Files
REM-Mod/DATA/SOLAR/ASTEROIDS/LI06_debris_001.ini
T
FlatHack 04af153c1b Add asteroid and debris configurations for LI06 system
- Created LI06_asteroid_001.ini to define asteroid properties, textures, and lootable zones.
- Created LI06_debris_001.ini to define debris field properties, textures, and lootable zones.
- Updated LI06_mojavedustcloud_01.ini to remove unnecessary exclusions.
- Modified LI06_03_Base.ini to change the starting room and adjust price variance.
- Updated bar and deck room configurations to reflect new scripts and ambient scenes.
- Removed redundant deck2 room and adjusted hotspots for better navigation.
- Updated LI06.ini to include new asteroid and debris zones.
- Adjusted various object positions and properties within the LI06 system.
- Added new info cards for the Dustcloud Field and the hidden pirate base.
2026-06-15 22:37:41 +02:00

77 lines
1.7 KiB
INI

[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 400
fill_dist = 3000
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
empty_cube_frequency = 0.4
contains_fog_zone = true
[properties]
flag = object_density_medium
flag = debris_objects
[Cube]
asteroid = debris_large3, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = debris_med1, -0.7, 0.3, 0.2, 0, 20, 190
asteroid = debris_med2, 0.4, -0.8, -0.2, 15, 90, 120
asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = debris_small2, 0, -0.8, -0.8, 35, 110, 60
[Band]
render_parts = 8
shape = debris_belt_04
height = 7000
offset_dist = 3500
fade = 1, 1.35, 10, 11
texture_aspect = 1.5
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[ExclusionBand]
zone = Zone_Li01_005_Planet_Li01_02
render_parts = 12
shape = debris_belt_04
height = 3000
offset_dist = -500
fade = 1, 1.5, 15, 18
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
cull_mode = 0
vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 1800
fade_dist_percent = 0.5
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1
size = 70, 160
[DynamicAsteroids]
asteroid = dasteroid_debris_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 10
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 4
; Copied by FL Atlas from file: solar\ASTEROIDS\li01_pittsburgh_debris_field_001.ini