61 Commits

Author SHA1 Message Date
D4rkl1ght3r
bf7fd1647f Revert "Adjust Schematics Droprate PhantomLoot"
This reverts commit 5fc661181b.
2026-05-04 20:31:31 +02:00
D4rkl1ght3r
a76b84bb2d Revert "Change Nomad Hitpoints"
This reverts commit 4a99ef7671.
2026-05-04 20:31:09 +02:00
D4rkl1ght3r
4a99ef7671 Change Nomad Hitpoints 2026-05-04 19:42:21 +02:00
D4rkl1ght3r
5fc661181b Adjust Schematics Droprate PhantomLoot 2026-05-04 19:40:04 +02:00
Nekura
e5f4eec90a Horai Planet dockable - MIGRATEME 2026-05-04 00:36:36 +02:00
Nekura
7d718c95b7 Added Inai Tanaka - The Bar Dude 2026-05-03 22:34:55 +02:00
Nekura
7859f87376 FIX Kusanagi Rooms 2026-05-03 21:56:34 +02:00
Nekura
e466335b0d FIX Mbases 2026-05-03 21:40:49 +02:00
Nekura
b17bdf9b66 Dockable Battleship Kusanagi 2026-05-03 21:34:41 +02:00
Nekura
3f15ba2b3f Added Planet POP 2026-05-03 21:10:34 +02:00
Nekura
3303c46271 Moved Tetsumon Station 2026-05-03 19:48:26 +02:00
Nekura
85ed5bb378 Horai - Base Infocards 2026-05-03 19:44:06 +02:00
Nekura
e4cf277d36 Added Infocardnames to Horai 2026-05-03 19:42:51 +02:00
Nekura
eea610f4ac Horai Infocards 2026-05-03 19:36:53 +02:00
Nekura
54519b5dee Tradelane Pops 2026-05-03 19:28:02 +02:00
Nekura
eabbd710b3 Updated Infocards - Mitsui Zaibatsu 2026-05-03 19:18:53 +02:00
Nekura
13865cdc64 Mitsui Zaibatsu 2026-05-03 19:15:34 +02:00
Nekura
0a0dc55fe9 Zaibatsu Infocards 2026-05-03 18:53:45 +02:00
Nekura
55c9553d9a Changed naval empathy 2026-05-03 18:45:36 +02:00
Nekura
b53a356cbc Jumphole Pops KU08 2026-05-03 18:38:18 +02:00
Nekura
3e76511e2f Added Tradelane 1 Zone + pops 2026-05-03 18:19:22 +02:00
Nekura
c198256827 Added Faction 2026-05-03 17:04:59 +02:00
Nekura
61a5cae34d Added Shogunate Naval Forces 2026-05-03 16:39:42 +02:00
Nekura
3479daba6b KU08 2026-05-03 13:50:46 +02:00
D4rkl1ght3r
aef536068b Update REM Credits.txt 2026-05-01 23:27:23 +02:00
D4rkl1ght3r
9ee92554ab Fix Rem-Client 2026-05-01 23:23:22 +02:00
D4rkl1ght3r
7acddd910c Update REM-Client 2026-05-01 22:55:48 +02:00
D4rkl1ght3r
95572f5502 Add Hornviper + Flamecurse Loot to Rheinland Police & Navy 2026-05-01 21:56:24 +02:00
D4rkl1ght3r
09a130df18 Add armor and shield schematics/data to PhantomLoot 2026-05-01 21:27:43 +02:00
D4rkl1ght3r
4c58dcd61c Update Freighter Starter Loadout 2026-05-01 20:46:57 +02:00
D4rkl1ght3r
5ef96e9696 Buff Traders 2026-05-01 19:56:59 +02:00
D4rkl1ght3r
04d16aa8b2 Fix Cargopods on Transporter 2026-05-01 13:08:14 +02:00
D4rkl1ght3r
6cc265e8ac Change Droprate PhantomLoot 2026-05-01 12:05:23 +02:00
D4rkl1ght3r
acce63d80e Adjust PhantomLoot 2026-05-01 03:19:36 +02:00
D4rkl1ght3r
612b725ab9 Test PhantomLoot for Schematics 2026-05-01 01:25:39 +02:00
D4rkl1ght3r
46d7026007 Change Armor Stats 2026-04-30 22:29:00 +02:00
D4rkl1ght3r
7fb17e1d23 Add Buyable Armor to every base 2026-04-30 21:34:26 +02:00
D4rkl1ght3r
5c94465f1d Fix Contract Image 2026-04-30 20:18:25 +02:00
D4rkl1ght3r
576629aa64 Change requirements on Wasp & Hornet ammo 2026-04-29 21:02:31 +02:00
D4rkl1ght3r
8750c4da70 Fix Lootprops for new Codenames 2026-04-29 19:47:41 +02:00
D4rkl1ght3r
c1bd143e65 Change Nomad Devastator Loot & Hitpoints 2026-04-29 19:06:59 +02:00
D4rkl1ght3r
f2b5d4a652 Increase Nomad Gunboat + Battleship Loot 2026-04-29 19:03:22 +02:00
D4rkl1ght3r
561dfb33fd Add Reaver + Buckshot Turrets to Bounty Hunter Loot 2026-04-28 23:44:25 +02:00
D4rkl1ght3r
1f4c328e70 Fix Energy Core Extensions Names & Descriptions 2026-04-28 22:04:48 +02:00
D4rkl1ght3r
3190814114 Add Class 8 + 9 Graviton L.F. & Freighter Shields to Farway 2026-04-28 21:24:34 +02:00
D4rkl1ght3r
d4504e48bd Increase Low Level Trader Armor, Bats & Bots 2026-04-28 21:23:10 +02:00
D4rkl1ght3r
005910e342 Buff Low Level Trader PowerPlants 2026-04-28 21:21:54 +02:00
D4rkl1ght3r
90815c0815 Fix Energy Core Extension (Crow, Blue/Green Eagle) 2026-04-28 20:55:04 +02:00
D4rkl1ght3r
9589d1d9b2 Fix Contracts UI orthographic 2026-04-28 20:17:25 +02:00
D4rkl1ght3r
cdd7c8daa3 Update st04.ini 2026-04-26 23:23:14 +02:00
D4rkl1ght3r
66da6be6f6 Revert "New Missionbase Kyoto"
This reverts commit 591c918f30.
2026-04-26 19:36:56 +02:00
D4rkl1ght3r
79997ab97b Revert "Detailmap FIX - 3"
This reverts commit dee6804724.
2026-04-26 17:24:39 +02:00
Nekura
591c918f30 New Missionbase Kyoto 2026-04-26 16:20:43 +02:00
D4rkl1ght3r
08a66388a2 Update Rem-Client 2026-04-26 14:37:37 +02:00
Nekura
5212c042af Merge branch 'main' of https://git.rem-freelancer.moe/REM-Freelancer/REM-Mod 2026-04-26 13:46:26 +02:00
Nekura
a509ce95b8 Updated Missions 2026-04-26 13:46:13 +02:00
D4rkl1ght3r
897b12f86a Add Random Loot to Red Hessians, Corsairs and Outcasts 2026-04-26 13:23:19 +02:00
Nekura
f5261346c0 Moved Ku06 Gate 2026-04-26 11:47:46 +02:00
Nekura
4089950792 Updated shortest_legal_path.ini 2026-04-26 11:30:40 +02:00
Nekura
43f02b1e03 Update Infocards.lua + Jumpgate Chugoku<->Hokkaido 2026-04-26 11:29:11 +02:00
Nekura
82fa853937 Hokkaido Wakkanai Border Station 2026-04-26 11:12:59 +02:00
59 changed files with 9260 additions and 5326 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -159,8 +159,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_freighter_power_special_10
capacity = 2900
charge_rate = 290
capacity = 11900
charge_rate = 1190
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -329,8 +329,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_freighter_power_special_10
capacity = 1300
charge_rate = 126
capacity = 11900
charge_rate = 1190
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -380,8 +380,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_freighter_power_special_10
capacity = 1800
charge_rate = 183
capacity = 11900
charge_rate = 1190
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -431,8 +431,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_freighter_power_special_10
capacity = 2700
charge_rate = 265
capacity = 11900
charge_rate = 1190
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -482,8 +482,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_freighter_power_special_10
capacity = 4700
charge_rate = 465
capacity = 11900
charge_rate = 1190
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -533,8 +533,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_freighter_power_special_10
capacity = 1800
charge_rate = 183
capacity = 11900
charge_rate = 1190
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -1026,7 +1026,7 @@ ids_name = 222150
ids_info = 222222
category = equipment
HP_child = HPConnect
hit_pts_scale = 1.500000
hit_pts_scale = 1.150000
explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat
@@ -1042,7 +1042,7 @@ ids_name = 222155
ids_info = 222227
category = equipment
HP_child = HPConnect
hit_pts_scale = 2.000000
hit_pts_scale = 1.300000
explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat
@@ -1058,7 +1058,7 @@ ids_name = 222151
ids_info = 222223
category = equipment
HP_child = HPConnect
hit_pts_scale = 2.500000
hit_pts_scale = 1.500000
explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat
@@ -1074,7 +1074,7 @@ ids_name = 222152
ids_info = 222224
category = equipment
HP_child = HPConnect
hit_pts_scale = 2.500000
hit_pts_scale = 1.500000
explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat
@@ -1090,7 +1090,7 @@ ids_name = 222153
ids_info = 222225
category = equipment
HP_child = HPConnect
hit_pts_scale = 2.500000
hit_pts_scale = 1.500000
explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat
@@ -1106,7 +1106,7 @@ ids_name = 222154
ids_info = 222226
category = equipment
HP_child = HPConnect
hit_pts_scale = 2.500000
hit_pts_scale = 1.500000
explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat

View File

@@ -196,7 +196,7 @@ equipment = light_protection_armor
ids_name = 222150
ids_info = 222222
category = equipment
price = 100000
price = 10000
item_icon = Equipment\models\commodities\nn_icons\EQUIPICON__light_protection_armor.3db
combinable = false
shop_archetype = equipment\models\hardware\br_protective_armor.3db
@@ -210,7 +210,7 @@ equipment = heavy_protection_armor
ids_name = 222155
ids_info = 222227
category = equipment
price = 100000
price = 20000
item_icon = Equipment\models\commodities\nn_icons\EQUIPICON__light_protection_armor.3db
combinable = false
shop_archetype = equipment\models\hardware\br_protective_armor.3db
@@ -224,7 +224,7 @@ equipment = nomad_reactive_armor
ids_name = 222151
ids_info = 222223
category = equipment
price = 100000
price = 30000
item_icon = Equipment\models\commodities\nn_icons\EQUIPICON_nomad_reactive_armor.3db
combinable = false
shop_archetype = equipment\models\hardware\br_protective_armor.3db

View File

@@ -3328,6 +3328,8 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Kraken Typ 2
[Munition]
nickname = fc_ou_gun02_mark05_ammo
hp_type = hp_gun

File diff suppressed because it is too large Load Diff

View File

@@ -2630,3 +2630,120 @@ legality = lawful
[FactionProps]
affiliation = PLAYER_KU
legality = lawful
; Shogunate Naval Forces
[FactionProps]
affiliation = sh_n_grp
legality = lawful
nickname_plurality = plural
msg_id_prefix = gcs_refer_faction_sh_n
jump_preference = jumpgate
npc_ship = ku_n_ku_elite_d1-8
npc_ship = ku_n_ku_elite_d9
npc_ship = ku_n_ku_elite_d10
npc_ship = ku_n_ku_elite_d11-19
npc_ship = ku_n_ku_gunboat_d1-9
npc_ship = ku_n_ku_gunboat_d10-19
npc_ship = ku_n_destroyer_d22
npc_ship = ku_n_battleship_d25
voice = pilot_f_mil_m01
voice = pilot_f_mil_m01a
voice = pilot_f_mil_m01b
voice = pilot_f_mil_m02
voice = pilot_f_mil_m02a
voice = pilot_f_mil_m02b
voice = pilot_f_leg_f01
voice = pilot_f_leg_f01a
voice = pilot_f_leg_f01b
mc_costume = mc_br
space_costume = ku_bartender_head_hat, ku_male_elite_body, comm_ku_kym
space_costume = ku_captain_head, ku_male_elite_body, comm_pl_player
space_costume = ku_bartender_head_hat, ku_male_elite_body, comm_ku_kym
space_costume = ku_captain_head, ku_male_elite_body, comm_pl_player
space_costume = ku_bartender_head_hat, ku_male_elite_body, comm_ku_kym
space_costume = ku_captain_head, ku_male_elite_body, comm_pl_player
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_ku_kym_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_pl_player_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_ku_kym_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_pl_player_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_ku_kym_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_pl_player_female
firstname_male = 228708, 228807
firstname_female = 228808, 228890
lastname = 228908, 229207
rank_desig = 197017, 197018, 197019, 9, 11
formation_desig = 197829, 197836
large_ship_desig = 196980
large_ship_names = 202808, 202847
scan_for_cargo = commodity_alien_artifacts, 1
scan_for_cargo = commodity_cardamine, 2
scan_announce = true
scan_chance = 0.3
formation = fighters, fighter_ku_n
formation = gunboats, gunboat_ku_n
; Mitsui Zaibatsu
[FactionProps]
affiliation = sh_corp_grp
legality = lawful
nickname_plurality = singular
msg_id_prefix = gcs_refer_faction_h_corp
jump_preference = jumpgate
npc_ship = co_alg_ge_fighter_d1
npc_ship = co_alg_ge_fighter_d2
npc_ship = co_alg_ge_fighter_d3
npc_ship = co_alg_ge_fighter2_d4
npc_ship = co_alg_ge_fighter2_d5
npc_ship = co_alg_ge_fighter2_d6
npc_ship = co_alg_ge_fighter2_d7
npc_ship = co_alg_ge_fighter4_d8
npc_ship = co_alg_ge_fighter4_d9
npc_ship = co_alg_ge_fighter4_d10
npc_ship = co_alg_ge_fighter4_d11
npc_ship = co_alg_ge_transport_d1
npc_ship = co_alg_ge_transport_d2
npc_ship = co_alg_ge_transport_d3
npc_ship = co_alg_ge_transport_d4
npc_ship = co_alg_ge_transport_d5
npc_ship = co_alg_ge_large_transport_d5
npc_ship = co_alg_ge_large_transport_d6
npc_ship = co_alg_ge_large_transport_d7
npc_ship = co_alg_ge_large_transport_d8
npc_ship = co_alg_ge_large_transport_d9
npc_ship = co_alg_ge_train_d9
npc_ship = co_alg_ge_train_d10
npc_ship = co_hsp_ge_fighter5_d12
npc_ship = co_hsp_ge_train_d11
npc_ship = co_hsp_ge_train_d12
npc_ship = co_hsp_ge_train_d13-19
npc_ship = co_kt_ku_freighter_d1-7
npc_ship = co_kt_ku_freighter_d8
npc_ship = co_kt_ge_lifter_d1-19
npc_ship = co_kt_ge_repair_d1-19
npc_ship = co_shi_ge_fighter5_d13
npc_ship = co_shi_ge_fighter5_d14-19
npc_ship = co_shi_ku_freighter_d9-10
npc_ship = co_shi_ku_freighter_d11-19
npc_ship = co_shi_ge_armored_d1-12
npc_ship = co_shi_ge_armored_d13-19
voice = pilot_f_leg_m01
voice = pilot_f_leg_m01b
mc_costume = mc_co
space_costume = ku_bartender_head_hat, sh_male3_body, comm_ku_kym
space_costume = ku_captain_head, sh_male3_body, comm_pl_player
space_costume = ku_bartender_head_hat, sh_male3_body, comm_ku_kym
space_costume = ku_captain_head, sh_male3_body, comm_pl_player
space_costume = ku_bartender_head_hat, sh_male3_body, comm_ku_kym
space_costume = ku_captain_head, sh_male3_body, comm_pl_player
firstname_male = 228708, 228807
lastname = 228908, 229207
rank_desig = 197029, 197030, 197031, 5, 9
formation_desig = 197829, 197836
large_ship_desig = 196984
large_ship_names = 202848, 202907
formation = fighters, fighter_basic
formation = freighters, freighter_kusari
formation = freighters2, freighter2_kusari
formation = transports, transport_kusari
formation = transports2, transport2_kusari
formation = gunboats, armored_basic

View File

@@ -1,3 +1,5 @@
; [PhantomLoot] items will drop for all ships without any active randomMission
[mLootProps]
nickname = default_commodity
drop_properties = 0, 100000, 10000, 1, 2, 1
@@ -2490,6 +2492,108 @@ toughness_range = 19, 19
percent_chance = 10.82
num_to_drop = 39, 50
[PhantomLoot]
nickname = commodity_nemesis_schematic
toughness_range = 11, 19
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_shield_schematic
toughness_range = 11, 19
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_encoded_shield_data
toughness_range = 11, 19
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_armor_schematic
toughness_range = 11, 19
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_encoded_armor_data
toughness_range = 11, 19
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_poison_claw_schematic
toughness_range = 11, 19
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_chimera_schematic
toughness_range = 11, 19
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_avalon_schematic
toughness_range = 11, 19
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_hydra_schematic
toughness_range = 11, 19
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_venator_schematic
toughness_range = 11, 19
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_nyx_schematic
toughness_range = 11, 19
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_moonshard_schematic
toughness_range = 11, 19
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_frostbite_schematic
toughness_range = 11, 19
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_dawnbreaker_schematic
toughness_range = 11, 19
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_spectre_schematic
toughness_range = 11, 19
percent_chance = 10.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_nightfall_schematic
toughness_range = 11, 19
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_phantom_schematic
toughness_range = 11, 19
percent_chance = 0.82
num_to_drop = 1, 1
; Nomad Torpedo
@@ -2707,6 +2811,126 @@ drop_properties = 100, 500, 600, 0, 2, 1
nickname = commodity_eclipse_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; NIGHTFALL Blueprint
[mLootProps]
nickname = commodity_nightfall_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; NIGHTFALL Schematic
[mLootProps]
nickname = commodity_nightfall_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; SPECTRE Blueprint
[mLootProps]
nickname = commodity_spectre_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; SPECTRE Schematic
[mLootProps]
nickname = commodity_spectre_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; DAWNBREAKER Blueprint
[mLootProps]
nickname = commodity_dawnbreaker_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; DAWNBREAKER Schematic
[mLootProps]
nickname = commodity_dawnbreaker_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; FROSTBITE Blueprint
[mLootProps]
nickname = commodity_frostbite_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; FROSTBITE Schematic
[mLootProps]
nickname = commodity_frostbite_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; HYDRA Blueprint
[mLootProps]
nickname = commodity_hydra_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; HYDRA Schematic
[mLootProps]
nickname = commodity_hydra_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; MOONSHARD Blueprint
[mLootProps]
nickname = commodity_moonshard_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; MOONSHARD Schematic
[mLootProps]
nickname = commodity_moonshard_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; NYX Blueprint
[mLootProps]
nickname = commodity_nyx_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; NYX Schematic
[mLootProps]
nickname = commodity_nyx_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; VENATOR Blueprint
[mLootProps]
nickname = commodity_venator_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; VENATOR Schematic
[mLootProps]
nickname = commodity_venator_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; PHANTOM Blueprint
[mLootProps]
nickname = commodity_phantom_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; PHANTOM Schematic
[mLootProps]
nickname = commodity_phantom_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; VULCAN Blueprint
[mLootProps]
nickname = commodity_vulcan_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; VULCAN Schematic
[mLootProps]
nickname = commodity_vulcan_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; Mission Items
[mLootProps]

View File

@@ -41365,7 +41365,7 @@ fixture = bw0802_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors
[MBase]
nickname = Bw08_03_Base
local_faction = gd_im_grp
diff = 10
diff = 19
msg_id_prefix = gcs_refer_base_Bw08_03_Base
[MVendor]
@@ -42655,16 +42655,16 @@ fixture = ew0101_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors
[MBase]
nickname = Ew01_02_Base
local_faction = gd_im_grp
diff = 14
diff = 19
msg_id_prefix = gcs_refer_base_Ew01_02_Base
[MVendor]
num_offers = 2, 4
num_offers = 3, 4
[BaseFaction]
faction = gd_im_grp
weight = 100
mission_type = DestroyMission, 5.92454, 11.1019, 100
mission_type = DestroyMission, 41.4782, 80.365, 100
npc = ew0102_img_001_m
npc = ew0102_img_002_m
npc = ew0102_img_003_m
@@ -43081,7 +43081,7 @@ fixture = ew0301_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_ship
[MBase]
nickname = Ew03_02_Base
local_faction = gd_z_grp
diff = 16
diff = 19
msg_id_prefix = gcs_refer_base_Ew03_02_Base
[MVendor]
@@ -43103,7 +43103,7 @@ npc = ew0302_zoners_002_m
[BaseFaction]
faction = gd_bh_grp
weight = 20
mission_type = DestroyMission, 8.1101, 15.1974, 100
mission_type = DestroyMission, 41.4782, 80.365, 100
npc = ew0302_bounty_001_f
npc = ew0302_bounty_002_m
@@ -46579,3 +46579,122 @@ offers_missions = false
[MVendor]
num_offers = 0, 0
[MBase]
nickname = KU08_01_Base
local_faction = sh_n_grp
diff = 1
msg_id_prefix = gcs_refer_base_KU08_01_Base
[MVendor]
num_offers = 0, 0
[GF_NPC]
nickname = ku0801_fix_bartender
body = ku_bartender_body
head = pl_male8_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500020
affiliation = ku_n_grp
voice = rvp101
[MRoom]
nickname = bar
character_density = 4
fixture = ku0801_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender
[MBase]
nickname = KU08_02_Base
local_faction = sh_n_grp
diff = 1
msg_id_prefix = gcs_refer_base_KU08_02_Base
[MVendor]
num_offers = 0, 0
[MBase]
nickname = KU08_03_Base
local_faction = sh_n_grp
diff = 1
msg_id_prefix = gcs_refer_base_KU08_03_Base
[MVendor]
num_offers = 0, 0
[MBase]
nickname = KU08_04_Base
local_faction = sh_corp_grp
diff = 1
msg_id_prefix = gcs_refer_base_KU08_04_Base
[MVendor]
num_offers = 0, 0
[BaseFaction]
faction = sh_corp_grp
weight = 10
npc = ku08_04_base_bar_npc_01
npc = ku08_04_base_equipment_npc_01
npc = ku08_04_base_shipdealer_npc_01
npc = ku08_04_base_trader_npc_01
[GF_NPC]
nickname = ku08_04_base_bar_npc_01
body = ku_bartender_body
head = ge_male2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524289
affiliation = sh_corp_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_04_base_equipment_npc_01
body = ku_commtrader_body
head = pl_male5_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524290
affiliation = sh_corp_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_04_base_shipdealer_npc_01
body = ku_commtrader_body
head = ku_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524291
affiliation = sh_corp_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_04_base_trader_npc_01
body = ku_commtrader_body
head = ku_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524292
affiliation = sh_corp_grp
voice = mc_leg_m01
[MRoom]
nickname = bar
character_density = 7
fixture = ku08_04_base_bar_npc_01, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = trader
character_density = 3
fixture = ku08_04_base_trader_npc_01, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
[MRoom]
nickname = Equipment
character_density = 2
fixture = ku08_04_base_equipment_npc_01, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom]
nickname = ShipDealer
character_density = 2
fixture = ku08_04_base_shipdealer_npc_01, Zs/NPC/ShipDealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer

View File

@@ -18,8 +18,8 @@ Diff2Money = 11.1019, 44928
Diff2Money = 15.1974, 57246
Diff2Money = 20.8037, 73118
Diff2Money = 28.4782, 93597
Diff2Money = 38.9839, 120051
Diff2Money = 53.365, 146192
Diff2Money = 73.0514, 190050
Diff2Money = 100, 307065
Diff2Money = 38.9839, 220051
Diff2Money = 53.365, 246192
Diff2Money = 73.0514, 290050
Diff2Money = 100, 347065

View File

@@ -1312,6 +1312,10 @@ equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
cargo = rh_gun02_mark01, 1
cargo = rh_gun02_mark02, 1
cargo = rh_turret02_mark01, 1
cargo = rh_turret02_mark02, 1
[Loadout]
nickname = SECRET_rh_p_rh_fighter_rh03a
@@ -4073,6 +4077,9 @@ equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
cargo = rh_gun01_mark03, 1
cargo = rh_gun01_mark04, 1
cargo = rh_turret01_mark03, 1
[Loadout]
nickname = SECRET_rh_n_rh_elite_bw05a
@@ -5426,6 +5433,7 @@ equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
cargo = fc_c_gun02_mark03, 1
[Loadout]
nickname = fc_b_bw_elite_loadout01
@@ -7865,6 +7873,7 @@ equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
cargo = fc_c_gun02_mark03, 1
[Loadout]
nickname = SECRET_c_co_elite_bw02a
@@ -7946,6 +7955,7 @@ equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
cargo = fc_c_gun02_mark03, 1
[Loadout]
nickname = fc_c_co_elite2_loadout02
@@ -8359,6 +8369,8 @@ equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
cargo = gd_bh_turret01_mark04, 1
cargo = gd_bh_turret02_mark03, 1
[Loadout]
nickname = gd_bh_bh_elite2_loadout03
@@ -8521,6 +8533,9 @@ equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
cargo = fc_ou_gun02_mark04, 1
cargo = fc_ou_turret02_mark03, 1
cargo = fc_ou_gun02_mark05, 1
[Loadout]
nickname = fc_ou_bw_elite2_loadout02
@@ -8563,6 +8578,9 @@ equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
cargo = fc_ou_gun02_mark04, 1
cargo = fc_ou_turret02_mark03, 1
cargo = fc_ou_gun02_mark05, 1
[Loadout]
nickname = fc_rh_bw_elite2_loadout01
@@ -8605,6 +8623,7 @@ equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
cargo = fc_c_gun02_mark03, 1
[Loadout]
nickname = MSN10_Hakkera
@@ -10103,7 +10122,7 @@ equip = ku_freighter_power01, HpPower01
equip = ge_kfr_engine_01, HpDrive01
equip = ge_s_scanner_01, internal
equip = ge_s_tractor_01, internal
equip = shield01_mark04_fr, HpShield01
equip = shield01_mark05_fr, HpShield01
equip = ge_s_thruster_01, HpThruster01
equip = fc_bd_gun01_mark02, HpWeapon01
equip = fc_bd_gun01_mark02, HpWeapon02
@@ -10111,6 +10130,8 @@ equip = fc_bd_turret01_mark01, HpTurret01
equip = co_turret01_mark02, HpTurret02
equip = co_turret01_mark02, HpTurret03
equip = co_turret01_mark02, HpTurret04
equip = co_turret01_mark02, HpTurret05
equip = co_turret01_mark02, HpTurret06
equip = mine01_mark01, HpMine01
cargo = mine01_mark01_ammo, 20
equip = ge_s_cm_01, HpCM01
@@ -10227,6 +10248,8 @@ equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
; Clydsdale
[Loadout]
nickname = br_freighter_starter_loadout01
@@ -10243,7 +10266,11 @@ equip = co_turret01_mark02, HpTurret05
equip = co_gun01_mark03, HpWeapon01
equip = br_gun02_mark01, HpWeapon02
equip = br_gun02_mark01, HpWeapon03
equip = shield01_mark04_fr, HpShield01
equip = mine01_mark01, HpMine01
cargo = mine01_mark01_ammo, 20
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = shield01_mark05_fr, HpShield01
equip = ge_s_thruster_01, HpThruster01
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallBlue, HpRunningLight01
@@ -10267,7 +10294,7 @@ equip = pi_freighter_power01, HpPower01
equip = ge_pfr_engine_01, HpDrive01
equip = ge_s_scanner_01, internal
equip = ge_s_tractor_01, internal
equip = shield01_mark04_fr, HpShield01
equip = shield01_mark05_fr, HpShield01
equip = ge_s_thruster_01, HpThruster01
equip = fc_lr_gun01_mark03, HpWeapon01
equip = fc_lr_gun01_mark03, HpWeapon02
@@ -10277,6 +10304,8 @@ equip = co_turret01_mark02, HpTurret01
equip = br_turret02_mark01, HpTurret02
equip = br_turret02_mark01, HpTurret03
equip = co_turret01_mark02, HpTurret04
equip = mine01_mark01, HpMine01
cargo = mine01_mark01_ammo, 20
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = LargeWhiteSpecial, HpHeadlight
@@ -10367,6 +10396,8 @@ equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
; Humpback
[Loadout]
nickname = rh_freighter_starter_loadout01
@@ -10383,6 +10414,8 @@ equip = co_turret01_mark02, HpTurret01
equip = co_turret01_mark02, HpTurret02
equip = co_turret01_mark02, HpTurret03
equip = co_turret01_mark02, HpTurret04
equip = co_turret01_mark02, HpTurret05
equip = co_turret01_mark02, HpTurret06
equip = mine01_mark01, HpMine01
cargo = mine01_mark01_ammo, 20
equip = ge_s_cm_01, HpCM01
@@ -10443,7 +10476,7 @@ equip = bw_freighter_power01, HpPower01
equip = ge_bwfr_engine_01, HpDrive01
equip = ge_s_scanner_01, internal
equip = ge_s_tractor_01, internal
equip = shield01_mark04_fr, HpShield01
equip = shield01_mark05_fr, HpShield01
equip = ge_s_thruster_01, HpThruster01
equip = fc_rh_gun01_mark01, HpWeapon01
equip = fc_rh_gun01_mark02, HpWeapon02
@@ -10452,6 +10485,9 @@ equip = fc_rh_turret01_mark01, HpTurret01
equip = fc_rh_turret01_mark01, HpTurret02
equip = fc_rh_turret01_mark01, HpTurret03
equip = fc_rh_turret01_mark01, HpTurret04
equip = fc_rh_turret01_mark01, HpTurret05
equip = mine01_mark01, HpMine01
cargo = mine01_mark01_ammo, 20
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = LargeWhiteSpecial, HpHeadlight
@@ -10480,7 +10516,7 @@ equip = li_freighter_power01, HpPower01
equip = ge_lfr_engine_01, HpDrive01
equip = ge_s_scanner_01, internal
equip = ge_s_tractor_01, internal
equip = shield01_mark03_fr, HpShield01
equip = shield01_mark05_fr, HpShield01
equip = ge_s_thruster_01, HpThruster01
equip = li_gun01_mark03, HpWeapon01
equip = li_gun01_mark03, HpWeapon02
@@ -10490,6 +10526,10 @@ equip = li_turret02_mark02, HpTurret02
equip = li_turret02_mark02, HpTurret03
equip = li_turret02_mark02, HpTurret04
equip = li_turret02_mark02, HpTurret05
equip = mine01_mark01, HpMine01
cargo = mine01_mark01_ammo, 20
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallBlue, HpRunningLight01
equip = SlowSmallBlue, HpRunningLight02
@@ -10535,7 +10575,7 @@ equip = pi_freighter_power01, HpPower01
equip = ge_pfr_engine_01, HpDrive01
equip = ge_s_scanner_01, internal
equip = ge_s_tractor_01, internal
equip = shield01_mark04_fr, HpShield01
equip = shield01_mark05_fr, HpShield01
equip = ge_s_thruster_01, HpThruster01
equip = fc_lr_gun01_mark03, HpWeapon01
equip = fc_lr_gun01_mark03, HpWeapon02
@@ -10545,6 +10585,8 @@ equip = co_turret01_mark02, HpTurret01
equip = br_turret02_mark01, HpTurret02
equip = br_turret02_mark01, HpTurret03
equip = co_turret01_mark02, HpTurret04
equip = mine01_mark01, HpMine01
cargo = mine01_mark01_ammo, 20
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = LargeWhiteSpecial, HpHeadlight
@@ -10653,8 +10695,8 @@ equip = nomad02_turret01_mark01, Hp_1_03
equip = nomad02_turret01_mark01, Hp_1_04
equip = nomad02_turret01_mark01, Hp_1_05
equip = nomad02_turret01_mark01, Hp_1_06
cargo = special_nomad_gun01, 2
cargo = special_nomad_gun02, 2
cargo = special_nomad_gun01, 3
cargo = special_nomad_gun02, 3
cargo = commodity_nomad_power_regulator, 1
cargo = commodity_nomad_prototyp_schematic, 1
@@ -10680,8 +10722,8 @@ equip = nomad02_turret01_mark01, Hp_1_12
equip = nomad02_turret01_mark01, Hp_1_13
equip = nomad02_turret01_mark01, Hp_1_14
equip = nomad02_turret01_mark01, Hp_1_15
cargo = special_nomad_gun01, 3
cargo = special_nomad_gun02, 3
cargo = special_nomad_gun01, 5
cargo = special_nomad_gun02, 5
cargo = commodity_nomad_power_cell, 1
cargo = commodity_nomad_blaster_schematic, 1
cargo = commodity_nomad_cannon_schematic, 1

View File

@@ -2257,5 +2257,7 @@ cargo = special_nomad_gun02, 10
cargo = commodity_nomad_energy_distributor, 5
cargo = commodity_nomad_structure_composites, 5
cargo = commodity_nomad_fusion_reactor, 2
cargo = commodity_nomad_cannon_blueprint, 1
cargo = commodity_nomad_blaster_blueprint, 1
cargo = commodity_nomad_cannon_schematic, 1
cargo = commodity_nomad_blaster_schematic, 1
;cargo = commodity_nomad_cannon_blueprint, 1
;cargo = commodity_nomad_blaster_blueprint, 1

View File

@@ -444,8 +444,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 12
shield_battery_limit = 12
nanobot_limit = 58
shield_battery_limit = 58
mass = 300
linear_drag = 1
hold_size = 100
@@ -459,7 +459,7 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 1600
hit_pts = 9800
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -475,14 +475,33 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
@@ -1281,8 +1300,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 15
shield_battery_limit = 15
nanobot_limit = 58
shield_battery_limit = 58
mass = 300
linear_drag = 1
hold_size = 100
@@ -1296,7 +1315,7 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 2200
hit_pts = 9800
explosion_arch = explosion_br_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -1315,17 +1334,33 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_4, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_4, HpTurret03, HpTurret04
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
@@ -2353,8 +2388,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 23
shield_battery_limit = 23
nanobot_limit = 58
shield_battery_limit = 58
mass = 300
linear_drag = 1
hold_size = 100
@@ -2368,7 +2403,7 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 3600
hit_pts = 9800
explosion_arch = explosion_ku_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -2385,12 +2420,19 @@ bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = k_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
@@ -2399,7 +2441,10 @@ hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
@@ -3326,15 +3371,15 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 33
shield_battery_limit = 33
nanobot_limit = 58
shield_battery_limit = 58
mass = 300
linear_drag = 1
hold_size = 100
fuse = intermed_damage_smallship01, 0, 1450
fuse = intermed_damage_smallship02, 0, 725
fuse = intermed_damage_smallship03, 0, 483
hit_pts = 5800
hit_pts = 9800
max_bank_angle = 15
camera_offset = 13, 52
camera_angular_acceleration = 0.025
@@ -3358,6 +3403,8 @@ bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
@@ -3365,6 +3412,9 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
@@ -3374,7 +3424,9 @@ hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_7, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_9, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
@@ -4372,89 +4424,6 @@ type = Top_Fin
hit_pts = 188
root_health_proxy = true
; Blood Hound MK2
[Ship]
ids_name = 480008
ids_info = 480009
ids_info1 = 480010
ids_info2 = 66608
ids_info3 = 480011
ship_class = 0
nickname = pi_fighter_mk2
LODranges = 0, 999999
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
nanobot_limit = 38
shield_battery_limit = 38
hit_pts = 5200
fuse = intermed_damage_smallship01, 0, 375
fuse = intermed_damage_smallship02, 0, 188
fuse = intermed_damage_smallship03, 0, 125
max_bank_angle = 25
camera_offset = 13, 52
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1
cockpit = cockpits\corsair\corsair_fighter.ini
pilot_mesh = generic_pilot
mass = 100
linear_drag = 1
hold_size = 50
explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 12
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_7, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
; Wolfshound
[Ship]
@@ -4622,9 +4591,9 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 15
shield_battery_limit = 15
hit_pts = 2200
nanobot_limit = 58
shield_battery_limit = 58
hit_pts = 9800
cockpit = cockpits\corsair\corsair_freighter.ini
pilot_mesh = generic_pilot
mass = 300
@@ -4646,17 +4615,33 @@ bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_4, HpTurret02, HpTurret03
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
@@ -5511,81 +5496,6 @@ material_library = ships\civilian\cv_ships.mat
mass = 5
LODranges = 0, 999999
; Hawk MK2
[Ship]
ids_name = 480024
ids_info = 480025
ids_info1 = 480026
ids_info2 = 66608
ids_info3 = 480027
ship_class = 0
nickname = ge_fighter4_mk2
LODranges = 0, 999999
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 100
hold_size = 50
linear_drag = 1
fuse = intermed_damage_smallship02, 0, 825
fuse = intermed_damage_smallship03, 0, 413
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 38
shield_battery_limit = 38
hit_pts = 5200
DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000, 18000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 12
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = cv_fighter4_shield01, HpMount, HpShield01
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
; Falcon
[Ship]
@@ -6632,8 +6542,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 23
shield_battery_limit = 23
nanobot_limit = 58
shield_battery_limit = 58
mass = 300
linear_drag = 1
hold_size = 275
@@ -6647,7 +6557,7 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 3600
hit_pts = 10600
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -6663,12 +6573,19 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = bw_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
@@ -6677,7 +6594,10 @@ hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret02, HpTurret03, HpTurret05
hp_type = hp_turret_special_9, HpTurret02, HpTurret03, HpTurret05
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
@@ -8883,7 +8803,7 @@ surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, sma
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
hp_type = hp_freighter_shield_special_1, HpCargo01, HpCargo02, HpCargo03, HpCargo04
hp_type = hp_fighter_engine_special_10, HpDrive01
steering_torque = 12300000, 12300000, 12300000
steering_torque = 22405000, 22405000, 22405000
angular_drag = 64000000, 64000000, 64000000
rotation_inertia = 2000000, 18000000, 18000000
nudge_force = 30000.000000
@@ -9182,10 +9102,10 @@ hp_type = hp_turret_special_7, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, H
hp_type = hp_turret_special_8, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_turret_special_9, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04
hp_type = hp_countermeasure_dropper, HpEngine01
hp_type = hp_freighter_shield_special_4, HpCargo01, HpCargo02
hp_type = hp_freighter_shield_special_1, HpCargo01, HpCargo02
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
steering_torque = 12300000, 12300000, 12300000
steering_torque = 22405000, 22405000, 22405000
angular_drag = 64000000, 64000000, 64000000
rotation_inertia = 2000000, 18000000, 18000000
nudge_force = 30000.000000
@@ -9280,8 +9200,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 12
shield_battery_limit = 12
nanobot_limit = 58
shield_battery_limit = 58
mass = 300
linear_drag = 1
hold_size = 100
@@ -9295,7 +9215,7 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 1600
hit_pts = 9800
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -9311,12 +9231,19 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = bw_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
@@ -9325,7 +9252,10 @@ hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret02, HpTurret03, HpTurret05
hp_type = hp_turret_special_9, HpTurret02, HpTurret03, HpTurret05
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
@@ -10032,7 +9962,7 @@ HP_bay_surface = HpMount
HP_bay_external = HpMount
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 1000000
hit_pts = 200000
cockpit = cockpits\nomad\no2_fighter.ini
camera_offset = 1500, 7000
camera_angular_acceleration = 0.005
@@ -10160,7 +10090,7 @@ HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 4000
; CV02 Elite
; CV02 Elite Crow
[Ship]
ids_name = 237077
@@ -10249,7 +10179,7 @@ hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_elite_power_special_1, HpPower02
hp_type = hp_fighter_power_special_1, HpPower02
[CollisionGroup]
obj = cv02_port_wing_lod1

View File

@@ -0,0 +1,55 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 60, 60, 60
empty_cube_frequency = 0.3
[properties]
flag = rock_objects
flag = object_density_low
[Cube]
asteroid = rock_asteroid10, 0.7, 0.2, -0.2, 35, 10, 20
asteroid = rock_asteroid10, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = rock_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = rock_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = rock_asteroid30, 0.5, 0.5, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_belt_dust
height = 4000
offset_dist = 2000
fade = 1, 1.35, 10, 14
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 2200
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1
size = 30, 65
[DynamicAsteroids]
asteroid = DAsteroid_rock_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
; Copied by FL Atlas from file: solar\ASTEROIDS\rh02_alster_rock_asteroid_field.ini
; Copied by FL Atlas from file: solar\ASTEROIDS\KU08_asteroid_002.ini

View File

@@ -0,0 +1,53 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 60, 60, 60
empty_cube_frequency = 0.3
[properties]
flag = rock_objects
flag = object_density_low
[Cube]
asteroid = rock_asteroid10, 0.7, 0.2, -0.2, 35, 10, 20
asteroid = rock_asteroid10, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = rock_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = rock_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = rock_asteroid30, 0.5, 0.5, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_belt_dust
height = 4000
offset_dist = 2000
fade = 1, 1.35, 10, 14
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 2200
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1
size = 30, 65
[DynamicAsteroids]
asteroid = DAsteroid_rock_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
; Copied by FL Atlas from file: solar\ASTEROIDS\rh02_alster_rock_asteroid_field.ini

View File

@@ -0,0 +1,65 @@
[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 50, 110, 170
[properties]
flag = nebula
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 9000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 12
move_bit_percent = 0.75
equator_bias = 0.5
color = 140, 180, 200
[NebulaLight]
ambient = 30, 40, 80
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 10
puff_radius = 100
puff_colora = 60, 130, 230
puff_colorb = 50, 200, 160
puff_max_alpha = 0.5
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.55
gap = 4
color = 40, 50, 60
[DynamicLightning]
gap = 50
duration = 0
color = 0, 0, 0
ambient_intensity = 0
intensity_increase = 0
; Copied by FL Atlas from file: solar\NEBULA\ku04_hiryo_cloud.ini

View File

@@ -0,0 +1,65 @@
[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 50, 110, 170
[properties]
flag = nebula
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 9000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 12
move_bit_percent = 0.75
equator_bias = 0.5
color = 140, 180, 200
[NebulaLight]
ambient = 30, 40, 80
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 10
puff_radius = 100
puff_colora = 60, 130, 230
puff_colorb = 50, 200, 160
puff_max_alpha = 0.5
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.55
gap = 4
color = 40, 50, 60
[DynamicLightning]
gap = 50
duration = 0
color = 0, 0, 0
ambient_intensity = 0
intensity_increase = 0
; Copied by FL Atlas from file: solar\NEBULA\ku04_hiryo_cloud.ini

Binary file not shown.

Binary file not shown.

View File

@@ -789,7 +789,7 @@ goto = Ku07, Ku07_to_Ku05_hole, gate_tunnel_bretonia
[Object]
nickname = Ku05_01
ids_name = 196759
pos = -4603, 0, -24841
pos = -4603, 0, -26515.31
rotate = 0, 90, 0
archetype = k_battleship
ids_info = 65635
@@ -805,28 +805,36 @@ pilot = pilot_solar_hardest
[Object]
nickname = Ku05_03
ids_name = 196761
pos = -1903, 0, -30550
ids_name = 500003
pos = -2733.914, 0, -24396.367
rotate = 0, 165, 0
archetype = space_factory01
ids_info = 65637
archetype = depot
ids_info = 500004
base = Ku05_03_Base
dock_with = Ku05_03_Base
reputation = co_me_grp
reputation = ku_n_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = pl_male6_head, sc_scientist3_body
difficulty_level = 9
loadout = space_factory01_co_03
loadout = depot
pilot = pilot_solar_easiest
[Object]
nickname = Ku05_Chugoku_gate
ids_name = 60209
nickname = Ku05_to_Ku06
ids_name = 500005
pos = -2642, 0, -30896
rotate = 0, 164, 0
archetype = jumpgate_nodock
parent = Ku05_03
rotate = 180, 15.999995, 180
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Ku06
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = ku_p_grp
behavior = NOTHING
difficulty_level = 11
goto = Ku06, Ku06_to_Ku05, gate_tunnel_bretonia
loadout = jumpgate_ku_02
pilot = pilot_solar_hardest
[Object]
nickname = Ku05_Trade_Lane_Ring_B_1

View File

@@ -673,4 +673,30 @@ msg_id_prefix = gcs_refer_system_Bw08
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Ew01, Ew01_to_Ku06_hole, gate_tunnel_bretonia
goto = Ew01, Ew01_to_Ku06_hole, gate_tunnel_bretonia
[Object]
nickname = Ku06_to_Ku05
ids_name = 500010
pos = 859.68066, 0, 21629.26
rotate = -4.8253123E-06, -3.7575502, 3.944531E-06
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Ku06
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = ku_p_grp
behavior = NOTHING
difficulty_level = 11
goto = Ku05, Ku05_to_Ku06, gate_tunnel_bretonia
loadout = jumpgate_ku_02
pilot = pilot_solar_hardest
[Object]
nickname = KU06_to_KU08_jumphole
pos = -36618.95, 0.00, -32563.83
archetype = jumphole
goto = KU08, KU08_to_KU06_jumphole, gate_tunnel_bretonia
rotate = 0, 10, 0
ids_name = 0
ids_info = 0
msg_id_prefix = gcs_refer_system_KU08

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = KU08_01_Base
start_room = Deck
price_variance = 0.00
[Room]
nickname = Deck
file = Universe\Systems\KU08\Bases\Rooms\KU08_01_Base_deck.ini
[Room]
nickname = Bar
file = Universe\Systems\KU08\Bases\Rooms\KU08_01_Base_bar.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = KU08_02_Base
start_room = Deck
price_variance = 0.00
[Room]
nickname = Deck
file = Universe\Systems\KU08\Bases\Rooms\KU08_02_Base_deck.ini
[Room]
nickname = Bar
file = Universe\Systems\KU08\Bases\Rooms\KU08_02_Base_bar.ini

View File

@@ -0,0 +1,16 @@
[BaseInfo]
nickname = KU08_03_Base
start_room = Deck
price_variance = 0.00
[Room]
nickname = Deck
file = Universe\Systems\KU08\Bases\Rooms\KU08_03_Base_deck.ini
[Room]
nickname = Bar
file = Universe\Systems\KU08\Bases\Rooms\KU08_03_Base_bar.ini
[Room]
nickname = Trader
file = Universe\Systems\KU08\Bases\Rooms\KU08_03_Base_trader.ini

View File

@@ -0,0 +1,28 @@
[BaseInfo]
nickname = KU08_04_Base
start_room = Cityscape
price_variance = 0.20
[Room]
nickname = Bar
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_bar.ini
[Room]
nickname = Trader
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_trader.ini
[Room]
nickname = Equipment
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_equipment.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_shipdealer.ini
[Room]
nickname = Cityscape
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_cityscape.ini
[Room]
nickname = bar
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_bar.ini

View File

@@ -0,0 +1,32 @@
[Room_Info]
set_script = Scripts\Bases\ku_04_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\ku_04_Bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_generic04
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\Bases\ku_04_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,30 @@
[Room_Info]
set_script = Scripts\Bases\ku_04_Deck_HardPoint_01.thn
scene = all, ambient, Scripts\Bases\ku_04_Deck_ambi_int_01.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck

View File

@@ -0,0 +1,44 @@
[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = all, ambient, scripts\bases\cv_01_bar_ambi_Li01_07.thn
[Room_Sound]
music = music_bar_generic02
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\Cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,82 @@
[Room_Info]
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -0,0 +1,35 @@
[Room_Info]
set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,32 @@
[Room_Info]
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_smaller
[Camera]
name = Camera_0
[PlayerShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair

View File

@@ -0,0 +1,42 @@
[Room_Info]
set_script = Scripts\Bases\Li_01_Trader_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_01_Trader_ambi_int_01.thn
[Spiels]
CommodityDealer = manhattan_commodity_spiel
[Room_Sound]
ambient = ambience_comm
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1

View File

@@ -0,0 +1,47 @@
[Room_Info]
set_script = Scripts\bases\Ku_01_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_01_Bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_ku01
ambient = ambience_bar_ground_larger
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Ku_01_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,399 @@
[Room_Info]
set_script = Scripts\bases\Ku_01_cityscape_hardpoint_01.thn
animation = Sc_loop
scene = all, ambient, Scripts\bases\Ku_01_cityscape_ambi_day_01.thn
scene = all, ambient, Scripts\bases\Ku_01_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
music = music_newtokyo, oneshot
ambient = ambience_cityscape_heavy
[Camera]
name = Camera_0
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\bases\Ku_01_cityscape_land_01.thn
launching_script = Scripts\bases\Ku_01_cityscape_launch_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[FlashlightLine]
icolor = 238, 141, 46
scale = 0.5
gap = 0.04
blink = 2
endpause = 2
numlights = 20
hardpoint = RunLightA01
hardpoint = RunLightA100
[FlashlightSet]
icolor = 238, 141, 46
scale = 5
blink = 2
endpause = 2
hardpoint = RunLightA100
hardpoint = RunLightA01
[FlashlightLine]
icolor = 238, 141, 46
scale = 0.5
gap = 0.04
blink = 2
endpause = 2
numlights = 20
hardpoint = RunLightB01
hardpoint = RunLightB100
[FlashlightLine]
icolor = 238, 141, 46
scale = 0.5
gap = 0.04
blink = 2
endpause = 2
numlights = 20
hardpoint = RunLightC01
hardpoint = RunLightC100
[FlashlightSet]
icolor = 238, 141, 46
scale = 5
blink = 2
endpause = 2
hardpoint = RunLightC100
hardpoint = RunLightC01
[FlashlightLine]
icolor = 171, 164, 195
scale = 4
gap = 0.1
blink = 0.4
numlights = 12
hardpoint = RunLightE01
hardpoint = RunLightE12
[FlashlightLine]
icolor = 254, 117, 195
scale = 2
gap = 0.08
blink = 0.4
endpause = 2.5
numlights = 12
hardpoint = RunLightF01
hardpoint = RunLightF12
[FlashlightSet]
icolor = 250, 180, 55
scale = 0.8
gap = 0
blink = 7
endpause = 3
hardpoint = HpLightJ01
hardpoint = HpLightJ02
hardpoint = HpLightJ03
hardpoint = HpLightJ04
hardpoint = HpLightJ05
hardpoint = HpLightJ06
hardpoint = HpLightJ07
hardpoint = HpLightJ08
hardpoint = HpLightJ09
hardpoint = HpLightJ10
hardpoint = HpLightJ11
hardpoint = HpLightJ12
hardpoint = HpLightJ13
hardpoint = HpLightJ14
hardpoint = HpLightJ15
hardpoint = HpLightJ16
hardpoint = HpLightJ17
hardpoint = HpLightJ18
hardpoint = HpLightJ19
hardpoint = HpLightJ20
hardpoint = HpLightJ21
hardpoint = HpLightJ22
hardpoint = HpLightJ23
hardpoint = HpLightJ24
hardpoint = HpLightJ25
hardpoint = HpLightJ26
hardpoint = HpLightJ27
hardpoint = HpLightJ28
hardpoint = HpLightJ29
hardpoint = HpLightJ30
hardpoint = HpLightJ31
hardpoint = HpLightJ32
hardpoint = HpLightJ33
hardpoint = HpLightJ34
hardpoint = HpLightJ35
hardpoint = HpLightJ36
hardpoint = HpLightJ37
hardpoint = HpLightJ38
hardpoint = HpLightJ39
hardpoint = HpLightJ40
hardpoint = HpLightJ41
hardpoint = HpLightJ42
hardpoint = HpLightJ43
hardpoint = HpLightJ44
hardpoint = HpLightJ45
hardpoint = HpLightJ46
[FlashlightSet]
icolor = 238, 141, 46
scale = 2
blink = 1
endpause = 2
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA04
hardpoint = HpLightA03
hardpoint = HpLightA02
hardpoint = HpLightA01
hardpoint = HpLightA01
hardpoint = HpLightA01
hardpoint = HpLightA01
[FlashlightSet]
icolor = 255, 176, 90
scale = 2
blink = 0.6
endpause = 3
hardpoint = HpLightB
[FlashlightSet]
icolor = 255, 176, 90
scale = 1
blink = 0.6
endpause = 2.5
hardpoint = HpLightC
[FlashlightSet]
icolor = 255, 176, 90
scale = 3
blink = 0.6
endpause = 2
hardpoint = HpLightD
[FlashlightSet]
icolor = 125, 120, 70
scale = 4
blink = 0.6
endpause = 5
hardpoint = HpLightE01
hardpoint = HpLightE02
hardpoint = HpLightE03
hardpoint = HpLightE04
hardpoint = HpLightE05
hardpoint = HpLightE06
hardpoint = HpLightE07
hardpoint = HpLightE08
hardpoint = HpLightE09
hardpoint = HpLightE10
hardpoint = HpLightE11
hardpoint = HpLightE10
hardpoint = HpLightE09
hardpoint = HpLightE08
hardpoint = HpLightE07
hardpoint = HpLightE06
hardpoint = HpLightE05
hardpoint = HpLightE04
hardpoint = HpLightE03
hardpoint = HpLightE02
[FlashlightSet]
icolor = 50, 50, 255
scale = 2.5
blink = 5
endpause = 1
hardpoint = HpLightE01
hardpoint = HpLightE11
[FlashlightSet]
icolor = 255, 242, 140
scale = 2
blink = 0.6
endpause = 0.5
hardpoint = HpLightF
[FlashlightSet]
icolor = 184, 54, 33
scale = 2
blink = 0.6
endpause = 1
hardpoint = HpLightG
[FlashlightSet]
icolor = 163, 184, 49
scale = 2
blink = 1
endpause = 1.3
hardpoint = HpLightH
[FlashlightSet]
icolor = 163, 184, 49
scale = 2.5
blink = 2
endpause = 1.6
hardpoint = HpLightI
[FlashlightSet]
icolor = 0, 242, 220
scale = 1.5
blink = 0.6
endpause = 0.5
hardpoint = HpLightK
[FlashlightSet]
icolor = 170, 100, 40
scale = 1.5
blink = 0.85
hardpoint = HpLightL01
hardpoint = HpLightL02
hardpoint = HpLightL03
hardpoint = HpLightL04
hardpoint = HpLightL05
hardpoint = HpLightL06
hardpoint = HpLightL07
hardpoint = HpLightL08
hardpoint = HpLightL09
hardpoint = HpLightL10
hardpoint = HpLightL11
hardpoint = HpLightL10
hardpoint = HpLightL09
hardpoint = HpLightL08
hardpoint = HpLightL07
hardpoint = HpLightL06
hardpoint = HpLightL05
hardpoint = HpLightL04
hardpoint = HpLightL03
hardpoint = HpLightL02
hardpoint = HpLightL01
[FlashlightSet]
icolor = 220, 135, 75
scale = 1
blink = 2
endpause = 2.5
hardpoint = HpLightM01
hardpoint = HpLightM02
hardpoint = HpLightM03
hardpoint = HpLightM04
hardpoint = HpLightM05
hardpoint = HpLightM06
hardpoint = HpLightM07
hardpoint = HpLightM08
hardpoint = HpLightM09
hardpoint = HpLightM10
hardpoint = HpLightM11
hardpoint = HpLightM12
[FlashlightSet]
icolor = 254, 117, 195
scale = 1
blink = 2
endpause = 2.5
hardpoint = HpLightM12
hardpoint = HpLightM11
hardpoint = HpLightM10
hardpoint = HpLightM09
hardpoint = HpLightM08
hardpoint = HpLightM07
hardpoint = HpLightM06
hardpoint = HpLightM05
hardpoint = HpLightM04
hardpoint = HpLightM03
hardpoint = HpLightM02
hardpoint = HpLightM01
[FlashlightSet]
icolor = 145, 40, 25
scale = 1
blink = 3
hardpoint = HpLightN01
hardpoint = HpLightN02
hardpoint = HpLightN03
hardpoint = HpLightN04
hardpoint = HpLightN05
hardpoint = HpLightN06
hardpoint = HpLightN07
hardpoint = HpLightN08
hardpoint = HpLightN09
hardpoint = HpLightN10
hardpoint = HpLightN11
hardpoint = HpLightN12
hardpoint = HpLightN13
hardpoint = HpLightN14
hardpoint = HpLightN15
hardpoint = HpLightN16
hardpoint = HpLightN17
hardpoint = HpLightN18
hardpoint = HpLightN19
hardpoint = HpLightN20
hardpoint = HpLightN21
hardpoint = HpLightN22
hardpoint = HpLightN23
hardpoint = HpLightN24
[FlashlightSet]
icolor = 145, 80, 50
scale = 1.25
blink = 2
endpause = 1.5
hardpoint = HpLightO01
hardpoint = HpLightO02
hardpoint = HpLightO03
hardpoint = HpLightO04
hardpoint = HpLightO05
hardpoint = HpLightO06
hardpoint = HpLightO07
hardpoint = HpLightO08
hardpoint = HpLightO09
hardpoint = HpLightO10
hardpoint = HpLightO11
hardpoint = HpLightO12
[FlashlightSet]
icolor = 145, 100, 70
scale = 1.5
blink = 2.5
endpause = 0.75
hardpoint = HpLightP01
hardpoint = HpLightP02
hardpoint = HpLightP03
hardpoint = HpLightP04
hardpoint = HpLightP05
hardpoint = HpLightP06
hardpoint = HpLightP07
hardpoint = HpLightP08
hardpoint = HpLightP09
hardpoint = HpLightP10
hardpoint = HpLightP11
hardpoint = HpLightP12

View File

@@ -0,0 +1,63 @@
[Room_Info]
set_script = scripts\bases\Ku_01_equipment_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_01_equipment_ambi_int_01.thn
goodscart_script = scripts\bases\Ku_01_equipment_carts_01.thn
[Room_Sound]
ambient = ambience_equip_ground_larger
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1

View File

@@ -0,0 +1,62 @@
[Room_Info]
set_script = Scripts\bases\Ku_01_shipdealer_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_01_shipdealer_ambi_int_01.thn
[Spiels]
ShipDealer = test_ship_dealer
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Ku_01_shipdealer_enter_01.thn
[ForSaleShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[ForSaleShipPlacement]
name = X/Shipcentre/03
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1

View File

@@ -0,0 +1,50 @@
[Room_Info]
set_script = Scripts\bases\Ku_01_Trader_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_01_Trader_ambi_int_01.thn
[Room_Sound]
ambient = ambience_comm
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Ku_01_Trader_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1

File diff suppressed because it is too large Load Diff

View File

@@ -33,10 +33,6 @@ zone = Zone_ST04_wadis_01
file = solar\asteroids\ST04_teide.ini
zone = Zone_ST04_teide_01
[Asteroids]
file = solar\asteroids\st04_nomad_field.ini
zone = Zone_st04_nomad_field
[Ambient]
color = 30, 10, 6
@@ -245,7 +241,7 @@ faction = fc_or_grp, 1
[Zone]
nickname = ST04_01_Memphis_death
pos = -25499, 0, 17420
pos = -20428.688, 0, 17293.242
shape = SPHERE
size = 1600
damage = 2000000
@@ -267,19 +263,6 @@ relief_time = 10
encounter = area_defend, 19, 0.2
faction = fc_or_grp, 1
[Zone]
nickname = Zone_st04_nomad_field
ids_name = 262015
pos = 20500, 0, -5000
shape = ELLIPSOID
size = 12000, 8000, 15000
property_flags = 1024
visit = 36
interference = 0.5
sort = 1
density = 10
pop_type = nonlootable_ast_field
[Object]
nickname = St04_Sun
ids_name = 261049

View File

@@ -37,6 +37,7 @@ Path = Br01, Ku04, Br01, Br03, Bw02, Ew03, Ew04, Bw06, Bw07, Ku04
Path = Br01, Ku05, Br01, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
Path = Br01, Ku06, Br01, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06
Path = Br01, Ku07, Br01, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Br01, KU08, Br01, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = Br01, Li01, Br01, Br04, Iw03, Iw04, LI06, Li01
Path = Br01, Li02, Br01, Br04, Iw03, Iw04, Li02
Path = Br01, Li03, Br01, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -91,6 +92,7 @@ Path = Br02, Ku04, Br02, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku01, Ku04
Path = Br02, Ku05, Br02, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
Path = Br02, Ku06, Br02, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
Path = Br02, Ku07, Br02, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
Path = Br02, KU08, Br02, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
Path = Br02, Li01, Br02, Iw03, Iw04, LI06, Li01
Path = Br02, Li02, Br02, Iw03, Iw04, Li02
Path = Br02, Li03, Br02, Iw03, Iw04, LI06, Li01, Li03
@@ -145,6 +147,7 @@ Path = Br03, Ku04, Br03, Bw02, Ew03, Ew04, Bw06, Bw07, Ku04
Path = Br03, Ku05, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Br03, Ku06, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06
Path = Br03, Ku07, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Br03, KU08, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = Br03, Li01, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = Br03, Li02, Br03, Br04, Iw03, Iw04, Li02
Path = Br03, Li03, Br03, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -199,6 +202,7 @@ Path = Br04, Ku04, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku01, Ku04
Path = Br04, Ku05, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
Path = Br04, Ku06, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
Path = Br04, Ku07, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
Path = Br04, KU08, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
Path = Br04, Li01, Br04, Iw03, Iw04, LI06, Li01
Path = Br04, Li02, Br04, Iw03, Iw04, Li02
Path = Br04, Li03, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -253,6 +257,7 @@ Path = Br05, Ku04, Br05, Br01, Br03, Bw02, Ew03, Ew04, Bw06, Bw07, Ku04
Path = Br05, Ku05, Br05, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
Path = Br05, Ku06, Br05, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
Path = Br05, Ku07, Br05, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
Path = Br05, KU08, Br05, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
Path = Br05, Li01, Br05, Br04, Iw03, Iw04, LI06, Li01
Path = Br05, Li02, Br05, Br04, Iw03, Iw04, Li02
Path = Br05, Li03, Br05, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -307,6 +312,7 @@ Path = Br06, Ku04, Br06, Bw10, Bw09, Bw08, Ku03, Ku01, Ku04
Path = Br06, Ku05, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
Path = Br06, Ku06, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
Path = Br06, Ku07, Br06, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
Path = Br06, KU08, Br06, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
Path = Br06, Li01, Br06, Br04, Iw03, Iw04, LI06, Li01
Path = Br06, Li02, Br06, Br04, Iw03, Iw04, Li02
Path = Br06, Li03, Br06, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -361,6 +367,7 @@ Path = Bw01, Ku04, Bw01, Bw02, Ew03, Ew04, Bw06, Bw07, Ku04
Path = Bw01, Ku05, Bw01, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Bw01, Ku06, Bw01, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06
Path = Bw01, Ku07, Bw01, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Bw01, KU08, Bw01, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = Bw01, Li01, Bw01, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = Bw01, Li02, Bw01, Br03, Br04, Iw03, Iw04, Li02
Path = Bw01, Li03, Bw01, Br03, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -415,6 +422,7 @@ Path = Bw02, Ku04, Bw02, Ew03, Ew04, Bw06, Bw07, Ku04
Path = Bw02, Ku05, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Bw02, Ku06, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06
Path = Bw02, Ku07, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Bw02, KU08, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = Bw02, Li01, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = Bw02, Li02, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Bw02, Li03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -469,6 +477,7 @@ Path = Bw03, Ku04, Bw03, Bw04, Rh05, Rh01, Bw05, Ku04
Path = Bw03, Ku05, Bw03, Bw04, Rh05, Rh01, Bw05, Ku06, Ku05
Path = Bw03, Ku06, Bw03, Bw04, Rh05, Rh01, Bw05, Ku06
Path = Bw03, Ku07, Bw03, Bw04, Rh05, Rh01, Bw05, Ku06, Ku07
Path = Bw03, KU08, Bw03, Bw04, Rh05, Rh01, Bw05, Ku06, KU08
Path = Bw03, Li01, Bw03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = Bw03, Li02, Bw03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Bw03, Li03, Bw03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -523,6 +532,7 @@ Path = Bw04, Ku04, Bw04, Rh05, Rh01, Bw05, Ku04
Path = Bw04, Ku05, Bw04, Rh05, Rh01, Bw05, Ku06, Ku05
Path = Bw04, Ku06, Bw04, Rh05, Rh01, Bw05, Ku06
Path = Bw04, Ku07, Bw04, Rh05, Rh01, Bw05, Ku06, Ku07
Path = Bw04, KU08, Bw04, Rh05, Rh01, Bw05, Ku06, KU08
Path = Bw04, Li01, Bw04, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = Bw04, Li02, Bw04, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Bw04, Li03, Bw04, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -577,6 +587,7 @@ Path = Bw05, Ku04, Bw05, Ku04
Path = Bw05, Ku05, Bw05, Ku06, Ku05
Path = Bw05, Ku06, Bw05, Ku06
Path = Bw05, Ku07, Bw05, Ku06, Ku07
Path = Bw05, KU08, Bw05, Ku06, KU08
Path = Bw05, Li01, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
Path = Bw05, Li02, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Bw05, Li03, Bw05, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
@@ -631,6 +642,7 @@ Path = Bw06, Ku04, Bw06, Bw07, Ku04
Path = Bw06, Ku05, Bw06, Bw05, Ku06, Ku05
Path = Bw06, Ku06, Bw06, Bw05, Ku06
Path = Bw06, Ku07, Bw06, Bw05, Ku06, Ku07
Path = Bw06, KU08, Bw06, Bw05, Ku06, KU08
Path = Bw06, Li01, Bw06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
Path = Bw06, Li02, Bw06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Bw06, Li03, Bw06, Bw07, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
@@ -685,6 +697,7 @@ Path = Bw07, Ku04, Bw07, Ku04
Path = Bw07, Ku05, Bw07, Bw05, Ku06, Ku05
Path = Bw07, Ku06, Bw07, Bw05, Ku06
Path = Bw07, Ku07, Bw07, Bw05, Ku06, Ku07
Path = Bw07, KU08, Bw07, Bw05, Ku06, KU08
Path = Bw07, Li01, Bw07, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
Path = Bw07, Li02, Bw07, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Bw07, Li03, Bw07, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
@@ -739,6 +752,7 @@ Path = Bw08, Ku04, Bw08, Ku03, Ku01, Ku04
Path = Bw08, Ku05, Bw08, Ku03, Ku05
Path = Bw08, Ku06, Bw08, Ew01, Ku06
Path = Bw08, Ku07, Bw08, Ku03, Ku05, Ku07
Path = Bw08, KU08, Bw08, Ew01, Ku06, KU08
Path = Bw08, Li01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
Path = Bw08, Li02, Bw08, Ku03, Ku02, Iw06, Li03, Li01, Li04, Li02
Path = Bw08, Li03, Bw08, Ku03, Ku02, Iw06, Li03
@@ -793,6 +807,7 @@ Path = Bw09, Ku04, Bw09, Bw08, Ku03, Ku01, Ku04
Path = Bw09, Ku05, Bw09, Bw08, Ku03, Ku05
Path = Bw09, Ku06, Bw09, Bw08, Ew01, Ku06
Path = Bw09, Ku07, Bw09, Bw08, Ku03, Ku05, Ku07
Path = Bw09, KU08, Bw09, Bw08, Ew01, Ku06, KU08
Path = Bw09, Li01, Bw09, Bw08, Ku03, Ku02, Iw06, Li03, Li01
Path = Bw09, Li02, Bw09, Bw10, Br06, Br04, Iw03, Iw04, Li02
Path = Bw09, Li03, Bw09, Bw08, Ku03, Ku02, Iw06, Li03
@@ -847,6 +862,7 @@ Path = Bw10, Ku04, Bw10, Bw09, Bw08, Ku03, Ku01, Ku04
Path = Bw10, Ku05, Bw10, Bw09, Bw08, Ku03, Ku05
Path = Bw10, Ku06, Bw10, Bw09, Bw08, Ew01, Ku06
Path = Bw10, Ku07, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
Path = Bw10, KU08, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
Path = Bw10, Li01, Bw10, Br06, Br04, Iw03, Iw04, LI06, Li01
Path = Bw10, Li02, Bw10, Br06, Br04, Iw03, Iw04, Li02
Path = Bw10, Li03, Bw10, Bw09, Bw08, Ku03, Ku02, Iw06, Li03
@@ -901,6 +917,7 @@ Path = Bw11, Ku04, Bw11, Bw05, Ku04
Path = Bw11, Ku05, Bw11, Bw05, Ku06, Ku05
Path = Bw11, Ku06, Bw11, Bw05, Ku06
Path = Bw11, Ku07, Bw11, Bw05, Ku06, Ku07
Path = Bw11, KU08, Bw11, Bw05, Ku06, KU08
Path = Bw11, Li01, Bw11, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
Path = Bw11, Li02, Bw11, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Bw11, Li03, Bw11, Bw05, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
@@ -955,6 +972,7 @@ Path = Ew01, Ku04, Ew01, Ku06, Ku04
Path = Ew01, Ku05, Ew01, Ku06, Ku05
Path = Ew01, Ku06, Ew01, Ku06
Path = Ew01, Ku07, Ew01, Ku06, Ku07
Path = Ew01, KU08, Ew01, Ku06, KU08
Path = Ew01, Li01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
Path = Ew01, Li02, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01, Li04, Li02
Path = Ew01, Li03, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1009,6 +1027,7 @@ Path = Ew02, Ku04, Ew02, Bw07, Ku04
Path = Ew02, Ku05, Ew02, Hi01, Ew01, Ku06, Ku05
Path = Ew02, Ku06, Ew02, Hi01, Ew01, Ku06
Path = Ew02, Ku07, Ew02, Hi01, Ew01, Ku06, Ku07
Path = Ew02, KU08, Ew02, Hi01, Ew01, Ku06, KU08
Path = Ew02, Li01, Ew02, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
Path = Ew02, Li02, Ew02, Bw07, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Ew02, Li03, Ew02, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1063,6 +1082,7 @@ Path = Ew03, Ku04, Ew03, Ew04, Bw06, Bw07, Ku04
Path = Ew03, Ku05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Ew03, Ku06, Ew03, Ew04, Bw06, Bw05, Ku06
Path = Ew03, Ku07, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Ew03, KU08, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = Ew03, Li01, Ew03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = Ew03, Li02, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Ew03, Li03, Ew03, Ew04, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1117,6 +1137,7 @@ Path = Ew04, Ku04, Ew04, Bw06, Bw07, Ku04
Path = Ew04, Ku05, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Ew04, Ku06, Ew04, Bw06, Bw05, Ku06
Path = Ew04, Ku07, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Ew04, KU08, Ew04, Bw06, Bw05, Ku06, KU08
Path = Ew04, Li01, Ew04, Bw06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
Path = Ew04, Li02, Ew04, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Ew04, Li03, Ew04, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1171,6 +1192,7 @@ Path = Ew05, Ku04, Ew05, Hi01, Ew01, Ku06, Ku04
Path = Ew05, Ku05, Ew05, Hi01, Ew01, Ku06, Ku05
Path = Ew05, Ku06, Ew05, Hi01, Ew01, Ku06
Path = Ew05, Ku07, Ew05, Hi01, Ew01, Ku06, Ku07
Path = Ew05, KU08, Ew05, Hi01, Ew01, Ku06, KU08
Path = Ew05, Li01, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
Path = Ew05, Li02, Ew05, Hi01, Ew04, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Ew05, Li03, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1225,6 +1247,7 @@ Path = Ew06, Ku04, Ew06, Hi02, Ew04, Bw06, Bw07, Ku04
Path = Ew06, Ku05, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Ew06, Ku06, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06
Path = Ew06, Ku07, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Ew06, KU08, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, KU08
Path = Ew06, Li01, Ew06, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = Ew06, Li02, Ew06, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Ew06, Li03, Ew06, Hi02, Ew04, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1282,6 +1305,7 @@ Path = Hi01, Ku04, Hi01, Ew01, Ku06, Ku04
Path = Hi01, Ku05, Hi01, Ew01, Ku06, Ku05
Path = Hi01, Ku06, Hi01, Ew01, Ku06
Path = Hi01, Ku07, Hi01, Ew01, Ku06, Ku07
Path = Hi01, KU08, Hi01, Ew01, Ku06, KU08
Path = Hi01, Li01, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
Path = Hi01, Li02, Hi01, Ew04, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Hi01, Li03, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1336,6 +1360,7 @@ Path = Hi02, Ku04, Hi02, Ew04, Bw06, Bw07, Ku04
Path = Hi02, Ku05, Hi02, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Hi02, Ku06, Hi02, Ew04, Bw06, Bw05, Ku06
Path = Hi02, Ku07, Hi02, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Hi02, KU08, Hi02, Ew04, Bw06, Bw05, Ku06, KU08
Path = Hi02, Li01, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = Hi02, Li02, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Hi02, Li03, Hi02, Ew04, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1390,6 +1415,7 @@ Path = Iw01, Ku04, Iw01, Rh02, Rh01, Bw05, Ku04
Path = Iw01, Ku05, Iw01, Rh02, Rh01, Bw05, Ku06, Ku05
Path = Iw01, Ku06, Iw01, Rh02, Rh01, Bw05, Ku06
Path = Iw01, Ku07, Iw01, Rh02, Rh01, Bw05, Ku06, Ku07
Path = Iw01, KU08, Iw01, Rh02, Rh01, Bw05, Ku06, KU08
Path = Iw01, Li01, Iw01, Iw02, Li04, Li01
Path = Iw01, Li02, Iw01, Iw02, Li04, Li02
Path = Iw01, Li03, Iw01, Iw02, Li04, Li01, Li03
@@ -1444,6 +1470,7 @@ Path = Iw02, Ku04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku04
Path = Iw02, Ku05, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06, Ku05
Path = Iw02, Ku06, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06
Path = Iw02, Ku07, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06, Ku07
Path = Iw02, KU08, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06, KU08
Path = Iw02, Li01, Iw02, Li04, Li01
Path = Iw02, Li02, Iw02, Li04, Li02
Path = Iw02, Li03, Iw02, Li04, Li01, Li03
@@ -1498,6 +1525,7 @@ Path = Iw03, Ku04, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku01, Ku04
Path = Iw03, Ku05, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
Path = Iw03, Ku06, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
Path = Iw03, Ku07, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
Path = Iw03, KU08, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
Path = Iw03, Li01, Iw03, Iw04, LI06, Li01
Path = Iw03, Li02, Iw03, Iw04, Li02
Path = Iw03, Li03, Iw03, Iw04, LI06, Li01, Li03
@@ -1552,6 +1580,7 @@ Path = Iw04, Ku04, Iw04, Li02, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku04
Path = Iw04, Ku05, Iw04, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05
Path = Iw04, Ku06, Iw04, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
Path = Iw04, Ku07, Iw04, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
Path = Iw04, KU08, Iw04, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
Path = Iw04, Li01, Iw04, LI06, Li01
Path = Iw04, Li02, Iw04, Li02
Path = Iw04, Li03, Iw04, LI06, Li01, Li03
@@ -1606,6 +1635,7 @@ Path = Iw05, Ku04, Iw05, Iw06, Ku02, Ku03, Ku01, Ku04
Path = Iw05, Ku05, Iw05, Iw06, Ku02, Ku03, Ku05
Path = Iw05, Ku06, Iw05, Iw06, Ku02, Ku03, Ku05, Ku06
Path = Iw05, Ku07, Iw05, Iw06, Ku02, Ku03, Ku05, Ku07
Path = Iw05, KU08, Iw05, Iw06, Ku02, Ku03, Ku05, Ku06, KU08
Path = Iw05, Li01, Iw05, Li03, Li01
Path = Iw05, Li02, Iw05, Li03, Li01, Li04, Li02
Path = Iw05, Li03, Iw05, Li03
@@ -1660,6 +1690,7 @@ Path = Iw06, Ku04, Iw06, Ku02, Ku03, Ku01, Ku04
Path = Iw06, Ku05, Iw06, Ku02, Ku03, Ku05
Path = Iw06, Ku06, Iw06, Ku02, Ku03, Ku05, Ku06
Path = Iw06, Ku07, Iw06, Ku02, Ku03, Ku05, Ku07
Path = Iw06, KU08, Iw06, Ku02, Ku03, Ku05, Ku06, KU08
Path = Iw06, Li01, Iw06, Li03, Li01
Path = Iw06, Li02, Iw06, Li03, Li01, Li04, Li02
Path = Iw06, Li03, Iw06, Li03
@@ -1714,6 +1745,7 @@ Path = Ku01, Ku04, Ku01, Ku04
Path = Ku01, Ku05, Ku01, Ku03, Ku05
Path = Ku01, Ku06, Ku01, Ku04, Ku06
Path = Ku01, Ku07, Ku01, Ku03, Ku05, Ku07
Path = Ku01, KU08, Ku01, Ku04, Ku06, KU08
Path = Ku01, Li01, Ku01, Ku03, Ku02, Iw06, Li03, Li01
Path = Ku01, Li02, Ku01, Ku03, Ku02, Iw06, Li03, Li01, Li04, Li02
Path = Ku01, Li03, Ku01, Ku03, Ku02, Iw06, Li03
@@ -1768,6 +1800,7 @@ Path = Ku02, Ku04, Ku02, Ku03, Ku01, Ku04
Path = Ku02, Ku05, Ku02, Ku03, Ku05
Path = Ku02, Ku06, Ku02, Ku03, Ku05, Ku06
Path = Ku02, Ku07, Ku02, Ku03, Ku05, Ku07
Path = Ku02, KU08, Ku02, Ku03, Ku05, Ku06, KU08
Path = Ku02, Li01, Ku02, Iw06, Li03, Li01
Path = Ku02, Li02, Ku02, Iw06, Li03, Li01, Li04, Li02
Path = Ku02, Li03, Ku02, Iw06, Li03
@@ -1822,6 +1855,7 @@ Path = Ku03, Ku04, Ku03, Ku01, Ku04
Path = Ku03, Ku05, Ku03, Ku05
Path = Ku03, Ku06, Ku03, Ku05, Ku06
Path = Ku03, Ku07, Ku03, Ku05, Ku07
Path = Ku03, KU08, Ku03, Ku05, Ku06, KU08
Path = Ku03, Li01, Ku03, Ku02, Iw06, Li03, Li01
Path = Ku03, Li02, Ku03, Ku02, Iw06, Li03, Li01, Li04, Li02
Path = Ku03, Li03, Ku03, Ku02, Iw06, Li03
@@ -1876,6 +1910,7 @@ Path = Ku04, Ku04, Ku04
Path = Ku04, Ku05, Ku04, Ku06, Ku05
Path = Ku04, Ku06, Ku04, Ku06
Path = Ku04, Ku07, Ku04, Ku06, Ku07
Path = Ku04, KU08, Ku04, Ku06, KU08
Path = Ku04, Li01, Ku04, Ku01, Ku03, Ku02, Iw06, Li03, Li01
Path = Ku04, Li02, Ku04, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Ku04, Li03, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
@@ -1930,6 +1965,7 @@ Path = Ku05, Ku04, Ku05, Ku06, Ku04
Path = Ku05, Ku05, Ku05
Path = Ku05, Ku06, Ku05, Ku06
Path = Ku05, Ku07, Ku05, Ku07
Path = Ku05, KU08, Ku05, Ku06, KU08
Path = Ku05, Li01, Ku05, Ku03, Ku02, Iw06, Li03, Li01
Path = Ku05, Li02, Ku05, Ku03, Ku02, Iw06, Li03, Li01, Li04, Li02
Path = Ku05, Li03, Ku05, Ku03, Ku02, Iw06, Li03
@@ -1984,6 +2020,7 @@ Path = Ku06, Ku04, Ku06, Ku04
Path = Ku06, Ku05, Ku06, Ku05
Path = Ku06, Ku06, Ku06
Path = Ku06, Ku07, Ku06, Ku07
Path = Ku06, KU08, Ku06, KU08
Path = Ku06, Li01, Ku06, Ku05, Ku03, Ku02, Iw06, Li03, Li01
Path = Ku06, Li02, Ku06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Ku06, Li03, Ku06, Ku05, Ku03, Ku02, Iw06, Li03
@@ -2038,6 +2075,7 @@ Path = Ku07, Ku04, Ku07, Ku06, Ku04
Path = Ku07, Ku05, Ku07, Ku05
Path = Ku07, Ku06, Ku07, Ku06
Path = Ku07, Ku07, Ku07
Path = Ku07, KU08, Ku07, Ku06, KU08
Path = Ku07, Li01, Ku07, Ku05, Ku03, Ku02, Iw06, Li03, Li01
Path = Ku07, Li02, Ku07, Ku06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Ku07, Li03, Ku07, Ku05, Ku03, Ku02, Iw06, Li03
@@ -2053,6 +2091,61 @@ Path = Ku07, Rh05, Ku07, Ku06, Bw05, Rh04, Rh05
Path = Ku07, ST04, Ku07, Ku06, Ew01, Hi01, Ew05, ST04
Path = Ku07, St05, Ku07, Ku06, Bw05, Bw06, Ew04, Ew03, St05
[SystemConnections]
Path = KU08, Br01, KU08, Ku06, Bw05, Bw06, Ew04, Ew03, Bw02, Br03, Br01
Path = KU08, Br02, KU08, Ku06, Ew01, Bw08, Bw09, Bw10, Br06, Br04, Br02
Path = KU08, Br03, KU08, Ku06, Bw05, Bw06, Ew04, Ew03, Bw02, Br03
Path = KU08, Br04, KU08, Ku06, Ew01, Bw08, Bw09, Bw10, Br06, Br04
Path = KU08, Br05, KU08, Ku06, Ew01, Bw08, Bw09, Bw10, Br06, Br04, Br05
Path = KU08, Br06, KU08, Ku06, Ew01, Bw08, Bw09, Bw10, Br06
Path = KU08, Bw01, KU08, Ku06, Bw05, Bw06, Ew04, Ew03, Bw02, Bw01
Path = KU08, Bw02, KU08, Ku06, Bw05, Bw06, Ew04, Ew03, Bw02
Path = KU08, Bw03, KU08, Ku06, Bw05, Rh04, Rh05, Bw04, Bw03
Path = KU08, Bw04, KU08, Ku06, Bw05, Rh04, Rh05, Bw04
Path = KU08, Bw05, KU08, Ku06, Bw05
Path = KU08, Bw06, KU08, Ku06, Bw05, Bw06
Path = KU08, Bw07, KU08, Ku06, Ku04, Bw07
Path = KU08, Bw08, KU08, Ku06, Ew01, Bw08
Path = KU08, Bw09, KU08, Ku06, Ew01, Bw08, Bw09
Path = KU08, Bw10, KU08, Ku06, Ew01, Bw08, Bw09, Bw10
Path = KU08, Bw11, KU08, Ku06, Bw05, Bw11
Path = KU08, Ew01, KU08, Ku06, Ew01
Path = KU08, Ew02, KU08, Ku06, Ku04, Bw07, Ew02
Path = KU08, Ew03, KU08, Ku06, Bw05, Bw06, Ew04, Ew03
Path = KU08, Ew04, KU08, Ku06, Bw05, Bw06, Ew04
Path = KU08, Ew05, KU08, Ku06, Ew01, Hi01, Ew05
Path = KU08, Ew06, KU08, Ku06, Bw05, Bw06, Ew04, Hi02, Ew06
Path = KU08, Hi01, KU08, Ku06, Ew01, Hi01
Path = KU08, Hi02, KU08, Ku06, Bw05, Bw06, Ew04, Hi02
Path = KU08, Iw01, KU08, Ku06, Bw05, Rh04, Rh02, Iw01
Path = KU08, Iw02, KU08, Ku06, Bw05, Rh04, Rh02, Iw01, Iw02
Path = KU08, Iw03, KU08, Ku06, Ew01, Bw08, Bw09, Bw10, Br06, Br04, Iw03
Path = KU08, Iw04, KU08, Ku06, Ku05, Ku03, Ku02, Iw06, Li03, Li01, LI06, Iw04
Path = KU08, Iw05, KU08, Ku06, Ku05, Ku03, Ku02, Iw06, Iw05
Path = KU08, Iw06, KU08, Ku06, Ku05, Ku03, Ku02, Iw06
Path = KU08, Ku01, KU08, Ku06, Ku04, Ku01
Path = KU08, Ku02, KU08, Ku06, Ku05, Ku03, Ku02
Path = KU08, Ku03, KU08, Ku06, Ku05, Ku03
Path = KU08, Ku04, KU08, Ku06, Ku04
Path = KU08, Ku05, KU08, Ku06, Ku05
Path = KU08, Ku06, KU08, Ku06
Path = KU08, Ku07, KU08, Ku06, Ku07
Path = KU08, KU08, KU08
Path = KU08, Li01, KU08, Ku06, Ku05, Ku03, Ku02, Iw06, Li03, Li01
Path = KU08, Li02, KU08, Ku06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = KU08, Li03, KU08, Ku06, Ku05, Ku03, Ku02, Iw06, Li03
Path = KU08, Li04, KU08, Ku06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04
Path = KU08, Li05, KU08, Ku06, Bw05, Bw11, Li05
Path = KU08, LI06, KU08, Ku06, Ku05, Ku03, Ku02, Iw06, Li03, Li01, LI06
Path = KU08, LI07, KU08, Ku06, Ku05, Ku03, Ku02, Iw06, Li03, Li01, LI06, LI07
Path = KU08, Rh01, KU08, Ku06, Bw05, Rh01
Path = KU08, Rh02, KU08, Ku06, Bw05, Rh04, Rh02
Path = KU08, Rh03, KU08, Ku06, Bw05, Rh04, Rh05, Rh03
Path = KU08, Rh04, KU08, Ku06, Bw05, Rh04
Path = KU08, Rh05, KU08, Ku06, Bw05, Rh04, Rh05
Path = KU08, ST04, KU08, Ku06, Ew01, Hi01, Ew05, ST04
Path = KU08, St05, KU08, Ku06, Bw05, Bw06, Ew04, Ew03, St05
[SystemConnections]
Path = Li01, Br01, Li01, LI06, Iw04, Iw03, Br04, Br01
Path = Li01, Br02, Li01, LI06, Iw04, Iw03, Br02
@@ -2092,6 +2185,7 @@ Path = Li01, Ku04, Li01, Li03, Iw06, Ku02, Ku03, Ku01, Ku04
Path = Li01, Ku05, Li01, Li03, Iw06, Ku02, Ku03, Ku05
Path = Li01, Ku06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06
Path = Li01, Ku07, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
Path = Li01, KU08, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06, KU08
Path = Li01, Li01, Li01
Path = Li01, Li02, Li01, Li04, Li02
Path = Li01, Li03, Li01, Li03
@@ -2146,6 +2240,7 @@ Path = Li02, Ku04, Li02, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku04
Path = Li02, Ku05, Li02, Li04, Li01, Li03, Iw06, Ku02, Ku03, Ku05
Path = Li02, Ku06, Li02, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06
Path = Li02, Ku07, Li02, Li04, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
Path = Li02, KU08, Li02, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06, KU08
Path = Li02, Li01, Li02, Li04, Li01
Path = Li02, Li02, Li02
Path = Li02, Li03, Li02, Li04, Li01, Li03
@@ -2200,6 +2295,7 @@ Path = Li03, Ku04, Li03, Iw06, Ku02, Ku03, Ku01, Ku04
Path = Li03, Ku05, Li03, Iw06, Ku02, Ku03, Ku05
Path = Li03, Ku06, Li03, Iw06, Ku02, Ku03, Ku05, Ku06
Path = Li03, Ku07, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
Path = Li03, KU08, Li03, Iw06, Ku02, Ku03, Ku05, Ku06, KU08
Path = Li03, Li01, Li03, Li01
Path = Li03, Li02, Li03, Li01, Li04, Li02
Path = Li03, Li03, Li03
@@ -2254,6 +2350,7 @@ Path = Li04, Ku04, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku04
Path = Li04, Ku05, Li04, Li01, Li03, Iw06, Ku02, Ku03, Ku05
Path = Li04, Ku06, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06
Path = Li04, Ku07, Li04, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
Path = Li04, KU08, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06, KU08
Path = Li04, Li01, Li04, Li01
Path = Li04, Li02, Li04, Li02
Path = Li04, Li03, Li04, Li01, Li03
@@ -2308,6 +2405,7 @@ Path = Li05, Ku04, Li05, Bw11, Bw05, Ku04
Path = Li05, Ku05, Li05, Bw11, Bw05, Ku06, Ku05
Path = Li05, Ku06, Li05, Bw11, Bw05, Ku06
Path = Li05, Ku07, Li05, Bw11, Bw05, Ku06, Ku07
Path = Li05, KU08, Li05, Bw11, Bw05, Ku06, KU08
Path = Li05, Li01, Li05, Bw11, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
Path = Li05, Li02, Li05, Bw11, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Li05, Li03, Li05, Bw11, Bw05, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
@@ -2362,6 +2460,7 @@ Path = LI06, Ku04, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku01, Ku04
Path = LI06, Ku05, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05
Path = LI06, Ku06, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06
Path = LI06, Ku07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
Path = LI06, KU08, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06, KU08
Path = LI06, Li01, LI06, Li01
Path = LI06, Li02, LI06, Iw04, Li02
Path = LI06, Li03, LI06, Li01, Li03
@@ -2416,6 +2515,7 @@ Path = LI07, Ku04, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku01, Ku04
Path = LI07, Ku05, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05
Path = LI07, Ku06, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06
Path = LI07, Ku07, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
Path = LI07, KU08, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06, KU08
Path = LI07, Li01, LI07, LI06, Li01
Path = LI07, Li02, LI07, LI06, Iw04, Li02
Path = LI07, Li03, LI07, LI06, Li01, Li03
@@ -2470,6 +2570,7 @@ Path = Rh01, Ku04, Rh01, Bw05, Ku04
Path = Rh01, Ku05, Rh01, Bw05, Ku06, Ku05
Path = Rh01, Ku06, Rh01, Bw05, Ku06
Path = Rh01, Ku07, Rh01, Bw05, Ku06, Ku07
Path = Rh01, KU08, Rh01, Bw05, Ku06, KU08
Path = Rh01, Li01, Rh01, Rh02, Iw01, Iw02, Li04, Li01
Path = Rh01, Li02, Rh01, Rh02, Iw01, Iw02, Li04, Li02
Path = Rh01, Li03, Rh01, Rh02, Iw01, Iw02, Li04, Li01, Li03
@@ -2524,6 +2625,7 @@ Path = Rh02, Ku04, Rh02, Rh01, Bw05, Ku04
Path = Rh02, Ku05, Rh02, Rh01, Bw05, Ku06, Ku05
Path = Rh02, Ku06, Rh02, Rh01, Bw05, Ku06
Path = Rh02, Ku07, Rh02, Rh01, Bw05, Ku06, Ku07
Path = Rh02, KU08, Rh02, Rh01, Bw05, Ku06, KU08
Path = Rh02, Li01, Rh02, Iw01, Iw02, Li04, Li01
Path = Rh02, Li02, Rh02, Iw01, Iw02, Li04, Li02
Path = Rh02, Li03, Rh02, Iw01, Iw02, Li04, Li01, Li03
@@ -2578,6 +2680,7 @@ Path = Rh03, Ku04, Rh03, Rh05, Rh01, Bw05, Ku04
Path = Rh03, Ku05, Rh03, Rh05, Rh01, Bw05, Ku06, Ku05
Path = Rh03, Ku06, Rh03, Rh05, Rh01, Bw05, Ku06
Path = Rh03, Ku07, Rh03, Rh05, Rh01, Bw05, Ku06, Ku07
Path = Rh03, KU08, Rh03, Rh05, Rh01, Bw05, Ku06, KU08
Path = Rh03, Li01, Rh03, Rh05, Rh01, Rh02, Iw01, Iw02, Li04, Li01
Path = Rh03, Li02, Rh03, Bw04, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Rh03, Li03, Rh03, Rh05, Rh01, Rh02, Iw01, Iw02, Li04, Li01, Li03
@@ -2632,6 +2735,7 @@ Path = Rh04, Ku04, Rh04, Bw05, Ku04
Path = Rh04, Ku05, Rh04, Bw05, Ku06, Ku05
Path = Rh04, Ku06, Rh04, Bw05, Ku06
Path = Rh04, Ku07, Rh04, Bw05, Ku06, Ku07
Path = Rh04, KU08, Rh04, Bw05, Ku06, KU08
Path = Rh04, Li01, Rh04, Rh02, Iw01, Iw02, Li04, Li01
Path = Rh04, Li02, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Rh04, Li03, Rh04, Rh02, Iw01, Iw02, Li04, Li01, Li03
@@ -2686,6 +2790,7 @@ Path = Rh05, Ku04, Rh05, Rh01, Bw05, Ku04
Path = Rh05, Ku05, Rh05, Rh01, Bw05, Ku06, Ku05
Path = Rh05, Ku06, Rh05, Rh01, Bw05, Ku06
Path = Rh05, Ku07, Rh05, Rh01, Bw05, Ku06, Ku07
Path = Rh05, KU08, Rh05, Rh01, Bw05, Ku06, KU08
Path = Rh05, Li01, Rh05, Rh01, Rh02, Iw01, Iw02, Li04, Li01
Path = Rh05, Li02, Rh05, Rh01, Rh02, Iw01, Iw02, Li04, Li02
Path = Rh05, Li03, Rh05, Rh01, Rh02, Iw01, Iw02, Li04, Li01, Li03
@@ -2763,6 +2868,7 @@ Path = ST04, Ku04, ST04, Ew05, Hi01, Ew01, Ku06, Ku04
Path = ST04, Ku05, ST04, Ew05, Hi01, Ew01, Ku06, Ku05
Path = ST04, Ku06, ST04, Ew05, Hi01, Ew01, Ku06
Path = ST04, Ku07, ST04, Ew05, Hi01, Ew01, Ku06, Ku07
Path = ST04, KU08, ST04, Ew05, Hi01, Ew01, Ku06, KU08
Path = ST04, Li01, ST04, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
Path = ST04, Li02, ST04, Ew05, Hi01, Ew04, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = ST04, Li03, ST04, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -2817,6 +2923,7 @@ Path = St05, Ku04, St05, Ew03, Ew04, Bw06, Bw07, Ku04
Path = St05, Ku05, St05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
Path = St05, Ku06, St05, Ew03, Ew04, Bw06, Bw05, Ku06
Path = St05, Ku07, St05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = St05, KU08, St05, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = St05, Li01, St05, Ew03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = St05, Li02, St05, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = St05, Li03, St05, Ew03, Ew04, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03

View File

@@ -25,6 +25,7 @@ Path = Br01, Ku02, Br01, Br04, Bw10, Bw09, Ku03, Ku01, Ku02
Path = Br01, Ku03, Br01, Br04, Bw10, Bw09, Ku03
Path = Br01, Ku04, Br01, Br04, Bw10, Bw09, Ku03, Ku01, Ku04
Path = Br01, Ku05, Br01, Br04, Bw10, Bw09, Ku03, Ku01, Ku05
Path = Br01, Ku06, Br01, Br04, Bw10, Bw09, Ku03, Ku01, Ku05, Ku06
Path = Br01, Li01, Br01, Br02, Iw03, Li01
Path = Br01, Li02, Br01, Br02, Iw04, Li02
Path = Br01, Li03, Br01, Br02, Iw03, Li01, Li03
@@ -64,6 +65,7 @@ Path = Br02, Ku02, Br02, Iw03, Li01, Li03, Iw06, Ku02
Path = Br02, Ku03, Br02, Br01, Br04, Bw10, Bw09, Ku03
Path = Br02, Ku04, Br02, Br01, Br04, Bw10, Bw09, Ku03, Ku01, Ku04
Path = Br02, Ku05, Br02, Br01, Br04, Bw10, Bw09, Ku03, Ku01, Ku05
Path = Br02, Ku06, Br02, Br01, Br04, Bw10, Bw09, Ku03, Ku01, Ku05, Ku06
Path = Br02, Li01, Br02, Iw03, Li01
Path = Br02, Li02, Br02, Iw04, Li02
Path = Br02, Li03, Br02, Iw03, Li01, Li03
@@ -103,6 +105,7 @@ Path = Br03, Ku02, Br03, Br01, Br04, Bw10, Bw09, Ku03, Ku01, Ku02
Path = Br03, Ku03, Br03, Br01, Br04, Bw10, Bw09, Ku03
Path = Br03, Ku04, Br03, Br01, Br04, Bw10, Bw09, Ku03, Ku01, Ku04
Path = Br03, Ku05, Br03, Br01, Br04, Bw10, Bw09, Ku03, Ku01, Ku05
Path = Br03, Ku06, Br03, Br01, Br04, Bw10, Bw09, Ku03, Ku01, Ku05, Ku06
Path = Br03, Li01, Br03, Br01, Br02, Iw03, Li01
Path = Br03, Li02, Br03, Br01, Br02, Iw04, Li02
Path = Br03, Li03, Br03, Br01, Br02, Iw03, Li01, Li03
@@ -142,6 +145,7 @@ Path = Br04, Ku02, Br04, Bw10, Bw09, Ku03, Ku01, Ku02
Path = Br04, Ku03, Br04, Bw10, Bw09, Ku03
Path = Br04, Ku04, Br04, Bw10, Bw09, Ku03, Ku01, Ku04
Path = Br04, Ku05, Br04, Bw10, Bw09, Ku03, Ku01, Ku05
Path = Br04, Ku06, Br04, Bw10, Bw09, Ku03, Ku01, Ku05, Ku06
Path = Br04, Li01, Br04, Br01, Br02, Iw03, Li01
Path = Br04, Li02, Br04, Br01, Br02, Iw04, Li02
Path = Br04, Li03, Br04, Br01, Br02, Iw03, Li01, Li03
@@ -181,6 +185,7 @@ Path = Br05, Ku02, Br05, Br01, Br04, Bw10, Bw09, Ku03, Ku01, Ku02
Path = Br05, Ku03, Br05, Br01, Br04, Bw10, Bw09, Ku03
Path = Br05, Ku04, Br05, Br01, Br04, Bw10, Bw09, Ku03, Ku01, Ku04
Path = Br05, Ku05, Br05, Br01, Br04, Bw10, Bw09, Ku03, Ku01, Ku05
Path = Br05, Ku06, Br05, Br01, Br04, Bw10, Bw09, Ku03, Ku01, Ku05, Ku06
Path = Br05, Li01, Br05, Br01, Br02, Iw03, Li01
Path = Br05, Li02, Br05, Br01, Br02, Iw04, Li02
Path = Br05, Li03, Br05, Br01, Br02, Iw03, Li01, Li03
@@ -220,6 +225,7 @@ Path = Br06, Ku02, Br06, Br04, Bw10, Bw09, Ku03, Ku01, Ku02
Path = Br06, Ku03, Br06, Br04, Bw10, Bw09, Ku03
Path = Br06, Ku04, Br06, Br04, Bw10, Bw09, Ku03, Ku01, Ku04
Path = Br06, Ku05, Br06, Br04, Bw10, Bw09, Ku03, Ku01, Ku05
Path = Br06, Ku06, Br06, Br04, Bw10, Bw09, Ku03, Ku01, Ku05, Ku06
Path = Br06, Li01, Br06, Br04, Br01, Br02, Iw03, Li01
Path = Br06, Li02, Br06, Br04, Br01, Br02, Iw04, Li02
Path = Br06, Li03, Br06, Br04, Br01, Br02, Iw03, Li01, Li03
@@ -259,6 +265,7 @@ Path = Bw01, Ku02, Bw01, Bw03, Rh03, Rh01, Rh04, Bw05, Ku04, Ku01, Ku02
Path = Bw01, Ku03, Bw01, Br03, Br01, Br04, Bw10, Bw09, Ku03
Path = Bw01, Ku04, Bw01, Bw03, Rh03, Rh01, Rh04, Bw05, Ku04
Path = Bw01, Ku05, Bw01, Bw03, Rh03, Rh01, Rh04, Bw05, Ku04, Ku01, Ku05
Path = Bw01, Ku06, Bw01, Bw03, Rh03, Rh01, Rh04, Bw05, Ku04, Ku01, Ku05, Ku06
Path = Bw01, Li01, Bw01, Br03, Br01, Br02, Iw03, Li01
Path = Bw01, Li02, Bw01, Br03, Br01, Br02, Iw04, Li02
Path = Bw01, Li03, Bw01, Br03, Br01, Br02, Iw03, Li01, Li03
@@ -301,6 +308,7 @@ Path = Bw03, Ku02, Bw03, Rh03, Rh01, Rh04, Bw05, Ku04, Ku01, Ku02
Path = Bw03, Ku03, Bw03, Bw01, Br03, Br01, Br04, Bw10, Bw09, Ku03
Path = Bw03, Ku04, Bw03, Rh03, Rh01, Rh04, Bw05, Ku04
Path = Bw03, Ku05, Bw03, Rh03, Rh01, Rh04, Bw05, Ku04, Ku01, Ku05
Path = Bw03, Ku06, Bw03, Rh03, Rh01, Rh04, Bw05, Ku04, Ku01, Ku05, Ku06
Path = Bw03, Li01, Bw03, Bw01, Br03, Br01, Br02, Iw03, Li01
Path = Bw03, Li02, Bw03, Bw01, Br03, Br01, Br02, Iw04, Li02
Path = Bw03, Li03, Bw03, Bw01, Br03, Br01, Br02, Iw03, Li01, Li03
@@ -340,6 +348,7 @@ Path = Bw04, Ku02, Bw04, Rh03, Rh01, Rh04, Bw05, Ku04, Ku01, Ku02
Path = Bw04, Ku03, Bw04, Rh03, Rh01, Rh04, Bw05, Ku04, Ku01, Ku03
Path = Bw04, Ku04, Bw04, Rh03, Rh01, Rh04, Bw05, Ku04
Path = Bw04, Ku05, Bw04, Rh03, Rh01, Rh04, Bw05, Ku04, Ku01, Ku05
Path = Bw04, Ku06, Bw04, Rh03, Rh01, Rh04, Bw05, Ku04, Ku01, Ku05, Ku06
Path = Bw04, Li01, Bw04, Rh03, Rh01, Rh02, Iw02, Li04, Li01
Path = Bw04, Li02, Bw04, Rh03, Rh01, Rh02, Iw02, Li04, Li01, Li02
Path = Bw04, Li03, Bw04, Rh03, Rh01, Rh02, Iw02, Li04, Li01, Li03
@@ -379,6 +388,7 @@ Path = Bw05, Ku02, Bw05, Ku04, Ku01, Ku02
Path = Bw05, Ku03, Bw05, Ku04, Ku01, Ku03
Path = Bw05, Ku04, Bw05, Ku04
Path = Bw05, Ku05, Bw05, Ku04, Ku01, Ku05
Path = Bw05, Ku06, Bw05, Ku04, Ku01, Ku05, Ku06
Path = Bw05, Li01, Bw05, Rh04, Rh01, Rh02, Iw02, Li04, Li01
Path = Bw05, Li02, Bw05, Rh04, Rh01, Rh02, Iw02, Li04, Li01, Li02
Path = Bw05, Li03, Bw05, Ku04, Ku01, Ku02, Iw06, Li03
@@ -418,6 +428,7 @@ Path = Bw06, Ku02, Bw06, Bw07, Ku04, Ku01, Ku02
Path = Bw06, Ku03, Bw06, Bw07, Ku04, Ku01, Ku03
Path = Bw06, Ku04, Bw06, Bw07, Ku04
Path = Bw06, Ku05, Bw06, Bw07, Ku04, Ku01, Ku05
Path = Bw06, Ku06, Bw06, Bw07, Ku04, Ku01, Ku05, Ku06
Path = Bw06, Li01, Bw06, Bw07, Ku04, Ku01, Ku02, Iw06, Li03, Li01
Path = Bw06, Li02, Bw06, Bw07, Ku04, Ku01, Ku02, Iw06, Li03, Li01, Li02
Path = Bw06, Li03, Bw06, Bw07, Ku04, Ku01, Ku02, Iw06, Li03
@@ -457,6 +468,7 @@ Path = Bw07, Ku02, Bw07, Ku04, Ku01, Ku02
Path = Bw07, Ku03, Bw07, Ku04, Ku01, Ku03
Path = Bw07, Ku04, Bw07, Ku04
Path = Bw07, Ku05, Bw07, Ku04, Ku01, Ku05
Path = Bw07, Ku06, Bw07, Ku04, Ku01, Ku05, Ku06
Path = Bw07, Li01, Bw07, Ku04, Ku01, Ku02, Iw06, Li03, Li01
Path = Bw07, Li02, Bw07, Ku04, Ku01, Ku02, Iw06, Li03, Li01, Li02
Path = Bw07, Li03, Bw07, Ku04, Ku01, Ku02, Iw06, Li03
@@ -496,6 +508,7 @@ Path = Bw08, Ku02, Bw08, Bw10, Bw09, Ku03, Ku01, Ku02
Path = Bw08, Ku03, Bw08, Bw10, Bw09, Ku03
Path = Bw08, Ku04, Bw08, Bw10, Bw09, Ku03, Ku01, Ku04
Path = Bw08, Ku05, Bw08, Bw10, Bw09, Ku03, Ku01, Ku05
Path = Bw08, Ku06, Bw08, Bw10, Bw09, Ku03, Ku01, Ku05, Ku06
Path = Bw08, Li01, Bw08, Bw10, Br04, Br01, Br02, Iw03, Li01
Path = Bw08, Li02, Bw08, Bw10, Br04, Br01, Br02, Iw04, Li02
Path = Bw08, Li03, Bw08, Bw10, Br04, Br01, Br02, Iw03, Li01, Li03
@@ -535,6 +548,7 @@ Path = Bw09, Ku02, Bw09, Ku03, Ku01, Ku02
Path = Bw09, Ku03, Bw09, Ku03
Path = Bw09, Ku04, Bw09, Ku03, Ku01, Ku04
Path = Bw09, Ku05, Bw09, Ku03, Ku01, Ku05
Path = Bw09, Ku06, Bw09, Ku03, Ku01, Ku05, Ku06
Path = Bw09, Li01, Bw09, Ku03, Ku01, Ku02, Iw06, Li03, Li01
Path = Bw09, Li02, Bw09, Bw10, Br04, Br01, Br02, Iw04, Li02
Path = Bw09, Li03, Bw09, Ku03, Ku01, Ku02, Iw06, Li03
@@ -574,6 +588,7 @@ Path = Bw10, Ku02, Bw10, Bw09, Ku03, Ku01, Ku02
Path = Bw10, Ku03, Bw10, Bw09, Ku03
Path = Bw10, Ku04, Bw10, Bw09, Ku03, Ku01, Ku04
Path = Bw10, Ku05, Bw10, Bw09, Ku03, Ku01, Ku05
Path = Bw10, Ku06, Bw10, Bw09, Ku03, Ku01, Ku05, Ku06
Path = Bw10, Li01, Bw10, Br04, Br01, Br02, Iw03, Li01
Path = Bw10, Li02, Bw10, Br04, Br01, Br02, Iw04, Li02
Path = Bw10, Li03, Bw10, Br04, Br01, Br02, Iw03, Li01, Li03
@@ -644,6 +659,7 @@ Path = Iw01, Ku02, Iw01, Li04, Li01, Li03, Iw06, Ku02
Path = Iw01, Ku03, Iw01, Rh02, Rh01, Rh04, Bw05, Ku04, Ku01, Ku03
Path = Iw01, Ku04, Iw01, Rh02, Rh01, Rh04, Bw05, Ku04
Path = Iw01, Ku05, Iw01, Rh02, Rh01, Rh04, Bw05, Ku04, Ku01, Ku05
Path = Iw01, Ku06, Iw01, Rh02, Rh01, Rh04, Bw05, Ku04, Ku01, Ku05, Ku06
Path = Iw01, Li01, Iw01, Li04, Li01
Path = Iw01, Li02, Iw01, Li04, Li01, Li02
Path = Iw01, Li03, Iw01, Li04, Li01, Li03
@@ -683,6 +699,7 @@ Path = Iw02, Ku02, Iw02, Li04, Li01, Li03, Iw06, Ku02
Path = Iw02, Ku03, Iw02, Rh02, Rh01, Rh04, Bw05, Ku04, Ku01, Ku03
Path = Iw02, Ku04, Iw02, Rh02, Rh01, Rh04, Bw05, Ku04
Path = Iw02, Ku05, Iw02, Rh02, Rh01, Rh04, Bw05, Ku04, Ku01, Ku05
Path = Iw02, Ku06, Iw02, Rh02, Rh01, Rh04, Bw05, Ku04, Ku01, Ku05, Ku06
Path = Iw02, Li01, Iw02, Li04, Li01
Path = Iw02, Li02, Iw02, Li04, Li01, Li02
Path = Iw02, Li03, Iw02, Li04, Li01, Li03
@@ -722,6 +739,7 @@ Path = Iw03, Ku02, Iw03, Li01, Li03, Iw06, Ku02
Path = Iw03, Ku03, Iw03, Br02, Br01, Br04, Bw10, Bw09, Ku03
Path = Iw03, Ku04, Iw03, Li01, Li03, Iw06, Ku02, Ku01, Ku04
Path = Iw03, Ku05, Iw03, Li01, Li03, Iw06, Ku02, Ku01, Ku05
Path = Iw03, Ku06, Iw03, Li01, Li03, Iw06, Ku02, Ku01, Ku05, Ku06
Path = Iw03, Li01, Iw03, Li01
Path = Iw03, Li02, Iw03, Li02
Path = Iw03, Li03, Iw03, Li01, Li03
@@ -761,6 +779,7 @@ Path = Iw04, Ku02, Iw04, Li02, Li01, Li03, Iw06, Ku02
Path = Iw04, Ku03, Iw04, Br02, Br01, Br04, Bw10, Bw09, Ku03
Path = Iw04, Ku04, Iw04, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku04
Path = Iw04, Ku05, Iw04, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku05
Path = Iw04, Ku06, Iw04, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku05, Ku06
Path = Iw04, Li01, Iw04, Li02, Li01
Path = Iw04, Li02, Iw04, Li02
Path = Iw04, Li03, Iw04, Li02, Li01, Li03
@@ -800,6 +819,7 @@ Path = Iw05, Ku02, Iw05, Ku02
Path = Iw05, Ku03, Iw05, Ku02, Ku01, Ku03
Path = Iw05, Ku04, Iw05, Ku02, Ku01, Ku04
Path = Iw05, Ku05, Iw05, Ku02, Ku01, Ku05
Path = Iw05, Ku06, Iw05, Ku02, Ku01, Ku05, Ku06
Path = Iw05, Li01, Iw05, Li03, Li01
Path = Iw05, Li02, Iw05, Li03, Li01, Li02
Path = Iw05, Li03, Iw05, Li03
@@ -839,6 +859,7 @@ Path = Iw06, Ku02, Iw06, Ku02
Path = Iw06, Ku03, Iw06, Ku02, Ku01, Ku03
Path = Iw06, Ku04, Iw06, Ku02, Ku01, Ku04
Path = Iw06, Ku05, Iw06, Ku02, Ku01, Ku05
Path = Iw06, Ku06, Iw06, Ku02, Ku01, Ku05, Ku06
Path = Iw06, Li01, Iw06, Li03, Li01
Path = Iw06, Li02, Iw06, Li03, Li01, Li02
Path = Iw06, Li03, Iw06, Li03
@@ -878,6 +899,7 @@ Path = Ku01, Ku02, Ku01, Ku02
Path = Ku01, Ku03, Ku01, Ku03
Path = Ku01, Ku04, Ku01, Ku04
Path = Ku01, Ku05, Ku01, Ku05
Path = Ku01, Ku06, Ku01, Ku05, Ku06
Path = Ku01, Li01, Ku01, Ku02, Iw06, Li03, Li01
Path = Ku01, Li02, Ku01, Ku02, Iw06, Li03, Li01, Li02
Path = Ku01, Li03, Ku01, Ku02, Iw06, Li03
@@ -917,6 +939,7 @@ Path = Ku02, Ku02, Ku02
Path = Ku02, Ku03, Ku02, Ku01, Ku03
Path = Ku02, Ku04, Ku02, Ku01, Ku04
Path = Ku02, Ku05, Ku02, Ku01, Ku05
Path = Ku02, Ku06, Ku02, Ku01, Ku05, Ku06
Path = Ku02, Li01, Ku02, Iw06, Li03, Li01
Path = Ku02, Li02, Ku02, Iw06, Li03, Li01, Li02
Path = Ku02, Li03, Ku02, Iw06, Li03
@@ -956,6 +979,7 @@ Path = Ku03, Ku02, Ku03, Ku01, Ku02
Path = Ku03, Ku03, Ku03
Path = Ku03, Ku04, Ku03, Ku01, Ku04
Path = Ku03, Ku05, Ku03, Ku01, Ku05
Path = Ku03, Ku06, Ku03, Ku01, Ku05, Ku06
Path = Ku03, Li01, Ku03, Ku01, Ku02, Iw06, Li03, Li01
Path = Ku03, Li02, Ku03, Ku01, Ku02, Iw06, Li03, Li01, Li02
Path = Ku03, Li03, Ku03, Ku01, Ku02, Iw06, Li03
@@ -995,6 +1019,7 @@ Path = Ku04, Ku02, Ku04, Ku01, Ku02
Path = Ku04, Ku03, Ku04, Ku01, Ku03
Path = Ku04, Ku04, Ku04
Path = Ku04, Ku05, Ku04, Ku01, Ku05
Path = Ku04, Ku06, Ku04, Ku01, Ku05, Ku06
Path = Ku04, Li01, Ku04, Ku01, Ku02, Iw06, Li03, Li01
Path = Ku04, Li02, Ku04, Ku01, Ku02, Iw06, Li03, Li01, Li02
Path = Ku04, Li03, Ku04, Ku01, Ku02, Iw06, Li03
@@ -1034,6 +1059,7 @@ Path = Ku05, Ku02, Ku05, Ku01, Ku02
Path = Ku05, Ku03, Ku05, Ku01, Ku03
Path = Ku05, Ku04, Ku05, Ku01, Ku04
Path = Ku05, Ku05, Ku05
Path = Ku05, Ku06, Ku05, Ku06
Path = Ku05, Li01, Ku05, Ku01, Ku02, Iw06, Li03, Li01
Path = Ku05, Li02, Ku05, Ku01, Ku02, Iw06, Li03, Li01, Li02
Path = Ku05, Li03, Ku05, Ku01, Ku02, Iw06, Li03
@@ -1047,11 +1073,51 @@ Path = Ku05, Rh04, Ku05, Ku01, Ku04, Bw05, Rh04
Path = Ku05, Rh05, Ku05, Ku01, Ku04, Bw05, Rh04, Rh01, Rh05
[SystemConnections]
Path = Ku06, Br01, Ku06, Ku05, Ku01, Ku03, Bw09, Bw10, Br04, Br01
Path = Ku06, Br02, Ku06, Ku05, Ku01, Ku02, Iw06, Li03, Li01, Iw03, Br02
Path = Ku06, Br03, Ku06, Ku05, Ku01, Ku03, Bw09, Bw10, Br04, Br01, Br03
Path = Ku06, Br04, Ku06, Ku05, Ku01, Ku03, Bw09, Bw10, Br04
Path = Ku06, Br05, Ku06, Ku05, Ku01, Ku03, Bw09, Bw10, Br04, Br01, Br05
Path = Ku06, Br06, Ku06, Ku05, Ku01, Ku03, Bw09, Bw10, Br04, Br06
Path = Ku06, Bw01, Ku06, Ku05, Ku01, Ku03, Bw09, Bw10, Br04, Br01, Br03, Bw01
Path = Ku06, Bw03, Ku06, Ku05, Ku01, Ku04, Bw05, Rh04, Rh01, Rh03, Bw03
Path = Ku06, Bw04, Ku06, Ku05, Ku01, Ku04, Bw05, Rh04, Rh01, Rh03, Bw04
Path = Ku06, Bw05, Ku06, Ku05, Ku01, Ku04, Bw05
Path = Ku06, Bw06, Ku06, Ku05, Ku01, Ku04, Bw07, Bw06
Path = Ku06, Bw07, Ku06, Ku05, Ku01, Ku04, Bw07
Path = Ku06, Bw08, Ku06, Ku05, Ku01, Ku03, Bw09, Bw10, Bw08
Path = Ku06, Bw09, Ku06, Ku05, Ku01, Ku03, Bw09
Path = Ku06, Bw10, Ku06, Ku05, Ku01, Ku03, Bw09, Bw10
Path = Ku06, Iw01, Ku06, Ku05, Ku01, Ku02, Iw06, Li03, Li01, Li04, Iw01
Path = Ku06, Iw02, Ku06, Ku05, Ku01, Ku02, Iw06, Li03, Li01, Li04, Iw02
Path = Ku06, Iw03, Ku06, Ku05, Ku01, Ku02, Iw06, Li03, Li01, Iw03
Path = Ku06, Iw04, Ku06, Ku05, Ku01, Ku02, Iw06, Li03, Li01, Li02, Iw04
Path = Ku06, Iw05, Ku06, Ku05, Ku01, Ku02, Iw05
Path = Ku06, Iw06, Ku06, Ku05, Ku01, Ku02, Iw06
Path = Ku06, Ku01, Ku06, Ku05, Ku01
Path = Ku06, Ku02, Ku06, Ku05, Ku01, Ku02
Path = Ku06, Ku03, Ku06, Ku05, Ku01, Ku03
Path = Ku06, Ku04, Ku06, Ku05, Ku01, Ku04
Path = Ku06, Ku05, Ku06, Ku05
Path = Ku06, Ku06, Ku06
Path = Ku06, Li01, Ku06, Ku05, Ku01, Ku02, Iw06, Li03, Li01
Path = Ku06, Li02, Ku06, Ku05, Ku01, Ku02, Iw06, Li03, Li01, Li02
Path = Ku06, Li03, Ku06, Ku05, Ku01, Ku02, Iw06, Li03
Path = Ku06, Li04, Ku06, Ku05, Ku01, Ku02, Iw06, Li03, Li01, Li04
Path = Ku06, Li05, Ku06, Ku05, Ku01, Ku02, Iw06, Li03, Li01, Li05
Path = Ku06, LI06, Ku06, Ku05, Ku01, Ku02, Iw06, Li03, Li01, Li02, LI06
Path = Ku06, Rh01, Ku06, Ku05, Ku01, Ku04, Bw05, Rh04, Rh01
Path = Ku06, Rh02, Ku06, Ku05, Ku01, Ku04, Bw05, Rh04, Rh01, Rh02
Path = Ku06, Rh03, Ku06, Ku05, Ku01, Ku04, Bw05, Rh04, Rh01, Rh03
Path = Ku06, Rh04, Ku06, Ku05, Ku01, Ku04, Bw05, Rh04
Path = Ku06, Rh05, Ku06, Ku05, Ku01, Ku04, Bw05, Rh04, Rh01, Rh05
[SystemConnections]
Path = Ku07, Ku07, Ku07
[SystemConnections]
Path = KU08, KU08, KU08
[SystemConnections]
Path = Li01, Br01, Li01, Iw03, Br02, Br01
Path = Li01, Br02, Li01, Iw03, Br02
@@ -1079,6 +1145,7 @@ Path = Li01, Ku02, Li01, Li03, Iw06, Ku02
Path = Li01, Ku03, Li01, Li03, Iw06, Ku02, Ku01, Ku03
Path = Li01, Ku04, Li01, Li03, Iw06, Ku02, Ku01, Ku04
Path = Li01, Ku05, Li01, Li03, Iw06, Ku02, Ku01, Ku05
Path = Li01, Ku06, Li01, Li03, Iw06, Ku02, Ku01, Ku05, Ku06
Path = Li01, Li01, Li01
Path = Li01, Li02, Li01, Li02
Path = Li01, Li03, Li01, Li03
@@ -1118,6 +1185,7 @@ Path = Li02, Ku02, Li02, Li01, Li03, Iw06, Ku02
Path = Li02, Ku03, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku03
Path = Li02, Ku04, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku04
Path = Li02, Ku05, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku05
Path = Li02, Ku06, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku05, Ku06
Path = Li02, Li01, Li02, Li01
Path = Li02, Li02, Li02
Path = Li02, Li03, Li02, Li01, Li03
@@ -1157,6 +1225,7 @@ Path = Li03, Ku02, Li03, Iw06, Ku02
Path = Li03, Ku03, Li03, Iw06, Ku02, Ku01, Ku03
Path = Li03, Ku04, Li03, Iw06, Ku02, Ku01, Ku04
Path = Li03, Ku05, Li03, Iw06, Ku02, Ku01, Ku05
Path = Li03, Ku06, Li03, Iw06, Ku02, Ku01, Ku05, Ku06
Path = Li03, Li01, Li03, Li01
Path = Li03, Li02, Li03, Li01, Li02
Path = Li03, Li03, Li03
@@ -1196,6 +1265,7 @@ Path = Li04, Ku02, Li04, Li01, Li03, Iw06, Ku02
Path = Li04, Ku03, Li04, Li01, Li03, Iw06, Ku02, Ku01, Ku03
Path = Li04, Ku04, Li04, Li01, Li03, Iw06, Ku02, Ku01, Ku04
Path = Li04, Ku05, Li04, Li01, Li03, Iw06, Ku02, Ku01, Ku05
Path = Li04, Ku06, Li04, Li01, Li03, Iw06, Ku02, Ku01, Ku05, Ku06
Path = Li04, Li01, Li04, Li01
Path = Li04, Li02, Li04, Li01, Li02
Path = Li04, Li03, Li04, Li01, Li03
@@ -1235,6 +1305,7 @@ Path = Li05, Ku02, Li05, Li01, Li03, Iw06, Ku02
Path = Li05, Ku03, Li05, Li01, Li03, Iw06, Ku02, Ku01, Ku03
Path = Li05, Ku04, Li05, Li01, Li03, Iw06, Ku02, Ku01, Ku04
Path = Li05, Ku05, Li05, Li01, Li03, Iw06, Ku02, Ku01, Ku05
Path = Li05, Ku06, Li05, Li01, Li03, Iw06, Ku02, Ku01, Ku05, Ku06
Path = Li05, Li01, Li05, Li01
Path = Li05, Li02, Li05, Li01, Li02
Path = Li05, Li03, Li05, Li01, Li03
@@ -1274,6 +1345,7 @@ Path = LI06, Ku02, LI06, Li02, Li01, Li03, Iw06, Ku02
Path = LI06, Ku03, LI06, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku03
Path = LI06, Ku04, LI06, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku04
Path = LI06, Ku05, LI06, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku05
Path = LI06, Ku06, LI06, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku05, Ku06
Path = LI06, Li01, LI06, Li02, Li01
Path = LI06, Li02, LI06, Li02
Path = LI06, Li03, LI06, Li02, Li01, Li03
@@ -1316,6 +1388,7 @@ Path = Rh01, Ku02, Rh01, Rh04, Bw05, Ku04, Ku01, Ku02
Path = Rh01, Ku03, Rh01, Rh04, Bw05, Ku04, Ku01, Ku03
Path = Rh01, Ku04, Rh01, Rh04, Bw05, Ku04
Path = Rh01, Ku05, Rh01, Rh04, Bw05, Ku04, Ku01, Ku05
Path = Rh01, Ku06, Rh01, Rh04, Bw05, Ku04, Ku01, Ku05, Ku06
Path = Rh01, Li01, Rh01, Rh02, Iw02, Li04, Li01
Path = Rh01, Li02, Rh01, Rh02, Iw02, Li04, Li01, Li02
Path = Rh01, Li03, Rh01, Rh02, Iw02, Li04, Li01, Li03
@@ -1355,6 +1428,7 @@ Path = Rh02, Ku02, Rh02, Iw02, Li04, Li01, Li03, Iw06, Ku02
Path = Rh02, Ku03, Rh02, Rh01, Rh04, Bw05, Ku04, Ku01, Ku03
Path = Rh02, Ku04, Rh02, Rh01, Rh04, Bw05, Ku04
Path = Rh02, Ku05, Rh02, Rh01, Rh04, Bw05, Ku04, Ku01, Ku05
Path = Rh02, Ku06, Rh02, Rh01, Rh04, Bw05, Ku04, Ku01, Ku05, Ku06
Path = Rh02, Li01, Rh02, Iw02, Li04, Li01
Path = Rh02, Li02, Rh02, Iw02, Li04, Li01, Li02
Path = Rh02, Li03, Rh02, Iw02, Li04, Li01, Li03
@@ -1394,6 +1468,7 @@ Path = Rh03, Ku02, Rh03, Rh01, Rh04, Bw05, Ku04, Ku01, Ku02
Path = Rh03, Ku03, Rh03, Rh01, Rh04, Bw05, Ku04, Ku01, Ku03
Path = Rh03, Ku04, Rh03, Rh01, Rh04, Bw05, Ku04
Path = Rh03, Ku05, Rh03, Rh01, Rh04, Bw05, Ku04, Ku01, Ku05
Path = Rh03, Ku06, Rh03, Rh01, Rh04, Bw05, Ku04, Ku01, Ku05, Ku06
Path = Rh03, Li01, Rh03, Rh01, Rh02, Iw02, Li04, Li01
Path = Rh03, Li02, Rh03, Rh01, Rh02, Iw02, Li04, Li01, Li02
Path = Rh03, Li03, Rh03, Rh01, Rh02, Iw02, Li04, Li01, Li03
@@ -1433,6 +1508,7 @@ Path = Rh04, Ku02, Rh04, Bw05, Ku04, Ku01, Ku02
Path = Rh04, Ku03, Rh04, Bw05, Ku04, Ku01, Ku03
Path = Rh04, Ku04, Rh04, Bw05, Ku04
Path = Rh04, Ku05, Rh04, Bw05, Ku04, Ku01, Ku05
Path = Rh04, Ku06, Rh04, Bw05, Ku04, Ku01, Ku05, Ku06
Path = Rh04, Li01, Rh04, Rh01, Rh02, Iw02, Li04, Li01
Path = Rh04, Li02, Rh04, Rh01, Rh02, Iw02, Li04, Li01, Li02
Path = Rh04, Li03, Rh04, Rh01, Rh02, Iw02, Li04, Li01, Li03
@@ -1472,6 +1548,7 @@ Path = Rh05, Ku02, Rh05, Rh01, Rh04, Bw05, Ku04, Ku01, Ku02
Path = Rh05, Ku03, Rh05, Rh01, Rh04, Bw05, Ku04, Ku01, Ku03
Path = Rh05, Ku04, Rh05, Rh01, Rh04, Bw05, Ku04
Path = Rh05, Ku05, Rh05, Rh01, Rh04, Bw05, Ku04, Ku01, Ku05
Path = Rh05, Ku06, Rh05, Rh01, Rh04, Bw05, Ku04, Ku01, Ku05, Ku06
Path = Rh05, Li01, Rh05, Rh01, Rh02, Iw02, Li04, Li01
Path = Rh05, Li02, Rh05, Rh01, Rh02, Iw02, Li04, Li01, Li02
Path = Rh05, Li03, Rh05, Rh01, Rh02, Iw02, Li04, Li01, Li03

View File

@@ -37,6 +37,7 @@ Path = Br01, Ku04, Br01, Br04, Bw10, Bw09, Ku03, Ku01, Ku04
Path = Br01, Ku05, Br01, Br04, Bw10, Bw09, Ku03, Ku05
Path = Br01, Ku06, Br01, Br04, Bw10, Bw08, Ew01, Ku06
Path = Br01, Ku07, Br01, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
Path = Br01, KU08, Br01, Br04, Bw10, Bw08, Ew01, Ku06, KU08
Path = Br01, Li01, Br01, Br04, Iw03, Li01
Path = Br01, Li02, Br01, Br04, Iw03, Li02
Path = Br01, Li03, Br01, Br04, Iw03, Li01, Li03
@@ -91,6 +92,7 @@ Path = Br02, Ku04, Br02, Iw03, Li01, Li05, Bw11, Bw05, Ku04
Path = Br02, Ku05, Br02, Br04, Bw10, Bw09, Ku03, Ku05
Path = Br02, Ku06, Br02, Br04, Bw10, Bw08, Ew01, Ku06
Path = Br02, Ku07, Br02, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
Path = Br02, KU08, Br02, Br04, Bw10, Bw08, Ew01, Ku06, KU08
Path = Br02, Li01, Br02, Iw03, Li01
Path = Br02, Li02, Br02, Iw04, Li02
Path = Br02, Li03, Br02, Iw03, Li01, Li03
@@ -145,6 +147,7 @@ Path = Br03, Ku04, Br03, Bw01, Bw03, Rh03, Rh01, Bw05, Ku04
Path = Br03, Ku05, Br03, Br04, Bw10, Bw09, Ku03, Ku05
Path = Br03, Ku06, Br03, Br04, Bw10, Bw08, Ew01, Ku06
Path = Br03, Ku07, Br03, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
Path = Br03, KU08, Br03, Br04, Bw10, Bw08, Ew01, Ku06, KU08
Path = Br03, Li01, Br03, Br04, Iw03, Li01
Path = Br03, Li02, Br03, Br04, Iw03, Li02
Path = Br03, Li03, Br03, Br04, Iw03, Li01, Li03
@@ -199,6 +202,7 @@ Path = Br04, Ku04, Br04, Bw10, Bw09, Ku03, Ku01, Ku04
Path = Br04, Ku05, Br04, Bw10, Bw09, Ku03, Ku05
Path = Br04, Ku06, Br04, Bw10, Bw08, Ew01, Ku06
Path = Br04, Ku07, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
Path = Br04, KU08, Br04, Bw10, Bw08, Ew01, Ku06, KU08
Path = Br04, Li01, Br04, Iw03, Li01
Path = Br04, Li02, Br04, Iw03, Li02
Path = Br04, Li03, Br04, Iw03, Li01, Li03
@@ -253,6 +257,7 @@ Path = Br05, Ku04, Br05, Br04, Bw10, Bw09, Ku03, Ku01, Ku04
Path = Br05, Ku05, Br05, Br04, Bw10, Bw09, Ku03, Ku05
Path = Br05, Ku06, Br05, Br04, Bw10, Bw08, Ew01, Ku06
Path = Br05, Ku07, Br05, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
Path = Br05, KU08, Br05, Br04, Bw10, Bw08, Ew01, Ku06, KU08
Path = Br05, Li01, Br05, Br04, Iw03, Li01
Path = Br05, Li02, Br05, Br04, Iw03, Li02
Path = Br05, Li03, Br05, Br04, Iw03, Li01, Li03
@@ -307,6 +312,7 @@ Path = Br06, Ku04, Br06, Bw10, Bw09, Ku03, Ku01, Ku04
Path = Br06, Ku05, Br06, Bw10, Bw09, Ku03, Ku05
Path = Br06, Ku06, Br06, Bw10, Bw08, Ew01, Ku06
Path = Br06, Ku07, Br06, Bw10, Bw09, Ku03, Ku05, Ku07
Path = Br06, KU08, Br06, Bw10, Bw08, Ew01, Ku06, KU08
Path = Br06, Li01, Br06, Br04, Iw03, Li01
Path = Br06, Li02, Br06, Br04, Iw03, Li02
Path = Br06, Li03, Br06, Br04, Iw03, Li01, Li03
@@ -361,6 +367,7 @@ Path = Bw01, Ku04, Bw01, Bw03, Rh03, Rh01, Bw05, Ku04
Path = Bw01, Ku05, Bw01, Bw03, Rh03, Rh01, Bw05, Ku06, Ku05
Path = Bw01, Ku06, Bw01, Bw03, Rh03, Rh01, Bw05, Ku06
Path = Bw01, Ku07, Bw01, Bw03, Rh03, Rh01, Bw05, Ku06, Ku07
Path = Bw01, KU08, Bw01, Bw03, Rh03, Rh01, Bw05, Ku06, KU08
Path = Bw01, Li01, Bw01, Br03, Br04, Iw03, Li01
Path = Bw01, Li02, Bw01, Br03, Br04, Iw03, Li02
Path = Bw01, Li03, Bw01, Br03, Br04, Iw03, Li01, Li03
@@ -415,6 +422,7 @@ Path = Bw02, Ku04, Bw02, Ew03, Ew04, Bw06, Bw07, Ku04
Path = Bw02, Ku05, Bw02, Br03, Br04, Bw10, Bw09, Ku03, Ku05
Path = Bw02, Ku06, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06
Path = Bw02, Ku07, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Bw02, KU08, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = Bw02, Li01, Bw02, Br03, Br04, Iw03, Li01
Path = Bw02, Li02, Bw02, Br03, Br04, Iw03, Li02
Path = Bw02, Li03, Bw02, Br03, Br04, Iw03, Li01, Li03
@@ -469,6 +477,7 @@ Path = Bw03, Ku04, Bw03, Rh03, Rh01, Bw05, Ku04
Path = Bw03, Ku05, Bw03, Rh03, Rh01, Bw05, Ku06, Ku05
Path = Bw03, Ku06, Bw03, Rh03, Rh01, Bw05, Ku06
Path = Bw03, Ku07, Bw03, Rh03, Rh01, Bw05, Ku06, Ku07
Path = Bw03, KU08, Bw03, Rh03, Rh01, Bw05, Ku06, KU08
Path = Bw03, Li01, Bw03, Bw01, Br03, Br04, Iw03, Li01
Path = Bw03, Li02, Bw03, Bw01, Br03, Br04, Iw03, Li02
Path = Bw03, Li03, Bw03, Bw01, Br03, Br04, Iw03, Li01, Li03
@@ -523,6 +532,7 @@ Path = Bw04, Ku04, Bw04, Rh03, Rh01, Bw05, Ku04
Path = Bw04, Ku05, Bw04, Rh03, Rh01, Bw05, Ku06, Ku05
Path = Bw04, Ku06, Bw04, Rh03, Rh01, Bw05, Ku06
Path = Bw04, Ku07, Bw04, Rh03, Rh01, Bw05, Ku06, Ku07
Path = Bw04, KU08, Bw04, Rh03, Rh01, Bw05, Ku06, KU08
Path = Bw04, Li01, Bw04, Bw02, Br03, Br04, Iw03, Li01
Path = Bw04, Li02, Bw04, Bw02, Br03, Br04, Iw03, Li02
Path = Bw04, Li03, Bw04, Bw02, Br03, Br04, Iw03, Li01, Li03
@@ -577,6 +587,7 @@ Path = Bw05, Ku04, Bw05, Ku04
Path = Bw05, Ku05, Bw05, Ku06, Ku05
Path = Bw05, Ku06, Bw05, Ku06
Path = Bw05, Ku07, Bw05, Ku06, Ku07
Path = Bw05, KU08, Bw05, Ku06, KU08
Path = Bw05, Li01, Bw05, Bw11, Li05, Li01
Path = Bw05, Li02, Bw05, Bw11, Li05, Li01, Li02
Path = Bw05, Li03, Bw05, Bw11, Li05, Li01, Li03
@@ -631,6 +642,7 @@ Path = Bw06, Ku04, Bw06, Bw07, Ku04
Path = Bw06, Ku05, Bw06, Bw05, Ku06, Ku05
Path = Bw06, Ku06, Bw06, Bw05, Ku06
Path = Bw06, Ku07, Bw06, Bw05, Ku06, Ku07
Path = Bw06, KU08, Bw06, Bw05, Ku06, KU08
Path = Bw06, Li01, Bw06, Bw05, Bw11, Li05, Li01
Path = Bw06, Li02, Bw06, Bw05, Bw11, Li05, Li01, Li02
Path = Bw06, Li03, Bw06, Bw05, Bw11, Li05, Li01, Li03
@@ -685,6 +697,7 @@ Path = Bw07, Ku04, Bw07, Ku04
Path = Bw07, Ku05, Bw07, Ku04, Ku01, Ku05
Path = Bw07, Ku06, Bw07, Ku04, Ku06
Path = Bw07, Ku07, Bw07, Ku04, Ku06, Ku07
Path = Bw07, KU08, Bw07, Ku04, Ku06, KU08
Path = Bw07, Li01, Bw07, Bw05, Bw11, Li05, Li01
Path = Bw07, Li02, Bw07, Bw05, Bw11, Li05, Li01, Li02
Path = Bw07, Li03, Bw07, Ku04, Ku01, Ku02, Iw06, Li03
@@ -739,6 +752,7 @@ Path = Bw08, Ku04, Bw08, Ku03, Ku01, Ku04
Path = Bw08, Ku05, Bw08, Ku03, Ku05
Path = Bw08, Ku06, Bw08, Ew01, Ku06
Path = Bw08, Ku07, Bw08, Ku03, Ku05, Ku07
Path = Bw08, KU08, Bw08, Ew01, Ku06, KU08
Path = Bw08, Li01, Bw08, Bw10, Br04, Iw03, Li01
Path = Bw08, Li02, Bw08, Bw10, Br04, Iw03, Li02
Path = Bw08, Li03, Bw08, Ku03, Ku02, Iw06, Li03
@@ -793,6 +807,7 @@ Path = Bw09, Ku04, Bw09, Ku03, Ku01, Ku04
Path = Bw09, Ku05, Bw09, Ku03, Ku05
Path = Bw09, Ku06, Bw09, Ku03, Ku05, Ku06
Path = Bw09, Ku07, Bw09, Ku03, Ku05, Ku07
Path = Bw09, KU08, Bw09, Ku03, Ku05, Ku06, KU08
Path = Bw09, Li01, Bw09, Bw10, Br04, Iw03, Li01
Path = Bw09, Li02, Bw09, Bw10, Br04, Iw03, Li02
Path = Bw09, Li03, Bw09, Ku03, Ku02, Iw06, Li03
@@ -847,6 +862,7 @@ Path = Bw10, Ku04, Bw10, Bw09, Ku03, Ku01, Ku04
Path = Bw10, Ku05, Bw10, Bw09, Ku03, Ku05
Path = Bw10, Ku06, Bw10, Bw08, Ew01, Ku06
Path = Bw10, Ku07, Bw10, Bw09, Ku03, Ku05, Ku07
Path = Bw10, KU08, Bw10, Bw08, Ew01, Ku06, KU08
Path = Bw10, Li01, Bw10, Br04, Iw03, Li01
Path = Bw10, Li02, Bw10, Br04, Iw03, Li02
Path = Bw10, Li03, Bw10, Br04, Iw03, Li01, Li03
@@ -901,6 +917,7 @@ Path = Bw11, Ku04, Bw11, Bw05, Ku04
Path = Bw11, Ku05, Bw11, Bw05, Ku06, Ku05
Path = Bw11, Ku06, Bw11, Bw05, Ku06
Path = Bw11, Ku07, Bw11, Bw05, Ku06, Ku07
Path = Bw11, KU08, Bw11, Bw05, Ku06, KU08
Path = Bw11, Li01, Bw11, Li05, Li01
Path = Bw11, Li02, Bw11, Li05, Li01, Li02
Path = Bw11, Li03, Bw11, Li05, Li01, Li03
@@ -955,6 +972,7 @@ Path = Ew01, Ku04, Ew01, Ku06, Ku04
Path = Ew01, Ku05, Ew01, Ku06, Ku05
Path = Ew01, Ku06, Ew01, Ku06
Path = Ew01, Ku07, Ew01, Ku06, Ku07
Path = Ew01, KU08, Ew01, Ku06, KU08
Path = Ew01, Li01, Ew01, Bw08, Bw10, Br04, Iw03, Li01
Path = Ew01, Li02, Ew01, Bw08, Bw10, Br04, Iw03, Li02
Path = Ew01, Li03, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1009,6 +1027,7 @@ Path = Ew02, Ku04, Ew02, Bw07, Ku04
Path = Ew02, Ku05, Ew02, Hi01, Ew01, Ku06, Ku05
Path = Ew02, Ku06, Ew02, Hi01, Ew01, Ku06
Path = Ew02, Ku07, Ew02, Hi01, Ew01, Ku06, Ku07
Path = Ew02, KU08, Ew02, Hi01, Ew01, Ku06, KU08
Path = Ew02, Li01, Ew02, Bw07, Bw05, Bw11, Li05, Li01
Path = Ew02, Li02, Ew02, Bw07, Bw05, Bw11, Li05, Li01, Li02
Path = Ew02, Li03, Ew02, Bw07, Ku04, Ku01, Ku02, Iw06, Li03
@@ -1063,6 +1082,7 @@ Path = Ew03, Ku04, Ew03, Ew04, Bw06, Bw07, Ku04
Path = Ew03, Ku05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Ew03, Ku06, Ew03, Ew04, Bw06, Bw05, Ku06
Path = Ew03, Ku07, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Ew03, KU08, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = Ew03, Li01, Ew03, Bw02, Br03, Br04, Iw03, Li01
Path = Ew03, Li02, Ew03, Bw02, Br03, Br04, Iw03, Li02
Path = Ew03, Li03, Ew03, Bw02, Br03, Br04, Iw03, Li01, Li03
@@ -1117,6 +1137,7 @@ Path = Ew04, Ku04, Ew04, Bw06, Bw07, Ku04
Path = Ew04, Ku05, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Ew04, Ku06, Ew04, Bw06, Bw05, Ku06
Path = Ew04, Ku07, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Ew04, KU08, Ew04, Bw06, Bw05, Ku06, KU08
Path = Ew04, Li01, Ew04, Bw06, Bw05, Bw11, Li05, Li01
Path = Ew04, Li02, Ew04, Bw06, Bw05, Bw11, Li05, Li01, Li02
Path = Ew04, Li03, Ew04, Bw06, Bw05, Bw11, Li05, Li01, Li03
@@ -1171,6 +1192,7 @@ Path = Ew05, Ku04, Ew05, Hi01, Ew01, Ku06, Ku04
Path = Ew05, Ku05, Ew05, Hi01, Ew01, Ku06, Ku05
Path = Ew05, Ku06, Ew05, Hi01, Ew01, Ku06
Path = Ew05, Ku07, Ew05, Hi01, Ew01, Ku06, Ku07
Path = Ew05, KU08, Ew05, Hi01, Ew01, Ku06, KU08
Path = Ew05, Li01, Ew05, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li01
Path = Ew05, Li02, Ew05, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li02
Path = Ew05, Li03, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1225,6 +1247,7 @@ Path = Ew06, Ku04, Ew06, Hi02, Ew04, Bw06, Bw07, Ku04
Path = Ew06, Ku05, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Ew06, Ku06, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06
Path = Ew06, Ku07, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Ew06, KU08, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, KU08
Path = Ew06, Li01, Ew06, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li01
Path = Ew06, Li02, Ew06, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li02
Path = Ew06, Li03, Ew06, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li01, Li03
@@ -1282,6 +1305,7 @@ Path = Hi01, Ku04, Hi01, Ew01, Ku06, Ku04
Path = Hi01, Ku05, Hi01, Ew01, Ku06, Ku05
Path = Hi01, Ku06, Hi01, Ew01, Ku06
Path = Hi01, Ku07, Hi01, Ew01, Ku06, Ku07
Path = Hi01, KU08, Hi01, Ew01, Ku06, KU08
Path = Hi01, Li01, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li01
Path = Hi01, Li02, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li02
Path = Hi01, Li03, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1336,6 +1360,7 @@ Path = Hi02, Ku04, Hi02, Ew04, Bw06, Bw07, Ku04
Path = Hi02, Ku05, Hi02, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Hi02, Ku06, Hi02, Ew04, Bw06, Bw05, Ku06
Path = Hi02, Ku07, Hi02, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Hi02, KU08, Hi02, Ew04, Bw06, Bw05, Ku06, KU08
Path = Hi02, Li01, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li01
Path = Hi02, Li02, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li02
Path = Hi02, Li03, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li01, Li03
@@ -1390,6 +1415,7 @@ Path = Iw01, Ku04, Iw01, Rh02, Rh01, Bw05, Ku04
Path = Iw01, Ku05, Iw01, Rh02, Rh01, Bw05, Ku06, Ku05
Path = Iw01, Ku06, Iw01, Rh02, Rh01, Bw05, Ku06
Path = Iw01, Ku07, Iw01, Rh02, Rh01, Bw05, Ku06, Ku07
Path = Iw01, KU08, Iw01, Rh02, Rh01, Bw05, Ku06, KU08
Path = Iw01, Li01, Iw01, Li04, Li01
Path = Iw01, Li02, Iw01, Li04, Li02
Path = Iw01, Li03, Iw01, Li04, Li01, Li03
@@ -1444,6 +1470,7 @@ Path = Iw02, Ku04, Iw02, Rh02, Rh01, Bw05, Ku04
Path = Iw02, Ku05, Iw02, Rh02, Rh01, Bw05, Ku06, Ku05
Path = Iw02, Ku06, Iw02, Rh02, Rh01, Bw05, Ku06
Path = Iw02, Ku07, Iw02, Rh02, Rh01, Bw05, Ku06, Ku07
Path = Iw02, KU08, Iw02, Rh02, Rh01, Bw05, Ku06, KU08
Path = Iw02, Li01, Iw02, Li04, Li01
Path = Iw02, Li02, Iw02, Li04, Li02
Path = Iw02, Li03, Iw02, Li04, Li01, Li03
@@ -1498,6 +1525,7 @@ Path = Iw03, Ku04, Iw03, Li01, Li05, Bw11, Bw05, Ku04
Path = Iw03, Ku05, Iw03, Br04, Bw10, Bw09, Ku03, Ku05
Path = Iw03, Ku06, Iw03, Li01, Li05, Bw11, Bw05, Ku06
Path = Iw03, Ku07, Iw03, Li01, Li05, Bw11, Bw05, Ku06, Ku07
Path = Iw03, KU08, Iw03, Li01, Li05, Bw11, Bw05, Ku06, KU08
Path = Iw03, Li01, Iw03, Li01
Path = Iw03, Li02, Iw03, Li02
Path = Iw03, Li03, Iw03, Li01, Li03
@@ -1552,6 +1580,7 @@ Path = Iw04, Ku04, Iw04, Li02, Li01, Li05, Bw11, Bw05, Ku04
Path = Iw04, Ku05, Iw04, Br02, Br04, Bw10, Bw09, Ku03, Ku05
Path = Iw04, Ku06, Iw04, Br02, Br04, Bw10, Bw08, Ew01, Ku06
Path = Iw04, Ku07, Iw04, Br02, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
Path = Iw04, KU08, Iw04, Br02, Br04, Bw10, Bw08, Ew01, Ku06, KU08
Path = Iw04, Li01, Iw04, Li02, Li01
Path = Iw04, Li02, Iw04, Li02
Path = Iw04, Li03, Iw04, Li02, Li01, Li03
@@ -1606,6 +1635,7 @@ Path = Iw05, Ku04, Iw05, Ku02, Ku01, Ku04
Path = Iw05, Ku05, Iw05, Ku02, Ku01, Ku05
Path = Iw05, Ku06, Iw05, Ku02, Ku01, Ku04, Ku06
Path = Iw05, Ku07, Iw05, Ku02, Ku01, Ku05, Ku07
Path = Iw05, KU08, Iw05, Ku02, Ku01, Ku04, Ku06, KU08
Path = Iw05, Li01, Iw05, Li03, Li01
Path = Iw05, Li02, Iw05, Li03, Li01, Li02
Path = Iw05, Li03, Iw05, Li03
@@ -1660,6 +1690,7 @@ Path = Iw06, Ku04, Iw06, Ku02, Ku01, Ku04
Path = Iw06, Ku05, Iw06, Ku02, Ku01, Ku05
Path = Iw06, Ku06, Iw06, Ku02, Ku01, Ku04, Ku06
Path = Iw06, Ku07, Iw06, Ku02, Ku01, Ku05, Ku07
Path = Iw06, KU08, Iw06, Ku02, Ku01, Ku04, Ku06, KU08
Path = Iw06, Li01, Iw06, Li03, Li01
Path = Iw06, Li02, Iw06, Li03, Li01, Li02
Path = Iw06, Li03, Iw06, Li03
@@ -1714,6 +1745,7 @@ Path = Ku01, Ku04, Ku01, Ku04
Path = Ku01, Ku05, Ku01, Ku05
Path = Ku01, Ku06, Ku01, Ku04, Ku06
Path = Ku01, Ku07, Ku01, Ku05, Ku07
Path = Ku01, KU08, Ku01, Ku04, Ku06, KU08
Path = Ku01, Li01, Ku01, Ku02, Iw06, Li03, Li01
Path = Ku01, Li02, Ku01, Ku02, Iw06, Li03, Li01, Li02
Path = Ku01, Li03, Ku01, Ku02, Iw06, Li03
@@ -1768,6 +1800,7 @@ Path = Ku02, Ku04, Ku02, Ku01, Ku04
Path = Ku02, Ku05, Ku02, Ku01, Ku05
Path = Ku02, Ku06, Ku02, Ku01, Ku04, Ku06
Path = Ku02, Ku07, Ku02, Ku01, Ku05, Ku07
Path = Ku02, KU08, Ku02, Ku01, Ku04, Ku06, KU08
Path = Ku02, Li01, Ku02, Iw06, Li03, Li01
Path = Ku02, Li02, Ku02, Iw06, Li03, Li01, Li02
Path = Ku02, Li03, Ku02, Iw06, Li03
@@ -1822,6 +1855,7 @@ Path = Ku03, Ku04, Ku03, Ku01, Ku04
Path = Ku03, Ku05, Ku03, Ku05
Path = Ku03, Ku06, Ku03, Ku05, Ku06
Path = Ku03, Ku07, Ku03, Ku05, Ku07
Path = Ku03, KU08, Ku03, Ku05, Ku06, KU08
Path = Ku03, Li01, Ku03, Ku02, Iw06, Li03, Li01
Path = Ku03, Li02, Ku03, Bw09, Bw10, Br04, Iw03, Li02
Path = Ku03, Li03, Ku03, Ku02, Iw06, Li03
@@ -1876,6 +1910,7 @@ Path = Ku04, Ku04, Ku04
Path = Ku04, Ku05, Ku04, Ku01, Ku05
Path = Ku04, Ku06, Ku04, Ku06
Path = Ku04, Ku07, Ku04, Ku06, Ku07
Path = Ku04, KU08, Ku04, Ku06, KU08
Path = Ku04, Li01, Ku04, Bw05, Bw11, Li05, Li01
Path = Ku04, Li02, Ku04, Bw05, Bw11, Li05, Li01, Li02
Path = Ku04, Li03, Ku04, Ku01, Ku02, Iw06, Li03
@@ -1930,6 +1965,7 @@ Path = Ku05, Ku04, Ku05, Ku01, Ku04
Path = Ku05, Ku05, Ku05
Path = Ku05, Ku06, Ku05, Ku06
Path = Ku05, Ku07, Ku05, Ku07
Path = Ku05, KU08, Ku05, Ku06, KU08
Path = Ku05, Li01, Ku05, Ku01, Ku02, Iw06, Li03, Li01
Path = Ku05, Li02, Ku05, Ku01, Ku02, Iw06, Li03, Li01, Li02
Path = Ku05, Li03, Ku05, Ku01, Ku02, Iw06, Li03
@@ -1984,6 +2020,7 @@ Path = Ku06, Ku04, Ku06, Ku04
Path = Ku06, Ku05, Ku06, Ku05
Path = Ku06, Ku06, Ku06
Path = Ku06, Ku07, Ku06, Ku07
Path = Ku06, KU08, Ku06, KU08
Path = Ku06, Li01, Ku06, Bw05, Bw11, Li05, Li01
Path = Ku06, Li02, Ku06, Bw05, Bw11, Li05, Li01, Li02
Path = Ku06, Li03, Ku06, Ku05, Ku01, Ku02, Iw06, Li03
@@ -2038,6 +2075,7 @@ Path = Ku07, Ku04, Ku07, Ku06, Ku04
Path = Ku07, Ku05, Ku07, Ku05
Path = Ku07, Ku06, Ku07, Ku06
Path = Ku07, Ku07, Ku07
Path = Ku07, KU08, Ku07, Ku06, KU08
Path = Ku07, Li01, Ku07, Ku06, Bw05, Bw11, Li05, Li01
Path = Ku07, Li02, Ku07, Ku06, Bw05, Bw11, Li05, Li01, Li02
Path = Ku07, Li03, Ku07, Ku05, Ku01, Ku02, Iw06, Li03
@@ -2053,6 +2091,61 @@ Path = Ku07, Rh05, Ku07, Ku06, Bw05, Rh04, Rh05
Path = Ku07, ST04, Ku07, Ku06, Ew01, Hi01, Ew05, ST04
Path = Ku07, St05, Ku07, Ku06, Bw05, Rh04, Rh05, Ew03, St05
[SystemConnections]
Path = KU08, Br01, KU08, Ku06, Ew01, Bw08, Bw10, Br04, Br01
Path = KU08, Br02, KU08, Ku06, Ew01, Bw08, Bw10, Br04, Br02
Path = KU08, Br03, KU08, Ku06, Ew01, Bw08, Bw10, Br04, Br03
Path = KU08, Br04, KU08, Ku06, Ew01, Bw08, Bw10, Br04
Path = KU08, Br05, KU08, Ku06, Ew01, Bw08, Bw10, Br04, Br05
Path = KU08, Br06, KU08, Ku06, Ew01, Bw08, Bw10, Br06
Path = KU08, Bw01, KU08, Ku06, Bw05, Rh01, Rh03, Bw03, Bw01
Path = KU08, Bw02, KU08, Ku06, Bw05, Rh04, Rh05, Bw04, Bw02
Path = KU08, Bw03, KU08, Ku06, Bw05, Rh01, Rh03, Bw03
Path = KU08, Bw04, KU08, Ku06, Bw05, Rh04, Rh05, Bw04
Path = KU08, Bw05, KU08, Ku06, Bw05
Path = KU08, Bw06, KU08, Ku06, Bw05, Bw06
Path = KU08, Bw07, KU08, Ku06, Ku04, Bw07
Path = KU08, Bw08, KU08, Ku06, Ew01, Bw08
Path = KU08, Bw09, KU08, Ku06, Ku05, Ku03, Bw09
Path = KU08, Bw10, KU08, Ku06, Ew01, Bw08, Bw10
Path = KU08, Bw11, KU08, Ku06, Bw05, Bw11
Path = KU08, Ew01, KU08, Ku06, Ew01
Path = KU08, Ew02, KU08, Ku06, Ku04, Bw07, Ew02
Path = KU08, Ew03, KU08, Ku06, Bw05, Rh04, Rh05, Ew03
Path = KU08, Ew04, KU08, Ku06, Bw05, Bw06, Ew04
Path = KU08, Ew05, KU08, Ku06, Ew01, Hi01, Ew05
Path = KU08, Ew06, KU08, Ku06, Bw05, Bw06, Ew04, Hi02, Ew06
Path = KU08, Hi01, KU08, Ku06, Ew01, Hi01
Path = KU08, Hi02, KU08, Ku06, Bw05, Bw06, Ew04, Hi02
Path = KU08, Iw01, KU08, Ku06, Bw05, Rh04, Rh02, Iw01
Path = KU08, Iw02, KU08, Ku06, Bw05, Rh04, Rh02, Iw02
Path = KU08, Iw03, KU08, Ku06, Bw05, Bw11, Li05, Li01, Iw03
Path = KU08, Iw04, KU08, Ku06, Bw05, Bw11, Li05, Li01, Li02, Iw04
Path = KU08, Iw05, KU08, Ku06, Ku05, Ku01, Ku02, Iw05
Path = KU08, Iw06, KU08, Ku06, Ku05, Ku01, Ku02, Iw06
Path = KU08, Ku01, KU08, Ku06, Ku05, Ku01
Path = KU08, Ku02, KU08, Ku06, Ku05, Ku01, Ku02
Path = KU08, Ku03, KU08, Ku06, Ku05, Ku03
Path = KU08, Ku04, KU08, Ku06, Ku04
Path = KU08, Ku05, KU08, Ku06, Ku05
Path = KU08, Ku06, KU08, Ku06
Path = KU08, Ku07, KU08, Ku06, Ku07
Path = KU08, KU08, KU08
Path = KU08, Li01, KU08, Ku06, Bw05, Bw11, Li05, Li01
Path = KU08, Li02, KU08, Ku06, Bw05, Bw11, Li05, Li01, Li02
Path = KU08, Li03, KU08, Ku06, Ku05, Ku01, Ku02, Iw06, Li03
Path = KU08, Li04, KU08, Ku06, Bw05, Rh04, Rh02, Iw02, Li04
Path = KU08, Li05, KU08, Ku06, Bw05, Bw11, Li05
Path = KU08, LI06, KU08, Ku06, Bw05, Bw11, Li05, Li01, LI06
Path = KU08, LI07, KU08, Ku06, Bw05, Bw11, Li05, Li01, LI06, LI07
Path = KU08, Rh01, KU08, Ku06, Bw05, Rh01
Path = KU08, Rh02, KU08, Ku06, Bw05, Rh04, Rh02
Path = KU08, Rh03, KU08, Ku06, Bw05, Rh01, Rh03
Path = KU08, Rh04, KU08, Ku06, Bw05, Rh04
Path = KU08, Rh05, KU08, Ku06, Bw05, Rh04, Rh05
Path = KU08, ST04, KU08, Ku06, Ew01, Hi01, Ew05, ST04
Path = KU08, St05, KU08, Ku06, Bw05, Rh04, Rh05, Ew03, St05
[SystemConnections]
Path = Li01, Br01, Li01, Iw03, Br02, Br01
Path = Li01, Br02, Li01, Iw03, Br02
@@ -2092,6 +2185,7 @@ Path = Li01, Ku04, Li01, Li05, Bw11, Bw05, Ku04
Path = Li01, Ku05, Li01, Li03, Iw06, Ku02, Ku01, Ku05
Path = Li01, Ku06, Li01, Li05, Bw11, Bw05, Ku06
Path = Li01, Ku07, Li01, Li05, Bw11, Bw05, Ku06, Ku07
Path = Li01, KU08, Li01, Li05, Bw11, Bw05, Ku06, KU08
Path = Li01, Li01, Li01
Path = Li01, Li02, Li01, Li02
Path = Li01, Li03, Li01, Li03
@@ -2146,6 +2240,7 @@ Path = Li02, Ku04, Li02, Li01, Li05, Bw11, Bw05, Ku04
Path = Li02, Ku05, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku05
Path = Li02, Ku06, Li02, Li01, Li05, Bw11, Bw05, Ku06
Path = Li02, Ku07, Li02, Li01, Li05, Bw11, Bw05, Ku06, Ku07
Path = Li02, KU08, Li02, Li01, Li05, Bw11, Bw05, Ku06, KU08
Path = Li02, Li01, Li02, Li01
Path = Li02, Li02, Li02
Path = Li02, Li03, Li02, Li01, Li03
@@ -2200,6 +2295,7 @@ Path = Li03, Ku04, Li03, Iw06, Ku02, Ku01, Ku04
Path = Li03, Ku05, Li03, Iw06, Ku02, Ku01, Ku05
Path = Li03, Ku06, Li03, Li01, Li05, Bw11, Bw05, Ku06
Path = Li03, Ku07, Li03, Iw06, Ku02, Ku01, Ku05, Ku07
Path = Li03, KU08, Li03, Li01, Li05, Bw11, Bw05, Ku06, KU08
Path = Li03, Li01, Li03, Li01
Path = Li03, Li02, Li03, Li01, Li02
Path = Li03, Li03, Li03
@@ -2254,6 +2350,7 @@ Path = Li04, Ku04, Li04, Li01, Li05, Bw11, Bw05, Ku04
Path = Li04, Ku05, Li04, Li01, Li03, Iw06, Ku02, Ku01, Ku05
Path = Li04, Ku06, Li04, Li01, Li05, Bw11, Bw05, Ku06
Path = Li04, Ku07, Li04, Li01, Li05, Bw11, Bw05, Ku06, Ku07
Path = Li04, KU08, Li04, Li01, Li05, Bw11, Bw05, Ku06, KU08
Path = Li04, Li01, Li04, Li01
Path = Li04, Li02, Li04, Li02
Path = Li04, Li03, Li04, Li01, Li03
@@ -2308,6 +2405,7 @@ Path = Li05, Ku04, Li05, Bw11, Bw05, Ku04
Path = Li05, Ku05, Li05, Bw11, Bw05, Ku06, Ku05
Path = Li05, Ku06, Li05, Bw11, Bw05, Ku06
Path = Li05, Ku07, Li05, Bw11, Bw05, Ku06, Ku07
Path = Li05, KU08, Li05, Bw11, Bw05, Ku06, KU08
Path = Li05, Li01, Li05, Li01
Path = Li05, Li02, Li05, Li01, Li02
Path = Li05, Li03, Li05, Li01, Li03
@@ -2362,6 +2460,7 @@ Path = LI06, Ku04, LI06, Li01, Li05, Bw11, Bw05, Ku04
Path = LI06, Ku05, LI06, Li01, Li03, Iw06, Ku02, Ku01, Ku05
Path = LI06, Ku06, LI06, Li01, Li05, Bw11, Bw05, Ku06
Path = LI06, Ku07, LI06, Li01, Li05, Bw11, Bw05, Ku06, Ku07
Path = LI06, KU08, LI06, Li01, Li05, Bw11, Bw05, Ku06, KU08
Path = LI06, Li01, LI06, Li01
Path = LI06, Li02, LI06, Li02
Path = LI06, Li03, LI06, Li01, Li03
@@ -2416,6 +2515,7 @@ Path = LI07, Ku04, LI07, LI06, Li01, Li05, Bw11, Bw05, Ku04
Path = LI07, Ku05, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku01, Ku05
Path = LI07, Ku06, LI07, LI06, Li01, Li05, Bw11, Bw05, Ku06
Path = LI07, Ku07, LI07, LI06, Li01, Li05, Bw11, Bw05, Ku06, Ku07
Path = LI07, KU08, LI07, LI06, Li01, Li05, Bw11, Bw05, Ku06, KU08
Path = LI07, Li01, LI07, LI06, Li01
Path = LI07, Li02, LI07, LI06, Li02
Path = LI07, Li03, LI07, LI06, Li01, Li03
@@ -2470,6 +2570,7 @@ Path = Rh01, Ku04, Rh01, Bw05, Ku04
Path = Rh01, Ku05, Rh01, Bw05, Ku06, Ku05
Path = Rh01, Ku06, Rh01, Bw05, Ku06
Path = Rh01, Ku07, Rh01, Bw05, Ku06, Ku07
Path = Rh01, KU08, Rh01, Bw05, Ku06, KU08
Path = Rh01, Li01, Rh01, Rh02, Iw02, Li04, Li01
Path = Rh01, Li02, Rh01, Rh02, Iw02, Li04, Li02
Path = Rh01, Li03, Rh01, Rh02, Iw02, Li04, Li01, Li03
@@ -2524,6 +2625,7 @@ Path = Rh02, Ku04, Rh02, Rh01, Bw05, Ku04
Path = Rh02, Ku05, Rh02, Rh01, Bw05, Ku06, Ku05
Path = Rh02, Ku06, Rh02, Rh01, Bw05, Ku06
Path = Rh02, Ku07, Rh02, Rh01, Bw05, Ku06, Ku07
Path = Rh02, KU08, Rh02, Rh01, Bw05, Ku06, KU08
Path = Rh02, Li01, Rh02, Iw02, Li04, Li01
Path = Rh02, Li02, Rh02, Iw02, Li04, Li02
Path = Rh02, Li03, Rh02, Iw02, Li04, Li01, Li03
@@ -2578,6 +2680,7 @@ Path = Rh03, Ku04, Rh03, Rh01, Bw05, Ku04
Path = Rh03, Ku05, Rh03, Rh01, Bw05, Ku06, Ku05
Path = Rh03, Ku06, Rh03, Rh01, Bw05, Ku06
Path = Rh03, Ku07, Rh03, Rh01, Bw05, Ku06, Ku07
Path = Rh03, KU08, Rh03, Rh01, Bw05, Ku06, KU08
Path = Rh03, Li01, Rh03, Rh01, Rh02, Iw02, Li04, Li01
Path = Rh03, Li02, Rh03, Rh01, Rh02, Iw02, Li04, Li02
Path = Rh03, Li03, Rh03, Rh01, Rh02, Iw02, Li04, Li01, Li03
@@ -2632,6 +2735,7 @@ Path = Rh04, Ku04, Rh04, Bw05, Ku04
Path = Rh04, Ku05, Rh04, Bw05, Ku06, Ku05
Path = Rh04, Ku06, Rh04, Bw05, Ku06
Path = Rh04, Ku07, Rh04, Bw05, Ku06, Ku07
Path = Rh04, KU08, Rh04, Bw05, Ku06, KU08
Path = Rh04, Li01, Rh04, Bw05, Bw11, Li05, Li01
Path = Rh04, Li02, Rh04, Rh02, Iw02, Li04, Li02
Path = Rh04, Li03, Rh04, Bw05, Bw11, Li05, Li01, Li03
@@ -2686,6 +2790,7 @@ Path = Rh05, Ku04, Rh05, Rh01, Bw05, Ku04
Path = Rh05, Ku05, Rh05, Rh01, Bw05, Ku06, Ku05
Path = Rh05, Ku06, Rh05, Rh01, Bw05, Ku06
Path = Rh05, Ku07, Rh05, Rh01, Bw05, Ku06, Ku07
Path = Rh05, KU08, Rh05, Rh01, Bw05, Ku06, KU08
Path = Rh05, Li01, Rh05, Rh01, Rh02, Iw02, Li04, Li01
Path = Rh05, Li02, Rh05, Rh01, Rh02, Iw02, Li04, Li02
Path = Rh05, Li03, Rh05, Rh01, Rh02, Iw02, Li04, Li01, Li03
@@ -2775,6 +2880,7 @@ Path = ST04, Ku04, ST04, Ew05, Hi01, Ew01, Ku06, Ku04
Path = ST04, Ku05, ST04, Ew05, Hi01, Ew01, Ku06, Ku05
Path = ST04, Ku06, ST04, Ew05, Hi01, Ew01, Ku06
Path = ST04, Ku07, ST04, Ew05, Hi01, Ew01, Ku06, Ku07
Path = ST04, KU08, ST04, Ew05, Hi01, Ew01, Ku06, KU08
Path = ST04, Li01, ST04, Ew05, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li01
Path = ST04, Li02, ST04, Ew05, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li02
Path = ST04, Li03, ST04, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -2829,6 +2935,7 @@ Path = St05, Ku04, St05, Ew03, Ew04, Bw06, Bw07, Ku04
Path = St05, Ku05, St05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
Path = St05, Ku06, St05, Ew03, Ew04, Bw06, Bw05, Ku06
Path = St05, Ku07, St05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = St05, KU08, St05, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = St05, Li01, St05, Ew03, Bw02, Br03, Br04, Iw03, Li01
Path = St05, Li02, St05, Ew03, Bw02, Br03, Br04, Iw03, Li02
Path = St05, Li03, St05, Ew03, Bw02, Br03, Br04, Iw03, Li01, Li03

View File

@@ -603,7 +603,7 @@ BGCS_base_run_by = W02bF48
[Base]
nickname = Ku03_03_Base
system = Ku03
strid_name = 196750
strid_name = 500003
file = Universe\Systems\Ku03\Bases\Ku03_03_Base.ini
BGCS_base_run_by = W02bF28
@@ -690,7 +690,7 @@ BGCS_base_run_by = W02bF20
[Base]
nickname = Ku05_03_Base
system = Ku05
strid_name = 196761
strid_name = 500003
file = Universe\Systems\Ku05\Bases\Ku05_03_Base.ini
BGCS_base_run_by = W02bF15
@@ -2363,3 +2363,36 @@ strid_name = 454900
NavMapScale = 2
msg_id_prefix = gcs_refer_system_St05
[system]
nickname = KU08
file = systems\KU08\KU08.ini
pos = 6, 3
visit = 0
strid_name = 500015
ids_info = 0
NavMapScale = 1.360000
msg_id_prefix = gcs_refer_system_KU08
[Base]
nickname = KU08_01_Base
system = KU08
strid_name = 500018
file = Universe\Systems\KU08\Bases\KU08_01_Base.ini
[Base]
nickname = KU08_02_Base
system = KU08
strid_name = 0
file = Universe\Systems\KU08\Bases\KU08_02_Base.ini
[Base]
nickname = KU08_03_Base
system = KU08
strid_name = 0
file = Universe\Systems\KU08\Bases\KU08_03_Base.ini
[Base]
nickname = KU08_04_Base
system = KU08
strid_name = 500016
file = Universe\Systems\KU08\Bases\KU08_04_Base.ini

File diff suppressed because it is too large Load Diff

BIN
EXE/FLAtlas_resources.dll Executable file

Binary file not shown.

Binary file not shown.

View File

@@ -318,15 +318,9 @@ rem.AddInfoCard(262040, "Safe Dock") -- Bw11_01_Base
-- Infocards Ships
-- Alpaca
rem.AddInfoCard(480001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT></TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 1600</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 4</TEXT><PARA/><TEXT>Max. Weapon Class: 6</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(480001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT></TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Max. Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(480002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TEXT>Alpaca</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Alpaca's cargo hold is a marvel of modern engineering, with multiple compartments and storage options that allow for efficient and secure transportation of goods. The ship's advanced life support systems and comfortable crew quarters also make it an attractive option for longer hauls and more extended voyages.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>1600</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
-- Banshee
rem.AddInfoCard(480004, "Banshee MKII") -- rh_fighter_mk2
rem.AddInfoCard(480005, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480006, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>72-ARKM-G3 "Banshee" MKII Rheinland Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>As a steed is bred for its strength as well as its grace, this majestic fighter carries on the long and distinguished tradition of Rheinland military craft. The Banshee MKII is simply the finest ship of its kind. Its craftsmanship, its unwavering precision and reliability, and its substantial offerings for an accessible price all demonstrate Rheinlands commitment to excellence.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480007, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
-- Light Fighter Infocards
@@ -342,6 +336,10 @@ rem.AddInfoCard(66590, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PAR
rem.AddInfoCard(66508, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 15/15</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66510, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Clydsdale
rem.AddInfoCard(66511, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66513, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Dagger
rem.AddInfoCard(66521, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/1</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
@@ -352,16 +350,32 @@ rem.AddInfoCard(66523, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PAR
rem.AddInfoCard(66558, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66560, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Dromedary
rem.AddInfoCard(66524, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 10600</TEXT><PARA/><TEXT>Cargo Space: 275</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66526, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>10600</TEXT><PARA/><TEXT>275</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Drone
rem.AddInfoCard(66561, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66563, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Hawk
rem.AddInfoCard(66533, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66535, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Humpback
rem.AddInfoCard(66604, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66606, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Legionare
rem.AddInfoCard(66548, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66550, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Mule
rem.AddInfoCard(66591, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/4</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66593, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/4</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Patriot
rem.AddInfoCard(66570, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
@@ -372,9 +386,9 @@ rem.AddInfoCard(66572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PAR
rem.AddInfoCard(66500, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Rhino
rem.AddInfoCard(66573, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
@@ -430,54 +444,6 @@ rem.AddInfoCard(66600, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PAR
rem.AddInfoCard(66585, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66587, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Blood Hound MK2
rem.AddInfoCard(480008, "Bloodhound MKII") -- pi_fighter_mk2
rem.AddInfoCard(480009, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/1</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480010, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Z-2010 "Bloodhound" MKII Pirate Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>With its increased power capacity, the Bloodhound MKII represents a significant threat to police forces and shipping targets in Sirius. Heavily modified from its original chassis design, this fighter is fast and can deliver a lethal payload and array of offensive weaponry. These factors make this ship of great value to alternative fighting forces everywhere.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/1</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Cavalier MK2
rem.AddInfoCard(480012, "Cavalier MKII") -- br_fighter_mk2
rem.AddInfoCard(480013, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480014, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>B-224-F Series "Cavalier" MKII Bretonia Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Expertly fast and agile, this fighter design is based on the “Bee-One,” the class that cleared the Bretonian frontier and set the stage for the colonization of Sirius. Though patterned after this timeless classic, the Cavalier MKII has many significant improvements and modern attributes that make it a true-blue asset.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480015, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Dagger MK2
rem.AddInfoCard(480016, "Dagger MKII") -- bw_fighter_mk2
rem.AddInfoCard(480017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/1</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480018, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Series X "Dagger" MKII Border Worlds Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>It may be classified as a light fighter, but there is nothing light about this ship. With its expanded power capacity and armor rating the Dagger MKII has all of the muscle required to survive in the harsh frontier of the Border Worlds, while still being moderately priced. An excellent choice for those craving adventure.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480019, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/1</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Drake MKII
rem.AddInfoCard(480020, "Drake MKII") -- ku_fighter_mk2
rem.AddInfoCard(480021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480022, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>J7P-7Q "Drake" MKII Kusari Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>In an environment in which the smallest mistake can cost lives, this fighter takes maximum advantage of years of Kusari research and technology all distilled down and compressed into one deceptively small package. That, along with its recently modified power systems, makes the Drake MKII a superior value in its class.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480023, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Hawk MKII
rem.AddInfoCard(480024, "Hawk MKII") -- ku_fighter_mk2
rem.AddInfoCard(480025, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480026, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>CTE-1500 "Hawk" MKII Civilian Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Like an enormous bird of prey, the Hawk MKII can sublimely snatch its targets out of the sky with tremendous grace. Its unmistakable shape casts a shadow of fear on its enemies, while the advanced power and armor ratings ensure that it can deliver the harshest of attacks or repel those foolish enough to challenge it.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>4</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Legionare MK2
rem.AddInfoCard(480028, "Legionare MKII") -- pi_fighter_mk2
rem.AddInfoCard(480029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480030, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>M3 Class "Legionnaire" MKII Corsair Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Built for speed and agility, the Corsairs rely on their ability to get out of trouble as quickly as they can get into it. The Legionnaire MKII fully supports this maxim while also providing significant weapon and cargo accommodations, making this a devastating offensive or defensive weapon in the hands of a skilled pilot.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480031, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
--Patriot MK2
rem.AddInfoCard(480032, "Patriot MKII") -- pi_fighter_mk2
rem.AddInfoCard(480033, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480034, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>LZF-6364 "Patriot" MKII Liberty Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>With comparable models in active government and military service, the Patriot MKII delivers state-of-the-art maneuverability and punishing firepower in one unbeatable package. Impressive extensibility and a generous cargo hold round out the top-notch appointments.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480035, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Piranha MK2
rem.AddInfoCard(480036, "Piranha MKII") -- bh_fighter_mk2
rem.AddInfoCard(480037, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480038, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>AP-6364 "Piranha" MKII Bounty Hunter Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>With crime on the rise, there has been a resurgence in the Bounty Hunter trade. To hunt down a criminal one must think like a criminal — and be armed like one too. The Piranha MKII delivers expertly on this note, providing every bit of the firepower and armor needed for the job. The added cargo space for transport and delivery of captured escape pods rounds out its generous appointments.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>2</TEXT><PARA/><TEXT>4</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?>]])
-- Orca
@@ -487,7 +453,7 @@ With its spacious cargo bays and reinforced hull, this ship is perfect for trans
rem.AddInfoCard(221776, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>125000</TEXT><PARA/><TEXT>500</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>- </TEXT><PARA/><POP/></RDL>]])
-- CSV
rem.AddInfoCard(584295, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 2/1</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: -</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(584295, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 2/1</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(584296, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>2/1</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
-- 524295 used
@@ -630,21 +596,21 @@ rem.AddInfoCard(299063, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JU
-- Energy Core Extension
rem.AddInfoCard(299501, "Mono Power Converter")
rem.AddInfoCard(299502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Mono Power Converter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Mono Power Converter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Mono Power Converter is a cutting-edge energy core extension designed to optimize and regulate the flow of power between a spacecrafts central energy core and its high-efficiency systems. This advanced converter is engineered to handle a wide range of energy types, converting raw, high-output power into a more stable and usable form for sensitive systems.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299511, "Cluster Power Plug")
rem.AddInfoCard(299512, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Cluster Power Plug</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299512, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Cluster Power Plug</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Cluster Power Plug is a versatile energy core extension designed to streamline power distribution across a spacecrafts multiple subsystems, particularly for ships with complex or modular configurations. This high-capacity connector serves as the central junction point for distributing energy from the core to various auxiliary systems.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299521, "Combined Thermal Cooler")
rem.AddInfoCard(299522, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Combined Thermal Cooler</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299522, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Combined Thermal Cooler</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Combined Thermal Cooler is an essential energy core extension designed to maintain optimal operational temperatures for a spacecraft's power systems, especially during periods of intense energy output. At the heart of the Combined Thermal Cooler is a dual-phase cooling system that works in tandem to absorb and dissipate heat more effectively than traditional cooling methods.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299531, "High Performance Amplifier")
rem.AddInfoCard(299532, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>High Performance Amplifier</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299541, "Control Grid Stabilizier")
rem.AddInfoCard(299542, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>High Perfomance Amplifier</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299532, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>High Performance Amplifier</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The High Performance Amplifier is an advanced energy core extension engineered to maximize the output potential of a spacecrafts power systems. Its compact, modular design ensures compatibility with a wide range of ship classes and can be easily integrated into existing energy core setups.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299541, "Control Grid Stabilizer")
rem.AddInfoCard(299542, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Control Grid Stabilizer</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Control Grid Stabilizer is a critical energy core extension designed to optimize and maintain the stability of a spacecraft's power grid under varying operational conditions. At its core, the Control Grid Stabilizer monitors the power flow throughout the ship, using advanced algorithms to detect even the smallest fluctuations in voltage or current.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299551, "Rotary Power Connector")
rem.AddInfoCard(299552, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Rotary Power Connector</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299552, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Rotary Power Connector</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Rotary Power Connector is an advanced energy core extension designed to streamline power distribution across a spacecrafts vital systems. Engineered for high efficiency and adaptability, this innovative connector serves as a rotating conduit, enabling the seamless transfer of energy between the core and multiple rotating or moving components of the ship.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299561, "Propulsion Epicyclic Gear")
rem.AddInfoCard(299562, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Propulsion Epicyclic Gear</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299562, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Propulsion Epicyclic Gear</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Propulsion Epicyclic Gear is a sophisticated energy core extension designed to amplify and fine-tune the propulsion systems of advanced spacecraft. This high-performance module uses an epicyclic gear system to enhance torque and power transfer, allowing for more efficient acceleration and deceleration across a wide range of space travel conditions.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299571, "Conductive System Charger")
rem.AddInfoCard(299572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Conductive System Charger</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Conductive System Charger</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Conductive System Charger is a compact yet powerful extension module designed to enhance the energy core efficiency of modern spacecraft. Engineered for seamless integration with a wide range of ship architectures, it acts as a dynamic conduit between the core reactor and onboard systems, optimizing energy distribution in real time.</TEXT><PARA/><PARA/><POP/></RDL>]])
-- Infocards Power
rem.AddInfoCard(299800, "CHIMERA Blueprint")
@@ -786,6 +752,29 @@ rem.AddInfoCard(262027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TR
-- Hokkaido Infocards
rem.AddInfoCard(500000, "Hokkaido Jump Gate->Hakodate Construction Site")
rem.AddInfoCard(500001, "Hakodate Construction Site->Chugoku Gate Construction Site")
rem.AddInfoCard(500001, "Hakodate Construction Site->Chugoku Jump Gate")
rem.AddInfoCard(500002, "Hakodate Construction Site")
rem.AddInfoCard(500003, "Wakkanai Border Station")
rem.AddInfoCard(500004, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><TEXT>Wakkanai Border Station</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(500005, "Hokkaido->Chugoku")
-- Chugoku Infocards
rem.AddInfoCard(500010, "Chugoku->Hokkaido")
-- Shogunate
rem.AddInfoCard(500005, "Shogunate Naval Forces")
-- 500006 RESERVERD Shogunate Naval Forces INFOCARD
rem.AddInfoCard(500007, "Shogunate")
rem.AddInfoCard(500008, "Mitsui Zaibatsu")
rem.AddInfoCard(500009, "Mitsui")
-- 500010 RESERVERD Shogunate Zaibatsu INFOCARD
-- Shogunate Systems
-- Horai
rem.AddInfoCard(500015, "Horai")
rem.AddInfoCard(500016, "Planet Horai")
rem.AddInfoCard(500017, "Chugoku->Planet Horai")
rem.AddInfoCard(500018, "Battleship Kusanagi")
rem.AddInfoCard(500019, "Tetsumon Station")
rem.AddInfoCard(500020, "Inai Tanaka")

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@@ -63,6 +63,7 @@ DLL = EquipResources.dll ;Contains names of equipment (in string table) and inf
DLL = OfferBribeResources.dll ; Contains random mission offers and bribes
DLL = MiscTextInfo2.dll ;Contains MP UI elements as well as other misc. text
DLL = remres.dll ; Dynamic Infocards
DLL = FLAtlas_resources.dll
[Data]
@@ -96,7 +97,7 @@ DLL = remres.dll ; Dynamic Infocards
voices = audio\voices_space_female.ini ;dialogue for female NPCs in space (all re-usable)
voices = audio\voices_base_male.ini ;dialogue for male NPCs on bases (all re-usable)
voices = audio\voices_base_female.ini ;dialogue for female NPCs on bases (all re-usable)
voices = audio\voices_recognizable.ini ;all the main characters voice profiles (re-usable dialogue only) (must be read in before mission-specific lines)
voices = audio\voices_recognizable.ini ;all the main characters voice profiles (re-usable dialogue only) (must be read in before mission-specific lines)
voices = audio\voices_mission01.ini ;dialogue specific to mission 01 (story & special supporting characters only - no reusable dialogue)
voices = audio\voices_mission02.ini ;dialogue specific to mission 02 (story & special supporting characters only - no reusable dialogue)
voices = audio\voices_mission03.ini ;dialogue specific to mission 03 (story & special supporting characters only - no reusable dialogue)

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15
FLAtlas-Change.log Normal file
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@@ -0,0 +1,15 @@
[2026-05-04 00:07:52] [MOD] [Mod: REM-Mod] OpenSP wurde für diesen Mod angewendet.
OpenSP-Patch abgeschlossen.
- m01a.ini gepatcht: /home/nekura/Dokumente/GitHub/REM-Mod/DATA/MISSIONS/M01A/m01a.ini
- m01b.ini gepatcht: /home/nekura/Dokumente/GitHub/REM-Mod/DATA/MISSIONS/M01B/m01b.ini
[2026-05-04 00:24:58] [DLL] [Mod: REM-Mod] Resource DLL registriert in freelancer.ini: FLAtlas_resources.dll
[2026-05-04 00:24:59] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=1, global_id=524289
[2026-05-04 00:25:00] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=2, global_id=524290
[2026-05-04 00:25:01] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=3, global_id=524291
[2026-05-04 00:25:02] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=4, global_id=524292
[2026-05-04 00:25:03] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=5, global_id=524293
[2026-05-04 00:25:03] [CHANGE] [Mod: REM-Mod] Objekt erstellt: Dock_Ring_KU08_planet_001
[2026-05-04 00:25:03] [CHANGE] [Mod: REM-Mod] Objekt erstellt: KU08_docking_fixture_1
[2026-05-04 00:25:03] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
[2026-05-04 00:25:13] [STATUS] [Mod: REM-Mod] ✓ Docking Ring 'Dock_Ring_KU08_planet_001' an Planet 'KU08_planet_001' (Base: KU08_04_Base) erstellt
[2026-05-04 00:25:13] [CHANGE] [Mod: REM-Mod] ✓ Docking Ring 'Dock_Ring_KU08_planet_001' an Planet 'KU08_planet_001' (Base: KU08_04_Base) erstellt

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@@ -13,8 +13,8 @@ Website :
File Name : REM.zip
File Size : 12,01 GB
Mod Version : 0.4.1.2
Date Released : 20/04/2026
Mod Version : 0.4.2.10
Date Released : 01/05/2026
******************************************************