The Nevada system has been added with the following features. Planets and Bases still need rumors, equipment, commodities, and ship dealer stock info configured. Infocards are still pending for this system. These will be completed in a subsequent merge.
Planets
Planet Las Vegas
Planet Reno
Bases
The Ranch
Carson Station
Hoover Station
Primm Station
Paradise Valley Station
Battleship Henderson
Asteroid Fields
Mojave Asteroid field fully encompasses system
Nebulas
Two instances of the Death Valley Dust Cloud exist
Radiation hazard areas exist within the dust clouds
Jump gates
Jump holes
Mission Encounters
Patrols
Trade lanes
Supply Depots
Wrecks
Zone and trade lane population
Changes were made to the following vanilla systems:
Li01:
Added Jump Hole to Nevada in Badlands near existing patrol route for easier discovery
Li02:
Added new trade lane from Planet Mojave -> Nevada Jump Gate
Slightly moved Planet Mojave to account for additional trade lane
IW04:
Added Jump Hole to Nevada near existing patrol route for easier discovery
The following other changes are included in this merge:
New encounters for Cruisers and Battleships/Dreadnoughts were added and tested
Liberty Navy can now spawn with Anubis ships
cruiser3_li_n formation distances adjusted for usage with Liberty Dreadnoughts
Li07 jump hole has been locked until development of that system is complete
The Nevada system has been added with the following features. Planets and Bases still need rumors, equipment, commodities, and ship dealer stock info configured. Infocards are still pending for this system. These will be completed in a subsequent merge.
- Planets
- Planet Las Vegas
- Planet Reno
- Bases
- The Ranch
- Carson Station
- Hoover Station
- Primm Station
- Paradise Valley Station
- Battleship Henderson
- Asteroid Fields
- Mojave Asteroid field fully encompasses system
- Nebulas
- Two instances of the Death Valley Dust Cloud exist
- Radiation hazard areas exist within the dust clouds
- Jump gates
- Jump holes
- Mission Encounters
- Patrols
- Trade lanes
- Supply Depots
- Wrecks
- Zone and trade lane population
Changes were made to the following vanilla systems:
Li01:
- Added Jump Hole to Nevada in Badlands near existing patrol route for easier discovery
Li02:
- Added new trade lane from Planet Mojave -> Nevada Jump Gate
- Slightly moved Planet Mojave to account for additional trade lane
IW04:
- Added Jump Hole to Nevada near existing patrol route for easier discovery
The following other changes are included in this merge:
- New encounters for Cruisers and Battleships/Dreadnoughts were added and tested
- Liberty Navy can now spawn with Anubis ships
- `cruiser3_li_n` formation distances adjusted for usage with Liberty Dreadnoughts
- Li07 jump hole has been locked until development of that system is complete

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The Nevada system has been added with the following features. Planets and Bases still need rumors, equipment, commodities, and ship dealer stock info configured. Infocards are still pending for this system. These will be completed in a subsequent merge.
Changes were made to the following vanilla systems:
Li01:
Li02:
IW04:
The following other changes are included in this merge:
cruiser3_li_nformation distances adjusted for usage with Liberty Dreadnoughts