Compare commits
32 Commits
passenger-
...
test
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| a84366fdb0 | |||
| ffc1bddb31 |
9
.gitignore
vendored
Normal file
9
.gitignore
vendored
Normal file
@@ -0,0 +1,9 @@
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|||||||
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EXE/FLAR.log
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||||||
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EXE/ReShade.*
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||||||
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EXE/REM/LOGS/client_log_*
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||||||
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EXE/REM/Lua/DYNAMIC/config.lua
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||||||
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SAVE/PerfOptions.ini
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||||||
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SAVE/WindowSettings.ini
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||||||
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SAVE/Accts/SinglePlayer/Restart.fl
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||||||
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SAVE/Accts/SinglePlayer/AutoSave.fl
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||||||
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SAVE/Accts/SinglePlayer/nostory.fl
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||||||
53
DATA/MISSIONS/ENCOUNTERS/area_battleships.ini
Normal file
53
DATA/MISSIONS/ENCOUNTERS/area_battleships.ini
Normal file
@@ -0,0 +1,53 @@
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|||||||
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[EncounterFormation]
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||||||
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ship_by_class = 1, 1, battleships
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||||||
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pilot_job = assault_leader_job
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||||||
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make_class = wanderer
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||||||
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ship_by_class = 0, 2, CRUISERS, -3
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pilot_job = assault_job
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make_class = wanderer
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ship_by_class = 0, 3, sc_fighters, -6
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pilot_job = assault_job
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make_class = wanderer
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ship_by_class = 0, 3, sc_fighters, -6
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pilot_job = assault_job
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make_class = wanderer
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formation_by_class = battleships
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behavior = wander
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arrival = all, -object_all
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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||||||
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[EncounterFormation]
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ship_by_class = 1, 3, battleships
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pilot_job = assault_leader_job
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make_class = wanderer
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formation_by_class = battleships
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behavior = wander
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||||||
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arrival = all, -object_all
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allow_simultaneous_creation = yes
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||||||
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zone_creation_distance = 0
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times_to_create = infinite
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||||||
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||||||
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[EncounterFormation]
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ship_by_class = 1, 1, battleships
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pilot_job = assault_leader_job
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make_class = wanderer
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ship_by_class = 0, 4, sc_fighters, -6
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pilot_job = assault_job
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make_class = wanderer
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ship_by_class = 0, 4, sc_fighters, -6
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pilot_job = assault_job
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make_class = wanderer
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formation_by_class = battleships
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behavior = wander
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arrival = all, -object_all
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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permutation = 1, 1
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permutation = 2, 2
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16
DATA/MISSIONS/ENCOUNTERS/area_cruisers.ini
Normal file
16
DATA/MISSIONS/ENCOUNTERS/area_cruisers.ini
Normal file
@@ -0,0 +1,16 @@
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[EncounterFormation]
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ship_by_class = 1, 1, CRUISERS
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pilot_job = assault_leader_job
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ship_by_class = 0, 4, sc_fighters, -3
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pilot_job = assault_job
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make_class = wanderer
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formation_by_class = CRUISERS
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behavior = wander
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arrival = all, -object_all
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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@@ -13,6 +13,7 @@ npc_ship = li_n_li_elite_d8
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npc_ship = li_n_li_elite_d9
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npc_ship = li_n_li_elite_d9
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npc_ship = li_n_li_elite_d10
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npc_ship = li_n_li_elite_d10
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npc_ship = li_n_li_elite_d11-19
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npc_ship = li_n_li_elite_d11-19
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npc_ship = li_n_or_elite_d11-19
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npc_ship = li_n_cruiser_d22
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npc_ship = li_n_cruiser_d22
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npc_ship = li_n_dreadnought_d25
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npc_ship = li_n_dreadnought_d25
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voice = pilot_f_mil_m01
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voice = pilot_f_mil_m01
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@@ -49,6 +50,8 @@ scan_for_cargo = commodity_cardamine, 2
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scan_announce = true
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scan_announce = true
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scan_chance = 0.3
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scan_chance = 0.3
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formation = fighters, fighter_li_n
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formation = fighters, fighter_li_n
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formation = CRUISERS, cruiser_li_n
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formation = battleships, cruiser3_li_n
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[FactionProps]
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[FactionProps]
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affiliation = li_lsf_grp
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affiliation = li_lsf_grp
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@@ -875,8 +875,8 @@ pl_pos = 0, 50, 275
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[Formation]
|
[Formation]
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||||||
nickname = cruiser3_li_n
|
nickname = cruiser3_li_n
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||||||
pos = 0, 0, 0
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pos = 0, 0, 0
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pos = 100, 0, 300
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pos = 150, 0, 300
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pos = -100, 0, 300
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pos = -150, 0, 300
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pos = -55, 50, 188
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pos = -55, 50, 188
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||||||
pos = 55, 50, 189
|
pos = 55, 50, 189
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||||||
pos = -110, 60, 225
|
pos = -110, 60, 225
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||||||
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|||||||
@@ -46032,4 +46032,516 @@ num_offers = 0, 0
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|||||||
|
|
||||||
[MRoom]
|
[MRoom]
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nickname = Deck
|
nickname = Deck
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character_density = 3
|
character_density = 3
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[MBase]
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||||||
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nickname = LI06_01_Base
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|
local_faction = li_lsf_grp
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diff = 3
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msg_id_prefix = gcs_refer_base_LI06_01_Base
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||||||
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[MVendor]
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num_offers = 2, 4
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||||||
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||||||
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[BaseFaction]
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|
faction = li_p_grp
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||||||
|
weight = 9
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offers_missions =
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mission_type = DestroyMission, 0.112387, 0.351002, 20
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npc = LI0601_lpolice_001_m
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[BaseFaction]
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faction = li_n_grp
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weight = 1
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offers_missions = false
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||||||
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[BaseFaction]
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faction = gd_z_grp
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||||||
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weight = 1
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offers_missions = false
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[BaseFaction]
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||||||
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faction = co_ti_grp
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weight = 64
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|
offers_missions =
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mission_type = DestroyMission, 0.112387, 0.351002, 40
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npc = LI0601_planetform_001_m
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||||||
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npc = LI0601_planetform_002_m
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npc = LI0601_planetform_003_m
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||||||
|
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||||||
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[BaseFaction]
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||||||
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faction = co_ss_grp
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||||||
|
weight = 9
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||||||
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npc = LI0601_universal_001_m
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||||||
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||||||
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[BaseFaction]
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||||||
|
faction = gd_bh_grp
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||||||
|
weight = 18
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||||||
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offers_missions =
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||||||
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mission_type = DestroyMission, 0.112387, 0.351002, 40
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||||||
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npc = LI0601_bounty_001_f
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||||||
|
npc = LI0601_bounty_002_m
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||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_bounty_001_f
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||||||
|
body = pl_female2_journeyman_body
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||||||
|
head = sh_female1_head_gen
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||||||
|
lefthand = benchmark_female_hand_left
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||||||
|
righthand = benchmark_female_hand_right
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||||||
|
individual_name = 220154
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||||||
|
affiliation = gd_bh_grp
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||||||
|
voice = rvp501
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||||||
|
misn = DestroyMission, 0.112387, 0.351002
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||||||
|
room = bar
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||||||
|
bribe = co_hsp_grp, 10000, 16100
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||||||
|
bribe = co_ni_grp, 10000, 16100
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||||||
|
bribe = co_ss_grp, 10000, 16100
|
||||||
|
bribe = co_vr_grp, 10000, 16100
|
||||||
|
bribe = gd_bh_grp, 10000, 16101
|
||||||
|
know = 251644, 252612, 6000, 2
|
||||||
|
knowdb = li02_to_li04_hole
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_bounty_002_m
|
||||||
|
body = sh_male2_body
|
||||||
|
head = pi_pirate1_head
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||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
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||||||
|
individual_name = 220155
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||||||
|
affiliation = gd_bh_grp
|
||||||
|
voice = rvp101
|
||||||
|
misn = DestroyMission, 0.112387, 0.351002
|
||||||
|
room = bar
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||||||
|
bribe = co_be_grp, 10000, 16100
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||||||
|
bribe = co_nws_grp, 10000, 16100
|
||||||
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bribe = co_ti_grp, 10000, 16100
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||||||
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bribe = gd_bh_grp, 10000, 16101
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||||||
|
accessory = prop_neuralnet_B_right
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_fix_bartender
|
||||||
|
body = li_bartender_body
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||||||
|
head = rh_bartender_head
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||||||
|
lefthand = benchmark_male_hand_left
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||||||
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righthand = benchmark_male_hand_right
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||||||
|
individual_name = 244652
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||||||
|
affiliation = co_ti_grp
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voice = rvp111
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|
bribe = co_be_grp, 10000, 16100
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||||||
|
bribe = co_nws_grp, 10000, 16100
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||||||
|
bribe = co_ss_grp, 10000, 16100
|
||||||
|
bribe = co_ti_grp, 10000, 16101
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_fix_ship
|
||||||
|
base_appr = Robot_body_c
|
||||||
|
individual_name = 244655
|
||||||
|
affiliation = co_ti_grp
|
||||||
|
voice = rvp003
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_fix_trader
|
||||||
|
base_appr = Robot_body_a
|
||||||
|
individual_name = 244653
|
||||||
|
affiliation = co_ti_grp
|
||||||
|
voice = rvp003
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_fix_weaponsdealer
|
||||||
|
base_appr = Robot_body_e
|
||||||
|
individual_name = 244654
|
||||||
|
affiliation = co_ti_grp
|
||||||
|
voice = rvp003
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_lpolice_001_m
|
||||||
|
body = li_male_guard_body
|
||||||
|
head = ge_male3_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 220156
|
||||||
|
affiliation = li_p_grp
|
||||||
|
voice = rvp111
|
||||||
|
misn = DestroyMission, 0.112387, 0.351002
|
||||||
|
room = bar
|
||||||
|
bribe = li_p_grp, 10000, 16101
|
||||||
|
bribe = co_alg_grp, 10000, 16100
|
||||||
|
bribe = co_be_grp, 10000, 16100
|
||||||
|
bribe = co_ni_grp, 10000, 16100
|
||||||
|
bribe = gd_bh_grp, 10000, 16100
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_planetform_001_m
|
||||||
|
body = sc_scientist4_body
|
||||||
|
head = li_captain_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 220157
|
||||||
|
affiliation = co_ti_grp
|
||||||
|
voice = rvp101
|
||||||
|
misn = DestroyMission, 0.112387, 0.351002
|
||||||
|
room = bar
|
||||||
|
know = 251654, 253753, 1500, 1
|
||||||
|
knowdb = br01_05
|
||||||
|
know = 251719, 253754, 600, 1
|
||||||
|
knowdb = iw03_01
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_planetform_002_m
|
||||||
|
body = sc_scientist4_body
|
||||||
|
head = pl_male7_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 220158
|
||||||
|
affiliation = co_ti_grp
|
||||||
|
voice = rvp101
|
||||||
|
misn = DestroyMission, 0.112387, 0.351002
|
||||||
|
room = bar
|
||||||
|
know = 251681, 253755, 2500, 1
|
||||||
|
knowdb = br06_04
|
||||||
|
know = 251704, 253756, 3500, 1
|
||||||
|
knowdb = bw10_01
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_planetform_003_m
|
||||||
|
body = sc_scientist4_body
|
||||||
|
head = pl_male5_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 220159
|
||||||
|
affiliation = co_ti_grp
|
||||||
|
voice = rvp131
|
||||||
|
misn = DestroyMission, 0.112387, 0.351002
|
||||||
|
room = bar
|
||||||
|
know = 251659, 253757, 1000, 1
|
||||||
|
knowdb = br02_02
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_universal_001_m
|
||||||
|
body = li_tilton_body
|
||||||
|
head = li_sales_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 220160
|
||||||
|
affiliation = co_ss_grp
|
||||||
|
voice = rvp101
|
||||||
|
room = bar
|
||||||
|
bribe = li_p_grp, 10000, 16100
|
||||||
|
bribe = co_hsp_grp, 10000, 16100
|
||||||
|
bribe = co_ni_grp, 10000, 16100
|
||||||
|
bribe = co_ss_grp, 10000, 16101
|
||||||
|
bribe = co_ti_grp, 10000, 16100
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = bar
|
||||||
|
character_density = 4
|
||||||
|
fixture = LI0601_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = Planetscape
|
||||||
|
character_density = 3
|
||||||
|
fixture = LI0601_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
|
||||||
|
fixture = LI0601_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
|
||||||
|
fixture = LI0601_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||||
|
|
||||||
|
[MBase]
|
||||||
|
nickname = LI06_02_Base
|
||||||
|
local_faction = co_os_grp
|
||||||
|
diff = 1
|
||||||
|
msg_id_prefix = gcs_refer_base_LI06_02_Base
|
||||||
|
|
||||||
|
[MVendor]
|
||||||
|
num_offers = 2, 4
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = co_os_grp
|
||||||
|
weight = 64
|
||||||
|
offers_missions = true
|
||||||
|
mission_type = DestroyMission, 0.000000, 0.112387, 100
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = li_p_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = li_n_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0602_fix_bartender
|
||||||
|
body = li_bartender_body
|
||||||
|
head = br_bartender_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244617
|
||||||
|
affiliation = co_os_grp
|
||||||
|
voice = rvp101
|
||||||
|
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0602_fix_ship
|
||||||
|
body = li_male_elite_body
|
||||||
|
head = rh_hassler_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244620
|
||||||
|
affiliation = co_os_grp
|
||||||
|
voice = rvp111
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0602_fix_trader
|
||||||
|
body = li_male_elite_body
|
||||||
|
head = ge_male3_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244618
|
||||||
|
affiliation = co_os_grp
|
||||||
|
voice = rvp101
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0602_fix_weaponsdealer
|
||||||
|
body = li_male_elite_body
|
||||||
|
head = li_rockford_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244619
|
||||||
|
affiliation = co_os_grp
|
||||||
|
voice = rvp111
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = bar
|
||||||
|
character_density = 4
|
||||||
|
fixture = LI0602_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = Deck
|
||||||
|
character_density = 3
|
||||||
|
fixture = LI0602_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
|
||||||
|
fixture = LI0602_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
|
||||||
|
fixture = LI0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||||
|
|
||||||
|
[MBase]
|
||||||
|
nickname = LI06_03_Base
|
||||||
|
local_faction = gd_z_grp
|
||||||
|
diff = 4
|
||||||
|
msg_id_prefix = gcs_refer_base_LI06_03_Base
|
||||||
|
|
||||||
|
[MVendor]
|
||||||
|
num_offers = 2, 4
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = gd_z_grp
|
||||||
|
weight = 23
|
||||||
|
offers_missions = true
|
||||||
|
mission_type = DestroyMission, 0.000000, 0.112387, 100
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = fc_lh_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = fc_lr_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = fc_ou_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = fc_j_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0603_fix_bartender
|
||||||
|
body = pi_pirate8_body
|
||||||
|
head = br_sales_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244639
|
||||||
|
affiliation = gd_z_grp
|
||||||
|
voice = rvp101
|
||||||
|
bribe = fc_j_grp, 10000, 16100
|
||||||
|
bribe = fc_lr_grp, 10000, 16101
|
||||||
|
bribe = fc_ou_grp, 10000, 16100
|
||||||
|
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0603_fix_ship
|
||||||
|
body = pi_pirate8_body
|
||||||
|
head = pi_pirate3_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 245175
|
||||||
|
affiliation = gd_z_grp
|
||||||
|
voice = rvp106
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0603_fix_trader
|
||||||
|
body = pi_pirate8_body
|
||||||
|
head = pi_pirate2_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244640
|
||||||
|
affiliation = gd_z_grp
|
||||||
|
voice = rvp101
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0603_fix_weaponsdealer
|
||||||
|
body = pi_pirate8_body
|
||||||
|
head = pi_pirate4_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244641
|
||||||
|
affiliation = gd_z_grp
|
||||||
|
voice = rvp106
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = bar
|
||||||
|
character_density = 5
|
||||||
|
fixture = LI0603_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = Deck
|
||||||
|
character_density = 2
|
||||||
|
fixture = LI0603_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
|
||||||
|
fixture = LI0603_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = ShipDealer
|
||||||
|
character_density = 2
|
||||||
|
fixture = LI0603_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
|
||||||
|
|
||||||
|
[MBase]
|
||||||
|
nickname = LI06_04_Base
|
||||||
|
local_faction = li_lsf_grp
|
||||||
|
diff = 2
|
||||||
|
msg_id_prefix = gcs_refer_base_LI06_04_Base
|
||||||
|
|
||||||
|
[MVendor]
|
||||||
|
num_offers = 2, 4
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = li_lsf_grp
|
||||||
|
weight = 40
|
||||||
|
mission_type = DestroyMission, 0.000000, 0.112387, 100
|
||||||
|
offers_missions = true
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = li_p_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = li_n_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = gd_z_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0604_fix_bartender
|
||||||
|
body = li_bartender_body
|
||||||
|
head = li_captain_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244624
|
||||||
|
affiliation = li_lsf_grp
|
||||||
|
voice = rvp101
|
||||||
|
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0604_fix_trader
|
||||||
|
body = li_male_elite_body
|
||||||
|
head = rh_captain_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244625
|
||||||
|
affiliation = li_lsf_grp
|
||||||
|
voice = rvp111
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0604_fix_weaponsdealer
|
||||||
|
body = li_male_elite_body
|
||||||
|
head = rh_hassler_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244626
|
||||||
|
affiliation = li_lsf_grp
|
||||||
|
voice = rvp101
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = bar
|
||||||
|
character_density = 6
|
||||||
|
fixture = LI0604_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = Deck
|
||||||
|
character_density = 2
|
||||||
|
fixture = LI0604_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
|
||||||
|
fixture = LI0604_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||||
|
|
||||||
|
[MBase]
|
||||||
|
nickname = LI06_05_Base
|
||||||
|
local_faction = li_lsf_grp
|
||||||
|
diff = 2
|
||||||
|
msg_id_prefix = gcs_refer_base_LI06_05_Base
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = li_p_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = li_n_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[MVendor]
|
||||||
|
num_offers = 0, 0
|
||||||
|
|
||||||
|
[MBase]
|
||||||
|
nickname = LI06_06_Base
|
||||||
|
local_faction = li_lsf_grp
|
||||||
|
diff = 1
|
||||||
|
msg_id_prefix = gcs_refer_base_LI06_06_Base
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = li_p_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = li_n_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[MVendor]
|
||||||
|
num_offers = 0, 0
|
||||||
|
|
||||||
|
[MBase]
|
||||||
|
nickname = LI06_07_Base
|
||||||
|
local_faction = li_n_grp
|
||||||
|
diff = 2
|
||||||
|
msg_id_prefix = gcs_refer_base_LI06_07_Base
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = li_p_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = li_n_grp
|
||||||
|
weight = 1
|
||||||
|
offers_missions = false
|
||||||
|
|
||||||
|
[MVendor]
|
||||||
|
num_offers = 0, 0
|
||||||
|
|||||||
@@ -168,13 +168,22 @@ pilot = pilot_military_ace
|
|||||||
state_graph = FIGHTER
|
state_graph = FIGHTER
|
||||||
npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19
|
npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19
|
||||||
|
|
||||||
|
[NPCShipArch]
|
||||||
|
nickname = li_n_or_elite_d11-19
|
||||||
|
loadout = MSN12_Order_Heavy_Fighter
|
||||||
|
level = d11
|
||||||
|
ship_archetype = or_elite
|
||||||
|
pilot = heavy_fighter_default
|
||||||
|
state_graph = FIGHTER
|
||||||
|
npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19
|
||||||
|
|
||||||
[NPCShipArch]
|
[NPCShipArch]
|
||||||
nickname = li_n_cruiser_d22
|
nickname = li_n_cruiser_d22
|
||||||
loadout = li_n_li_cruiser
|
loadout = li_n_li_cruiser
|
||||||
level = d22
|
level = d22
|
||||||
ship_archetype = li_cruiser
|
ship_archetype = li_cruiser
|
||||||
pilot = cruiser_default
|
pilot = cruiser_default
|
||||||
state_graph = CRUISER
|
state_graph = FIGHTER
|
||||||
npc_class = lawful, CRUISER, d22
|
npc_class = lawful, CRUISER, d22
|
||||||
|
|
||||||
[NPCShipArch]
|
[NPCShipArch]
|
||||||
@@ -182,7 +191,7 @@ nickname = li_n_dreadnought_d25
|
|||||||
loadout = li_n_li_dreadnought
|
loadout = li_n_li_dreadnought
|
||||||
level = d25
|
level = d25
|
||||||
ship_archetype = li_dreadnought
|
ship_archetype = li_dreadnought
|
||||||
pilot = cruiser_default
|
pilot = battleship_default
|
||||||
state_graph = CRUISER
|
state_graph = CRUISER
|
||||||
npc_class = lawful, battleship, d25
|
npc_class = lawful, battleship, d25
|
||||||
|
|
||||||
|
|||||||
@@ -313,6 +313,14 @@ member = d18
|
|||||||
nickname = diff19
|
nickname = diff19
|
||||||
member = d19
|
member = d19
|
||||||
|
|
||||||
|
[ShipClass]
|
||||||
|
nickname = diff22
|
||||||
|
member = d22
|
||||||
|
|
||||||
|
[ShipClass]
|
||||||
|
nickname = diff25
|
||||||
|
member = d25
|
||||||
|
|
||||||
[ShipClass]
|
[ShipClass]
|
||||||
nickname = sc_fighters
|
nickname = sc_fighters
|
||||||
member = class_fighter
|
member = class_fighter
|
||||||
@@ -353,6 +361,14 @@ member = class_gunboat
|
|||||||
nickname = sc_cruisers
|
nickname = sc_cruisers
|
||||||
member = class_cruiser
|
member = class_cruiser
|
||||||
|
|
||||||
|
[ShipClass]
|
||||||
|
nickname = cruisers
|
||||||
|
member = CRUISER
|
||||||
|
|
||||||
|
[ShipClass]
|
||||||
|
nickname = battleships
|
||||||
|
member = battleship
|
||||||
|
|
||||||
; REM
|
; REM
|
||||||
|
|
||||||
[ShipClass]
|
[ShipClass]
|
||||||
|
|||||||
111
DATA/SOLAR/ASTEROIDS/LI06_mojavedustcloud_01.ini
Normal file
111
DATA/SOLAR/ASTEROIDS/LI06_mojavedustcloud_01.ini
Normal file
@@ -0,0 +1,111 @@
|
|||||||
|
[TexturePanels]
|
||||||
|
file = solar\asteroids\rock_shapes.ini
|
||||||
|
|
||||||
|
[Field]
|
||||||
|
cube_size = 400
|
||||||
|
fill_dist = 1800
|
||||||
|
tint_field = 255, 255, 255
|
||||||
|
empty_cube_frequency = 0.15
|
||||||
|
|
||||||
|
[properties]
|
||||||
|
flag = rock_objects
|
||||||
|
flag = object_density_high
|
||||||
|
flag = populated
|
||||||
|
flag = collision
|
||||||
|
|
||||||
|
[Cube]
|
||||||
|
asteroid = rock_asteroid60, 0.7, 0.2, -0.2, 180, 10, 20
|
||||||
|
asteroid = rock_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
|
||||||
|
asteroid = rock_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
|
||||||
|
asteroid = lava02_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
|
||||||
|
|
||||||
|
[Exclusion Zones]
|
||||||
|
exclusion = Zone_LI06_Tradelane_01
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclude_dynamic_asteroids = 1
|
||||||
|
|
||||||
|
exclusion = Zone_LI06_Tradelane_03
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclude_dynamic_asteroids = 1
|
||||||
|
|
||||||
|
exclusion = Zone_LI06_Tradelane_02
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclude_dynamic_asteroids = 1
|
||||||
|
|
||||||
|
exclusion = Zone_LI06_Tradelane_04
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclude_dynamic_asteroids = 1
|
||||||
|
|
||||||
|
exclusion = Zone_LI06_Tradelane_05
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclude_dynamic_asteroids = 1
|
||||||
|
|
||||||
|
exclusion = Zone_LI06_to_Li02
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclude_dynamic_asteroids = 1
|
||||||
|
|
||||||
|
exclusion = Zone_LI06_pop_ambient_01
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclude_dynamic_asteroids = 1
|
||||||
|
|
||||||
|
exclusion = Zone_LI06_dustcloud_storm_01
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclude_dynamic_asteroids = 1
|
||||||
|
|
||||||
|
exclusion = Zone_LI06_dustcloud_storm_02
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclude_dynamic_asteroids = 1
|
||||||
|
|
||||||
|
exclusion = Zone_LI06_pop_ambient_02
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclude_dynamic_asteroids = 1
|
||||||
|
|
||||||
|
exclusion = Zone_LI06_pop_ambient_03
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclude_dynamic_asteroids = 1
|
||||||
|
|
||||||
|
exclusion = Zone_LI06_to_Iw04_hole
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclude_dynamic_asteroids = 1
|
||||||
|
|
||||||
|
exclusion = Zone_LI06_to_LI07_hole
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclude_dynamic_asteroids = 1
|
||||||
|
|
||||||
|
[DynamicAsteroids]
|
||||||
|
asteroid = DAsteroid_lava02
|
||||||
|
count = 20
|
||||||
|
placement_radius = 150
|
||||||
|
placement_offset = 90
|
||||||
|
max_velocity = 10
|
||||||
|
max_angular_velocity = 2
|
||||||
|
color_shift = 1, 0.5, 0
|
||||||
|
|
||||||
|
[Band]
|
||||||
|
render_parts = 6
|
||||||
|
shape = asteroid_belt_04
|
||||||
|
height = 1000
|
||||||
|
offset_dist = 1000
|
||||||
|
fade = 1.000000, 1.350000, 15, 17
|
||||||
|
texture_aspect = 1.000000
|
||||||
|
color_shift = 1.000000, 1.000000, 1.000000
|
||||||
|
ambient_intensity = 1.000000
|
||||||
|
vert_increase = 2
|
||||||
|
|
||||||
|
[AsteroidBillboards]
|
||||||
|
count = 1000
|
||||||
|
start_dist = 800
|
||||||
|
fade_dist_percent = 0.200000
|
||||||
|
shape = roid_rock_tri
|
||||||
|
color_shift = 0.700000, 0.700000, 0.700000
|
||||||
|
ambient_intensity = 1.000000
|
||||||
|
size = 10, 50
|
||||||
|
|
||||||
|
[DynamicAsteroids]
|
||||||
|
asteroid = DAsteroid_rock_small1
|
||||||
|
count = 10
|
||||||
|
placement_radius = 500.000000
|
||||||
|
placement_offset = 90.000000
|
||||||
|
max_velocity = 15.000000
|
||||||
|
max_angular_velocity = 3.000000
|
||||||
|
color_shift = 0.500000, 0.500000, 0.500000
|
||||||
@@ -18,6 +18,13 @@ exclusion = ZONE_Li02_vignette1_exclusion
|
|||||||
exclusion = ZONE_Li02_vignette5_exclusion
|
exclusion = ZONE_Li02_vignette5_exclusion
|
||||||
exclusion = ZONE_Li02_vignette7_exclusion
|
exclusion = ZONE_Li02_vignette7_exclusion
|
||||||
exclusion = ZONE_Li02_vignette9_exclusion
|
exclusion = ZONE_Li02_vignette9_exclusion
|
||||||
|
exclusion = Zone_Li02_Tradelane_01
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclude_dynamic_asteroids = 1
|
||||||
|
exclusion = Zone_Li02_pop_ambient_01
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclude_dynamic_asteroids = 1
|
||||||
|
exclude_asteroids = 1
|
||||||
|
|
||||||
[Cube]
|
[Cube]
|
||||||
asteroid = ice_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0
|
asteroid = ice_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0
|
||||||
|
|||||||
56
DATA/SOLAR/NEBULA/li06_nebula.ini
Normal file
56
DATA/SOLAR/NEBULA/li06_nebula.ini
Normal file
@@ -0,0 +1,56 @@
|
|||||||
|
[TexturePanels]
|
||||||
|
file = solar\nebula\generic_shapes.ini
|
||||||
|
|
||||||
|
[Fog]
|
||||||
|
fog_enabled = 1
|
||||||
|
near = 600
|
||||||
|
distance = 1300
|
||||||
|
color = 186, 145, 101
|
||||||
|
|
||||||
|
[properties]
|
||||||
|
flag = nebula
|
||||||
|
|
||||||
|
[Exterior]
|
||||||
|
shape = generic_exterior1
|
||||||
|
shape = generic_exterior2
|
||||||
|
shape = generic_exterior3
|
||||||
|
shape = generic_exterior4
|
||||||
|
shape_weights = 1, 1, 1, 1
|
||||||
|
fill_shape = nebula_circle2
|
||||||
|
plane_slices = 3
|
||||||
|
bit_radius = 8000
|
||||||
|
bit_radius_random_variation = 0.2
|
||||||
|
min_bits = 5
|
||||||
|
max_bits = 10
|
||||||
|
move_bit_percent = 0.6
|
||||||
|
equator_bias = 0.4
|
||||||
|
color = 180, 120, 70
|
||||||
|
|
||||||
|
[NebulaLight]
|
||||||
|
ambient = 140, 90, 50
|
||||||
|
sun_burnthrough_intensity = 0.4
|
||||||
|
sun_burnthrough_scaler = 1.4
|
||||||
|
|
||||||
|
[Clouds]
|
||||||
|
max_distance = 400
|
||||||
|
puff_count = 12
|
||||||
|
puff_radius = 110
|
||||||
|
puff_colora = 160, 100, 60
|
||||||
|
puff_colorb = 210, 150, 100
|
||||||
|
puff_max_alpha = 0.6
|
||||||
|
puff_shape = generic_cloud1
|
||||||
|
puff_shape = generic_cloud2
|
||||||
|
puff_shape = generic_cloud3
|
||||||
|
puff_shape = generic_cloud4
|
||||||
|
puff_weights = 1, 1, 1, 1
|
||||||
|
puff_drift = 1
|
||||||
|
near_fade_distance = 100, 250
|
||||||
|
lightning_intensity = 1
|
||||||
|
lightning_color = 60, 50, 40
|
||||||
|
lightning_gap = 22
|
||||||
|
lightning_duration = 0.5
|
||||||
|
|
||||||
|
[BackgroundLightning]
|
||||||
|
duration = 0.4
|
||||||
|
gap = 5
|
||||||
|
color = 255, 225, 120
|
||||||
@@ -2216,3 +2216,23 @@ property_flags = 131072
|
|||||||
visit = 128
|
visit = 128
|
||||||
sort = 99.5
|
sort = 99.5
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Iw04_to_LI06_hole
|
||||||
|
ids_name = 460098
|
||||||
|
pos = 30311, 0, -12339
|
||||||
|
rotate = 0, 140, 0
|
||||||
|
archetype = jumphole_light
|
||||||
|
msg_id_prefix = gcs_refer_system_LI06
|
||||||
|
jump_effect = jump_effect_hole
|
||||||
|
ids_info = 66146
|
||||||
|
visit = 0
|
||||||
|
goto = LI06, LI06_to_Iw04_hole, gate_tunnel_bretonia
|
||||||
|
|
||||||
|
[zone]
|
||||||
|
nickname = Zone_Iw04_to_LI06_hole
|
||||||
|
pos = 30312, 0, -12338
|
||||||
|
shape = SPHERE
|
||||||
|
size = 1000
|
||||||
|
property_flags = 131072
|
||||||
|
visit = 128
|
||||||
|
sort = 0
|
||||||
@@ -10858,3 +10858,42 @@ Archetype = universal_shipping_billboard
|
|||||||
;pos = -35388, -200, 28251
|
;pos = -35388, -200, 28251
|
||||||
;rotate = 0, -155, 0
|
;rotate = 0, -155, 0
|
||||||
;Archetype = westpoint_billboard
|
;Archetype = westpoint_billboard
|
||||||
|
|
||||||
|
; [Object]
|
||||||
|
; nickname = li01_li06_jumphole
|
||||||
|
; pos = -33270, 0, -28039
|
||||||
|
; archetype = jumphole
|
||||||
|
; ids_name = 460098
|
||||||
|
; ids_info = 466021
|
||||||
|
; goto = li06, li06_jumphole_entry
|
||||||
|
|
||||||
|
; [Zone]
|
||||||
|
; nickname = zone_li01_li06_jumphole
|
||||||
|
; pos = -33270, 0, -28039
|
||||||
|
; shape = sphere
|
||||||
|
; size = 2000
|
||||||
|
; property_flags = 131072
|
||||||
|
; visit = 128
|
||||||
|
; sort = 99
|
||||||
|
; goto = li06, li06_jumphole_entry
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li01_to_LI06_hole
|
||||||
|
ids_name = 460098
|
||||||
|
pos = 536, 0, 40236
|
||||||
|
rotate = 0, 140, 0
|
||||||
|
archetype = jumphole_orange
|
||||||
|
msg_id_prefix = gcs_refer_system_LI06
|
||||||
|
jump_effect = jump_effect_hole
|
||||||
|
ids_info = 66146
|
||||||
|
visit = 0
|
||||||
|
goto = LI06, LI06_to_Li01_hole, gate_tunnel_bretonia
|
||||||
|
|
||||||
|
[zone]
|
||||||
|
nickname = Zone_Li01_to_LI06_hole
|
||||||
|
pos = 537, 0, 40237
|
||||||
|
shape = SPHERE
|
||||||
|
size = 1000
|
||||||
|
property_flags = 131072
|
||||||
|
visit = 128
|
||||||
|
sort = 0
|
||||||
@@ -1154,20 +1154,20 @@ faction = co_ss_grp, 0.2
|
|||||||
[Object]
|
[Object]
|
||||||
nickname = Li02_planet_Mojave
|
nickname = Li02_planet_Mojave
|
||||||
ids_name = 261120
|
ids_name = 261120
|
||||||
pos = 23702, 0, -23657
|
pos = 22305, 0, -24491
|
||||||
Archetype = planet_desorgrck_2000
|
Archetype = planet_desorgrck_2000
|
||||||
ids_info = 66053
|
ids_info = 66053
|
||||||
spin = 0, 0.02, 0
|
spin = 0, 0.020000, 0
|
||||||
atmosphere_range = 2150
|
atmosphere_range = 2150
|
||||||
burn_color = 255, 222, 160
|
burn_color = 255, 222, 160
|
||||||
|
|
||||||
[zone]
|
[zone]
|
||||||
nickname = zone_Li02_Mojave_death
|
nickname = zone_Li02_Mojave_death
|
||||||
pos = 23702, 0, -23657
|
pos = 22305, 0, -24491
|
||||||
shape = SPHERE
|
shape = SPHERE
|
||||||
size = 2075
|
size = 2075
|
||||||
damage = 2000000
|
damage = 2000000
|
||||||
sort = 99.5
|
sort = 99.500000
|
||||||
density = 0
|
density = 0
|
||||||
relief_time = 0
|
relief_time = 0
|
||||||
population_additive = false
|
population_additive = false
|
||||||
@@ -6331,3 +6331,521 @@ sort = 99.5
|
|||||||
nickname = ast_ice_broken01
|
nickname = ast_ice_broken01
|
||||||
pos = 0, 0, -50000
|
pos = 0, 0, -50000
|
||||||
archetype = ast_ice_broken01
|
archetype = ast_ice_broken01
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_to_LI06
|
||||||
|
ids_name = 458756
|
||||||
|
pos = 26705, 0, -54709
|
||||||
|
rotate = 0, 140, 0
|
||||||
|
archetype = jumpgate
|
||||||
|
msg_id_prefix = gcs_refer_system_LI06
|
||||||
|
jump_effect = jump_effect_bretonia
|
||||||
|
ids_info = 66145
|
||||||
|
reputation = li_lsf_grp
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 7
|
||||||
|
loadout = jumpgate_br_02
|
||||||
|
pilot = pilot_solar_easiest
|
||||||
|
goto = LI06, LI06_to_Li02, gate_tunnel_bretonia
|
||||||
|
|
||||||
|
[zone]
|
||||||
|
nickname = Zone_Li02_to_LI06
|
||||||
|
pos = 26706, 0, -54708
|
||||||
|
shape = SPHERE
|
||||||
|
size = 1000
|
||||||
|
property_flags = 131072
|
||||||
|
visit = 128
|
||||||
|
sort = 0
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_6
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 25958, 0, -21608
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_5
|
||||||
|
reputation = li_p_grp
|
||||||
|
tradelane_space_name = 261120
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 3
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hard
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_5
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 32314, 0, -25590
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_4
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_6
|
||||||
|
reputation = li_p_grp
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 3
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hard
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_4
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 38670, 0, -29571
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_3
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_5
|
||||||
|
reputation = li_p_grp
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 4
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hardest
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_3
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 45026, 0, -33553
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_2
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_4
|
||||||
|
reputation = li_p_grp
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 3
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hard
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_2
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 51381, 0, -37535
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_1
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_3
|
||||||
|
reputation = li_p_grp
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 4
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hardest
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_1
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 57737, 0, -41516
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_2
|
||||||
|
reputation = li_p_grp
|
||||||
|
tradelane_space_name = 261663
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 3
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hard
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_01
|
||||||
|
reputation = li_lsf_grp
|
||||||
|
pos = 25270, 0, -23215
|
||||||
|
rotate = 0, -2, 0
|
||||||
|
archetype = Trade_Lane_Ring
|
||||||
|
ids_name = 0
|
||||||
|
ids_info = 66170
|
||||||
|
tradelane_space_name = 261120
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 1
|
||||||
|
loadout = trade_lane_ring_br_01
|
||||||
|
pilot = pilot_solar_easiest
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_02
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_02
|
||||||
|
reputation = li_lsf_grp
|
||||||
|
pos = 25680, 0, -33007
|
||||||
|
rotate = 0, -2, 0
|
||||||
|
archetype = Trade_Lane_Ring
|
||||||
|
ids_name = 0
|
||||||
|
ids_info = 66170
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 1
|
||||||
|
loadout = trade_lane_ring_br_01
|
||||||
|
pilot = pilot_solar_easiest
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_01
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_03
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_03
|
||||||
|
reputation = li_lsf_grp
|
||||||
|
pos = 26090, 0, -42800
|
||||||
|
rotate = 0, -2, 0
|
||||||
|
archetype = Trade_Lane_Ring
|
||||||
|
ids_name = 0
|
||||||
|
ids_info = 66170
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 1
|
||||||
|
loadout = trade_lane_ring_br_01
|
||||||
|
pilot = pilot_solar_easiest
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_02
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_04
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_04
|
||||||
|
reputation = li_lsf_grp
|
||||||
|
pos = 26500, 0, -52593
|
||||||
|
rotate = 0, -2, 0
|
||||||
|
archetype = Trade_Lane_Ring
|
||||||
|
ids_name = 0
|
||||||
|
ids_info = 66170
|
||||||
|
tradelane_space_name = 458758
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 1
|
||||||
|
loadout = trade_lane_ring_br_01
|
||||||
|
pilot = pilot_solar_easiest
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_03
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = Zone_Li02_Tradelane_01
|
||||||
|
pos = 25885, 0, -37904
|
||||||
|
rotate = 0, -2, 0
|
||||||
|
shape = BOX
|
||||||
|
size = 1598, 1598, 29903
|
||||||
|
comment = Tradelane Pop
|
||||||
|
property_flags = 196608
|
||||||
|
lane_id = 1
|
||||||
|
tradelane_down = 35
|
||||||
|
sort = 51
|
||||||
|
toughness = 4
|
||||||
|
density = 3
|
||||||
|
repop_time = 25
|
||||||
|
max_battle_size = 4
|
||||||
|
pop_type = major_tradelane
|
||||||
|
relief_time = 35
|
||||||
|
faction_weight = li_lsf_grp, 1
|
||||||
|
faction_weight = li_p_grp, 1
|
||||||
|
faction_weight = co_me_grp, 7
|
||||||
|
faction_weight = co_hsp_grp, 7
|
||||||
|
faction_weight = co_ni_grp, 7
|
||||||
|
faction_weight = co_os_grp, 7
|
||||||
|
faction_weight = co_ss_grp, 7
|
||||||
|
faction_weight = co_alg_grp, 7
|
||||||
|
faction_weight = li_n_grp, 1
|
||||||
|
encounter = tradelane_trade_armored, 4, 0.100000
|
||||||
|
faction = li_lsf_grp, 0.100000
|
||||||
|
faction = li_p_grp, 0.100000
|
||||||
|
encounter = tradelane_trade_freighter, 4, 0.400000
|
||||||
|
faction = co_me_grp, 0.100000
|
||||||
|
faction = co_hsp_grp, 0.100000
|
||||||
|
faction = co_ni_grp, 0.400000
|
||||||
|
faction = co_os_grp, 0.200000
|
||||||
|
faction = co_ss_grp, 0.050000
|
||||||
|
faction = co_alg_grp, 0.050000
|
||||||
|
encounter = tradelane_trade_transport, 4, 0.400000
|
||||||
|
faction = co_me_grp, 0.100000
|
||||||
|
encounter = tradelane_armored_prisoner, 4, 0.100000
|
||||||
|
faction = li_n_grp, 0.100000
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = Zone_Li02_pop_ambient_01
|
||||||
|
pos = 26601, 0, -54646
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
shape = SPHERE
|
||||||
|
size = 2700
|
||||||
|
comment = Jumpgate to Nevada
|
||||||
|
property_flags = 196608
|
||||||
|
sort = 51
|
||||||
|
toughness = 2
|
||||||
|
density = 10
|
||||||
|
repop_time = 10
|
||||||
|
max_battle_size = 4
|
||||||
|
pop_type = jumpgate
|
||||||
|
relief_time = 15
|
||||||
|
population_additive = false
|
||||||
|
faction_weight = li_n_grp, 5
|
||||||
|
faction_weight = li_p_grp, 7
|
||||||
|
faction_weight = li_p_grp_prisoners, 4
|
||||||
|
faction_weight = co_alg_grp, 10
|
||||||
|
faction_weight = co_be_grp, 10
|
||||||
|
faction_weight = co_hsp_grp, 10
|
||||||
|
faction_weight = co_nws_grp, 10
|
||||||
|
faction_weight = co_ni_grp, 10
|
||||||
|
faction_weight = co_ss_grp, 10
|
||||||
|
faction_weight = co_vr_grp, 8
|
||||||
|
density_restriction = 4, unlawfuls
|
||||||
|
encounter = area_defend, 2, 0.080000
|
||||||
|
faction = li_n_grp, 0.420000
|
||||||
|
faction = li_p_grp, 0.580000
|
||||||
|
encounter = area_armored_prisoner, 2, 0.020000
|
||||||
|
faction = li_p_grp, 1.000000
|
||||||
|
encounter = area_trade_freighter, 2, 0.110000
|
||||||
|
faction = co_hsp_grp, 0.360000
|
||||||
|
faction = co_ss_grp, 0.360000
|
||||||
|
faction = co_vr_grp, 0.290000
|
||||||
|
encounter = area_trade_transport, 2, 0.130000
|
||||||
|
faction = co_alg_grp, 0.150000
|
||||||
|
faction = co_be_grp, 0.150000
|
||||||
|
faction = co_hsp_grp, 0.150000
|
||||||
|
faction = co_nws_grp, 0.150000
|
||||||
|
faction = co_ni_grp, 0.150000
|
||||||
|
faction = co_ss_grp, 0.150000
|
||||||
|
faction = co_vr_grp, 0.120000
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_to_LI06
|
||||||
|
ids_name = 450001
|
||||||
|
pos = 26705, 0, -54709
|
||||||
|
rotate = 0, 140, 0
|
||||||
|
archetype = jumpgate
|
||||||
|
msg_id_prefix = gcs_refer_system_LI06
|
||||||
|
jump_effect = jump_effect_bretonia
|
||||||
|
ids_info = 66145
|
||||||
|
reputation = li_lsf_grp
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 7
|
||||||
|
loadout = jumpgate_br_02
|
||||||
|
pilot = pilot_solar_easiest
|
||||||
|
goto = LI06, LI06_to_Li02, gate_tunnel_bretonia
|
||||||
|
|
||||||
|
[zone]
|
||||||
|
nickname = Zone_Li02_to_LI06
|
||||||
|
pos = 26706, 0, -54708
|
||||||
|
shape = SPHERE
|
||||||
|
size = 2000
|
||||||
|
property_flags = 131072
|
||||||
|
visit = 128
|
||||||
|
sort = 0
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_6
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 25958, 0, -21608
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_5
|
||||||
|
reputation = li_p_grp
|
||||||
|
tradelane_space_name = 261120
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 3
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hard
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_5
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 32314, 0, -25590
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_4
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_6
|
||||||
|
reputation = li_p_grp
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 3
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hard
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_4
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 38670, 0, -29571
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_3
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_5
|
||||||
|
reputation = li_p_grp
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 4
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hardest
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_3
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 45026, 0, -33553
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_2
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_4
|
||||||
|
reputation = li_p_grp
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 3
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hard
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_2
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 51381, 0, -37535
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_1
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_3
|
||||||
|
reputation = li_p_grp
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 4
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hardest
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_1
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 57737, 0, -41516
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_2
|
||||||
|
reputation = li_p_grp
|
||||||
|
tradelane_space_name = 261663
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 3
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hard
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_01
|
||||||
|
reputation = li_lsf_grp
|
||||||
|
pos = 25270, 0, -23215
|
||||||
|
rotate = 0, -2, 0
|
||||||
|
archetype = Trade_Lane_Ring
|
||||||
|
ids_name = 0
|
||||||
|
ids_info = 66170
|
||||||
|
tradelane_space_name = 261120
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 1
|
||||||
|
loadout = trade_lane_ring_br_01
|
||||||
|
pilot = pilot_solar_easiest
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_02
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_02
|
||||||
|
reputation = li_lsf_grp
|
||||||
|
pos = 25680, 0, -33007
|
||||||
|
rotate = 0, -2, 0
|
||||||
|
archetype = Trade_Lane_Ring
|
||||||
|
ids_name = 0
|
||||||
|
ids_info = 66170
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 1
|
||||||
|
loadout = trade_lane_ring_br_01
|
||||||
|
pilot = pilot_solar_easiest
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_01
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_03
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_03
|
||||||
|
reputation = li_lsf_grp
|
||||||
|
pos = 26090, 0, -42800
|
||||||
|
rotate = 0, -2, 0
|
||||||
|
archetype = Trade_Lane_Ring
|
||||||
|
ids_name = 0
|
||||||
|
ids_info = 66170
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 1
|
||||||
|
loadout = trade_lane_ring_br_01
|
||||||
|
pilot = pilot_solar_easiest
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_02
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_04
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_04
|
||||||
|
reputation = li_lsf_grp
|
||||||
|
pos = 26500, 0, -52593
|
||||||
|
rotate = 0, -2, 0
|
||||||
|
archetype = Trade_Lane_Ring
|
||||||
|
ids_name = 0
|
||||||
|
ids_info = 66170
|
||||||
|
tradelane_space_name = 450003
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 1
|
||||||
|
loadout = trade_lane_ring_br_01
|
||||||
|
pilot = pilot_solar_easiest
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_03
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = Zone_Li02_Tradelane_01
|
||||||
|
pos = 25885, 0, -37904
|
||||||
|
rotate = 0, -2, 0
|
||||||
|
shape = BOX
|
||||||
|
size = 1598, 1598, 29903
|
||||||
|
comment = Tradelane Pop
|
||||||
|
property_flags = 131072
|
||||||
|
lane_id = 1
|
||||||
|
tradelane_down = 35
|
||||||
|
sort = 51
|
||||||
|
toughness = 4
|
||||||
|
density = 3
|
||||||
|
repop_time = 25
|
||||||
|
max_battle_size = 4
|
||||||
|
pop_type = major_tradelane
|
||||||
|
relief_time = 35
|
||||||
|
faction_weight = li_lsf_grp, 1
|
||||||
|
faction_weight = li_p_grp, 1
|
||||||
|
faction_weight = co_me_grp, 7
|
||||||
|
faction_weight = co_hsp_grp, 7
|
||||||
|
faction_weight = co_ss_grp, 7
|
||||||
|
faction_weight = co_alg_grp, 7
|
||||||
|
faction_weight = li_n_grp, 1
|
||||||
|
encounter = tradelane_trade_armored, 4, 0.100000
|
||||||
|
faction = li_lsf_grp, 0.100000
|
||||||
|
faction = li_p_grp, 0.100000
|
||||||
|
encounter = tradelane_trade_freighter, 4, 0.400000
|
||||||
|
faction = co_me_grp, 0.100000
|
||||||
|
faction = co_hsp_grp, 0.100000
|
||||||
|
faction = co_ss_grp, 0.050000
|
||||||
|
faction = co_alg_grp, 0.050000
|
||||||
|
encounter = tradelane_trade_transport, 4, 0.400000
|
||||||
|
faction = co_me_grp, 0.100000
|
||||||
|
encounter = tradelane_armored_prisoner, 4, 0.100000
|
||||||
|
faction = li_n_grp, 0.100000
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = Zone_Li02_pop_ambient_01
|
||||||
|
pos = 26601, 0, -54646
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
shape = SPHERE
|
||||||
|
size = 2700
|
||||||
|
comment = Jumpgate to Nevada
|
||||||
|
property_flags = 131072
|
||||||
|
sort = 51
|
||||||
|
toughness = 2
|
||||||
|
density = 10
|
||||||
|
repop_time = 10
|
||||||
|
max_battle_size = 4
|
||||||
|
pop_type = jumpgate
|
||||||
|
relief_time = 15
|
||||||
|
population_additive = false
|
||||||
|
faction_weight = li_n_grp, 5
|
||||||
|
faction_weight = li_p_grp, 7
|
||||||
|
faction_weight = li_p_grp_prisoners, 4
|
||||||
|
faction_weight = co_alg_grp, 10
|
||||||
|
faction_weight = co_be_grp, 10
|
||||||
|
faction_weight = co_hsp_grp, 10
|
||||||
|
faction_weight = co_nws_grp, 10
|
||||||
|
faction_weight = co_ni_grp, 10
|
||||||
|
faction_weight = co_ss_grp, 10
|
||||||
|
faction_weight = co_vr_grp, 8
|
||||||
|
density_restriction = 4, unlawfuls
|
||||||
|
encounter = area_defend, 2, 0.080000
|
||||||
|
faction = li_n_grp, 0.420000
|
||||||
|
faction = li_p_grp, 0.580000
|
||||||
|
encounter = area_armored_prisoner, 2, 0.020000
|
||||||
|
faction = li_p_grp, 1.000000
|
||||||
|
encounter = area_trade_freighter, 2, 0.110000
|
||||||
|
faction = co_hsp_grp, 0.360000
|
||||||
|
faction = co_ss_grp, 0.360000
|
||||||
|
faction = co_vr_grp, 0.290000
|
||||||
|
encounter = area_trade_transport, 2, 0.130000
|
||||||
|
faction = co_alg_grp, 0.150000
|
||||||
|
faction = co_be_grp, 0.150000
|
||||||
|
faction = co_hsp_grp, 0.150000
|
||||||
|
faction = co_nws_grp, 0.150000
|
||||||
|
faction = co_ni_grp, 0.150000
|
||||||
|
faction = co_ss_grp, 0.150000
|
||||||
|
faction = co_vr_grp, 0.120000
|
||||||
|
|||||||
72
DATA/UNIVERSE/SYSTEMS/LI07/LI07.ini
Normal file
72
DATA/UNIVERSE/SYSTEMS/LI07/LI07.ini
Normal file
@@ -0,0 +1,72 @@
|
|||||||
|
[SystemInfo]
|
||||||
|
space_color = 0, 0, 0
|
||||||
|
local_faction = li_lsf_grp
|
||||||
|
|
||||||
|
[TexturePanels]
|
||||||
|
file = universe\heavens\shapes.ini
|
||||||
|
|
||||||
|
[Music]
|
||||||
|
space = music_li_space
|
||||||
|
danger = music_bw_danger
|
||||||
|
battle = music_iw_battle
|
||||||
|
|
||||||
|
[Dust]
|
||||||
|
spacedust = Dust
|
||||||
|
|
||||||
|
[Ambient]
|
||||||
|
color = 60, 20, 10
|
||||||
|
|
||||||
|
[Background]
|
||||||
|
basic_stars = solar\starsphere\starsphere_stars_noband.cmp
|
||||||
|
complex_stars = solar\starsphere\starsphere_iw04_stars.cmp
|
||||||
|
nebulae = solar\starsphere\starsphere_bw09.cmp
|
||||||
|
|
||||||
|
[LightSource]
|
||||||
|
nickname = LI07_system_light
|
||||||
|
pos = 0, 0, 0
|
||||||
|
color = 253, 230, 180
|
||||||
|
range = 120000
|
||||||
|
type = DIRECTIONAL
|
||||||
|
atten_curve = DYNAMIC_DIRECTION
|
||||||
|
|
||||||
|
[zone]
|
||||||
|
nickname = LI07_Sun1_death
|
||||||
|
pos = 473, 0, 0
|
||||||
|
shape = SPHERE
|
||||||
|
size = 5000
|
||||||
|
damage = 100000
|
||||||
|
sort = 99.500000
|
||||||
|
density = 0
|
||||||
|
relief_time = 0
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = LI07_Sun1
|
||||||
|
ids_name = 0
|
||||||
|
pos = 473, 0, 0
|
||||||
|
ambient_color = 255, 255, 255
|
||||||
|
archetype = sun_2000
|
||||||
|
star = green_giant_sun
|
||||||
|
atmosphere_range = 6500
|
||||||
|
burn_color = 0, 255, 0
|
||||||
|
ids_info = 66162
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = LI07_to_LI06_hole
|
||||||
|
ids_name = 458757
|
||||||
|
pos = 11360, 0, 96094
|
||||||
|
rotate = 0, 140, 0
|
||||||
|
archetype = jumphole_green
|
||||||
|
msg_id_prefix = gcs_refer_system_LI06
|
||||||
|
jump_effect = jump_effect_hole
|
||||||
|
ids_info = 66146
|
||||||
|
visit = 0
|
||||||
|
goto = LI06, LI06_to_LI07_hole, gate_tunnel_bretonia
|
||||||
|
|
||||||
|
[zone]
|
||||||
|
nickname = Zone_LI07_to_LI06_hole
|
||||||
|
pos = 11361, 0, 96095
|
||||||
|
shape = SPHERE
|
||||||
|
size = 1000
|
||||||
|
property_flags = 131072
|
||||||
|
visit = 128
|
||||||
|
sort = 0
|
||||||
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_01_Base.ini
Normal file
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_01_Base.ini
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = LI06_01_Base
|
||||||
|
start_room = Planetscape
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Planetscape
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_planetscape.ini
|
||||||
15
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_02_Base.ini
Normal file
15
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_02_Base.ini
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = LI06_02_Base
|
||||||
|
start_room = Deck
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_02_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_02_deck.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck2
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_02_deck2.ini
|
||||||
19
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_03_Base.ini
Normal file
19
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_03_Base.ini
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = LI06_03_Base
|
||||||
|
start_room = Bar
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck2
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck2.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = ShipDealer
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_shipdealer.ini
|
||||||
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_04_Base.ini
Normal file
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_04_Base.ini
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = LI06_04_Base
|
||||||
|
start_room = Bar
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_04_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_04_deck.ini
|
||||||
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_05_Base.ini
Normal file
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_05_Base.ini
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = LI06_05_Base
|
||||||
|
start_room = Deck
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = bar
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_05_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_05_deck.ini
|
||||||
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_06_Base.ini
Normal file
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_06_Base.ini
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = LI06_06_Base
|
||||||
|
start_room = Bar
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_06_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_06_deck.ini
|
||||||
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_07_Base.ini
Normal file
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_07_Base.ini
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = LI06_07_Base
|
||||||
|
start_room = Deck
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = bar
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_07_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_07_deck.ini
|
||||||
195
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_01_bar.ini
Normal file
195
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_01_bar.ini
Normal file
@@ -0,0 +1,195 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Pl_03_bar_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Pl_03_bar_ambi_int_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Pl_03_bar_traffic_01.thn, TRAFFIC_PRIORITY
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_li02
|
||||||
|
ambient = ambience_bar_ground_smaller
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = scripts\bases\Pl_03_bar_enter_01.thn
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/02
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_PLANETSCAPE
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Planetscape
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Planetscape
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Planetscape
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Planetscape
|
||||||
|
set_virtual_room = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA01
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA02
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA03
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA04
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA05
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA06
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA07
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA08
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA09
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA10
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 225, 133
|
||||||
|
scale = 2.500000
|
||||||
|
blink = 1.500000
|
||||||
|
endpause = 1.500000
|
||||||
|
hardpoint = HP_LightB01
|
||||||
|
hardpoint = HP_LightB02
|
||||||
|
hardpoint = HP_LightB03
|
||||||
|
hardpoint = HP_LightB04
|
||||||
|
hardpoint = HP_LightB05
|
||||||
|
hardpoint = HP_LightB06
|
||||||
|
hardpoint = HP_LightB07
|
||||||
|
hardpoint = HP_LightB08
|
||||||
|
hardpoint = HP_LightB09
|
||||||
|
hardpoint = HP_LightB10
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 225, 133
|
||||||
|
scale = 2.500000
|
||||||
|
blink = 1.500000
|
||||||
|
endpause = 0.500000
|
||||||
|
hardpoint = HP_LightC01
|
||||||
|
hardpoint = HP_LightC02
|
||||||
|
hardpoint = HP_LightC03
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 225, 133
|
||||||
|
scale = 2.500000
|
||||||
|
blink = 1.500000
|
||||||
|
endpause = 0.500000
|
||||||
|
hardpoint = HP_LightD01
|
||||||
|
hardpoint = HP_LightD02
|
||||||
|
hardpoint = HP_LightD03
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 75, 25, 0
|
||||||
|
scale = 9.000000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 2.500000
|
||||||
|
endpause = 0.250000
|
||||||
|
hardpoint = HP_LightE01
|
||||||
|
hardpoint = HP_LightE02
|
||||||
|
hardpoint = HP_LightE07
|
||||||
|
hardpoint = HP_LightE08
|
||||||
|
hardpoint = HP_LightE10
|
||||||
|
hardpoint = HP_LightE11
|
||||||
|
hardpoint = HP_LightE14
|
||||||
|
hardpoint = HP_LightE15
|
||||||
|
hardpoint = HP_LightE18
|
||||||
|
hardpoint = HP_LightE19
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 0, 0
|
||||||
|
scale = 9.000000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 5.000000
|
||||||
|
endpause = 0.250000
|
||||||
|
hardpoint = HP_LightE03
|
||||||
|
hardpoint = HP_LightE04
|
||||||
|
hardpoint = HP_LightE05
|
||||||
|
hardpoint = HP_LightE06
|
||||||
|
hardpoint = HP_LightE09
|
||||||
|
hardpoint = HP_LightE12
|
||||||
|
hardpoint = HP_LightE13
|
||||||
|
hardpoint = HP_LightE16
|
||||||
|
hardpoint = HP_LightE17
|
||||||
|
hardpoint = HP_LightE20
|
||||||
271
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_01_planetscape.ini
Normal file
271
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_01_planetscape.ini
Normal file
@@ -0,0 +1,271 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Pl_03_pad_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Pl_03_pad_ambi_day_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Pl_03_pad_traffic_01.thn, TRAFFIC_PRIORITY
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_planetscape_rocky
|
||||||
|
music = music_californiaminor, oneshot
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
landing_script = scripts\bases\Pl_03_pad_land_01.thn
|
||||||
|
launching_script = scripts\bases\Pl_03_pad_launch_01.thn
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/02
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_PLANETSCAPE
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Planetscape
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER
|
||||||
|
behavior = StartShipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = ShipDealer
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA01
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA02
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA03
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA04
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA05
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA06
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA07
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA08
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA09
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA10
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 0.800000
|
||||||
|
blink = 1.500000
|
||||||
|
endpause = 0.500000
|
||||||
|
hardpoint = HP_LightA11
|
||||||
|
hardpoint = HP_LightA12
|
||||||
|
hardpoint = HP_LightA13
|
||||||
|
hardpoint = HP_LightA14
|
||||||
|
hardpoint = HP_LightA15
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 0.800000
|
||||||
|
blink = 1.500000
|
||||||
|
endpause = 0.500000
|
||||||
|
hardpoint = HP_LightA16
|
||||||
|
hardpoint = HP_LightA17
|
||||||
|
hardpoint = HP_LightA18
|
||||||
|
hardpoint = HP_LightA19
|
||||||
|
hardpoint = HP_LightA20
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 225, 133
|
||||||
|
scale = 2.500000
|
||||||
|
blink = 1.500000
|
||||||
|
endpause = 1.500000
|
||||||
|
hardpoint = HP_LightB01
|
||||||
|
hardpoint = HP_LightB02
|
||||||
|
hardpoint = HP_LightB03
|
||||||
|
hardpoint = HP_LightB04
|
||||||
|
hardpoint = HP_LightB05
|
||||||
|
hardpoint = HP_LightB06
|
||||||
|
hardpoint = HP_LightB07
|
||||||
|
hardpoint = HP_LightB08
|
||||||
|
hardpoint = HP_LightB09
|
||||||
|
hardpoint = HP_LightB10
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 225, 133
|
||||||
|
scale = 2.500000
|
||||||
|
blink = 1.500000
|
||||||
|
endpause = 0.500000
|
||||||
|
hardpoint = HP_LightC01
|
||||||
|
hardpoint = HP_LightC02
|
||||||
|
hardpoint = HP_LightC03
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 225, 133
|
||||||
|
scale = 2.500000
|
||||||
|
blink = 1.500000
|
||||||
|
endpause = 0.500000
|
||||||
|
hardpoint = HP_LightD01
|
||||||
|
hardpoint = HP_LightD02
|
||||||
|
hardpoint = HP_LightD03
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 75, 25, 0
|
||||||
|
scale = 9.000000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 2.500000
|
||||||
|
endpause = 0.250000
|
||||||
|
hardpoint = HP_LightE01
|
||||||
|
hardpoint = HP_LightE02
|
||||||
|
hardpoint = HP_LightE07
|
||||||
|
hardpoint = HP_LightE08
|
||||||
|
hardpoint = HP_LightE10
|
||||||
|
hardpoint = HP_LightE11
|
||||||
|
hardpoint = HP_LightE14
|
||||||
|
hardpoint = HP_LightE15
|
||||||
|
hardpoint = HP_LightE18
|
||||||
|
hardpoint = HP_LightE19
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 0, 0
|
||||||
|
scale = 9.000000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 5.000000
|
||||||
|
endpause = 0.250000
|
||||||
|
hardpoint = HP_LightE03
|
||||||
|
hardpoint = HP_LightE04
|
||||||
|
hardpoint = HP_LightE05
|
||||||
|
hardpoint = HP_LightE06
|
||||||
|
hardpoint = HP_LightE09
|
||||||
|
hardpoint = HP_LightE12
|
||||||
|
hardpoint = HP_LightE13
|
||||||
|
hardpoint = HP_LightE16
|
||||||
|
hardpoint = HP_LightE17
|
||||||
|
hardpoint = HP_LightE20
|
||||||
50
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_bar.ini
Normal file
50
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_bar.ini
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_05_Bar_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_bar_space
|
||||||
|
music = music_bar_li03
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = scripts\bases\Li_05_Bar_enter_01.thn
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
111
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_deck.ini
Normal file
111
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_deck.ini
Normal file
@@ -0,0 +1,111 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/02
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER
|
||||||
|
behavior = StartShipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = ShipDealer
|
||||||
22
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_deck2.ini
Normal file
22
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_deck2.ini
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
52
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini
Normal file
52
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini
Normal file
@@ -0,0 +1,52 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
|
||||||
|
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_12.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Static_Badlands.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic_Badlands.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Lightning.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic07
|
||||||
|
ambient = ambience_bar_space
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\br_08_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
177
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck.ini
Normal file
177
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck.ini
Normal file
@@ -0,0 +1,177 @@
|
|||||||
|
[Room_Info]
|
||||||
|
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
|
||||||
|
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_larger
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 200, 100
|
||||||
|
scale = 0.500000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 0.050000
|
||||||
|
endpause = 0.000000
|
||||||
|
hardpoint = HpLightA01
|
||||||
|
hardpoint = HpLightA02
|
||||||
|
hardpoint = HpLightA03
|
||||||
|
hardpoint = HpLightA04
|
||||||
|
hardpoint = HpLightA05
|
||||||
|
hardpoint = HpLightA06
|
||||||
|
hardpoint = HpLightA07
|
||||||
|
hardpoint = HpLightA08
|
||||||
|
hardpoint = HpLightA09
|
||||||
|
hardpoint = HpLightA10
|
||||||
|
hardpoint = HpLightA11
|
||||||
|
hardpoint = HpLightA12
|
||||||
|
hardpoint = HpLightA13
|
||||||
|
hardpoint = HpLightA14
|
||||||
|
hardpoint = HpLightA15
|
||||||
|
hardpoint = HpLightA16
|
||||||
|
hardpoint = HpLightA17
|
||||||
|
hardpoint = HpLightA18
|
||||||
|
hardpoint = HpLightA19
|
||||||
|
hardpoint = HpLightA20
|
||||||
|
hardpoint = HpLightA21
|
||||||
|
hardpoint = HpLightA22
|
||||||
|
hardpoint = HpLightA23
|
||||||
|
hardpoint = HpLightA24
|
||||||
|
hardpoint = HpLightA25
|
||||||
|
hardpoint = HpLightA26
|
||||||
|
hardpoint = HpLightA27
|
||||||
|
hardpoint = HpLightA28
|
||||||
|
hardpoint = HpLightA29
|
||||||
|
hardpoint = HpLightA30
|
||||||
|
hardpoint = HpLightB15
|
||||||
|
hardpoint = HpLightB16
|
||||||
|
hardpoint = HpLightB17
|
||||||
|
hardpoint = HpLightB18
|
||||||
|
hardpoint = HpLightB19
|
||||||
|
hardpoint = HpLightB20
|
||||||
|
hardpoint = HpLightB21
|
||||||
|
hardpoint = HpLightB22
|
||||||
|
hardpoint = HpLightB23
|
||||||
|
hardpoint = HpLightB24
|
||||||
|
hardpoint = HpLightB25
|
||||||
|
hardpoint = HpLightB26
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 200, 255, 50
|
||||||
|
scale = 0.500000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 0.000000
|
||||||
|
endpause = 0.000000
|
||||||
|
hardpoint = HpLightA31
|
||||||
|
hardpoint = HpLightA32
|
||||||
|
hardpoint = HpLightA33
|
||||||
|
hardpoint = HpLightA34
|
||||||
|
hardpoint = HpLightA35
|
||||||
|
hardpoint = HpLightA36
|
||||||
|
hardpoint = HpLightA37
|
||||||
|
hardpoint = HpLightA38
|
||||||
|
hardpoint = HpLightA39
|
||||||
|
hardpoint = HpLightA40
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 100, 200, 200
|
||||||
|
scale = 0.500000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 0.000000
|
||||||
|
endpause = 0.000000
|
||||||
|
numlights = 26
|
||||||
|
hardpoint = HpLightB01
|
||||||
|
hardpoint = HpLightB02
|
||||||
|
hardpoint = HpLightB03
|
||||||
|
hardpoint = HpLightB04
|
||||||
|
hardpoint = HpLightB05
|
||||||
|
hardpoint = HpLightB06
|
||||||
|
hardpoint = HpLightB07
|
||||||
|
hardpoint = HpLightB08
|
||||||
|
hardpoint = HpLightB09
|
||||||
|
hardpoint = HpLightB10
|
||||||
|
hardpoint = HpLightB11
|
||||||
|
hardpoint = HpLightB12
|
||||||
|
hardpoint = HpLightB13
|
||||||
|
hardpoint = HpLightB14
|
||||||
110
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck2.ini
Normal file
110
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck2.ini
Normal file
@@ -0,0 +1,110 @@
|
|||||||
|
[Room_Info]
|
||||||
|
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
|
||||||
|
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_larger
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 200, 100
|
||||||
|
scale = 0.500000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 0.050000
|
||||||
|
endpause = 0.000000
|
||||||
|
hardpoint = HpLightA01
|
||||||
|
hardpoint = HpLightA02
|
||||||
|
hardpoint = HpLightA03
|
||||||
|
hardpoint = HpLightA04
|
||||||
|
hardpoint = HpLightA05
|
||||||
|
hardpoint = HpLightA06
|
||||||
|
hardpoint = HpLightA07
|
||||||
|
hardpoint = HpLightA08
|
||||||
|
hardpoint = HpLightA09
|
||||||
|
hardpoint = HpLightA10
|
||||||
|
hardpoint = HpLightA11
|
||||||
|
hardpoint = HpLightA12
|
||||||
|
hardpoint = HpLightA13
|
||||||
|
hardpoint = HpLightA14
|
||||||
|
hardpoint = HpLightA15
|
||||||
|
hardpoint = HpLightA16
|
||||||
|
hardpoint = HpLightA17
|
||||||
|
hardpoint = HpLightA18
|
||||||
|
hardpoint = HpLightA19
|
||||||
|
hardpoint = HpLightA20
|
||||||
|
hardpoint = HpLightA21
|
||||||
|
hardpoint = HpLightA22
|
||||||
|
hardpoint = HpLightA23
|
||||||
|
hardpoint = HpLightA24
|
||||||
|
hardpoint = HpLightA25
|
||||||
|
hardpoint = HpLightA26
|
||||||
|
hardpoint = HpLightA27
|
||||||
|
hardpoint = HpLightA28
|
||||||
|
hardpoint = HpLightA29
|
||||||
|
hardpoint = HpLightA30
|
||||||
|
hardpoint = HpLightB15
|
||||||
|
hardpoint = HpLightB16
|
||||||
|
hardpoint = HpLightB17
|
||||||
|
hardpoint = HpLightB18
|
||||||
|
hardpoint = HpLightB19
|
||||||
|
hardpoint = HpLightB20
|
||||||
|
hardpoint = HpLightB21
|
||||||
|
hardpoint = HpLightB22
|
||||||
|
hardpoint = HpLightB23
|
||||||
|
hardpoint = HpLightB24
|
||||||
|
hardpoint = HpLightB25
|
||||||
|
hardpoint = HpLightB26
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 200, 255, 50
|
||||||
|
scale = 0.500000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 0.000000
|
||||||
|
endpause = 0.000000
|
||||||
|
hardpoint = HpLightA31
|
||||||
|
hardpoint = HpLightA32
|
||||||
|
hardpoint = HpLightA33
|
||||||
|
hardpoint = HpLightA34
|
||||||
|
hardpoint = HpLightA35
|
||||||
|
hardpoint = HpLightA36
|
||||||
|
hardpoint = HpLightA37
|
||||||
|
hardpoint = HpLightA38
|
||||||
|
hardpoint = HpLightA39
|
||||||
|
hardpoint = HpLightA40
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 100, 200, 200
|
||||||
|
scale = 0.500000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 0.000000
|
||||||
|
endpause = 0.000000
|
||||||
|
numlights = 26
|
||||||
|
hardpoint = HpLightB01
|
||||||
|
hardpoint = HpLightB02
|
||||||
|
hardpoint = HpLightB03
|
||||||
|
hardpoint = HpLightB04
|
||||||
|
hardpoint = HpLightB05
|
||||||
|
hardpoint = HpLightB06
|
||||||
|
hardpoint = HpLightB07
|
||||||
|
hardpoint = HpLightB08
|
||||||
|
hardpoint = HpLightB09
|
||||||
|
hardpoint = HpLightB10
|
||||||
|
hardpoint = HpLightB11
|
||||||
|
hardpoint = HpLightB12
|
||||||
|
hardpoint = HpLightB13
|
||||||
|
hardpoint = HpLightB14
|
||||||
@@ -0,0 +1,58 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
ShipDealer = manhattan_ship_spiel
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_shipbuy
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER
|
||||||
|
behavior = StartShipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
44
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_04_bar.ini
Normal file
44
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_04_bar.ini
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
|
||||||
|
scene = ambient, scripts\bases\cv_01_bar_ambi_Li01_07.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic02
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\Cv_01_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
82
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_04_deck.ini
Normal file
82
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_04_deck.ini
Normal file
@@ -0,0 +1,82 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
27
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_bar.ini
Normal file
27
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_bar.ini
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\li_09_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
23
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_deck.ini
Normal file
23
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_deck.ini
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
29
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_bar.ini
Normal file
29
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_bar.ini
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_li05
|
||||||
|
ambient = ambience_bar_space
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = scripts\bases\Li_07_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
92
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_deck.ini
Normal file
92
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_deck.ini
Normal file
@@ -0,0 +1,92 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_larger
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 0, 155, 255
|
||||||
|
scale = 0.250000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 0.000000
|
||||||
|
endpause = 0.000000
|
||||||
|
hardpoint = HpLightA01
|
||||||
|
hardpoint = HpLightA02
|
||||||
|
hardpoint = HpLightA03
|
||||||
|
hardpoint = HpLightA04
|
||||||
|
hardpoint = HpLightA05
|
||||||
|
hardpoint = HpLightA06
|
||||||
|
hardpoint = HpLightA07
|
||||||
|
hardpoint = HpLightA08
|
||||||
|
hardpoint = HpLightA09
|
||||||
|
hardpoint = HpLightA10
|
||||||
|
hardpoint = HpLightA11
|
||||||
|
hardpoint = HpLightA12
|
||||||
|
hardpoint = HpLightA13
|
||||||
|
hardpoint = HpLightA14
|
||||||
|
hardpoint = HpLightA15
|
||||||
|
hardpoint = HpLightA16
|
||||||
|
hardpoint = HpLightA17
|
||||||
|
hardpoint = HpLightA18
|
||||||
|
hardpoint = HpLightA19
|
||||||
|
hardpoint = HpLightA20
|
||||||
|
hardpoint = HpLightA21
|
||||||
|
hardpoint = HpLightA22
|
||||||
|
hardpoint = HpLightA23
|
||||||
|
hardpoint = HpLightA24
|
||||||
|
hardpoint = HpLightA25
|
||||||
|
hardpoint = HpLightA26
|
||||||
|
hardpoint = HpLightA27
|
||||||
|
hardpoint = HpLightA28
|
||||||
|
hardpoint = HpLightB21
|
||||||
|
hardpoint = HpLightB22
|
||||||
|
hardpoint = HpLightB23
|
||||||
|
hardpoint = HpLightB24
|
||||||
|
hardpoint = HpLightB25
|
||||||
|
hardpoint = HpLightB26
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 255, 55
|
||||||
|
scale = 0.250000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 0.050000
|
||||||
|
endpause = 0.000000
|
||||||
|
numlights = 26
|
||||||
|
hardpoint = HpLightB01
|
||||||
|
hardpoint = HpLightB02
|
||||||
|
hardpoint = HpLightB03
|
||||||
|
hardpoint = HpLightB04
|
||||||
|
hardpoint = HpLightB05
|
||||||
|
hardpoint = HpLightB06
|
||||||
|
hardpoint = HpLightB07
|
||||||
|
hardpoint = HpLightB08
|
||||||
|
hardpoint = HpLightB09
|
||||||
|
hardpoint = HpLightB10
|
||||||
|
hardpoint = HpLightB11
|
||||||
|
hardpoint = HpLightB12
|
||||||
|
hardpoint = HpLightB13
|
||||||
|
hardpoint = HpLightB14
|
||||||
|
hardpoint = HpLightB15
|
||||||
|
hardpoint = HpLightB16
|
||||||
|
hardpoint = HpLightB17
|
||||||
|
hardpoint = HpLightB18
|
||||||
|
hardpoint = HpLightB19
|
||||||
|
hardpoint = HpLightB20
|
||||||
27
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_bar.ini
Normal file
27
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_bar.ini
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\li_09_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
23
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_deck.ini
Normal file
23
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_deck.ini
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
2774
DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini
Normal file
2774
DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini
Normal file
File diff suppressed because it is too large
Load Diff
@@ -4,7 +4,7 @@ codepage = UTF-8 ; default is ANSI, may be OEM or MAC or number
|
|||||||
|
|
||||||
[;Houses]
|
[;Houses]
|
||||||
house_id = 1249 ; LIBERTY
|
house_id = 1249 ; LIBERTY
|
||||||
systems = Li01-5
|
systems = Li01-7
|
||||||
NavMap = 5.66, 10.7
|
NavMap = 5.66, 10.7
|
||||||
|
|
||||||
house_id = 1250 ; BRETONIA
|
house_id = 1250 ; BRETONIA
|
||||||
|
|||||||
@@ -700,6 +700,7 @@ Path = Li02, Bw07, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku04, Bw07
|
|||||||
Path = Li02, Bw05, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku04, Bw05
|
Path = Li02, Bw05, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku04, Bw05
|
||||||
Path = Li02, Bw03, Li02, Iw04, Br02, Br01, Br03, Bw01, Bw03
|
Path = Li02, Bw03, Li02, Iw04, Br02, Br01, Br03, Bw01, Bw03
|
||||||
Path = Li02, Bw01, Li02, Iw04, Br02, Br01, Br03, Bw01
|
Path = Li02, Bw01, Li02, Iw04, Br02, Br01, Br03, Bw01
|
||||||
|
Path = Li02, LI06, Li02, LI06
|
||||||
|
|
||||||
[SystemConnections]
|
[SystemConnections]
|
||||||
Path = Rh04, Li01, Rh04, Rh01, Rh02, Iw02, Li04, Li01
|
Path = Rh04, Li01, Rh04, Rh01, Rh02, Iw02, Li04, Li01
|
||||||
@@ -1293,3 +1294,11 @@ Path = Bw01, Bw05, Bw01, Bw03, Rh03, Rh01, Rh04, Bw05
|
|||||||
Path = Bw01, Bw03, Bw01, Bw03
|
Path = Bw01, Bw03, Bw01, Bw03
|
||||||
Path = Bw01, Bw01, Bw01
|
Path = Bw01, Bw01, Bw01
|
||||||
|
|
||||||
|
[SystemConnections]
|
||||||
|
Path = LI06, LI06, LI06
|
||||||
|
Path = LI06, Li02, LI06, Li02
|
||||||
|
Path = LI06, LI07, LI06, LI07
|
||||||
|
|
||||||
|
[SystemConnections]
|
||||||
|
Path = LI07, LI07, LI07
|
||||||
|
Path = LI07, LI06, LI07, LI06
|
||||||
|
|||||||
@@ -1227,6 +1227,7 @@ Path = Li02, Bw01, Li02, Iw04, Br02, Br01, Br03, Bw01
|
|||||||
Path = Li02, Ew05, Li02, Iw04, Br02, Br04, Bw10, Bw08, Ew01, Hi01, Ew05
|
Path = Li02, Ew05, Li02, Iw04, Br02, Br04, Bw10, Bw08, Ew01, Hi01, Ew05
|
||||||
Path = Li02, Ew03, Li02, Iw04, Br02, Br01, Br03, Bw02, Ew03
|
Path = Li02, Ew03, Li02, Iw04, Br02, Br01, Br03, Bw02, Ew03
|
||||||
Path = Li02, Ew01, Li02, Iw04, Br02, Br04, Bw10, Bw08, Ew01
|
Path = Li02, Ew01, Li02, Iw04, Br02, Br04, Bw10, Bw08, Ew01
|
||||||
|
Path = Li02, LI06, Li02, LI06
|
||||||
|
|
||||||
[SystemConnections]
|
[SystemConnections]
|
||||||
Path = Rh04, Hi01, Rh04, Bw05, Bw06, Ew04, Hi01
|
Path = Rh04, Hi01, Rh04, Bw05, Bw06, Ew04, Hi01
|
||||||
@@ -2177,3 +2178,12 @@ Path = Ew01, Ew01, Ew01
|
|||||||
Path = St02c, St02, St02c, St02
|
Path = St02c, St02, St02c, St02
|
||||||
Path = St02c, St02c, St02c
|
Path = St02c, St02c, St02c
|
||||||
|
|
||||||
|
[SystemConnections]
|
||||||
|
Path = LI06, LI06, LI06
|
||||||
|
Path = LI06, Li02, LI06, Li02
|
||||||
|
Path = LI06, LI07, LI06, LI07
|
||||||
|
|
||||||
|
[SystemConnections]
|
||||||
|
Path = LI07, LI07, LI07
|
||||||
|
Path = LI07, LI06, LI07, LI06
|
||||||
|
|
||||||
|
|||||||
@@ -1730,6 +1730,55 @@ BGCS_base_run_by = W02bF35
|
|||||||
; file = UNIVERSE\SYSTEMS\ST04\Bases\St04_04_Base.ini
|
; file = UNIVERSE\SYSTEMS\ST04\Bases\St04_04_Base.ini
|
||||||
; BGCS_base_run_by = W02bF35
|
; BGCS_base_run_by = W02bF35
|
||||||
|
|
||||||
|
[Base]
|
||||||
|
nickname = LI06_01_Base
|
||||||
|
system = LI06
|
||||||
|
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_01_Base.ini
|
||||||
|
strid_name = 458754
|
||||||
|
BGCS_base_run_by = W02bF33
|
||||||
|
|
||||||
|
[Base]
|
||||||
|
nickname = LI06_02_Base
|
||||||
|
system = LI06
|
||||||
|
strid_name = 458756
|
||||||
|
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_02_Base.ini
|
||||||
|
BGCS_base_run_by = W02bF39
|
||||||
|
|
||||||
|
[Base]
|
||||||
|
nickname = LI06_03_Base
|
||||||
|
system = LI06
|
||||||
|
strid_name = 524292
|
||||||
|
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_03_Base.ini
|
||||||
|
BGCS_base_run_by = W02bF52
|
||||||
|
|
||||||
|
[Base]
|
||||||
|
nickname = LI06_04_Base
|
||||||
|
system = LI06
|
||||||
|
strid_name = 0
|
||||||
|
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_04_Base.ini
|
||||||
|
BGCS_base_run_by = W02bF33
|
||||||
|
|
||||||
|
[Base]
|
||||||
|
nickname = LI06_05_Base
|
||||||
|
system = LI06
|
||||||
|
strid_name = 0
|
||||||
|
file = Universe\Systems\LI06\Bases\LI06_05_Base.ini
|
||||||
|
BGCS_base_run_by = W02bF33
|
||||||
|
|
||||||
|
[Base]
|
||||||
|
nickname = LI06_06_Base
|
||||||
|
system = LI06
|
||||||
|
strid_name = 0
|
||||||
|
file = Universe\Systems\LI06\Bases\LI06_06_Base.ini
|
||||||
|
BGCS_base_run_by = W02bF33
|
||||||
|
|
||||||
|
[Base]
|
||||||
|
nickname = LI06_07_Base
|
||||||
|
system = LI06
|
||||||
|
strid_name = 0
|
||||||
|
file = Universe\Systems\LI06\Bases\LI06_07_Base.ini
|
||||||
|
BGCS_base_run_by = W02bF33
|
||||||
|
|
||||||
[system]
|
[system]
|
||||||
nickname = Li01
|
nickname = Li01
|
||||||
file = Systems\Li01\Li01.ini
|
file = Systems\Li01\Li01.ini
|
||||||
@@ -2261,4 +2310,24 @@ visit = 0
|
|||||||
strid_name = 198004
|
strid_name = 198004
|
||||||
ids_info = 1
|
ids_info = 1
|
||||||
NavMapScale = 2.125000
|
NavMapScale = 2.125000
|
||||||
msg_id_prefix = gcs_refer_system_ST04
|
msg_id_prefix = gcs_refer_system_ST04
|
||||||
|
|
||||||
|
[system]
|
||||||
|
nickname = LI06
|
||||||
|
file = systems\LI06\LI06.ini
|
||||||
|
pos = 6, 8
|
||||||
|
visit = 1
|
||||||
|
strid_name = 450000
|
||||||
|
ids_info = 66106
|
||||||
|
NavMapScale = 1.82
|
||||||
|
msg_id_prefix = gcs_refer_system_LI06
|
||||||
|
|
||||||
|
[system]
|
||||||
|
nickname = LI07
|
||||||
|
file = systems\LI07\LI07.ini
|
||||||
|
pos = 4, 7
|
||||||
|
visit = 0
|
||||||
|
strid_name = 460100
|
||||||
|
ids_info = 66106
|
||||||
|
NavMapScale = 2
|
||||||
|
msg_id_prefix = gcs_refer_system_LI07
|
||||||
@@ -1,4 +1,7 @@
|
|||||||
;@#Group File
|
;@#Group File
|
||||||
|
[locked_gates]
|
||||||
|
;REM
|
||||||
|
locked_gate = 2255762306 ; LI06_to_LI07_hole
|
||||||
|
|
||||||
[Group]
|
[Group]
|
||||||
nickname = li_n_grp
|
nickname = li_n_grp
|
||||||
|
|||||||
@@ -34,6 +34,8 @@ locked_gate = 2578962883 ; Rh04_to_Rh02_holeb
|
|||||||
; Mission 11
|
; Mission 11
|
||||||
locked_gate = 2444625543 ; Li01a_to_Li01b_hole
|
locked_gate = 2444625543 ; Li01a_to_Li01b_hole
|
||||||
locked_gate = 2980035276 ; Li01b_to_Li01a_hole
|
locked_gate = 2980035276 ; Li01b_to_Li01a_hole
|
||||||
|
;REM
|
||||||
|
locked_gate = 2255762306 ; LI06_to_LI07_hole
|
||||||
npc_locked_gate = 3080351366 ; Br05_to_br04_hole
|
npc_locked_gate = 3080351366 ; Br05_to_br04_hole
|
||||||
npc_locked_gate = 2749302404 ; Br04_to_br05_hole
|
npc_locked_gate = 2749302404 ; Br04_to_br05_hole
|
||||||
npc_locked_gate = 2384076422 ; Br03_to_br04_hole
|
npc_locked_gate = 2384076422 ; Br03_to_br04_hole
|
||||||
|
|||||||
@@ -2,8 +2,8 @@
|
|||||||
|
|
||||||
-- DATE Settings
|
-- DATE Settings
|
||||||
|
|
||||||
setglobal('day_gen', "01")
|
setglobal('day_gen', "31")
|
||||||
setglobal('months_gen', "January")
|
setglobal('months_gen', "July")
|
||||||
|
|
||||||
-- DEBUG Settings
|
-- DEBUG Settings
|
||||||
|
|
||||||
@@ -60,4 +60,4 @@ setglobal('li01_city_farplane_gen', "7000")
|
|||||||
|
|
||||||
-- This Config File effecting Character Animation References, Planet & Station Enviorments and Mission Cutscenes.
|
-- This Config File effecting Character Animation References, Planet & Station Enviorments and Mission Cutscenes.
|
||||||
-- Files in DATA\SCRIPTS GCS, BASES and EXTRAS using these defined globals.
|
-- Files in DATA\SCRIPTS GCS, BASES and EXTRAS using these defined globals.
|
||||||
-- Included with dofile('..\\EXE\\REM\\Lua\\DYNAMIC\\config.lua') in .thn scripts.
|
-- Included with dofile('..\\EXE\\REM\\Lua\\DYNAMIC\\config.lua') in .thn scripts.
|
||||||
|
|||||||
@@ -20,6 +20,29 @@ rem.AddInfoCard(9006, "START")
|
|||||||
-- Sensor Probe Info
|
-- Sensor Probe Info
|
||||||
rem.AddInfoCard(264756, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Sensor Probe</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The sensor probe is a small, versatile device designed to scan the immediate surroundings for anomalies. Its compact size allows for easy deployment in various environments, making it ideal for scientific research, security applications, and environmental monitoring. The probe is equipped with advanced sensors capable of detecting a wide range of physical, chemical, and biological parameters, providing real-time data and analysis. Its robust design ensures reliable performance in challenging conditions, while its intuitive interface allows for straightforward operation and data interpretation.</TEXT><PARA/><PARA/><TEXT></TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(264756, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Sensor Probe</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The sensor probe is a small, versatile device designed to scan the immediate surroundings for anomalies. Its compact size allows for easy deployment in various environments, making it ideal for scientific research, security applications, and environmental monitoring. The probe is equipped with advanced sensors capable of detecting a wide range of physical, chemical, and biological parameters, providing real-time data and analysis. Its robust design ensures reliable performance in challenging conditions, while its intuitive interface allows for straightforward operation and data interpretation.</TEXT><PARA/><PARA/><TEXT></TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
|
-- System Infocards
|
||||||
|
rem.AddInfoCard(450000, "Nevada")
|
||||||
|
rem.AddInfoCard(450001, "California -> Nevada")
|
||||||
|
rem.AddInfoCard(450002, "Nevada -> California")
|
||||||
|
rem.AddInfoCard(450003, "Nevada Jump Gate")
|
||||||
|
rem.AddInfoCard(450010, "Planet Las Vegas")
|
||||||
|
rem.AddInfoCard(450011, "Planet Las Vegas Docking Ring")
|
||||||
|
rem.AddInfoCard(450020, "Planet Reno")
|
||||||
|
rem.AddInfoCard(450021, "Planet Reno Docking Ring")
|
||||||
|
rem.AddInfoCard(450030, "Carson Station")
|
||||||
|
rem.AddInfoCard(450035, "Hoover Station")
|
||||||
|
rem.AddInfoCard(450040, "The Ranch")
|
||||||
|
rem.AddInfoCard(450045, "Primm Station")
|
||||||
|
rem.AddInfoCard(450050, "Mojave Dust Cloud")
|
||||||
|
rem.AddInfoCard(450051, "Death Valley Dust Storm")
|
||||||
|
rem.AddInfoCard(450055, "Paradise Valley Station")
|
||||||
|
rem.AddInfoCard(450060, "Battleship Henderson")
|
||||||
|
rem.AddInfoCard(460000, "Nevada Jump Hole")
|
||||||
|
rem.AddInfoCard(460098, "Nevada Jump Hole")
|
||||||
|
rem.AddInfoCard(460099, "Cascadia Jump Hole")
|
||||||
|
rem.AddInfoCard(460100, "Cascadia")
|
||||||
|
|
||||||
|
|
||||||
-- Mission Infocards
|
-- Mission Infocards
|
||||||
|
|
||||||
-- Story Introducing
|
-- Story Introducing
|
||||||
@@ -75,9 +98,9 @@ rem.AddInfoCard(459009, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JU
|
|||||||
-- Story Arc - Subversive Operation (Buffalo Station - Li01_12_Base)
|
-- Story Arc - Subversive Operation (Buffalo Station - Li01_12_Base)
|
||||||
|
|
||||||
rem.AddInfoCard(459010, "Story Arc - Subversive Operation")
|
rem.AddInfoCard(459010, "Story Arc - Subversive Operation")
|
||||||
rem.AddInfoCard(459011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>President Jacobi's political power fades away. She is loosing more and more control to the authorities in Liberty. She will not be able to hold on her power for much longer, if she continues to weaken.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Although she does not clearly represent our ideals, President Jacobi was the only hope for a peaceful solution to our conflict with the colonies. That's why we have to launch an attack, the authorities of Liberty won't recover so quickly from this blow</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy Liberty's Black Op Strike Force</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(459011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>President Jacobi's political power fades away. She is loosing more and more control to the authorities in Liberty. She will not be able to hold on her power for much longer, if she continues to weaken.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Although she does not clearly represent our ideals, President Jacobi was the only hope for a peaceful solution to our conflict with the colonies. That's why we have to launch an attack, the authorities of Liberty won't recover so quickly from this blow. The undercover strike force usually hides in the Detroit Debris Field.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy Liberty's Black Op Strike Force</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(459012, "Destroy Liberty's Black Op Strike Force")
|
rem.AddInfoCard(459012, "Destroy Liberty's Black Op Strike Force")
|
||||||
rem.AddInfoCard(459013, "Fly to Sector C3")
|
rem.AddInfoCard(459013, "Fly to Sector C5")
|
||||||
|
|
||||||
-- Story Arc - Data Fragment (Liberty) (Buffalo Station - Li01_12_Base)
|
-- Story Arc - Data Fragment (Liberty) (Buffalo Station - Li01_12_Base)
|
||||||
|
|
||||||
@@ -88,21 +111,28 @@ rem.AddInfoCard(459023, "Fly to Sector B2")
|
|||||||
|
|
||||||
-- Story Arc - Shattered Empire (Kyoto Base - Ku06_01_base)
|
-- Story Arc - Shattered Empire (Kyoto Base - Ku06_01_base)
|
||||||
|
|
||||||
rem.AddInfoCard(459100, "Story Arc - Shattered Empire")
|
rem.AddInfoCard(471100, "Story Arc - Shattered Empire")
|
||||||
rem.AddInfoCard(459101, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>The Blood Dragons prepare for the next strike against the Edo Shogunate. But before this can happen, a rumor must be investigated.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There's an information about a special seven-year-old Kyushu girl that will impact Kusari's future at once. The Rebus pleased you to meet a contact who knows more about the current state.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Meet a Kusari Priest at Planet New Tokyo</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(471101, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>The Blood Dragons prepare for the next strike against the Edo Shogunate. But before this can happen, a rumor must be investigated.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There's an information about a special seven-year-old Kyushu girl that will impact Kusari's future at once. The Rebus pleased you to meet a contact who knows more about the current state.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Meet a Kusari Priest at Planet New Tokyo</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(459102, "Meet the Kusari Priest")
|
rem.AddInfoCard(471102, "Meet the Kusari Priest")
|
||||||
rem.AddInfoCard(459103, "Fly to Planet New Tokyo")
|
rem.AddInfoCard(471103, "Fly to Planet New Tokyo")
|
||||||
rem.AddInfoCard(459104, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>My Contact was a Kusari Priest who told me a lot about the history of Kusari. The young Emperor's decisions are increasingly influenced by the Edo Shogunate. Thus, his power is becoming more and more insignificant and the turmoil caused by the betrayal of Samura and the Edo Shogunate are steady increasing.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There's also a new hope, a young girl was brought from the Golden Chrysanthemums to a place of safety among his priesthood in the Tohoku system. She is a descendant of Shogun Hideyoshi, the legitimate heir and the true lord. While nobody knows the exact position of her location and even her existence is not very common, the Rebus knows the Golden Chrysanthemums teached her everything she needs to know to run the country. We need an evidence she is the real descendant of Shogun Hideyoshi so we can influence Kusari's further history. If she is the so-called Hideyoshi descendant then she will fill the power vacuum, once the Edo Shogunate has fallen.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Since we have a good relationship with Golden Chrysanthemums, we will visit Ainu Depot in the Hokkaido system and request a copy of her genealogical certificate.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Procure the genealogical certificate</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(471104, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>My Contact was a Kusari Priest who told me a lot about the history of Kusari. The young Emperor's decisions are increasingly influenced by the Edo Shogunate. Thus, his power is becoming more and more insignificant and the turmoil caused by the betrayal of Samura and the Edo Shogunate are steady increasing.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There's also a new hope, a young girl was brought from the Golden Chrysanthemums to a place of safety among his priesthood in the Tohoku system. She is a descendant of Shogun Hideyoshi, the legitimate heir and the true lord. While nobody knows the exact position of her location and even her existence is not very common, the Rebus knows the Golden Chrysanthemums teached her everything she needs to know to run the country. We need an evidence she is the real descendant of Shogun Hideyoshi so we can influence Kusari's further history. If she is the so-called Hideyoshi descendant then she will fill the power vacuum, once the Edo Shogunate has fallen.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Since we have a good relationship with Golden Chrysanthemums, we will visit Ainu Depot in the Hokkaido system and request a copy of her genealogical certificate.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Procure the genealogical certificate</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(459105, "Procure the genealogical certificate")
|
rem.AddInfoCard(471105, "Procure the genealogical certificate")
|
||||||
rem.AddInfoCard(459106, "Fly to Ainu Depot")
|
rem.AddInfoCard(471106, "Fly to Ainu Depot")
|
||||||
rem.AddInfoCard(459107, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Fortunately, I was able to convince the Golden Chrysanthemums to hand over the data I was looking for. They were somewhat skeptical about revealing such a sensitive information, but they sympathize with the Rebus network.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>I am very curious to see whether this will lead to an agreement between the different Kusari factions or whether it will only exacerbate the situation. Furthermore, I am wonder about the Rebus' motives.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Now, that I have everything what I need, I have to bring back the copy to Kyoto Base.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Procure the genealogical certificate</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(471107, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Fortunately, I was able to convince the Golden Chrysanthemums to hand over the data I was looking for. They were somewhat skeptical about revealing such a sensitive information, but they sympathize with the Rebus network.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>I am very curious to see whether this will lead to an agreement between the different Kusari factions or whether it will only exacerbate the situation. Furthermore, I am wonder about the Rebus' motives.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Now, that I have everything what I need, I have to bring back the copy to Kyoto Base.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Procure the genealogical certificate</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(459108, "Bring the informations to the Rebus")
|
rem.AddInfoCard(471108, "Bring the informations to the Rebus")
|
||||||
rem.AddInfoCard(459109, "Fly to Kyoto Base")
|
rem.AddInfoCard(471109, "Fly to Kyoto Base")
|
||||||
|
|
||||||
-- Mission Text Introducing
|
-- Mission Text Introducing
|
||||||
rem.AddInfoCard(459110, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>I received a cryptic message from an unknown contact for a rendezvous on Kyoto Base in the Chugoku System. The message contains also the specific location data for the meeting.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There could be a trap, but at least I should risk a look.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(459110, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>I received a cryptic message from an unknown contact for a rendezvous on Kyoto Base in the Chugoku System. The message contains also the specific location data for the meeting.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There could be a trap, but at least I should risk a look.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
|
|
||||||
rem.AddInfoCard(465000, "Mission Result: Success")
|
rem.AddInfoCard(480000, "Mission Result: Success")
|
||||||
|
|
||||||
|
-- Story Arc - Tutorial Liberty (Planet Manhattan - Li01_01_Base)
|
||||||
|
rem.AddInfoCard(475001, "Tutorial - Manhattan (Liberty)")
|
||||||
|
rem.AddInfoCard(475002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Welcome to the Remnant Freelancer Server, Freelancer!</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>This training module introduces how to customize your HUD and your keyboard controls for your further way in Sirius. King will guide you to the necessary additonal menus and will explain you how to control your ship unless you are a complete newcomer.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Once you are ready, close this Menu and launch your ship. Good luck and see you in space!</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
|
rem.AddInfoCard(475003, "Launch into Space")
|
||||||
|
rem.AddInfoCard(475004, "Follow King's instructions")
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- Infocards Bases
|
-- Infocards Bases
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
[APP]
|
[APP]
|
||||||
Force10BitFormat=0
|
Force10BitFormat=0
|
||||||
ForceFullscreen=0
|
ForceFullscreen=0
|
||||||
ForceResolution=0,0
|
ForceResolution=0,0
|
||||||
@@ -7,6 +7,7 @@ ForceWindowed=0
|
|||||||
|
|
||||||
[GENERAL]
|
[GENERAL]
|
||||||
EffectSearchPaths=.\reshade-shaders\Shaders,.\reshade-shaders\Shaders
|
EffectSearchPaths=.\reshade-shaders\Shaders,.\reshade-shaders\Shaders
|
||||||
|
IntermediateCachePath=C:\Users\Steve\AppData\Local\Temp\ReShade
|
||||||
NoDebugInfo=0
|
NoDebugInfo=0
|
||||||
NoEffectCache=0
|
NoEffectCache=0
|
||||||
NoReloadOnInit=0
|
NoReloadOnInit=0
|
||||||
@@ -14,14 +15,19 @@ NoReloadOnInitForNonVR=0
|
|||||||
PerformanceMode=0
|
PerformanceMode=0
|
||||||
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
|
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
|
||||||
PresetPath=.\ReShadePreset.ini
|
PresetPath=.\ReShadePreset.ini
|
||||||
|
PresetShortcutKeys=
|
||||||
|
PresetShortcutPaths=
|
||||||
PresetTransitionDuration=1000
|
PresetTransitionDuration=1000
|
||||||
SkipLoadingDisabledEffects=0
|
SkipLoadingDisabledEffects=0
|
||||||
|
StartupPresetPath=
|
||||||
TextureSearchPaths=.\reshade-shaders\Textures,.\reshade-shaders\Textures
|
TextureSearchPaths=.\reshade-shaders\Textures,.\reshade-shaders\Textures
|
||||||
|
|
||||||
[INPUT]
|
[INPUT]
|
||||||
ForceShortcutModifiers=1
|
ForceShortcutModifiers=1
|
||||||
InputProcessing=2
|
InputProcessing=2
|
||||||
KeyEffects=0,0,0,0
|
KeyEffects=0,0,0,0
|
||||||
|
KeyFPS=0,0,0,0
|
||||||
|
KeyFrametime=0,0,0,0
|
||||||
KeyNextPreset=0,0,0,0
|
KeyNextPreset=0,0,0,0
|
||||||
KeyOverlay=36,0,0,0
|
KeyOverlay=36,0,0,0
|
||||||
KeyPerformanceMode=0,0,0,0
|
KeyPerformanceMode=0,0,0,0
|
||||||
@@ -32,31 +38,39 @@ KeyScreenshot=44,0,0,0
|
|||||||
[OVERLAY]
|
[OVERLAY]
|
||||||
AutoSavePreset=1
|
AutoSavePreset=1
|
||||||
ClockFormat=0
|
ClockFormat=0
|
||||||
|
Docking=[Docking][Data]
|
||||||
FPSPosition=1
|
FPSPosition=1
|
||||||
|
Language=
|
||||||
NoFontScaling=0
|
NoFontScaling=0
|
||||||
SaveWindowState=0
|
SaveWindowState=0
|
||||||
ShowClock=0
|
ShowClock=0
|
||||||
ShowForceLoadEffectsButton=1
|
ShowForceLoadEffectsButton=1
|
||||||
ShowFPS=0
|
ShowFPS=0
|
||||||
ShowFrameTime=0
|
ShowFrameTime=0
|
||||||
|
ShowPresetName=0
|
||||||
|
ShowPresetTransitionMessage=1
|
||||||
ShowScreenshotMessage=1
|
ShowScreenshotMessage=1
|
||||||
TutorialProgress=2
|
TutorialProgress=2
|
||||||
VariableListHeight=300.000000
|
VariableListHeight=300.000000
|
||||||
VariableListUseTabs=0
|
VariableListUseTabs=0
|
||||||
|
Window=[Window][Debug##Default],Pos=60,,60,Size=400,,400,Collapsed=0
|
||||||
|
|
||||||
[SCREENSHOT]
|
[SCREENSHOT]
|
||||||
ClearAlpha=1
|
ClearAlpha=1
|
||||||
FileFormat=1
|
FileFormat=1
|
||||||
FileNaming=%AppName% %Date% %Time%
|
FileNaming=%AppName% %Date% %Time%
|
||||||
|
HDRBitDepth=11
|
||||||
JPEGQuality=100
|
JPEGQuality=100
|
||||||
PostSaveCommand=
|
PostSaveCommand=
|
||||||
PostSaveCommandArguments="%TargetPath%"
|
PostSaveCommandArguments="%TargetPath%"
|
||||||
|
PostSaveCommandHideWindow=0
|
||||||
PostSaveCommandNoWindow=0
|
PostSaveCommandNoWindow=0
|
||||||
PostSaveCommandWorkingDirectory=.\
|
PostSaveCommandWorkingDirectory=.\
|
||||||
SaveBeforeShot=0
|
SaveBeforeShot=0
|
||||||
SaveOverlayShot=0
|
SaveOverlayShot=0
|
||||||
SavePath=.\
|
SavePath=.\
|
||||||
SavePresetFile=0
|
SavePresetFile=0
|
||||||
|
SoundPath=
|
||||||
|
|
||||||
[STYLE]
|
[STYLE]
|
||||||
Alpha=1.000000
|
Alpha=1.000000
|
||||||
@@ -70,10 +84,12 @@ FontSize=13
|
|||||||
FPSScale=1.000000
|
FPSScale=1.000000
|
||||||
FrameRounding=0.000000
|
FrameRounding=0.000000
|
||||||
GrabRounding=0.000000
|
GrabRounding=0.000000
|
||||||
|
HdrOverlayBrightness=203.000000
|
||||||
|
HdrOverlayOverwriteColorSpaceTo=0
|
||||||
|
LatinFont=
|
||||||
PopupRounding=0.000000
|
PopupRounding=0.000000
|
||||||
ScrollbarRounding=0.000000
|
ScrollbarRounding=0.000000
|
||||||
StyleIndex=2
|
StyleIndex=2
|
||||||
TabRounding=4.000000
|
TabRounding=4.000000
|
||||||
WindowRounding=0.000000
|
WindowRounding=0.000000
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user