Li06 - Nevada System #50
@@ -2,13 +2,13 @@
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ship_by_class = 1, 1, battleships
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pilot_job = assault_leader_job
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make_class = wanderer
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ship_by_class = 2, 2, CRUISERS, -3
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ship_by_class = 0, 2, CRUISERS, -3
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pilot_job = assault_job
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make_class = wanderer
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ship_by_class = 3, 3, sc_fighters, -6
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ship_by_class = 0, 3, sc_fighters, -6
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pilot_job = assault_job
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make_class = wanderer
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ship_by_class = 3, 3, sc_fighters, -6
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ship_by_class = 0, 3, sc_fighters, -6
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pilot_job = assault_job
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make_class = wanderer
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formation_by_class = battleships
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@@ -20,7 +20,7 @@ times_to_create = infinite
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[EncounterFormation]
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ship_by_class = 3, 3, battleships
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ship_by_class = 1, 3, battleships
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pilot_job = assault_leader_job
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make_class = wanderer
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formation_by_class = battleships
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@@ -34,10 +34,10 @@ times_to_create = infinite
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ship_by_class = 1, 1, battleships
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pilot_job = assault_leader_job
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make_class = wanderer
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ship_by_class = 4, 4, sc_fighters, -6
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ship_by_class = 0, 4, sc_fighters, -6
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pilot_job = assault_job
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make_class = wanderer
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ship_by_class = 4, 4, sc_fighters, -6
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ship_by_class = 0, 4, sc_fighters, -6
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pilot_job = assault_job
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make_class = wanderer
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formation_by_class = battleships
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@@ -1,7 +1,7 @@
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[EncounterFormation]
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ship_by_class = 1, 1, CRUISERS
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pilot_job = assault_leader_job
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ship_by_class = 1, 4, sc_fighters, -3
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ship_by_class = 0, 4, sc_fighters, -3
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pilot_job = assault_job
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make_class = wanderer
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formation_by_class = CRUISERS
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