
||||
hit_pts = 125000
|
||||
hit_pts = 150000
|
||||
nanobot_limit = 0
|
||||
shield_battery_limit = 0
|
||||
camera_offset = 45, 180
|
||||
@@ -9200,8 +9163,8 @@ material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
cockpit = cockpits\corsair\bw_freighter.ini
|
||||
pilot_mesh = generic_pilot
|
||||
nanobot_limit = 58
|
||||
shield_battery_limit = 58
|
||||
nanobot_limit = 32
|
||||
shield_battery_limit = 32
|
||||
mass = 300
|
||||
linear_drag = 1
|
||||
hold_size = 100
|
||||
@@ -9215,7 +9178,7 @@ camera_horizontal_turn_angle = 20
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 20
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
hit_pts = 9800
|
||||
hit_pts = 6800
|
||||
explosion_arch = explosion_li_freighter
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
@@ -9231,18 +9194,13 @@ HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 3
|
||||
shield_link = bw_freighter_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_7, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_freighter_shield_special_10, HpShield01
|
||||
hp_type = hp_freighter_shield_special_9, HpShield01
|
||||
hp_type = hp_freighter_shield_special_8, HpShield01
|
||||
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||
@@ -9252,9 +9210,7 @@ hp_type = hp_freighter_shield_special_2, HpShield01
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_turret_special_9, HpTurret02, HpTurret03, HpTurret05
|
||||
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||
hp_type = hp_turret_special_7, HpTurret02, HpTurret03, HpTurret05
|
||||
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||
@@ -9962,7 +9918,7 @@ HP_bay_surface = HpMount
|
||||
HP_bay_external = HpMount
|
||||
HP_tractor_source = HpMount
|
||||
num_exhaust_nozzles = 1
|
||||
hit_pts = 200000
|
||||
hit_pts = 800000
|
||||
cockpit = cockpits\nomad\no2_fighter.ini
|
||||
camera_offset = 1500, 7000
|
||||
camera_angular_acceleration = 0.005
|
||||
|
||||
Binary file not shown.
@@ -3059,10 +3059,10 @@ docking_sphere = berth, HpDockMountE, 4.5, Sc_open dock5
|
||||
docking_sphere = berth, HpDockMountF, 4.5, Sc_open dock6
|
||||
docking_sphere = berth, HpDockMountG, 4.5, Sc_open dock7
|
||||
docking_sphere = berth, HpDockMountH, 4.5, Sc_open dock8
|
||||
docking_sphere = moor_medium, HpDockMountI, 5
|
||||
docking_sphere = moor_medium, HpDockMountJ, 5
|
||||
docking_sphere = moor_medium, HpDockMountK, 5
|
||||
docking_sphere = moor_large, HpDockMountL, 5
|
||||
docking_sphere = moor_medium, HpDockMountI, 15
|
||||
docking_sphere = moor_medium, HpDockMountJ, 15
|
||||
docking_sphere = moor_medium, HpDockMountK, 15
|
||||
docking_sphere = moor_large, HpDockMountL, 15
|
||||
docking_camera = 0
|
||||
solar_radius = 600
|
||||
shape_name = NAV_depot
|
||||
|
||||
Binary file not shown.
@@ -318,77 +318,77 @@ rem.AddInfoCard(262040, "Safe Dock") -- Bw11_01_Base
|
||||
-- Infocards Ships
|
||||
|
||||
-- Alpaca
|
||||
rem.AddInfoCard(480001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT></TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Max. Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(480001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT></TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Max. Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(480002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TEXT>Alpaca</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Alpaca's cargo hold is a marvel of modern engineering, with multiple compartments and storage options that allow for efficient and secure transportation of goods. The ship's advanced life support systems and comfortable crew quarters also make it an attractive option for longer hauls and more extended voyages.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Light Fighter Infocards
|
||||
|
||||
-- Banshee
|
||||
rem.AddInfoCard(66601, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66603, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66601, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66603, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Blood Hound
|
||||
rem.AddInfoCard(66588, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/1</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66590, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/1</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66588, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/1</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66590, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/1</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Cavalier
|
||||
rem.AddInfoCard(66508, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 15/15</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66510, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Clydsdale
|
||||
rem.AddInfoCard(66511, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66513, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66511, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66513, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Dagger
|
||||
|
||||
rem.AddInfoCard(66521, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/1</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66523, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/1</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66521, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/1</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66523, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/1</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Drake
|
||||
|
||||
rem.AddInfoCard(66558, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66560, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66558, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66560, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Dromedary
|
||||
rem.AddInfoCard(66524, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 10600</TEXT><PARA/><TEXT>Cargo Space: 275</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66526, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>10600</TEXT><PARA/><TEXT>275</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66524, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66526, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Drone
|
||||
rem.AddInfoCard(66561, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66563, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66561, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66563, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Hawk
|
||||
|
||||
rem.AddInfoCard(66533, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66535, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66533, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66535, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Humpback
|
||||
rem.AddInfoCard(66604, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66606, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66604, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66606, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Legionare
|
||||
|
||||
rem.AddInfoCard(66548, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66550, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66548, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66550, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Mule
|
||||
rem.AddInfoCard(66591, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/4</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66593, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/4</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66591, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/4</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66593, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/4</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Patriot
|
||||
|
||||
rem.AddInfoCard(66570, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66570, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Piranha
|
||||
|
||||
rem.AddInfoCard(66500, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66500, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Rhino
|
||||
rem.AddInfoCard(66573, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66573, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
|
||||
|
||||
@@ -401,57 +401,61 @@ rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PAR
|
||||
-- Heavy Fighter Infocards
|
||||
|
||||
-- Anubis
|
||||
rem.AddInfoCard(66581, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66583, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66581, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/1</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66583, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Barracuda
|
||||
rem.AddInfoCard(66497, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66499, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66497, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66499, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Blood Dragon
|
||||
rem.AddInfoCard(221800, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 26/26</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(221900, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>26/26</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(221800, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(221900, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Centurio
|
||||
rem.AddInfoCard(66545, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66547, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>7,</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66545, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66547, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>7,</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Crusader
|
||||
rem.AddInfoCard(66505, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 20/20</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66507, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66505, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66507, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Defender
|
||||
rem.AddInfoCard(66567, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66569, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66567, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66569, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Dragon
|
||||
rem.AddInfoCard(66555, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 26/26</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66557, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>26/26</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66555, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66557, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Falcon
|
||||
rem.AddInfoCard(66536, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turrets Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66538, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66536, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turrets Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66538, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Stiletto
|
||||
rem.AddInfoCard(66518, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66520, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>45</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66518, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66520, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>45</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Valkyrie
|
||||
rem.AddInfoCard(66598, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66600, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66598, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66600, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Wolfshound
|
||||
rem.AddInfoCard(66585, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66587, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66585, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66587, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
||||
|
||||
-- Orca
|
||||
rem.AddInfoCard(526309, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 0/0</TEXT><PARA/><TEXT>Armor: 125000</TEXT><PARA/><TEXT>Cargo Space: 500</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(526309, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 0/0</TEXT><PARA/><TEXT>Armor: 150000</TEXT><PARA/><TEXT>Cargo Space: 500</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: -</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(221771, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Orca</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This ship is a testament to the ingenuity of its owners, who have optimized its design for efficiency and reliability.
|
||||
With its spacious cargo bays and reinforced hull, this ship is perfect for transporting valuable goods, capturing high-priority targets, or even smuggling illicit cargo.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(221776, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>125000</TEXT><PARA/><TEXT>500</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>- </TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Train
|
||||
rem.AddInfoCard(221795, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 0/0</TEXT><PARA/><TEXT>Armor: 295000</TEXT><PARA/><TEXT>Cargo Space: 600</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: -</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(221796, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>295000</TEXT><PARA/><TEXT>600</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>- </TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- CSV
|
||||
rem.AddInfoCard(584295, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 2/1</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(584296, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>2/1</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
@@ -13,8 +13,8 @@ Website :
|
||||
|
||||
File Name : REM.zip
|
||||
File Size : 12,01 GB
|
||||
Mod Version : 0.4.2.10
|
||||
Date Released : 01/05/2026
|
||||
Mod Version : 0.4.2.14
|
||||
Date Released : 07/05/2026
|
||||
|
||||
******************************************************
|
||||
|
||||
|
||||
Reference in New Issue
Block a user